fteqw/engine/d3d
Spoike 33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00
..
d3d_backend.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
d3d_image.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
d3d_shader.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
vid_d3d.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00