fteqw/engine/server
Spoike 365e104f88 a couple of fixes for things that didn't compile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4515 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:58:20 +00:00
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botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
pr_cmds.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
pr_q1qvm.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
progdefs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
server.h made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_ents.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_init.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_main.c a couple of fixes for things that didn't compile. 2013-10-29 17:58:20 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c Fix juddery mvds. 2013-10-19 10:28:06 +00:00
sv_nchan.c msvc can be too permissive. 2013-09-07 06:07:17 +00:00
sv_phys.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_rankin.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
sv_send.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-14 23:19:22 +00:00
sv_sys_win.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
sv_user.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
svhl_game.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c a couple of fixes for things that didn't compile. 2013-10-29 17:58:20 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
svq3_game.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
world.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00