.. |
gl_alias.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_backend.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_bloom.c
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------------------------------------------------------------------------
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2013-03-12 23:18:37 +00:00 |
gl_draw.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_heightmap.c
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fixes.
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2013-06-29 23:46:34 +00:00 |
gl_hlmdl.c
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------------------------------------------------------------------------
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2013-03-12 22:47:42 +00:00 |
gl_model.c
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Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
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2013-06-24 09:04:00 +00:00 |
gl_model.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_ngraph.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_rlight.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_rmain.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_rmisc.c
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
gl_rsurf.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_screen.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_shader.c
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removed userinfobasic, things should be kept in sync more easily now.
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2013-07-13 12:14:32 +00:00 |
gl_shadow.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_vidcocoa.m
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------------------------------------------------------------------------
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2013-03-12 22:44:37 +00:00 |
gl_vidcommon.c
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fixed a few warnings and errors
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2013-06-23 03:59:48 +00:00 |
gl_viddroid.c
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updated.
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2013-05-14 13:02:54 +00:00 |
gl_videgl.c
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------------------------------------------------------------------------
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2013-03-12 23:01:08 +00:00 |
gl_videgl.h
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------------------------------------------------------------------------
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2013-03-12 22:49:04 +00:00 |
gl_vidlinuxglx.c
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fixed a few warnings and errors
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2013-06-23 03:59:48 +00:00 |
gl_vidmacos.c
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include clipboard stuff for mac.
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2013-04-09 00:21:55 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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removed userinfobasic, things should be kept in sync more easily now.
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2013-07-13 12:14:32 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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Playing around trying to make the emscriptem port more usable/nicer.
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2013-05-14 18:38:42 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Try to fix a colours issue mixup. that glsl specifies a colour attribute.
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2013-05-20 16:01:40 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
glsupp.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
ltface.c
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Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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misc fixes.
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2013-06-26 00:39:13 +00:00 |
shader.h
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |