fteqw/engine/client/clq2_cin.c
Spoike 27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00

463 lines
9.1 KiB
C

#include "quakedef.h"
#ifndef NOMEDIA
typedef struct
{
qbyte *data;
int count;
} cblock_t;
typedef struct cinematics_s
{
qboolean restart_sound;
int s_rate;
int s_width;
int s_channels;
int width;
int height;
qbyte *pic;
qbyte *pic_pending;
// order 1 huffman stuff
int *hnodes1; // [256][256][2];
int numhnodes1[256];
int h_used[512];
int h_count[512];
int cinematictime;
qboolean cinematicpalette_active;
qbyte cinematicpalette[768];
qofs_t filestart;
vfsfile_t *cinematic_file;
int cinematicframe;
} cinematics_t;
void CIN_StopCinematic (cinematics_t *cin)
{
cin->cinematictime = 0; // done
if (cin->pic)
{
Z_Free (cin->pic);
cin->pic = NULL;
}
if (cin->pic_pending)
{
Z_Free (cin->pic_pending);
cin->pic_pending = NULL;
}
if (cin->cinematic_file)
{
VFS_CLOSE (cin->cinematic_file);
cin->cinematic_file = NULL;
}
if (cin->hnodes1)
{
Z_Free (cin->hnodes1);
cin->hnodes1 = NULL;
}
Z_Free(cin);
}
//==========================================================================
/*
==================
SmallestNode1
==================
*/
static int SmallestNode1 (cinematics_t *cin, int numhnodes)
{
int i;
int best, bestnode;
best = 99999999;
bestnode = -1;
for (i=0 ; i<numhnodes ; i++)
{
if (cin->h_used[i])
continue;
if (!cin->h_count[i])
continue;
if (cin->h_count[i] < best)
{
best = cin->h_count[i];
bestnode = i;
}
}
if (bestnode == -1)
return -1;
cin->h_used[bestnode] = true;
return bestnode;
}
/*
==================
Huff1TableInit
Reads the 64k counts table and initializes the node trees
==================
*/
static void Huff1TableInit (cinematics_t *cin)
{
int prev;
int j;
int *node, *nodebase;
qbyte counts[256];
int numhnodes;
cin->hnodes1 = Z_Malloc (256*256*2*4);
memset (cin->hnodes1, 0, 256*256*2*4);
for (prev=0 ; prev<256 ; prev++)
{
memset (cin->h_count,0,sizeof(cin->h_count));
memset (cin->h_used,0,sizeof(cin->h_used));
// read a row of counts
VFS_READ (cin->cinematic_file, counts, sizeof(counts));
for (j=0 ; j<256 ; j++)
cin->h_count[j] = counts[j];
// build the nodes
numhnodes = 256;
nodebase = cin->hnodes1 + prev*256*2;
while (numhnodes != 511)
{
node = nodebase + (numhnodes-256)*2;
// pick two lowest counts
node[0] = SmallestNode1 (cin, numhnodes);
if (node[0] == -1)
break; // no more
node[1] = SmallestNode1 (cin, numhnodes);
if (node[1] == -1)
break;
cin->h_count[numhnodes] = cin->h_count[node[0]] + cin->h_count[node[1]];
numhnodes++;
}
cin->numhnodes1[prev] = numhnodes-1;
}
}
/*
==================
Huff1Decompress
==================
*/
static cblock_t Huff1Decompress (cinematics_t *cin, cblock_t in)
{
qbyte *input;
qbyte *out_p;
int nodenum;
int count;
cblock_t out;
int inbyte;
int *hnodes, *hnodesbase;
//int i;
// get decompressed count
count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + (in.data[3]<<24);
input = in.data + 4;
out_p = out.data = Z_Malloc (count);
// read bits
hnodesbase = cin->hnodes1 - 256*2; // nodes 0-255 aren't stored
hnodes = hnodesbase;
nodenum = cin->numhnodes1[0];
while (count)
{
inbyte = *input++;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
}
if (input - in.data != in.count && input - in.data != in.count+1)
{
Con_Printf ("Decompression overread by %i\n", (int)(input - in.data) - in.count);
}
out.count = out_p - out.data;
return out;
}
/*
==================
SCR_ReadNextFrame
==================
*/
static qbyte *CIN_ReadNextFrame (cinematics_t *cin)
{
int r;
int command;
qbyte samples[22050/14*4];
qbyte compressed[0x20000];
int size;
qbyte *pic;
cblock_t in, huf1;
int start, end, count;
// read the next frame
r = VFS_READ (cin->cinematic_file, &command, 4);
if (r == 0) // we'll give it one more chance
r = VFS_READ (cin->cinematic_file, &command, 4);
if (r != 4)
return NULL;
command = LittleLong(command);
if (command == 2)
return NULL; // last frame marker
if (command == 1)
{ // read palette
VFS_READ (cin->cinematic_file, cin->cinematicpalette, sizeof(cin->cinematicpalette));
}
// decompress the next frame
VFS_READ (cin->cinematic_file, &size, 4);
size = LittleLong(size);
if (size > sizeof(compressed) || size < 1)
Host_Error ("Bad compressed frame size");
VFS_READ (cin->cinematic_file, compressed, size);
// read sound. the number of samples per frame is not actually constant, despite a constant rate and fps...
// life is shit like that.
start = (cin->cinematicframe*cin->s_rate)/14;
end = ((cin->cinematicframe+1)*cin->s_rate)/14;
count = end - start;
VFS_READ (cin->cinematic_file, samples, count*cin->s_width*cin->s_channels);
if (cin->s_width == 1)
COM_CharBias(samples, count*cin->s_channels);
else if (cin->s_width == 2)
COM_SwapLittleShortBlock((short *)samples, count*cin->s_channels);
S_RawAudio (0, samples, cin->s_rate, count, cin->s_channels, cin->s_width, 1);
in.data = compressed;
in.count = size;
huf1 = Huff1Decompress (cin, in);
pic = huf1.data;
cin->cinematicframe++;
return pic;
}
void CIN_Rewind(cinematics_t *cin)
{
VFS_SEEK(cin->cinematic_file, cin->filestart);
cin->cinematicframe = 0;
cin->cinematictime = -1000/14;
}
/*
==================
SCR_RunCinematic
0 = error
1 = success
2 = success but nothing changed
==================
*/
int CIN_RunCinematic (cinematics_t *cin, float playbacktime, qbyte **outdata, int *outwidth, int *outheight, qbyte **outpalette)
{
int frame;
if (cin->cinematictime-3 > playbacktime*1000)
cin->cinematictime = playbacktime*1000;
frame = (playbacktime*1000 - cin->cinematictime)*14/1000;
if (cin->pic && frame <= cin->cinematicframe)
{
*outdata = cin->pic;
*outwidth = cin->width;
*outheight = cin->height;
*outpalette = cin->cinematicpalette;
return 2;
}
if (frame > cin->cinematicframe+1)
{
Con_DPrintf ("Dropped frame: %i > %i\n", frame, cin->cinematicframe+1);
cin->cinematictime = playbacktime*1000 - cin->cinematicframe*1000/14;
}
if (cin->pic)
{
Z_Free (cin->pic);
cin->pic = NULL;
}
cin->pic = CIN_ReadNextFrame (cin);
if (!cin->pic)
{
return 0;
}
*outdata = cin->pic;
*outwidth = cin->width;
*outheight = cin->height;
*outpalette = cin->cinematicpalette;
return 1;
}
/*
==================
SCR_PlayCinematic
==================
*/
cinematics_t *CIN_PlayCinematic (char *arg)
{
int width, height;
char name[MAX_OSPATH];
// int old_khz;
vfsfile_t *file;
cinematics_t *cin = NULL;
file = FS_OpenVFS(arg, "rb", FS_GAME);
if (!file)
{
snprintf (name, sizeof(name), "video/%s", arg);
file = FS_OpenVFS(name, "rb", FS_GAME);
}
if (file)
cin = Z_Malloc(sizeof(*cin));
if (cin)
{
cin->cinematicframe = 0;
cin->cinematic_file = file;
VFS_READ (cin->cinematic_file, &width, 4);
VFS_READ (cin->cinematic_file, &height, 4);
cin->width = LittleLong(width);
cin->height = LittleLong(height);
VFS_READ (cin->cinematic_file, &cin->s_rate, 4);
cin->s_rate = LittleLong(cin->s_rate);
VFS_READ (cin->cinematic_file, &cin->s_width, 4);
cin->s_width = LittleLong(cin->s_width);
VFS_READ (cin->cinematic_file, &cin->s_channels, 4);
cin->s_channels = LittleLong(cin->s_channels);
Huff1TableInit (cin);
cin->filestart = VFS_TELL(cin->cinematic_file);
cin->cinematicframe = 0;
cin->pic = CIN_ReadNextFrame (cin);
cin->cinematictime = 0;
}
else
{
Con_Printf(CON_WARNING "Cinematic %s not found.\n", arg);
}
return cin;
}
#endif