7903310326
Lots of cool stuff. r_shadows is still broken due to depth sorting of model (and thier depth value being written too late). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
330 lines
7.3 KiB
C
330 lines
7.3 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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#ifdef RGLQUAKE
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#include "glquake.h"
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#include <time.h>
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void GLSCR_UpdateScreen (void);
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extern qboolean scr_drawdialog;
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extern cvar_t gl_triplebuffer;
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extern cvar_t scr_fov;
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extern qboolean scr_initialized;
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extern float oldsbar;
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extern qboolean scr_drawloading;
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extern float oldfov;
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extern int scr_chatmode;
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extern cvar_t scr_chatmodecvar;
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void RSpeedShow(void)
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{
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int i;
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static int samplerspeeds[RSPEED_MAX];
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static int samplerquant[RQUANT_MAX];
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char *RSpNames[RSPEED_MAX];
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char *RQntNames[RQUANT_MAX];
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char *s;
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static int framecount;
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if (!r_speeds.value)
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return;
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memset(RSpNames, 0, sizeof(RSpNames));
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RSpNames[RSPEED_TOTALREFRESH] = "Total refresh";
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RSpNames[RSPEED_PROTOCOL] = "Protocol";
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RSpNames[RSPEED_LINKENTITIES] = "Entity setup";
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RSpNames[RSPEED_WORLDNODE] = "World walking";
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RSpNames[RSPEED_WORLD] = "World rendering";
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RSpNames[RSPEED_DYNAMIC] = "Lightmap updates";
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RSpNames[RSPEED_PARTICLES] = "Particle physics and sorting";
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RSpNames[RSPEED_PARTICLESDRAW] = "Particle drawing";
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RSpNames[RSPEED_2D] = "2d elements";
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RSpNames[RSPEED_SERVER] = "Server";
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RSpNames[RSPEED_DRAWENTITIES] = "Entity rendering";
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RSpNames[RSPEED_PALETTEFLASHES] = "Palette flashes";
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RSpNames[RSPEED_STENCILSHADOWS] = "Stencil Shadows";
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RSpNames[RSPEED_FULLBRIGHTS] = "World fullbrights";
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RSpNames[RSPEED_FINISH] = "Waiting for card to catch up";
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RQntNames[RQUANT_MSECS] = "Microseconds";
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RQntNames[RQUANT_EPOLYS] = "Entity Polys";
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RQntNames[RQUANT_WPOLYS] = "World Polys";
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RQntNames[RQUANT_SHADOWFACES] = "Shadow Faces";
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RQntNames[RQUANT_SHADOWEDGES] = "Shadow edges";
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RQntNames[RQUANT_LITFACES] = "Lit faces";
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for (i = 0; i < RSPEED_MAX; i++)
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{
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s = va("%i %-30s", samplerspeeds[i], RSpNames[i]);
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Draw_String(vid.width-strlen(s)*8, i*8, s);
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}
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for (i = 0; i < RQUANT_MAX; i++)
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{
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s = va("%i %-30s", samplerquant[i], RQntNames[i]);
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Draw_String(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
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}
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s = va("%f %-30s", 100000000.0f/samplerspeeds[RSPEED_TOTALREFRESH], "Framerate");
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Draw_String(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
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if (framecount++>=100)
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{
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for (i = 0; i < RSPEED_MAX; i++)
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{
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samplerspeeds[i] = rspeeds[i];
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rspeeds[i] = 0;
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}
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for (i = 0; i < RQUANT_MAX; i++)
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{
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samplerquant[i] = rquant[i];
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rquant[i] = 0;
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}
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framecount=0;
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}
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}
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/*
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==================
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SCR_UpdateScreen
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This is called every frame, and can also be called explicitly to flush
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text to the screen.
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WARNING: be very careful calling this from elsewhere, because the refresh
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needs almost the entire 256k of stack space!
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==================
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*/
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void GLSCR_UpdateScreen (void)
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{
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extern cvar_t vid_conwidth, vid_conheight;
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int uimenu;
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#ifdef TEXTEDITOR
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extern qboolean editormodal;
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#endif
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qboolean nohud;
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RSpeedMark();
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if (block_drawing)
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{
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RSpeedEnd(RSPEED_TOTALREFRESH);
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return;
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}
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if (vid_conwidth.modified || vid_conheight.modified)
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{
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//let let the user be too crazy
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if (vid_conwidth.value > 2048) //anything higher is unreadable.
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Cvar_Set(&vid_conwidth, "2048");
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if (vid_conwidth.value < 240) //lower would be wrong
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Cvar_Set(&vid_conwidth, "320");
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if (vid_conheight.value > 1536) //anything higher is unreadable.
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Cvar_Set(&vid_conheight, "1536");
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if (vid_conheight.value < 240) //lower would be wrong
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Cvar_Set(&vid_conheight, "200");
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vid_conwidth.modified = false;
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vid_conheight.modified = false;
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// vid.width = vid.conwidth = (glwidth - 320) * gl_2dscale.value + 320;
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// vid.height = vid.conheight = (glheight - 240) * gl_2dscale.value + 240;
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vid.width = vid.conwidth = vid_conwidth.value;
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vid.height = vid.conheight = vid_conheight.value;
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vid.recalc_refdef = true;
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Con_CheckResize();
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#ifdef PLUGINS
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Plug_ResChanged();
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#endif
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GL_Set2D();
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}
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vid.numpages = 2 + gl_triplebuffer.value;
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scr_copytop = 0;
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scr_copyeverything = 0;
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if (scr_disabled_for_loading)
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{
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extern float scr_disabled_time;
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if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
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{
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scr_disabled_for_loading = false;
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}
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else
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{
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GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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SCR_DrawLoading ();
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GL_EndRendering ();
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GL_DoSwap();
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RSpeedEnd(RSPEED_TOTALREFRESH);
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return;
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}
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}
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if (!scr_initialized || !con_initialized)
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{
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RSpeedEnd(RSPEED_TOTALREFRESH);
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return; // not initialized yet
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}
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uimenu = UI_MenuState();
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if (oldsbar != cl_sbar.value) {
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oldsbar = cl_sbar.value;
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vid.recalc_refdef = true;
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}
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GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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#ifdef TEXTEDITOR
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if (editormodal)
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{
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Editor_Draw();
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GLV_UpdatePalette ();
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#if defined(_WIN32) && defined(RGLQUAKE)
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Media_RecordFrame();
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#endif
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GLR_BrightenScreen();
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if (key_dest == key_console)
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Con_DrawConsole(vid_conheight.value/2, false);
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GL_EndRendering ();
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GL_DoSwap();
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RSpeedEnd(RSPEED_TOTALREFRESH);
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return;
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}
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#endif
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if (Media_ShowFilm())
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{
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M_Draw(0);
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GLV_UpdatePalette ();
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#if defined(_WIN32) && defined(RGLQUAKE)
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Media_RecordFrame();
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#endif
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GLR_BrightenScreen();
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GL_EndRendering ();
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GL_DoSwap();
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RSpeedEnd(RSPEED_TOTALREFRESH);
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return;
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}
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//
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// determine size of refresh window
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//
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if (oldfov != scr_fov.value)
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{
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oldfov = scr_fov.value;
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vid.recalc_refdef = true;
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}
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if (vid.recalc_refdef || scr_viewsize.modified)
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SCR_CalcRefdef ();
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//
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// do 3D refresh drawing, and then update the screen
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//
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SCR_SetUpToDrawConsole ();
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nohud = false;
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#ifdef VM_CG
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if (CG_Refresh())
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nohud = true;
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else
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#endif
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#ifdef CSQC_DAT
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if (CSQC_DrawView())
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nohud = true;
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else
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#endif
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if (cl.worldmodel && uimenu != 1)
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{
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V_RenderView ();
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Q1BSP_TestClipDecal();
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}
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else
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GL_DoSwap();
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GL_Set2D ();
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GLR_BrightenScreen();
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if (!nohud)
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SCR_TileClear ();
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SCR_DrawTwoDimensional(uimenu, nohud);
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GLV_UpdatePalette ();
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#if defined(_WIN32) && defined(RGLQUAKE)
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Media_RecordFrame();
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#endif
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RSpeedEnd(RSPEED_TOTALREFRESH);
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RSpeedShow();
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GL_EndRendering ();
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}
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char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight)
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{ //returns a BZ_Malloced array
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extern qboolean gammaworks;
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int i, c;
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qbyte *ret = BZ_Malloc(prepadbytes + glwidth*glheight*3);
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qglReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, ret + prepadbytes);
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*truewidth = glwidth;
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*trueheight = glheight;
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if (gammaworks)
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{
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c = prepadbytes+glwidth*glheight*3;
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for (i=prepadbytes ; i<c ; i+=3)
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{
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extern qbyte gammatable[256];
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ret[i+0] = gammatable[ret[i+0]];
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ret[i+1] = gammatable[ret[i+1]];
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ret[i+2] = gammatable[ret[i+2]];
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}
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}
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return ret;
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}
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#endif
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