fteqw/engine/shaders/vulkan/drawflat_wall.glsl
Spoike b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00

27 lines
656 B
GLSL

!!permu FOG
!!cvar3f r_floorcolor=0.5,0.5,0.5
!!cvar3f r_wallcolor=0.25,0.25,0.5
!!cvarb r_fog_exp2=true
!!samps 1
#include "sys/defs.h"
//this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals.
#include "sys/fog.h"
layout(location=0) varying vec4 col;
layout(location=1) varying vec2 lm;
#ifdef VERTEX_SHADER
void main ()
{
col = vec4(e_lmscale.rgb/255.0 * ((v_normal.z < 0.73)?cvar_r_wallcolor:cvar_r_floorcolor), e_lmscale.a);
lm = v_lmcoord;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
gl_FragColor = fog4(col * texture2D(s_t0, lm));
}
#endif