fteqw/engine/client/fragstats.c
Spoike 5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00

842 lines
No EOL
20 KiB
C

#include "quakedef.h"
#ifdef QUAKEHUD
#define MAX_WEAPONS 64 //fixme: make dynamic.
typedef enum {
//one componant
ff_death,
ff_tkdeath,
ff_suicide,
ff_bonusfrag,
ff_tkbonus,
ff_flagtouch,
ff_flagcaps,
ff_flagdrops,
//two componant
ff_frags, //must be the first of the two componant
ff_fragedby,
ff_tkills,
ff_tkilledby,
} fragfilemsgtypes_t;
typedef struct statmessage_s {
fragfilemsgtypes_t type;
int wid;
size_t l1, l2;
char *msgpart1;
char *msgpart2;
struct statmessage_s *next;
} statmessage_t;
typedef unsigned short stat;
typedef struct {
stat totaldeaths;
stat totalsuicides;
stat totalteamkills;
stat totalkills;
stat totaltouches;
stat totalcaps;
stat totaldrops;
//I was going to keep track of kills with a certain gun - too much memory
//track only your own and total weapon kills rather than per client
struct wt_s {
//these include you.
stat kills;
stat teamkills;
stat suicides;
stat ownkills;
stat owndeaths;
stat ownteamkills;
stat ownteamdeaths;
stat ownsuicides;
char *fullname;
char *abrev;
char *image;
char *codename;
} weapontotals[MAX_WEAPONS];
struct ct_s {
stat caps; //times they captured the flag
stat drops; //times lost the flag
stat grabs; //times grabbed flag
stat owndeaths; //times you killed them
stat ownkills; //times they killed you
stat deaths; //times they died (including by you)
stat kills; //times they killed (including by you)
stat teamkills; //times they killed a team member.
stat teamdeaths; //times they died to a team member.
stat suicides; //times they were stupid.
} clienttotals[MAX_CLIENTS];
qboolean readcaps;
qboolean readkills;
statmessage_t *message;
} fragstats_t;
cvar_t r_tracker_frags = CVARD("r_tracker_frags", "0", "0: like vanilla quake\n1: shows only your kills/deaths\n2: shows all kills\n");
static fragstats_t fragstats;
int Stats_GetKills(int playernum)
{
return fragstats.clienttotals[playernum].kills;
}
int Stats_GetTKills(int playernum)
{
return fragstats.clienttotals[playernum].teamkills;
}
int Stats_GetDeaths(int playernum)
{
return fragstats.clienttotals[playernum].deaths;
}
int Stats_GetTouches(int playernum)
{
return fragstats.clienttotals[playernum].grabs;
}
int Stats_GetCaptures(int playernum)
{
return fragstats.clienttotals[playernum].caps;
}
qboolean Stats_HaveFlags(int showtype)
{
int i;
for (i = 0; i < cl.allocated_client_slots; i++)
{
if (fragstats.clienttotals[i].caps ||
fragstats.clienttotals[i].drops ||
fragstats.clienttotals[i].grabs)
return fragstats.readcaps;
}
return false;
}
qboolean Stats_HaveKills(void)
{
return fragstats.readkills;
}
static char lastownfragplayer[64];
static float lastownfragtime;
float Stats_GetLastOwnFrag(int seat, char *res, int reslen)
{
if (seat)
{
if (reslen)
*res = 0;
return 0;
}
//erk, realtime was reset?
if (lastownfragtime > (float)realtime)
lastownfragtime = 0;
Q_strncpyz(res, lastownfragplayer, reslen);
return realtime - lastownfragtime;
};
static void Stats_OwnFrag(char *name)
{
Q_strncpyz(lastownfragplayer, name, sizeof(lastownfragplayer));
lastownfragtime = realtime;
}
void VARGS Stats_Message(char *msg, ...);
qboolean Stats_TrackerImageLoaded(const char *in)
{
int error;
if (in)
return Font_TrackerValid(unicode_decode(&error, in, &in, true));
return false;
}
static char *Stats_GenTrackerImageString(char *in)
{ //images are of the form "foo \sg\ bar \q\"
//which should eg be remapped to: "foo ^Ue200 bar foo ^Ue201"
char res[256];
char image[MAX_QPATH];
char *outi;
char *out;
int i;
if (!in || !*in)
return NULL;
for (out = res; *in && out < res+sizeof(res)-10; )
{
if (*in == '\\')
{
in++;
for (outi = image; *in && outi < image+sizeof(image)-10; )
{
if (*in == '\\')
break;
*outi++ = *in++;
}
*outi = 0;
in++;
i = Font_RegisterTrackerImage(va("tracker/%s", image));
if (i)
{
char hexchars[16] = "0123456789abcdef";
*out++ = '^';
*out++ = 'U';
*out++ = hexchars[(i>>12)&15];
*out++ = hexchars[(i>>8)&15];
*out++ = hexchars[(i>>4)&15];
*out++ = hexchars[(i>>0)&15];
}
else
{
//just copy the short name over, not much else we can do.
for(outi = image; out < res+sizeof(res)-10 && *outi; )
*out++ = *outi++;
}
}
else
*out++ = *in++;
}
*out = 0;
return Z_StrDup(res);
}
void Stats_FragMessage(int p1, int wid, int p2, qboolean teamkill)
{
static const char *nonplayers[] = {
"BUG",
"(teamkill)",
"(suicide)",
"(death)",
"(unknown)",
"(fixme)",
"(fixme)"
};
char message[512];
console_t *tracker;
struct wt_s *w = &fragstats.weapontotals[wid];
const char *p1n = (p1 < 0)?nonplayers[-p1]:cl.players[p1].name;
const char *p2n = (p2 < 0)?nonplayers[-p2]:cl.players[p2].name;
int localplayer = (cl.playerview[0].cam_state == CAM_EYECAM)?cl.playerview[0].cam_spec_track:cl.playerview[0].playernum;
#define YOU_GOOD S_COLOR_GREEN
#define YOU_BAD S_COLOR_BLUE
#define TEAM_GOOD S_COLOR_GREEN
#define TEAM_BAD S_COLOR_RED
#define TEAM_VBAD S_COLOR_BLUE
#define TEAM_NEUTRAL S_COLOR_WHITE //enemy team thing that does not directly affect us
#define ENEMY_GOOD S_COLOR_RED
#define ENEMY_BAD S_COLOR_GREEN
#define ENEMY_NEUTRAL S_COLOR_WHITE
char *p1c = S_COLOR_WHITE;
char *p2c = S_COLOR_WHITE;
if (!r_tracker_frags.ival)
return;
if (r_tracker_frags.ival < 2)
if (p1 != localplayer && p2 != localplayer)
return;
if (teamkill)
{//team kills/suicides are always considered bad.
if (p1 == localplayer)
p1c = YOU_BAD;
else if (cl.teamplay && !strcmp(cl.players[p1].team, cl.players[localplayer].team))
p1c = TEAM_VBAD;
else
p1c = TEAM_NEUTRAL;
p2c = p1c;
}
else if (p1 == p2)
p1c = p2c = YOU_BAD;
else if (cl.teamplay && p1 >= 0 && p2 >= 0 && !strcmp(cl.players[p1].team, cl.players[p2].team))
p1c = p2c = TEAM_VBAD;
else
{
if (p2 >= 0)
{
//us/teammate killing is good - unless it was a teammate.
if (p2 == localplayer)
p2c = YOU_GOOD;
else if (cl.teamplay && !strcmp(cl.players[p2].team, cl.players[localplayer].team))
p2c = TEAM_GOOD;
else
p2c = ENEMY_GOOD;
}
if (p1 >= 0)
{
//us/teammate dying is bad.
if (p1 == localplayer)
p1c = YOU_BAD;
else if (cl.teamplay && !strcmp(cl.players[p1].team, cl.players[localplayer].team))
p1c = TEAM_BAD;
else
p1c = p2c;
}
}
Q_snprintfz(message, sizeof(message), "%s%s ^7%s %s%s\n", p2c, p2n, Stats_TrackerImageLoaded(w->image)?w->image:w->abrev, p1c, p1n);
tracker = Con_FindConsole("tracker");
if (!tracker)
{
tracker = Con_Create("tracker", CONF_HIDDEN|CONF_NOTIFY|CONF_NOTIFY_RIGHT|CONF_NOTIFY_BOTTOM);
//this stuff should be configurable
tracker->notif_l = tracker->maxlines = 8;
tracker->notif_x = 0.5;
tracker->notif_y = 0.333;
tracker->notif_w = 1-tracker->notif_x;
tracker->notif_t = 4;
tracker->notif_fade = 1;
}
Con_PrintCon(tracker, message, tracker->parseflags);
}
void Stats_Evaluate(fragfilemsgtypes_t mt, int wid, int p1, int p2)
{
qboolean u1;
qboolean u2;
if (mt == ff_frags || mt == ff_tkills)
{
int tmp = p1;
p1 = p2;
p2 = tmp;
}
u1 = (p1 == (cl.playerview[0].playernum));
u2 = (p2 == (cl.playerview[0].playernum));
if (p1 == -1)
p1 = p2;
if (p2 == -1)
p2 = p1;
//messages are killed weapon killer
switch(mt)
{
case ff_death:
if (u1)
{
fragstats.weapontotals[wid].owndeaths++;
fragstats.weapontotals[wid].ownkills++;
}
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
fragstats.clienttotals[p1].deaths++;
fragstats.totaldeaths++;
Stats_FragMessage(p1, wid, -3, true);
if (u1)
Stats_Message("You died\n%s deaths: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].owndeaths);
break;
case ff_suicide:
if (u1)
{
fragstats.weapontotals[wid].ownsuicides++;
fragstats.weapontotals[wid].owndeaths++;
fragstats.weapontotals[wid].ownkills++;
}
fragstats.weapontotals[wid].suicides++;
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
{
fragstats.clienttotals[p1].suicides++;
fragstats.clienttotals[p1].deaths++;
}
fragstats.totalsuicides++;
fragstats.totaldeaths++;
Stats_FragMessage(p1, wid, -2, true);
if (u1)
Stats_Message("You killed your own dumb self\n%s suicides: %i (%i)\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownsuicides, fragstats.weapontotals[wid].suicides);
break;
case ff_bonusfrag:
if (u1)
fragstats.weapontotals[wid].ownkills++;
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
fragstats.clienttotals[p1].kills++;
fragstats.totalkills++;
Stats_FragMessage(-4, wid, p1, false);
if (u1)
{
Stats_OwnFrag("someone");
Stats_Message("You killed someone\n%s kills: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownkills);
}
break;
case ff_tkbonus:
if (u1)
fragstats.weapontotals[wid].ownkills++;
fragstats.weapontotals[wid].kills++;
fragstats.clienttotals[p1].kills++;
fragstats.totalkills++;
if (u1)
fragstats.weapontotals[wid].ownteamkills++;
fragstats.weapontotals[wid].teamkills++;
if (p1 >= 0)
fragstats.clienttotals[p1].teamkills++;
fragstats.totalteamkills++;
Stats_FragMessage(-1, wid, p1, true);
if (u1)
{
Stats_Message("You killed your teammate\n%s teamkills: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownteamkills);
}
break;
case ff_flagtouch:
fragstats.clienttotals[p1].grabs++;
fragstats.totaltouches++;
if (u1 && p1 >= 0)
{
Stats_Message("You grabbed the flag\nflag grabs: %i (%i)\n", fragstats.clienttotals[p1].grabs, fragstats.totaltouches);
}
break;
case ff_flagcaps:
if (p1 >= 0)
fragstats.clienttotals[p1].caps++;
fragstats.totalcaps++;
if (u1 && p1 >= 0)
{
Stats_Message("You captured the flag\nflag captures: %i (%i)\n", fragstats.clienttotals[p1].caps, fragstats.totalcaps);
}
break;
case ff_flagdrops:
if (p1 >= 0)
fragstats.clienttotals[p1].drops++;
fragstats.totaldrops++;
if (u1 && p1 >= 0)
{
Stats_Message("You dropped the flag\nflag drops: %i (%i)\n", fragstats.clienttotals[p1].drops, fragstats.totaldrops);
}
break;
//p1 died, p2 killed
case ff_frags:
case ff_fragedby:
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
fragstats.clienttotals[p1].deaths++;
fragstats.totaldeaths++;
if (u1)
{
fragstats.weapontotals[wid].owndeaths++;
if (p1 >= 0 && p2 >= 0)
Stats_Message("%s killed you\n%s deaths: %i (%i/%i)\n", cl.players[p2].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
}
if (p2 >= 0)
fragstats.clienttotals[p2].kills++;
fragstats.totalkills++;
if (u2)
{
if (p1 >= 0)
Stats_OwnFrag(cl.players[p1].name);
fragstats.weapontotals[wid].ownkills++;
if (p1 >= 0 && p2 >= 0)
Stats_Message("You killed %s\n%s kills: %i (%i/%i)\n", cl.players[p1].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
}
Stats_FragMessage(p1, wid, p2, false);
break;
case ff_tkdeath:
//killed by a teammate, but we don't know who
//kinda useless, but this is all some mods give us
fragstats.weapontotals[wid].teamkills++;
fragstats.weapontotals[wid].kills++;
fragstats.totalkills++; //its a kill, but we don't know who from
fragstats.totalteamkills++;
if (u1)
fragstats.weapontotals[wid].owndeaths++;
fragstats.clienttotals[p1].teamdeaths++;
fragstats.clienttotals[p1].deaths++;
fragstats.totaldeaths++;
Stats_FragMessage(p1, wid, -1, true);
if (u1)
Stats_Message("Your teammate killed you\n%s deaths: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].owndeaths);
break;
case ff_tkills:
case ff_tkilledby:
//p1 killed by p2 (kills is already inverted)
fragstats.weapontotals[wid].teamkills++;
fragstats.weapontotals[wid].kills++;
if (u1)
{
fragstats.weapontotals[wid].ownteamdeaths++;
fragstats.weapontotals[wid].owndeaths++;
}
if (p1 >= 0)
{
fragstats.clienttotals[p1].teamdeaths++;
fragstats.clienttotals[p1].deaths++;
}
fragstats.totaldeaths++;
if (u2)
{
fragstats.weapontotals[wid].ownkills++;
fragstats.weapontotals[wid].ownkills++;
}
if (p2 >= 0)
{
fragstats.clienttotals[p2].teamkills++;
fragstats.clienttotals[p2].kills++;
}
fragstats.totalkills++;
fragstats.totalteamkills++;
Stats_FragMessage(p1, wid, p2, false);
if (u1 && p2 >= 0)
Stats_Message("%s killed you\n%s deaths: %i (%i/%i)\n", cl.players[p2].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
if (u2 && p1 >= 0 && p2 >= 0)
{
Stats_OwnFrag(cl.players[p1].name);
Stats_Message("You killed %s\n%s kills: %i (%i/%i)\n", cl.players[p1].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
}
break;
}
}
static int Stats_FindWeapon(char *codename, qboolean create)
{
int i;
if (!strcmp(codename, "NONE"))
return 0;
if (!strcmp(codename, "NULL"))
return 0;
if (!strcmp(codename, "NOWEAPON"))
return 0;
for (i = 1; i < MAX_WEAPONS; i++)
{
if (!fragstats.weapontotals[i].codename)
{
fragstats.weapontotals[i].codename = Z_Malloc(strlen(codename)+1);
strcpy(fragstats.weapontotals[i].codename, codename);
return i;
}
if (!stricmp(fragstats.weapontotals[i].codename, codename))
{
if (create)
return -2;
return i;
}
}
return -1;
}
static void Stats_StatMessage(fragfilemsgtypes_t type, int wid, char *token1, char *token2)
{
statmessage_t *ms;
char *t;
ms = Z_Malloc(sizeof(statmessage_t) + strlen(token1)+1 + (token2 && *token2?strlen(token2)+1:0));
t = (char *)(ms+1);
ms->msgpart1 = t;
strcpy(t, token1);
ms->l1 = strlen(ms->msgpart1);
if (token2 && *token2)
{
t += strlen(t)+1;
ms->msgpart2 = t;
strcpy(t, token2);
ms->l2 = strlen(ms->msgpart2);
}
ms->type = type;
ms->wid = wid;
ms->next = fragstats.message;
fragstats.message = ms;
//we have a message type, save the fact that we have it.
if (type == ff_flagtouch || type == ff_flagcaps || type == ff_flagdrops)
fragstats.readcaps = true;
if (type == ff_frags || type == ff_fragedby)
fragstats.readkills = true;
}
void Stats_Clear(void)
{
int i;
statmessage_t *ms;
while (fragstats.message)
{
ms = fragstats.message;
fragstats.message = ms->next;
Z_Free(ms);
}
for (i = 1; i < MAX_WEAPONS; i++)
{
if (fragstats.weapontotals[i].codename) Z_Free(fragstats.weapontotals[i].codename);
if (fragstats.weapontotals[i].fullname) Z_Free(fragstats.weapontotals[i].fullname);
if (fragstats.weapontotals[i].abrev) Z_Free(fragstats.weapontotals[i].abrev);
if (fragstats.weapontotals[i].image) Z_Free(fragstats.weapontotals[i].image);
}
memset(&fragstats, 0, sizeof(fragstats));
}
#define Z_Copy(tk) tz = Z_Malloc(strlen(tk)+1);strcpy(tz, tk) //remember the braces
void Stats_Init(void)
{
Cvar_Register(&r_tracker_frags, NULL);
}
static void Stats_LoadFragFile(char *name)
{
char filename[MAX_QPATH];
char *file;
char *end;
char *tk, *tz;
char oend;
Stats_Clear();
strcpy(filename, name);
COM_DefaultExtension(filename, ".dat", sizeof(filename));
file = COM_LoadTempFile(filename, 0, NULL);
if (!file || !*file)
{
Con_DPrintf("Couldn't load %s\n", filename);
return;
}
else
Con_DPrintf("Loaded %s\n", filename);
oend = 1;
for (;*file;)
{
if (!oend)
break;
for (end = file; *end && *end != '\n'; end++)
;
oend = *end;
*end = '\0';
Cmd_TokenizeString(file, true, false);
file = end+1;
if (!Cmd_Argc())
continue;
tk = Cmd_Argv(0);
if (!stricmp(tk, "#fragfile"))
{
tk = Cmd_Argv(1);
if (!stricmp(tk, "version")) {}
else if (!stricmp(tk, "gamedir")) {}
else Con_Printf("Unrecognised #meta \"%s\"\n", tk);
}
else if (!stricmp(tk, "#meta"))
{
tk = Cmd_Argv(1);
if (!stricmp(tk, "title")) {}
else if (!stricmp(tk, "description")) {}
else if (!stricmp(tk, "author")) {}
else if (!stricmp(tk, "email")) {}
else if (!stricmp(tk, "webpage")) {}
else {Con_Printf("Unrecognised #meta \"%s\"\n", tk);continue;}
}
else if (!stricmp(tk, "#define"))
{
tk = Cmd_Argv(1);
if (!stricmp(tk, "weapon_class") ||
!stricmp(tk, "wc"))
{
int wid;
tk = Cmd_Argv(2);
wid = Stats_FindWeapon(tk, true);
if (wid == -1)
{Con_Printf("Too many weapon definitions. The max is %i\n", MAX_WEAPONS);continue;}
else if (wid < -1)
{Con_Printf("Weapon \"%s\" is already defined\n", tk);continue;}
else
{
fragstats.weapontotals[wid].fullname = Z_Copy(Cmd_Argv(3));
fragstats.weapontotals[wid].abrev = Z_Copy(Cmd_Argv(4));
fragstats.weapontotals[wid].image = Stats_GenTrackerImageString(Cmd_Argv(5));
}
}
else if (!stricmp(tk, "obituary") ||
!stricmp(tk, "obit"))
{
int fftype;
tk = Cmd_Argv(2);
if (!stricmp(tk, "PLAYER_DEATH")) {fftype = ff_death;}
else if (!stricmp(tk, "PLAYER_SUICIDE")) {fftype = ff_suicide;}
else if (!stricmp(tk, "X_FRAGS_UNKNOWN")) {fftype = ff_bonusfrag;}
else if (!stricmp(tk, "X_TEAMKILLS_UNKNOWN")) {fftype = ff_tkbonus;}
else if (!stricmp(tk, "X_TEAMKILLED_UNKNOWN")) {fftype = ff_tkdeath;}
else if (!stricmp(tk, "X_FRAGS_Y")) {fftype = ff_frags;}
else if (!stricmp(tk, "X_FRAGGED_BY_Y")) {fftype = ff_fragedby;}
else if (!stricmp(tk, "X_TEAMKILLS_Y")) {fftype = ff_tkills;}
else if (!stricmp(tk, "X_TEAMKILLED_BY_Y")) {fftype = ff_tkilledby;}
else {Con_Printf("Unrecognised obituary \"%s\"\n", tk);continue;}
Stats_StatMessage(fftype, Stats_FindWeapon(Cmd_Argv(3), false), Cmd_Argv(4), Cmd_Argv(5));
}
else if (!stricmp(tk, "flag_alert") ||
!stricmp(tk, "flag_msg"))
{
int fftype;
tk = Cmd_Argv(2);
if (!stricmp(tk, "X_TOUCHES_FLAG")) {fftype = ff_flagtouch;}
else if (!stricmp(tk, "X_GETS_FLAG")) {fftype = ff_flagtouch;}
else if (!stricmp(tk, "X_TAKES_FLAG")) {fftype = ff_flagtouch;}
else if (!stricmp(tk, "X_CAPTURES_FLAG")) {fftype = ff_flagcaps;}
else if (!stricmp(tk, "X_CAPS_FLAG")) {fftype = ff_flagcaps;}
else if (!stricmp(tk, "X_SCORES")) {fftype = ff_flagcaps;}
else if (!stricmp(tk, "X_DROPS_FLAG")) {fftype = ff_flagdrops;}
else if (!stricmp(tk, "X_FUMBLES_FLAG")) {fftype = ff_flagdrops;}
else if (!stricmp(tk, "X_LOSES_FLAG")) {fftype = ff_flagdrops;}
else {Con_Printf("Unrecognised flag alert \"%s\"\n", tk);continue;}
Stats_StatMessage(fftype, 0, Cmd_Argv(3), NULL);
}
else
{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
}
else
{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
}
}
static int qm_strcmp(const char *s1, const char *s2)//not like strcmp at all...
{
while(*s1)
{
if ((*s1++&0x7f)!=(*s2++&0x7f))
return 1;
}
return 0;
}
/*
static int qm_stricmp(char *s1, char *s2)//not like strcmp at all...
{
int c1,c2;
while(*s1)
{
c1 = *s1++&0x7f;
c2 = *s2++&0x7f;
if (c1 >= 'A' && c1 <= 'Z')
c1 = c1 - 'A' + 'a';
if (c2 >= 'A' && c2 <= 'Z')
c2 = c2 - 'A' + 'a';
if (c1!=c2)
return 1;
}
return 0;
}
*/
static int Stats_ExtractName(const char **line)
{
int i;
int bm;
int ml = 0;
int l;
bm = -1;
for (i = 0; i < cl.allocated_client_slots; i++)
{
if (!qm_strcmp(cl.players[i].name, *line))
{
l = strlen(cl.players[i].name);
if (l > ml)
{
bm = i;
ml = l;
}
}
}
*line += ml;
return bm;
}
qboolean Stats_ParsePickups(const char *line)
{
#ifndef NOLEGACY
//fixme: rework this to support custom strings, with custom pickup icons
if (!Q_strncmp(line, "You got the ", 12)) //weapons, ammo, keys, powerups
return true;
if (!Q_strncmp(line, "You got armor", 13)) //caaake...
return true;
if (!Q_strncmp(line, "You get ", 8)) //backpackets
return true;
if (!Q_strncmp(line, "You receive ", 12)) //%i health\n
return true;
#endif
return false;
}
qboolean Stats_ParsePrintLine(const char *line)
{
statmessage_t *ms;
int p1;
int p2;
const char *m2;
p1 = Stats_ExtractName(&line);
if (p1<0) //reject it.
{
return false;
}
for (ms = fragstats.message; ms; ms = ms->next)
{
if (!Q_strncmp(ms->msgpart1, line, ms->l1))
{
if (ms->type >= ff_frags)
{ //two players
m2 = line + ms->l1;
p2 = Stats_ExtractName(&m2);
if ((!ms->msgpart2 && *m2=='\n') || (ms->msgpart2 && !Q_strncmp(ms->msgpart2, m2, ms->l2)))
{
Stats_Evaluate(ms->type, ms->wid, p1, p2);
return true; //done.
}
}
else
{ //one player
Stats_Evaluate(ms->type, ms->wid, p1, p1);
return true; //done.
}
}
}
return false;
}
void Stats_NewMap(void)
{
Stats_LoadFragFile("fragfile");
}
#endif