fteqw/engine/client/p_null.c
Spoike db2c378fa0 centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done.
support sRGB (mostly)properly in gl+vk+d3d9+d3d11.
vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions.
removed r_viewleaf. now using clusters for q1 too.
improved compat with quakespasm's sky command.
Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc.
Finally added renderers option to menusys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-28 01:49:25 +00:00

76 lines
2.4 KiB
C

#include "quakedef.h"
#include "glquake.h"
#include "particles.h"
#include "renderque.h"
//returns a valid effect if its existance is known.
static int PNULL_FindParticleType(const char *name)
{
// Con_DPrintf("P_FindParticleType %s\n", name);
return P_INVALID;
}
static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;}
static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, int dlkey, vec3_t dlaxis[3], trailstate_t **tsk){return 1;}
static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;}
static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){}
static void PNULL_RunParticleCube(int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter){}
static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){}
static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){}
static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){}
static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){}
static void PNULL_RunParticleEffectPalette (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count){}
static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int type, int color, int crnd, trailstate_t **tsk){}
static qboolean PNULL_InitParticles (void)
{
return true;
}
static void PNULL_ShutdownParticles(void)
{
}
static void PNULL_DelinkTrailstate(trailstate_t **tsk)
{
*tsk = NULL;
}
static void PNULL_ClearParticles (void){}
static void PNULL_DrawParticles(void)
{
RSpeedLocals();
RSpeedRemark();
RQ_RenderBatchClear();
RSpeedEnd(RSPEED_PARTICLESDRAW);
}
particleengine_t pe_null =
{
"null",
"none",
PNULL_FindParticleType,
NULL,
PNULL_RunParticleEffectTypeString,
PNULL_ParticleTrail,
PNULL_RunParticleEffectState,
PNULL_RunParticleWeather,
PNULL_RunParticleCube,
PNULL_RunParticleEffect,
PNULL_RunParticleEffect2,
PNULL_RunParticleEffect3,
PNULL_RunParticleEffect4,
PNULL_RunParticleEffectPalette,
PNULL_ParticleTrailIndex,
PNULL_InitParticles,
PNULL_ShutdownParticles,
PNULL_DelinkTrailstate,
PNULL_ClearParticles,
PNULL_DrawParticles
};