8d3f45587e
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4093 fc73d0e0-1445-4013-8a0c-d673dee63da5
2534 lines
64 KiB
C
2534 lines
64 KiB
C
#include "quakedef.h"
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#ifdef TERRAIN
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#include "glquake.h"
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#include "shader.h"
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#include "pr_common.h"
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//#define STRICTEDGES //strict (ugly) grid
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#define TERRAINTHICKNESS 16
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#define TERRAINACTIVESECTIONS 1000
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//heightmaps work thusly:
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//there is one raw heightmap file
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//the file is split to 4*4 sections.
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//each section is textured independantly (remember banshees are capped at 256*256 pixels)
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//it's built into 16 seperate display lists, these display lists are individually culled, but the drivers are expected to optimise them too.
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//Tei claims 14x speedup with a single display list. hopefully we can achieve the same speed by culling per-section.
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//we get 20->130
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//perhaps we should build it with multitexture? (no - slower on ati)
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int Surf_NewLightmaps(int count, int width, int height);
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#define MAXSECTIONS 64 //this many sections max in each direction
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#define SECTTEXSIZE 64 //this many texture samples per section
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#define SECTHEIGHTSIZE 17 //this many height samples per section
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//each section is this many sections higher in world space, to keep the middle centered at '0 0'
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#define CHUNKBIAS (MAXSECTIONS*MAXSECTIONS/2)
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#define CHUNKLIMIT (MAXSECTIONS*MAXSECTIONS)
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#define LMCHUNKS 2
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#define HMLMSTRIDE (LMCHUNKS*SECTTEXSIZE)
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#define SECTION_MAGIC (*(int*)"HMMS")
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#define SECTION_VER 1
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/*simple version history:
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ver=0
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SECTHEIGHTSIZE=16
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*/
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enum
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{
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//these flags can be found on disk
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TSF_HASWATER = 1u<<0,
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//these flags should not be found on disk
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TSF_RELIGHT = 1u<<29, //height edited, needs relighting.
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TSF_DIRTY = 1u<<30, //its heightmap has changed, the mesh needs rebuilding
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TSF_EDITED = 1u<<31 //says it needs to be written if saved
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#define TSF_INTERNAL (TSF_RELIGHT|TSF_DIRTY|TSF_EDITED)
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};
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typedef struct
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{
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int size;
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vec3_t axisorg[4];
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float scale;
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int reserved3;
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int reserved2;
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int reserved1;
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//char modelname[1+];
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} dsmesh_t;
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typedef struct
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{
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int magic;
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int ver;
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unsigned int flags;
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char texname[4][32];
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unsigned int texmap[SECTTEXSIZE][SECTTEXSIZE];
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float heights[SECTHEIGHTSIZE*SECTHEIGHTSIZE];
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unsigned short holes;
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float waterheight;
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float minh;
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float maxh;
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int numents;
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int entsofs;
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int reserved3;
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int reserved2;
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int reserved1;
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} dsection_t;
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typedef struct
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{
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link_t recycle;
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int sx, sy;
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float heights[SECTHEIGHTSIZE*SECTHEIGHTSIZE];
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unsigned short holes;
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unsigned int flags;
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float waterheight;
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float minh, maxh;
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struct heightmap_s *hmmod;
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#ifndef SERVERONLY
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char texname[4][32];
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int lightmap;
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int lmx, lmy;
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texnums_t textures;
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vbo_t vbo;
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mesh_t mesh;
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mesh_t *amesh;
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int numents;
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int maxents;
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entity_t *ents;
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#endif
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} hmsection_t;
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typedef struct
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{
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hmsection_t *section[MAXSECTIONS*MAXSECTIONS];
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} hmcluster_t;
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typedef struct heightmap_s
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{
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char path[MAX_QPATH];
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int firstsegx, firstsegy;
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int maxsegx, maxsegy; //tex/cull sections
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float sectionsize; //each section is this big, in world coords
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hmcluster_t *cluster[MAXSECTIONS*MAXSECTIONS];
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shader_t *skyshader;
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shader_t *shader;
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mesh_t skymesh;
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mesh_t *askymesh;
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unsigned int exteriorcontents;
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int activesections;
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link_t recycle;
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#ifndef SERVERONLY
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struct lmsect_s
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{
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struct lmsect_s *next;
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int lm, x, y;
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} *unusedlmsects;
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#endif
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#ifndef SERVERONLY
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//I'm putting this here because we might have some quite expensive lighting routines going on
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//and that'll make editing the terrain jerky as fook, so relighting it a few texels at a time will help maintain a framerate while editing
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hmsection_t *relight;
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unsigned int relightidx;
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vec2_t relightmin;
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#endif
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} heightmap_t;
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static void ted_dorelight(heightmap_t *hm);
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static void Terr_Collect(heightmap_t *hm);
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#ifndef SERVERONLY
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static texid_t Terr_LoadTexture(char *name)
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{
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extern texid_t missing_texture;
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texid_t id;
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if (*name)
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{
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id = R_LoadHiResTexture(name, NULL, 0);
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if (!TEXVALID(id))
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{
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id = missing_texture;
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Con_Printf("Unable to load texture %s\n", name);
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}
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}
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else
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id = missing_texture;
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return id;
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}
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#endif
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static void Terr_LoadSectionTextures(hmsection_t *s)
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{
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#ifndef SERVERONLY
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extern texid_t missing_texture;
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//CL_CheckOrEnqueDownloadFile(s->texname[0], NULL, 0);
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//CL_CheckOrEnqueDownloadFile(s->texname[1], NULL, 0);
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//CL_CheckOrEnqueDownloadFile(s->texname[2], NULL, 0);
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//CL_CheckOrEnqueDownloadFile(s->texname[3], NULL, 0);
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s->textures.base = Terr_LoadTexture(s->texname[0]);
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s->textures.upperoverlay = Terr_LoadTexture(s->texname[1]);
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s->textures.loweroverlay = Terr_LoadTexture(s->texname[2]);
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s->textures.fullbright = Terr_LoadTexture(s->texname[3]);
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s->textures.bump = *s->texname[0]?R_LoadHiResTexture(va("%s_norm", s->texname[0]), NULL, 0):r_nulltex;
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s->textures.specular = *s->texname[0]?R_LoadHiResTexture(va("%s_spec", s->texname[0]), NULL, 0):r_nulltex;
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#endif
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}
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#ifndef SERVERONLY
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static void Terr_InitLightmap(hmsection_t *s)
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{
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heightmap_t *hm = s->hmmod;
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struct lmsect_s *lms;
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if (!hm->unusedlmsects)
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{
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int lm;
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int i;
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lm = Surf_NewLightmaps(1, SECTTEXSIZE*LMCHUNKS, SECTTEXSIZE*LMCHUNKS);
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for (i = 0; i < LMCHUNKS*LMCHUNKS; i++)
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{
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lms = malloc(sizeof(*lms));
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lms->lm = lm;
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BE_UploadAllLightmaps();
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lms->x = (i & (LMCHUNKS-1))*SECTTEXSIZE;
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lms->y = (i / LMCHUNKS)*SECTTEXSIZE;
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lms->next = hm->unusedlmsects;
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hm->unusedlmsects = lms;
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}
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}
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lms = hm->unusedlmsects;
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hm->unusedlmsects = lms->next;
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s->lightmap = lms->lm;
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s->lmx = lms->x;
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s->lmy = lms->y;
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free(lms);
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}
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#endif
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static char *Terr_DiskSectionName(heightmap_t *hm, int sx, int sy)
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{
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sx -= CHUNKBIAS;
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sy -= CHUNKBIAS;
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//wrap cleanly
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sx &= CHUNKLIMIT-1;
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sy &= CHUNKLIMIT-1;
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return va("maps/%s/sect_%03x_%03x.hms", hm->path, sx, sy);
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}
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static hmsection_t *Terr_LoadSection(heightmap_t *hm, hmsection_t *s, int sx, int sy)
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{
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dsection_t *ds = NULL;
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int i;
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#ifndef SERVERONLY
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dsmesh_t *dm;
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unsigned char *lm;
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#endif
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/*queue the file for download if we don't have it yet*/
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if (FS_LoadFile(Terr_DiskSectionName(hm, sx, sy), (void**)&ds) < 0
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#ifndef CLIENTONLY
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&& !sv.state
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#endif
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)
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{
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#ifndef SERVERONLY
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CL_CheckOrEnqueDownloadFile(Terr_DiskSectionName(hm, sx, sy), NULL, 0);
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#endif
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return NULL;
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}
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if (ds)
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{
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if (ds->magic != SECTION_MAGIC)
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return NULL;
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if (ds->ver != SECTION_VER)
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{
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FS_FreeFile(ds);
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ds = NULL;
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}
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}
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if (!s)
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{
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s = malloc(sizeof(*s));
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if (!s)
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{
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FS_FreeFile(ds);
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return NULL;
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}
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memset(s, 0, sizeof(*s));
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InsertLinkBefore(&s->recycle, &hm->recycle);
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s->sx = sx;
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s->sy = sy;
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hm->activesections++;
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#ifndef SERVERONLY
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s->lightmap = -1;
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#endif
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}
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s->hmmod = hm;
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#ifndef SERVERONLY
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s->flags |= TSF_DIRTY;
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if (s->lightmap < 0 && qrenderer != QR_NONE)
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Terr_InitLightmap(s);
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#endif
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if (ds)
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{
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s->flags = ds->flags | TSF_DIRTY;
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/*load the heights*/
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for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
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{
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s->heights[i] = LittleFloat(ds->heights[i]);
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}
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s->minh = ds->minh;
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s->maxh = ds->maxh;
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s->waterheight = ds->waterheight;
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s->holes = ds->holes;
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#ifndef SERVERONLY
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/*deal with textures*/
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Q_strncpyz(s->texname[0], ds->texname[0], sizeof(s->texname[0]));
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Q_strncpyz(s->texname[1], ds->texname[1], sizeof(s->texname[1]));
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Q_strncpyz(s->texname[2], ds->texname[2], sizeof(s->texname[2]));
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Q_strncpyz(s->texname[3], ds->texname[3], sizeof(s->texname[3]));
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CL_CheckOrEnqueDownloadFile(s->texname[0], NULL, 0);
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CL_CheckOrEnqueDownloadFile(s->texname[1], NULL, 0);
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CL_CheckOrEnqueDownloadFile(s->texname[2], NULL, 0);
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CL_CheckOrEnqueDownloadFile(s->texname[3], NULL, 0);
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/*load in the mixture/lighting*/
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if (s->lightmap >= 0)
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{
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lm = lightmap[s->lightmap]->lightmaps;
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lm += (s->lmx * HMLMSTRIDE + s->lmy) * lightmap_bytes;
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for (i = 0; i < SECTTEXSIZE; i++)
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{
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memcpy(lm, ds->texmap + i, sizeof(ds->texmap[0]));
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lm += (HMLMSTRIDE)*lightmap_bytes;
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}
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lightmap[s->lightmap]->modified = true;
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lightmap[s->lightmap]->rectchange.l = 0;
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lightmap[s->lightmap]->rectchange.t = 0;
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lightmap[s->lightmap]->rectchange.w = HMLMSTRIDE;
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lightmap[s->lightmap]->rectchange.h = HMLMSTRIDE;
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}
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/*load any static ents*/
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s->numents = ds->numents;
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s->maxents = s->numents;
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if (s->maxents)
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s->ents = malloc(sizeof(*s->ents) * s->maxents);
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else
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s->ents = NULL;
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if (!s->ents)
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s->numents = s->maxents = 0;
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memset(s->ents, 0, sizeof(*s->ents) * s->maxents);
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for (i = 0, dm = (dsmesh_t*)((qbyte*)ds + ds->entsofs); i < s->numents; i++, dm = (dsmesh_t*)((qbyte*)dm + dm->size))
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{
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s->ents[i].model = Mod_ForName((char*)(dm + 1), false);
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if (!s->ents[i].model || s->ents[i].model->type == mod_dummy)
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{
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s->numents--;
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i--;
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continue;
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}
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s->ents[i].scale = dm->scale;
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VectorCopy(dm->axisorg[0], s->ents[i].axis[0]);
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VectorCopy(dm->axisorg[1], s->ents[i].axis[1]);
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VectorCopy(dm->axisorg[2], s->ents[i].axis[2]);
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VectorCopy(dm->axisorg[3], s->ents[i].origin);
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s->ents[i].origin[0] += (sx-CHUNKBIAS)*hm->sectionsize;
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s->ents[i].origin[1] += (sy-CHUNKBIAS)*hm->sectionsize;
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s->ents[i].shaderRGBAf[0] = 1;
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s->ents[i].shaderRGBAf[1] = 1;
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s->ents[i].shaderRGBAf[2] = 1;
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s->ents[i].shaderRGBAf[3] = 1;
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}
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#endif
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FS_FreeFile(ds);
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}
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else
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{
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s->flags |= TSF_RELIGHT;
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#if 0//def DEBUG
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void *f;
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if (lightmap_bytes == 4 && lightmap_bgra && FS_LoadFile(va("maps/%s/splatt.png", hm->path), &f) >= 0)
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{
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//temp
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int vx, vy;
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int x, y;
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extern qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, char *fname);
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int sw, sh;
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qboolean hasalpha;
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unsigned char *splatter = Read32BitImageFile(f, com_filesize, &sw, &sh, &hasalpha, "splattermap");
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if (splatter)
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{
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lm = lightmap[s->lightmap]->lightmaps;
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lm += (s->lmx * HMLMSTRIDE + s->lmy) * lightmap_bytes;
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for (vx = 0; vx < SECTTEXSIZE; vx++)
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{
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x = sw * (((float)sy) + ((float)vx / (SECTTEXSIZE-1))) / hm->numsegsx;
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if (x > sw-1)
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x = sw-1;
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for (vy = 0; vy < SECTTEXSIZE; vy++)
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{
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y = sh * (((float)sx) + ((float)vy / (SECTTEXSIZE-1))) / hm->numsegsy;
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if (y > sh-1)
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y = sh-1;
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lm[2] = splatter[(y + x*sh)*4+0];
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lm[1] = splatter[(y + x*sh)*4+1];
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lm[0] = splatter[(y + x*sh)*4+2];
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lm[3] = splatter[(y + x*sh)*4+3];
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lm += 4;
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}
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lm += (HMLMSTRIDE - SECTTEXSIZE)*lightmap_bytes;
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}
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BZ_Free(splatter);
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lightmap[s->lightmap]->modified = true;
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lightmap[s->lightmap]->rectchange.l = 0;
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lightmap[s->lightmap]->rectchange.t = 0;
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lightmap[s->lightmap]->rectchange.w = HMLMSTRIDE;
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lightmap[s->lightmap]->rectchange.h = HMLMSTRIDE;
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}
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FS_FreeFile(f);
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}
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if (lightmap_bytes == 4 && lightmap_bgra && FS_LoadFile(va("maps/%s/heightmap.png", hm->path), &f) >= 0)
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{
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//temp
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int vx, vy;
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int x, y;
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extern qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, char *fname);
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int sw, sh;
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float *h;
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qboolean hasalpha;
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unsigned char *hmimage = Read32BitImageFile(f, com_filesize, &sw, &sh, &hasalpha, "heightmap");
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if (hmimage)
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{
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h = s->heights;
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for (vx = 0; vx < SECTHEIGHTSIZE; vx++)
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{
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x = sw * (((float)sy) + ((float)vx / (SECTHEIGHTSIZE-1))) / hm->numsegsx;
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if (x > sw-1)
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x = sw-1;
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for (vy = 0; vy < SECTHEIGHTSIZE; vy++)
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{
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y = sh * (((float)sx) + ((float)vy / (SECTHEIGHTSIZE-1))) / hm->numsegsy;
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if (y > sh-1)
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y = sh-1;
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*h = 0;
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*h += hmimage[(y + x*sh)*4+0];
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*h += hmimage[(y + x*sh)*4+1]<<8;
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*h += hmimage[(y + x*sh)*4+2]<<16;
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*h *= 4.0f/(1<<16);
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h++;
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}
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}
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BZ_Free(hmimage);
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}
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FS_FreeFile(f);
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}
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#endif
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}
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Terr_LoadSectionTextures(s);
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return s;
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}
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static qboolean Terr_SaveSection(heightmap_t *hm, hmsection_t *s, int sx, int sy)
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{
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#ifndef SERVERONLY
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dsection_t ds;
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dsmesh_t dm;
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char *fname;
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unsigned char *lm;
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vfsfile_t *f;
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int nothing = 0;
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int i;
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//if its invalid or doesn't contain all the data...
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if (!s || s->lightmap < 0)
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return true;
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memset(&ds, 0, sizeof(ds));
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memset(&dm, 0, sizeof(dm));
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ds.magic = SECTION_MAGIC;
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ds.ver = SECTION_VER;
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//mask off the flags which are only valid in memory
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ds.flags = s->flags & ~(TSF_INTERNAL);
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//kill the haswater flag if its entirely above any possible water anyway.
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if (s->waterheight < s->minh)
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ds.flags &= ~TSF_HASWATER;
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Q_strncpyz(ds.texname[0], s->texname[0], sizeof(ds.texname[0]));
|
|
Q_strncpyz(ds.texname[1], s->texname[1], sizeof(ds.texname[1]));
|
|
Q_strncpyz(ds.texname[2], s->texname[2], sizeof(ds.texname[2]));
|
|
Q_strncpyz(ds.texname[3], s->texname[3], sizeof(ds.texname[3]));
|
|
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += (s->lmx * HMLMSTRIDE + s->lmy) * lightmap_bytes;
|
|
for (i = 0; i < SECTTEXSIZE; i++)
|
|
{
|
|
memcpy(ds.texmap + i, lm, sizeof(ds.texmap[0]));
|
|
lm += (HMLMSTRIDE)*lightmap_bytes;
|
|
}
|
|
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
ds.heights[i] = LittleFloat(s->heights[i]);
|
|
}
|
|
ds.waterheight = s->waterheight;
|
|
ds.holes = s->holes;
|
|
ds.minh = s->minh;
|
|
ds.maxh = s->maxh;
|
|
ds.numents = s->numents;
|
|
ds.entsofs = sizeof(ds);
|
|
|
|
fname = Terr_DiskSectionName(hm, sx, sy);
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
|
|
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!f)
|
|
{
|
|
Con_Printf("Failed to open %s\n", fname);
|
|
return false;
|
|
}
|
|
VFS_WRITE(f, &ds, sizeof(ds));
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
int pad;
|
|
dm.scale = s->ents[i].scale;
|
|
VectorCopy(s->ents[i].axis[0], dm.axisorg[0]);
|
|
VectorCopy(s->ents[i].axis[1], dm.axisorg[1]);
|
|
VectorCopy(s->ents[i].axis[2], dm.axisorg[2]);
|
|
VectorCopy(s->ents[i].origin, dm.axisorg[3]);
|
|
dm.axisorg[3][0] += (CHUNKBIAS-sx)*hm->sectionsize;
|
|
dm.axisorg[3][1] += (CHUNKBIAS-sy)*hm->sectionsize;
|
|
dm.size = sizeof(dm) + strlen(s->ents[i].model->name) + 1;
|
|
if (dm.size & 3)
|
|
pad = 4 - (dm.size&3);
|
|
else
|
|
pad = 0;
|
|
dm.size += pad;
|
|
VFS_WRITE(f, &dm, sizeof(dm));
|
|
VFS_WRITE(f, s->ents[i].model->name, strlen(s->ents[i].model->name)+1);
|
|
if (pad)
|
|
VFS_WRITE(f, ¬hing, pad);
|
|
}
|
|
VFS_CLOSE(f);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
/*convienience function*/
|
|
static hmsection_t *Terr_GetSection(heightmap_t *hm, int x, int y, qboolean doload)
|
|
{
|
|
hmcluster_t *cluster;
|
|
hmsection_t *section;
|
|
int cx = x / MAXSECTIONS;
|
|
int cy = y / MAXSECTIONS;
|
|
int sx = x & (MAXSECTIONS-1);
|
|
int sy = y & (MAXSECTIONS-1);
|
|
cluster = hm->cluster[cx + cy*MAXSECTIONS];
|
|
if (!cluster)
|
|
{
|
|
if (doload)
|
|
{
|
|
cluster = malloc(sizeof(*cluster));
|
|
if (!cluster)
|
|
return NULL;
|
|
memset(cluster, 0, sizeof(*cluster));
|
|
hm->cluster[cx + cy*MAXSECTIONS] = cluster;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
section = cluster->section[sx + sy*MAXSECTIONS];
|
|
if (!section)
|
|
{
|
|
if (doload)
|
|
{
|
|
while (hm->activesections > TERRAINACTIVESECTIONS)
|
|
Terr_Collect(hm);
|
|
section = cluster->section[sx + sy*MAXSECTIONS] = Terr_LoadSection(hm, section, x, y);
|
|
}
|
|
}
|
|
return section;
|
|
}
|
|
|
|
/*save all currently loaded sections*/
|
|
int HeightMap_Save(heightmap_t *hm)
|
|
{
|
|
hmsection_t *s;
|
|
int x, y;
|
|
int sectionssaved = 0;
|
|
for (x = hm->firstsegx; x < hm->maxsegx; x++)
|
|
{
|
|
for (y = hm->firstsegy; y < hm->maxsegy; y++)
|
|
{
|
|
s = Terr_GetSection(hm, x, y, false);
|
|
if (!s)
|
|
continue;
|
|
if (s->flags & TSF_EDITED)
|
|
{
|
|
if (Terr_SaveSection(hm, s, x, y))
|
|
{
|
|
s->flags &= ~TSF_EDITED;
|
|
sectionssaved++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return sectionssaved;
|
|
}
|
|
|
|
void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusable)
|
|
{
|
|
RemoveLink(&s->recycle);
|
|
#ifndef SERVERONLY
|
|
if (lightmapreusable && s->lightmap >= 0)
|
|
{
|
|
struct lmsect_s *lms;
|
|
|
|
lms = malloc(sizeof(*lms));
|
|
lms->lm = s->lightmap;
|
|
lms->x = s->lmx;
|
|
lms->y = s->lmy;
|
|
lms->next = hm->unusedlmsects;
|
|
hm->unusedlmsects = lms;
|
|
}
|
|
|
|
if (hm->relight == s)
|
|
hm->relight = NULL;
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
qglDeleteBuffersARB(1, &s->vbo.coord.gl.vbo);
|
|
qglDeleteBuffersARB(1, &s->vbo.indicies.gl.vbo);
|
|
}
|
|
#endif
|
|
|
|
free(s->ents);
|
|
free(s->mesh.xyz_array);
|
|
free(s->mesh.indexes);
|
|
#endif
|
|
|
|
free(s);
|
|
|
|
hm->activesections--;
|
|
}
|
|
|
|
//garbage collect the oldest section, to make space for another
|
|
static void Terr_Collect(heightmap_t *hm)
|
|
{
|
|
hmcluster_t *c;
|
|
hmsection_t *s;
|
|
int cx, cy;
|
|
int sx, sy;
|
|
|
|
link_t *ln = &hm->recycle;
|
|
for (ln = &hm->recycle; ln->next != &hm->recycle; )
|
|
{
|
|
s = (hmsection_t*)ln->next;
|
|
cx = s->sx/MAXSECTIONS;
|
|
cy = s->sy/MAXSECTIONS;
|
|
c = hm->cluster[cx + cy*MAXSECTIONS];
|
|
sx = s->sx & (MAXSECTIONS-1);
|
|
sy = s->sy & (MAXSECTIONS-1);
|
|
if (c->section[sx+sy*MAXSECTIONS] != s)
|
|
Sys_Error("invalid section collection");
|
|
c->section[sx+sy*MAXSECTIONS] = NULL;
|
|
|
|
Terr_DestroySection(hm, s, true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*purge all sections
|
|
lightmaps only are purged whenever the client rudely kills lightmaps
|
|
we'll reload those when its next seen.
|
|
(lightmaps will already have been destroyed, so no poking them)
|
|
*/
|
|
void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly, qboolean lightmapreusable)
|
|
{
|
|
heightmap_t *hm = mod->terrain;
|
|
hmcluster_t *c;
|
|
hmsection_t *s;
|
|
int cx, cy;
|
|
int sx, sy;
|
|
|
|
for (cy = 0; cy < MAXSECTIONS; cy++)
|
|
for (cx = 0; cx < MAXSECTIONS; cx++)
|
|
{
|
|
c = hm->cluster[cx + cy*MAXSECTIONS];
|
|
if (!c)
|
|
continue;
|
|
|
|
for (sy = 0; sy < MAXSECTIONS; sy++)
|
|
for (sx = 0; sx < MAXSECTIONS; sx++)
|
|
{
|
|
s = c->section[sx + sy*MAXSECTIONS];
|
|
if (!s)
|
|
{
|
|
}
|
|
else if (lightmapsonly)
|
|
{
|
|
#ifndef SERVERONLY
|
|
s->lightmap = -1;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
c->section[sx+sy*MAXSECTIONS] = NULL;
|
|
|
|
Terr_DestroySection(hm, s, lightmapreusable);
|
|
}
|
|
}
|
|
if (!lightmapsonly)
|
|
{
|
|
hm->cluster[cx + cy*MAXSECTIONS] = NULL;
|
|
free(c);
|
|
}
|
|
}
|
|
#ifndef SERVERONLY
|
|
if (!lightmapreusable)
|
|
{
|
|
while (hm->unusedlmsects)
|
|
{
|
|
struct lmsect_s *lms;
|
|
lms = hm->unusedlmsects;
|
|
hm->unusedlmsects = lms->next;
|
|
free(lms);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#ifndef SERVERONLY
|
|
void Terr_DrawTerrainWater(float *mins, float *maxs, float waterz, float r, float g, float b, float a)
|
|
{
|
|
scenetris_t *t;
|
|
shader_t *s = R_RegisterCustom ("warp/terrain", Shader_DefaultBSPQ2, NULL);
|
|
|
|
if (!TEXVALID(s->defaulttextures.base))
|
|
s->defaulttextures.base = R_LoadHiResTexture("terwater", NULL, IF_NOALPHA);
|
|
if (!TEXVALID(s->defaulttextures.bump))
|
|
s->defaulttextures.bump = R_LoadBumpmapTexture("terwater_bump", NULL);
|
|
if (!TEXVALID(s->defaulttextures.bump))
|
|
{
|
|
unsigned char dat[64*64] = {0};
|
|
int i;
|
|
for (i = 0; i < 64*64; i++)
|
|
dat[i] = rand()&15;
|
|
s->defaulttextures.bump = R_LoadTexture8BumpPal("terwater_bump", 64, 64, dat, 0);
|
|
}
|
|
|
|
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == s)
|
|
{
|
|
t = &cl_stris[cl_numstris-1];
|
|
}
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = s;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->numvert = 0;
|
|
t->numidx = 0;
|
|
}
|
|
|
|
if (cl_numstrisidx+12 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+12 + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
{
|
|
cl_maxstrisvert+=64;
|
|
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
|
|
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
|
|
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
|
|
}
|
|
|
|
{
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], mins[0], mins[1], waterz);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, a);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], mins[0]/64, mins[1]/64);
|
|
cl_numstrisvert++;
|
|
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], mins[0], maxs[1], waterz);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, a);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], mins[0]/64, maxs[1]/64);
|
|
cl_numstrisvert++;
|
|
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], maxs[0], maxs[1], waterz);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, a);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], maxs[0]/64, maxs[1]/64);
|
|
cl_numstrisvert++;
|
|
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], maxs[0], mins[1], waterz);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, a);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], maxs[0]/64, mins[1]/64);
|
|
cl_numstrisvert++;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*build the triangles*/
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 1;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 3;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 3;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 1;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 3;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 1;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
|
|
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert += 4;
|
|
}
|
|
|
|
void Terr_RebuildMesh(hmsection_t *s, int x, int y)
|
|
{
|
|
int vx, vy;
|
|
int v;
|
|
mesh_t *mesh = &s->mesh;
|
|
heightmap_t *hm = s->hmmod;
|
|
|
|
if (s->lightmap < 0)
|
|
{
|
|
Terr_InitLightmap(s);
|
|
}
|
|
|
|
s->minh = 9999999999999999.f;
|
|
s->maxh = -9999999999999999.f;
|
|
|
|
if (!mesh->xyz_array)
|
|
{
|
|
mesh->xyz_array = BZ_Malloc((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
|
|
mesh->st_array = (void*) (mesh->xyz_array + (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
|
|
mesh->lmst_array[0] = (void*) (mesh->st_array + (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
|
|
}
|
|
mesh->numvertexes = 0;
|
|
/*64 quads across requires 65 verticies*/
|
|
for (vx = 0; vx < SECTHEIGHTSIZE; vx++)
|
|
{
|
|
for (vy = 0; vy < SECTHEIGHTSIZE; vy++)
|
|
{
|
|
v = mesh->numvertexes++;
|
|
mesh->xyz_array[v][0] = (x-CHUNKBIAS + vx/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v][1] = (y-CHUNKBIAS + vy/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
|
|
|
|
if (s->maxh < mesh->xyz_array[v][2])
|
|
s->maxh = mesh->xyz_array[v][2];
|
|
if (s->minh > mesh->xyz_array[v][2])
|
|
s->minh = mesh->xyz_array[v][2];
|
|
|
|
mesh->st_array[v][0] = mesh->xyz_array[v][0] / 128;
|
|
mesh->st_array[v][1] = mesh->xyz_array[v][1] / 128;
|
|
|
|
//calc the position in the range -0.5 to 0.5
|
|
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
|
|
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
|
|
//scale down to a half-texel
|
|
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
//bias it
|
|
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
|
|
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
|
|
|
|
//TODO: include colour tints
|
|
}
|
|
}
|
|
|
|
if (!mesh->indexes)
|
|
mesh->indexes = BZ_Malloc(sizeof(index_t) * SECTHEIGHTSIZE*SECTHEIGHTSIZE*6);
|
|
|
|
mesh->numindexes = 0;
|
|
for (vx = 0; vx < SECTHEIGHTSIZE-1; vx++)
|
|
{
|
|
for (vy = 0; vy < SECTHEIGHTSIZE-1; vy++)
|
|
{
|
|
#ifndef STRICTEDGES
|
|
float d1,d2;
|
|
#endif
|
|
|
|
#if SECTHEIGHTSIZE >= 4
|
|
int holebit;
|
|
|
|
//skip generation of the mesh above holes
|
|
holebit = (vy / (SECTHEIGHTSIZE/4))+(vx / (SECTHEIGHTSIZE/4))*4;
|
|
holebit = 1u<<holebit;
|
|
if (s->holes & holebit)
|
|
continue;
|
|
#endif
|
|
v = vx + vy*(SECTHEIGHTSIZE);
|
|
|
|
#ifndef STRICTEDGES
|
|
d1 = fabs(mesh->xyz_array[v][2] - mesh->xyz_array[v+1+SECTHEIGHTSIZE][2]);
|
|
d2 = fabs(mesh->xyz_array[v+1][2] - mesh->xyz_array[v+SECTHEIGHTSIZE][2]);
|
|
if (d1 < d2)
|
|
{
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
if (!s->vbo.coord.gl.vbo)
|
|
qglGenBuffersARB(1, &s->vbo.coord.gl.vbo);
|
|
s->vbo.coord.gl.addr = 0;
|
|
GL_SelectVBO(s->vbo.coord.gl.vbo);
|
|
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * (mesh->numvertexes), mesh->xyz_array, GL_STATIC_DRAW_ARB);
|
|
GL_SelectVBO(0);
|
|
s->vbo.texcoord.gl.addr = (void*)((char*)mesh->st_array - (char*)mesh->xyz_array);
|
|
s->vbo.texcoord.gl.vbo = s->vbo.coord.gl.vbo;
|
|
s->vbo.lmcoord[0].gl.addr = (void*)((char*)mesh->lmst_array[0] - (char*)mesh->xyz_array);
|
|
s->vbo.lmcoord[0].gl.vbo = s->vbo.coord.gl.vbo;
|
|
// Z_Free(mesh->xyz_array);
|
|
// mesh->xyz_array = NULL;
|
|
// mesh->st_array = NULL;
|
|
// mesh->lmst_array = NULL;
|
|
|
|
if (!s->vbo.indicies.gl.vbo)
|
|
qglGenBuffersARB(1, &s->vbo.indicies.gl.vbo);
|
|
s->vbo.indicies.gl.addr = 0;
|
|
GL_SelectEBO(s->vbo.indicies.gl.vbo);
|
|
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(index_t) * mesh->numindexes, mesh->indexes, GL_STATIC_DRAW_ARB);
|
|
GL_SelectEBO(0);
|
|
// Z_Free(mesh->indexes);
|
|
// mesh->indexes = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Terr_DrawTerrainModel (batch_t **batches, entity_t *e)
|
|
{
|
|
//a 512*512 heightmap
|
|
//will draw 2 tris per square, drawn twice for detail
|
|
//so a million triangles per frame if the whole thing is visible.
|
|
|
|
//with 130 to 180fps, display lists rule!
|
|
int x, y, i;
|
|
vec3_t mins, maxs;
|
|
model_t *m = e->model;
|
|
heightmap_t *hm = m->terrain;
|
|
mesh_t *mesh;
|
|
batch_t *b;
|
|
hmsection_t *s;
|
|
int bounds[4];
|
|
|
|
if (hm->relight)
|
|
ted_dorelight(hm);
|
|
|
|
if (e->model == cl.worldmodel)
|
|
{
|
|
b = BE_GetTempBatch();
|
|
if (b)
|
|
{
|
|
b->lightmap[0] = -1;
|
|
b->lightmap[1] = -1;
|
|
b->lightmap[2] = -1;
|
|
b->lightmap[3] = -1;
|
|
b->ent = e;
|
|
b->shader = hm->skyshader;
|
|
b->flags = 0;
|
|
b->mesh = &hm->askymesh;
|
|
b->mesh[0] = &hm->skymesh;
|
|
b->meshes = 1;
|
|
b->buildmeshes = NULL;
|
|
b->skin = &b->shader->defaulttextures;
|
|
b->texture = NULL;
|
|
// vbo = b->vbo = hm->vbo[x+y*MAXSECTIONS];
|
|
b->vbo = NULL;
|
|
|
|
b->next = batches[b->shader->sort];
|
|
batches[b->shader->sort] = b;
|
|
}
|
|
}
|
|
|
|
|
|
if (r_refdef.gfog_rgbd[3] || gl_maxdist.value>0)
|
|
{
|
|
float culldist;
|
|
extern cvar_t r_fog_exp2;
|
|
|
|
if (r_refdef.gfog_rgbd[3])
|
|
{
|
|
//figure out the eyespace distance required to reach that fog value
|
|
culldist = log(0.5/255.0f);
|
|
if (r_fog_exp2.ival)
|
|
culldist = sqrt(culldist / (-r_refdef.gfog_rgbd[3] * r_refdef.gfog_rgbd[3]));
|
|
else
|
|
culldist = culldist / (-r_refdef.gfog_rgbd[3]);
|
|
//anything drawn beyond this point is fully obscured by fog
|
|
culldist += 4096;
|
|
}
|
|
else
|
|
culldist = 999999999999999.f;
|
|
|
|
if (culldist > gl_maxdist.value && gl_maxdist.value>0)
|
|
culldist = gl_maxdist.value;
|
|
|
|
bounds[0] = bound(hm->firstsegx, (r_refdef.vieworg[0] + (CHUNKBIAS + 0)*hm->sectionsize - culldist) / hm->sectionsize, hm->maxsegx);
|
|
bounds[1] = bound(hm->firstsegx, (r_refdef.vieworg[0] + (CHUNKBIAS + 1)*hm->sectionsize + culldist) / hm->sectionsize, hm->maxsegx);
|
|
bounds[2] = bound(hm->firstsegy, (r_refdef.vieworg[1] + (CHUNKBIAS + 0)*hm->sectionsize - culldist) / hm->sectionsize, hm->maxsegy);
|
|
bounds[3] = bound(hm->firstsegy, (r_refdef.vieworg[1] + (CHUNKBIAS + 1)*hm->sectionsize + culldist) / hm->sectionsize, hm->maxsegy);
|
|
}
|
|
else
|
|
{
|
|
bounds[0] = hm->firstsegx;
|
|
bounds[1] = hm->maxsegx;
|
|
bounds[2] = hm->firstsegy;
|
|
bounds[3] = hm->maxsegy;
|
|
}
|
|
|
|
for (x = bounds[0]; x < bounds[1]; x++)
|
|
{
|
|
mins[0] = (x+0 - CHUNKBIAS)*hm->sectionsize;
|
|
maxs[0] = (x+1 - CHUNKBIAS)*hm->sectionsize;
|
|
for (y = bounds[2]; y < bounds[3]; y++)
|
|
{
|
|
mins[1] = (y+0 - CHUNKBIAS)*hm->sectionsize;
|
|
maxs[1] = (y+1 - CHUNKBIAS)*hm->sectionsize;
|
|
|
|
s = Terr_GetSection(hm, x, y, true);
|
|
if (!s)
|
|
continue;
|
|
if (s->lightmap < 0)
|
|
Terr_LoadSection(hm, s, x, y);
|
|
|
|
if (s->flags & TSF_RELIGHT)
|
|
{
|
|
if (!hm->relight)
|
|
{
|
|
hm->relight = s;
|
|
hm->relightidx = 0;
|
|
hm->relightmin[0] = mins[0];
|
|
hm->relightmin[1] = mins[1];
|
|
}
|
|
}
|
|
|
|
mesh = &s->mesh;
|
|
if (s->flags & TSF_DIRTY)
|
|
{
|
|
s->flags &= ~TSF_DIRTY;
|
|
|
|
Terr_RebuildMesh(s, x, y);
|
|
}
|
|
|
|
//chuck out any batches for models in this section
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
if (s->ents[i].model && s->ents[i].model->type == mod_alias)
|
|
{
|
|
R_GAlias_GenerateBatches(&s->ents[i], batches);
|
|
}
|
|
}
|
|
|
|
if (s->flags & TSF_HASWATER)
|
|
{
|
|
mins[2] = s->waterheight;
|
|
maxs[2] = s->waterheight;
|
|
if (!R_CullBox(mins, maxs))
|
|
{
|
|
Terr_DrawTerrainWater(mins, maxs, s->waterheight, 1, 1, 1, 1);
|
|
}
|
|
}
|
|
|
|
mins[2] = s->minh;
|
|
maxs[2] = s->maxh;
|
|
|
|
// if (!BoundsIntersect(mins, maxs, r_refdef.vieworg, r_refdef.vieworg))
|
|
if (R_CullBox(mins, maxs))
|
|
continue;
|
|
|
|
b = BE_GetTempBatch();
|
|
if (!b)
|
|
continue;
|
|
b->ent = e;
|
|
b->shader = hm->shader;
|
|
b->flags = 0;
|
|
b->mesh = &s->amesh;
|
|
b->mesh[0] = mesh;
|
|
b->meshes = 1;
|
|
b->buildmeshes = NULL;
|
|
b->skin = &s->textures;
|
|
b->texture = NULL;
|
|
b->vbo = &s->vbo;
|
|
b->lightmap[0] = s->lightmap;
|
|
b->lightmap[1] = -1;
|
|
b->lightmap[2] = -1;
|
|
b->lightmap[3] = -1;
|
|
|
|
b->next = batches[b->shader->sort];
|
|
batches[b->shader->sort] = b;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
unsigned int Heightmap_PointContentsHM(heightmap_t *hm, float clipmipsz, vec3_t org)
|
|
{
|
|
float x, y;
|
|
float z, tz;
|
|
int sx, sy;
|
|
unsigned int holebit;
|
|
hmsection_t *s;
|
|
const float wbias = CHUNKBIAS * hm->sectionsize;
|
|
|
|
sx = (org[0]+wbias)/hm->sectionsize;
|
|
sy = (org[1]+wbias)/hm->sectionsize;
|
|
if (sx < hm->firstsegx || sy < hm->firstsegy)
|
|
return hm->exteriorcontents;
|
|
if (sx >= hm->maxsegx || sy >= hm->maxsegy)
|
|
return hm->exteriorcontents;
|
|
s = Terr_GetSection(hm, sx, sy, true);
|
|
if (!s)
|
|
{
|
|
return FTECONTENTS_SOLID;
|
|
}
|
|
|
|
x = (org[0]+wbias - (sx*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
y = (org[1]+wbias - (sy*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
z = (org[2]+clipmipsz);
|
|
|
|
if (z < s->minh-16)
|
|
return hm->exteriorcontents;
|
|
|
|
sx = x; x-=sx;
|
|
sy = y; y-=sy;
|
|
|
|
holebit = sx*4/SECTHEIGHTSIZE + (sy*4/SECTHEIGHTSIZE)*4;
|
|
if (s->holes & (1u<<holebit))
|
|
return FTECONTENTS_EMPTY;
|
|
|
|
//made of two triangles:
|
|
if (x+y>1) //the 1, 1 triangle
|
|
{
|
|
float v1, v2, v3;
|
|
v3 = 1-y;
|
|
v2 = x+y-1;
|
|
v1 = 1-x;
|
|
//0, 1
|
|
//1, 1
|
|
//1, 0
|
|
tz = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]*v1 +
|
|
s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE]*v2 +
|
|
s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]*v3);
|
|
}
|
|
else
|
|
{
|
|
float v1, v2, v3;
|
|
v1 = y;
|
|
v2 = x;
|
|
v3 = 1-y-x;
|
|
|
|
//0, 1
|
|
//1, 0
|
|
//0, 0
|
|
tz = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]*v1 +
|
|
s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]*v2 +
|
|
s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]*v3);
|
|
}
|
|
if (z <= tz)
|
|
return FTECONTENTS_SOLID; //contained within
|
|
if (s->flags & TSF_HASWATER)
|
|
if (z < s->waterheight)
|
|
return FTECONTENTS_WATER;
|
|
return FTECONTENTS_EMPTY;
|
|
}
|
|
|
|
unsigned int Heightmap_PointContents(model_t *model, vec3_t axis[3], vec3_t org)
|
|
{
|
|
heightmap_t *hm = model->terrain;
|
|
return Heightmap_PointContentsHM(hm, 0, org);
|
|
}
|
|
unsigned int Heightmap_NativeBoxContents(model_t *model, int hulloverride, int frame, vec3_t axis[3], vec3_t org, vec3_t mins, vec3_t maxs)
|
|
{
|
|
heightmap_t *hm = model->terrain;
|
|
return Heightmap_PointContentsHM(hm, mins[2], org);
|
|
}
|
|
|
|
void Heightmap_Normal(heightmap_t *hm, vec3_t org, vec3_t norm)
|
|
{
|
|
#if 0
|
|
norm[0] = 0;
|
|
norm[1] = 0;
|
|
norm[2] = 1;
|
|
#else
|
|
float x, y;
|
|
int sx, sy;
|
|
vec3_t d1, d2;
|
|
const float wbias = CHUNKBIAS * hm->sectionsize;
|
|
hmsection_t *s;
|
|
|
|
norm[0] = 0;
|
|
norm[1] = 0;
|
|
norm[2] = 1;
|
|
|
|
sx = (org[0]+wbias)/hm->sectionsize;
|
|
sy = (org[1]+wbias)/hm->sectionsize;
|
|
if (sx < hm->firstsegx || sy < hm->firstsegy)
|
|
return;
|
|
if (sx >= hm->maxsegx || sy >= hm->maxsegy)
|
|
return;
|
|
s = Terr_GetSection(hm, sx, sy, true);
|
|
if (!s)
|
|
return;
|
|
|
|
x = (org[0]+wbias - (sx*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
y = (org[1]+wbias - (sy*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
/*
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
if (x > hm->maxsegx-1)
|
|
x = hm->maxsegx-1;
|
|
if (y > hm->maxsegy-1)
|
|
y = hm->maxsegy-1;
|
|
*/
|
|
sx = x; x-=sx;
|
|
sy = y; y-=sy;
|
|
|
|
if (x+y>1) //the 1, 1 triangle
|
|
{
|
|
//0, 1
|
|
//1, 1
|
|
//1, 0
|
|
d1[0] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d1[1] = 0;
|
|
d1[2] = (s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]);
|
|
d2[0] = 0;
|
|
d2[1] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d2[2] = (s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]);
|
|
}
|
|
else
|
|
{ //the 0,0 triangle
|
|
//0, 1
|
|
//1, 0
|
|
//0, 0
|
|
d1[0] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d1[1] = 0;
|
|
d1[2] = (s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]);
|
|
d2[0] = 0;
|
|
d2[1] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d2[2] = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]);
|
|
}
|
|
|
|
VectorNormalize(d1);
|
|
VectorNormalize(d2);
|
|
CrossProduct(d1, d2, norm);
|
|
VectorNormalize(norm);
|
|
#endif
|
|
}
|
|
|
|
typedef struct {
|
|
vec3_t start;
|
|
vec3_t end;
|
|
vec3_t impact;
|
|
vec4_t plane;
|
|
float frac;
|
|
float htilesize;
|
|
heightmap_t *hm;
|
|
int contents;
|
|
} hmtrace_t;
|
|
|
|
static void Heightmap_Trace_Brush(hmtrace_t *tr, vec4_t *planes, int numplanes)
|
|
{
|
|
qboolean startout;
|
|
float *enterplane;
|
|
double enterfrac, exitfrac, nearfrac=0;
|
|
double enterdist=0;
|
|
double dist, d1, d2, f;
|
|
int i;
|
|
|
|
startout = false;
|
|
enterplane= NULL;
|
|
enterfrac = -1;
|
|
exitfrac = 10;
|
|
for (i = 0; i < numplanes; i++)
|
|
{
|
|
/*calculate the distance based upon the shape of the object we're tracing for*/
|
|
dist = planes[i][3];
|
|
|
|
|
|
d1 = DotProduct (tr->start, planes[i]) - dist;
|
|
d2 = DotProduct (tr->end, planes[i]) - dist;
|
|
|
|
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
|
|
if (d1 > 0 && d2 >= d1)
|
|
return;
|
|
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
|
|
if (d1 <= 0 && d2 <= 0)
|
|
continue;
|
|
|
|
f = (d1) / (d1-d2);
|
|
if (d1 > d2)
|
|
{
|
|
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
|
|
if (enterfrac < f)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1 - (0.03125)) / (d1-d2);
|
|
enterplane = planes[i];
|
|
enterdist = dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//left the brush, favour the nearest plane (smallest frac)
|
|
if (exitfrac > f)
|
|
{
|
|
exitfrac = f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{
|
|
tr->frac = -1;
|
|
return;
|
|
}
|
|
if (enterfrac != -1 && enterfrac < exitfrac)
|
|
{
|
|
//impact!
|
|
if (enterfrac < tr->frac)
|
|
{
|
|
if (nearfrac < 0)
|
|
nearfrac = 0;
|
|
tr->frac = nearfrac;//enterfrac;
|
|
tr->plane[3] = enterdist;
|
|
VectorCopy(enterplane, tr->plane);
|
|
}
|
|
}
|
|
}
|
|
|
|
//sx,sy are the tile coord
|
|
//note that tile SECTHEIGHTSIZE-1 does not exist, as the last sample overlaps the first sample of the next section
|
|
static void Heightmap_Trace_Square(hmtrace_t *tr, int tx, int ty)
|
|
{
|
|
vec3_t d[2];
|
|
vec3_t p[4];
|
|
vec4_t n[5];
|
|
int t;
|
|
|
|
#ifndef STRICTEDGES
|
|
float d1, d2;
|
|
#endif
|
|
int sx, sy;
|
|
hmsection_t *s;
|
|
unsigned int holebit;
|
|
|
|
if (tx < 0 || tx >= CHUNKLIMIT*(SECTHEIGHTSIZE-1))
|
|
return;
|
|
if (ty < 0 || ty >= CHUNKLIMIT*(SECTHEIGHTSIZE-1))
|
|
return;
|
|
s = Terr_GetSection(tr->hm, tx/(SECTHEIGHTSIZE-1), ty/(SECTHEIGHTSIZE-1), true);
|
|
|
|
if (!s)
|
|
{
|
|
//you're not allowed to walk into sections that have not loaded.
|
|
//might as well check the entire section instead of just one tile
|
|
Vector4Set(n[0], 1, 0, 0, (tx/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Vector4Set(n[1], -1, 0, 0, -(tx/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Vector4Set(n[2], 0, 1, 0, (ty/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Vector4Set(n[3], 0, -1, 0, -(ty/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Heightmap_Trace_Brush(tr, n, 4);
|
|
return;
|
|
}
|
|
|
|
sx = tx - CHUNKBIAS*(SECTHEIGHTSIZE-1);
|
|
sy = ty - CHUNKBIAS*(SECTHEIGHTSIZE-1);
|
|
|
|
tx = tx % (SECTHEIGHTSIZE-1);
|
|
ty = ty % (SECTHEIGHTSIZE-1);
|
|
|
|
holebit = 1u<<(tx/(SECTHEIGHTSIZE>>2) + (ty/(SECTHEIGHTSIZE>>2))*4);
|
|
if (s->holes & holebit)
|
|
return; //no collision with holes
|
|
|
|
VectorSet(p[0], tr->htilesize*(sx+0), tr->htilesize*(sy+0), s->heights[(tx+0)+(ty+0)*SECTHEIGHTSIZE]);
|
|
VectorSet(p[1], tr->htilesize*(sx+1), tr->htilesize*(sy+0), s->heights[(tx+1)+(ty+0)*SECTHEIGHTSIZE]);
|
|
VectorSet(p[2], tr->htilesize*(sx+0), tr->htilesize*(sy+1), s->heights[(tx+0)+(ty+1)*SECTHEIGHTSIZE]);
|
|
VectorSet(p[3], tr->htilesize*(sx+1), tr->htilesize*(sy+1), s->heights[(tx+1)+(ty+1)*SECTHEIGHTSIZE]);
|
|
|
|
#ifndef STRICTEDGES
|
|
d1 = fabs(p[0][2] - p[3][2]);
|
|
d2 = fabs(p[1][2] - p[2][2]);
|
|
if (d1 < d2)
|
|
{
|
|
for (t = 0; t < 2; t++)
|
|
{
|
|
/*generate the brush (in world space*/
|
|
if (t == 0)
|
|
{
|
|
VectorSubtract(p[3], p[2], d[0]);
|
|
VectorSubtract(p[2], p[0], d[1]);
|
|
//left-most
|
|
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
|
|
//bottom-most
|
|
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
|
|
//top-right
|
|
VectorSet(n[2], 0.70710678118654752440084436210485, -0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[0]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[0]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[0]) - n[4][2]*TERRAINTHICKNESS;
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(p[1], p[0], d[0]);
|
|
VectorSubtract(p[3], p[1], d[1]);
|
|
|
|
//right-most
|
|
Vector4Set(n[0], 1, 0, 0, tr->htilesize*(sx+1));
|
|
//top-most
|
|
Vector4Set(n[1], 0, -1, 0, -tr->htilesize*(sy+0));
|
|
//bottom-left
|
|
VectorSet(n[2], -0.70710678118654752440084436210485, 0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[0]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[0]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[0]) - n[4][2]*TERRAINTHICKNESS;
|
|
}
|
|
Heightmap_Trace_Brush(tr, n, 5);
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
for (t = 0; t < 2; t++)
|
|
{
|
|
/*generate the brush (in world space*/
|
|
if (t == 0)
|
|
{
|
|
VectorSubtract(p[1], p[0], d[0]);
|
|
VectorSubtract(p[2], p[0], d[1]);
|
|
//left-most
|
|
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
|
|
//top-most
|
|
Vector4Set(n[1], 0, -1, 0, -tr->htilesize*(sy+0));
|
|
//bottom-right
|
|
VectorSet(n[2], 0.70710678118654752440084436210485, 0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[1]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[1]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[1]) - n[4][2]*TERRAINTHICKNESS;
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(p[3], p[2], d[0]);
|
|
VectorSubtract(p[3], p[1], d[1]);
|
|
|
|
//right-most
|
|
Vector4Set(n[0], 1, 0, 0, tr->htilesize*(sx+1));
|
|
//bottom-most
|
|
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
|
|
//top-left
|
|
VectorSet(n[2], -0.70710678118654752440084436210485, -0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[1]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[1]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[1]) - n[4][2]*TERRAINTHICKNESS;
|
|
}
|
|
Heightmap_Trace_Brush(tr, n, 5);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define DIST_EPSILON 0
|
|
/*
|
|
Heightmap_TraceRecurse
|
|
Traces an arbitary box through a heightmap. (interface with outside)
|
|
|
|
Why is recursion good?
|
|
1: it is consistant with bsp models. :)
|
|
2: it allows us to use any size model we want
|
|
3: we don't have to work out the height of the terrain every X units, but can be more precise.
|
|
|
|
Obviously, we don't care all that much about 1
|
|
*/
|
|
qboolean Heightmap_Trace(struct model_s *model, int hulloverride, int frame, vec3_t mataxis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int against, struct trace_s *trace)
|
|
{
|
|
vec2_t pos, npos;
|
|
qboolean nudge[2];
|
|
vec2_t dir;
|
|
vec2_t frac;
|
|
vec2_t emins;
|
|
vec2_t emaxs;
|
|
int x, y;
|
|
int axis;
|
|
int breaklimit = 1000;
|
|
float wbias;
|
|
hmtrace_t hmtrace;
|
|
hmtrace.hm = model->terrain;
|
|
hmtrace.htilesize = hmtrace.hm->sectionsize / (SECTHEIGHTSIZE-1);
|
|
hmtrace.frac = 1;
|
|
hmtrace.contents = 0;
|
|
|
|
hmtrace.plane[0] = 0;
|
|
hmtrace.plane[1] = 0;
|
|
hmtrace.plane[2] = 0;
|
|
hmtrace.plane[3] = 0;
|
|
|
|
memset(trace, 0, sizeof(*trace));
|
|
trace->fraction = 1;
|
|
|
|
//to tile space
|
|
hmtrace.start[0] = (start[0]);
|
|
hmtrace.start[1] = (start[1]);
|
|
hmtrace.start[2] = (start[2] + mins[2]);
|
|
hmtrace.end[0] = (end[0]);
|
|
hmtrace.end[1] = (end[1]);
|
|
hmtrace.end[2] = (end[2] + mins[2]);
|
|
|
|
dir[0] = (hmtrace.end[0] - hmtrace.start[0])/hmtrace.htilesize;
|
|
dir[1] = (hmtrace.end[1] - hmtrace.start[1])/hmtrace.htilesize;
|
|
pos[0] = (hmtrace.start[0]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
pos[1] = (hmtrace.start[1]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
wbias = CHUNKBIAS*hmtrace.hm->sectionsize;
|
|
|
|
emins[0] = (mins[0]-1)/hmtrace.htilesize;
|
|
emins[1] = (mins[1]-1)/hmtrace.htilesize;
|
|
emaxs[0] = (maxs[0]+1)/hmtrace.htilesize;
|
|
emaxs[1] = (maxs[1]+1)/hmtrace.htilesize;
|
|
|
|
/*fixme:
|
|
set pos to the leading corner instead
|
|
on boundary changes, scan across multiple blocks
|
|
*/
|
|
|
|
//make sure the start tile is valid
|
|
for (y = pos[1] + emins[1]; y <= pos[1] + emaxs[1]; y++)
|
|
for (x = pos[0] + emins[0]; x <= pos[0] + emaxs[0]; x++)
|
|
Heightmap_Trace_Square(&hmtrace, x, y);
|
|
for(;;)
|
|
{
|
|
if (breaklimit--< 0)
|
|
break;
|
|
for (axis = 0; axis < 2; axis++)
|
|
{
|
|
if (dir[axis] > 0)
|
|
{
|
|
nudge[axis] = false;
|
|
npos[axis] = pos[axis] + 1-(pos[axis]-(int)pos[axis]);
|
|
frac[axis] = (npos[axis]*hmtrace.htilesize-wbias - hmtrace.start[axis])/(hmtrace.end[axis]-hmtrace.start[axis]);
|
|
}
|
|
else if (dir[axis] < 0)
|
|
{
|
|
npos[axis] = pos[axis];
|
|
nudge[axis] = (float)(int)pos[axis] == pos[axis];
|
|
npos[axis] = (int)npos[axis];
|
|
frac[axis] = (npos[axis]*hmtrace.htilesize-wbias - hmtrace.start[axis])/(hmtrace.end[axis]-hmtrace.start[axis]);
|
|
npos[axis] -= nudge[axis];
|
|
}
|
|
else
|
|
frac[axis] = 1000000000000000;
|
|
}
|
|
|
|
//which side are we going down?
|
|
if (frac[0] < frac[1])
|
|
axis = 0;
|
|
else
|
|
axis = 1;
|
|
|
|
if (frac[axis] >= 1)
|
|
break;
|
|
|
|
//touch the neighbour(s)
|
|
if (dir[axis] > 0)
|
|
{
|
|
pos[axis] = (int)pos[axis] + 1;
|
|
pos[axis] = npos[axis];
|
|
Heightmap_Trace_Square(&hmtrace, pos[0], pos[1]);
|
|
}
|
|
else
|
|
{
|
|
pos[axis] = npos[axis];
|
|
Heightmap_Trace_Square(&hmtrace, pos[0], pos[1]);
|
|
}
|
|
//and make sure our position on the other axis is correct, for the next time around the loop
|
|
if (frac[axis] > hmtrace.frac)
|
|
break;
|
|
pos[!axis] = ((hmtrace.end[!axis] * frac[axis]) + (hmtrace.start[!axis] * (1-frac[axis])) + CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
}
|
|
|
|
trace->plane.dist = hmtrace.plane[3];
|
|
trace->plane.normal[0] = hmtrace.plane[0];
|
|
trace->plane.normal[1] = hmtrace.plane[1];
|
|
trace->plane.normal[2] = hmtrace.plane[2];
|
|
|
|
if (hmtrace.frac == -1)
|
|
{
|
|
trace->fraction = 0;
|
|
trace->startsolid = true;
|
|
trace->allsolid = true;
|
|
VectorCopy(start, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
if (hmtrace.frac < 0)
|
|
hmtrace.frac = 0;
|
|
trace->fraction = hmtrace.frac;
|
|
VectorInterpolate(start, hmtrace.frac, end, trace->endpos);
|
|
}
|
|
return trace->fraction < 1;
|
|
}
|
|
|
|
unsigned int Heightmap_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int pvssize, qboolean add)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
qboolean Heightmap_EdictInFatPVS (model_t *mod, struct pvscache_s *edict, qbyte *pvsdata)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void Heightmap_FindTouchedLeafs (model_t *mod, pvscache_t *ent, float *mins, float *maxs)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
void Heightmap_LightPointValues (model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
|
|
{
|
|
float time = realtime;
|
|
|
|
res_diffuse[0] = 128;
|
|
res_diffuse[1] = 128;
|
|
res_diffuse[2] = 128;
|
|
res_ambient[0] = 64;
|
|
res_ambient[1] = 64;
|
|
res_ambient[2] = 64;
|
|
res_dir[0] = sin(time);
|
|
res_dir[1] = cos(time);
|
|
res_dir[2] = sin(time);
|
|
VectorNormalize(res_dir);
|
|
}
|
|
void Heightmap_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
}
|
|
void Heightmap_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
|
{
|
|
}
|
|
|
|
qbyte *Heightmap_LeafnumPVS (model_t *model, int num, qbyte *buffer, unsigned int buffersize)
|
|
{
|
|
static qbyte heightmappvs = 255;
|
|
return &heightmappvs;
|
|
}
|
|
int Heightmap_LeafForPoint (model_t *model, vec3_t point)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static unsigned char *ted_getlightmap(hmsection_t *s, int idx)
|
|
{
|
|
unsigned char *lm;
|
|
int x = idx % SECTTEXSIZE, y = idx / SECTTEXSIZE;
|
|
if (s->lightmap < 0)
|
|
{
|
|
Terr_LoadSection(s->hmmod, s, x, y);
|
|
if (s->lightmap < 0)
|
|
Terr_InitLightmap(s);
|
|
}
|
|
|
|
s->flags |= TSF_EDITED;
|
|
|
|
lightmap[s->lightmap]->modified = true;
|
|
lightmap[s->lightmap]->rectchange.l = 0;
|
|
lightmap[s->lightmap]->rectchange.t = 0;
|
|
lightmap[s->lightmap]->rectchange.w = HMLMSTRIDE;
|
|
lightmap[s->lightmap]->rectchange.h = HMLMSTRIDE;
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += ((s->lmx+y) * HMLMSTRIDE + (s->lmy+x)) * lightmap_bytes;
|
|
return lm;
|
|
}
|
|
static void ted_dorelight(heightmap_t *hm)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(hm->relight, 0);
|
|
int x, y;
|
|
#define EXPAND 2
|
|
vec3_t surfnorms[(SECTTEXSIZE+EXPAND*2)*(SECTTEXSIZE+EXPAND*2)];
|
|
// float scaletab[EXPAND*2*EXPAND*2];
|
|
vec3_t ldir = {0.4, 0.7, 2};
|
|
hmsection_t *s = hm->relight;
|
|
s->flags &= ~TSF_RELIGHT;
|
|
hm->relight = NULL;
|
|
|
|
for (y = -EXPAND; y < SECTTEXSIZE+EXPAND; y++)
|
|
for (x = -EXPAND; x < SECTTEXSIZE+EXPAND; x++)
|
|
{
|
|
vec3_t pos;
|
|
pos[0] = hm->relightmin[0] + (x*hm->sectionsize/(SECTTEXSIZE-1));
|
|
pos[1] = hm->relightmin[1] + (y*hm->sectionsize/(SECTTEXSIZE-1));
|
|
pos[2] = 0;
|
|
Heightmap_Normal(s->hmmod, pos, surfnorms[x+EXPAND + (y+EXPAND)*(SECTTEXSIZE+EXPAND*2)]);
|
|
}
|
|
|
|
VectorNormalize(ldir);
|
|
|
|
for (y = 0; y < SECTTEXSIZE; y++, lm += (HMLMSTRIDE-SECTTEXSIZE)*4)
|
|
for (x = 0; x < SECTTEXSIZE; x++, lm += 4)
|
|
{
|
|
vec3_t norm;
|
|
float d;
|
|
int sx,sy;
|
|
VectorClear(norm);
|
|
for (sy = -EXPAND; sy <= EXPAND; sy++)
|
|
for (sx = -EXPAND; sx <= EXPAND; sx++)
|
|
{
|
|
d = sqrt((EXPAND*2+1)*(EXPAND*2+1) - sx*sx+sy*sy);
|
|
VectorMA(norm, d, surfnorms[x+sx+EXPAND + (y+sy+EXPAND)*(SECTTEXSIZE+EXPAND*2)], norm);
|
|
}
|
|
|
|
VectorNormalize(norm);
|
|
d = DotProduct(ldir, norm);
|
|
if (d < 0)
|
|
d = 0;
|
|
// lm[0] = norm[0]*127 + 128;
|
|
// lm[1] = norm[1]*127 + 128;
|
|
// lm[2] = norm[2]*127 + 128;
|
|
lm[3] = d*255;
|
|
}
|
|
}
|
|
static void ted_sethole(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned int bit;
|
|
unsigned int mask;
|
|
mask = 1u<<idx;
|
|
if (*(float*)ctx)
|
|
bit = mask;
|
|
else
|
|
bit = 0;
|
|
s->flags |= TSF_DIRTY|TSF_EDITED;
|
|
s->holes = (s->holes & ~mask) | bit;
|
|
}
|
|
static void ted_heighttally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
/*raise the terrain*/
|
|
((float*)ctx)[0] += s->heights[idx]*w;
|
|
((float*)ctx)[1] += w;
|
|
}
|
|
static void ted_heightsmooth(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
s->flags |= TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*interpolate the terrain towards a certain value*/
|
|
|
|
if (IS_NAN(s->heights[idx]))
|
|
s->heights[idx] = *(float*)ctx;
|
|
else
|
|
s->heights[idx] = s->heights[idx]*(1-w) + w**(float*)ctx;
|
|
}
|
|
static void ted_heightraise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
|
|
{
|
|
s->flags |= TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*raise the terrain*/
|
|
s->heights[idx] += strength;
|
|
}
|
|
static void ted_heightset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
|
|
{
|
|
s->flags |= TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*set the terrain to a specific value*/
|
|
s->heights[idx] = *(float*)ctx;
|
|
}
|
|
|
|
static void ted_mixconcentrate(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
/*concentrate the lightmap values to a single channel*/
|
|
if (lm[0] > lm[1] && lm[0] > lm[2] && lm[0] > (255-(lm[0]+lm[1]+lm[2])))
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 255*(w);
|
|
lm[1] = lm[1]*(1-w) + 0*(w);
|
|
lm[2] = lm[2]*(1-w) + 0*(w);
|
|
}
|
|
else if (lm[1] > lm[2] && lm[1] > (255-(lm[0]+lm[1]+lm[2])))
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 0*(w);
|
|
lm[1] = lm[1]*(1-w) + 255*(w);
|
|
lm[2] = lm[2]*(1-w) + 0*(w);
|
|
}
|
|
else if (lm[2] > (255-(lm[0]+lm[1]+lm[2])))
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 0*(w);
|
|
lm[1] = lm[1]*(1-w) + 0*(w);
|
|
lm[2] = lm[2]*(1-w) + 255*(w);
|
|
}
|
|
else
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 0*(w);
|
|
lm[1] = lm[1]*(1-w) + 0*(w);
|
|
lm[2] = lm[2]*(1-w) + 0*(w);
|
|
}
|
|
}
|
|
|
|
static void ted_mixnoise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
vec4_t v;
|
|
float sc;
|
|
/*randomize the lightmap somewhat (you'll probably want to concentrate it a bit after)*/
|
|
v[0] = (rand()&255);
|
|
v[1] = (rand()&255);
|
|
v[2] = (rand()&255);
|
|
v[3] = (rand()&255);
|
|
sc = v[0] + v[1] + v[2] + v[3];
|
|
Vector4Scale(v, 255/sc, v);
|
|
|
|
lm[0] = lm[0]*(1-w) + (v[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (v[1]*(w));
|
|
lm[2] = lm[2]*(1-w) + (v[2]*(w));
|
|
}
|
|
|
|
static void ted_mixpaint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
char *texname = ctx;
|
|
int t;
|
|
vec3_t newval;
|
|
if (w > 1)
|
|
w = 1;
|
|
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
if (!strncmp(s->texname[t], texname, sizeof(s->texname[t])-1))
|
|
{
|
|
newval[0] = (t == 0);
|
|
newval[1] = (t == 1);
|
|
newval[2] = (t == 2);
|
|
lm[2] = lm[2]*(1-w) + (255*newval[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (255*newval[1]*(w));
|
|
lm[0] = lm[0]*(1-w) + (255*newval[2]*(w));
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*special handling to make a section accept the first texture painted on it as a base texture. no more chessboard*/
|
|
if (!*s->texname[0] && !*s->texname[1] && !*s->texname[2] && !*s->texname[3])
|
|
{
|
|
Q_strncpyz(s->texname[3], texname, sizeof(s->texname[3]));
|
|
Terr_LoadSectionTextures(s);
|
|
|
|
for (idx = 0; idx < SECTTEXSIZE*SECTTEXSIZE; idx++)
|
|
{
|
|
lm = ted_getlightmap(s, idx);
|
|
lm[2] = 0;
|
|
lm[1] = 0;
|
|
lm[0] = 0;
|
|
}
|
|
return;
|
|
}
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
if (!*s->texname[t])
|
|
{
|
|
Q_strncpyz(s->texname[t], texname, sizeof(s->texname[t]));
|
|
|
|
newval[0] = (t == 0);
|
|
newval[1] = (t == 1);
|
|
newval[2] = (t == 2);
|
|
lm[2] = lm[2]*(1-w) + (255*newval[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (255*newval[1]*(w));
|
|
lm[0] = lm[0]*(1-w) + (255*newval[2]*(w));
|
|
|
|
Terr_LoadSectionTextures(s);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
static void ted_mixlight(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
vec3_t pos, pos2;
|
|
vec3_t norm, tnorm;
|
|
vec3_t ldir = {0.4, 0.7, 2};
|
|
float d;
|
|
int x,y;
|
|
trace_t tr;
|
|
VectorClear(norm);
|
|
for (y = -4; y < 4; y++)
|
|
for (x = -4; x < 4; x++)
|
|
{
|
|
pos[0] = wx - (CHUNKBIAS + x/64.0) * s->hmmod->sectionsize;
|
|
pos[1] = wy - (CHUNKBIAS + y/64.0) * s->hmmod->sectionsize;
|
|
#if 0
|
|
pos[2] = 10000;
|
|
pos2[0] = wx - (CHUNKBIAS + x/64.0) * s->hmmod->sectionsize;
|
|
pos2[1] = wy - (CHUNKBIAS + y/64.0) * s->hmmod->sectionsize;
|
|
pos2[2] = -10000;
|
|
Heightmap_Trace(cl.worldmodel, 0, 0, NULL, pos, pos2, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr);
|
|
VectorCopy(tr.plane.normal, tnorm);
|
|
#else
|
|
Heightmap_Normal(s->hmmod, pos, tnorm);
|
|
#endif
|
|
d = sqrt(32 - x*x+y*y);
|
|
VectorMA(norm, d, tnorm, norm);
|
|
}
|
|
|
|
VectorNormalize(ldir);
|
|
VectorNormalize(norm);
|
|
d = DotProduct(ldir, norm);
|
|
if (d < 0)
|
|
d = 0;
|
|
lm[3] = d*255;
|
|
}
|
|
*/
|
|
static void ted_mixset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
if (w > 1)
|
|
w = 1;
|
|
lm[2] = lm[2]*(1-w) + (255*((float*)ctx)[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (255*((float*)ctx)[1]*(w));
|
|
lm[0] = lm[0]*(1-w) + (255*((float*)ctx)[2]*(w));
|
|
}
|
|
|
|
static void ted_mixtally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
((float*)ctx)[0] += lm[0]*w;
|
|
((float*)ctx)[1] += lm[1]*w;
|
|
((float*)ctx)[2] += lm[2]*w;
|
|
((float*)ctx)[3] += w;
|
|
}
|
|
|
|
|
|
//calls 'func' for each tile upon the terrain. the 'tile' can be either height or texel
|
|
static void ted_itterate(heightmap_t *hm, float *pos, float radius, float strength, int steps, void(*func)(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength), void *ctx)
|
|
{
|
|
int tx, ty;
|
|
float wx, wy;
|
|
float sc[2];
|
|
int min[2], max[2];
|
|
int sx,sy;
|
|
hmsection_t *s;
|
|
float w, xd, yd;
|
|
|
|
min[0] = floor((pos[0] - radius)/(hm->sectionsize) - 1);
|
|
min[1] = floor((pos[1] - radius)/(hm->sectionsize) - 1);
|
|
max[0] = ceil((pos[0] + radius)/(hm->sectionsize) + 1);
|
|
max[1] = ceil((pos[1] + radius)/(hm->sectionsize) + 1);
|
|
|
|
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx);
|
|
min[1] = bound(hm->firstsegx, min[1], hm->maxsegy);
|
|
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx);
|
|
max[1] = bound(hm->firstsegx, max[1], hm->maxsegy);
|
|
|
|
sc[0] = hm->sectionsize/(steps-1);
|
|
sc[1] = hm->sectionsize/(steps-1);
|
|
|
|
for (sx = min[0]; sx < max[0]; sx++)
|
|
{
|
|
for (sy = min[1]; sy < max[1]; sy++)
|
|
{
|
|
s = Terr_GetSection(hm, sx, sy, true);
|
|
if (!s)
|
|
continue;
|
|
|
|
for (tx = 0; tx < steps; tx++)
|
|
{
|
|
for (ty = 0; ty < steps; ty++)
|
|
{
|
|
/*both heights and textures have an overlapping/matching sample at the edge, there's no need for any half-pixels or anything here*/
|
|
wx = (sx*(steps-1.0) + tx)*sc[0];
|
|
wy = (sy*(steps-1.0) + ty)*sc[1];
|
|
xd = wx - pos[0];
|
|
yd = wy - pos[1];
|
|
w = sqrt(radius*radius - (xd*xd+yd*yd));
|
|
if (w > 0)
|
|
{
|
|
func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Heightmap_NativeBoxContents
|
|
enum
|
|
{
|
|
ter_reload,
|
|
ter_save,
|
|
ter_sethole,
|
|
ter_height_set,
|
|
ter_height_smooth,
|
|
ter_height_spread,
|
|
ter_raise,
|
|
ter_lower,
|
|
ter_tex_kill,
|
|
ter_tex_get,
|
|
ter_mixpaint,
|
|
ter_mixconcentrate,
|
|
ter_mixnoise,
|
|
ter_mixblur,
|
|
ter_water_set,
|
|
ter_mesh_add,
|
|
ter_mesh_kill
|
|
};
|
|
void QCBUILTIN PF_terrain_edit(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
int action = G_FLOAT(OFS_PARM0);
|
|
vec3_t pos;// G_VECTOR(OFS_PARM1);
|
|
float radius = G_FLOAT(OFS_PARM2);
|
|
float quant = G_FLOAT(OFS_PARM3);
|
|
// G_FLOAT(OFS_RETURN) = Heightmap_Edit(w->worldmodel, action, pos, radius, quant);
|
|
|
|
model_t *mod = vmw->worldmodel;
|
|
heightmap_t *hm;
|
|
vec4_t tally;
|
|
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
if (!mod || !mod->terrain)
|
|
return;
|
|
hm = mod->terrain;
|
|
|
|
pos[0] = G_FLOAT(OFS_PARM1+0) + hm->sectionsize * CHUNKBIAS;
|
|
pos[1] = G_FLOAT(OFS_PARM1+1) + hm->sectionsize * CHUNKBIAS;
|
|
pos[2] = G_FLOAT(OFS_PARM1+2);
|
|
|
|
switch(action)
|
|
{
|
|
case ter_reload:
|
|
Terr_PurgeTerrainModel(mod, false, true);
|
|
break;
|
|
case ter_save:
|
|
Con_Printf("%i sections saved\n", HeightMap_Save(hm));
|
|
break;
|
|
case ter_sethole:
|
|
{
|
|
int x, y;
|
|
hmsection_t *s;
|
|
x = pos[0]*4 / hm->sectionsize;
|
|
y = pos[1]*4 / hm->sectionsize;
|
|
x = bound(hm->firstsegx*4, x, hm->maxsegy*4-1);
|
|
y = bound(hm->firstsegy*4, y, hm->maxsegy*4-1);
|
|
|
|
s = Terr_GetSection(hm, x/4, y/4, true);
|
|
if (!s)
|
|
return;
|
|
ted_sethole(&quant, s, (x&3) + (y&3)*4, x/4, y/4, 0);
|
|
}
|
|
break;
|
|
case ter_height_set:
|
|
ted_itterate(hm, pos, radius, 1, SECTHEIGHTSIZE, ted_heightset, &quant);
|
|
break;
|
|
case ter_height_smooth:
|
|
tally[0] = 0;
|
|
tally[1] = 0;
|
|
ted_itterate(hm, pos, radius, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
|
|
tally[0] /= tally[1];
|
|
if (IS_NAN(tally[0]))
|
|
tally[0] = 0;
|
|
ted_itterate(hm, pos, radius, quant, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
|
|
break;
|
|
case ter_height_spread:
|
|
tally[0] = 0;
|
|
tally[1] = 0;
|
|
ted_itterate(hm, pos, radius/2, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
|
|
tally[0] /= tally[1];
|
|
if (IS_NAN(tally[0]))
|
|
tally[0] = 0;
|
|
ted_itterate(hm, pos, radius, 1, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
|
|
break;
|
|
case ter_water_set:
|
|
{
|
|
int x, y;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegy-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, true);
|
|
if (!s)
|
|
return;
|
|
s->flags |= TSF_HASWATER|TSF_EDITED;
|
|
s->waterheight = quant;
|
|
}
|
|
break;
|
|
case ter_lower:
|
|
quant *= -1;
|
|
case ter_raise:
|
|
ted_itterate(hm, pos, radius, quant, SECTHEIGHTSIZE, ted_heightraise, &quant);
|
|
break;
|
|
// case ter_mixset:
|
|
// ted_itterate(hm, pos, radius, 1, SECTTEXSIZE, ted_mixset, G_VECTOR(OFS_PARM4));
|
|
// break;
|
|
case ter_mixpaint:
|
|
ted_itterate(hm, pos, radius, quant/10, SECTTEXSIZE, ted_mixpaint, PR_GetStringOfs(prinst, OFS_PARM4));
|
|
break;
|
|
case ter_mixconcentrate:
|
|
ted_itterate(hm, pos, radius, 1, SECTTEXSIZE, ted_mixconcentrate, NULL);
|
|
break;
|
|
case ter_mixnoise:
|
|
ted_itterate(hm, pos, radius, 1, SECTTEXSIZE, ted_mixnoise, NULL);
|
|
break;
|
|
case ter_mixblur:
|
|
Vector4Set(tally, 0, 0, 0, 0);
|
|
ted_itterate(hm, pos, radius, 1, SECTTEXSIZE, ted_mixtally, &tally);
|
|
VectorScale(tally, 1/(tally[3]*255), tally);
|
|
ted_itterate(hm, pos, radius, quant, SECTTEXSIZE, ted_mixset, &tally);
|
|
break;
|
|
case ter_tex_get:
|
|
{
|
|
int x, y;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegy-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, true);
|
|
if (!s)
|
|
return;
|
|
x = bound(0, quant, 3);
|
|
G_INT(OFS_RETURN) = PR_TempString(prinst, s->texname[x]);
|
|
}
|
|
break;
|
|
case ter_tex_kill:
|
|
{
|
|
char *killtex = PR_GetStringOfs(prinst, OFS_PARM4);
|
|
int x, y, t, to;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegy-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, true);
|
|
if (!s)
|
|
return;
|
|
s->flags |= TSF_EDITED;
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
if (!strcmp(s->texname[t], killtex))
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, 0);
|
|
s->texname[t][0] = 0;
|
|
for (to = 0; to < 4; to++)
|
|
if (*s->texname[to])
|
|
break;
|
|
if (to == 4)
|
|
to = 0;
|
|
|
|
if (to == 0 || to == 2)
|
|
to = 2 - to;
|
|
if (t == 0 || t == 2)
|
|
t = 2 - t;
|
|
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
for (x = 0; x < SECTTEXSIZE; x++, lm+=4)
|
|
{
|
|
if (t == 3)
|
|
{
|
|
//to won't be 3
|
|
lm[to] = lm[to] + (255 - (lm[0] + lm[1] + lm[2]));
|
|
}
|
|
else
|
|
{
|
|
if (to != 3)
|
|
lm[to] += lm[t];
|
|
lm[t] = 0;
|
|
}
|
|
}
|
|
lm += SECTTEXSIZE*4*(LMCHUNKS-1);
|
|
}
|
|
if (t == 0 || t == 2)
|
|
t = 2 - t;
|
|
Terr_LoadSectionTextures(s);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ter_mesh_add:
|
|
{
|
|
entity_t *e;
|
|
float *epos;
|
|
int x, y;
|
|
hmsection_t *s;
|
|
epos = ((wedict_t *)G_EDICT(prinst, OFS_PARM1))->v->origin;
|
|
x = (epos[0] / hm->sectionsize) + CHUNKBIAS;
|
|
y = (epos[1] / hm->sectionsize) + CHUNKBIAS;
|
|
x = bound(hm->firstsegx, x, hm->maxsegy-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, true);
|
|
if (!s)
|
|
return;
|
|
|
|
s->flags |= TSF_EDITED;
|
|
|
|
if (s->maxents == s->numents)
|
|
{
|
|
s->maxents++;
|
|
s->ents = realloc(s->ents, sizeof(*s->ents)*(s->maxents));
|
|
}
|
|
e = &s->ents[s->numents++];
|
|
|
|
memset(e, 0, sizeof(*e));
|
|
e->scale = ((wedict_t *)G_EDICT(prinst, OFS_PARM1))->xv->scale;
|
|
e->shaderRGBAf[0] = 1;
|
|
e->shaderRGBAf[1] = 1;
|
|
e->shaderRGBAf[2] = 1;
|
|
e->shaderRGBAf[3] = 1;
|
|
VectorCopy(epos, e->origin);
|
|
AngleVectorsFLU(((wedict_t *)G_EDICT(prinst, OFS_PARM1))->v->angles, e->axis[0], e->axis[1], e->axis[2]);
|
|
e->model = vmw->Get_CModel(vmw, ((wedict_t *)G_EDICT(prinst, OFS_PARM1))->v->modelindex);
|
|
}
|
|
break;
|
|
case ter_mesh_kill:
|
|
{
|
|
// int i;
|
|
// entity_t *e;
|
|
int x, y;
|
|
// float r;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegy-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, true);
|
|
if (!s)
|
|
return;
|
|
|
|
s->numents = 0;
|
|
s->flags |= TSF_EDITED;
|
|
|
|
/*for (i = 0; i < s->numents; i++)
|
|
{
|
|
|
|
}*/
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
void QCBUILTIN PF_terrain_edit(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
#endif
|
|
|
|
void Terr_ParseEntityLump(char *data, float *scale, int *minx, int *maxx, int *miny, int *maxy)
|
|
{
|
|
char key[128];
|
|
|
|
if (data)
|
|
if ((data=COM_Parse(data))) //read the map info.
|
|
if (com_token[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_Parse(data)))
|
|
break; // error
|
|
if (com_token[0] == '}')
|
|
break; // end of worldspawn
|
|
if (com_token[0] == '_')
|
|
strcpy(key, com_token + 1); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
|
else
|
|
strcpy(key, com_token);
|
|
if (!((data=COM_Parse(data))))
|
|
break; // error
|
|
if (!strcmp("segmentsize", key))
|
|
*scale = atof(com_token);
|
|
else if (!strcmp("minxsegment", key))
|
|
*minx = atoi(com_token);
|
|
else if (!strcmp("minysegment", key))
|
|
*miny = atoi(com_token);
|
|
else if (!strcmp("maxxsegment", key))
|
|
*maxx = atoi(com_token);
|
|
else if (!strcmp("maxysegment", key))
|
|
*maxy = atoi(com_token);
|
|
}
|
|
|
|
*minx += CHUNKBIAS;
|
|
*miny += CHUNKBIAS;
|
|
*maxx += CHUNKBIAS;
|
|
*maxy += CHUNKBIAS;
|
|
if (*minx < 0)
|
|
*minx = 0;
|
|
if (*miny < 0)
|
|
*miny = 0;
|
|
if (*maxx > CHUNKLIMIT)
|
|
*maxx = CHUNKLIMIT;
|
|
if (*maxy > CHUNKLIMIT)
|
|
*maxy = CHUNKLIMIT;
|
|
}
|
|
|
|
|
|
qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer)
|
|
{
|
|
heightmap_t *hm;
|
|
|
|
float skyrotate;
|
|
vec3_t skyaxis;
|
|
char shadername[MAX_QPATH];
|
|
char skyname[MAX_QPATH];
|
|
int numsegsx = 0, numsegsy = 0;
|
|
int sectsize = 0;
|
|
|
|
COM_FileBase(mod->name, shadername, sizeof(shadername));
|
|
strcpy(shadername, "terrainshader");
|
|
strcpy(skyname, "night");
|
|
|
|
skyrotate = 0;
|
|
skyaxis[0] = 0;
|
|
skyaxis[1] = 0;
|
|
skyaxis[2] = 0;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "terrain"))
|
|
{
|
|
Con_Printf(CON_ERROR "%s wasn't terrain map\n", mod->name); //shouldn't happen
|
|
return false;
|
|
}
|
|
|
|
mod->type = mod_heightmap;
|
|
|
|
hm = Hunk_Alloc(sizeof(*hm));
|
|
memset(hm, 0, sizeof(*hm));
|
|
ClearLink(&hm->recycle);
|
|
COM_FileBase(mod->name, hm->path, sizeof(hm->path));
|
|
|
|
mod->entities = Hunk_AllocName(strlen(buffer)+1, mod->name);
|
|
strcpy(mod->entities, buffer);
|
|
|
|
hm->sectionsize = sectsize;
|
|
hm->firstsegx = -1;
|
|
hm->firstsegy = -1;
|
|
hm->maxsegx = +1;
|
|
hm->maxsegy = +1;
|
|
hm->exteriorcontents = FTECONTENTS_SOLID; //sky outside the map
|
|
|
|
Terr_ParseEntityLump(mod->entities, &hm->sectionsize, &hm->firstsegx, &hm->maxsegx, &hm->firstsegy, &hm->maxsegy);
|
|
|
|
mod->mins[0] = (hm->firstsegx - CHUNKBIAS) * hm->sectionsize;
|
|
mod->mins[1] = (hm->firstsegy - CHUNKBIAS) * hm->sectionsize;
|
|
mod->mins[2] = -999999999999999999999999.f;
|
|
mod->maxs[0] = (hm->maxsegy - CHUNKBIAS) * hm->sectionsize;
|
|
mod->maxs[1] = (hm->maxsegy - CHUNKBIAS) * hm->sectionsize;
|
|
mod->maxs[2] = 999999999999999999999999.f;
|
|
|
|
#ifndef SERVERONLY
|
|
if (qrenderer != QR_NONE)
|
|
{
|
|
hm->shader = R_RegisterShader(shadername,
|
|
"{\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $lightmap\n"
|
|
"}\n"
|
|
"program terrain\n"
|
|
"if r_terraindebug\n"
|
|
"[\n"
|
|
"program terraindebug\n"
|
|
"]\n"
|
|
"}\n"
|
|
);
|
|
hm->skyshader = R_RegisterCustom(va("skybox_%s", skyname), Shader_DefaultSkybox, NULL);
|
|
}
|
|
#endif
|
|
|
|
mod->funcs.NativeTrace = Heightmap_Trace;
|
|
mod->funcs.PointContents = Heightmap_PointContents;
|
|
|
|
mod->funcs.NativeContents = Heightmap_NativeBoxContents;
|
|
|
|
mod->funcs.LightPointValues = Heightmap_LightPointValues;
|
|
mod->funcs.StainNode = Heightmap_StainNode;
|
|
mod->funcs.MarkLights = Heightmap_MarkLights;
|
|
|
|
mod->funcs.LeafnumForPoint = Heightmap_LeafForPoint;
|
|
mod->funcs.LeafPVS = Heightmap_LeafnumPVS;
|
|
|
|
#ifndef CLIENTONLY
|
|
mod->funcs.FindTouchedLeafs = Heightmap_FindTouchedLeafs;
|
|
mod->funcs.EdictInFatPVS = Heightmap_EdictInFatPVS;
|
|
mod->funcs.FatPVS = Heightmap_FatPVS;
|
|
#endif
|
|
/* mod->hulls[0].funcs.HullPointContents = Heightmap_PointContents;
|
|
mod->hulls[1].funcs.HullPointContents = Heightmap_PointContents;
|
|
mod->hulls[2].funcs.HullPointContents = Heightmap_PointContents;
|
|
mod->hulls[3].funcs.HullPointContents = Heightmap_PointContents;
|
|
*/
|
|
|
|
mod->terrain = hm;
|
|
|
|
return true;
|
|
}
|
|
|
|
void *Mod_LoadTerrainInfo(model_t *mod, char *loadname)
|
|
{
|
|
heightmap_t *hm;
|
|
float scale = 0;
|
|
int bounds[4] = {0};
|
|
if (!mod->entities)
|
|
return NULL;
|
|
|
|
Terr_ParseEntityLump(mod->entities, &scale, &bounds[0], &bounds[1], &bounds[2], &bounds[3]);
|
|
|
|
if (!scale && (bounds[0] == bounds[1] || bounds[2] == bounds[3]))
|
|
return NULL;
|
|
|
|
if (scale < 1)
|
|
scale = 1024;
|
|
|
|
hm = Z_Malloc(sizeof(*hm));
|
|
ClearLink(&hm->recycle);
|
|
Q_strncpyz(hm->path, loadname, sizeof(hm->path));
|
|
hm->sectionsize = scale;
|
|
hm->firstsegx = bounds[0];
|
|
hm->maxsegx = bounds[1];
|
|
hm->firstsegy = bounds[2];
|
|
hm->maxsegy = bounds[3];
|
|
|
|
hm->exteriorcontents = FTECONTENTS_EMPTY; //bsp geometry outside the heightmap
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
if (qrenderer != QR_NONE)
|
|
{
|
|
hm->skyshader = R_RegisterCustom(va("skybox_%s", loadname), Shader_DefaultSkybox, NULL);
|
|
hm->shader = R_RegisterShader("terrainshader",
|
|
"{\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $lightmap\n"
|
|
"}\n"
|
|
"program terrain\n"
|
|
"if r_terraindebug\n"
|
|
"[\n"
|
|
"program terraindebug\n"
|
|
"]\n"
|
|
"}\n"
|
|
);
|
|
}
|
|
#endif
|
|
return hm;
|
|
}
|
|
#endif
|