a704b1423b
add blind+speconly penalties. add dpi-aware flag. fix issue when switching between singleplayer and multiplayer between maps. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4703 fc73d0e0-1445-4013-8a0c-d673dee63da5
4201 lines
108 KiB
C
4201 lines
108 KiB
C
#include "quakedef.h"
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#include "netinc.h"
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//#define com_gamedir com__gamedir
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#include <ctype.h>
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#include <limits.h>
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#include "fs.h"
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#include "shader.h"
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#ifdef _WIN32
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#include "winquake.h"
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#endif
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void fs_game_callback(cvar_t *var, char *oldvalue);
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hashtable_t filesystemhash;
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qboolean com_fschanged = true;
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qboolean fs_readonly;
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static unsigned int fs_restarts;
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cvar_t com_fs_cache = CVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE);
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cvar_t cfg_reload_on_gamedir = CVAR("cfg_reload_on_gamedir", "1");
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cvar_t fs_game = CVARFDC("game", "", CVAR_NOSAVE|CVAR_NORESET, "Provided for Q2 compat.", fs_game_callback);
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cvar_t fs_gamedir = CVARFD("fs_gamedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
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cvar_t fs_basedir = CVARFD("fs_basedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
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int active_fs_cachetype;
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static int fs_referencetype;
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int fs_finds;
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void COM_CheckRegistered (void);
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void fs_game_callback(cvar_t *var, char *oldvalue)
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{
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static qboolean runaway = false;
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char buf[MAX_OSPATH];
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if (!strcmp(var->string, oldvalue))
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return; //no change here.
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if (runaway)
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return; //ignore that
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runaway = true;
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Cmd_ExecuteString(va("gamedir %s\n", COM_QuotedString(var->string, buf, sizeof(buf))), Cmd_ExecLevel);
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runaway = false;
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}
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struct
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{
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void *module;
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const char *extension;
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searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc);
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qboolean loadscan;
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} searchpathformats[64];
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int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc), qboolean loadscan)
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{
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unsigned int i;
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for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
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{
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if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension))
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break; //extension match always replaces
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if (!searchpathformats[i].extension && !searchpathformats[i].OpenNew)
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break;
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}
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if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0]))
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return 0;
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searchpathformats[i].module = module;
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searchpathformats[i].extension = extension;
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searchpathformats[i].OpenNew = OpenNew;
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searchpathformats[i].loadscan = loadscan;
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com_fschanged = true;
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return i+1;
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}
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void FS_UnRegisterFileSystemType(int idx)
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{
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if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0]))
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return;
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searchpathformats[idx-1].OpenNew = NULL;
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searchpathformats[idx-1].module = NULL;
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com_fschanged = true;
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//FS_Restart will be needed
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}
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void FS_UnRegisterFileSystemModule(void *module)
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{
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int i;
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qboolean found = false;
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for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
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{
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if (searchpathformats[i].module == module)
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{
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searchpathformats[i].OpenNew = NULL;
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searchpathformats[i].module = NULL;
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found = true;
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}
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}
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if (found)
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{
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Cmd_ExecuteString("fs_restart", RESTRICT_LOCAL);
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}
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}
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char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen)
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{
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char in;
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char *out = buffer;
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int len;
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len = buflen-1;
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if (len == 0)
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return NULL;
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while (len > 0)
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{
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if (VFS_READ(vf, &in, 1) != 1)
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{
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if (len == buflen-1)
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return NULL;
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*out = '\0';
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return buffer;
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}
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if (in == '\n')
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break;
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*out++ = in;
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len--;
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}
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*out = '\0';
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//if there's a trailing \r, strip it.
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if (out > buffer)
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if (out[-1] == '\r')
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out[-1] = 0;
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return buffer;
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}
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void VARGS VFS_PRINTF(vfsfile_t *vf, char *format, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr, format);
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vsnprintf (string,sizeof(string)-1, format,argptr);
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va_end (argptr);
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VFS_PUTS(vf, string);
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}
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char gamedirfile[MAX_OSPATH];
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char pubgamedirfile[MAX_OSPATH]; //like gamedirfile, but not set to the fte-only paths
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//the various COM_LoadFiles set these on return
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int com_filesize;
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qboolean com_file_copyprotected;//file should not be available for download.
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qboolean com_file_untrusted; //file was downloaded inside a package
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char com_gamepath[MAX_OSPATH]; //c:\games\quake
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char com_homepath[MAX_OSPATH]; //c:\users\foo\my docs\fte\quake
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qboolean com_homepathenabled;
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char com_configdir[MAX_OSPATH]; //homedir/fte/configs
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int fs_hash_dups;
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int fs_hash_files;
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static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
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void FS_RegisterDefaultFileSystems(void);
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static void COM_CreatePath (char *path);
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#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
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//forget a manifest entirely.
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void FS_Manifest_Free(ftemanifest_t *man)
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{
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int i, j;
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if (!man)
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return;
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Z_Free(man->updateurl);
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Z_Free(man->updatefile);
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Z_Free(man->installation);
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Z_Free(man->formalname);
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Z_Free(man->protocolname);
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Z_Free(man->defaultexec);
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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Z_Free(man->gamepath[i].path);
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}
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for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
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{
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Z_Free(man->package[i].path);
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for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
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Z_Free(man->package[i].mirrors[j]);
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}
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Z_Free(man);
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}
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//clone a manifest, so we can hack at it.
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static ftemanifest_t *FS_Manifest_Clone(ftemanifest_t *oldm)
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{
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ftemanifest_t *newm;
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int i, j;
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newm = Z_Malloc(sizeof(*newm));
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if (oldm->updateurl)
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newm->updateurl = Z_StrDup(oldm->updateurl);
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if (oldm->installation)
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newm->installation = Z_StrDup(oldm->installation);
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if (oldm->formalname)
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newm->formalname = Z_StrDup(oldm->formalname);
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if (oldm->protocolname)
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newm->protocolname = Z_StrDup(oldm->protocolname);
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if (oldm->defaultexec)
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newm->defaultexec = Z_StrDup(oldm->defaultexec);
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newm->disablehomedir = oldm->disablehomedir;
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for (i = 0; i < sizeof(newm->gamepath) / sizeof(newm->gamepath[0]); i++)
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{
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if (oldm->gamepath[i].path)
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newm->gamepath[i].path = Z_StrDup(oldm->gamepath[i].path);
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newm->gamepath[i].base = oldm->gamepath[i].base;
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}
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for (i = 0; i < sizeof(newm->package) / sizeof(newm->package[0]); i++)
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{
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if (oldm->package[i].path)
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newm->package[i].path = Z_StrDup(oldm->package[i].path);
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for (j = 0; j < sizeof(newm->package[i].mirrors) / sizeof(newm->package[i].mirrors[0]); j++)
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if (oldm->package[i].mirrors[j])
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newm->package[i].mirrors[j] = Z_StrDup(oldm->package[i].mirrors[j]);
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}
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return newm;
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}
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void FS_Manifest_Print(ftemanifest_t *man)
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{
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char buffer[1024];
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int i, j;
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if (man->updateurl)
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Con_Printf("updateurl %s\n", COM_QuotedString(man->updateurl, buffer, sizeof(buffer)));
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if (man->installation)
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Con_Printf("game %s\n", COM_QuotedString(man->installation, buffer, sizeof(buffer)));
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if (man->formalname)
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Con_Printf("name %s\n", COM_QuotedString(man->formalname, buffer, sizeof(buffer)));
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if (man->protocolname)
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Con_Printf("protocolname %s\n", COM_QuotedString(man->protocolname, buffer, sizeof(buffer)));
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if (man->defaultexec)
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Con_Printf("defaultexec %s\n", COM_QuotedString(man->defaultexec, buffer, sizeof(buffer)));
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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if (man->gamepath[i].path)
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{
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if (man->gamepath[i].base)
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Con_Printf("basegame %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer)));
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else
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Con_Printf("gamedir %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer)));
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}
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}
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for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
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{
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if (man->package[i].path)
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{
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if (man->package[i].crcknown)
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Con_Printf("package %s 0x%x", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer)), man->package[i].crc);
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else
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Con_Printf("package %s -", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer)));
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for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
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if (man->package[i].mirrors[j])
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Con_Printf(" \"%s\"", COM_QuotedString(man->package[i].mirrors[j], buffer, sizeof(buffer)));
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Con_Printf("\n");
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}
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}
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}
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//forget any mod dirs.
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static void FS_Manifest_PurgeGamedirs(ftemanifest_t *man)
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{
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int i;
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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if (man->gamepath[i].path && !man->gamepath[i].base)
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{
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Z_Free(man->gamepath[i].path);
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man->gamepath[i].path = NULL;
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}
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}
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}
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//create a new empty manifest with default values.
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static ftemanifest_t *FS_Manifest_Create(const char *syspath)
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{
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ftemanifest_t *man = Z_Malloc(sizeof(*man));
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man->formalname = Z_StrDup(FULLENGINENAME);
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if (syspath)
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man->updatefile = Z_StrDup(syspath); //this should be a system path.
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return man;
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}
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//parse Cmd_Argv tokens into the manifest.
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static qboolean FS_Manifest_ParseTokens(ftemanifest_t *man)
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{
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qboolean result = true;
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char *fname;
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if (!Cmd_Argc())
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return result;
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fname = Cmd_Argv(0);
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if (*fname == '*')
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fname++;
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if (!Q_strcasecmp(fname, "minver"))
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{
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//ignore minimum versions for other engines.
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if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
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man->minver = atoi(Cmd_Argv(3));
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}
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else if (!Q_strcasecmp(fname, "maxver"))
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{
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//ignore minimum versions for other engines.
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if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
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man->maxver = atoi(Cmd_Argv(3));
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}
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else if (!Q_strcasecmp(fname, "game"))
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{
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Z_Free(man->installation);
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man->installation = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "name"))
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{
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Z_Free(man->formalname);
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man->formalname = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "protocolname"))
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{
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Z_Free(man->protocolname);
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man->protocolname = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "defaultexec"))
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{
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Z_Free(man->defaultexec);
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man->defaultexec = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "updateurl"))
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{
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Z_Free(man->updateurl);
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man->updateurl = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "disablehomedir"))
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{
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man->disablehomedir = !!atoi(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "basegame") || !Q_strcasecmp(fname, "gamedir"))
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{
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int i;
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char *newdir = Cmd_Argv(1);
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//reject various evil path arguments.
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if (!*newdir || strchr(newdir, '\n') || strchr(newdir, '\r') || !strcmp(newdir, ".") || !strcmp(newdir, "..") || strchr(newdir, ':') || strchr(newdir, '/') || strchr(newdir, '\\') || strchr(newdir, '$'))
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{
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Con_Printf("Illegal path specified: %s\n", newdir);
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}
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else
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{
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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if (!man->gamepath[i].path)
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{
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man->gamepath[i].base = !Q_strcasecmp(fname, "basegame");
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man->gamepath[i].path = Z_StrDup(newdir);
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break;
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}
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}
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if (i == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
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{
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Con_Printf("Too many game paths specified in manifest\n");
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}
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}
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}
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else if (!Q_strcasecmp(fname, "package"))
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{
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qboolean crcknown;
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int crc;
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int i, j;
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fname = Cmd_Argv(1);
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crcknown = (strcmp(Cmd_Argv(2), "-") && *Cmd_Argv(2));
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crc = strtoul(Cmd_Argv(2), NULL, 0);
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for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
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{
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if (!man->package[i].path)
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{
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man->package[i].path = Z_StrDup(fname);
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man->package[i].crcknown = crcknown;
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man->package[i].crc = crc;
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for (j = 0; j < Cmd_Argc()-3 && j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
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{
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man->package[i].mirrors[j] = Z_StrDup(Cmd_Argv(3+j));
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}
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break;
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}
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}
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if (i == sizeof(man->package) / sizeof(man->package[0]))
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{
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Con_Printf("Too many packages specified in manifest\n");
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}
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}
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else
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result = false;
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return result;
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}
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//read a manifest file
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ftemanifest_t *FS_Manifest_Parse(const char *fname, const char *data)
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{
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int hasheaderver = 0;
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ftemanifest_t *man;
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if (!data)
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return NULL;
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while (*data == ' ' || *data == '\t' || *data == '\r' || *data == '\n')
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data++;
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if (!*data)
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return NULL;
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if (!Q_strncasecmp(data, "FTEMANIFEST", 11))
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{
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data = Cmd_TokenizeString((char*)data, false, false);
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hasheaderver = atoi(Cmd_Argv(1));
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}
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man = FS_Manifest_Create(fname);
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while (data && *data)
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{
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data = Cmd_TokenizeString((char*)data, false, false);
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if (!FS_Manifest_ParseTokens(man) && !hasheaderver)
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{ //only support unknown things if there's an actual version specified.
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FS_Manifest_Free(man);
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return NULL;
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}
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}
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if (!man->installation)
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{ //every manifest should have an internal name specified, so we can guess the correct basedir
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//if we don't recognise it, then we'll typically prompt (or just use the working directory), but always assuming a default at least ensures things are sane.
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//fixme: we should probably fill in the basegame here (and share that logic with the legacy manifest generation code)
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data = Cmd_TokenizeString((char*)"game quake", false, false);
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FS_Manifest_ParseTokens(man);
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}
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#ifdef SVNREVISION
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//svnrevision is often '-', which means we can't just use it as a constant.
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{
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int ver = atoi(STRINGIFY(SVNREVISION));
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if (man->minver > ver || (man->maxver && man->maxver < ver))
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{
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FS_Manifest_Free(man);
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return NULL;
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}
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}
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|
#endif
|
|
return man;
|
|
}
|
|
|
|
//======================================================================================================
|
|
|
|
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
searchpathfuncs_t *handle;
|
|
|
|
unsigned int flags;
|
|
|
|
char logicalpath[MAX_OSPATH]; //printable hunam-readable location of the package. generally includes a system path, including nested packages.
|
|
char purepath[256]; //server tracks the path used to load them so it can tell the client
|
|
int crc_check; //client sorts packs according to this checksum
|
|
int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded.
|
|
|
|
struct searchpath_s *next;
|
|
struct searchpath_s *nextpure;
|
|
} searchpath_t;
|
|
|
|
static ftemanifest_t *fs_manifest; //currently active manifest.
|
|
static searchpath_t *com_searchpaths;
|
|
static searchpath_t *com_purepaths;
|
|
static searchpath_t *com_base_searchpaths; // without gamedirs
|
|
|
|
static int fs_puremode; //0=deprioritise pure, 1=prioritise pure, 2=pure only.
|
|
static char *fs_refnames; //list of allowed packages
|
|
static char *fs_refcrcs; //list of crcs for those packages. one token per package.
|
|
static char *fs_purenames; //list of allowed packages
|
|
static char *fs_purecrcs; //list of crcs for those packages. one token per package.
|
|
static unsigned int fs_pureseed; //used as a key so the server knows we're obeying. completely unreliable/redundant in an open source project, but needed for q3 network compat.
|
|
|
|
int QDECL COM_FileSize(const char *path)
|
|
{
|
|
int len;
|
|
flocation_t loc;
|
|
len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
return len;
|
|
}
|
|
|
|
//appends a / on the end of the directory if it does not already have one.
|
|
void FS_CleanDir(char *out, int outlen)
|
|
{
|
|
int olen = strlen(out);
|
|
if (!olen || olen >= outlen-1)
|
|
return;
|
|
|
|
if (out[olen-1] == '\\')
|
|
out[olen-1] = '/';
|
|
else if (out[olen-1] != '/')
|
|
{
|
|
out[olen+1] = '\0';
|
|
out[olen] = '/';
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
static void COM_PathLine(searchpath_t *s)
|
|
{
|
|
Con_Printf("%s %s%s%s%s%s\n", s->logicalpath,
|
|
(s->flags & SPF_REFERENCED)?"^[(ref)\\tip\\Referenced\\desc\\Package will auto-download to clients^]":"",
|
|
(s->flags & SPF_TEMPORARY)?"^[(temp)\\tip\\Temporary\\desc\\Flushed on map change^]":"",
|
|
(s->flags & SPF_COPYPROTECTED)?"^[(c)\\tip\\Copyrighted\\desc\\Copy-Protected and is not downloadable^]":"",
|
|
(s->flags & SPF_EXPLICIT)?"^[(e)\\tip\\Explicit\\desc\\Loaded explicitly by the gamedir^]":"",
|
|
(s->flags & SPF_UNTRUSTED)?"^[(u)\\tip\\Untrusted\\desc\\Configs and scripts will not be given access to passwords^]":"" );
|
|
}
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_TPrintf ("Current search path:\n");
|
|
|
|
if (com_purepaths || fs_puremode)
|
|
{
|
|
Con_Printf ("Pure paths:\n");
|
|
for (s=com_purepaths ; s ; s=s->nextpure)
|
|
{
|
|
COM_PathLine(s);
|
|
}
|
|
Con_Printf ("----------\n");
|
|
if (fs_puremode == 2)
|
|
Con_Printf ("Inactive paths:\n");
|
|
else
|
|
Con_Printf ("Impure paths:\n");
|
|
}
|
|
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s == com_base_searchpaths)
|
|
Con_Printf ("----------\n");
|
|
|
|
COM_PathLine(s);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_Dir_f
|
|
|
|
============
|
|
*/
|
|
static int QDECL COM_Dir_List(const char *name, qofs_t size, void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
searchpath_t *s;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->handle == spath)
|
|
break;
|
|
}
|
|
if (size > 1.0*1024*1024*1024)
|
|
Con_Printf(U8("%s \t(%#.3ggb) (%s)\n"), name, size/(1024.0*1024*1024), s?s->logicalpath:"??");
|
|
else if (size > 1.0*1024*1024)
|
|
Con_Printf(U8("%s \t(%#.3gmb) (%s)\n"), name, size/(1024.0*1024), s?s->logicalpath:"??");
|
|
else if (size > 1.0*1024)
|
|
Con_Printf(U8("%s \t(%#.3gkb) (%s)\n"), name, size/1024.0, s?s->logicalpath:"??");
|
|
else
|
|
Con_Printf(U8("%s \t(%ub) (%s)\n"), name, (unsigned int)size, s?s->logicalpath:"??");
|
|
return 1;
|
|
}
|
|
|
|
void COM_Dir_f (void)
|
|
{
|
|
char match[MAX_QPATH];
|
|
|
|
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
strncat(match, "/*.", sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
strncat(match, Cmd_Argv(2), sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
}
|
|
// else
|
|
// strncat(match, "/*", sizeof(match)-1);
|
|
|
|
COM_EnumerateFiles(match, COM_Dir_List, NULL);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Locate_f
|
|
|
|
============
|
|
*/
|
|
void COM_Locate_f (void)
|
|
{
|
|
flocation_t loc;
|
|
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0)
|
|
{
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File is %u bytes compressed inside %s\n", (unsigned)loc.len, loc.search->logicalpath);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Inside %s (%u bytes)\n %s\n", loc.rawname, (unsigned)loc.len, loc.search->logicalpath);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Not found\n");
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (const char *filename, const void *data, int len)
|
|
{
|
|
vfsfile_t *vfs;
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", filename);
|
|
|
|
FS_CreatePath(filename, FS_GAMEONLY);
|
|
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
|
|
if (vfs)
|
|
{
|
|
VFS_WRITE(vfs, data, len);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
|
|
com_fschanged=true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile and download
|
|
============
|
|
*/
|
|
static void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
if (fs_readonly)
|
|
return;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
/*
|
|
static void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
FILE *in, *out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = COM_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = fopen(cachepath, "wb");
|
|
if (!out)
|
|
Sys_Error ("Error opening %s", cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
fread (buf, 1, count, in);
|
|
fwrite (buf, 1, count, out);
|
|
remaining -= count;
|
|
}
|
|
|
|
fclose (in);
|
|
fclose (out);
|
|
}
|
|
//*/
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
//normally the filesystem drivers pass a pre-allocated bucket and static strings to us
|
|
//the OS driver can't really be expected to track things that reliably however, so it just gives names via the stack.
|
|
//these files are grouped up to avoid excessive memory allocations.
|
|
struct fsbucketblock
|
|
{
|
|
struct fsbucketblock *prev;
|
|
int used;
|
|
int total;
|
|
qbyte data[1];
|
|
};
|
|
static struct fsbucketblock *fs_hash_filebuckets;
|
|
|
|
void FS_FlushFSHashReally(void)
|
|
{
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
int i;
|
|
for (i = 0; i < filesystemhash.numbuckets; i++)
|
|
filesystemhash.bucket[i] = NULL;
|
|
}
|
|
|
|
while (fs_hash_filebuckets)
|
|
{
|
|
struct fsbucketblock *n = fs_hash_filebuckets->prev;
|
|
Z_Free(fs_hash_filebuckets);
|
|
fs_hash_filebuckets = n;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
}
|
|
void FS_FlushFSHashWritten(void)
|
|
{
|
|
/*automatically handled*/
|
|
}
|
|
void FS_FlushFSHashRemoved(void)
|
|
{
|
|
FS_FlushFSHashReally();
|
|
}
|
|
|
|
static void QDECL FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle)
|
|
{
|
|
fsbucket_t *old;
|
|
|
|
old = Hash_GetInsensitiveBucket(&filesystemhash, fname);
|
|
|
|
if (old)
|
|
{
|
|
fs_hash_dups++;
|
|
if (depth >= old->depth)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//remove the old version
|
|
Hash_RemoveBucket(&filesystemhash, fname, &old->buck);
|
|
}
|
|
|
|
if (!filehandle)
|
|
{
|
|
int nlen = strlen(fname)+1;
|
|
if (!fs_hash_filebuckets || fs_hash_filebuckets->used+sizeof(*filehandle)+nlen > fs_hash_filebuckets->total)
|
|
{
|
|
void *o = fs_hash_filebuckets;
|
|
fs_hash_filebuckets = Z_Malloc(65536);
|
|
fs_hash_filebuckets->total = 65536 - sizeof(*fs_hash_filebuckets);
|
|
fs_hash_filebuckets->prev = o;
|
|
}
|
|
filehandle = (fsbucket_t*)(fs_hash_filebuckets->data+fs_hash_filebuckets->used);
|
|
fs_hash_filebuckets->used += sizeof(*filehandle)+nlen;
|
|
|
|
if (!filehandle)
|
|
return; //eep!
|
|
memcpy((char*)(filehandle+1), fname, nlen);
|
|
fname = (char*)(filehandle+1);
|
|
}
|
|
filehandle->depth = depth;
|
|
|
|
Hash_AddInsensitive(&filesystemhash, fname, pathhandle, &filehandle->buck);
|
|
fs_hash_files++;
|
|
}
|
|
|
|
void FS_RebuildFSHash(void)
|
|
{
|
|
int depth = 1;
|
|
searchpath_t *search;
|
|
if (!com_fschanged)
|
|
return;
|
|
|
|
if (!filesystemhash.numbuckets)
|
|
{
|
|
filesystemhash.numbuckets = 1024;
|
|
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
|
|
}
|
|
else
|
|
{
|
|
FS_FlushFSHashRemoved();
|
|
}
|
|
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
|
|
|
|
fs_hash_dups = 0;
|
|
fs_hash_files = 0;
|
|
|
|
if (com_purepaths)
|
|
{ //go for the pure paths first.
|
|
for (search = com_purepaths; search; search = search->nextpure)
|
|
{
|
|
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
|
|
}
|
|
}
|
|
if (fs_puremode < 2)
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
|
|
}
|
|
}
|
|
|
|
com_fschanged = false;
|
|
|
|
Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//returns -1 if couldn't find.
|
|
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
|
{
|
|
int depth=0;
|
|
searchpath_t *search;
|
|
char cleanpath[MAX_QPATH];
|
|
flocation_t allownoloc;
|
|
|
|
void *pf;
|
|
unsigned int found = FF_NOTFOUND;
|
|
|
|
if (!loc)
|
|
loc = &allownoloc;
|
|
|
|
loc->index = 0;
|
|
loc->offset = 0;
|
|
*loc->rawname = 0;
|
|
loc->search = NULL;
|
|
loc->len = -1;
|
|
|
|
filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath));
|
|
if (!filename)
|
|
{
|
|
pf = NULL;
|
|
goto fail;
|
|
}
|
|
|
|
if (com_fs_cache.ival && !com_fschanged)
|
|
{
|
|
pf = Hash_GetInsensitive(&filesystemhash, filename);
|
|
if (!pf)
|
|
goto fail;
|
|
}
|
|
else
|
|
pf = NULL;
|
|
|
|
if (com_purepaths && found == FF_NOTFOUND)
|
|
{
|
|
//check if its in one of the 'pure' packages. these override the default ones.
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
fs_finds++;
|
|
found = search->handle->FindFile(search->handle, loc, filename, pf);
|
|
if (found)
|
|
{
|
|
search->flags |= fs_referencetype;
|
|
loc->search = search;
|
|
|
|
com_file_copyprotected = !!(search->flags & SPF_COPYPROTECTED);
|
|
com_file_untrusted = !!(search->flags & SPF_UNTRUSTED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fs_puremode < 2 && found == FF_NOTFOUND)
|
|
{
|
|
// optionally check the non-pure paths too.
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
fs_finds++;
|
|
found = search->handle->FindFile(search->handle, loc, filename, pf);
|
|
if (found)
|
|
{
|
|
search->flags |= fs_referencetype;
|
|
loc->search = search;
|
|
com_file_copyprotected = !!(search->flags & SPF_COPYPROTECTED);
|
|
com_file_untrusted = !!(search->flags & SPF_UNTRUSTED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
fail:
|
|
if (found == FF_SYMLINK)
|
|
{
|
|
static int blocklink;
|
|
if (blocklink < 4 && loc->len < MAX_QPATH)
|
|
{
|
|
//read the link target
|
|
char *s, *b;
|
|
char targname[MAX_QPATH];
|
|
char mergedname[MAX_QPATH];
|
|
targname[loc->len] = 0;
|
|
loc->search->handle->ReadFile(loc->search->handle, loc, targname);
|
|
|
|
//properlyish unixify
|
|
while((s = strchr(targname, '\\')))
|
|
*s = '/';
|
|
if (*targname == '/')
|
|
Q_strncpyz(mergedname, targname+1, sizeof(mergedname));
|
|
else
|
|
{
|
|
Q_strncpyz(mergedname, filename, sizeof(mergedname));
|
|
while((s = strchr(mergedname, '\\')))
|
|
*s = '/';
|
|
b = COM_SkipPath(mergedname);
|
|
*b = 0;
|
|
for (s = targname; !strncmp(s, "../", 3) && b > mergedname; )
|
|
{
|
|
s += 3;
|
|
if (b[-1] == '/')
|
|
*--b = 0;
|
|
*b = 0;
|
|
b = strrchr(mergedname, '/');
|
|
if (b)
|
|
*++b = 0;
|
|
else
|
|
{
|
|
//no prefix left.
|
|
*mergedname = 0;
|
|
break;
|
|
}
|
|
}
|
|
b = mergedname + strlen(mergedname);
|
|
Q_strncpyz(b, s, sizeof(mergedname) - (b - mergedname));
|
|
}
|
|
|
|
//and locate that instead.
|
|
blocklink++;
|
|
depth = FS_FLocateFile(mergedname, returntype, loc);
|
|
blocklink--;
|
|
if (!loc->search)
|
|
Con_Printf("Symlink %s -> %s (%s) is dead\n", filename, targname, mergedname);
|
|
return depth;
|
|
}
|
|
}
|
|
|
|
/* if (len>=0)
|
|
{
|
|
if (loc)
|
|
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
|
|
else
|
|
Con_Printf("Found %s\n", filename);
|
|
}
|
|
else
|
|
Con_Printf("Failed\n");
|
|
*/
|
|
if (returntype == FSLFRT_IFFOUND)
|
|
return (found != FF_NOTFOUND) && (loc->len != -1);
|
|
else if (returntype == FSLFRT_LENGTH)
|
|
{
|
|
if (found == FF_NOTFOUND)
|
|
return -1;
|
|
return loc->len;
|
|
}
|
|
else
|
|
{
|
|
if (found == FF_NOTFOUND)
|
|
return 0x7fffffff;
|
|
return depth;
|
|
}
|
|
}
|
|
|
|
char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced)
|
|
{
|
|
char *ret;
|
|
if (!loc->search)
|
|
return NULL; //huh? not a valid location.
|
|
|
|
ret = strchr(loc->search->purepath, '/');
|
|
if (ret)
|
|
{
|
|
ret++;
|
|
if (!strchr(ret, '/'))
|
|
{
|
|
if (makereferenced)
|
|
loc->search->flags |= SPF_REFERENCED;
|
|
return ret;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*requires extension*/
|
|
qboolean FS_GetPackageDownloadable(const char *package)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(package, search->purepath))
|
|
return !(search->flags & SPF_COPYPROTECTED);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->handle->GeneratePureCRC)
|
|
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
/*
|
|
referencedonly=0: show all paks
|
|
referencedonly=1: show only paks that are referenced (q3-compat)
|
|
referencedonly=2: show all paks, but paks that are referenced are prefixed with a star
|
|
ext=0: hide extensions (q3-compat)
|
|
ext=1: show extensions.
|
|
*/
|
|
char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext)
|
|
{
|
|
char temp[MAX_OSPATH];
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
|
|
continue;
|
|
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
|
|
Q_strncatz(buffer, "*", buffersize);
|
|
|
|
if (!ext)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->handle->GeneratePureCRC)
|
|
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
|
|
continue;
|
|
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
|
|
{
|
|
// '*' prefix is meant to mean 'referenced'.
|
|
//really all that means to the client is that it definitely wants to download it.
|
|
//if its copyrighted, the client shouldn't try to do so, as it won't be allowed.
|
|
if (!(search->flags & SPF_COPYPROTECTED))
|
|
Q_strncatz(buffer, "*", buffersize);
|
|
}
|
|
|
|
if (!ext)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
|
|
}
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
refflag &= SPF_REFERENCED;
|
|
resetflags &= SPF_REFERENCED;
|
|
|
|
if (resetflags)
|
|
{
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
s->flags &= ~resetflags;
|
|
}
|
|
}
|
|
|
|
fs_referencetype = refflag;
|
|
}
|
|
|
|
//outbuf might not be written into
|
|
static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen)
|
|
{
|
|
char *s;
|
|
|
|
if (strchr(pattern, '\\'))
|
|
{
|
|
Q_strncpyz(outbuf, pattern, outlen);
|
|
pattern = outbuf;
|
|
|
|
Con_DPrintf("Warning: \\ characters in filename %s\n", pattern);
|
|
while((s = strchr(pattern, '\\')))
|
|
{
|
|
*s = '/';
|
|
|
|
}
|
|
}
|
|
|
|
if (strstr(pattern, "//"))
|
|
{
|
|
//amiga uses // as equivelent to /../
|
|
//so strip those out
|
|
//any other system ignores the extras
|
|
|
|
Q_strncpyz(outbuf, pattern, outlen);
|
|
pattern = outbuf;
|
|
|
|
Con_DPrintf("Warning: // characters in filename %s\n", pattern);
|
|
while ((s=strstr(pattern, "//")))
|
|
{
|
|
s++;
|
|
while (*s)
|
|
{
|
|
*s = *(s+1);
|
|
s++;
|
|
}
|
|
}
|
|
}
|
|
if (*pattern == '/')
|
|
{
|
|
/*'fix up' and ignore, compat with q3*/
|
|
Con_DPrintf("Error: absolute path in filename %s\n", pattern);
|
|
pattern++;
|
|
}
|
|
|
|
if (strstr(pattern, ".."))
|
|
Con_Printf("Error: '..' characters in filename %s\n", pattern);
|
|
else if (strstr(pattern, ":")) //win32 drive seperator (or mac path seperator, but / works there and they're used to it) (or amiga device separator)
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
else if (strlen(pattern) > outlen)
|
|
Con_Printf("Error: path %s too long\n", pattern);
|
|
else
|
|
{
|
|
return pattern;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
|
|
{
|
|
// char *ext;
|
|
|
|
if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files
|
|
return handle;
|
|
// ext = COM_FileExtension (filename);
|
|
#ifdef AVAIL_ZLIB
|
|
// if (!Q_strcasecmp(ext, ".gz"))
|
|
{
|
|
return FS_DecompressGZip(handle, NULL);
|
|
}
|
|
#endif
|
|
return handle;
|
|
}
|
|
|
|
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen)
|
|
{
|
|
char *last;
|
|
int i;
|
|
char cleanname[MAX_QPATH];
|
|
|
|
if (relativeto == FS_SYSTEM)
|
|
{
|
|
//system is already the native path. we can just pass it through. perhaps we should clean it up first however, although that's just making sure all \ are /
|
|
snprintf(out, outlen, "%s", fname);
|
|
|
|
for (; *out; out++)
|
|
{
|
|
if (*out == '\\')
|
|
*out = '/';
|
|
}
|
|
return true;
|
|
}
|
|
|
|
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
|
|
if (!fname)
|
|
return false;
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY:
|
|
case FS_GAME:
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, gamedirfile, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, gamedirfile, fname);
|
|
break;
|
|
case FS_BINARYPATH:
|
|
if (host_parms.binarydir && *host_parms.binarydir)
|
|
snprintf(out, outlen, "%s%s", host_parms.binarydir, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", host_parms.basedir, fname);
|
|
break;
|
|
case FS_ROOT:
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s", com_homepath, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", com_gamepath, fname);
|
|
break;
|
|
case FS_BASEGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
|
|
{
|
|
if (!strcmp(fs_manifest->gamepath[i].path, "*"))
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
if (*last == '*')
|
|
last++;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
case FS_PUBBASEGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
|
|
{
|
|
if (*fs_manifest->gamepath[i].path == '*')
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_NativePath case not handled\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*locates and opens a file*/
|
|
vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto)
|
|
{
|
|
char cleanname[MAX_QPATH];
|
|
char fullname[MAX_OSPATH];
|
|
flocation_t loc;
|
|
vfsfile_t *vfs;
|
|
|
|
//eventually, this function will be the *ONLY* way to get at files
|
|
|
|
if (relativeto == FS_SYSTEM)
|
|
return VFSOS_Open(filename, mode);
|
|
|
|
//blanket-bans
|
|
|
|
filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname));
|
|
if (!filename)
|
|
return NULL;
|
|
|
|
|
|
if (strcmp(mode, "rb"))
|
|
if (strcmp(mode, "r+b"))
|
|
if (strcmp(mode, "wb"))
|
|
if (strcmp(mode, "w+b"))
|
|
if (strcmp(mode, "ab"))
|
|
return NULL; //urm, unable to write/append
|
|
|
|
//if there can only be one file (eg: write access) find out where it is.
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY: //OS access only, no paks
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homepath, gamedirfile, filename);
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
if (*gamedirfile)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_gamepath, gamedirfile, filename);
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
case FS_GAME: //load from paks in preference to system paths. overwriting be damned.
|
|
case FS_PUBBASEGAMEONLY: //load from paks in preference to system paths. overwriting be damned.
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
break;
|
|
case FS_BINARYPATH:
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_ROOT: //always bypass packs and gamedirs
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homepath, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_gamepath, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_BASEGAMEONLY: //always bypass packs+pure.
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homepath, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_gamepath, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
default:
|
|
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
|
|
break;
|
|
}
|
|
|
|
FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);
|
|
|
|
if (loc.search)
|
|
{
|
|
com_file_copyprotected = !!(loc.search->flags & SPF_COPYPROTECTED);
|
|
com_file_untrusted = !!(loc.search->flags & SPF_UNTRUSTED);
|
|
return VFS_Filter(filename, loc.search->handle->OpenVFS(loc.search->handle, &loc, mode));
|
|
}
|
|
|
|
//if we're meant to be writing, best write to it.
|
|
if (strchr(mode , 'w') || strchr(mode , 'a'))
|
|
{
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*opens a vfsfile from an already discovered location*/
|
|
vfsfile_t *FS_OpenReadLocation(flocation_t *location)
|
|
{
|
|
if (location->search)
|
|
{
|
|
com_file_copyprotected = !!(location->search->flags & SPF_COPYPROTECTED);
|
|
com_file_untrusted = !!(location->search->flags & SPF_UNTRUSTED);
|
|
return VFS_Filter(NULL, location->search->handle->OpenVFS(location->search->handle, location, "rb"));
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto)
|
|
{
|
|
char oldfullname[MAX_OSPATH];
|
|
char newfullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname)))
|
|
return false;
|
|
if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname)))
|
|
return false;
|
|
|
|
FS_CreatePath(newf, newrelativeto);
|
|
return Sys_Rename(oldfullname, newfullname);
|
|
}
|
|
qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto)
|
|
{
|
|
return FS_Rename2(oldf, newf, relativeto, relativeto);
|
|
}
|
|
qboolean FS_Remove(const char *fname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname)))
|
|
return false;
|
|
|
|
return Sys_remove (fullname);
|
|
}
|
|
//create a path for the given filename (dir-only must have trailing slash)
|
|
void FS_CreatePath(const char *pname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname)))
|
|
return;
|
|
|
|
COM_CreatePath(fullname);
|
|
}
|
|
|
|
void *FS_MallocFile(const char *filename, enum fs_relative relativeto, qofs_t *filesize)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
qofs_t len;
|
|
|
|
f = FS_OpenVFS(filename, "rb", relativeto);
|
|
if (!f)
|
|
return NULL;
|
|
len = VFS_GETLEN(f);
|
|
if (filesize)
|
|
*filesize = len;
|
|
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
if (!buf)
|
|
Sys_Error ("FS_MallocFile: out of memory loading %s", filename);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
return buf;
|
|
}
|
|
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
|
|
{
|
|
vfsfile_t *f;
|
|
FS_CreatePath(filename, relativeto);
|
|
f = FS_OpenVFS(filename, "wb", relativeto);
|
|
if (!f)
|
|
return false;
|
|
VFS_WRITE(f, data, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest)
|
|
{
|
|
vfsfile_t *d, *s;
|
|
char buffer[8192*8];
|
|
int read;
|
|
qboolean result = false;
|
|
FS_CreatePath(dest, relativedest);
|
|
s = FS_OpenVFS(source, "rb", relativesource);
|
|
if (s)
|
|
{
|
|
d = FS_OpenVFS(dest, "wb", relativedest);
|
|
if (d)
|
|
{
|
|
result = true;
|
|
|
|
for (;;)
|
|
{
|
|
read = VFS_READ(s, buffer, sizeof(buffer));
|
|
if (read <= 0)
|
|
break;
|
|
if (VFS_WRITE(d, buffer, read) != read)
|
|
{
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(d);
|
|
|
|
if (!result)
|
|
FS_Remove(dest, relativedest);
|
|
}
|
|
VFS_CLOSE(s);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static qbyte *loadbuf;
|
|
static int loadsize;
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Always appends a 0 qbyte to the loaded data.
|
|
============
|
|
*/
|
|
qbyte *COM_LoadFile (const char *path, int usehunk)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
qofs_t len;
|
|
char base[MAX_OSPATH];
|
|
flocation_t loc;
|
|
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
return NULL; //wasn't found
|
|
|
|
if (loc.len > 0x7fffffff) //don't malloc 5000gb sparse files or anything crazy on a 32bit system...
|
|
return NULL;
|
|
|
|
f = loc.search->handle->OpenVFS(loc.search->handle, &loc, "rb");
|
|
if (!f)
|
|
return NULL;
|
|
|
|
com_filesize = len = VFS_GETLEN(f);
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base, sizeof(base));
|
|
|
|
if (usehunk == 0)
|
|
buf = (qbyte*)Z_Malloc (len+1);
|
|
else if (usehunk == 2)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else if (usehunk == 5)
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
else if (usehunk == 6)
|
|
buf = (qbyte*)Hunk_TempAllocMore (len+1);
|
|
else
|
|
{
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
buf = NULL;
|
|
}
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return buf;
|
|
}
|
|
|
|
qbyte *FS_LoadMallocFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 5);
|
|
}
|
|
|
|
void *FS_LoadMallocGroupFile(zonegroup_t *ctx, char *path)
|
|
{
|
|
char *mem = NULL;
|
|
vfsfile_t *f = FS_OpenVFS(path, "rb", FS_GAME);
|
|
if (f)
|
|
{
|
|
int len = VFS_GETLEN(f);
|
|
mem = ZG_Malloc(ctx, len+1);
|
|
if (mem)
|
|
{
|
|
mem[len] = 0;
|
|
if (VFS_READ(f, mem, len) == len)
|
|
com_filesize = len;
|
|
else
|
|
mem = NULL;
|
|
}
|
|
|
|
VFS_CLOSE(f);
|
|
}
|
|
return mem;
|
|
}
|
|
|
|
qbyte *COM_LoadTempFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
qbyte *COM_LoadTempMoreFile (const char *path)
|
|
{
|
|
return COM_LoadFile (path, 6);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize)
|
|
{
|
|
qbyte *buf;
|
|
|
|
loadbuf = (qbyte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*warning: at some point I'll change this function to return only read-only buffers*/
|
|
qofs_t FS_LoadFile(const char *name, void **file)
|
|
{
|
|
*file = FS_LoadMallocFile(name);
|
|
if (!*file)
|
|
return (qofs_t)-1;
|
|
return com_filesize;
|
|
}
|
|
void FS_FreeFile(void *file)
|
|
{
|
|
BZ_Free(file);
|
|
}
|
|
|
|
|
|
|
|
void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *, qofs_t, void *, searchpathfuncs_t*), void *parm)
|
|
{
|
|
searchpath_t *search;
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (!search->handle->EnumerateFiles(search->handle, match, func, parm))
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COM_FlushTempoaryPacks(void)
|
|
{
|
|
#if 0
|
|
searchpath_t *sp, **link;
|
|
link = &com_searchpaths;
|
|
while (*link)
|
|
{
|
|
sp = *link;
|
|
if (sp->flags & SPF_TEMPORARY)
|
|
{
|
|
FS_FlushFSHashReally();
|
|
|
|
*link = sp->next;
|
|
|
|
sp->handle->ClosePath(sp->handle);
|
|
Z_Free (sp);
|
|
}
|
|
else
|
|
link = &sp->next;
|
|
}
|
|
com_purepaths = NULL;
|
|
#endif
|
|
}
|
|
|
|
qboolean COM_LoadMapPackFile (const char *filename, qofs_t ofs)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *probablepath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff);
|
|
searchpathfuncs_t *FS_GetOldPath(searchpath_t **oldpaths, const char *dir, unsigned int *keepflags)
|
|
{
|
|
searchpath_t *p;
|
|
searchpathfuncs_t *r = NULL;
|
|
*keepflags = 0;
|
|
while(*oldpaths)
|
|
{
|
|
p = *oldpaths;
|
|
|
|
if (!Q_strcasecmp(p->logicalpath, dir))
|
|
{
|
|
*keepflags |= p->flags & (SPF_REFERENCED | SPF_UNTRUSTED);
|
|
*oldpaths = p->next;
|
|
r = p->handle;
|
|
Z_Free(p);
|
|
break;
|
|
}
|
|
|
|
oldpaths = &(*oldpaths)->next;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
typedef struct {
|
|
searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc);
|
|
searchpath_t **oldpaths;
|
|
const char *parentdesc;
|
|
const char *puredesc;
|
|
} wildpaks_t;
|
|
|
|
static int QDECL FS_AddWildDataFiles (const char *descriptor, qofs_t size, void *vparam, searchpathfuncs_t *funcs)
|
|
{
|
|
wildpaks_t *param = vparam;
|
|
vfsfile_t *vfs;
|
|
searchpath_t *search;
|
|
searchpathfuncs_t *newpak;
|
|
char pakfile[MAX_OSPATH];
|
|
char purefile[MAX_OSPATH];
|
|
flocation_t loc;
|
|
unsigned int keptflags = 0;
|
|
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(search->logicalpath, pakfile)) //assumption: first member of structure is a char array
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
newpak = FS_GetOldPath(param->oldpaths, pakfile, &keptflags);
|
|
if (!newpak)
|
|
{
|
|
if (param->OpenNew == VFSOS_OpenPath)
|
|
{
|
|
vfs = NULL;
|
|
}
|
|
else
|
|
{
|
|
fs_finds++;
|
|
if (!funcs->FindFile(funcs, &loc, descriptor, NULL))
|
|
return true; //not found..
|
|
vfs = funcs->OpenVFS(funcs, &loc, "rb");
|
|
if (!vfs)
|
|
return true;
|
|
}
|
|
newpak = param->OpenNew (vfs, pakfile);
|
|
if (!newpak)
|
|
{
|
|
VFS_CLOSE(vfs);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
|
|
if (*param->puredesc)
|
|
snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor);
|
|
else
|
|
Q_strncpyz(purefile, descriptor, sizeof(purefile));
|
|
FS_AddPathHandle(param->oldpaths, purefile, pakfile, newpak, ((!Q_strncasecmp(descriptor, "pak", 3))?SPF_COPYPROTECTED:0)|keptflags, (unsigned int)-1);
|
|
|
|
return true;
|
|
}
|
|
|
|
searchpathfuncs_t *FS_OpenPackByExtension(vfsfile_t *f, const char *pakname)
|
|
{
|
|
searchpathfuncs_t *pak;
|
|
int j;
|
|
char *ext = COM_FileExtension(pakname);
|
|
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
|
|
{
|
|
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[j].extension))
|
|
{
|
|
pak = searchpathformats[j].OpenNew(f, pakname);
|
|
if (pak)
|
|
return pak;
|
|
Con_Printf("Unable to open %s - corrupt?\n", pakname);
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(f);
|
|
return NULL;
|
|
}
|
|
|
|
static void FS_AddDataFiles(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc))
|
|
{
|
|
//search is the parent
|
|
int i;
|
|
searchpathfuncs_t *handle;
|
|
char pakfile[MAX_OSPATH];
|
|
char logicalpaths[MAX_OSPATH]; //with a slash
|
|
char purefile[MAX_OSPATH];
|
|
unsigned int keptflags;
|
|
vfsfile_t *vfs;
|
|
flocation_t loc;
|
|
wildpaks_t wp;
|
|
|
|
Q_strncpyz(logicalpaths, logicalpath, sizeof(logicalpaths));
|
|
FS_CleanDir(logicalpaths, sizeof(logicalpaths));
|
|
|
|
//first load all the numbered pak files
|
|
for (i=0 ; ; i++)
|
|
{
|
|
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
|
|
fs_finds++;
|
|
if (!search->handle->FindFile(search->handle, &loc, pakfile, NULL))
|
|
break; //not found..
|
|
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", logicalpaths, i, extension);
|
|
snprintf (purefile, sizeof(purefile), "%s/pak%i.%s", purepath, i, extension);
|
|
|
|
handle = FS_GetOldPath(oldpaths, pakfile, &keptflags);
|
|
if (!handle)
|
|
{
|
|
vfs = search->handle->OpenVFS(search->handle, &loc, "r");
|
|
if (!vfs)
|
|
break;
|
|
handle = OpenNew (vfs, pakfile);
|
|
if (!handle)
|
|
break;
|
|
}
|
|
FS_AddPathHandle(oldpaths, purefile, pakfile, handle, SPF_COPYPROTECTED|keptflags, (unsigned int)-1);
|
|
}
|
|
|
|
//now load the random ones
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "*.%s", extension);
|
|
wp.OpenNew = OpenNew;
|
|
wp.parentdesc = logicalpaths;
|
|
wp.puredesc = purepath;
|
|
wp.oldpaths = oldpaths;
|
|
search->handle->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp);
|
|
|
|
|
|
//and load any named in the manifest (this happens when they're crced or whatever)
|
|
{
|
|
int ptlen, palen;
|
|
ptlen = strlen(purepath);
|
|
for (i = 0; i < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); i++)
|
|
{
|
|
if (fs_manifest->package[i].path && !strcmp(COM_FileExtension(fs_manifest->package[i].path), extension))
|
|
{
|
|
palen = strlen(fs_manifest->package[i].path);
|
|
if (palen > ptlen && (fs_manifest->package[i].path[ptlen] == '/' || fs_manifest->package[i].path[ptlen] == '\\' )&& !strncmp(purepath, fs_manifest->package[i].path, ptlen))
|
|
{
|
|
searchpath_t *oldp;
|
|
char pname[MAX_OSPATH];
|
|
char lname[MAX_OSPATH];
|
|
if (fs_manifest->package[i].crcknown)
|
|
snprintf(lname, sizeof(lname), "%#x", fs_manifest->package[i].crc);
|
|
else
|
|
snprintf(lname, sizeof(lname), "");
|
|
if (!FS_GenCachedPakName(fs_manifest->package[i].path, lname, pname, sizeof(pname)))
|
|
continue;
|
|
snprintf (lname, sizeof(lname), "%s%s", logicalpaths, pname+ptlen+1);
|
|
|
|
for (oldp = com_searchpaths; oldp; oldp = oldp->next)
|
|
{
|
|
if (!Q_strcasecmp(oldp->purepath, fs_manifest->package[i].path))
|
|
break;
|
|
if (!Q_strcasecmp(oldp->logicalpath, lname))
|
|
break;
|
|
}
|
|
if (!oldp)
|
|
{
|
|
handle = FS_GetOldPath(oldpaths, lname, &keptflags);
|
|
if (!handle)
|
|
{
|
|
if (search->handle->FindFile(search->handle, &loc, pname+ptlen+1, NULL))
|
|
{
|
|
vfs = search->handle->OpenVFS(search->handle, &loc, "r");
|
|
if (vfs)
|
|
handle = OpenNew (vfs, lname);
|
|
}
|
|
}
|
|
if (handle && fs_manifest->package[i].crcknown)
|
|
{
|
|
int truecrc = handle->GeneratePureCRC(handle, 0, false);
|
|
if (truecrc != fs_manifest->package[i].crc)
|
|
{
|
|
Con_Printf(CON_ERROR "File \"%s\" has hash %#x (required: %#x). Please delete it or move it away\n", lname, truecrc, fs_manifest->package[i].crc);
|
|
handle->ClosePath(handle);
|
|
handle = NULL;
|
|
}
|
|
}
|
|
if (handle)
|
|
FS_AddPathHandle(oldpaths, fs_manifest->package[i].path, lname, handle, SPF_COPYPROTECTED|SPF_UNTRUSTED|keptflags, (unsigned int)-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff)
|
|
{
|
|
unsigned int i;
|
|
|
|
searchpath_t *search, **link;
|
|
|
|
if (!handle)
|
|
{
|
|
Con_Printf("COM_AddPathHandle: not a valid handle (%s)\n", logicalpath);
|
|
return NULL;
|
|
}
|
|
|
|
if (handle->fsver != FSVER)
|
|
{
|
|
Con_Printf("%s: file system driver is outdated (%u should be %u)\n", logicalpath, handle->fsver, FSVER);
|
|
handle->ClosePath(handle);
|
|
return NULL;
|
|
}
|
|
|
|
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->flags = flags;
|
|
search->handle = handle;
|
|
Q_strncpyz(search->purepath, purepath, sizeof(search->purepath));
|
|
Q_strncpyz(search->logicalpath, logicalpath, sizeof(search->logicalpath));
|
|
|
|
//temp packages also do not nest
|
|
if (!(flags & SPF_TEMPORARY))
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew || !searchpathformats[i].loadscan)
|
|
continue;
|
|
if (loadstuff & (1<<i))
|
|
{
|
|
FS_AddDataFiles(oldpaths, purepath, logicalpath, search, searchpathformats[i].extension, searchpathformats[i].OpenNew);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flags & SPF_TEMPORARY)
|
|
{
|
|
//add at end. pureness will reorder if needed.
|
|
link = &com_searchpaths;
|
|
while(*link)
|
|
{
|
|
link = &(*link)->next;
|
|
}
|
|
*link = search;
|
|
}
|
|
else
|
|
{
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
com_fschanged = true;
|
|
|
|
return search;
|
|
}
|
|
|
|
void COM_RefreshFSCache_f(void)
|
|
{
|
|
com_fschanged=true;
|
|
}
|
|
|
|
void COM_FlushFSCache(void)
|
|
{
|
|
searchpath_t *search;
|
|
if (com_fs_cache.ival && com_fs_cache.ival != 2)
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (search->handle->PollChanges)
|
|
com_fschanged |= search->handle->PollChanges(search->handle);
|
|
}
|
|
}
|
|
|
|
if (com_fs_cache.ival)
|
|
{
|
|
//rebuild it if needed
|
|
FS_RebuildFSHash();
|
|
}
|
|
}
|
|
|
|
/*since should start as 0, otherwise this can be used to poll*/
|
|
qboolean FS_Restarted(unsigned int *since)
|
|
{
|
|
if (*since < fs_restarts)
|
|
{
|
|
*since = fs_restarts;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void FS_AddGameDirectory (searchpath_t **oldpaths, const char *puredir, const char *dir, unsigned int loadstuff, unsigned int flags)
|
|
{
|
|
unsigned int keptflags;
|
|
searchpath_t *search;
|
|
|
|
char *p;
|
|
void *handle;
|
|
|
|
fs_restarts++;
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(search->logicalpath, dir))
|
|
return; //already loaded (base paths?)
|
|
}
|
|
|
|
if (!(flags & SPF_PRIVATE))
|
|
{
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(pubgamedirfile, ++p);
|
|
else
|
|
strcpy(pubgamedirfile, dir);
|
|
}
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(gamedirfile, ++p);
|
|
else
|
|
strcpy(gamedirfile, dir);
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
handle = FS_GetOldPath(oldpaths, dir, &keptflags);
|
|
if (!handle)
|
|
handle = VFSOS_OpenPath(NULL, dir);
|
|
|
|
FS_AddPathHandle(oldpaths, puredir, dir, handle, flags|keptflags, loadstuff);
|
|
}
|
|
|
|
searchpathfuncs_t *COM_IteratePaths (void **iterator, char *buffer, int buffersize)
|
|
{
|
|
searchpath_t *s;
|
|
void *prev;
|
|
|
|
prev = NULL;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (!(s->flags & SPF_EXPLICIT))
|
|
continue;
|
|
|
|
if (*iterator == prev)
|
|
{
|
|
*iterator = s->handle;
|
|
Q_strncpyz(buffer, s->logicalpath, buffersize-1);
|
|
FS_CleanDir(buffer, buffersize);
|
|
return s->handle;
|
|
}
|
|
prev = s->handle;
|
|
}
|
|
|
|
*iterator = NULL;
|
|
*buffer = 0;
|
|
return NULL;
|
|
}
|
|
|
|
char *FS_GetGamedir(qboolean publicpathonly)
|
|
{
|
|
if (publicpathonly)
|
|
return pubgamedirfile;
|
|
else
|
|
return gamedirfile;
|
|
}
|
|
|
|
//returns the commandline arguments required to duplicate the fs details
|
|
char *FS_GetManifestArgs(void)
|
|
{
|
|
if (fs_manifest->updatefile)
|
|
return va("-manifest %s -basedir %s", fs_manifest->updatefile, com_gamepath);
|
|
|
|
return va("-game %s -basedir %s", pubgamedirfile, com_gamepath);
|
|
}
|
|
|
|
//given a 'c:/foo/bar/' path, will extract 'bar'.
|
|
void FS_ExtractDir(char *in, char *out, int outlen)
|
|
{
|
|
char *end;
|
|
if (!outlen)
|
|
return;
|
|
end = in + strlen(in);
|
|
//skip over any trailing slashes
|
|
while (end > in)
|
|
{
|
|
if (end[-1] == '/' || end[-1] == '\\')
|
|
end--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//skip over the path
|
|
while (end > in)
|
|
{
|
|
if (end[-1] != '/' && end[-1] != '\\')
|
|
end--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//copy string into the dest
|
|
while (--outlen)
|
|
{
|
|
if (*end == '/' || *end == '\\' || !*end)
|
|
break;
|
|
*out++ = *end++;
|
|
}
|
|
*out = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
void COM_Gamedir (const char *dir)
|
|
{
|
|
ftemanifest_t *man;
|
|
if (!fs_manifest)
|
|
FS_ChangeGame(NULL, true);
|
|
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
man = FS_Manifest_Clone(fs_manifest);
|
|
FS_Manifest_PurgeGamedirs(man);
|
|
if (*dir)
|
|
{
|
|
char *dup = Z_StrDup(dir);
|
|
dir = dup;
|
|
while ((dir = COM_ParseStringSet(dir)))
|
|
{
|
|
if (!strcmp(dir, ";"))
|
|
continue;
|
|
if (!*com_token)
|
|
continue;
|
|
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_token), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
Z_Free(dup);
|
|
}
|
|
FS_ChangeGame(man, cfg_reload_on_gamedir.ival);
|
|
|
|
#if 0
|
|
char thispath[64];
|
|
searchpath_t *next;
|
|
qboolean isbase;
|
|
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_TPrintf (TL_GAMEDIRAINTPATH);
|
|
return;
|
|
}
|
|
|
|
isbase = false;
|
|
for (next = com_searchpaths; next; next = next->next)
|
|
{
|
|
if (next == com_base_searchpaths)
|
|
isbase = true;
|
|
|
|
if (next->funcs == &osfilefuncs)
|
|
{
|
|
FS_CleanDir(next->purepath, thispath, sizeof(thispath));
|
|
if (!strcmp(dir, thispath))
|
|
{
|
|
if (isbase && com_searchpaths == com_base_searchpaths)
|
|
{
|
|
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
|
|
return;
|
|
}
|
|
if (!isbase)
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
FS_ForceToPure(NULL, NULL, 0);
|
|
|
|
#ifndef SERVERONLY
|
|
// Host_WriteConfiguration(); //before we change anything.
|
|
#endif
|
|
|
|
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
|
|
|
|
#ifndef CLIENTONLY
|
|
sv.gamedirchanged = true;
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
cl.gamedirchanged = true;
|
|
#endif
|
|
|
|
FS_FlushFSHashReally();
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths != com_base_searchpaths)
|
|
{
|
|
com_searchpaths->handle->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
//
|
|
// flush all data, so it will be forced to reload
|
|
//
|
|
Cache_Flush ();
|
|
|
|
if (strchr(dir, ';'))
|
|
{
|
|
//separate case because parsestringset splits by whitespace too
|
|
while ((dir = COM_ParseStringSet(dir)))
|
|
{
|
|
if (!strcmp(dir, ";"))
|
|
continue;
|
|
if (!*dir)
|
|
continue;
|
|
|
|
FS_AddGameDirectory(dir, va("%s%s", com_gamepath, com_token), ~0, SPF_EXPLICIT);
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(dir, va("%s%s", com_homepath, com_token), ~0, SPF_EXPLICIT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FS_AddGameDirectory(dir, va("%s%s", com_gamepath, dir), ~0, SPF_EXPLICIT);
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(dir, va("%s%s", com_homepath, dir), ~0, SPF_EXPLICIT);
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
if (!isDedicated)
|
|
{
|
|
// if (qrenderer != QR_NONE) //only do this if we have already started the renderer
|
|
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
|
|
|
|
|
|
if (COM_FDepthFile("config.cfg", true) <= (com_homepathenabled?1:0))
|
|
{
|
|
Cbuf_InsertText("cl_warncmd 0\n"
|
|
"exec config.cfg\n"
|
|
"exec fte.cfg\n"
|
|
"cl_warncmd 1\n", RESTRICT_LOCAL, false);
|
|
}
|
|
}
|
|
|
|
Shader_Init(); //FIXME!
|
|
|
|
COM_Effectinfo_Clear();
|
|
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
|
|
//FIXME: load new palette, if different cause a vid_restart.
|
|
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
#define QCFG "set allow_download_refpackages 0\n"
|
|
/*stuff that makes dp-only mods work a bit better*/
|
|
#define DPCOMPAT QCFG "set _cl_playermodel \"\"\n set dpcompat_set 1\nset dpcompat_corruptglobals 1\nset vid_pixelheight 1\n"
|
|
/*nexuiz/xonotic has a few quirks/annoyances...*/
|
|
#define NEXCFG DPCOMPAT "set r_particlesdesc effectinfo\nset sv_bigcoords 1\nset sv_maxairspeed \"400\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\npr_enable_uriget 0\n"
|
|
/*some modern non-compat settings*/
|
|
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n"
|
|
/*set some stuff so our regular qw client appears more like hexen2. sv_mintic is required to 'fix' the ravenstaff so that its projectiles don't impact upon each other*/
|
|
#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset sv_maxspeed 640\ncl_run 0\nset watervis 1\nset r_lavastyle -2\nset r_wateralpha 0.5\nset sv_pupglow 1\ngl_shaftlight 0.5\nsv_mintic 0.015\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
|
|
/*yay q2!*/
|
|
#define Q2CFG "com_nogamedirnativecode 0\n"
|
|
/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
|
|
#define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\ncom_nogamedirnativecode 0\n"
|
|
#define RMQCFG "sv_bigcoords 1\n"
|
|
|
|
typedef struct {
|
|
const char *argname; //used if this was used as a parameter.
|
|
const char *exename; //used if the exe name contains this
|
|
const char *protocolname; //sent to the master server when this is the current gamemode (Typically set for DP compat).
|
|
const char *auniquefile[4]; //used if this file is relative from the gamedir. needs just one file
|
|
|
|
const char *customexec;
|
|
|
|
const char *dir[4];
|
|
const char *poshname; //Full name for the game.
|
|
const char *manifestfile;
|
|
} gamemode_info_t;
|
|
const gamemode_info_t gamemode_info[] = {
|
|
#define MASTER_PREFIX "FTE-"
|
|
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
|
|
//this is to avoid having too many gamemodes anyway.
|
|
|
|
//mission packs should generally come after the main game to avoid prefering the main game. we violate this for hexen2 as the mission pack is mostly a superset.
|
|
//whereas the quake mission packs replace start.bsp making the original episodes unreachable.
|
|
//for quake, we also allow extracting all files from paks. some people think it loads faster that way or something.
|
|
|
|
//cmdline switch exename protocol name(dpmaster) identifying file exec dir1 dir2 dir3 dir(fte) full name
|
|
{"-quake", "q1", MASTER_PREFIX"Quake", {"id1/pak0.pak",
|
|
"id1/quake.rc"}, QCFG, {"id1", "qw", "*fte"}, "Quake"/*, "id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
|
|
{"-hipnotic", "hipnotic", MASTER_PREFIX"Hipnotic",{"hipnotic/pak0.pak"}, QCFG, {"id1", "qw", "hipnotic", "*fte"}, "Quake: Scourge of Armagon"},
|
|
{"-rogue", "rogue", MASTER_PREFIX"Rogue", {"rogue/pak0.pak"}, QCFG, {"id1", "qw", "rogue", "*fte"}, "Quake: Dissolution of Eternity"},
|
|
|
|
//various quake-based mods.
|
|
{"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "*ftedata"}, "Nexuiz"},
|
|
{"-xonotic", "xonotic", "Xonotic", {"xonotic.exe"}, NEXCFG, {"data", "*ftedata"}, "Xonotic"},
|
|
{"-spark", "spark", "Spark", {"base/src/progs.src",
|
|
"base/qwprogs.dat",
|
|
"base/pak0.pak"}, DMFCFG, {"base", }, "Spark"},
|
|
{"-scouts", "scouts", "FTE-SJ", {"basesj/src/progs.src",
|
|
"basesj/progs.dat",
|
|
"basesj/pak0.pak"}, NULL, {"basesj", }, "Scouts Journey"},
|
|
{"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "*fte"}, "Remake Quake"},
|
|
|
|
//supported commercial mods (some are currently only partially supported)
|
|
{"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc",
|
|
"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "*fteh2"}, "Hexen II MP"},
|
|
{"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "*fteh2"}, "Hexen II"},
|
|
{"-quake2", "q2", "FTE-Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "*fteq2"}, "Quake II"},
|
|
{"-quake3", "q3", "FTE-Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "*fteq3"}, "Quake III Arena"},
|
|
|
|
//mods of the above that should generally work.
|
|
{"-dday", "dday", "FTE-Quake2", {"dday/pak0.pak"}, Q2CFG, {"baseq2", "dday", "*fteq2"}, "D-Day: Normandy"},
|
|
|
|
//can run in windows, needs
|
|
{"-halflife", "hl", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "*ftehl"}, "Half-Life"},
|
|
|
|
//the rest are not supported in any real way. maps-only mostly, if that
|
|
{"-quake4", "q4", "FTE-Quake4", {"q4base/pak00.pk4"}, NULL, {"q4base", "*fteq4"}, "Quake 4"},
|
|
{"-et", "et", "FTE-EnemyTerritory", {"etmain/pak0.pk3"}, NULL, {"etmain", "*fteet"}, "Wolfenstein - Enemy Territory"},
|
|
|
|
{"-jk2", "jk2", "FTE-JK2", {"base/assets0.pk3"}, NULL, {"base", "*ftejk2"}, "Jedi Knight II: Jedi Outcast"},
|
|
{"-warsow", "warsow", "FTE-Warsow", {"basewsw/pak0.pk3"}, NULL, {"basewsw", "*ftewsw"}, "Warsow"},
|
|
|
|
{"-doom", "doom", "FTE-Doom", {"doom.wad"}, NULL, {"*", "*ftedoom"}, "Doom"},
|
|
{"-doom2", "doom2", "FTE-Doom2", {"doom2.wad"}, NULL, {"*", "*ftedoom"}, "Doom2"},
|
|
{"-doom3", "doom3", "FTE-Doom3", {"doom3.wad"}, NULL, {"based3", "*ftedoom3"},"Doom3"},
|
|
|
|
//for the luls
|
|
{"-diablo2", NULL, "FTE-Diablo2", {"d2music.mpq"}, NULL, {"*", "*fted2"}, "Diablo 2"},
|
|
|
|
{NULL}
|
|
};
|
|
|
|
qboolean FS_GenCachedPakName(char *pname, char *crc, char *local, int llen)
|
|
{
|
|
char *fn;
|
|
char hex[16];
|
|
if (strstr(pname, "dlcache"))
|
|
{
|
|
*local = 0;
|
|
return false;
|
|
}
|
|
|
|
fn = COM_SkipPath(pname);
|
|
if (fn == pname)
|
|
{ //only allow it if it has some game path first.
|
|
*local = 0;
|
|
return false;
|
|
}
|
|
Q_strncpyz(local, pname, min((fn - pname) + 1, llen));
|
|
Q_strncatz(local, "dlcache/", llen);
|
|
Q_strncatz(local, fn, llen);
|
|
if (*crc)
|
|
{
|
|
Q_strncatz(local, ".", llen);
|
|
snprintf(hex, sizeof(hex), "%x", (unsigned int)strtoul(crc, NULL, 0));
|
|
Q_strncatz(local, hex, llen);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags)
|
|
{
|
|
int i;
|
|
char *ext = COM_FileExtension(pname);
|
|
searchpathfuncs_t *handle;
|
|
searchpath_t *oldlist = NULL;
|
|
|
|
searchpath_t *sp;
|
|
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
handle = searchpathformats[i].OpenNew (vfs, localname);
|
|
if (!handle)
|
|
{
|
|
Con_Printf("file %s isn't a %s after all\n", pname, searchpathformats[i].extension);
|
|
break;
|
|
}
|
|
if (crc)
|
|
{
|
|
int truecrc = handle->GeneratePureCRC(handle, 0, false);
|
|
if (truecrc != *crc)
|
|
{
|
|
*crc = truecrc;
|
|
handle->ClosePath(handle);
|
|
return false;
|
|
}
|
|
}
|
|
sp = FS_AddPathHandle(&oldlist, pname, localname, handle, flags, (unsigned int)-1);
|
|
|
|
if (sp)
|
|
{
|
|
FS_FlushFSHashReally();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(vfs);
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
//'small' wrapper to open foo.zip/bar to read files within zips that are not part of the gamedir.
|
|
//name needs to be null terminated. recursive. pass null for search.
|
|
vfsfile_t *CL_OpenFileInPackage(searchpathfuncs_t *search, char *name)
|
|
{
|
|
int found;
|
|
vfsfile_t *f;
|
|
flocation_t loc;
|
|
char e, *n;
|
|
char *ext;
|
|
char *end;
|
|
int i;
|
|
|
|
end = name + strlen(name);
|
|
|
|
while (end > name)
|
|
{
|
|
e = *end;
|
|
*end = 0;
|
|
|
|
if (!e)
|
|
{
|
|
//always open the last file properly.
|
|
loc.search = NULL;
|
|
if (search)
|
|
found = search->FindFile(search, &loc, name, NULL);
|
|
else
|
|
found = FS_FLocateFile(name, FSLFRT_IFFOUND, &loc);
|
|
if (found)
|
|
{
|
|
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
|
|
if (f)
|
|
return f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ext = COM_FileExtension(name);
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
loc.search = NULL;
|
|
if (search)
|
|
found = search->FindFile(search, &loc, name, NULL);
|
|
else
|
|
found = FS_FLocateFile(name, FSLFRT_IFFOUND, &loc);
|
|
if (found)
|
|
{
|
|
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
|
|
if (f)
|
|
{
|
|
searchpathfuncs_t *newsearch = searchpathformats[i].OpenNew(f, name);
|
|
if (newsearch)
|
|
{
|
|
f = CL_OpenFileInPackage(newsearch, end+1);
|
|
newsearch->ClosePath(newsearch);
|
|
if (f)
|
|
{
|
|
*end = e;
|
|
return f;
|
|
}
|
|
}
|
|
else
|
|
VFS_CLOSE(f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
n = COM_SkipPath(name);
|
|
*end = e;
|
|
end = n-1;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void FS_PureMode(int puremode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int pureseed)
|
|
{
|
|
qboolean pureflush;
|
|
|
|
if (puremode == fs_puremode && fs_pureseed == pureseed)
|
|
{
|
|
if ((!purenamelist && !fs_purenames) || !strcmp(fs_purenames?fs_purenames:"", purenamelist?purenamelist:""))
|
|
if ((!purecrclist && !fs_purecrcs) || !strcmp(fs_purecrcs?fs_purecrcs:"", purecrclist?purecrclist:""))
|
|
if ((!refnamelist && !fs_refnames) || !strcmp(fs_refnames?fs_refnames:"", refnamelist?refnamelist:""))
|
|
if ((!refcrclist && !fs_refcrcs) || !strcmp(fs_refcrcs?fs_refcrcs:"", refcrclist?refcrclist:""))
|
|
return;
|
|
}
|
|
|
|
Z_Free(fs_purenames);
|
|
Z_Free(fs_purecrcs);
|
|
Z_Free(fs_refnames);
|
|
Z_Free(fs_refcrcs);
|
|
|
|
pureflush = (fs_puremode != 2 && puremode == 2);
|
|
fs_puremode = puremode;
|
|
fs_purenames = purenamelist?Z_StrDup(purenamelist):NULL;
|
|
fs_purecrcs = purecrclist?Z_StrDup(purecrclist):NULL;
|
|
fs_pureseed = pureseed;
|
|
fs_refnames = refnamelist?Z_StrDup(refnamelist):NULL;
|
|
fs_refcrcs = refcrclist?Z_StrDup(refcrclist):NULL;
|
|
|
|
FS_ChangeGame(fs_manifest, false);
|
|
|
|
if (pureflush)
|
|
{
|
|
#ifndef SERVERONLY
|
|
Shader_NeedReload(true);
|
|
#endif
|
|
Mod_ClearAll();
|
|
Cache_Flush();
|
|
}
|
|
}
|
|
|
|
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
|
|
{ //this is for q3 compatibility.
|
|
|
|
flocation_t loc;
|
|
int numpaks = 0;
|
|
searchpath_t *sp;
|
|
|
|
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
Q_strncatz(buffer, "@ ", maxlen);
|
|
|
|
for (sp = com_purepaths; sp; sp = sp->nextpure)
|
|
{
|
|
if (sp->crc_reply)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
|
|
basechecksum ^= sp->crc_reply;
|
|
numpaks++;
|
|
}
|
|
}
|
|
|
|
basechecksum ^= numpaks;
|
|
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ReloadPackFiles
|
|
================
|
|
|
|
Called when the client has downloaded a new pak/pk3 file
|
|
*/
|
|
void FS_ReloadPackFilesFlags(unsigned int reloadflags)
|
|
{
|
|
searchpath_t *oldpaths;
|
|
searchpath_t *next;
|
|
int i;
|
|
|
|
FS_FlushFSHashReally();
|
|
|
|
oldpaths = com_searchpaths;
|
|
com_searchpaths = NULL;
|
|
com_purepaths = NULL;
|
|
com_base_searchpaths = NULL;
|
|
|
|
i = COM_CheckParm ("-basepack");
|
|
while (i && i < com_argc-1)
|
|
{
|
|
const char *pakname = com_argv[i+1];
|
|
searchpathfuncs_t *pak;
|
|
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
|
|
pak = FS_OpenPackByExtension(vfs, pakname);
|
|
if (pak)
|
|
FS_AddPathHandle(&oldpaths, "", pakname, pak, SPF_COPYPROTECTED|SPF_EXPLICIT, reloadflags);
|
|
i = COM_CheckNextParm ("-basepack", i);
|
|
}
|
|
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
char *dir = fs_manifest->gamepath[i].path;
|
|
if (dir && fs_manifest->gamepath[i].base)
|
|
{
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
continue;
|
|
}
|
|
|
|
//paths equal to '*' actually result in loading packages without an actual gamedir. note that this does not imply that we can write anything.
|
|
if (!strcmp(dir, "*"))
|
|
{
|
|
int j;
|
|
searchpathfuncs_t *handle = VFSOS_OpenPath(NULL, com_gamepath);
|
|
searchpath_t *search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->flags = 0;
|
|
search->handle = handle;
|
|
Q_strncpyz(search->purepath, "", sizeof(search->purepath));
|
|
Q_strncpyz(search->logicalpath, com_gamepath, sizeof(search->logicalpath));
|
|
|
|
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
|
|
{
|
|
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan)
|
|
continue;
|
|
if (reloadflags & (1<<j))
|
|
{
|
|
FS_AddDataFiles(&oldpaths, search->purepath, search->logicalpath, search, searchpathformats[j].extension, searchpathformats[j].OpenNew);
|
|
}
|
|
}
|
|
handle->ClosePath(handle);
|
|
Z_Free(search);
|
|
}
|
|
else if (*dir == '*')
|
|
{
|
|
//paths with a leading * are private, and not announced to clients that ask what the current gamedir is.
|
|
FS_AddGameDirectory(&oldpaths, dir+1, va("%s%s", com_gamepath, dir+1), reloadflags, SPF_EXPLICIT|SPF_PRIVATE);
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(&oldpaths, dir+1, va("%s%s", com_homepath, dir+1), reloadflags, SPF_EXPLICIT|SPF_PRIVATE);
|
|
}
|
|
else
|
|
{
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_gamepath, dir), reloadflags, SPF_EXPLICIT);
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_homepath, dir), reloadflags, SPF_EXPLICIT);
|
|
}
|
|
}
|
|
}
|
|
com_base_searchpaths = com_searchpaths;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
char *dir = fs_manifest->gamepath[i].path;
|
|
if (dir && !fs_manifest->gamepath[i].base)
|
|
{
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
continue;
|
|
}
|
|
|
|
if (*dir == '*')
|
|
{
|
|
}
|
|
else
|
|
{
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_gamepath, dir), reloadflags, SPF_EXPLICIT);
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_homepath, dir), reloadflags, SPF_EXPLICIT);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*sv_pure: Reload pure paths*/
|
|
if (fs_purenames && fs_purecrcs)
|
|
{
|
|
char crctok[64];
|
|
char nametok[MAX_QPATH];
|
|
char nametok2[MAX_QPATH];
|
|
searchpath_t *sp, *lastpure = NULL;
|
|
char *names = fs_purenames, *pname;
|
|
char *crcs = fs_purecrcs;
|
|
int crc;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->handle->GeneratePureCRC)
|
|
{
|
|
sp->nextpure = (void*)0x1;
|
|
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
|
|
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
|
|
}
|
|
else
|
|
{
|
|
sp->nextpure = NULL;
|
|
sp->crc_check = 0;
|
|
sp->crc_reply = 0;
|
|
}
|
|
}
|
|
|
|
while(names && crcs)
|
|
{
|
|
crcs = COM_ParseOut(crcs, crctok, sizeof(crctok));
|
|
names = COM_ParseOut(names, nametok, sizeof(nametok));
|
|
|
|
crc = strtoul(crctok, NULL, 0);
|
|
if (!crc)
|
|
continue;
|
|
|
|
pname = nametok;
|
|
|
|
if (fs_refnames && fs_refcrcs)
|
|
{ //q3 is annoying as hell
|
|
int crc2;
|
|
char *rc = fs_refcrcs;
|
|
char *rn = fs_refnames;
|
|
pname = "";
|
|
for (; rc && rn; )
|
|
{
|
|
rc = COM_ParseOut(rc, crctok, sizeof(crctok));
|
|
rn = COM_ParseOut(rn, nametok2, sizeof(nametok2));
|
|
crc2 = strtoul(crctok, NULL, 0);
|
|
if (crc2 == crc)
|
|
{
|
|
COM_DefaultExtension(nametok2, ".pk3", sizeof(nametok2));
|
|
pname = nametok2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (*pname == '*') // * means that its 'referenced' (read: actually useful) thus should be downloaded, which is not relevent here.
|
|
pname++;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1) //don't add twice.
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!fs_puremode && !sp)
|
|
{ //if we're not pure, we don't care if the version differs. don't load the server's version.
|
|
//this works around 1.01 vs 1.06 issues.
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (!Q_strcasecmp(pname, sp->purepath))
|
|
break;
|
|
}
|
|
}
|
|
//if its not already loaded (via wildcards), load it from the download cache, if we can
|
|
if (!sp && *pname)
|
|
{
|
|
char local[MAX_OSPATH];
|
|
vfsfile_t *vfs;
|
|
char *ext = COM_FileExtension(pname);
|
|
void *handle;
|
|
int i;
|
|
|
|
if (FS_GenCachedPakName(pname, va("%i", crc), local, sizeof(local)))
|
|
{
|
|
unsigned int keptflags;
|
|
handle = FS_GetOldPath(&oldpaths, local, &keptflags);
|
|
if (handle)
|
|
{
|
|
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY|keptflags, (unsigned int)-1);
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
vfs = FS_OpenVFS(local, "rb", FS_ROOT);
|
|
}
|
|
else
|
|
vfs = NULL;
|
|
if (vfs)
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
handle = searchpathformats[i].OpenNew (vfs, local);
|
|
if (!handle)
|
|
break;
|
|
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY, (unsigned int)-1);
|
|
|
|
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
|
|
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
|
|
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!sp)
|
|
Con_DPrintf("Pure crc %i wasn't found\n", crc);
|
|
}
|
|
}
|
|
}
|
|
|
|
while(oldpaths)
|
|
{
|
|
next = oldpaths->next;
|
|
|
|
Con_Printf("%s is no longer needed\n", oldpaths->logicalpath);
|
|
oldpaths->handle->ClosePath(oldpaths->handle);
|
|
Z_Free(oldpaths);
|
|
oldpaths = next;
|
|
}
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
Shader_NeedReload(true);
|
|
#endif
|
|
// Mod_ClearAll();
|
|
// Cache_Flush();
|
|
}
|
|
|
|
void FS_UnloadPackFiles(void)
|
|
{
|
|
FS_ReloadPackFilesFlags(1);
|
|
}
|
|
|
|
void FS_ReloadPackFiles(void)
|
|
{
|
|
FS_ReloadPackFilesFlags(~0);
|
|
}
|
|
|
|
void FS_ReloadPackFiles_f(void)
|
|
{
|
|
if (atoi(Cmd_Argv(1)))
|
|
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
|
|
else
|
|
FS_ReloadPackFilesFlags(~0);
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
#include "winquake.h"
|
|
#ifdef MINGW
|
|
#define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile.
|
|
#endif
|
|
#include <shlobj.h>
|
|
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
|
|
{
|
|
/*
|
|
Find where Valve's Steam distribution platform is installed.
|
|
Then take a look at that location for the relevent installed app.
|
|
*/
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
if (RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
|
|
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
#ifndef INVALID_FILE_ATTRIBUTES
|
|
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
|
|
#endif
|
|
|
|
//first, try and find it in our game paths location
|
|
if (RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
if (!RegQueryValueEx(key, gamename, NULL, NULL, basepath, &resultlen))
|
|
{
|
|
if (GetFileAttributes(basepath) != INVALID_FILE_ATTRIBUTES)
|
|
{
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
RegCloseKey(key);
|
|
}
|
|
|
|
|
|
if (!strcmp(gamename, "quake"))
|
|
{
|
|
char *prefix[] =
|
|
{
|
|
"c:/quake/", //quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
|
|
"c:/games/quake/", //personally I use this
|
|
#ifdef _WIN64
|
|
//quite a few people have nquake installed. we need to an api function to read the directory for non-english-windows users.
|
|
va("%s/nQuake/", getenv("%ProgramFiles(x86)%")), //64bit builds should look in both places
|
|
va("%s/nQuake/", getenv("%ProgramFiles%")), //
|
|
#else
|
|
va("%s/nQuake/", getenv("%ProgramFiles%")), //32bit builds will get the x86 version anyway.
|
|
#endif
|
|
NULL
|
|
};
|
|
int i;
|
|
FILE *f;
|
|
|
|
//try and find it via steam
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
|
|
//append SteamApps\common\quake
|
|
//use it if we find winquake.exe there
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe"))
|
|
return true;
|
|
//well, okay, so they don't have quake installed from steam.
|
|
|
|
//check various 'unadvertised' paths
|
|
for (i = 0; prefix[i]; i++)
|
|
{
|
|
char syspath[MAX_OSPATH];
|
|
Q_snprintfz(syspath, sizeof(syspath), "%sid1/pak0.pak", prefix[i]);
|
|
if ((f = fopen("c:/quake/quake.exe", "rb")))
|
|
{
|
|
fclose(f);
|
|
Q_strncpyz(basepath, prefix[i], sizeof(basepath));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "quake2"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
//look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
if ((f = fopen(va("%s/quake2.exe", basepath), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "et"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
|
|
if ((f = fopen(va("%s/ET.exe", basepath), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "quake3"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
|
|
if ((f = fopen(va("%s/quake3.exe", basepath), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "wop"))
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\World Of Padman\Path
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (!strcmp(gamename, "d3"))
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Doom 3", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (!strcmp(gamename, "hexen2") || !strcmp(gamename, "h2mp"))
|
|
{
|
|
//append SteamApps\common\hexen 2
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe"))
|
|
return true;
|
|
}
|
|
|
|
#if !defined(NPFTE) && !defined(SERVERONLY) //this is *really* unfortunate, but doing this crashes the browser
|
|
if (poshname && *gamename && !COM_CheckParm("-manifest"))
|
|
{
|
|
char resultpath[MAX_PATH];
|
|
BROWSEINFO bi;
|
|
LPITEMIDLIST il;
|
|
memset(&bi, 0, sizeof(bi));
|
|
bi.hwndOwner = mainwindow; //note that this is usually still null
|
|
bi.pidlRoot = NULL;
|
|
bi.pszDisplayName = resultpath;
|
|
bi.lpszTitle = va("Please locate your existing %s installation", poshname);
|
|
bi.ulFlags = BIF_RETURNONLYFSDIRS;
|
|
bi.lpfn = NULL;
|
|
bi.lParam = 0;
|
|
bi.iImage = 0;
|
|
|
|
il = SHBrowseForFolder(&bi);
|
|
if (il)
|
|
{
|
|
SHGetPathFromIDList(il, resultpath);
|
|
CoTaskMemFree(il);
|
|
Q_strncpyz(basepath, resultpath, basepathlen-1);
|
|
|
|
//and save it into the windows registry
|
|
if (RegCreateKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths",
|
|
0, NULL,
|
|
REG_OPTION_NON_VOLATILE,
|
|
KEY_WRITE,
|
|
NULL,
|
|
&key,
|
|
NULL) == ERROR_SUCCESS)
|
|
{
|
|
RegSetValueEx(key, gamename, 0, REG_SZ, basepath, strlen(basepath));
|
|
|
|
RegCloseKey(key);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
#else
|
|
#ifdef __linux__
|
|
#include <sys/stat.h>
|
|
#endif
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
|
|
{
|
|
#ifdef __linux__
|
|
struct stat sb;
|
|
if (!strcmp(gamename, "quake"))
|
|
{
|
|
if (stat("/usr/share/quake/", &sb) == 0)
|
|
{
|
|
// /usr/share/quake
|
|
if (S_ISDIR(sb.st_mode))
|
|
{
|
|
Q_strncpyz(basepath, "/usr/share/quake/", basepathlen);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void FS_Shutdown(void)
|
|
{
|
|
searchpath_t *next;
|
|
FS_FlushFSHashReally();
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths)
|
|
{
|
|
com_searchpaths->handle->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
BZ_Free(filesystemhash.bucket);
|
|
filesystemhash.bucket = NULL;
|
|
filesystemhash.numbuckets = 0;
|
|
}
|
|
|
|
FS_Manifest_Free(fs_manifest);
|
|
fs_manifest = NULL;
|
|
}
|
|
|
|
//returns false if the directory is not suitable.
|
|
//returns true if it contains a known package. if we don't actually know of any packages that it should have, we just have to assume that its okay.
|
|
static qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man)
|
|
{
|
|
qboolean defaultret = true;
|
|
int j;
|
|
vfsfile_t *f;
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
if (!man->package[j].path)
|
|
continue;
|
|
defaultret = false;
|
|
|
|
f = VFSOS_Open(va("%s%s", basedir, man->package[j].path), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
}
|
|
return defaultret;
|
|
}
|
|
|
|
//just check each possible file, see if one is there.
|
|
static qboolean FS_DirHasGame(char *basedir, int gameidx)
|
|
{
|
|
int j;
|
|
vfsfile_t *f;
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (!gamemode_info[gameidx].auniquefile[j])
|
|
continue; //no more
|
|
f = VFSOS_Open(va("%s%s", basedir, gamemode_info[gameidx].auniquefile[j]), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//check em all
|
|
static int FS_IdentifyDefaultGameFromDir(char *basedir)
|
|
{
|
|
int i;
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (FS_DirHasGame(basedir, i))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//attempt to work out which game we're meant to be trying to run based upon a few things
|
|
//1: fs_changegame console command override. fixme: needs to cope with manifests too.
|
|
//2: -quake3 argument implies that the user wants to run quake3.
|
|
//3: if we are ftequake3.exe then we always try to run quake3.
|
|
//4: identify characteristic files within the working directory (like id1/pak0.pak implies we're running quake)
|
|
//5: check where the exe actually is instead of simply where we're being run from.
|
|
//6: fallback to prompting. just returns -1 here.
|
|
//if autobasedir is not set, block gamedir changes/prompts.
|
|
static int FS_IdentifyDefaultGame(char *newbase, int sizeof_newbase, qboolean fixedbase)
|
|
{
|
|
int i;
|
|
int gamenum = -1;
|
|
|
|
if (gamenum == -1)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (COM_CheckParm(gamemode_info[i].argname))
|
|
{
|
|
gamenum = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//use the game based on an exe name over the filesystem one (could easily have multiple fs path matches).
|
|
if (gamenum == -1)
|
|
{
|
|
char *ev, *v0 = COM_SkipPath(com_argv[0]);
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!gamemode_info[i].exename)
|
|
continue;
|
|
ev = strstr(v0, gamemode_info[i].exename);
|
|
if (ev && (!strchr(ev, '\\') && !strchr(ev, '/')))
|
|
gamenum = i;
|
|
}
|
|
}
|
|
|
|
//identify the game from a telling file in the working directory
|
|
if (gamenum == -1)
|
|
gamenum = FS_IdentifyDefaultGameFromDir(newbase);
|
|
//identify the game from a telling file relative to the exe's directory. for when shortcuts don't set the working dir sensibly.
|
|
if (gamenum == -1 && host_parms.binarydir && *host_parms.binarydir && !fixedbase)
|
|
{
|
|
gamenum = FS_IdentifyDefaultGameFromDir(host_parms.binarydir);
|
|
if (gamenum != -1)
|
|
Q_strncpyz(newbase, host_parms.binarydir, sizeof_newbase);
|
|
}
|
|
return gamenum;
|
|
}
|
|
|
|
static
|
|
|
|
//allowed to modify newbasedir if fixedbasedir isn't set
|
|
ftemanifest_t *FS_GenerateLegacyManifest(char *newbasedir, int sizeof_newbasedir, qboolean fixedbasedir, int game)
|
|
{
|
|
int i;
|
|
ftemanifest_t *man;
|
|
|
|
if (gamemode_info[game].manifestfile)
|
|
man = FS_Manifest_Parse(NULL, gamemode_info[game].manifestfile);
|
|
else
|
|
{
|
|
man = FS_Manifest_Create(NULL);
|
|
|
|
Cmd_TokenizeString(va("game \"%s\"", gamemode_info[game].argname+1), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
if (gamemode_info[game].poshname)
|
|
{
|
|
Cmd_TokenizeString(va("name \"%s\"", gamemode_info[game].poshname), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
|
|
i = COM_CheckParm ("-basegame");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("basegame \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("-basegame", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
|
|
i = COM_CheckParm ("-game");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("-game", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
|
|
i = COM_CheckParm ("+gamedir");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("+gamedir", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
}
|
|
return man;
|
|
}
|
|
|
|
static char *FS_RelativeURL(char *base, char *file, char *buffer, int bufferlen)
|
|
{
|
|
//fixme: cope with windows paths
|
|
qboolean baseisurl = !!strchr(base, ':');
|
|
qboolean fileisurl = !!strchr(file, ':');
|
|
//qboolean baseisabsolute = (*base == '/' || *base == '\\');
|
|
qboolean fileisabsolute = (*file == '/' || *file == '\\');
|
|
char *ebase;
|
|
|
|
if (fileisurl)
|
|
return file;
|
|
if (fileisabsolute)
|
|
{
|
|
if (baseisurl)
|
|
{
|
|
ebase = strchr(base, ':');
|
|
ebase++;
|
|
while(*ebase == '/')
|
|
ebase++;
|
|
while(*ebase && *ebase != '/')
|
|
ebase++;
|
|
}
|
|
else
|
|
ebase = base;
|
|
}
|
|
else
|
|
ebase = COM_SkipPath(base);
|
|
memcpy(buffer, base, ebase-base);
|
|
strcpy(buffer+(ebase-base), file);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
#ifdef WEBCLIENT
|
|
static struct dl_download *curpackagedownload;
|
|
static char fspdl_temppath[MAX_OSPATH];
|
|
static char fspdl_finalpath[MAX_OSPATH];
|
|
static void FS_BeginNextPackageDownload(void);
|
|
static void FS_PackageDownloaded(struct dl_download *dl)
|
|
{
|
|
curpackagedownload = NULL;
|
|
|
|
if (dl->file)
|
|
{
|
|
VFS_CLOSE(dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
if (dl->status == DL_FINISHED)
|
|
{
|
|
//rename the file as needed.
|
|
COM_CreatePath(fspdl_finalpath);
|
|
if (!Sys_Rename(fspdl_temppath, fspdl_finalpath))
|
|
{
|
|
Con_Printf("Unable to rename \"%s\" to \"%s\"\n", fspdl_temppath, fspdl_finalpath);
|
|
}
|
|
}
|
|
Sys_remove (fspdl_temppath);
|
|
|
|
FS_ChangeGame(fs_manifest, true);
|
|
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
static void FS_BeginNextPackageDownload(void)
|
|
{
|
|
char *crcstr;
|
|
int j;
|
|
ftemanifest_t *man = fs_manifest;
|
|
vfsfile_t *check;
|
|
if (curpackagedownload || !man)
|
|
return;
|
|
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
char buffer[MAX_OSPATH], *url;
|
|
if (!man->package[j].path)
|
|
continue;
|
|
|
|
//check if we already have a version of the pak. if the user installed one, don't corrupt it with some unwanted pak. this may cause problems but whatever, user versitility wins.
|
|
//this matches the rules for loading packs too. double is utterly pointless.
|
|
check = FS_OpenVFS(man->package[j].path, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
continue;
|
|
}
|
|
|
|
//figure out what the cached name should be and see if we already have that or not
|
|
if (man->package[j].crcknown)
|
|
crcstr = va("%#x", man->package[j].crc);
|
|
else
|
|
crcstr = "";
|
|
if (!FS_GenCachedPakName(man->package[j].path, crcstr, buffer, sizeof(buffer)))
|
|
continue;
|
|
check = FS_OpenVFS(buffer, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
continue;
|
|
}
|
|
|
|
//figure out a temp name and figure out where we're going to get it from.
|
|
FS_NativePath(buffer, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath));
|
|
if (!FS_GenCachedPakName(va("%s.tmp", man->package[j].path), crcstr, buffer, sizeof(buffer)))
|
|
continue;
|
|
FS_NativePath(buffer, FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath));
|
|
|
|
url = NULL;
|
|
while(!url)
|
|
{
|
|
//ran out of mirrors?
|
|
if (man->package[j].mirrornum == (sizeof(man->package[j].mirrors) / sizeof(man->package[j].mirrors[0])))
|
|
break;
|
|
|
|
if (man->package[j].mirrors[man->package[j].mirrornum])
|
|
url = FS_RelativeURL(man->updateurl, man->package[j].mirrors[man->package[j].mirrornum], buffer, sizeof(buffer));
|
|
man->package[j].mirrornum++;
|
|
}
|
|
//no valid mirrors
|
|
if (!url)
|
|
continue;
|
|
|
|
Con_Printf("Downloading %s from %s\n", fspdl_finalpath, url);
|
|
curpackagedownload = HTTP_CL_Get(url, NULL, FS_PackageDownloaded);
|
|
if (curpackagedownload)
|
|
{
|
|
COM_CreatePath(fspdl_temppath);
|
|
curpackagedownload->file = VFSOS_Open(fspdl_temppath, "wb");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
static void FS_ManifestUpdated(struct dl_download *dl)
|
|
{
|
|
ftemanifest_t *man = fs_manifest;
|
|
|
|
curpackagedownload = NULL;
|
|
|
|
if (dl->file)
|
|
{
|
|
if (dl->user_ctx == man)
|
|
{
|
|
size_t len = VFS_GETLEN(dl->file), len2;
|
|
char *fdata = BZ_Malloc(len+1), *fdata2 = NULL;
|
|
if (fdata)
|
|
{
|
|
VFS_READ(dl->file, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(fs_manifest->updatefile, fdata);
|
|
if (man)
|
|
{
|
|
//the updateurl MUST match the current one in order for the local version of the manifest to be saved (to avoid extra updates, and so it appears in the menu_mods)
|
|
//this is a paranoia measure to avoid too much damage from buggy/malicious proxies that return empty pages or whatever.
|
|
if (man->updateurl && fs_manifest->updateurl && !strcmp(man->updateurl, fs_manifest->updateurl))
|
|
{
|
|
man->blockupdate = true; //don't download it multiple times. that's just crazy.
|
|
if (man->updatefile)
|
|
{
|
|
vfsfile_t *f2 = FS_OpenVFS(fs_manifest->updatefile, "rb", FS_SYSTEM);
|
|
if (f2)
|
|
{
|
|
len2 = VFS_GETLEN(f2);
|
|
if (len != len2)
|
|
{
|
|
fdata2 = NULL;
|
|
len2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fdata2 = BZ_Malloc(len2);
|
|
VFS_READ(f2, fdata2, len2);
|
|
}
|
|
VFS_CLOSE(f2);
|
|
if (len == len2 && !memcmp(fdata, fdata2, len))
|
|
{
|
|
//files match, no need to use this new manifest at all.
|
|
FS_Manifest_Free(man);
|
|
man = NULL;
|
|
}
|
|
BZ_Free(fdata2);
|
|
}
|
|
if (man)
|
|
FS_WriteFile(man->updatefile, fdata, len, FS_SYSTEM);
|
|
}
|
|
if (man)
|
|
FS_ChangeGame(man, true);
|
|
}
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
BZ_Free(fdata);
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
void FS_BeginManifestUpdates(void)
|
|
{
|
|
ftemanifest_t *man = fs_manifest;
|
|
if (curpackagedownload || !man)
|
|
return;
|
|
|
|
if (man->updateurl && !man->blockupdate)
|
|
{
|
|
man->blockupdate = true;
|
|
Con_Printf("Updating manifest from %s\n", man->updateurl);
|
|
curpackagedownload = HTTP_CL_Get(man->updateurl, NULL, FS_ManifestUpdated);
|
|
if (curpackagedownload)
|
|
curpackagedownload->user_ctx = man;
|
|
}
|
|
|
|
//urr, failed for some reason (like the url not specified?)
|
|
if (!curpackagedownload)
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
#else
|
|
void FS_BeginManifestUpdates(void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
qboolean FS_FoundManifest(void *usr, ftemanifest_t *man)
|
|
{
|
|
if (!*(ftemanifest_t**)usr)
|
|
{
|
|
*(ftemanifest_t**)usr = man;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//this is potentially unsafe. needs lots of testing.
|
|
qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs)
|
|
{
|
|
int i, j;
|
|
char realpath[MAX_OSPATH-1];
|
|
char newbasedir[MAX_OSPATH];
|
|
qboolean fixedbasedir;
|
|
qboolean reloadconfigs = false;
|
|
qboolean builtingame = false;
|
|
flocation_t loc;
|
|
|
|
//if any of these files change location, the configs will be re-execed.
|
|
//note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced.
|
|
char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg", NULL};
|
|
searchpathfuncs_t *confpath[sizeof(conffile)/sizeof(conffile[0])];
|
|
for (i = 0; conffile[i]; i++)
|
|
{
|
|
FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); //q1
|
|
confpath[i] = loc.search?loc.search->handle:NULL;
|
|
}
|
|
|
|
i = COM_CheckParm ("-basedir");
|
|
fixedbasedir = i && i < com_argc-1;
|
|
Q_strncpyz (newbasedir, fixedbasedir?com_argv[i+1]:host_parms.basedir, sizeof(newbasedir));
|
|
|
|
//make sure it has a trailing slash, or is empty. woo.
|
|
FS_CleanDir(newbasedir, sizeof(newbasedir));
|
|
|
|
if (!man)
|
|
{
|
|
//if we're already running a game, don't autodetect.
|
|
if (fs_manifest)
|
|
return false;
|
|
|
|
if (!man)
|
|
{
|
|
vfsfile_t *f;
|
|
f = VFSOS_Open(va("%sdefault.fmf", newbasedir), "rb");
|
|
if (f)
|
|
{
|
|
size_t len = VFS_GETLEN(f);
|
|
char *fdata = BZ_Malloc(len+1);
|
|
if (fdata)
|
|
{
|
|
VFS_READ(f, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(NULL, fdata);
|
|
BZ_Free(fdata);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
|
|
if (!man)
|
|
{
|
|
int game = FS_IdentifyDefaultGame(newbasedir, sizeof(newbasedir), fixedbasedir);
|
|
if (game != -1)
|
|
man = FS_GenerateLegacyManifest(newbasedir, sizeof(newbasedir), fixedbasedir, game);
|
|
}
|
|
|
|
if (!man && isDedicated)
|
|
{ //dedicated servers have no menu code, so just pick the first fmf we could find.
|
|
FS_EnumerateKnownGames(FS_FoundManifest, &man);
|
|
}
|
|
if (!man)
|
|
{
|
|
man = FS_Manifest_Parse(NULL,
|
|
"FTEMANIFEST 1\n"
|
|
"game \"\"\n"
|
|
"name \"" FULLENGINENAME "\"\n"
|
|
"defaultexec \\\"vid_fullscreen 0; gl_font cour;vid_width 640; vid_height 480; menu_mods\"\n"
|
|
);
|
|
}
|
|
}
|
|
|
|
if (man == fs_manifest)
|
|
{
|
|
//don't close anything. theoretically nothing is changing, and we don't want to load new defaults either.
|
|
}
|
|
else if (!fs_manifest || !strcmp(fs_manifest->installation?fs_manifest->installation:"", man->installation?man->installation:""))
|
|
{
|
|
if (!fs_manifest)
|
|
reloadconfigs = true;
|
|
FS_Manifest_Free(fs_manifest);
|
|
}
|
|
else
|
|
{
|
|
FS_Shutdown();
|
|
|
|
reloadconfigs = true;
|
|
}
|
|
fs_manifest = man;
|
|
|
|
if (man->installation && *man->installation)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!strcmp(man->installation, gamemode_info[i].argname+1))
|
|
{
|
|
//if there's no base dirs, edit the manifest to give it its default ones.
|
|
for (j = 0; j < sizeof(man->gamepath) / sizeof(man->gamepath[0]); j++)
|
|
{
|
|
if (man->gamepath[j].path && man->gamepath[j].base)
|
|
break;
|
|
}
|
|
if (j == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
if (gamemode_info[i].dir[j])
|
|
{
|
|
Cmd_TokenizeString(va("basegame \"%s\"", gamemode_info[i].dir[j]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
}
|
|
|
|
if (!man->protocolname && *gamemode_info[i].protocolname)
|
|
{
|
|
Cmd_TokenizeString(va("protocolname \"%s\"", gamemode_info[i].protocolname), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
if (!man->defaultexec && gamemode_info[i].customexec)
|
|
{
|
|
man->defaultexec = Z_StrDup(gamemode_info[i].customexec);
|
|
}
|
|
|
|
builtingame = true;
|
|
if (!fixedbasedir && !FS_DirHasGame(newbasedir, i))
|
|
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath)))
|
|
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (allowreloadconfigs)
|
|
{
|
|
if (!builtingame && !fixedbasedir && !FS_DirHasAPackage(newbasedir, man))
|
|
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath)))
|
|
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
|
|
|
|
Q_strncpyz (com_gamepath, newbasedir, sizeof(com_gamepath));
|
|
}
|
|
//make sure it has a trailing slash, or is empty. woo.
|
|
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
|
|
|
|
if (man->disablehomedir && !COM_CheckParm("-usehome"))
|
|
com_homepathenabled = false;
|
|
|
|
#ifdef ANDROID
|
|
{
|
|
vfsfile_t *f;
|
|
//write a .nomedia file to avoid people from getting random explosion sounds etc intersperced with their music
|
|
f = FS_OpenVFS(".nomedia", "rb", FS_ROOT);
|
|
if (f)
|
|
VFS_CLOSE(f);
|
|
else
|
|
FS_WriteFile(".nomedia", NULL, 0, FS_ROOT);
|
|
}
|
|
#endif
|
|
|
|
FS_ReloadPackFilesFlags(~0);
|
|
|
|
FS_BeginManifestUpdates();
|
|
|
|
COM_CheckRegistered();
|
|
|
|
if (allowreloadconfigs)
|
|
{
|
|
for (i = 0; conffile[i]; i++)
|
|
{
|
|
FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc);
|
|
if (confpath[i] != (loc.search?loc.search->handle:NULL))
|
|
{
|
|
reloadconfigs = true;
|
|
Con_DPrintf("Reloading configs because %s has changed\n", conffile[i]);
|
|
}
|
|
}
|
|
|
|
if (reloadconfigs)
|
|
{
|
|
//FIXME: flag this instead and do it after a delay
|
|
Cvar_ForceSet(&fs_gamename, man->formalname?man->formalname:"FTE");
|
|
Cvar_ForceSet(&com_protocolname, man->protocolname?man->protocolname:"FTE");
|
|
|
|
if (isDedicated)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
SV_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifndef SERVERONLY
|
|
CL_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
//rebuild the cache now, should be safe to waste some cycles on it
|
|
FS_RebuildFSHash();
|
|
|
|
// COM_Effectinfo_Clear();
|
|
#ifndef SERVERONLY
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
#endif
|
|
|
|
{
|
|
void (*callback)(struct cvar_s *var, char *oldvalue) = fs_game.callback;
|
|
fs_game.callback = NULL;
|
|
Cvar_ForceSet(&fs_game, FS_GetGamedir(false));
|
|
fs_game.callback = callback;
|
|
}
|
|
#ifdef Q2SERVER
|
|
Cvar_ForceSet(&fs_gamedir, va("%s%s", com_gamepath, FS_GetGamedir(false)));
|
|
Cvar_ForceSet(&fs_basedir, com_gamepath);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int found;
|
|
qboolean (*callback)(void *usr, ftemanifest_t *man);
|
|
void *usr;
|
|
} fmfenums_t;
|
|
static int QDECL FS_EnumerateFMFs(const char *fname, qofs_t fsize, void *inf, searchpathfuncs_t *spath)
|
|
{
|
|
fmfenums_t *e = inf;
|
|
vfsfile_t *f = NULL;
|
|
char *homem = va("%s%s", com_homepathenabled?com_homepath:com_gamepath, COM_SkipPath(fname));
|
|
if (!f) //always try the homedir first, because that can be updated automagically.
|
|
f = VFSOS_Open(fname, "rb");
|
|
if (!f)
|
|
{ //*then* try in packages or basedir etc.
|
|
if (spath)
|
|
{
|
|
flocation_t loc;
|
|
if (spath->FindFile(spath, &loc, fname, NULL))
|
|
f = spath->OpenVFS(spath, &loc, "rb");
|
|
}
|
|
else
|
|
f = VFSOS_Open(fname, "rb");
|
|
}
|
|
if (f)
|
|
{
|
|
size_t l = VFS_GETLEN(f);
|
|
char *data = Z_Malloc(l+1);
|
|
if (data)
|
|
{
|
|
ftemanifest_t *man;
|
|
VFS_READ(f, data, l);
|
|
data[l] = 0; //just in case.
|
|
|
|
man = FS_Manifest_Parse(homem, data);
|
|
if (man)
|
|
{
|
|
if (e->callback(e->usr, man))
|
|
e->found++;
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
Z_Free(data);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr)
|
|
{
|
|
int i;
|
|
char basedir[MAX_OSPATH];
|
|
fmfenums_t e;
|
|
e.found = 0;
|
|
e.callback = callback;
|
|
e.usr = usr;
|
|
|
|
//-basepack is primarily an android feature, where the apk file is specified.
|
|
//this allows custom mods purely by customising the apk
|
|
i = COM_CheckParm ("-basepack");
|
|
while (i && i < com_argc-1)
|
|
{
|
|
const char *pakname = com_argv[i+1];
|
|
searchpathfuncs_t *pak;
|
|
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
|
|
pak = FS_OpenPackByExtension(vfs, pakname);
|
|
if (pak)
|
|
{
|
|
pak->EnumerateFiles(pak, "*.fmf", FS_EnumerateFMFs, &e);
|
|
pak->ClosePath(pak);
|
|
}
|
|
i = COM_CheckNextParm ("-basepack", i);
|
|
}
|
|
|
|
//okay, no manifests in the basepack, try looking in the basedir.
|
|
//this defaults to the working directory. perhaps try the exe's location instead?
|
|
if (!e.found)
|
|
Sys_EnumerateFiles(host_parms.basedir, "*.fmf", FS_EnumerateFMFs, &e, NULL);
|
|
|
|
//right, no fmf files anywhere.
|
|
//just make stuff up from whatever games they may have installed on their system.
|
|
if (!e.found)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (gamemode_info[i].manifestfile || Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir)))
|
|
{
|
|
ftemanifest_t *man = FS_GenerateLegacyManifest(NULL, 0, true, i);
|
|
if (e.callback(e.usr, man))
|
|
e.found++;
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FS_ChangeGame_f(void)
|
|
{
|
|
int i;
|
|
char *arg = Cmd_Argv(1);
|
|
|
|
//don't execute this if we're executing rcon commands, as this can change game directories.
|
|
if (cmd_blockwait)
|
|
return;
|
|
|
|
if (!*arg)
|
|
{
|
|
Con_Printf("Valid games are:\n");
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
Con_Printf(" %s\n", gamemode_info[i].argname+1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!Q_strcasecmp(gamemode_info[i].argname+1, arg))
|
|
{
|
|
Con_Printf("Switching to %s\n", gamemode_info[i].argname+1);
|
|
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, i), true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (!Host_RunFile(arg, strlen(arg), NULL))
|
|
Con_Printf("Game unknown\n");
|
|
#endif
|
|
}
|
|
}
|
|
void FS_ShowManifest_f(void)
|
|
{
|
|
if (fs_manifest)
|
|
FS_Manifest_Print(fs_manifest);
|
|
else
|
|
Con_Printf("no manifest loaded...\n");
|
|
}
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
|
|
note: does not actually load any packs, just makes sure the basedir+cvars+etc is set up. vfs_fopens will still fail.
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
int i;
|
|
|
|
char *ev;
|
|
qboolean usehome;
|
|
|
|
FS_RegisterDefaultFileSystems();
|
|
|
|
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
|
|
Cmd_AddCommand("fs_changegame", FS_ChangeGame_f);
|
|
Cmd_AddCommand("fs_showmanifest", FS_ShowManifest_f);
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under id1)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (com_gamepath, com_argv[i+1]);
|
|
else
|
|
strcpy (com_gamepath, host_parms.basedir);
|
|
|
|
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
|
|
|
|
|
|
Cvar_Register(&cfg_reload_on_gamedir, "Filesystem");
|
|
Cvar_Register(&com_fs_cache, "Filesystem");
|
|
Cvar_Register(&fs_gamename, "Filesystem");
|
|
Cvar_Register(&fs_gamemanifest, "Filesystem");
|
|
Cvar_Register(&com_protocolname, "Server Info");
|
|
Cvar_Register(&com_modname, "Server Info");
|
|
Cvar_Register(&fs_game, "Filesystem");
|
|
#ifdef Q2SERVER
|
|
Cvar_Register(&fs_gamedir, "Filesystem");
|
|
Cvar_Register(&fs_basedir, "Filesystem");
|
|
#endif
|
|
|
|
usehome = false;
|
|
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
{ //win32 sucks.
|
|
HMODULE shfolder = LoadLibrary("shfolder.dll");
|
|
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
|
|
|
|
if (shfolder)
|
|
{
|
|
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
|
|
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
|
|
if (dSHGetFolderPath)
|
|
{
|
|
char folder[MAX_PATH];
|
|
// 0x5 == CSIDL_PERSONAL
|
|
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Games/%s/", folder, FULLENGINENAME);
|
|
}
|
|
// FreeLibrary(shfolder);
|
|
}
|
|
|
|
if (!*com_homepath)
|
|
{
|
|
ev = getenv("USERPROFILE");
|
|
if (ev)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
|
|
}
|
|
|
|
#ifdef NPFTE
|
|
if (!*com_homepath)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "/%s/", FULLENGINENAME);
|
|
//as a browser plugin, always use their home directory
|
|
usehome = true;
|
|
#else
|
|
/*would it not be better to just check to see if we have write permission to the basedir?*/
|
|
if (winver >= 0x6) // Windows Vista and above
|
|
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
|
|
else if (winver >= 0x5) // Windows 2000/XP/2003
|
|
{
|
|
HMODULE advapi32;
|
|
advapi32 = LoadLibrary("advapi32.dll");
|
|
|
|
if (advapi32)
|
|
{
|
|
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember);
|
|
dCheckTokenMembership = (void *)GetProcAddress(advapi32, "CheckTokenMembership");
|
|
|
|
if (dCheckTokenMembership)
|
|
{
|
|
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
|
|
BOOL isadmin, isonnetwork;
|
|
SID_IDENTIFIER_AUTHORITY ntauth = {SECURITY_NT_AUTHORITY};
|
|
PSID adminSID, networkSID;
|
|
|
|
isadmin = AllocateAndInitializeSid(&ntauth,
|
|
2,
|
|
SECURITY_BUILTIN_DOMAIN_RID,
|
|
DOMAIN_ALIAS_RID_ADMINS,
|
|
0, 0, 0, 0, 0, 0,
|
|
&adminSID);
|
|
|
|
// just checking the network rid should be close enough to matching domain logins
|
|
isonnetwork = AllocateAndInitializeSid(&ntauth,
|
|
1,
|
|
SECURITY_NETWORK_RID,
|
|
0, 0, 0, 0, 0, 0, 0,
|
|
&networkSID);
|
|
|
|
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
|
|
isadmin = 0;
|
|
|
|
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
|
|
isonnetwork = 0;
|
|
|
|
usehome = isonnetwork || !isadmin;
|
|
|
|
FreeSid(networkSID);
|
|
FreeSid(adminSID);
|
|
}
|
|
|
|
FreeLibrary(advapi32);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#else
|
|
//yay for unix!.
|
|
ev = getenv("HOME");
|
|
if (ev && *ev)
|
|
{
|
|
if (ev[strlen(ev)-1] == '/')
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s.fte/", ev);
|
|
else
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/.fte/", ev);
|
|
usehome = true; // always use home on unix unless told not to
|
|
}
|
|
else
|
|
*com_homepath = '\0';
|
|
#endif
|
|
|
|
com_homepathenabled = usehome;
|
|
|
|
if (COM_CheckParm("-usehome"))
|
|
com_homepathenabled = true;
|
|
if (COM_CheckParm("-nohome"))
|
|
com_homepathenabled = false;
|
|
if (!*com_homepath)
|
|
com_homepathenabled = false;
|
|
|
|
fs_readonly = COM_CheckParm("-readonly");
|
|
|
|
if (com_homepathenabled)
|
|
Con_TPrintf("Using home directory \"%s\"\n", com_homepath);
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Initialise(false);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//this is at the bottom of the file to ensure these globals are not used elsewhere
|
|
extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, const char *desc);
|
|
#ifdef AVAIL_ZLIB
|
|
extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#endif
|
|
extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#ifdef DOOMWADS
|
|
extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#endif
|
|
void FS_RegisterDefaultFileSystems(void)
|
|
{
|
|
FS_RegisterFileSystemType(NULL, "pak", FSPAK_LoadArchive, true);
|
|
#if !defined(_WIN32) && !defined(ANDROID)
|
|
/*for systems that have case sensitive paths, also include *.PAK */
|
|
FS_RegisterFileSystemType(NULL, "PAK", FSPAK_LoadArchive, true);
|
|
#endif
|
|
FS_RegisterFileSystemType(NULL, "pk3dir", VFSOS_OpenPath, true);
|
|
#ifdef AVAIL_ZLIB
|
|
FS_RegisterFileSystemType(NULL, "pk3", FSZIP_LoadArchive, true);
|
|
FS_RegisterFileSystemType(NULL, "pk4", FSZIP_LoadArchive, true);
|
|
FS_RegisterFileSystemType(NULL, "apk", FSZIP_LoadArchive, false);
|
|
FS_RegisterFileSystemType(NULL, "zip", FSZIP_LoadArchive, false);
|
|
#endif
|
|
#ifdef DOOMWADS
|
|
FS_RegisterFileSystemType(NULL, "wad", FSDWD_LoadArchive, true);
|
|
#endif
|
|
}
|