fteqw/engine/gl/gl_viddroid.c
Spoike fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00

331 lines
7.2 KiB
C

/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
#ifdef GL_ES_VERSION_2_0
qboolean gles2 = true;
#else
qboolean gles2 = false;
#endif
static dllhandle_t *sys_gl_module = NULL;
void *GLES_GetSymbol(char *symname)
{
void *ret;
ret = Sys_GetAddressForName(sys_gl_module, symname);
if (!ret)
Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
return ret;
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned int r,g,b;
int i;
unsigned *table1;
extern qbyte gammatable[256];
pal = palette;
table1 = d_8to24rgbtable;
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
}
#if 1
void GL_BeginRendering(void)
{
}
void GL_EndRendering (void)
{
}
void GLVID_DeInit(void)
{
if (sys_gl_module)
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
/*
Android 2.2 does not provide EGL headers, thus the context was already created within java code.
This means that we cannot change width/height/bpp/etc.
But we still initialize everything as if we did.
Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
Cons: vid_restart cannot change width/height/bpp/rate/etc.
Mneh: you probably couldn't change width/height/rate anyway.
Cons: any gl objects which were not destroyed properly will leak.
Mneh: we should have cleaned them up properly in the first place.
Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
*/
if (gles2)
Sys_Printf("Loading GLES2 driver\n");
else
Sys_Printf("Loading GLES1 driver\n");
sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
GLVID_SetPalette (palette);
GL_Init(GLES_GetSymbol);
vid.recalc_refdef = 1;
return true;
}
#else
#include <EGL/egl.h>
extern void *sys_window;
static EGLDisplay sys_display = EGL_NO_DISPLAY;
static EGLSurface sys_surface = EGL_NO_SURFACE;
static EGLContext sys_context = EGL_NO_CONTEXT;
void GLVID_DeInit(void)
{
if (sys_display != EGL_NO_DISPLAY)
{
eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (sys_context != EGL_NO_CONTEXT)
eglDestroyContext(sys_display, sys_context);
if (sys_surface != EGL_NO_SURFACE)
eglDestroySurface(sys_display, sys_surface);
eglTerminate(sys_display);
sys_context = EGL_NO_CONTEXT;
sys_surface = EGL_NO_SURFACE;
sys_display = EGL_NO_DISPLAY;
}
if (sys_gl_module != NULL)
{
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
vid.pixelwidth = info->width;
vid.pixelheight = info->height;
vid.numpages = 3;
gl_canstencil = 0;
const EGLint attribs[] = {
EGL_RENDERABLE_TYPE, gles2?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, (info->bpp==16)?5:8,
EGL_GREEN_SIZE, (info->bpp==16)?6:8,
EGL_RED_SIZE, (info->bpp==16)?5:8,
EGL_DEPTH_SIZE, 16,
// EGL_STENCIL_SIZE, 8,
EGL_NONE
};
EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, gles2?2:1, EGL_NONE};
EGLint w, h, dummy, format;
EGLint numConfigs;
EGLConfig config;
sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (sys_display == EGL_NO_DISPLAY)
{
GLVID_DeInit();
return false;
}
if (!eglInitialize(sys_display, NULL, NULL))
{
GLVID_DeInit();
return false;
}
eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
return false;
eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
vid.pixelwidth = w;
vid.pixelheight = h;
GLVID_SetPalette (palette);
GL_Init(GLES_GetSymbol);
vid.recalc_refdef = 1;
return true;
}
void GL_BeginRendering(void)
{
}
void GL_EndRendering (void)
{
eglSwapBuffers(sys_display, sys_surface);
}
#endif
void GL_DoSwap(void)
{
}
void GLVID_ShiftPalette (unsigned char *palette)
{
// if (gammaworks)
{
}
}
void Sys_SendKeyEvents(void)
{
}
void GLVID_SetCaption(char *caption)
{
}
extern qboolean mouse_active;
cvar_t m_filter = CVARF("m_filter", "1", CVAR_ARCHIVE);
extern cvar_t _windowed_mouse;
float mouse_x, mouse_y;
float old_mouse_x, old_mouse_y;
void IN_Shutdown(void)
{
}
void IN_ReInit()
{
Cvar_Register (&m_filter, "input controls");
}
void IN_Init(void)
{
IN_ReInit();
}
void IN_Commands(void)
{
}
void IN_Move (float *movements, int pnum)
{
extern int mousecursor_x, mousecursor_y;
extern int mousemove_x, mousemove_y;
if (pnum != 0)
return; //we're lazy today.
if (m_filter.value)
{
mouse_x = (mouse_x + old_mouse_x) * 0.5;
mouse_y = (mouse_y + old_mouse_y) * 0.5;
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
if(in_xflip.value) mouse_x *= -1;
if (Key_MouseShouldBeFree())
{
mousemove_x += mouse_x;
mousemove_y += mouse_y;
if (mousecursor_y<0)
mousecursor_y=0;
if (mousecursor_x<0)
mousecursor_x=0;
if (mousecursor_x >= vid.width)
mousecursor_x = vid.width - 1;
if (mousecursor_y >= vid.height)
mousecursor_y = vid.height - 1;
mouse_x = mouse_y = 0;
#ifdef VM_UI
UI_MousePosition(mousecursor_x, mousecursor_y);
#endif
}
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;
if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
{
if (movements)
movements[1] += m_side.value * mouse_x;
}
else
{
cl.viewangles[pnum][YAW] -= m_yaw.value * mouse_x;
}
if (in_mlook.state[pnum] & 1)
V_StopPitchDrift (pnum);
if ( (in_mlook.state[pnum] & 1) && !(in_strafe.state[pnum] & 1)) {
cl.viewangles[pnum][PITCH] += m_pitch.value * mouse_y;
CL_ClampPitch(pnum);
}
else
{
if (movements)
{
if ((in_strafe.state[pnum] & 1) && noclip_anglehack)
movements[2] -= m_forward.value * mouse_y;
else
movements[0] -= m_forward.value * mouse_y;
}
}
mouse_x = mouse_y = 0.0;
}