f535baa59f
Enabled cheats in single player by default. Added a 'sky' alias to wrap r_skybox. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
636 lines
11 KiB
Objective-C
636 lines
11 KiB
Objective-C
/*
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Copyright (C) 2001-2002 A Nourai
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Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <Cocoa/Cocoa.h>
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#import <Quartz/Quartz.h>
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#include "quakedef.h"
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id _p;
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extern float mouse_x,mouse_y;
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int evcnt = 2;
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// Jacek: some keys are bogus, my ibook kb lacks keys and apple's docs lack
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// keyCode documentation
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unsigned char keyconv[] =
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{
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'a', /* 0 */
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's',
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'd',
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'f',
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'h',
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'g',
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'z',
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'x',
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'c',
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'v',
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'0', /* 10 */
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'b',
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'q',
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'w',
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'e',
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'r',
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'y',
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't',
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'1',
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'2',
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'3', /* 20 */
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'4',
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'6',
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'5',
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'=',
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'9',
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'7',
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'-',
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'8',
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'0',
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']', /* 30 */
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'o',
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'u',
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'[',
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'i',
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'p',
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K_ENTER,
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'l',
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'j',
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'\'',
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'k', /* 40 */
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';',
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'\\',
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',',
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'/',
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'n',
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'm',
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'.',
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K_TAB,
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K_SPACE,
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'`', /* 50 */
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K_BACKSPACE,
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'v',
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K_ESCAPE,
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'n',
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'm',
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',',
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'.',
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'/',
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0,
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K_KP_DEL, /* 60 */
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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' ',
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K_KP_DEL,
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K_TAB,
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K_KP_STAR,
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K_ENTER,
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K_KP_PLUS,
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K_DEL, /* 70 */
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K_INS,
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K_PGUP,
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K_PGDN,
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K_KP_MINUS,
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K_KP_SLASH,
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K_KP_ENTER,
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0,
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K_KP_MINUS,
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0,
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K_F1, /* 80 */
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K_F2,
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K_KP_INS,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_HOME,
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0, /* 90 */
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K_KP_UPARROW,
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K_KP_PGUP,
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0,
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K_KP_PLUS,
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0,
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K_LSHIFT,
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K_RSHIFT,
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0,
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K_RCTRL,
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K_ALT, /* 100 */
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K_ALT,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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K_PAUSE, /* 110 */
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K_F12,
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0,
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0,
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0,
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K_HOME,
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K_PGUP,
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K_DEL,
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0,
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K_END,
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0, /* 120 */
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K_PGDN,
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0,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_DOWNARROW,
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K_UPARROW,
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0,
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0,
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0,
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0, /* 130 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 140 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 150 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 160 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 170 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 180 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 190 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 200 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 210 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 220 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 230 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 240 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0, /* 250 */
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0
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};
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// validate the depth
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int checkDepth(int d)
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{
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if (d == 24)
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d = 32;
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if (d != 15 && d != 16 && d != 32)
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d = 32;
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return d;
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}
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@interface FTEApplication : NSApplication
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{
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NSOpenGLContext *_openGLContext;
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NSTimer *_timer;
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double time, oldtime, newtime;
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unsigned int oldmflags;
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CFDictionaryRef olddmode;
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}
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- (void)initDisplayWidth:(int)width height:(int)height depth:(int)depth;
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- (void)flushBuffer;
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- (void)runLoop:(NSTimer *)timer;
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@end
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@implementation FTEApplication
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- (id)init
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{
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if((self = [super init]))
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[self setDelegate:self];
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oldmflags = 0;
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return self;
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}
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- (void)initDisplayWidth:(int)width height:(int)height depth:(int)depth;
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{
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long value = 1;
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NSOpenGLPixelFormat* format;
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFAFullScreen,
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NSOpenGLPFAScreenMask,
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CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
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NSOpenGLPFANoRecovery,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADepthSize, checkDepth(depth),
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0};
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olddmode = CGDisplayCurrentMode(kCGDirectMainDisplay);
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// zeros mean we use the default screen! (but with 32bit depth)
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if (!((width == 0) && (height == 0) && (depth == 0)))
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{
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depth = checkDepth(depth);
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if (width == 0)
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width = CGDisplayPixelsWide(kCGDirectMainDisplay);
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if (height == 0)
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height = CGDisplayPixelsHigh(kCGDirectMainDisplay);
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CFDictionaryRef dmode = CGDisplayBestModeForParameters(
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kCGDirectMainDisplay,
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checkDepth(depth),
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width,
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height,
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FALSE);
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CGDisplaySwitchToMode(kCGDirectMainDisplay,dmode);
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}
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// get screen size
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vid.pixelwidth = CGDisplayPixelsWide(kCGDirectMainDisplay);
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vid.pixelheight = CGDisplayPixelsHigh(kCGDirectMainDisplay);
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// capture the display!
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CGDisplayCapture(kCGDirectMainDisplay);
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CGDisplayHideCursor(kCGDirectMainDisplay);
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CGAssociateMouseAndMouseCursorPosition(false);
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format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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_openGLContext = [[NSOpenGLContext alloc]
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initWithFormat:format
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shareContext:nil];
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[format release];
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if(_openGLContext == nil)
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{
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NSLog(@"Cannot create OpenGL context");
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[NSApp terminate:nil];
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return;
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}
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[_openGLContext setFullScreen];
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[_openGLContext setValues:&value forParameter:kCGLCPSwapInterval];
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[_openGLContext makeCurrentContext];
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_timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/250.0
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target:self
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selector:@selector(runLoop:)
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userInfo:nil
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repeats:YES]
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retain];
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[[NSApp mainWindow] setAcceptsMouseMovedEvents:YES];
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}
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- (void)dealloc
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{
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CGAssociateMouseAndMouseCursorPosition(true);
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CGDisplayRelease(kCGDirectMainDisplay);
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CGDisplayRestoreColorSyncSettings();
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CGDisplaySwitchToMode(kCGDirectMainDisplay,olddmode);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
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CGPointMake(vid.width/2,vid.height/2));
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[_openGLContext release];
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[_timer invalidate];
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[_timer release];
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[super dealloc];
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}
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- (void) sendEvent:(NSEvent*)event
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{
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if ([event type] == NSKeyDown)
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{
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int code = keyconv[[event keyCode]];
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Key_Event(0, code, code>=128?0:code, TRUE);
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//printf("%d\n",[event keyCode]);
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return;
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}
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if ([event type] == NSKeyUp)
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{
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int code = keyconv[[event keyCode]];
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Key_Event(0, code, 0, FALSE);
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return;
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}
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if ([event type] == NSFlagsChanged)
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{
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unsigned int mflags = [event modifierFlags];
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if ((mflags & NSAlternateKeyMask) ^ (oldmflags & NSAlternateKeyMask))
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{
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Key_Event(0, K_ALT, 0, (mflags & NSAlternateKeyMask) ? TRUE : FALSE);
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}
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if ((mflags & NSControlKeyMask) ^ (oldmflags & NSControlKeyMask))
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{
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Key_Event(0, K_LCTRL, 0, (mflags & NSControlKeyMask) ? TRUE : FALSE);
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}
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if ((mflags & NSShiftKeyMask) ^ (oldmflags & NSShiftKeyMask))
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{
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Key_Event(0, K_LSHIFT, 0, (mflags & NSShiftKeyMask) ? TRUE : FALSE);
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}
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if ((mflags & NSCommandKeyMask) ^ (oldmflags & NSCommandKeyMask))
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{
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Key_Event(0, K_LWIN, 0, (mflags & NSCommandKeyMask) ? TRUE : FALSE);
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}
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if ((mflags & NSAlphaShiftKeyMask) ^ (oldmflags & NSAlphaShiftKeyMask))
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{
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Key_Event(0, K_CAPSLOCK, 0, (mflags & NSAlphaShiftKeyMask) ? TRUE : FALSE);
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}
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oldmflags = mflags;
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return;
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}
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if ([event type] == NSMouseMoved)
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{
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mouse_x += [event deltaX];
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mouse_y += [event deltaY];
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// lame hack to avoid mouse ptr moving to the top of the screen since
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// a click there causes the mouse to appear and lock the event stream
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// Apple sucks :(
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// NOTE: it seems this is still needed for 10.3.x!
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
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CGPointMake(vid.width - 1,vid.height - 1));
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return;
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}
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if ([event type] == NSLeftMouseDragged)
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{
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mouse_x += [event deltaX];
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mouse_y += [event deltaY];
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
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CGPointMake(vid.width - 1,vid.height - 1));
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return;
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}
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if ([event type] == NSRightMouseDragged)
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{
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mouse_x += [event deltaX];
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mouse_y += [event deltaY];
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
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CGPointMake(vid.width - 1,vid.height - 1));
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return;
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}
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if ([event type] == NSOtherMouseDragged)
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{
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mouse_x += [event deltaX];
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mouse_y += [event deltaY];
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
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CGPointMake(vid.width - 1,vid.height - 1));
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return;
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}
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if ([event type] == NSLeftMouseDown)
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{
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Key_Event(0, K_MOUSE1, 0, TRUE);
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return;
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}
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if ([event type] == NSLeftMouseUp)
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{
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Key_Event(0, K_MOUSE1, 0, FALSE);
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return;
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}
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if ([event type] == NSRightMouseDown)
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{
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Key_Event(0, K_MOUSE2, 0, TRUE);
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return;
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}
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if ([event type] == NSRightMouseUp)
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{
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Key_Event(0, K_MOUSE2, 0, FALSE);
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return;
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}
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if ([event type] == NSOtherMouseDown)
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{
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Key_Event(0, K_MOUSE3, 0, TRUE);
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return;
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}
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if ([event type] == NSOtherMouseUp)
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{
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Key_Event(0, K_MOUSE3, 0, FALSE);
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return;
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}
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if ([event type] == NSScrollWheel)
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{
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Key_Event(0, ([event deltaY] > 0.0) ? K_MWHEELUP : K_MWHEELDOWN, 0, TRUE);
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return;
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}
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}
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- (void)flushBuffer
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{
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// synchronise display
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[_openGLContext flushBuffer];
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}
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// called on a timer event
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- (void)runLoop:(NSTimer *)timer
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{
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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oldtime = newtime;
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Host_Frame(time);
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}
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- (void)run
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{
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oldtime = Sys_DoubleTime ();
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[super run];
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}
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@end
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static FTEApplication *fteglapp;
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BOOL initCocoa(rendererstate_t *info)
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{
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// init the application the hard way since we don't want to run it
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// immediately
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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fteglapp = [FTEApplication sharedApplication];
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// store the var for later disposal
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_p = pool;
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// init the display
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[fteglapp initDisplayWidth:info->width height:info->height depth:info->bpp];
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return TRUE;
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}
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qboolean glcocoaRunLoop(void)
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{
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if (!fteglapp)
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return false;
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// this will initialise the NSTimer and run the app
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[NSApp run];
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return true;
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}
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void killCocoa(void)
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{
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// terminates FTEApplicaiton
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[NSApp terminate:nil];
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[_p release];
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fteglapp = NULL;
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}
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void flushCocoa(void)
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{
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// synchronises display
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[NSApp flushBuffer];
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}
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|
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void cocoaGamma(unsigned short *r,unsigned short *g,unsigned short *b)
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{
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CGByteValue gammatable[3*256];
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int i;
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// convert the gamma values
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for(i=0;i<256;i++)
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{
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gammatable[i] = r[i] >> 8;
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gammatable[i+256] = g[i] >> 8;
|
|
gammatable[i+512] = b[i] >> 8;
|
|
}
|
|
|
|
//... and set them
|
|
CGSetDisplayTransferByByteTable(kCGDirectMainDisplay,256,
|
|
gammatable,
|
|
gammatable + 256,
|
|
gammatable + 512);
|
|
}
|