fteqw/engine/ftequake/npqtv.dsp
Spoike 4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00

1044 lines
21 KiB
Text

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# Begin Source File
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# Begin Source File
SOURCE=..\client\m_items.c
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SOURCE=..\client\m_mp3.c
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# Begin Source File
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# Begin Source File
SOURCE=..\client\snd_ov.c
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# Begin Source File
SOURCE=..\client\snd_win.c
# End Source File
# Begin Source File
SOURCE=..\client\sys_win.c
# End Source File
# Begin Source File
SOURCE=..\client\teamplay.c
# End Source File
# Begin Source File
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# PROP Default_Filter ""
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# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
# Begin Custom Build
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InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# Begin Custom Build
OutDir=.\npqtv___Win32_Debug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# Begin Custom Build
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InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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del $(OUTDIR)\$(InputName).spp
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cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
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!IF "$(CFG)" == "npqtv - Win32 Release"
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# ADD CPP /Yu"qwsvdef.h"
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!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
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!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
# Begin Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
# Begin Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
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# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
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!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
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SOURCE=..\server\world.c
!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu"qwsvdef.h"
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\npapi.def
# End Source File
# Begin Source File
SOURCE=..\client\sys_npqtv.c
!IF "$(CFG)" == "npqtv - Win32 Release"
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
# ADD CPP /Yu
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\npplug.rc
# End Source File
# End Group
# End Target
# End Project