4974c57c2c
A few changes. Half-Life support is finally getting committed. Some unnecessary filesystem code changes. And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work). A couple of CSQC changes, trying to move towards a final EXT_CSQC_1. Revised ruleset format finally implemented. Doesn't compile with msvc6 due to issues with libjpeg not being a clean library. Presumably its fine in vs2005. Your mileage may vary. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
1044 lines
21 KiB
Text
1044 lines
21 KiB
Text
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!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\npqtv___Win32_Debug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_wina.s
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\npqtv___Win32_Debug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\worlda.s
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\npqtv___Win32_Debug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "server"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\net_preparse.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_cmds.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_q1qvm.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\savegame.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ccmds.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_chat.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_demo.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ents.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_init.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_main.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_master.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_move.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_mvd.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_nchan.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_phys.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_rankin.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_send.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_user.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svhl_game.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svhl_phys.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svhl_world.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svmodel.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq2_ents.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq2_game.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq3_game.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\world.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\npapi.def
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_npqtv.c
|
|
|
|
!IF "$(CFG)" == "npqtv - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "npqtv - Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\npplug.rc
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|