591ee9c9b0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5
27405 lines
794 KiB
XML
27405 lines
794 KiB
XML
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|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\QCLIB\QccMain.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\QCLIB\qcd_main.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\QCLIB\qcdecomp.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="asm"
|
|
Filter="">
|
|
<File
|
|
RelativePath="..\sw\d_draw.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_draw16.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_parta.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_polysa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_scana.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_spr8.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_varsa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\common\math.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_aclipa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_aliasa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_drawa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_edgea.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_varsa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\snd_mixa.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\surf16.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\surf8.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\sys_wina.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\server\worlda.s">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="http"
|
|
Filter="">
|
|
<File
|
|
RelativePath="..\http\ftpclient.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\http\ftpserver.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\http\httpclient.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated ServerQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\http\httpserver.c">
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebugQ3|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="1"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
BrowseInformation="1"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
AdditionalIncludeDirectories=""
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