5038d72933
update dotnet2005 ignores git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3285 fc73d0e0-1445-4013-8a0c-d673dee63da5
4341 lines
107 KiB
C
4341 lines
107 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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The aim of this particle system is to have as much as possible configurable.
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Some parts still fail here, and are marked FIXME
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Effects are flushed on new maps.
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The engine has a few builtins.
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*/
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#include "quakedef.h"
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#ifdef PSET_SCRIPT
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#ifdef RGLQUAKE
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#include "glquake.h"//hack
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#endif
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#ifdef D3DQUAKE
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//d3d is awkward
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//we can't include two versions of header files
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extern void *d3dexplosiontexture;
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extern void *d3dballtexture;
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#endif
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#include "renderque.h"
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#include "r_partset.h"
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extern qbyte *host_basepal;
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static int pt_pointfile = P_INVALID;
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static int pe_default = P_INVALID;
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static int pe_size2 = P_INVALID;
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static int pe_size3 = P_INVALID;
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static int pe_defaulttrail = P_INVALID;
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static float psintable[64];
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static void buildsintable(void)
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{
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int i;
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for (i = 0; i < 64; i++)
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psintable[i] = sin((i*M_PI)/32);
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}
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#define sin(x) (psintable[(int)(x*(64/M_PI)) & 63])
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#define cos(x) (psintable[((int)(x*(64/M_PI)) + 16) & 63])
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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typedef struct particle_s
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{
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struct particle_s *next;
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float die;
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// driver-usable fields
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vec3_t org;
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float color; //used by sw renderer. To be removed.
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vec3_t rgb;
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float alpha;
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float scale;
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float s1, t1, s2, t2;
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vec3_t vel; //renderer uses for sparks
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float angle;
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union {
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float nextemit;
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trailstate_t *trailstate;
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} state;
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// drivers never touch the following fields
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float rotationspeed;
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} particle_t;
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typedef struct clippeddecal_s
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{
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struct clippeddecal_s *next;
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float die;
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vec3_t center;
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vec3_t vertex[3];
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vec2_t texcoords[3];
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vec3_t rgb;
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float alpha;
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} clippeddecal_t;
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#define BS_LASTSEG 0x1 // no draw to next, no delete
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#define BS_DEAD 0x2 // segment is dead
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#define BS_NODRAW 0x4 // only used for lerp switching
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typedef struct beamseg_s
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{
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struct beamseg_s *next; // next in beamseg list
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particle_t *p;
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int flags; // flags for beamseg
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vec3_t dir;
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float texture_s;
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} beamseg_t;
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typedef struct skytris_s {
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struct skytris_s *next;
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vec3_t org;
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vec3_t x;
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vec3_t y;
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float area;
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float nexttime;
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struct msurface_s *face;
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} skytris_t;
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//these is the required render state for each particle
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//dynamic per-particle stuff isn't important. only static state.
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typedef struct {
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enum {PT_NORMAL, PT_SPARK, PT_SPARKFAN, PT_TEXTUREDSPARK, PT_BEAM, PT_DECAL} type;
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blendmode_t blendmode;
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int texturenum;
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#ifdef D3DQUAKE
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void *d3dtexture;
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#endif
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float scalefactor;
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float invscalefactor;
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} plooks_t;
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//these could be deltas or absolutes depending on ramping mode.
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typedef struct {
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vec3_t rgb;
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float alpha;
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float scale;
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float rotation;
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} ramp_t;
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// TODO: merge in alpha with rgb to gain benefit of vector opts
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typedef struct part_type_s {
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char name[MAX_QPATH];
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char texname[MAX_QPATH];
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vec3_t rgb;
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float alpha;
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vec3_t rgbchange;
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float alphachange;
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vec3_t rgbrand;
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int colorindex;
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int colorrand;
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float rgbchangetime;
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vec3_t rgbrandsync;
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float scale;
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float die, randdie;
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float randomvel, veladd;
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float orgadd;
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float offsetspread;
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float offsetspreadvert;
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float randomvelvert;
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float randscale;
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float s1, t1, s2, t2;
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float texsstride; //addition for s for each random slot.
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int randsmax; //max times the stride can be added
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plooks_t *slooks; //shared looks, so state switches don't apply between particles so much
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plooks_t looks;
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float spawntime;
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float spawnchance;
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float rotationstartmin, rotationstartrand;
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float rotationmin, rotationrand;
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float scaledelta;
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float count;
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float countrand;
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int assoc;
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int cliptype;
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int inwater;
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float clipcount;
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int emit;
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float emittime;
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float emitrand;
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float emitstart;
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float areaspread;
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float areaspreadvert;
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float spawnparam1;
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float spawnparam2;
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/* float spawnparam3; */
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float offsetup; // make this into a vec3_t later with dir, possibly for mdls
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enum {
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SM_BOX, //box = even spread within the area
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SM_CIRCLE, //circle = around edge of a circle
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SM_BALL, //ball = filled sphere
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SM_SPIRAL, //spiral = spiral trail
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SM_TRACER, //tracer = tracer trail
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SM_TELEBOX, //telebox = q1-style telebox
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SM_LAVASPLASH, //lavasplash = q1-style lavasplash
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SM_UNICIRCLE, //unicircle = uniform circle
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SM_FIELD, //field = synced field (brightfield, etc)
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SM_DISTBALL // uneven distributed ball
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} spawnmode;
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float gravity;
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vec3_t friction;
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float clipbounce;
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int stains;
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enum {RAMP_NONE, RAMP_DELTA, RAMP_ABSOLUTE} rampmode;
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int rampindexes;
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ramp_t *ramp;
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int loaded;
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particle_t *particles;
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clippeddecal_t *clippeddecals;
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beamseg_t *beams;
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skytris_t *skytris;
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struct part_type_s *nexttorun;
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unsigned int flags;
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#define PT_VELOCITY 0x001
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#define PT_FRICTION 0x002
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#define PT_CHANGESCOLOUR 0x004
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#define PT_CITRACER 0x008 // Q1-style tracer behavior for colorindex
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#define PT_INVFRAMETIME 0x010 // apply inverse frametime to count (causes emits to be per frame)
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#define PT_AVERAGETRAIL 0x020 // average trail points from start to end, useful with t_lightning, etc
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#define PT_NOSTATE 0x040 // don't use trailstate for this emitter (careful with assoc...)
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#define PT_NOSPREADFIRST 0x080 // don't randomize org/vel for first generated particle
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#define PT_NOSPREADLAST 0x100 // don't randomize org/vel for last generated particle
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unsigned int state;
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#define PS_INRUNLIST 0x1 // particle type is currently in execution list
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} part_type_t;
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void PScript_DrawParticleTypes (void (*texturedparticles)(int count, particle_t **,plooks_t*), void (*sparklineparticles)(int count, particle_t **,plooks_t*), void (*sparkfanparticles)(int count, particle_t **,plooks_t*), void (*sparktexturedparticles)(int count, particle_t **,plooks_t*), void (*beamparticlest)(int count, beamseg_t**,plooks_t*), void (*beamparticlesut)(int count, beamseg_t**,plooks_t*), void (*drawdecalparticles)(int count, clippeddecal_t**,plooks_t*));
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#ifndef TYPESONLY
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//triangle fan sparks use these.
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static double sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832};
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static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490};
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#define crand() (rand()%32767/16383.5f-1)
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void D_DrawParticleTrans (vec3_t porg, float palpha, float pscale, unsigned int pcolour, blendmode_t blendmode);
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static void P_ReadPointFile_f (void);
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static void P_ExportBuiltinSet_f(void);
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#define MAX_BEAMSEGS 2048 // default max # of beam segments
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#define MAX_PARTICLES 32768 // default max # of particles at one
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// time
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#define MAX_DECALS 4096 // this is going to be expensive
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#define MAX_TRAILSTATES 512 // default max # of trailstates
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//int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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//int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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//int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3, 2, 1};
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particle_t *free_particles;
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particle_t *particles; //contains the initial list of alloced particles.
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int r_numparticles;
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beamseg_t *free_beams;
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beamseg_t *beams;
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int r_numbeams;
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clippeddecal_t *free_decals;
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clippeddecal_t *decals;
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int r_numdecals;
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trailstate_t *trailstates;
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int ts_cycle; // current cyclic index of trailstates
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int r_numtrailstates;
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static qboolean r_plooksdirty; //a particle effect was changed, reevaluate shared looks.
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extern cvar_t r_bouncysparks;
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extern cvar_t r_part_rain;
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extern cvar_t r_bloodstains;
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extern cvar_t gl_part_flame;
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// callbacks
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static void R_ParticlesDesc_Callback(struct cvar_s *var, char *oldvalue);
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extern cvar_t r_particlesdesc;
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extern cvar_t r_part_rain_quantity;
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extern cvar_t r_particle_tracelimit;
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extern cvar_t r_part_sparks;
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extern cvar_t r_part_sparks_trifan;
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extern cvar_t r_part_sparks_textured;
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extern cvar_t r_part_beams;
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extern cvar_t r_part_beams_textured;
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extern cvar_t r_part_contentswitch;
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static float particletime;
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#define APPLYBLEND(bm) \
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switch (bm) \
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{ \
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case BM_ADD: \
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qglBlendFunc(GL_SRC_ALPHA, GL_ONE); \
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break; \
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case BM_SUBTRACT: \
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qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR); \
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break; \
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case BM_BLENDCOLOUR: \
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qglBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); \
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break; \
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case BM_BLEND: \
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default: \
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qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); \
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break; \
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}
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static int numparticletypes;
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static part_type_t *part_type;
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static part_type_t *part_run_list;
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static struct {
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char *oldn;
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char *newn;
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} legacynames[] =
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{
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{"t_rocket", "TR_ROCKET"},
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{"te_explosion", "TE_EXPLOSION"},
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{"t_blastertrail", "TR_BLASTERTRAIL"},
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{"t_rocket", "TR_ROCKET"},
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{"t_grenade", "TR_GRENADE"},
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{"t_gib", "TR_BLOOD"},
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{"te_plasma", "TE_TEI_PLASMAHIT"},
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{"te_smoke", "TE_TEI_SMOKE"},
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{NULL}
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};
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static part_type_t *P_GetParticleType(char *name)
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{
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int i;
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part_type_t *ptype;
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part_type_t *oldlist = part_type;
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for (i = 0; legacynames[i].oldn; i++)
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{
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if (!strcmp(name, legacynames[i].oldn))
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{
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name = legacynames[i].newn;
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break;
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}
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}
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for (i = 0; i < numparticletypes; i++)
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{
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ptype = &part_type[i];
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if (!stricmp(ptype->name, name))
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return ptype;
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}
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part_type = BZ_Realloc(part_type, sizeof(part_type_t)*(numparticletypes+1));
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ptype = &part_type[numparticletypes++];
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memset(ptype, 0, sizeof(*ptype));
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strcpy(ptype->name, name);
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ptype->assoc=P_INVALID;
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ptype->cliptype = P_INVALID;
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ptype->emit = P_INVALID;
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if (oldlist)
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{
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part_run_list=NULL;
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for (i = 0; i < numparticletypes; i++)
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if (part_type[i].nexttorun)
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part_type[i].nexttorun = (part_type_t*)((char*)part_type[i].nexttorun - (char*)oldlist + (char*)part_type);
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}
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ptype->loaded = 0;
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ptype->ramp = NULL;
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ptype->particles = NULL;
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ptype->beams = NULL;
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r_plooksdirty = true;
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return ptype;
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}
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static int P_AllocateParticleType(char *name) //guarentees that the particle type exists, returning it's index.
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{
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part_type_t *pt = P_GetParticleType(name);
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return pt - part_type;
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}
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static int PScript_ParticleTypeForName(char *name)
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{
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int to;
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to = P_GetParticleType(name) - part_type;
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if (to < 0 || to >= numparticletypes)
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{
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return P_INVALID;
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}
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return to;
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}
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static int PScript_FindParticleType(char *name)
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{
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int i;
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part_type_t *ptype = NULL;
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for (i = 0; legacynames[i].oldn; i++)
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{
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if (!strcmp(name, legacynames[i].oldn))
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{
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name = legacynames[i].newn;
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break;
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}
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}
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for (i = 0; i < numparticletypes; i++)
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{
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if (!stricmp(part_type[i].name, name))
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{
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ptype = &part_type[i];
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break;
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}
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}
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if (!ptype)
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return P_INVALID;
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if (!ptype->loaded)
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return P_INVALID;
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return i;
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}
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static void P_SetModified(void) //called when the particle system changes (from console).
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{
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if (Cmd_FromGamecode())
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return; //server stuffed particle descriptions don't count.
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f_modified_particles = true;
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if (care_f_modified)
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{
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care_f_modified = false;
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Cbuf_AddText("say particles description has changed\n", RESTRICT_LOCAL);
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}
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}
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static int CheckAssosiation(char *name, int from)
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{
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int to, orig;
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orig = to = P_AllocateParticleType(name);
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while(to != P_INVALID)
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{
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if (to == from)
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{
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Con_Printf("Assosiation of %s would cause infinate loop\n", name);
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return P_INVALID;
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}
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to = part_type[to].assoc;
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}
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return orig;
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}
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static void P_LoadTexture(part_type_t *ptype, qboolean warn)
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{
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switch (qrenderer)
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{
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#ifdef RGLQUAKE
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case QR_OPENGL:
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if (*ptype->texname && strcmp(ptype->texname, "default"))
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{
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ptype->looks.texturenum = Mod_LoadHiResTexture(ptype->texname, "particles", true, true, true);
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if (!ptype->looks.texturenum)
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{
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//note that this could get messy if you depend upon vid_restart to reload your effect without re-execing it after.
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ptype->s1 = 0;
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ptype->t1 = 0;
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ptype->s2 = 1;
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ptype->t2 = 1;
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ptype->randsmax = 1;
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if (warn)
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Con_DPrintf("Couldn't load texture %s for particle effect %s\n", ptype->texname, ptype->name);
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if (strstr(ptype->texname, "glow") || strstr(ptype->texname, "ball") || ptype->looks.type == PT_TEXTUREDSPARK)
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ptype->looks.texturenum = balltexture;
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else
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ptype->looks.texturenum = explosiontexture;
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}
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}
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else
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ptype->looks.texturenum = explosiontexture;
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break;
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#endif
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#ifdef D3DQUAKE
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case QR_DIRECT3D:
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if (*ptype->texname && strcmp(ptype->texname, "default"))
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{
|
|
ptype->looks.d3dtexture = NULL;//Mod_LoadHiResTexture(ptype->texname, "particles", true, true, true);
|
|
|
|
if (!ptype->looks.d3dtexture)
|
|
{
|
|
if (warn)
|
|
Con_DPrintf("Couldn't load texture %s for particle effect %s\n", ptype->texname, ptype->name);
|
|
|
|
if (strstr(ptype->texname, "glow") || strstr(ptype->texname, "ball"))
|
|
ptype->looks.d3dtexture = d3dballtexture;
|
|
else
|
|
ptype->looks.d3dtexture = d3dexplosiontexture;
|
|
}
|
|
}
|
|
else
|
|
ptype->looks.d3dtexture = d3dexplosiontexture;
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Uses FTE's multiline console stuff.
|
|
//This is the function that loads the effect descriptions (via console).
|
|
static void P_ParticleEffect_f(void)
|
|
{
|
|
char *var, *value;
|
|
char *buf;
|
|
particle_t *parts;
|
|
beamseg_t *beamsegs;
|
|
skytris_t *st;
|
|
qboolean settype = false;
|
|
qboolean setalphadelta = false;
|
|
qboolean setbeamlen = false;
|
|
|
|
part_type_t *ptype, *torun;
|
|
char tnamebuf[sizeof(ptype->name)];
|
|
int pnum, assoc;
|
|
|
|
if (Cmd_Argc()!=2)
|
|
{
|
|
Con_Printf("No name for particle effect\n");
|
|
return;
|
|
}
|
|
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel);
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no whitespace please.
|
|
if (*buf != '{')
|
|
{
|
|
Cbuf_InsertText(buf, Cmd_ExecLevel, true);
|
|
Con_Printf("This is a multiline command and should be used within config files\n");
|
|
return;
|
|
}
|
|
|
|
ptype = P_GetParticleType(Cmd_Argv(1));
|
|
if (!ptype)
|
|
{
|
|
Con_Printf("Bad name\n");
|
|
return;
|
|
}
|
|
|
|
P_SetModified();
|
|
|
|
pnum = ptype-part_type;
|
|
|
|
st = ptype->skytris;
|
|
if (ptype->ramp)
|
|
BZ_Free(ptype->ramp);
|
|
|
|
while (ptype->particles) // empty particle list
|
|
{
|
|
parts = ptype->particles->next;
|
|
ptype->particles->next = free_particles;
|
|
free_particles = ptype->particles;
|
|
ptype->particles = parts;
|
|
}
|
|
|
|
// go with a lazy clear of list.. mark everything as DEAD and let
|
|
// the beam rendering handle removing nodes
|
|
beamsegs = ptype->beams;
|
|
while (beamsegs)
|
|
{
|
|
beamsegs->flags |= BS_DEAD;
|
|
beamsegs = beamsegs->next;
|
|
}
|
|
|
|
beamsegs = ptype->beams;
|
|
|
|
// if we're in the runstate loop through and remove from linked list
|
|
if (ptype->state & PS_INRUNLIST)
|
|
{
|
|
if (part_run_list == ptype)
|
|
part_run_list = part_run_list->nexttorun;
|
|
else
|
|
{
|
|
for (torun = part_run_list; torun != NULL; torun = torun->nexttorun)
|
|
{
|
|
if (torun->nexttorun == ptype)
|
|
torun->nexttorun = torun->nexttorun->nexttorun;
|
|
}
|
|
}
|
|
}
|
|
|
|
strcpy(tnamebuf, ptype->name);
|
|
memset(ptype, 0, sizeof(*ptype));
|
|
// ptype->particles = parts;
|
|
ptype->beams = beamsegs;
|
|
ptype->skytris = st;
|
|
strcpy(ptype->name, tnamebuf);
|
|
ptype->assoc=P_INVALID;
|
|
ptype->inwater = P_INVALID;
|
|
ptype->cliptype = P_INVALID;
|
|
ptype->emit = P_INVALID;
|
|
ptype->alpha = 1;
|
|
ptype->alphachange = 1;
|
|
ptype->clipbounce = 0.8;
|
|
ptype->colorindex = -1;
|
|
ptype->rotationstartmin = -M_PI; //start with a random angle
|
|
ptype->rotationstartrand = M_PI-ptype->rotationstartmin;
|
|
ptype->spawnchance = 1;
|
|
|
|
ptype->randsmax = 1;
|
|
ptype->s2 = 1;
|
|
ptype->t2 = 1;
|
|
|
|
while(1)
|
|
{
|
|
buf = Cbuf_GetNext(Cmd_ExecLevel);
|
|
if (!*buf)
|
|
{
|
|
Con_Printf("Unexpected end of buffer with effect %s\n", ptype->name);
|
|
return;
|
|
}
|
|
|
|
while (*buf && *buf <= ' ')
|
|
buf++; //no whitespace please.
|
|
if (*buf == '}')
|
|
break;
|
|
|
|
Cmd_TokenizeString(buf, true, true);
|
|
var = Cmd_Argv(0);
|
|
value = Cmd_Argv(1);
|
|
|
|
// TODO: switch this mess to some sort of binary tree to increase
|
|
// parse speed
|
|
if (!strcmp(var, "texture"))
|
|
Q_strncpyz(ptype->texname, value, sizeof(ptype->texname));
|
|
else if (!strcmp(var, "tcoords"))
|
|
{
|
|
float tscale;
|
|
|
|
tscale = atof(Cmd_Argv(5));
|
|
if (tscale < 0)
|
|
tscale = 1;
|
|
|
|
ptype->s1 = atof(value)/tscale;
|
|
ptype->t1 = atof(Cmd_Argv(2))/tscale;
|
|
ptype->s2 = atof(Cmd_Argv(3))/tscale;
|
|
ptype->t2 = atof(Cmd_Argv(4))/tscale;
|
|
|
|
ptype->randsmax = atoi(Cmd_Argv(6));
|
|
ptype->texsstride = atof(Cmd_Argv(7));
|
|
|
|
if (ptype->randsmax < 1 || ptype->texsstride == 0)
|
|
ptype->randsmax = 1;
|
|
}
|
|
else if (!strcmp(var, "rotationstart"))
|
|
{
|
|
ptype->rotationstartmin = atof(value)*M_PI/180;
|
|
if (Cmd_Argc()>2)
|
|
ptype->rotationstartrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationstartmin;
|
|
else
|
|
ptype->rotationstartrand = 0;
|
|
}
|
|
else if (!strcmp(var, "rotationspeed"))
|
|
{
|
|
ptype->rotationmin = atof(value)*M_PI/180;
|
|
if (Cmd_Argc()>2)
|
|
ptype->rotationrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationmin;
|
|
else
|
|
ptype->rotationrand = 0;
|
|
}
|
|
else if (!strcmp(var, "beamtexstep"))
|
|
{
|
|
ptype->rotationstartmin = 1/atof(value);
|
|
setbeamlen = true;
|
|
}
|
|
else if (!strcmp(var, "beamtexspeed"))
|
|
{
|
|
ptype->rotationmin = atof(value);
|
|
}
|
|
else if (!strcmp(var, "scale"))
|
|
{
|
|
ptype->scale = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->randscale = atof(Cmd_Argv(2)) - ptype->scale;
|
|
}
|
|
else if (!strcmp(var, "scalerand"))
|
|
ptype->randscale = atof(value);
|
|
|
|
else if (!strcmp(var, "scalefactor"))
|
|
ptype->looks.scalefactor = atof(value);
|
|
else if (!strcmp(var, "scaledelta"))
|
|
ptype->scaledelta = atof(value);
|
|
|
|
|
|
else if (!strcmp(var, "step"))
|
|
{
|
|
ptype->count = 1/atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->countrand = 1/atof(Cmd_Argv(2));
|
|
}
|
|
else if (!strcmp(var, "count"))
|
|
{
|
|
ptype->count = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->countrand = atof(Cmd_Argv(2));
|
|
}
|
|
|
|
else if (!strcmp(var, "alpha"))
|
|
ptype->alpha = atof(value);
|
|
else if (!strcmp(var, "alphachange"))
|
|
{
|
|
Con_DPrintf("alphachange is deprechiated, use alphadelta\n");
|
|
ptype->alphachange = atof(value);
|
|
}
|
|
else if (!strcmp(var, "alphadelta"))
|
|
{
|
|
ptype->alphachange = atof(value);
|
|
setalphadelta = true;
|
|
}
|
|
else if (!strcmp(var, "die"))
|
|
ptype->die = atof(value);
|
|
else if (!strcmp(var, "diesubrand"))
|
|
ptype->randdie = atof(value);
|
|
|
|
else if (!strcmp(var, "randomvel"))
|
|
{
|
|
ptype->randomvel = atof(value);
|
|
if (Cmd_Argc()>2)
|
|
ptype->randomvelvert = atof(Cmd_Argv(2));
|
|
else
|
|
ptype->randomvelvert = ptype->randomvel;
|
|
}
|
|
else if (!strcmp(var, "veladd"))
|
|
ptype->veladd = atof(value);
|
|
else if (!strcmp(var, "orgadd"))
|
|
ptype->orgadd = atof(value);
|
|
else if (!strcmp(var, "friction"))
|
|
{
|
|
ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(value);
|
|
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->friction[2] = atof(Cmd_Argv(3));
|
|
ptype->friction[1] = atof(Cmd_Argv(2));
|
|
}
|
|
else if (Cmd_Argc()>2)
|
|
{
|
|
ptype->friction[2] = atof(Cmd_Argv(2));
|
|
}
|
|
}
|
|
else if (!strcmp(var, "gravity"))
|
|
ptype->gravity = atof(value);
|
|
else if (!strcmp(var, "clipbounce"))
|
|
ptype->clipbounce = atof(value);
|
|
|
|
else if (!strcmp(var, "assoc"))
|
|
{
|
|
assoc = CheckAssosiation(value, pnum); //careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->assoc = assoc;
|
|
}
|
|
else if (!strcmp(var, "inwater"))
|
|
{
|
|
// the underwater effect switch should only occur for
|
|
// 1 level so the standard assoc check works
|
|
assoc = CheckAssosiation(value, pnum);
|
|
ptype = &part_type[pnum];
|
|
ptype->inwater = assoc;
|
|
}
|
|
else if (!strcmp(var, "colorindex"))
|
|
{
|
|
if (Cmd_Argc()>2)
|
|
ptype->colorrand = atof(Cmd_Argv(2));
|
|
ptype->colorindex = atoi(value);
|
|
}
|
|
else if (!strcmp(var, "colorrand"))
|
|
ptype->colorrand = atoi(value); // now obsolete
|
|
else if (!strcmp(var, "citracer"))
|
|
ptype->flags |= PT_CITRACER;
|
|
|
|
else if (!strcmp(var, "red"))
|
|
ptype->rgb[0] = atof(value)/255;
|
|
else if (!strcmp(var, "green"))
|
|
ptype->rgb[1] = atof(value)/255;
|
|
else if (!strcmp(var, "blue"))
|
|
ptype->rgb[2] = atof(value)/255;
|
|
else if (!strcmp(var, "rgb"))
|
|
{
|
|
ptype->rgb[0] = ptype->rgb[1] = ptype->rgb[2] = atof(value)/255;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgb[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->rgb[2] = atof(Cmd_Argv(3))/255;
|
|
}
|
|
}
|
|
|
|
else if (!strcmp(var, "reddelta"))
|
|
{
|
|
ptype->rgbchange[0] = atof(value)/255;
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "greendelta"))
|
|
{
|
|
ptype->rgbchange[1] = atof(value)/255;
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "bluedelta"))
|
|
{
|
|
ptype->rgbchange[2] = atof(value)/255;
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "rgbdelta"))
|
|
{
|
|
ptype->rgbchange[0] = ptype->rgbchange[1] = ptype->rgbchange[2] = atof(value)/255;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbchange[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->rgbchange[2] = atof(Cmd_Argv(3))/255;
|
|
}
|
|
if (!ptype->rgbchangetime)
|
|
ptype->rgbchangetime = ptype->die;
|
|
}
|
|
else if (!strcmp(var, "rgbdeltatime"))
|
|
ptype->rgbchangetime = atof(value);
|
|
|
|
else if (!strcmp(var, "redrand"))
|
|
ptype->rgbrand[0] = atof(value)/255;
|
|
else if (!strcmp(var, "greenrand"))
|
|
ptype->rgbrand[1] = atof(value)/255;
|
|
else if (!strcmp(var, "bluerand"))
|
|
ptype->rgbrand[2] = atof(value)/255;
|
|
else if (!strcmp(var, "rgbrand"))
|
|
{
|
|
ptype->rgbrand[0] = ptype->rgbrand[1] = ptype->rgbrand[2] = atof(value)/255;
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbrand[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->rgbrand[2] = atof(Cmd_Argv(3))/255;
|
|
}
|
|
}
|
|
|
|
else if (!strcmp(var, "rgbrandsync"))
|
|
{
|
|
ptype->rgbrandsync[0] = ptype->rgbrandsync[1] = ptype->rgbrandsync[2] = atof(value);
|
|
if (Cmd_Argc()>3)
|
|
{
|
|
ptype->rgbrandsync[1] = atof(Cmd_Argv(2));
|
|
ptype->rgbrandsync[2] = atof(Cmd_Argv(3));
|
|
}
|
|
}
|
|
else if (!strcmp(var, "redrandsync"))
|
|
ptype->rgbrandsync[0] = atof(value);
|
|
else if (!strcmp(var, "greenrandsync"))
|
|
ptype->rgbrandsync[1] = atof(value);
|
|
else if (!strcmp(var, "bluerandsync"))
|
|
ptype->rgbrandsync[2] = atof(value);
|
|
|
|
else if (!strcmp(var, "stains"))
|
|
ptype->stains = atoi(value);
|
|
else if (!strcmp(var, "blend"))
|
|
{
|
|
if (!strcmp(value, "add"))
|
|
ptype->looks.blendmode = BM_ADD;
|
|
else if (!strcmp(value, "subtract"))
|
|
ptype->looks.blendmode = BM_SUBTRACT;
|
|
else if (!strcmp(value, "blendcolour") || !strcmp(value, "blendcolor"))
|
|
ptype->looks.blendmode = BM_BLENDCOLOUR;
|
|
else
|
|
ptype->looks.blendmode = BM_BLEND;
|
|
}
|
|
else if (!strcmp(var, "spawnmode"))
|
|
{
|
|
if (!strcmp(value, "circle"))
|
|
ptype->spawnmode = SM_CIRCLE;
|
|
else if (!strcmp(value, "ball"))
|
|
ptype->spawnmode = SM_BALL;
|
|
else if (!strcmp(value, "spiral"))
|
|
ptype->spawnmode = SM_SPIRAL;
|
|
else if (!strcmp(value, "tracer"))
|
|
ptype->spawnmode = SM_TRACER;
|
|
else if (!strcmp(value, "telebox"))
|
|
ptype->spawnmode = SM_TELEBOX;
|
|
else if (!strcmp(value, "lavasplash"))
|
|
ptype->spawnmode = SM_LAVASPLASH;
|
|
else if (!strcmp(value, "uniformcircle"))
|
|
ptype->spawnmode = SM_UNICIRCLE;
|
|
else if (!strcmp(value, "syncfield"))
|
|
ptype->spawnmode = SM_FIELD;
|
|
else if (!strcmp(value, "distball"))
|
|
ptype->spawnmode = SM_DISTBALL;
|
|
else
|
|
ptype->spawnmode = SM_BOX;
|
|
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
if (Cmd_Argc()>3)
|
|
ptype->spawnparam2 = atof(Cmd_Argv(3));
|
|
ptype->spawnparam1 = atof(Cmd_Argv(2));
|
|
}
|
|
}
|
|
else if (!strcmp(var, "type"))
|
|
{
|
|
if (!strcmp(value, "beam"))
|
|
ptype->looks.type = PT_BEAM;
|
|
else if (!strcmp(value, "spark"))
|
|
ptype->looks.type = PT_SPARK;
|
|
else if (!strcmp(value, "sparkfan") || !strcmp(value, "trianglefan"))
|
|
ptype->looks.type = PT_SPARKFAN;
|
|
else if (!strcmp(value, "texturedspark"))
|
|
ptype->looks.type = PT_TEXTUREDSPARK;
|
|
else if (!strcmp(value, "decal"))
|
|
ptype->looks.type = PT_DECAL;
|
|
else
|
|
ptype->looks.type = PT_NORMAL;
|
|
settype = true;
|
|
}
|
|
else if (!strcmp(var, "isbeam"))
|
|
{
|
|
Con_DPrintf("isbeam is deprechiated, use type beam\n");
|
|
ptype->looks.type = PT_BEAM;
|
|
}
|
|
else if (!strcmp(var, "spawntime"))
|
|
ptype->spawntime = atof(value);
|
|
else if (!strcmp(var, "spawnchance"))
|
|
ptype->spawnchance = atof(value);
|
|
else if (!strcmp(var, "cliptype"))
|
|
{
|
|
assoc = P_ParticleTypeForName(value);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->cliptype = assoc;
|
|
}
|
|
else if (!strcmp(var, "clipcount"))
|
|
ptype->clipcount = atof(value);
|
|
|
|
else if (!strcmp(var, "emit"))
|
|
{
|
|
assoc = P_ParticleTypeForName(value);//careful - this can realloc all the particle types
|
|
ptype = &part_type[pnum];
|
|
ptype->emit = assoc;
|
|
}
|
|
else if (!strcmp(var, "emitinterval"))
|
|
ptype->emittime = atof(value);
|
|
else if (!strcmp(var, "emitintervalrand"))
|
|
ptype->emitrand = atof(value);
|
|
else if (!strcmp(var, "emitstart"))
|
|
ptype->emitstart = atof(value);
|
|
|
|
// old names
|
|
else if (!strcmp(var, "areaspread"))
|
|
{
|
|
Con_DPrintf("areaspread is deprechiated, use spawnorg\n");
|
|
ptype->areaspread = atof(value);
|
|
}
|
|
else if (!strcmp(var, "areaspreadvert"))
|
|
{
|
|
Con_DPrintf("areaspreadvert is deprechiated, use spawnorg\n");
|
|
ptype->areaspreadvert = atof(value);
|
|
}
|
|
else if (!strcmp(var, "offsetspread"))
|
|
{
|
|
Con_DPrintf("offsetspread is deprechiated, use spawnvel\n");
|
|
ptype->offsetspread = atof(value);
|
|
}
|
|
else if (!strcmp(var, "offsetspreadvert"))
|
|
{
|
|
Con_DPrintf("offsetspreadvert is deprechiated, use spawnvel\n");
|
|
ptype->offsetspreadvert = atof(value);
|
|
}
|
|
|
|
// new names
|
|
else if (!strcmp(var, "spawnorg"))
|
|
{
|
|
ptype->areaspreadvert = ptype->areaspread = atof(value);
|
|
|
|
if (Cmd_Argc()>2)
|
|
ptype->areaspreadvert = atof(Cmd_Argv(2));
|
|
}
|
|
else if (!strcmp(var, "spawnvel"))
|
|
{
|
|
ptype->offsetspreadvert = ptype->offsetspread = atof(value);
|
|
|
|
if (Cmd_Argc()>2)
|
|
ptype->offsetspreadvert = atof(Cmd_Argv(2));
|
|
}
|
|
|
|
// spawn mode param fields
|
|
else if (!strcmp(var, "spawnparam1"))
|
|
ptype->spawnparam1 = atof(value);
|
|
else if (!strcmp(var, "spawnparam2"))
|
|
ptype->spawnparam2 = atof(value);
|
|
/* else if (!strcmp(var, "spawnparam3"))
|
|
ptype->spawnparam3 = atof(value); */
|
|
|
|
else if (!strcmp(var, "up"))
|
|
ptype->offsetup = atof(value);
|
|
else if (!strcmp(var, "rampmode"))
|
|
{
|
|
if (!strcmp(value, "none"))
|
|
ptype->rampmode = RAMP_NONE;
|
|
else if (!strcmp(value, "absolute"))
|
|
ptype->rampmode = RAMP_ABSOLUTE;
|
|
else //if (!strcmp(value, "delta"))
|
|
ptype->rampmode = RAMP_DELTA;
|
|
}
|
|
else if (!strcmp(var, "rampindexlist"))
|
|
{ // better not use this with delta ramps...
|
|
int cidx, i;
|
|
|
|
i = 1;
|
|
while (i < Cmd_Argc())
|
|
{
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
cidx = atoi(Cmd_Argv(i));
|
|
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
|
|
|
|
cidx = (cidx & 0xff) * 3;
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
|
|
|
|
ptype->rampindexes++;
|
|
i++;
|
|
}
|
|
}
|
|
else if (!strcmp(var, "rampindex"))
|
|
{
|
|
int cidx;
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
cidx = atoi(value);
|
|
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
|
|
|
|
if (Cmd_Argc() > 2) // they gave alpha
|
|
ptype->ramp[ptype->rampindexes].alpha *= atof(Cmd_Argv(2));
|
|
|
|
cidx = (cidx & 0xff) * 3;
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
|
|
if (Cmd_Argc() > 3) // they gave scale
|
|
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(3));
|
|
else
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
|
|
|
|
|
|
ptype->rampindexes++;
|
|
}
|
|
else if (!strcmp(var, "ramp"))
|
|
{
|
|
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
|
|
|
|
ptype->ramp[ptype->rampindexes].rgb[0] = atof(value)/255;
|
|
if (Cmd_Argc()>3) //seperate rgb
|
|
{
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = atof(Cmd_Argv(2))/255;
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = atof(Cmd_Argv(3))/255;
|
|
|
|
if (Cmd_Argc()>4) //have we alpha and scale changes?
|
|
{
|
|
ptype->ramp[ptype->rampindexes].alpha = atof(Cmd_Argv(4));
|
|
if (Cmd_Argc()>5) //have we scale changes?
|
|
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(5));
|
|
else
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
else
|
|
{
|
|
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
}
|
|
else //they only gave one value
|
|
{
|
|
ptype->ramp[ptype->rampindexes].rgb[1] = ptype->ramp[ptype->rampindexes].rgb[0];
|
|
ptype->ramp[ptype->rampindexes].rgb[2] = ptype->ramp[ptype->rampindexes].rgb[0];
|
|
|
|
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
|
|
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
|
|
}
|
|
|
|
ptype->rampindexes++;
|
|
}
|
|
else if (!strcmp(var, "perframe"))
|
|
ptype->flags |= PT_INVFRAMETIME;
|
|
else if (!strcmp(var, "averageout"))
|
|
ptype->flags |= PT_AVERAGETRAIL;
|
|
else if (!strcmp(var, "nostate"))
|
|
ptype->flags |= PT_NOSTATE;
|
|
else if (!strcmp(var, "nospreadfirst"))
|
|
ptype->flags |= PT_NOSPREADFIRST;
|
|
else if (!strcmp(var, "nospreadlast"))
|
|
ptype->flags |= PT_NOSPREADLAST;
|
|
else
|
|
Con_DPrintf("%s is not a recognised particle type field (in %s)\n", var, ptype->name);
|
|
}
|
|
ptype->looks.invscalefactor = 1-ptype->looks.scalefactor;
|
|
ptype->loaded = 1;
|
|
if (ptype->clipcount < 1)
|
|
ptype->clipcount = 1;
|
|
|
|
//if there is a chance that it moves
|
|
if (ptype->randomvel || ptype->gravity || ptype->veladd || ptype->offsetspread || ptype->offsetspreadvert)
|
|
ptype->flags |= PT_VELOCITY;
|
|
//if it has friction
|
|
if (ptype->friction)
|
|
ptype->flags |= PT_FRICTION;
|
|
|
|
if (!settype)
|
|
{
|
|
if (ptype->looks.type == PT_NORMAL && !*ptype->texname)
|
|
ptype->looks.type = PT_SPARK;
|
|
if (ptype->looks.type == PT_SPARK)
|
|
{
|
|
if (*ptype->texname)
|
|
ptype->looks.type = PT_TEXTUREDSPARK;
|
|
if (ptype->scale)
|
|
ptype->looks.type = PT_SPARKFAN;
|
|
}
|
|
}
|
|
|
|
if (ptype->looks.type == PT_BEAM && !setbeamlen)
|
|
ptype->rotationstartmin = 1/128.0;
|
|
|
|
// use old behavior if not using alphadelta
|
|
if (!setalphadelta)
|
|
ptype->alphachange = (-ptype->alphachange / ptype->die) * ptype->alpha;
|
|
|
|
if (ptype->rampmode && !ptype->ramp)
|
|
{
|
|
ptype->rampmode = RAMP_NONE;
|
|
Con_Printf("Particle type %s has a ramp mode but no ramp\n", ptype->name);
|
|
}
|
|
else if (ptype->ramp && !ptype->rampmode)
|
|
{
|
|
Con_Printf("Particle type %s has a ramp but no ramp mode\n", ptype->name);
|
|
}
|
|
|
|
P_LoadTexture(ptype, true);
|
|
|
|
r_plooksdirty = true;
|
|
}
|
|
|
|
//assosiate a point effect with a model.
|
|
//the effect will be spawned every frame with count*frametime
|
|
//has the capability to hide models.
|
|
static void P_AssosiateEffect_f (void)
|
|
{
|
|
char *modelname = Cmd_Argv(1);
|
|
char *effectname = Cmd_Argv(2);
|
|
int effectnum;
|
|
model_t *model;
|
|
|
|
if (!cls.demoplayback && (
|
|
strstr(modelname, "player") ||
|
|
strstr(modelname, "eyes") ||
|
|
strstr(modelname, "flag") ||
|
|
strstr(modelname, "tf_stan") ||
|
|
strstr(modelname, ".bsp") ||
|
|
strstr(modelname, "turr")))
|
|
{
|
|
Con_Printf("Sorry: Not allowed to attach effects to model \"%s\"\n", modelname);
|
|
return;
|
|
}
|
|
|
|
model = Mod_FindName(modelname);
|
|
if (!model)
|
|
return;
|
|
if (!cls.demoplayback && (model->flags & EF_ROTATE))
|
|
{
|
|
Con_Printf("Sorry: You may not assosiate effects with item model \"%s\"\n", modelname);
|
|
return;
|
|
}
|
|
effectnum = P_AllocateParticleType(effectname);
|
|
model->particleeffect = effectnum;
|
|
if (atoi(Cmd_Argv(3)))
|
|
model->engineflags |= MDLF_ENGULPHS;
|
|
|
|
P_SetModified(); //make it appear in f_modified.
|
|
}
|
|
|
|
//assosiate a particle trail with a model.
|
|
//the effect will be spawned between two points when an entity with the model moves.
|
|
static void P_AssosiateTrail_f (void)
|
|
{
|
|
char *modelname = Cmd_Argv(1);
|
|
char *effectname = Cmd_Argv(2);
|
|
int effectnum;
|
|
model_t *model;
|
|
|
|
if (!cls.demoplayback && (
|
|
strstr(modelname, "player") ||
|
|
strstr(modelname, "eyes") ||
|
|
strstr(modelname, "flag") ||
|
|
strstr(modelname, "tf_stan")))
|
|
{
|
|
Con_Printf("Sorry, you can't assosiate trails with model \"%s\"\n", modelname);
|
|
return;
|
|
}
|
|
|
|
model = Mod_FindName(modelname);
|
|
if (!model)
|
|
return;
|
|
effectnum = P_AllocateParticleType(effectname);
|
|
model->particletrail = effectnum;
|
|
model->engineflags |= MDLF_NODEFAULTTRAIL; //we could have assigned the trail to a model that wasn't loaded.
|
|
|
|
P_SetModified(); //make it appear in f_modified.
|
|
}
|
|
|
|
#if _DEBUG
|
|
// R_BeamInfo_f - debug junk
|
|
static void P_BeamInfo_f (void)
|
|
{
|
|
beamseg_t *bs;
|
|
int i, j, k, l, m;
|
|
|
|
i = 0;
|
|
|
|
for (bs = free_beams; bs; bs = bs->next)
|
|
i++;
|
|
|
|
Con_Printf("%i free beams\n", i);
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
m = l = k = j = 0;
|
|
for (bs = part_type[i].beams; bs; bs = bs->next)
|
|
{
|
|
if (!bs->p)
|
|
k++;
|
|
|
|
if (bs->flags & BS_DEAD)
|
|
l++;
|
|
|
|
if (bs->flags & BS_LASTSEG)
|
|
m++;
|
|
|
|
j++;
|
|
}
|
|
|
|
if (j)
|
|
Con_Printf("Type %i = %i NULL p, %i DEAD, %i LASTSEG, %i total\n", i, k, l, m, j);
|
|
}
|
|
}
|
|
|
|
static void P_PartInfo_f (void)
|
|
{
|
|
particle_t *p;
|
|
|
|
int i, j;
|
|
|
|
i = 0;
|
|
|
|
for (p = free_particles; p; p = p->next)
|
|
i++;
|
|
|
|
Con_Printf("%i free particles\n", i);
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
j = 0;
|
|
for (p = part_type[i].particles; p; p = p->next)
|
|
j++;
|
|
|
|
if (j)
|
|
Con_Printf("Type %s = %i total\n", part_type[i].name, j);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
R_InitParticles
|
|
===============
|
|
*/
|
|
static void PScript_InitParticles (void)
|
|
{
|
|
int i;
|
|
|
|
if (r_numparticles) //already inited
|
|
return;
|
|
|
|
buildsintable();
|
|
|
|
i = COM_CheckParm ("-particles");
|
|
|
|
if (i)
|
|
{
|
|
r_numparticles = (int)(Q_atoi(com_argv[i+1]));
|
|
}
|
|
else
|
|
{
|
|
r_numparticles = MAX_PARTICLES;
|
|
}
|
|
|
|
r_numbeams = MAX_BEAMSEGS;
|
|
|
|
r_numdecals = MAX_DECALS;
|
|
|
|
r_numtrailstates = MAX_TRAILSTATES;
|
|
|
|
particles = (particle_t *)
|
|
BZ_Malloc (r_numparticles * sizeof(particle_t));
|
|
|
|
beams = (beamseg_t *)
|
|
BZ_Malloc (r_numbeams * sizeof(beamseg_t));
|
|
|
|
decals = (clippeddecal_t *)
|
|
BZ_Malloc (r_numdecals * sizeof(clippeddecal_t));
|
|
|
|
trailstates = (trailstate_t *)
|
|
BZ_Malloc (r_numtrailstates * sizeof(trailstate_t));
|
|
memset(trailstates, 0, r_numtrailstates * sizeof(trailstate_t));
|
|
ts_cycle = 0;
|
|
|
|
Cmd_AddRemCommand("pointfile", P_ReadPointFile_f); //load the leak info produced from qbsp into the particle system to show a line. :)
|
|
|
|
Cmd_AddRemCommand("r_part", P_ParticleEffect_f);
|
|
Cmd_AddRemCommand("r_effect", P_AssosiateEffect_f);
|
|
Cmd_AddRemCommand("r_trail", P_AssosiateTrail_f);
|
|
|
|
Cmd_AddRemCommand("r_exportbuiltinparticles", P_ExportBuiltinSet_f);
|
|
|
|
#if _DEBUG
|
|
Cmd_AddRemCommand("r_partinfo", P_PartInfo_f);
|
|
Cmd_AddRemCommand("r_beaminfo", P_BeamInfo_f);
|
|
#endif
|
|
|
|
CL_RegisterParticles();
|
|
|
|
pt_pointfile = P_AllocateParticleType("PT_POINTFILE");
|
|
pe_default = P_AllocateParticleType("PE_DEFAULT");
|
|
pe_size2 = P_AllocateParticleType("PE_SIZE2");
|
|
pe_size3 = P_AllocateParticleType("PE_SIZE3");
|
|
pe_defaulttrail = P_AllocateParticleType("PE_DEFAULTTRAIL");
|
|
|
|
Cvar_Hook(&r_particlesdesc, R_ParticlesDesc_Callback);
|
|
Cvar_ForceCallback(&r_particlesdesc);
|
|
}
|
|
|
|
static void PScript_Shutdown (void)
|
|
{
|
|
Cvar_Unhook(&r_particlesdesc);
|
|
|
|
Cmd_RemoveCommand("pointfile"); //load the leak info produced from qbsp into the particle system to show a line. :)
|
|
|
|
Cmd_RemoveCommand("r_part");
|
|
Cmd_RemoveCommand("r_effect");
|
|
Cmd_RemoveCommand("r_trail");
|
|
|
|
Cmd_RemoveCommand("r_exportbuiltinparticles");
|
|
|
|
#if _DEBUG
|
|
Cmd_RemoveCommand("r_partinfo");
|
|
Cmd_RemoveCommand("r_beaminfo");
|
|
#endif
|
|
|
|
BZ_Free (particles);
|
|
BZ_Free (beams);
|
|
BZ_Free (decals);
|
|
BZ_Free (trailstates);
|
|
|
|
r_numparticles = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
P_ClearParticles
|
|
===============
|
|
*/
|
|
static void PScript_ClearParticles (void)
|
|
{
|
|
int i;
|
|
|
|
free_particles = &particles[0];
|
|
for (i=0 ;i<r_numparticles ; i++)
|
|
particles[i].next = &particles[i+1];
|
|
particles[r_numparticles-1].next = NULL;
|
|
|
|
free_decals = &decals[0];
|
|
for (i=0 ;i<r_numdecals ; i++)
|
|
decals[i].next = &decals[i+1];
|
|
decals[r_numdecals-1].next = NULL;
|
|
|
|
free_beams = &beams[0];
|
|
for (i=0 ;i<r_numbeams ; i++)
|
|
{
|
|
beams[i].p = NULL;
|
|
beams[i].flags = BS_DEAD;
|
|
beams[i].next = &beams[i+1];
|
|
}
|
|
beams[r_numbeams-1].next = NULL;
|
|
|
|
particletime = cl.time;
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
P_LoadTexture(&part_type[i], false);
|
|
}
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
part_type[i].clippeddecals = NULL;
|
|
part_type[i].particles = NULL;
|
|
part_type[i].beams = NULL;
|
|
part_type[i].skytris = NULL;
|
|
}
|
|
}
|
|
|
|
static void P_ExportBuiltinSet_f(void)
|
|
{
|
|
char *efname = Cmd_Argv(1);
|
|
char *file;
|
|
|
|
if (!*efname)
|
|
{
|
|
Con_Printf("Please name the built in effect (faithful, spikeset, tsshaft, minimal or highfps)\n");
|
|
return;
|
|
}
|
|
else if (!stricmp(efname, "faithful"))
|
|
file = particle_set_faithful;
|
|
else if (!stricmp(efname, "spikeset"))
|
|
file = particle_set_spikeset;
|
|
else if (!stricmp(efname, "highfps"))
|
|
file = particle_set_highfps;
|
|
else if (!stricmp(efname, "minimal"))
|
|
file = particle_set_minimal;
|
|
else if (!stricmp(efname, "tsshaft"))
|
|
file = particle_set_tsshaft;
|
|
else
|
|
{
|
|
if (!stricmp(efname, "none"))
|
|
{
|
|
Con_Printf("nothing to export\n");
|
|
return;
|
|
}
|
|
Con_Printf("'%s' is not a built in particle set\n", efname);
|
|
return;
|
|
}
|
|
|
|
COM_WriteFile(va("particles/%s.cfg", efname), file, strlen(file));
|
|
Con_Printf("Written particles/%s.cfg\n", efname);
|
|
}
|
|
|
|
static void P_LoadParticleSet(char *name, qboolean first)
|
|
{
|
|
int restrictlevel = Cmd_FromGamecode() ? RESTRICT_SERVER : RESTRICT_LOCAL;
|
|
|
|
//particle descriptions submitted by the server are deemed to not be cheats but game configs.
|
|
if (!stricmp(name, "none"))
|
|
return;
|
|
else if (!stricmp(name, "faithful") || (first && !*name))
|
|
Cbuf_AddText(particle_set_faithful, RESTRICT_LOCAL);
|
|
else if (!stricmp(name, "spikeset"))
|
|
Cbuf_AddText(particle_set_spikeset, RESTRICT_LOCAL);
|
|
else if (!stricmp(name, "highfps"))
|
|
Cbuf_AddText(particle_set_highfps, RESTRICT_LOCAL);
|
|
else if (!stricmp(name, "minimal"))
|
|
Cbuf_AddText(particle_set_minimal, RESTRICT_LOCAL);
|
|
else if (!stricmp(name, "tsshaft"))
|
|
Cbuf_AddText(particle_set_tsshaft, RESTRICT_LOCAL);
|
|
else
|
|
{
|
|
char *file;
|
|
FS_LoadFile(va("particles/%s.cfg", name), (void**)&file);
|
|
if (!file)
|
|
FS_LoadFile(va("%s.cfg", name), (void**)&file);
|
|
if (file)
|
|
{
|
|
Cbuf_AddText(file, restrictlevel);
|
|
Cbuf_AddText("\n", restrictlevel);
|
|
FS_FreeFile(file);
|
|
}
|
|
else if (first)
|
|
{
|
|
Con_Printf(CON_WARNING "Couldn't find particle description %s, using spikeset\n", name);
|
|
Cbuf_AddText(particle_set_spikeset, RESTRICT_LOCAL);
|
|
}
|
|
else
|
|
Con_Printf(CON_WARNING "Couldn't find particle description %s\n", name);
|
|
}
|
|
}
|
|
|
|
static void R_ParticlesDesc_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
extern model_t mod_known[];
|
|
extern int mod_numknown;
|
|
qboolean first;
|
|
|
|
model_t *mod;
|
|
int i;
|
|
char *c;
|
|
|
|
if (cls.state == ca_disconnected)
|
|
return; // don't bother parsing while disconnected
|
|
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
*part_type[i].texname = '\0';
|
|
part_type[i].scale = 0;
|
|
part_type[i].loaded = 0;
|
|
if (part_type->ramp)
|
|
BZ_Free(part_type->ramp);
|
|
part_type->ramp = NULL;
|
|
}
|
|
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
{
|
|
mod->particleeffect = P_INVALID;
|
|
mod->particletrail = P_INVALID;
|
|
mod->engineflags &= ~MDLF_NODEFAULTTRAIL;
|
|
|
|
P_DefaultTrail(mod);
|
|
}
|
|
|
|
f_modified_particles = false;
|
|
|
|
first = true;
|
|
for (c = COM_ParseStringSet(var->string); com_token[0]; c = COM_ParseStringSet(c))
|
|
{
|
|
P_LoadParticleSet(com_token, first);
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
static void P_ReadPointFile_f (void)
|
|
{
|
|
vfsfile_t *f;
|
|
vec3_t org;
|
|
//int r; //unreferenced
|
|
int c;
|
|
char name[MAX_OSPATH];
|
|
char line[1024];
|
|
char *s;
|
|
|
|
COM_StripExtension(cl.worldmodel->name, name, sizeof(name));
|
|
strcat(name, ".pts");
|
|
|
|
f = FS_OpenVFS(name, "rb", FS_GAME);
|
|
if (!f)
|
|
{
|
|
Con_Printf ("couldn't open %s\n", name);
|
|
return;
|
|
}
|
|
|
|
P_ClearParticles(); //so overflows arn't as bad.
|
|
|
|
Con_Printf ("Reading %s...\n", name);
|
|
c = 0;
|
|
for ( ;; )
|
|
{
|
|
VFS_GETS(f, line, sizeof(line));
|
|
|
|
s = COM_Parse(line);
|
|
org[0] = atof(com_token);
|
|
|
|
s = COM_Parse(s);
|
|
if (!s)
|
|
continue;
|
|
org[1] = atof(com_token);
|
|
|
|
s = COM_Parse(s);
|
|
if (!s)
|
|
continue;
|
|
org[2] = atof(com_token);
|
|
if (COM_Parse(s))
|
|
continue;
|
|
|
|
c++;
|
|
|
|
if (c%8)
|
|
continue;
|
|
|
|
if (!free_particles)
|
|
{
|
|
Con_Printf ("Not enough free particles\n");
|
|
break;
|
|
}
|
|
P_RunParticleEffectType(org, NULL, 1, pt_pointfile);
|
|
}
|
|
|
|
VFS_CLOSE (f);
|
|
Con_Printf ("%i points read\n", c);
|
|
}
|
|
|
|
static void P_AddRainParticles(void)
|
|
{
|
|
float x;
|
|
float y;
|
|
static float skipped;
|
|
static float lastrendered;
|
|
int ptype;
|
|
|
|
vec3_t org, vdist;
|
|
|
|
skytris_t *st;
|
|
|
|
if (!r_part_rain.value || !r_part_rain_quantity.value)
|
|
{
|
|
skipped = true;
|
|
return;
|
|
}
|
|
|
|
if (lastrendered < particletime - 0.5)
|
|
skipped = true; //we've gone for half a sec without any new rain. This would cause some strange effects, so reset times.
|
|
|
|
if (skipped)
|
|
{
|
|
for (ptype = 0; ptype<numparticletypes; ptype++)
|
|
{
|
|
for (st = part_type[ptype].skytris; st; st = st->next)
|
|
{
|
|
st->nexttime = particletime;
|
|
}
|
|
}
|
|
}
|
|
skipped = false;
|
|
|
|
lastrendered = particletime;
|
|
/*
|
|
{
|
|
int i;
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
st = skytris;
|
|
for (i = 0; i < r_part_rain_quantity.value; i++)
|
|
st = st->next;
|
|
glVertex3f(st->org[0], st->org[1], st->org[2]);
|
|
glVertex3f(st->org[0]+st->x[0], st->org[1]+st->x[1], st->org[2]+st->x[2]);
|
|
glVertex3f(st->org[0]+st->y[0], st->org[1]+st->y[1], st->org[2]+st->y[2]);
|
|
glEnd();
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glBegin(GL_POINTS);
|
|
for (i = 0; i < 1000; i++)
|
|
{
|
|
x = frandom()*frandom();
|
|
y = frandom() * (1-x);
|
|
VectorMA(st->org, x, st->x, org);
|
|
VectorMA(org, y, st->y, org);
|
|
|
|
glVertex3f(org[0], org[1], org[2]);
|
|
}
|
|
glEnd();
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
*/
|
|
for (ptype = 0; ptype<numparticletypes; ptype++)
|
|
{
|
|
if (!part_type[ptype].loaded) //woo, batch skipping.
|
|
continue;
|
|
|
|
for (st = part_type[ptype].skytris; st; st = st->next)
|
|
{
|
|
// if (st->face->visframe != r_framecount)
|
|
// continue;
|
|
|
|
if (st->face->visframe != r_framecount)
|
|
{
|
|
st->nexttime = particletime;
|
|
continue;
|
|
}
|
|
|
|
while (st->nexttime < particletime)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
st->nexttime += 10000/(st->area*r_part_rain_quantity.value);
|
|
|
|
x = frandom()*frandom();
|
|
y = frandom() * (1-x);
|
|
VectorMA(st->org, x, st->x, org);
|
|
VectorMA(org, y, st->y, org);
|
|
|
|
|
|
VectorSubtract(org, r_refdef.vieworg, vdist);
|
|
|
|
if (Length(vdist) > (1024+512)*frandom())
|
|
continue;
|
|
|
|
if (st->face->flags & SURF_PLANEBACK)
|
|
VectorMA(org, -0.5, st->face->plane->normal, org);
|
|
else
|
|
VectorMA(org, 0.5, st->face->plane->normal, org);
|
|
|
|
if (!(cl.worldmodel->funcs.PointContents(cl.worldmodel, org) & FTECONTENTS_SOLID))
|
|
{
|
|
if (st->face->flags & SURF_PLANEBACK)
|
|
{
|
|
vdist[0] = -st->face->plane->normal[0];
|
|
vdist[1] = -st->face->plane->normal[1];
|
|
vdist[2] = -st->face->plane->normal[2];
|
|
P_RunParticleEffectType(org, vdist, 1, ptype);
|
|
}
|
|
else
|
|
P_RunParticleEffectType(org, st->face->plane->normal, 1, ptype);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void R_Part_SkyTri(float *v1, float *v2, float *v3, msurface_t *surf)
|
|
{
|
|
float dot;
|
|
float xm;
|
|
float ym;
|
|
float theta;
|
|
vec3_t xd;
|
|
vec3_t yd;
|
|
|
|
skytris_t *st;
|
|
|
|
st = Hunk_Alloc(sizeof(skytris_t));
|
|
st->next = part_type[surf->texinfo->texture->parttype].skytris;
|
|
VectorCopy(v1, st->org);
|
|
VectorSubtract(v2, st->org, st->x);
|
|
VectorSubtract(v3, st->org, st->y);
|
|
|
|
VectorCopy(st->x, xd);
|
|
VectorCopy(st->y, yd);
|
|
/*
|
|
xd[2] = 0; //prevent area from being valid on vertical surfaces
|
|
yd[2] = 0;
|
|
*/
|
|
xm = Length(xd);
|
|
ym = Length(yd);
|
|
|
|
dot = DotProduct(xd, yd);
|
|
theta = acos(dot/(xm*ym));
|
|
st->area = sin(theta)*xm*ym;
|
|
st->nexttime = particletime;
|
|
st->face = surf;
|
|
|
|
if (st->area<=0)
|
|
return;//bummer.
|
|
|
|
part_type[surf->texinfo->texture->parttype].skytris = st;
|
|
}
|
|
|
|
|
|
|
|
static void PScript_EmitSkyEffectTris(model_t *mod, msurface_t *fa)
|
|
{
|
|
vec3_t verts[64];
|
|
int v1;
|
|
int v2;
|
|
int v3;
|
|
int numverts;
|
|
int i, lindex;
|
|
float *vec;
|
|
|
|
//
|
|
// convert edges back to a normal polygon
|
|
//
|
|
numverts = 0;
|
|
for (i=0 ; i<fa->numedges ; i++)
|
|
{
|
|
lindex = mod->surfedges[fa->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
vec = mod->vertexes[mod->edges[lindex].v[0]].position;
|
|
else
|
|
vec = mod->vertexes[mod->edges[-lindex].v[1]].position;
|
|
VectorCopy (vec, verts[numverts]);
|
|
numverts++;
|
|
|
|
if (numverts>=64)
|
|
{
|
|
Con_Printf("Too many verts on sky surface\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
v1 = 0;
|
|
v2 = 1;
|
|
for (v3 = 2; v3 < numverts; v3++)
|
|
{
|
|
R_Part_SkyTri(verts[v1], verts[v2], verts[v3], fa);
|
|
|
|
v2 = v3;
|
|
}
|
|
}
|
|
|
|
// Trailstate functions
|
|
static void P_CleanTrailstate(trailstate_t *ts)
|
|
{
|
|
// clear LASTSEG flag from lastbeam so it can be reused
|
|
if (ts->lastbeam)
|
|
{
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
ts->lastbeam->flags |= BS_NODRAW;
|
|
}
|
|
|
|
// clean structure
|
|
memset(ts, 0, sizeof(trailstate_t));
|
|
}
|
|
|
|
static void PScript_DelinkTrailstate(trailstate_t **tsk)
|
|
{
|
|
trailstate_t *ts;
|
|
trailstate_t *assoc;
|
|
|
|
if (*tsk == NULL)
|
|
return; // not linked to a trailstate
|
|
|
|
ts = *tsk; // store old pointer
|
|
*tsk = NULL; // clear pointer
|
|
|
|
if (ts->key != tsk)
|
|
return; // prevent overwrite
|
|
|
|
assoc = ts->assoc; // store assoc
|
|
P_CleanTrailstate(ts); // clean directly linked trailstate
|
|
|
|
// clean trailstates assoc linked
|
|
while (assoc)
|
|
{
|
|
ts = assoc->assoc;
|
|
P_CleanTrailstate(assoc);
|
|
assoc = ts;
|
|
}
|
|
}
|
|
|
|
static trailstate_t *P_NewTrailstate(trailstate_t **key)
|
|
{
|
|
trailstate_t *ts;
|
|
|
|
// bounds check here in case r_numtrailstates changed
|
|
if (ts_cycle >= r_numtrailstates)
|
|
ts_cycle = 0;
|
|
|
|
// get trailstate
|
|
ts = trailstates + ts_cycle;
|
|
|
|
// clear trailstate
|
|
P_CleanTrailstate(ts);
|
|
|
|
// set key
|
|
ts->key = key;
|
|
|
|
// advance index cycle
|
|
ts_cycle++;
|
|
|
|
// return clean trailstate
|
|
return ts;
|
|
}
|
|
|
|
#define NUMVERTEXNORMALS 162
|
|
static float r_avertexnormals[NUMVERTEXNORMALS][3] = {
|
|
#include "anorms.h"
|
|
};
|
|
static vec2_t avelocities[NUMVERTEXNORMALS];
|
|
#define BEAMLENGTH 16
|
|
// vec3_t avelocity = {23, 7, 3};
|
|
// float partstep = 0.01;
|
|
// float timescale = 0.01;
|
|
|
|
int Q1BSP_ClipDecal(vec3_t center, vec3_t normal, vec3_t tangent, vec3_t tangent2, float size, float **out);
|
|
static int PScript_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk)
|
|
{
|
|
part_type_t *ptype = &part_type[typenum];
|
|
int i, j, k, l, spawnspc;
|
|
float m, pcount;
|
|
particle_t *p;
|
|
beamseg_t *b, *bfirst;
|
|
vec3_t ofsvec, arsvec; // offsetspread vec, areaspread vec
|
|
trailstate_t *ts;
|
|
|
|
if (typenum < 0 || typenum >= numparticletypes)
|
|
return 1;
|
|
|
|
if (!ptype->loaded)
|
|
return 1;
|
|
|
|
// inwater check, switch only once
|
|
if (r_part_contentswitch.value && ptype->inwater >= 0 && cl.worldmodel)
|
|
{
|
|
int cont;
|
|
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
|
|
|
|
if (cont & FTECONTENTS_WATER)
|
|
ptype = &part_type[ptype->inwater];
|
|
}
|
|
|
|
// eliminate trailstate if flag set
|
|
if (ptype->flags & PT_NOSTATE)
|
|
tsk = NULL;
|
|
|
|
// trailstate allocation/deallocation
|
|
if (tsk)
|
|
{
|
|
// if *tsk = NULL get a new one
|
|
if (*tsk == NULL)
|
|
{
|
|
ts = P_NewTrailstate(tsk);
|
|
*tsk = ts;
|
|
}
|
|
else
|
|
{
|
|
ts = *tsk;
|
|
|
|
if (ts->key != tsk) // trailstate was overwritten
|
|
{
|
|
ts = P_NewTrailstate(tsk); // so get a new one
|
|
*tsk = ts;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ts = NULL;
|
|
|
|
if (ptype->looks.type == PT_DECAL)
|
|
{
|
|
clippeddecal_t *d;
|
|
int decalcount;
|
|
float dist;
|
|
vec3_t tangent, t2;
|
|
vec3_t vec={0.5, 0.5, 0.5};
|
|
float *decverts;
|
|
int i;
|
|
trace_t tr;
|
|
|
|
vec3_t bestdir;
|
|
|
|
if (!free_decals)
|
|
return 0;
|
|
|
|
if (!dir)
|
|
{
|
|
bestdir[0] = 0;
|
|
bestdir[1] = 0.73;
|
|
bestdir[2] = 0.73;
|
|
dist = 1;
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (i >= 3)
|
|
{
|
|
t2[0] = ((i&3)==0)*8;
|
|
t2[1] = ((i&3)==1)*8;
|
|
t2[2] = ((i&3)==2)*8;
|
|
}
|
|
else
|
|
{
|
|
t2[0] = -((i&3)==0)*8;
|
|
t2[1] = -((i&3)==1)*8;
|
|
t2[2] = -((i&3)==2)*8;
|
|
}
|
|
VectorSubtract(org, t2, tangent);
|
|
VectorAdd(org, t2, t2);
|
|
|
|
if (cl.worldmodel->funcs.Trace (cl.worldmodel, 0, 0,tangent, t2, vec3_origin, vec3_origin, &tr))
|
|
{
|
|
if (tr.fraction < dist)
|
|
{
|
|
dist = tr.fraction;
|
|
VectorCopy(tr.plane.normal, bestdir);
|
|
}
|
|
}
|
|
}
|
|
dir = bestdir;
|
|
}
|
|
VectorInverse(dir);
|
|
VectorNormalize(dir);
|
|
|
|
VectorNormalize(vec);
|
|
CrossProduct(dir, vec, tangent);
|
|
CrossProduct(dir, tangent, t2);
|
|
|
|
decalcount = Q1BSP_ClipDecal(org, dir, tangent, t2, ptype->scale, &decverts);
|
|
while(decalcount)
|
|
{
|
|
if (!free_decals)
|
|
break;
|
|
|
|
d = free_decals;
|
|
free_decals = d->next;
|
|
d->next = ptype->clippeddecals;
|
|
ptype->clippeddecals = d;
|
|
|
|
VectorCopy((decverts+0), d->vertex[0]);
|
|
VectorCopy((decverts+3), d->vertex[1]);
|
|
VectorCopy((decverts+6), d->vertex[2]);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
VectorSubtract(d->vertex[i], org, vec);
|
|
d->texcoords[i][0] = (DotProduct(vec, t2)/ptype->scale)+0.5;
|
|
d->texcoords[i][1] = (DotProduct(vec, tangent)/ptype->scale)+0.5;
|
|
}
|
|
|
|
d->die = ptype->randdie*frandom();
|
|
|
|
if (ptype->die)
|
|
d->alpha = ptype->alpha+d->die*ptype->alphachange;
|
|
else
|
|
d->alpha = ptype->alpha;
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
d->alpha = d->alpha / 2; // Hexen 2 style transparency
|
|
cidx = (cidx & 0xff) * 3;
|
|
d->rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
d->rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
d->rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, d->rgb);
|
|
|
|
vec[2] = frandom();
|
|
vec[0] = vec[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
vec[1] = vec[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
vec[2] = vec[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
d->rgb[0] += vec[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*d->die;
|
|
d->rgb[1] += vec[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*d->die;
|
|
d->rgb[2] += vec[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*d->die;
|
|
|
|
d->die = particletime + ptype->die - d->die;
|
|
|
|
decverts += 3*3;
|
|
decalcount--;
|
|
|
|
|
|
// maintain run list
|
|
if (!(ptype->state & PS_INRUNLIST))
|
|
{
|
|
ptype->nexttorun = part_run_list;
|
|
part_run_list = ptype;
|
|
ptype->state |= PS_INRUNLIST;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// get msvc to shut up
|
|
j = k = l = 0;
|
|
m = 0;
|
|
|
|
while(ptype)
|
|
{
|
|
// init spawn specific variables
|
|
b = bfirst = NULL;
|
|
spawnspc = 8;
|
|
pcount = count*(ptype->count+ptype->countrand*frandom());
|
|
if (ptype->flags & PT_INVFRAMETIME)
|
|
pcount /= host_frametime;
|
|
if (ts)
|
|
pcount += ts->state2.emittime;
|
|
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
m = pcount;
|
|
if (ptype->looks.type == PT_BEAM)
|
|
m--;
|
|
|
|
if (m < 1)
|
|
m = 0;
|
|
else
|
|
m = (M_PI*2)/m;
|
|
|
|
if (ptype->spawnparam1) /* use for weird shape hacks */
|
|
m *= ptype->spawnparam1;
|
|
break;
|
|
case SM_TELEBOX:
|
|
spawnspc = 4;
|
|
l = -ptype->areaspreadvert;
|
|
case SM_LAVASPLASH:
|
|
j = k = -ptype->areaspread;
|
|
if (ptype->spawnparam1)
|
|
m = ptype->spawnparam1;
|
|
else
|
|
m = 0.55752; /* default weird number for tele/lavasplash used in vanilla Q1 */
|
|
|
|
if (ptype->spawnparam2)
|
|
spawnspc = (int)ptype->spawnparam2;
|
|
break;
|
|
case SM_FIELD:
|
|
if (!avelocities[0][0])
|
|
{
|
|
for (j=0 ; j<NUMVERTEXNORMALS*2 ; j++)
|
|
avelocities[0][j] = (rand()&255) * 0.01;
|
|
}
|
|
|
|
j = 0;
|
|
m = 0;
|
|
break;
|
|
default: //others don't need intitialisation
|
|
break;
|
|
}
|
|
|
|
// time limit (for completeness)
|
|
if (ptype->spawntime && ts)
|
|
{
|
|
if (ts->state1.statetime > particletime)
|
|
return 0; // timelimit still in effect
|
|
|
|
ts->state1.statetime = particletime + ptype->spawntime; // record old time
|
|
}
|
|
|
|
// random chance for point effects
|
|
if (ptype->spawnchance < frandom())
|
|
{
|
|
i = ceil(pcount);
|
|
break;
|
|
}
|
|
|
|
if (!ptype->die && ptype->count == 1 && ptype->countrand == 0)
|
|
{
|
|
i = 0;
|
|
pcount = 1;
|
|
}
|
|
|
|
// particle spawning loop
|
|
for (i = 0; i < pcount; i++)
|
|
{
|
|
if (!free_particles)
|
|
break;
|
|
p = free_particles;
|
|
if (ptype->looks.type == PT_BEAM)
|
|
{
|
|
if (!free_beams)
|
|
break;
|
|
if (b)
|
|
{
|
|
b = b->next = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
else
|
|
{
|
|
b = bfirst = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
b->texture_s = i; // TODO: FIX THIS NUMBER
|
|
b->flags = 0;
|
|
b->p = p;
|
|
VectorClear(b->dir);
|
|
}
|
|
free_particles = p->next;
|
|
p->next = ptype->particles;
|
|
ptype->particles = p;
|
|
|
|
p->die = ptype->randdie*frandom();
|
|
p->scale = ptype->scale+ptype->randscale*frandom();
|
|
if (ptype->die)
|
|
p->alpha = ptype->alpha+p->die*ptype->alphachange;
|
|
else
|
|
p->alpha = ptype->alpha;
|
|
// p->color = 0;
|
|
if (ptype->emittime < 0)
|
|
p->state.trailstate = NULL;
|
|
else
|
|
p->state.nextemit = particletime + ptype->emitstart - p->die;
|
|
|
|
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
|
|
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
|
|
p->s1 = ptype->s1;
|
|
p->t1 = ptype->t1;
|
|
p->s2 = ptype->s2;
|
|
p->t2 = ptype->t2;
|
|
if (ptype->randsmax!=1)
|
|
{
|
|
m = ptype->texsstride * (rand()%ptype->randsmax);
|
|
p->s1 += m;
|
|
p->s2 += m;
|
|
}
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
p->alpha = p->alpha / 2; // Hexen 2 style transparency
|
|
cidx = (cidx & 0xff) * 3;
|
|
p->rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
p->rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
p->rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, p->rgb);
|
|
|
|
// use org temporarily for rgbsync
|
|
p->org[2] = frandom();
|
|
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
|
|
p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
|
|
p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
|
|
p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
|
|
|
|
// randomvel
|
|
p->vel[0] = crandom()*ptype->randomvel;
|
|
p->vel[1] = crandom()*ptype->randomvel;
|
|
p->vel[2] = crandom()*ptype->randomvelvert;
|
|
|
|
// handle spawn modes (org/vel)
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_BOX:
|
|
ofsvec[0] = crandom();
|
|
ofsvec[1] = crandom();
|
|
ofsvec[2] = crandom();
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
case SM_TELEBOX:
|
|
ofsvec[0] = k;
|
|
ofsvec[1] = j;
|
|
ofsvec[2] = l+4;
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
|
|
|
|
// org is just like the original
|
|
arsvec[0] = j + (rand()%spawnspc);
|
|
arsvec[1] = k + (rand()%spawnspc);
|
|
arsvec[2] = l + (rand()%spawnspc);
|
|
|
|
// advance telebox loop
|
|
j += spawnspc;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += spawnspc;
|
|
if (k >= ptype->areaspread)
|
|
{
|
|
k = -ptype->areaspread;
|
|
l += spawnspc;
|
|
if (l >= ptype->areaspreadvert)
|
|
l = -ptype->areaspreadvert;
|
|
}
|
|
}
|
|
break;
|
|
case SM_LAVASPLASH:
|
|
// calc directions, org with temp vector
|
|
ofsvec[0] = k + (rand()%spawnspc);
|
|
ofsvec[1] = j + (rand()%spawnspc);
|
|
ofsvec[2] = 256;
|
|
|
|
arsvec[0] = ofsvec[0];
|
|
arsvec[1] = ofsvec[1];
|
|
arsvec[2] = frandom()*ptype->areaspreadvert;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
|
|
|
|
// advance splash loop
|
|
j += spawnspc;
|
|
if (j >= ptype->areaspread)
|
|
{
|
|
j = -ptype->areaspread;
|
|
k += spawnspc;
|
|
if (k >= ptype->areaspread)
|
|
k = -ptype->areaspread;
|
|
}
|
|
break;
|
|
case SM_UNICIRCLE:
|
|
ofsvec[0] = cos(m*i);
|
|
ofsvec[1] = sin(m*i);
|
|
ofsvec[2] = 0;
|
|
VectorScale(ofsvec, ptype->areaspread, arsvec);
|
|
break;
|
|
case SM_FIELD:
|
|
arsvec[0] = cl.time * (avelocities[i][0] + m);
|
|
arsvec[1] = cl.time * (avelocities[i][1] + m);
|
|
arsvec[2] = cos(arsvec[1]);
|
|
|
|
ofsvec[0] = arsvec[2]*cos(arsvec[0]);
|
|
ofsvec[1] = arsvec[2]*sin(arsvec[0]);
|
|
ofsvec[2] = -sin(arsvec[1]);
|
|
|
|
arsvec[0] = r_avertexnormals[j][0]*ptype->areaspread + ofsvec[0]*BEAMLENGTH;
|
|
arsvec[1] = r_avertexnormals[j][1]*ptype->areaspread + ofsvec[1]*BEAMLENGTH;
|
|
arsvec[2] = r_avertexnormals[j][2]*ptype->areaspreadvert + ofsvec[2]*BEAMLENGTH;
|
|
|
|
VectorNormalize(ofsvec);
|
|
|
|
j++;
|
|
if (j >= NUMVERTEXNORMALS)
|
|
{
|
|
j = 0;
|
|
m += 0.1762891; // some BS number to try to "randomize" things
|
|
}
|
|
break;
|
|
case SM_DISTBALL:
|
|
{
|
|
float rdist;
|
|
|
|
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
|
|
|
|
// this is a strange spawntype, which is based on the fact that
|
|
// crandom()*crandom() provides something similar to an exponential
|
|
// probability curve
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
VectorScale(ofsvec, rdist, ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
}
|
|
break;
|
|
default: // SM_BALL, SM_CIRCLE
|
|
ofsvec[0] = hrandom();
|
|
ofsvec[1] = hrandom();
|
|
if (ptype->areaspreadvert)
|
|
ofsvec[2] = hrandom();
|
|
else
|
|
ofsvec[2] = 0;
|
|
|
|
VectorNormalize(ofsvec);
|
|
if (ptype->spawnmode != SM_CIRCLE)
|
|
VectorScale(ofsvec, frandom(), ofsvec);
|
|
|
|
arsvec[0] = ofsvec[0]*ptype->areaspread;
|
|
arsvec[1] = ofsvec[1]*ptype->areaspread;
|
|
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
|
|
break;
|
|
}
|
|
|
|
p->org[0] = org[0] + arsvec[0];
|
|
p->org[1] = org[1] + arsvec[1];
|
|
p->org[2] = org[2] + arsvec[2] + ptype->offsetup;
|
|
|
|
// apply arsvec+ofsvec
|
|
if (dir)
|
|
{
|
|
p->vel[0] += dir[0]*ptype->veladd+ofsvec[0]*ptype->offsetspread;
|
|
p->vel[1] += dir[1]*ptype->veladd+ofsvec[1]*ptype->offsetspread;
|
|
p->vel[2] += dir[2]*ptype->veladd+ofsvec[2]*ptype->offsetspreadvert;
|
|
|
|
p->org[0] += dir[0]*ptype->orgadd;
|
|
p->org[1] += dir[1]*ptype->orgadd;
|
|
p->org[2] += dir[2]*ptype->orgadd;
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] += ofsvec[0]*ptype->offsetspread;
|
|
p->vel[1] += ofsvec[1]*ptype->offsetspread;
|
|
p->vel[2] += ofsvec[2]*ptype->offsetspreadvert - ptype->veladd;
|
|
|
|
p->org[2] -= ptype->orgadd;
|
|
}
|
|
|
|
p->die = particletime + ptype->die - p->die;
|
|
}
|
|
|
|
// update beam list
|
|
if (ptype->looks.type == PT_BEAM)
|
|
{
|
|
if (b)
|
|
{
|
|
// update dir for bfirst for certain modes since it will never get updated
|
|
switch (ptype->spawnmode)
|
|
{
|
|
case SM_UNICIRCLE:
|
|
// kinda hackish here, assuming ofsvec contains the point at i-1
|
|
arsvec[0] = cos(m*(i-2));
|
|
arsvec[1] = sin(m*(i-2));
|
|
arsvec[2] = 0;
|
|
VectorSubtract(ofsvec, arsvec, bfirst->dir);
|
|
VectorNormalize(bfirst->dir);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
b->flags |= BS_NODRAW;
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
|
|
// save off emit times in trailstate
|
|
if (ts)
|
|
ts->state2.emittime = pcount - i;
|
|
|
|
// maintain run list
|
|
if (!(ptype->state & PS_INRUNLIST))
|
|
{
|
|
ptype->nexttorun = part_run_list;
|
|
part_run_list = ptype;
|
|
ptype->state |= PS_INRUNLIST;
|
|
}
|
|
|
|
// go to next associated effect
|
|
if (ptype->assoc < 0)
|
|
break;
|
|
|
|
// new trailstate
|
|
if (ts)
|
|
{
|
|
tsk = &(ts->assoc);
|
|
// if *tsk = NULL get a new one
|
|
if (*tsk == NULL)
|
|
{
|
|
ts = P_NewTrailstate(tsk);
|
|
*tsk = ts;
|
|
}
|
|
else
|
|
{
|
|
ts = *tsk;
|
|
|
|
if (ts->key != tsk) // trailstate was overwritten
|
|
{
|
|
ts = P_NewTrailstate(tsk); // so get a new one
|
|
*tsk = ts;
|
|
}
|
|
}
|
|
}
|
|
|
|
ptype = &part_type[ptype->assoc];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int PScript_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name)
|
|
{
|
|
int type = P_FindParticleType(name);
|
|
if (type < 0)
|
|
return 1;
|
|
|
|
return P_RunParticleEffectType(org, dir, count, type);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
P_RunParticleEffect
|
|
|
|
===============
|
|
*/
|
|
static void PScript_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int ptype;
|
|
|
|
ptype = P_FindParticleType(va("pe_%i", color));
|
|
if (P_RunParticleEffectType(org, dir, count, ptype))
|
|
{
|
|
color &= ~0x7;
|
|
if (count > 130 && part_type[pe_size3].loaded)
|
|
{
|
|
part_type[pe_size3].colorindex = color;
|
|
part_type[pe_size3].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_size3);
|
|
return;
|
|
}
|
|
if (count > 20 && part_type[pe_size2].loaded)
|
|
{
|
|
part_type[pe_size2].colorindex = color;
|
|
part_type[pe_size2].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_size2);
|
|
return;
|
|
}
|
|
part_type[pe_default].colorindex = color;
|
|
part_type[pe_default].colorrand = 8;
|
|
P_RunParticleEffectType(org, dir, count, pe_default);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//h2 stylie
|
|
static void PScript_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
vec3_t nvel;
|
|
|
|
int ptype = P_FindParticleType(va("pe2_%i_%i", effect, color));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("pe2_%i", effect));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
|
|
}
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
P_RunParticleEffect3
|
|
|
|
===============
|
|
*/
|
|
//h2 stylie
|
|
static void PScript_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
vec3_t nvel;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("pe3_%i_%i", effect, color));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("pe3_%i", effect));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = (box[j] * num * 2) - box[j];
|
|
}
|
|
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
P_RunParticleEffect4
|
|
|
|
===============
|
|
*/
|
|
//h2 stylie
|
|
static void PScript_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
|
|
{
|
|
int i, j;
|
|
vec3_t nvel;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("pe4_%i_%i", effect, color));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("pe4_%i", effect));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = color;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
nvel[j] = (radius * num * 2) - radius;
|
|
}
|
|
P_RunParticleEffectType(org, nvel, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
static void PScript_RunParticleCube(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter)
|
|
{
|
|
vec3_t org;
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("te_cube%s_%i", gravity?"_g":"", colour));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("te_cube%s", gravity?"_g":""));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = colour;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
org[j] = minb[j] + num*(maxb[j]-minb[j]);
|
|
}
|
|
P_RunParticleEffectType(org, dir, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
static void PScript_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname)
|
|
{
|
|
vec3_t org;
|
|
int i, j;
|
|
float num;
|
|
float invcount;
|
|
|
|
int ptype = P_FindParticleType(va("te_%s_%i", efname, colour));
|
|
if (ptype < 0)
|
|
{
|
|
ptype = P_FindParticleType(va("te_%s", efname));
|
|
if (ptype < 0)
|
|
ptype = pe_default;
|
|
|
|
part_type[ptype].colorindex = colour;
|
|
}
|
|
|
|
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
|
|
count = count * part_type[ptype].count;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
num = rand() / (float)RAND_MAX;
|
|
org[j] = minb[j] + num*(maxb[j]-minb[j]);
|
|
}
|
|
P_RunParticleEffectType(org, dir, invcount, ptype);
|
|
}
|
|
}
|
|
|
|
static void P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype, trailstate_t **tsk)
|
|
{
|
|
vec3_t vec, vstep, right, up, start;
|
|
float len;
|
|
int tcount;
|
|
particle_t *p;
|
|
beamseg_t *b;
|
|
beamseg_t *bfirst;
|
|
trailstate_t *ts;
|
|
|
|
float veladd = -ptype->veladd;
|
|
float randvel = ptype->randomvel;
|
|
float randvelvert = ptype->randomvelvert;
|
|
float step;
|
|
float stop;
|
|
float tdegree = 2*M_PI/256; /* MSVC whine */
|
|
float sdegree = 0;
|
|
float nrfirst, nrlast;
|
|
|
|
VectorCopy(startpos, start);
|
|
|
|
// eliminate trailstate if flag set
|
|
if (ptype->flags & PT_NOSTATE)
|
|
tsk = NULL;
|
|
|
|
// trailstate allocation/deallocation
|
|
if (tsk)
|
|
{
|
|
// if *tsk = NULL get a new one
|
|
if (*tsk == NULL)
|
|
{
|
|
ts = P_NewTrailstate(tsk);
|
|
*tsk = ts;
|
|
}
|
|
else
|
|
{
|
|
ts = *tsk;
|
|
|
|
if (ts->key != tsk) // trailstate was overwritten
|
|
{
|
|
ts = P_NewTrailstate(tsk); // so get a new one
|
|
*tsk = ts;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ts = NULL;
|
|
|
|
if (ptype->assoc>=0)
|
|
{
|
|
if (ts)
|
|
P_ParticleTrail(start, end, ptype->assoc, &(ts->assoc));
|
|
else
|
|
P_ParticleTrail(start, end, ptype->assoc, NULL);
|
|
}
|
|
|
|
// time limit for trails
|
|
if (ptype->spawntime && ts)
|
|
{
|
|
if (ts->state1.statetime > particletime)
|
|
return; // timelimit still in effect
|
|
|
|
ts->state1.statetime = particletime + ptype->spawntime; // record old time
|
|
ts = NULL; // clear trailstate so we don't save length/lastseg
|
|
}
|
|
|
|
// random chance for trails
|
|
if (ptype->spawnchance < frandom())
|
|
return; // don't spawn but return success
|
|
|
|
if (!ptype->die)
|
|
ts = NULL;
|
|
|
|
// use ptype step to calc step vector and step size
|
|
step = 1/ptype->count;
|
|
|
|
if (step < 0.01)
|
|
step = 0.01;
|
|
|
|
VectorSubtract (end, start, vec);
|
|
len = VectorNormalize (vec);
|
|
|
|
if (ptype->flags & PT_AVERAGETRAIL)
|
|
{
|
|
float tavg;
|
|
// mangle len/step to get last point to be at end
|
|
tavg = len / step;
|
|
tavg = tavg / ceil(tavg);
|
|
step *= tavg;
|
|
len += step;
|
|
}
|
|
|
|
VectorScale(vec, step, vstep);
|
|
|
|
// add offset
|
|
start[2] += ptype->offsetup;
|
|
|
|
// spawn mode precalculations
|
|
if (ptype->spawnmode == SM_SPIRAL)
|
|
{
|
|
VectorVectors(vec, right, up);
|
|
|
|
// precalculate degree of rotation
|
|
if (ptype->spawnparam1)
|
|
tdegree = 2*M_PI/ptype->spawnparam1; /* distance per rotation inversed */
|
|
sdegree = ptype->spawnparam2*(M_PI/180);
|
|
}
|
|
else if (ptype->spawnmode == SM_CIRCLE)
|
|
{
|
|
VectorVectors(vec, right, up);
|
|
}
|
|
|
|
// store last stop here for lack of a better solution besides vectors
|
|
if (ts)
|
|
{
|
|
ts->state2.laststop = stop = ts->state2.laststop + len; //when to stop
|
|
len = ts->state1.lastdist;
|
|
}
|
|
else
|
|
{
|
|
stop = len;
|
|
len = 0;
|
|
}
|
|
|
|
// len = ts->lastdist/step;
|
|
// len = (len - (int)len)*step;
|
|
// VectorMA (start, -len, vec, start);
|
|
|
|
if (ptype->flags & PT_NOSPREADFIRST)
|
|
nrfirst = len + step*1.5;
|
|
else
|
|
nrfirst = len;
|
|
|
|
if (ptype->flags & PT_NOSPREADLAST)
|
|
nrlast = stop;
|
|
else
|
|
nrlast = stop + step;
|
|
|
|
b = bfirst = NULL;
|
|
|
|
while (len < stop)
|
|
{
|
|
len += step;
|
|
|
|
if (!free_particles)
|
|
{
|
|
len = stop;
|
|
break;
|
|
}
|
|
|
|
p = free_particles;
|
|
if (ptype->looks.type == PT_BEAM)
|
|
{
|
|
if (!free_beams)
|
|
{
|
|
len = stop;
|
|
break;
|
|
}
|
|
if (b)
|
|
{
|
|
b = b->next = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
else
|
|
{
|
|
b = bfirst = free_beams;
|
|
free_beams = free_beams->next;
|
|
}
|
|
b->texture_s = len; // not sure how to calc this
|
|
b->flags = 0;
|
|
b->p = p;
|
|
VectorCopy(vec, b->dir);
|
|
}
|
|
|
|
free_particles = p->next;
|
|
p->next = ptype->particles;
|
|
ptype->particles = p;
|
|
|
|
p->die = ptype->randdie*frandom();
|
|
p->scale = ptype->scale+ptype->randscale*frandom();
|
|
if (ptype->die)
|
|
p->alpha = ptype->alpha+p->die*ptype->alphachange;
|
|
else
|
|
p->alpha = ptype->alpha;
|
|
// p->color = 0;
|
|
|
|
// if (ptype->spawnmode == SM_TRACER)
|
|
if (ptype->spawnparam1)
|
|
tcount = (int)(len * ptype->count / ptype->spawnparam1);
|
|
else
|
|
tcount = (int)(len * ptype->count);
|
|
|
|
if (ptype->colorindex >= 0)
|
|
{
|
|
int cidx;
|
|
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
|
|
if (ptype->flags & PT_CITRACER) // colorindex behavior as per tracers in std Q1
|
|
cidx += ((tcount & 4) << 1);
|
|
|
|
cidx = ptype->colorindex + cidx;
|
|
if (cidx > 255)
|
|
p->alpha = p->alpha / 2;
|
|
cidx = (cidx & 0xff) * 3;
|
|
p->rgb[0] = host_basepal[cidx] * (1/255.0);
|
|
p->rgb[1] = host_basepal[cidx+1] * (1/255.0);
|
|
p->rgb[2] = host_basepal[cidx+2] * (1/255.0);
|
|
}
|
|
else
|
|
VectorCopy(ptype->rgb, p->rgb);
|
|
|
|
// use org temporarily for rgbsync
|
|
p->org[2] = frandom();
|
|
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
|
|
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
|
|
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
|
|
if (ptype->orgadd)
|
|
{
|
|
p->org[0] += vec[0]*ptype->orgadd;
|
|
p->org[1] += vec[1]*ptype->orgadd;
|
|
p->org[2] += vec[2]*ptype->orgadd;
|
|
}
|
|
|
|
p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
|
|
p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
|
|
p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
|
|
|
|
VectorClear (p->vel);
|
|
if (ptype->emittime < 0)
|
|
p->state.trailstate = NULL; // init trailstate
|
|
else
|
|
p->state.nextemit = particletime + ptype->emitstart - p->die;
|
|
|
|
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
|
|
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
|
|
p->s1 = ptype->s1;
|
|
p->t1 = ptype->t1;
|
|
p->s2 = ptype->s2;
|
|
p->t2 = ptype->t2;
|
|
if (ptype->randsmax!=1)
|
|
{
|
|
float offs;
|
|
offs = ptype->texsstride * (rand()%ptype->randsmax);
|
|
p->s1 += offs;
|
|
p->s2 += offs;
|
|
}
|
|
|
|
if (len < nrfirst || len >= nrlast)
|
|
{
|
|
// no offset or areaspread for these particles...
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert;
|
|
|
|
VectorCopy(start, p->org);
|
|
}
|
|
else
|
|
{
|
|
switch(ptype->spawnmode)
|
|
{
|
|
case SM_TRACER:
|
|
if (tcount & 1)
|
|
{
|
|
p->vel[0] = vec[1]*ptype->offsetspread;
|
|
p->vel[1] = -vec[0]*ptype->offsetspread;
|
|
p->org[0] = vec[1]*ptype->areaspread;
|
|
p->org[1] = -vec[0]*ptype->areaspread;
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] = -vec[1]*ptype->offsetspread;
|
|
p->vel[1] = vec[0]*ptype->offsetspread;
|
|
p->org[0] = -vec[1]*ptype->areaspread;
|
|
p->org[1] = vec[0]*ptype->areaspread;
|
|
}
|
|
|
|
p->vel[0] += vec[0]*veladd+crandom()*randvel;
|
|
p->vel[1] += vec[1]*veladd+crandom()*randvel;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert;
|
|
|
|
p->org[0] += start[0];
|
|
p->org[1] += start[1];
|
|
p->org[2] = start[2];
|
|
break;
|
|
case SM_SPIRAL:
|
|
{
|
|
float tsin, tcos;
|
|
float tright, tup;
|
|
|
|
tcos = cos(len*tdegree+sdegree);
|
|
tsin = sin(len*tdegree+sdegree);
|
|
|
|
tright = tcos*ptype->areaspread;
|
|
tup = tsin*ptype->areaspread;
|
|
|
|
p->org[0] = start[0] + right[0]*tright + up[0]*tup;
|
|
p->org[1] = start[1] + right[1]*tright + up[1]*tup;
|
|
p->org[2] = start[2] + right[2]*tright + up[2]*tup;
|
|
|
|
tright = tcos*ptype->offsetspread;
|
|
tup = tsin*ptype->offsetspread;
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tright + up[0]*tup;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tright + up[1]*tup;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + right[2]*tright + up[2]*tup;
|
|
}
|
|
break;
|
|
// TODO: directionalize SM_BALL/SM_CIRCLE/SM_DISTBALL
|
|
case SM_BALL:
|
|
p->org[0] = crandom();
|
|
p->org[1] = crandom();
|
|
p->org[2] = crandom();
|
|
VectorNormalize(p->org);
|
|
VectorScale(p->org, frandom(), p->org);
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + p->org[2]*ptype->offsetspreadvert;
|
|
|
|
p->org[0] = p->org[0]*ptype->areaspread + start[0];
|
|
p->org[1] = p->org[1]*ptype->areaspread + start[1];
|
|
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
|
|
break;
|
|
|
|
case SM_CIRCLE:
|
|
{
|
|
float tsin, tcos;
|
|
|
|
tcos = cos(len*tdegree)*ptype->areaspread;
|
|
tsin = sin(len*tdegree)*ptype->areaspread;
|
|
|
|
p->org[0] = start[0] + right[0]*tcos + up[0]*tsin + vstep[0] * (len*tdegree);
|
|
p->org[1] = start[1] + right[1]*tcos + up[1]*tsin + vstep[1] * (len*tdegree);
|
|
p->org[2] = start[2] + right[2]*tcos + up[2]*tsin + vstep[2] * (len*tdegree)*50;
|
|
|
|
tcos = cos(len*tdegree)*ptype->offsetspread;
|
|
tsin = sin(len*tdegree)*ptype->offsetspread;
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + right[2]*tcos + up[2]*tsin;
|
|
}
|
|
break;
|
|
|
|
case SM_DISTBALL:
|
|
{
|
|
float rdist;
|
|
|
|
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
|
|
|
|
// this is a strange spawntype, which is based on the fact that
|
|
// crandom()*crandom() provides something similar to an exponential
|
|
// probability curve
|
|
p->org[0] = crandom();
|
|
p->org[1] = crandom();
|
|
p->org[2] = crandom();
|
|
|
|
VectorNormalize(p->org);
|
|
VectorScale(p->org, rdist, p->org);
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + p->org[2]*ptype->offsetspreadvert;
|
|
|
|
p->org[0] = p->org[0]*ptype->areaspread + start[0];
|
|
p->org[1] = p->org[1]*ptype->areaspread + start[1];
|
|
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
|
|
}
|
|
break;
|
|
default:
|
|
p->org[0] = crandom();
|
|
p->org[1] = crandom();
|
|
p->org[2] = crandom();
|
|
|
|
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
|
|
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
|
|
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + p->org[2]*ptype->offsetspreadvert;
|
|
|
|
p->org[0] = p->org[0]*ptype->areaspread + start[0];
|
|
p->org[1] = p->org[1]*ptype->areaspread + start[1];
|
|
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
|
|
break;
|
|
}
|
|
}
|
|
|
|
VectorAdd (start, vstep, start);
|
|
|
|
if (ptype->countrand)
|
|
{
|
|
float rstep = frandom() / ptype->countrand;
|
|
VectorMA(start, rstep, vec, start);
|
|
step += rstep;
|
|
}
|
|
|
|
p->die = particletime + ptype->die - p->die;
|
|
}
|
|
|
|
if (ts)
|
|
{
|
|
ts->state1.lastdist = len;
|
|
|
|
// update beamseg list
|
|
if (ptype->looks.type == PT_BEAM)
|
|
{
|
|
if (b)
|
|
{
|
|
if (ptype->beams)
|
|
{
|
|
if (ts->lastbeam)
|
|
{
|
|
b->next = ts->lastbeam->next;
|
|
ts->lastbeam->next = bfirst;
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
}
|
|
else
|
|
{
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptype->beams = bfirst;
|
|
b->next = NULL;
|
|
}
|
|
|
|
b->flags |= BS_LASTSEG;
|
|
ts->lastbeam = b;
|
|
}
|
|
|
|
if ((!free_particles || !free_beams) && ts->lastbeam)
|
|
{
|
|
ts->lastbeam->flags &= ~BS_LASTSEG;
|
|
ts->lastbeam->flags |= BS_NODRAW;
|
|
ts->lastbeam = NULL;
|
|
}
|
|
}
|
|
}
|
|
else if (ptype->looks.type == PT_BEAM)
|
|
{
|
|
if (b)
|
|
{
|
|
b->flags |= BS_NODRAW;
|
|
b->next = ptype->beams;
|
|
ptype->beams = bfirst;
|
|
}
|
|
}
|
|
|
|
// maintain run list
|
|
if (!(ptype->state & PS_INRUNLIST))
|
|
{
|
|
ptype->nexttorun = part_run_list;
|
|
part_run_list = ptype;
|
|
ptype->state |= PS_INRUNLIST;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static int PScript_ParticleTrail (vec3_t startpos, vec3_t end, int type, trailstate_t **tsk)
|
|
{
|
|
part_type_t *ptype = &part_type[type];
|
|
|
|
if (type < 0 || type >= numparticletypes)
|
|
return 1; //bad value
|
|
|
|
if (!ptype->loaded)
|
|
return 1;
|
|
|
|
// inwater check, switch only once
|
|
if (r_part_contentswitch.value && ptype->inwater >= 0)
|
|
{
|
|
int cont;
|
|
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, startpos);
|
|
|
|
if (cont & FTECONTENTS_WATER)
|
|
ptype = &part_type[ptype->inwater];
|
|
}
|
|
|
|
P_ParticleTrailDraw (startpos, end, ptype, tsk);
|
|
return 0;
|
|
}
|
|
|
|
static void PScript_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk)
|
|
{
|
|
part_type[pe_defaulttrail].colorindex = color;
|
|
part_type[pe_defaulttrail].colorrand = crnd;
|
|
P_ParticleTrail(start, end, pe_defaulttrail, tsk);
|
|
}
|
|
|
|
vec3_t pright, pup;
|
|
static float pframetime;
|
|
#ifdef RGLQUAKE
|
|
static void GL_DrawTexturedParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
float x,y;
|
|
float scale;
|
|
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_FLAT);
|
|
qglBegin(GL_QUADS);
|
|
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
if (type->scalefactor == 1)
|
|
{
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
}
|
|
else
|
|
scale = 1;
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*scale;
|
|
y = cos(p->angle)*scale;
|
|
|
|
qglTexCoord2f(p->s1,p->t1);
|
|
qglVertex3f (p->org[0] - x*pright[0] - y*pup[0], p->org[1] - x*pright[1] - y*pup[1], p->org[2] - x*pright[2] - y*pup[2]);
|
|
qglTexCoord2f(p->s1,p->t2);
|
|
qglVertex3f (p->org[0] - y*pright[0] + x*pup[0], p->org[1] - y*pright[1] + x*pup[1], p->org[2] - y*pright[2] + x*pup[2]);
|
|
qglTexCoord2f(p->s2,p->t2);
|
|
qglVertex3f (p->org[0] + x*pright[0] + y*pup[0], p->org[1] + x*pright[1] + y*pup[1], p->org[2] + x*pright[2] + y*pup[2]);
|
|
qglTexCoord2f(p->s2,p->t1);
|
|
qglVertex3f (p->org[0] + y*pright[0] - x*pup[0], p->org[1] + y*pright[1] - x*pup[1], p->org[2] + y*pright[2] - x*pup[2]);
|
|
}
|
|
else
|
|
{
|
|
qglTexCoord2f(p->s1,p->t1);
|
|
qglVertex3f (p->org[0] - scale*pup[0], p->org[1] - scale*pup[1], p->org[2] - scale*pup[2]);
|
|
qglTexCoord2f(p->s1,p->t2);
|
|
qglVertex3f (p->org[0] - scale*pright[0], p->org[1] - scale*pright[1], p->org[2] - scale*pright[2]);
|
|
qglTexCoord2f(p->s2,p->t2);
|
|
qglVertex3f (p->org[0] + scale*pup[0], p->org[1] + scale*pup[1], p->org[2] + scale*pup[2]);
|
|
qglTexCoord2f(p->s2,p->t1);
|
|
qglVertex3f (p->org[0] + scale*pright[0], p->org[1] + scale*pright[1], p->org[2] + scale*pright[2]);
|
|
}
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
|
|
static void GL_DrawSketchParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
float x,y;
|
|
float scale;
|
|
|
|
int quant;
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
// if (type->blendmode == BM_ADD) //addative
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
// else if (type->blendmode == BM_SUBTRACT) //subtractive
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// else
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_LINES);
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.25;
|
|
else
|
|
scale = 0.25 + scale * 0.001;
|
|
|
|
qglColor4f (p->rgb[0]/2,
|
|
p->rgb[1]/2,
|
|
p->rgb[2]/2,
|
|
p->alpha*2);
|
|
|
|
quant = scale;
|
|
|
|
if (p->angle)
|
|
{
|
|
x = sin(p->angle)*scale;
|
|
y = cos(p->angle)*scale;
|
|
|
|
qglVertex3f (p->org[0] - x*pright[0] - y*pup[0], p->org[1] - x*pright[1] - y*pup[1], p->org[2] - x*pright[2] - y*pup[2]);
|
|
qglVertex3f (p->org[0] + x*pright[0] + y*pup[0], p->org[1] + x*pright[1] + y*pup[1], p->org[2] + x*pright[2] + y*pup[2]);
|
|
qglVertex3f (p->org[0] + y*pright[0] - x*pup[0], p->org[1] + y*pright[1] - x*pup[1], p->org[2] + y*pright[2] - x*pup[2]);
|
|
qglVertex3f (p->org[0] - y*pright[0] + x*pup[0], p->org[1] - y*pright[1] + x*pup[1], p->org[2] - y*pright[2] + x*pup[2]);
|
|
}
|
|
else
|
|
{
|
|
qglVertex3f (p->org[0] - scale*pup[0], p->org[1] - scale*pup[1], p->org[2] - scale*pup[2]);
|
|
qglVertex3f (p->org[0] + scale*pup[0], p->org[1] + scale*pup[1], p->org[2] + scale*pup[2]);
|
|
qglVertex3f (p->org[0] + scale*pright[0], p->org[1] + scale*pright[1], p->org[2] + scale*pright[2]);
|
|
qglVertex3f (p->org[0] - scale*pright[0], p->org[1] - scale*pright[1], p->org[2] - scale*pright[2]);
|
|
}
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
static void GL_DrawTrifanParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
int i;
|
|
vec3_t v;
|
|
float scale;
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
|
|
if (scale < 20)
|
|
scale = 0.05;
|
|
else
|
|
scale = 0.05 + scale * 0.0001;
|
|
/*
|
|
if ((p->vel[0]*p->vel[0]+p->vel[1]*p->vel[1]+p->vel[2]*p->vel[2])*2*scale > 30*30)
|
|
scale = 1+1/30/Length(p->vel)*2;*/
|
|
|
|
qglBegin (GL_TRIANGLE_FAN);
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3fv (p->org);
|
|
qglColor4f (p->rgb[0]/2,
|
|
p->rgb[1]/2,
|
|
p->rgb[2]/2,
|
|
0);
|
|
for (i=7 ; i>=0 ; i--)
|
|
{
|
|
v[0] = p->org[0] - p->vel[0]*scale + vright[0]*cost[i%7]*p->scale + vup[0]*sint[i%7]*p->scale;
|
|
v[1] = p->org[1] - p->vel[1]*scale + vright[1]*cost[i%7]*p->scale + vup[1]*sint[i%7]*p->scale;
|
|
v[2] = p->org[2] - p->vel[2]*scale + vright[2]*cost[i%7]*p->scale + vup[2]*sint[i%7]*p->scale;
|
|
qglVertex3fv (v);
|
|
}
|
|
qglEnd ();
|
|
}
|
|
}
|
|
|
|
static void GL_DrawLineSparkParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_LINES);
|
|
|
|
while (count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3f (p->org[0], p->org[1], p->org[2]);
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3f (p->org[0]-p->vel[0]/10, p->org[1]-p->vel[1]/10, p->org[2]-p->vel[2]/10);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
static void GL_DrawTexturedSparkParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
vec3_t v, cr, o2, point;
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_QUADS);
|
|
|
|
|
|
while(count--)
|
|
{
|
|
p = *plist++;
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(p->org, -p->scale/2, cr, point);
|
|
qglTexCoord2f(p->s1, p->t1);
|
|
qglVertex3fv(point);
|
|
VectorMA(p->org, p->scale/2, cr, point);
|
|
qglTexCoord2f(p->s1, p->t2);
|
|
qglVertex3fv(point);
|
|
|
|
|
|
VectorMA(p->org, 0.1, p->vel, o2);
|
|
|
|
VectorSubtract(r_refdef.vieworg, o2, v);
|
|
CrossProduct(v, p->vel, cr);
|
|
VectorNormalize(cr);
|
|
|
|
VectorMA(o2, p->scale/2, cr, point);
|
|
qglTexCoord2f(p->s2, p->t2);
|
|
qglVertex3fv(point);
|
|
VectorMA(o2, -p->scale/2, cr, point);
|
|
qglTexCoord2f(p->s2, p->t1);
|
|
qglVertex3fv(point);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
static void GL_DrawSketchSparkParticle(int count, particle_t **plist, plooks_t *type)
|
|
{
|
|
particle_t *p;
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_LINES);
|
|
|
|
while(count--)
|
|
{
|
|
p = *plist++;
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3f (p->org[0], p->org[1], p->org[2]);
|
|
|
|
qglColor4f (p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3f (p->org[0]-p->vel[0]/10, p->org[1]-p->vel[1]/10, p->org[2]-p->vel[2]/10);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
static void GL_DrawParticleBeam_Textured(int count, beamseg_t **blist, plooks_t *type)
|
|
{
|
|
beamseg_t *b;
|
|
vec3_t v, point;
|
|
vec3_t cr;
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
float ts;
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_QUADS);
|
|
|
|
while(count--)
|
|
{
|
|
b = *blist++;
|
|
|
|
c = b->next;
|
|
|
|
q = c->p;
|
|
// if (!q)
|
|
// continue;
|
|
|
|
p = b->p;
|
|
// if (!p)
|
|
// continue;
|
|
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
q->alpha);
|
|
// qglBegin(GL_LINE_LOOP);
|
|
VectorSubtract(r_refdef.vieworg, q->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(c->dir, v, cr);
|
|
ts = c->texture_s*q->angle + particletime*q->rotationspeed;
|
|
|
|
VectorMA(q->org, -q->scale, cr, point);
|
|
qglTexCoord2f(ts, p->t1);
|
|
qglVertex3fv(point);
|
|
VectorMA(q->org, q->scale, cr, point);
|
|
qglTexCoord2f(ts, p->t2);
|
|
qglVertex3fv(point);
|
|
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(b->dir, v, cr); // replace with old p->dir?
|
|
ts = b->texture_s*p->angle + particletime*p->rotationspeed;
|
|
|
|
VectorMA(p->org, p->scale, cr, point);
|
|
qglTexCoord2f(ts, p->t2);
|
|
qglVertex3fv(point);
|
|
VectorMA(p->org, -p->scale, cr, point);
|
|
qglTexCoord2f(ts, p->t1);
|
|
qglVertex3fv(point);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
static void GL_DrawParticleBeam_Untextured(int count, beamseg_t **blist, plooks_t *type)
|
|
{
|
|
vec3_t v;
|
|
vec3_t cr;
|
|
beamseg_t *c;
|
|
particle_t *p;
|
|
particle_t *q;
|
|
beamseg_t *b;
|
|
|
|
vec3_t point[4];
|
|
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
qglBegin(GL_QUADS);
|
|
|
|
while(count--)
|
|
{
|
|
b = *blist++;
|
|
|
|
c = b->next;
|
|
|
|
q = c->p;
|
|
// if (!q)
|
|
// continue;
|
|
|
|
p = b->p;
|
|
// if (!p)
|
|
// continue;
|
|
|
|
VectorSubtract(r_refdef.vieworg, q->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(c->dir, v, cr);
|
|
|
|
VectorMA(q->org, -q->scale, cr, point[0]);
|
|
VectorMA(q->org, q->scale, cr, point[1]);
|
|
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, v);
|
|
VectorNormalize(v);
|
|
CrossProduct(b->dir, v, cr); // replace with old p->dir?
|
|
|
|
VectorMA(p->org, p->scale, cr, point[2]);
|
|
VectorMA(p->org, -p->scale, cr, point[3]);
|
|
|
|
|
|
//one half
|
|
//back out
|
|
//back in
|
|
//front in
|
|
//front out
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[0]);
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
q->alpha);
|
|
qglVertex3fv(q->org);
|
|
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3fv(p->org);
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[3]);
|
|
|
|
//front out
|
|
//front in
|
|
//back in
|
|
//back out
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[2]);
|
|
qglColor4f(p->rgb[0],
|
|
p->rgb[1],
|
|
p->rgb[2],
|
|
p->alpha);
|
|
qglVertex3fv(p->org);
|
|
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
q->alpha);
|
|
qglVertex3fv(q->org);
|
|
qglColor4f(q->rgb[0],
|
|
q->rgb[1],
|
|
q->rgb[2],
|
|
0);
|
|
qglVertex3fv(point[1]);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
static void GL_DrawClippedDecal(int count, clippeddecal_t **dlist, plooks_t *type)
|
|
{
|
|
clippeddecal_t *d;
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_Bind(type->texturenum);
|
|
APPLYBLEND(type->blendmode);
|
|
qglShadeModel(GL_SMOOTH);
|
|
|
|
// qglDisable(GL_TEXTURE_2D);
|
|
// qglBegin(GL_LINE_LOOP);
|
|
|
|
qglBegin(GL_TRIANGLES);
|
|
|
|
while (count--)
|
|
{
|
|
d = *dlist++;
|
|
|
|
qglColor4f(d->rgb[0],
|
|
d->rgb[1],
|
|
d->rgb[2],
|
|
d->alpha);
|
|
|
|
qglTexCoord2fv(d->texcoords[0]);
|
|
qglVertex3fv(d->vertex[0]);
|
|
qglTexCoord2fv(d->texcoords[1]);
|
|
qglVertex3fv(d->vertex[1]);
|
|
qglTexCoord2fv(d->texcoords[2]);
|
|
qglVertex3fv(d->vertex[2]);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
#endif
|
|
|
|
void PScript_DrawParticleTypes (void (*texturedparticles)(int count, particle_t **,plooks_t*), void (*sparklineparticles)(int count, particle_t **,plooks_t*), void (*sparkfanparticles)(int count, particle_t **,plooks_t*), void (*sparktexturedparticles)(int count, particle_t **,plooks_t*), void (*beamparticlest)(int count, beamseg_t**,plooks_t*), void (*beamparticlesut)(int count, beamseg_t**,plooks_t*), void (*drawdecalparticles)(int count, clippeddecal_t**,plooks_t*))
|
|
{
|
|
RSpeedMark();
|
|
|
|
qboolean (*tr) (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
|
|
void *pdraw, *bdraw;
|
|
|
|
vec3_t oldorg;
|
|
vec3_t stop, normal;
|
|
part_type_t *type, *lastvalidtype;
|
|
particle_t *p, *kill;
|
|
clippeddecal_t *d, *dkill;
|
|
ramp_t *ramp;
|
|
float grav;
|
|
vec3_t friction;
|
|
float dist;
|
|
particle_t *kill_list, *kill_first; //the kill list is to stop particles from being freed and reused whilst still in this loop
|
|
//which is bad because beams need to find out when particles died. Reuse can do wierd things.
|
|
//remember that they're not drawn instantly either.
|
|
beamseg_t *b, *bkill;
|
|
|
|
int traces=r_particle_tracelimit.value;
|
|
int rampind;
|
|
|
|
if (r_plooksdirty)
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < numparticletypes; i++)
|
|
{
|
|
//set the fallback
|
|
part_type[i].slooks = &part_type[i].looks;
|
|
for (j = i-1; j-- > 0;)
|
|
{
|
|
if (!memcmp(&part_type[i].looks, &part_type[j].looks, sizeof(plooks_t)))
|
|
{
|
|
part_type[i].slooks = part_type[j].slooks;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
r_plooksdirty = false;
|
|
}
|
|
|
|
pframetime = host_frametime;
|
|
if (cl.paused || r_secondaryview)
|
|
pframetime = 0;
|
|
|
|
VectorScale (vup, 1.5, pup);
|
|
VectorScale (vright, 1.5, pright);
|
|
|
|
#ifdef Q2BSPS
|
|
if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
|
tr = Q2TraceLineN;
|
|
else
|
|
#endif
|
|
tr = TraceLineN;
|
|
|
|
kill_list = kill_first = NULL;
|
|
|
|
// reassign drawing methods by cvars
|
|
if (r_part_beams_textured.value < 0)
|
|
beamparticlest = NULL;
|
|
else if (!r_part_beams_textured.value)
|
|
beamparticlest = beamparticlesut;
|
|
|
|
if (r_part_beams.value < 0)
|
|
beamparticlesut = NULL;
|
|
else if (!r_part_beams.value)
|
|
{
|
|
beamparticlest = NULL;
|
|
beamparticlesut = NULL;
|
|
}
|
|
|
|
if (r_part_sparks_textured.value < 0)
|
|
sparktexturedparticles = NULL;
|
|
else if (!r_part_sparks_textured.value)
|
|
sparktexturedparticles = sparklineparticles;
|
|
|
|
if (r_part_sparks_trifan.value < 0)
|
|
sparkfanparticles = NULL;
|
|
else if (!r_part_sparks_trifan.value)
|
|
sparkfanparticles = sparklineparticles;
|
|
|
|
if (r_part_sparks.value < 0)
|
|
sparklineparticles = NULL;
|
|
else if (!r_part_sparks.value)
|
|
{
|
|
sparktexturedparticles = NULL;
|
|
sparkfanparticles = NULL;
|
|
sparklineparticles = NULL;
|
|
}
|
|
|
|
for (type = part_run_list, lastvalidtype = NULL; type != NULL; type = type->nexttorun)
|
|
{
|
|
if (type->clippeddecals)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
dkill = type->clippeddecals;
|
|
if (dkill && dkill->die < particletime)
|
|
{
|
|
type->clippeddecals = dkill->next;
|
|
dkill->next = free_decals;
|
|
free_decals = dkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
for (d=type->clippeddecals ; d ; d=d->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
dkill = d->next;
|
|
if (dkill && dkill->die < particletime)
|
|
{
|
|
d->next = dkill->next;
|
|
dkill->next = free_decals;
|
|
free_decals = dkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
|
|
switch (type->rampmode)
|
|
{
|
|
case RAMP_ABSOLUTE:
|
|
rampind = (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
|
|
if (rampind >= type->rampindexes)
|
|
rampind = type->rampindexes - 1;
|
|
ramp = type->ramp + rampind;
|
|
VectorCopy(ramp->rgb, d->rgb);
|
|
d->alpha = ramp->alpha;
|
|
break;
|
|
case RAMP_DELTA: //particle ramps
|
|
ramp = type->ramp + (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
|
|
VectorMA(d->rgb, pframetime, ramp->rgb, d->rgb);
|
|
d->alpha -= pframetime*ramp->alpha;
|
|
break;
|
|
case RAMP_NONE: //particle changes acording to it's preset properties.
|
|
if (particletime < (d->die-type->die+type->rgbchangetime))
|
|
{
|
|
d->rgb[0] += pframetime*type->rgbchange[0];
|
|
d->rgb[1] += pframetime*type->rgbchange[1];
|
|
d->rgb[2] += pframetime*type->rgbchange[2];
|
|
}
|
|
d->alpha += pframetime*type->alphachange;
|
|
}
|
|
|
|
drawdecalparticles(1, &d, &type->looks);
|
|
}
|
|
}
|
|
|
|
bdraw = NULL;
|
|
pdraw = NULL;
|
|
|
|
// set drawing methods by type and cvars and hope branch
|
|
// prediction takes care of the rest
|
|
switch(type->looks.type)
|
|
{
|
|
case PT_BEAM:
|
|
if (*type->texname)
|
|
bdraw = beamparticlest;
|
|
else
|
|
bdraw = beamparticlesut;
|
|
break;
|
|
case PT_DECAL:
|
|
break;
|
|
case PT_NORMAL:
|
|
pdraw = texturedparticles;
|
|
break;
|
|
case PT_SPARK:
|
|
pdraw = sparklineparticles;
|
|
break;
|
|
case PT_SPARKFAN:
|
|
pdraw = sparkfanparticles;
|
|
break;
|
|
case PT_TEXTUREDSPARK:
|
|
pdraw = sparktexturedparticles;
|
|
break;
|
|
}
|
|
|
|
if (!type->die)
|
|
{
|
|
while ((p=type->particles))
|
|
{
|
|
if (pdraw)
|
|
RQ_AddDistReorder(pdraw, p, type->slooks, p->org);
|
|
|
|
// make sure emitter runs at least once
|
|
if (type->emit >= 0 && type->emitstart <= 0)
|
|
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
|
|
|
|
// make sure stain effect runs
|
|
if (type->stains && r_bloodstains.value)
|
|
{
|
|
if (traces-->0&&tr(oldorg, p->org, stop, normal))
|
|
{
|
|
R_AddStain(stop, (p->rgb[1]*-10+p->rgb[2]*-10),
|
|
(p->rgb[0]*-10+p->rgb[2]*-10),
|
|
(p->rgb[0]*-10+p->rgb[1]*-10),
|
|
30*p->alpha*type->stains);
|
|
}
|
|
}
|
|
|
|
type->particles = p->next;
|
|
// p->next = free_particles;
|
|
// free_particles = p;
|
|
p->next = kill_list;
|
|
kill_list = p;
|
|
if (!kill_first) // branch here is probably faster than list traversal later
|
|
kill_first = p;
|
|
}
|
|
|
|
if (type->beams)
|
|
{
|
|
b = type->beams;
|
|
}
|
|
|
|
while ((b=type->beams) && (b->flags & BS_DEAD))
|
|
{
|
|
type->beams = b->next;
|
|
b->next = free_beams;
|
|
free_beams = b;
|
|
}
|
|
|
|
while (b)
|
|
{
|
|
if (!(b->flags & BS_NODRAW))
|
|
{
|
|
// no BS_NODRAW implies b->next != NULL
|
|
// BS_NODRAW should imply b->next == NULL or b->next->flags & BS_DEAD
|
|
VectorCopy(b->next->p->org, stop);
|
|
VectorCopy(b->p->org, oldorg);
|
|
VectorSubtract(stop, oldorg, b->next->dir);
|
|
VectorNormalize(b->next->dir);
|
|
if (bdraw)
|
|
{
|
|
VectorAdd(stop, oldorg, stop);
|
|
VectorScale(stop, 0.5, stop);
|
|
|
|
RQ_AddDistReorder(bdraw, b, type->slooks, stop);
|
|
}
|
|
}
|
|
|
|
// clean up dead entries ahead of current
|
|
for ( ;; )
|
|
{
|
|
bkill = b->next;
|
|
if (bkill && (bkill->flags & BS_DEAD))
|
|
{
|
|
b->next = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
b->flags |= BS_DEAD;
|
|
b = b->next;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
//kill off early ones.
|
|
if (type->emittime < 0)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = type->particles;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
P_DelinkTrailstate(&kill->state.trailstate);
|
|
type->particles = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = type->particles;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
type->particles = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
grav = type->gravity*pframetime;
|
|
VectorScale(type->friction, pframetime, friction);
|
|
|
|
for (p=type->particles ; p ; p=p->next)
|
|
{
|
|
if (type->emittime < 0)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
P_DelinkTrailstate(&kill->state.trailstate);
|
|
p->next = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < particletime)
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = kill_list;
|
|
kill_list = kill;
|
|
if (!kill_first)
|
|
kill_first = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
VectorCopy(p->org, oldorg);
|
|
if (type->flags & PT_VELOCITY)
|
|
{
|
|
p->org[0] += p->vel[0]*pframetime;
|
|
p->org[1] += p->vel[1]*pframetime;
|
|
p->org[2] += p->vel[2]*pframetime;
|
|
if (type->flags & PT_FRICTION)
|
|
{
|
|
p->vel[0] -= friction[0]*p->vel[0];
|
|
p->vel[1] -= friction[1]*p->vel[1];
|
|
p->vel[2] -= friction[2]*p->vel[2];
|
|
}
|
|
p->vel[2] -= grav;
|
|
}
|
|
|
|
p->angle += p->rotationspeed*pframetime;
|
|
|
|
switch (type->rampmode)
|
|
{
|
|
case RAMP_ABSOLUTE:
|
|
rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
if (rampind >= type->rampindexes)
|
|
rampind = type->rampindexes - 1;
|
|
ramp = type->ramp + rampind;
|
|
VectorCopy(ramp->rgb, p->rgb);
|
|
p->alpha = ramp->alpha;
|
|
p->scale = ramp->scale;
|
|
break;
|
|
case RAMP_DELTA: //particle ramps
|
|
rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
|
|
if (rampind >= type->rampindexes)
|
|
rampind = type->rampindexes - 1;
|
|
ramp = type->ramp + rampind;
|
|
VectorMA(p->rgb, pframetime, ramp->rgb, p->rgb);
|
|
p->alpha -= pframetime*ramp->alpha;
|
|
p->scale += pframetime*ramp->scale;
|
|
break;
|
|
case RAMP_NONE: //particle changes acording to it's preset properties.
|
|
if (particletime < (p->die-type->die+type->rgbchangetime))
|
|
{
|
|
p->rgb[0] += pframetime*type->rgbchange[0];
|
|
p->rgb[1] += pframetime*type->rgbchange[1];
|
|
p->rgb[2] += pframetime*type->rgbchange[2];
|
|
}
|
|
p->alpha += pframetime*type->alphachange;
|
|
p->scale += pframetime*type->scaledelta;
|
|
}
|
|
|
|
if (type->emit >= 0)
|
|
{
|
|
if (type->emittime < 0)
|
|
P_ParticleTrail(oldorg, p->org, type->emit, &p->state.trailstate);
|
|
else if (p->state.nextemit < particletime)
|
|
{
|
|
p->state.nextemit = particletime + type->emittime + frandom()*type->emitrand;
|
|
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
|
|
}
|
|
}
|
|
|
|
if (type->cliptype>=0 && r_bouncysparks.value)
|
|
{
|
|
if (traces-->0&&tr(oldorg, p->org, stop, normal))
|
|
{
|
|
if (type->stains && r_bloodstains.value)
|
|
R_AddStain(stop, p->rgb[1]*-10+p->rgb[2]*-10,
|
|
p->rgb[0]*-10+p->rgb[2]*-10,
|
|
p->rgb[0]*-10+p->rgb[1]*-10,
|
|
30*p->alpha);
|
|
|
|
if (part_type + type->cliptype == type)
|
|
{ //bounce
|
|
dist = DotProduct(p->vel, normal) * (-1-(rand()/(float)0x7fff)/2);
|
|
|
|
VectorMA(p->vel, dist, normal, p->vel);
|
|
VectorCopy(stop, p->org);
|
|
p->vel[0] *= type->clipbounce;
|
|
p->vel[1] *= type->clipbounce;
|
|
p->vel[2] *= type->clipbounce;
|
|
|
|
if (!*type->texname && Length(p->vel)<1000*pframetime && type->looks.type == PT_NORMAL)
|
|
p->die = -1;
|
|
}
|
|
else
|
|
{
|
|
p->die = -1;
|
|
VectorNormalize(p->vel);
|
|
P_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
else if (type->stains && r_bloodstains.value)
|
|
{
|
|
if (traces-->0&&tr(oldorg, p->org, stop, normal))
|
|
{
|
|
R_AddStain(stop, (p->rgb[1]*-10+p->rgb[2]*-10),
|
|
(p->rgb[0]*-10+p->rgb[2]*-10),
|
|
(p->rgb[0]*-10+p->rgb[1]*-10),
|
|
30*p->alpha*type->stains);
|
|
p->die = -1;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (pdraw)
|
|
RQ_AddDistReorder((void*)pdraw, p, type->slooks, p->org);
|
|
}
|
|
|
|
// beams are dealt with here
|
|
|
|
// kill early entries
|
|
for ( ;; )
|
|
{
|
|
bkill = type->beams;
|
|
if (bkill && (bkill->flags & BS_DEAD || bkill->p->die < particletime) && !(bkill->flags & BS_LASTSEG))
|
|
{
|
|
type->beams = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
b = type->beams;
|
|
if (b)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
if (b->next)
|
|
{
|
|
// mark dead entries
|
|
if (b->flags & (BS_LASTSEG|BS_DEAD|BS_NODRAW))
|
|
{
|
|
// kill some more dead entries
|
|
for ( ;; )
|
|
{
|
|
bkill = b->next;
|
|
if (bkill && (bkill->flags & BS_DEAD) && !(bkill->flags & BS_LASTSEG))
|
|
{
|
|
b->next = bkill->next;
|
|
bkill->next = free_beams;
|
|
free_beams = bkill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!bkill) // have to check so we don't hit NULL->next
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!(b->next->flags & BS_DEAD))
|
|
{
|
|
VectorCopy(b->next->p->org, stop);
|
|
VectorCopy(b->p->org, oldorg);
|
|
VectorSubtract(stop, oldorg, b->next->dir);
|
|
VectorNormalize(b->next->dir);
|
|
if (bdraw)
|
|
{
|
|
VectorAdd(stop, oldorg, stop);
|
|
VectorScale(stop, 0.5, stop);
|
|
|
|
RQ_AddDistReorder(bdraw, b, type->slooks, stop);
|
|
}
|
|
}
|
|
|
|
// if (b->p->die < particletime)
|
|
// b->flags |= BS_DEAD;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (b->p->die < particletime) // end of the list check
|
|
b->flags |= BS_DEAD;
|
|
|
|
break;
|
|
}
|
|
|
|
if (b->p->die < particletime)
|
|
b->flags |= BS_DEAD;
|
|
|
|
b = b->next;
|
|
}
|
|
}
|
|
|
|
// delete from run list if necessary
|
|
if (!type->particles && !type->beams && !type->clippeddecals)
|
|
{
|
|
// if (!lastvalidtype)
|
|
// part_run_list = type->nexttorun;
|
|
// else
|
|
// lastvalidtype->nexttorun = type->nexttorun;
|
|
// type->state &= ~PS_INRUNLIST;
|
|
}
|
|
else
|
|
lastvalidtype = type;
|
|
}
|
|
|
|
RSpeedEnd(RSPEED_PARTICLES);
|
|
|
|
// lazy delete for particles is done here
|
|
if (kill_list)
|
|
{
|
|
kill_first->next = free_particles;
|
|
free_particles = kill_list;
|
|
}
|
|
|
|
particletime += pframetime;
|
|
}
|
|
|
|
static void PScript_FlushRenderer(void)
|
|
{
|
|
#ifdef RGLQUAKE
|
|
qglDepthMask(0); //primarily to stop close particles from obscuring each other
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglEnable (GL_BLEND);
|
|
GL_TexEnv(GL_MODULATE);
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DrawParticles
|
|
===============
|
|
*/
|
|
static void PScript_DrawParticles (void)
|
|
{
|
|
RSpeedMark();
|
|
|
|
P_AddRainParticles();
|
|
#if defined(RGLQUAKE)
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
extern int gldepthfunc;
|
|
extern cvar_t r_drawflat;
|
|
|
|
P_FlushRenderer();
|
|
|
|
if (qglPolygonOffset)
|
|
qglPolygonOffset(-1, 0);
|
|
qglEnable(GL_POLYGON_OFFSET_FILL);
|
|
qglEnable(GL_BLEND);
|
|
|
|
qglDepthFunc(gldepthfunc);
|
|
|
|
qglDisable(GL_ALPHA_TEST);
|
|
if (r_drawflat.value == 2)
|
|
PScript_DrawParticleTypes(GL_DrawSketchParticle, GL_DrawSketchSparkParticle, GL_DrawSketchSparkParticle, GL_DrawSketchSparkParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured, GL_DrawClippedDecal);
|
|
else
|
|
PScript_DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawLineSparkParticle, GL_DrawTrifanParticle, GL_DrawTexturedSparkParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured, GL_DrawClippedDecal);
|
|
qglDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
|
|
|
|
RSpeedRemark();
|
|
RQ_RenderBatchClear();
|
|
RSpeedEnd(RSPEED_PARTICLESDRAW);
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
|
|
GL_TexEnv(GL_MODULATE);
|
|
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
qglDepthMask(1);
|
|
return;
|
|
}
|
|
#endif
|
|
#if defined(D3DQUAKE)
|
|
if (qrenderer == QR_DIRECT3D)
|
|
{
|
|
if (!D3D7_DrawParticles(particletime))
|
|
D3D9_DrawParticles(particletime);
|
|
}
|
|
#endif
|
|
|
|
if (qrenderer)
|
|
{
|
|
RSpeedRemark();
|
|
RQ_RenderDistAndClear();
|
|
RSpeedEnd(RSPEED_PARTICLESDRAW);
|
|
}
|
|
}
|
|
|
|
|
|
particleengine_t pe_script =
|
|
{
|
|
"script",
|
|
"fte",
|
|
|
|
PScript_ParticleTypeForName,
|
|
PScript_FindParticleType,
|
|
|
|
PScript_RunParticleEffectTypeString,
|
|
PScript_ParticleTrail,
|
|
PScript_RunParticleEffectState,
|
|
PScript_RunParticleWeather,
|
|
PScript_RunParticleCube,
|
|
PScript_RunParticleEffect,
|
|
PScript_RunParticleEffect2,
|
|
PScript_RunParticleEffect3,
|
|
PScript_RunParticleEffect4,
|
|
|
|
PScript_ParticleTrailIndex,
|
|
PScript_EmitSkyEffectTris,
|
|
PScript_InitParticles,
|
|
PScript_Shutdown,
|
|
PScript_DelinkTrailstate,
|
|
PScript_ClearParticles,
|
|
PScript_DrawParticles,
|
|
PScript_FlushRenderer
|
|
};
|
|
|
|
#endif
|
|
#endif
|