fteqw/engine/droid/fte.cfg
Spoike 3c5518afa8 Optimised the textures of defaultwall with fast preset.
Fix simpleitems transparency in gles2.
Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults).
Dynamically adjust MTU values with legacy qw clients too.
Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower).
Fix title metadata in the updates system.
Clean up some issues for when WEBCLIENT is not defined.
HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives.
Fix presets initial option, again.
Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations.
Added some new cvars to control heightmap lightmap generation.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 15:11:32 +00:00

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INI

// file supplied by mushi
bind mouse1 +attack //left area of the screen
bind mouse2 +jump //right area of the screen
bind menu "toggleconsole"
bind volup inc volume 0.1
bind voldown inc volume -0.1
// Appearance settings
brightness "0.2"
contrast "1.2"
vid_conwidth "0" //make something up based upon aspect ratio
vid_conheight "300" //not using autoscale as it can make the menu unusable.
vid_conautoscale "0" // Text/Menu size. 2 is the default. 4 is bigger
scr_consize 0.4 //android's onscreen keyboard can take up over half the screen (and we don't know exactly where it is).
exec touch.cfg