fteqw/engine/client/valid.c
Spoike 3fd21ea6ea implemented autotracking, hightrack is no longer quite so obnoxious.
implement cfg_save_all cvar, so cfg_save can save all.
downloads attempt to avoid using the fte/ gamedir
actually registering r_tracker_frags cvar.
fix ezhud wad image issues.
fix mouse binds not working when running fullscreen.
dedicated servers can now use getsurface builtins.
gl_font can now attempt to use conchars subdir too.
terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges.
attempt to fix some of the less-supported ports.
don't be annoying with entity foo = someclass;
fteqcc now offers to create files if you try opening one that doesn't exist.
plugins can now query ping etc info properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-12 14:44:50 +00:00

638 lines
17 KiB
C

#include "quakedef.h"
#include <ctype.h>
#ifdef _WIN32
#include "winquake.h"
#endif
typedef struct f_modified_s {
char name[MAX_QPATH];
qboolean ismodified;
struct f_modified_s *next;
} f_modified_t;
static f_modified_t *f_modified_list;
qboolean care_f_modified;
qboolean f_modified_particles;
cvar_t allow_f_version = SCVAR("allow_f_version", "1");
cvar_t allow_f_server = SCVAR("allow_f_server", "1");
cvar_t allow_f_modified = SCVAR("allow_f_modified", "1");
cvar_t allow_f_skins = SCVAR("allow_f_skins", "1");
cvar_t allow_f_ruleset = SCVAR("allow_f_ruleset", "1");
cvar_t allow_f_scripts = SCVAR("allow_f_scripts", "1");
cvar_t allow_f_fakeshaft = SCVAR("allow_f_fakeshaft", "1");
cvar_t allow_f_system = SCVAR("allow_f_system", "0");
cvar_t allow_f_cmdline = SCVAR("allow_f_cmdline", "0");
cvar_t auth_validateclients = SCVAR("auth_validateclients", "1");
cvar_t ruleset = SCVAR("ruleset", "none");
#define SECURITY_INIT_BAD_CHECKSUM 1
#define SECURITY_INIT_BAD_VERSION 2
#define SECURITY_INIT_ERROR 3
#define SECURITY_INIT_NOPROC 4
typedef struct signed_buffer_s {
qbyte *buf;
unsigned long size;
} signed_buffer_t;
typedef signed_buffer_t *(*Security_Verify_Response_t) (int playernum, unsigned char *, char *userinfo, char *serverinfo);
typedef int (*Security_Init_t) (char *);
typedef signed_buffer_t *(*Security_Generate_Crc_t) (int playernum, char *userinfo, char *serverinfo);
typedef signed_buffer_t *(*Security_IsModelModified_t) (char *, int, qbyte *, int);
typedef void (*Security_Supported_Binaries_t) (void *);
typedef void (*Security_Shutdown_t) (void);
static Security_Verify_Response_t Security_Verify_Response;
static Security_Init_t Security_Init;
static Security_Generate_Crc_t Security_Generate_Crc;
static Security_IsModelModified_t Security_IsModelModified;
static Security_Supported_Binaries_t Security_Supported_Binaries;
static Security_Shutdown_t Security_Shutdown;
#if 0//def _WIN32
static void *secmodule;
#endif
static void Validation_Version(void)
{
char sr[256];
char *s = sr;
char authbuf[256];
char *auth = authbuf;
extern cvar_t r_drawflat;
//print certain allowed 'cheat' options.
//realtime lighting (shadows can show around corners)
//drawflat is just lame
//24bits can be considered eeeevil, by some.
#ifdef RTLIGHTS
if (r_shadow_realtime_world.ival)
*s++ = 'W';
else if (r_shadow_realtime_dlight.ival)
*s++ = 'S';
#endif
if (r_drawflat.ival)
*s++ = 'F';
if (gl_load24bit.ival)
*s++ = 'H';
*s = '\0';
if (!allow_f_version.ival)
return; //suppress it
if (Security_Generate_Crc)
{
signed_buffer_t *resp;
resp = Security_Generate_Crc(cl.playerview[0].playernum, cl.players[cl.playerview[0].playernum].userinfo, cl.serverinfo);
if (!resp || !resp->buf)
auth = "";
else
Q_snprintfz(auth, sizeof(authbuf), " crc: %s", resp->buf);
}
else
auth = "";
if (*sr)
Cbuf_AddText (va("say %s "PLATFORM"/%s/%s%s\n", version_string(), q_renderername, sr, auth), RESTRICT_RCON);
else
Cbuf_AddText (va("say %s "PLATFORM"/%s%s\n", version_string(), q_renderername, auth), RESTRICT_RCON);
}
void Validation_CheckIfResponse(char *text)
{
//client name, version type(os-renderer where it matters, os/renderer where renderer doesn't), 12 char hex crc
int f_query_client;
int i;
char *crc;
char *versionstring;
if (!Security_Verify_Response)
return; //valid or not, we can't check it.
if (!auth_validateclients.ival)
return;
//do the parsing.
{
char *comp;
int namelen;
for (crc = text + strlen(text) - 1; crc > text; crc--)
if ((unsigned)*crc > ' ')
break;
//find the crc.
for (i = 0; i < 29; i++)
{
if (crc <= text)
return; //not enough chars.
if ((unsigned)crc[-1] <= ' ')
break;
crc--;
}
//we now want 3 string seperated tokens, so the first starts at the fourth found ' ' + 1
i = 7;
for (comp = crc-1; ; comp--)
{
if (comp < text)
return;
if (*comp == ' ')
{
i--;
if (!i)
break;
}
}
versionstring = comp+1;
if (comp <= text)
return; //not enough space for the 'name:'
if (*(comp-1) != ':')
return; //whoops. not a say.
namelen = comp - text-1;
for (f_query_client = 0; f_query_client < cl.allocated_client_slots; f_query_client++)
{
if (strlen(cl.players[f_query_client].name) == namelen)
if (!strncmp(cl.players[f_query_client].name, text, namelen))
break;
}
if (f_query_client == cl.allocated_client_slots)
return; //looks like a validation, but it's not from a known client.
}
{
char *match = DISTRIBUTION" v";
if (strncmp(versionstring, match, strlen(match)))
return; //this is not us
}
//now do the validation
{
signed_buffer_t *resp;
resp = Security_Verify_Response(f_query_client, crc, cl.players[f_query_client].userinfo, cl.serverinfo);
if (resp && resp->size && *resp->buf)
Con_Printf(CON_NOTICE "Authentication Successful.\n");
else// if (!resp)
Con_Printf(CON_ERROR "AUTHENTICATION FAILED.\n");
}
}
void InitValidation(void)
{
Cvar_Register(&allow_f_version, "Authentication");
Cvar_Register(&allow_f_server, "Authentication");
Cvar_Register(&allow_f_modified, "Authentication");
Cvar_Register(&allow_f_skins, "Authentication");
Cvar_Register(&allow_f_ruleset, "Authentication");
Cvar_Register(&allow_f_fakeshaft, "Authentication");
Cvar_Register(&allow_f_scripts, "Authentication");
Cvar_Register(&allow_f_system, "Authentication");
Cvar_Register(&allow_f_cmdline, "Authentication");
Cvar_Register(&ruleset, "Authentication");
#if 0//def _WIN32
secmodule = LoadLibrary("fteqw-security.dll");
if (secmodule)
{
Security_Verify_Response = (void*)GetProcAddress(secmodule, "Security_Verify_Response");
Security_Init = (void*)GetProcAddress(secmodule, "Security_Init");
Security_Generate_Crc = (void*)GetProcAddress(secmodule, "Security_Generate_Crc");
Security_IsModelModified = (void*)GetProcAddress(secmodule, "Security_IsModelModified");
Security_Supported_Binaries = (void*)GetProcAddress(secmodule, "Security_Supported_Binaries");
Security_Shutdown = (void*)GetProcAddress(secmodule, "Security_Shutdown");
}
#endif
if (Security_Init)
{
switch(Security_Init(va("%s %.2f %i", DISTRIBUTION, 2.57, version_number())))
{
case SECURITY_INIT_BAD_CHECKSUM:
Con_Printf("Checksum failed. Security module does not support this build. Go upgrade it.\n");
break;
case SECURITY_INIT_BAD_VERSION:
Con_Printf("Version failed. Security module does not support this version. Go upgrade.\n");
break;
case SECURITY_INIT_ERROR:
Con_Printf("'Generic' security error. Stop hacking.\n");
break;
case SECURITY_INIT_NOPROC:
Con_Printf("/proc/* does not exist. You will need to upgrade/reconfigure your kernel.\n");
break;
case 0:
Cvar_Register(&auth_validateclients, "Authentication");
return;
}
#if 0//def _WIN32
FreeLibrary(secmodule);
#endif
}
Security_Verify_Response = NULL;
Security_Init = NULL;
Security_Generate_Crc = NULL;
Security_IsModelModified = NULL;
Security_Supported_Binaries = NULL;
Security_Shutdown = NULL;
}
//////////////////////
//f_modified
void Validation_IncludeFile(char *filename, char *file, int filelen)
{
}
static void Validation_FilesModified (void)
{
Con_Printf ("f_modified not implemented\n");
}
void Validation_FlushFileList(void)
{
f_modified_t *fm;
while(f_modified_list)
{
fm = f_modified_list->next;
Z_Free(f_modified_list);
f_modified_list = fm;
}
}
/////////////////////////
//minor (codewise) responses
static void Validation_Server(void)
{
char adr[MAX_ADR_SIZE];
#ifdef warningmsg
#pragma warningmsg("is allowing the user to turn this off practical?..")
#endif
if (!allow_f_server.ival)
return;
Cbuf_AddText(va("say server is %s\n", NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address)), RESTRICT_LOCAL);
}
static void Validation_Skins(void)
{
extern cvar_t r_fullbrightSkins, r_fb_models, ruleset_allow_fbmodels;
int percent = r_fullbrightSkins.value*100;
if (!allow_f_skins.ival)
return;
RulesetLatch(&r_fb_models);
RulesetLatch(&r_fullbrightSkins);
if (percent < 0)
percent = 0;
if (percent > cls.allow_fbskins*100)
percent = cls.allow_fbskins*100;
if (percent)
Cbuf_AddText(va("say all player skins %i%% fullbright%s\n", percent, (r_fb_models.ival == 1 && ruleset_allow_fbmodels.ival)?" (non-player 100%%)":(r_fb_models.value?" (plus luma)":"")), RESTRICT_LOCAL);
else if (r_fb_models.ival == 1 && ruleset_allow_fbmodels.ival)
Cbuf_AddText("say non-player entities glow in the dark like a bright big cheat\n", RESTRICT_LOCAL);
else if (r_fb_models.ival)
Cbuf_AddText("say luma textures only\n", RESTRICT_LOCAL);
else
Cbuf_AddText("say Only cheaters use full bright skins\n", RESTRICT_LOCAL);
}
static void Validation_Scripts(void)
{ //subset of ruleset
if (!allow_f_scripts.ival)
return;
if (ruleset_allow_frj.ival)
Cbuf_AddText("say scripts are allowed\n", RESTRICT_LOCAL);
else
Cbuf_AddText("say scripts are capped\n", RESTRICT_LOCAL);
}
static void Validation_FakeShaft(void)
{
extern cvar_t cl_truelightning;
if (!allow_f_fakeshaft.ival)
return;
if (cl_truelightning.value > 0.999)
Cbuf_AddText("say fakeshaft on\n", RESTRICT_LOCAL);
else if (cl_truelightning.value > 0)
Cbuf_AddText(va("say fakeshaft %.1f%%\n", cl_truelightning.value), RESTRICT_LOCAL);
else
Cbuf_AddText("say fakeshaft off\n", RESTRICT_LOCAL);
}
static void Validation_System(void)
{ //subset of ruleset
if (!allow_f_system.ival)
return;
Cbuf_AddText("say f_system not supported\n", RESTRICT_LOCAL);
}
static void Validation_CmdLine(void)
{
if (!allow_f_cmdline.ival)
return;
Cbuf_AddText("say f_cmdline not supported\n", RESTRICT_LOCAL);
}
//////////////////////
//rulesets
typedef struct {
char *rulename;
char *rulevalue;
} rulesetrule_t;
typedef struct {
char *rulesetname;
rulesetrule_t *rule;
qboolean flagged;
} ruleset_t;
rulesetrule_t rulesetrules_strict[] = {
{"ruleset_allow_shaders", "0"},
{"r_vertexlight", "0"},
{"ruleset_allow_playercount", "0"},
{"ruleset_allow_frj", "0"},
{"ruleset_allow_packet", "0"},
{"ruleset_allow_particle_lightning", "0"},
{"ruleset_allow_overlong_sounds", "0"},
{"ruleset_allow_larger_models", "0"},
{"ruleset_allow_modified_eyes", "0"},
{"ruleset_allow_sensitive_texture_replacements", "0"},
{"ruleset_allow_localvolume", "0"},
{"ruleset_allow_fbmodels", "0"},
{"tp_disputablemacros", "0"},
{"cl_instantrotate", "0"},
{"v_projectionmode", "0"}, /*no extended fovs*/
{"r_shadow_realtime_world", "0"}, /*static lighting can be used to cast shadows around corners*/
{NULL}
};
rulesetrule_t rulesetrules_nqr[] = {
{"ruleset_allow_larger_models", "0"},
{"ruleset_allow_overlong_sounds", "0"},
{"ruleset_allow_particle_lightning", "0"},
{"ruleset_allow_packet", "0"},
{"ruleset_allow_frj", "0"},
{"ruleset_allow_modified_eyes", "0"},
{"ruleset_allow_sensitive_texture_replacements", "0"},
{"ruleset_allow_localvolume", "0"},
{"ruleset_allow_shaders", "0"},
{"ruleset_allow_fbmodels", "0"},
{"r_vertexlight", "0"},
{"v_projectionmode", "0"},
{"sbar_teamstatus", "0"},
{NULL}
};
static ruleset_t rulesets[] =
{
{"strict", rulesetrules_strict},
{"nqr", rulesetrules_nqr},
//{"eql", rulesetrules_nqr},
{NULL}
};
void RulesetLatch(cvar_t *cvar)
{
cvar->flags |= CVAR_RULESETLATCH;
}
void Validation_DelatchRulesets(void)
{ //game has come to an end, allow the ruleset to be changed
if (Cvar_ApplyLatches(CVAR_RULESETLATCH))
Con_DPrintf("Ruleset deactivated\n");
}
qboolean Validation_GetCurrentRulesetName(char *rsnames, int resultbuflen, qboolean enforcechosenrulesets)
{ //this code is more complex than it needs to be
//this allows for the ruleset code to print a ruleset name that is applied via the cvars, but not directly named by the user
cvar_t *var;
ruleset_t *rs;
int i;
rs = rulesets;
*rsnames = '\0';
for (rs = rulesets; rs->rulesetname; rs++)
{
rs->flagged = false;
for (i = 0; rs->rule[i].rulename; i++)
{
var = Cvar_FindVar(rs->rule[i].rulename);
if (!var) //sw rendering?
continue;
if (strcmp(var->string, rs->rule[i].rulevalue))
{
Con_DPrintf("ruleset \"%s\" requires \"%s\" to be \"%s\"\n", rs->rulesetname, rs->rule[i].rulename, rs->rule[i].rulevalue);
break; //current settings don't match
}
}
if (!rs->rule[i].rulename)
{
if (*rsnames)
{
Q_strncatz(rsnames, ", ", resultbuflen);
}
Q_strncatz(rsnames, rs->rulesetname, resultbuflen);
rs->flagged = true;
}
}
if (*rsnames)
{
//as we'll be telling the other players what rules we're playing by, we'd best stick to them
if (enforcechosenrulesets)
{
for (rs = rulesets; rs->rulesetname; rs++)
{
if (!rs->flagged)
continue;
for (i = 0; rs->rule[i].rulename; i++)
{
var = Cvar_FindVar(rs->rule[i].rulename);
if (!var)
continue;
RulesetLatch(var); //set the latched flag
}
}
}
return true;
}
else
return false;
}
void Validation_OldRuleset(void)
{
char rsnames[1024];
if (Validation_GetCurrentRulesetName(rsnames, sizeof(rsnames), true))
Cbuf_AddText(va("say Ruleset: %s\n", rsnames), RESTRICT_LOCAL);
else
Cbuf_AddText("say No specific ruleset\n", RESTRICT_LOCAL);
}
void Validation_AllChecks(void)
{
char servername[22];
char playername[16];
char *enginebuild = version_string();
char localpnamelen = strlen(cl.players[cl.playerview[0].playernum].name);
char ruleset[1024];
//figure out the padding for the player's name.
if (localpnamelen >= 15)
playername[0] = 0;
else
{
memset(playername, ' ', 15-localpnamelen-1);
playername[15-localpnamelen] = 0;
}
//get the current server address
NET_AdrToString(servername, sizeof(servername), &cls.netchan.remote_address);
//get the ruleset names
if (!Validation_GetCurrentRulesetName(ruleset, sizeof(ruleset), true))
Q_strncpyz(ruleset, "no ruleset", sizeof(ruleset));
//now send it
CL_SendClientCommand(true, "say \"%s%21s " "%16s %s\"", playername, servername, enginebuild, ruleset);
}
void Validation_Apply_Ruleset(void)
{ //rulesets are applied when the client first gets a connection to the server
ruleset_t *rs;
rulesetrule_t *rule;
cvar_t *var;
int i;
char *rulesetname = ruleset.string;
if (!strcmp(rulesetname, "smackdown")) //officially, smackdown cannot authorise this, thus we do not use that name. however, imported configs tend to piss people off.
rulesetname = "strict";
#ifdef warningmsg
#pragma warningmsg("fixme: the following line should not be needed. ensure this is the case")
#endif
Validation_DelatchRulesets(); //make sure there's no old one
if (!*rulesetname || !strcmp(rulesetname, "none") || !strcmp(rulesetname, "default"))
return; //no ruleset is set
for (rs = rulesets; rs->rulesetname; rs++)
{
if (!stricmp(rs->rulesetname, rulesetname))
break;
}
if (!rs->rulesetname)
{
Con_Printf("Cannot apply ruleset %s - not recognised\n", rulesetname);
return;
}
for (rule = rs->rule; rule->rulename; rule++)
{
for (i = 0; rs->rule[i].rulename; i++)
{
var = Cvar_FindVar(rs->rule[i].rulename);
if (!var)
continue;
if (!Cvar_ApplyLatchFlag(var, rs->rule[i].rulevalue, CVAR_RULESETLATCH))
{
Con_Printf("Failed to apply ruleset %s due to cvar %s\n", rs->rulesetname, var->name);
break;
}
}
}
Con_DPrintf("Ruleset set to %s\n", rs->rulesetname);
}
//////////////////////
void Validation_Auto_Response(int playernum, char *s)
{
static float versionresponsetime;
static float modifiedresponsetime;
static float skinsresponsetime;
static float serverresponsetime;
static float rulesetresponsetime;
static float systemresponsetime;
static float fakeshaftresponsetime;
static float cmdlineresponsetime;
static float scriptsresponsetime;
if (!strncmp(s, "f_version", 9) && versionresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Version();
versionresponsetime = Sys_DoubleTime() + 5;
}
else if (cl.spectator)
return;
else if (!strncmp(s, "f_server", 8) && serverresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Server();
serverresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_system", 8) && systemresponsetime < Sys_DoubleTime())
{
Validation_System();
systemresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_cmdline", 9) && cmdlineresponsetime < Sys_DoubleTime())
{
Validation_CmdLine();
cmdlineresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_fakeshaft", 11) && fakeshaftresponsetime < Sys_DoubleTime())
{
Validation_FakeShaft();
fakeshaftresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_modified", 10) && modifiedresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_FilesModified();
modifiedresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_scripts", 9) && scriptsresponsetime < Sys_DoubleTime())
{
Validation_Scripts();
scriptsresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_skins", 7) && skinsresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Skins();
skinsresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s, "f_ruleset", 9) && rulesetresponsetime < Sys_DoubleTime())
{
if (1)
Validation_AllChecks();
else
Validation_OldRuleset();
rulesetresponsetime = Sys_DoubleTime() + 5;
}
}