fteqw/engine/client/cl_ui.c
Spoike 6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00

1550 lines
36 KiB
C

#include "quakedef.h"
#ifdef VM_UI
#include "clq3defs.h"
#include "ui_public.h"
#include "cl_master.h"
#include "shader.h"
int keycatcher;
void GLDraw_ShaderImage (int x, int y, int w, int h, float s1, float t1, float s2, float t2, struct shader_s *pic);
#define MAX_TOKENLENGTH 1024
typedef struct pc_token_s
{
int type;
int subtype;
int intvalue;
float floatvalue;
char string[MAX_TOKENLENGTH];
} pc_token_t;
#define TT_STRING 1 // string
#define TT_LITERAL 2 // literal
#define TT_NUMBER 3 // number
#define TT_NAME 4 // name
#define TT_PUNCTUATION 5 // punctuation
#define SCRIPT_MAXDEPTH 64
#define SCRIPT_DEFINELENGTH 256
typedef struct {
char *filestack[SCRIPT_MAXDEPTH];
char *originalfilestack[SCRIPT_MAXDEPTH];
char *lastreadptr;
int lastreaddepth;
char filename[MAX_QPATH][SCRIPT_MAXDEPTH];
int stackdepth;
char *defines;
int numdefines;
} script_t;
script_t *scripts;
int maxscripts;
#define Q3SCRIPTPUNCTUATION "(,{})(\':;=!><&|+-\""
void StripCSyntax (char *s)
{
while(*s)
{
if (*s == '\\')
{
memmove(s, s+1, strlen(s+1)+1);
switch (*s)
{
case 'r':
*s = '\r';
break;
case 'n':
*s = '\n';
break;
case '\\':
*s = '\\';
break;
default:
*s = '?';
break;
}
}
s++;
}
}
int Script_Read(int handle, struct pc_token_s *token)
{
char *s;
char readstring[8192];
int i;
script_t *sc = scripts+handle-1;
for(;;)
{
if (!sc->stackdepth)
{
memset(token, 0, sizeof(*token));
return 0;
}
s = sc->filestack[sc->stackdepth-1];
sc->lastreadptr = s;
sc->lastreaddepth = sc->stackdepth;
s = (char *)COM_ParseToken(s, Q3SCRIPTPUNCTUATION);
Q_strncpyz(readstring, com_token, sizeof(readstring));
if (com_tokentype == TTP_STRING)
{
while(s)
{
while (*s > '\0' && *s <= ' ')
s++;
if (*s == '/' && s[1] == '/')
{
while(*s && *s != '\n')
s++;
continue;
}
while (*s > '\0' && *s <= ' ')
s++;
if (*s == '\"')
{
s = (char*)COM_ParseToken(s, Q3SCRIPTPUNCTUATION);
Q_strncatz(readstring, com_token, sizeof(readstring));
}
else
break;
}
}
sc->filestack[sc->stackdepth-1] = s;
if (!strcmp(readstring, "#include"))
{
sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
if (sc->stackdepth == SCRIPT_MAXDEPTH) //just don't enter it
continue;
if (sc->originalfilestack[sc->stackdepth])
BZ_Free(sc->originalfilestack[sc->stackdepth]);
sc->filestack[sc->stackdepth] = sc->originalfilestack[sc->stackdepth] = COM_LoadMallocFile(com_token);
Q_strncpyz(sc->filename[sc->stackdepth], com_token, MAX_QPATH);
sc->stackdepth++;
continue;
}
if (!strcmp(readstring, "#define"))
{
sc->numdefines++;
sc->defines = BZ_Realloc(sc->defines, sc->numdefines*SCRIPT_DEFINELENGTH*2);
sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1), com_token, SCRIPT_DEFINELENGTH);
sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1)+SCRIPT_DEFINELENGTH, com_token, SCRIPT_DEFINELENGTH);
continue;
}
if (!*readstring && com_tokentype != TTP_STRING)
{
if (sc->stackdepth==0)
{
memset(token, 0, sizeof(*token));
return 0;
}
sc->stackdepth--;
continue;
}
break;
}
if (com_tokentype == TTP_STRING)
{
i = sc->numdefines;
}
else
{
for (i = 0; i < sc->numdefines; i++)
{
if (!strcmp(readstring, sc->defines+SCRIPT_DEFINELENGTH*2*i))
{
Q_strncpyz(token->string, sc->defines+SCRIPT_DEFINELENGTH*2*i+SCRIPT_DEFINELENGTH, sizeof(token->string));
break;
}
}
}
if (i == sc->numdefines) //otherwise
Q_strncpyz(token->string, readstring, sizeof(token->string));
StripCSyntax(token->string);
token->intvalue = atoi(token->string);
token->floatvalue = atof(token->string);
if (token->floatvalue || *token->string == '0' || *token->string == '.')
{
token->type = TT_NUMBER;
token->subtype = 0;
}
else if (com_tokentype == TTP_STRING)
{
token->type = TT_STRING;
token->subtype = strlen(token->string);
}
else
{
if (token->string[1] == '\0')
{
token->type = TT_PUNCTUATION;
token->subtype = token->string[0];
}
else
{
token->type = TT_NAME;
token->subtype = strlen(token->string);
}
}
// Con_Printf("Found %s (%i, %i)\n", token->string, token->type, token->subtype);
return !!*token->string || com_tokentype == TTP_STRING;
}
int Script_LoadFile(char *filename)
{
int i;
script_t *sc;
for (i = 0; i < maxscripts; i++)
if (!scripts[i].stackdepth)
break;
if (i == maxscripts)
{
maxscripts++;
scripts = BZ_Realloc(scripts, sizeof(script_t)*maxscripts);
}
sc = scripts+i;
memset(sc, 0, sizeof(*sc));
sc->filestack[0] = sc->originalfilestack[0] = COM_LoadMallocFile(filename);
Q_strncpyz(sc->filename[sc->stackdepth], filename, MAX_QPATH);
sc->stackdepth = 1;
return i+1;
}
void Script_Free(int handle)
{
int i;
script_t *sc = scripts+handle-1;
if (sc->defines)
BZ_Free(sc->defines);
for (i = 0; i < sc->stackdepth; i++)
BZ_Free(sc->originalfilestack[i]);
sc->stackdepth = 0;
}
void Script_Get_File_And_Line(int handle, char *filename, int *line)
{
script_t *sc = scripts+handle-1;
char *src;
char *start;
if (!sc->lastreaddepth)
{
*line = 0;
Q_strncpyz(filename, sc->filename[0], MAX_QPATH);
return;
}
*line = 1;
src = sc->lastreadptr;
start = sc->originalfilestack[sc->lastreaddepth-1];
while(start < src)
{
if (*start == '\n')
(*line)++;
start++;
}
Q_strncpyz(filename, sc->filename[sc->lastreaddepth-1], MAX_QPATH);
}
#ifdef RGLQUAKE
#include "glquake.h"//hack
#else
typedef float m3by3_t[3][3];
#endif
static vm_t *uivm;
static char *scr_centerstring;
static int ox, oy;
void GLDraw_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qpic_t *pic);
void SWDraw_Image (float xp, float yp, float wp, float hp, float s1, float t1, float s2, float t2, qpic_t *pic);
char *Get_Q2ConfigString(int i);
void SWDraw_ImageColours (float r, float g, float b, float a);
#define MAX_PINGREQUESTS 16
netadr_t ui_pings[MAX_PINGREQUESTS];
#define UITAGNUM 2452
extern model_t mod_known[];
#define VM_FROMMHANDLE(a) (a?mod_known+a-1:NULL)
#define VM_TOMHANDLE(a) (a?a-mod_known+1:0)
extern shader_t r_shaders[];
#define VM_FROMSHANDLE(a) (a?r_shaders+a-1:NULL)
#define VM_TOSHANDLE(a) (a?a-r_shaders+1:0)
typedef struct q3refEntity_s {
refEntityType_t reType;
int renderfx;
int hModel; // opaque type outside refresh
// most recent data
vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
float shadowPlane; // projection shadows go here, stencils go slightly lower
vec3_t axis[3]; // rotation vectors
qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
float origin[3]; // also used as MODEL_BEAM's "from"
int frame; // also used as MODEL_BEAM's diameter
// previous data for frame interpolation
float oldorigin[3]; // also used as MODEL_BEAM's "to"
int oldframe;
float backlerp; // 0.0 = current, 1.0 = old
// texturing
int skinNum; // inline skin index
int customSkin; // NULL for default skin
int customShader; // use one image for the entire thing
// misc
qbyte shaderRGBA[4]; // colors used by rgbgen entity shaders
float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
float shaderTime; // subtracted from refdef time to control effect start times
// extra sprite information
float radius;
float rotation;
} q3refEntity_t;
#define Q2RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors
#define Q2RF_WEAPONMODEL 4 // only draw through eyes
#define Q2RF_DEPTHHACK 16 // for view weapon Z crunching
#define Q3RF_MINLIGHT 1
#define Q3RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
#define Q3RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
#define Q3RF_DEPTHHACK 8 // for view weapon Z crunching
#define Q3RF_NOSHADOW 64
#define Q3RF_LIGHTING_ORIGIN 128
#define MAX_VMQ3_CACHED_STRINGS 1024
char *stringcache[1024];
char *VMQ3_StringFromHandle(int handle)
{
if (!handle)
return "";
handle--;
if ((unsigned) handle >= MAX_VMQ3_CACHED_STRINGS)
return "";
return stringcache[handle];
}
int VMQ3_StringToHandle(char *str)
{
int i;
for (i = 0; i < MAX_VMQ3_CACHED_STRINGS; i++)
{
if (!stringcache[i])
break;
if (!strcmp(str, stringcache[i]))
return i+1;
}
if (i == MAX_VMQ3_CACHED_STRINGS)
{
Con_Printf("Q3VM out of string handle space\n");
return 0;
}
stringcache[i] = Z_Malloc(strlen(str)+1);
strcpy(stringcache[i], str);
return i+1;
}
#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
void VQ3_AddEntity(const q3refEntity_t *q3)
{
entity_t ent;
if (!cl_visedicts)
cl_visedicts = cl_visedicts_list[0];
memset(&ent, 0, sizeof(ent));
ent.model = VM_FROMMHANDLE(q3->hModel);
ent.framestate.g[FS_REG].frame[0] = q3->frame;
ent.framestate.g[FS_REG].frame[1] = q3->oldframe;
memcpy(ent.axis, q3->axis, sizeof(q3->axis));
ent.framestate.g[FS_REG].lerpfrac = q3->backlerp;
ent.scale = q3->radius;
ent.rtype = q3->reType;
ent.rotation = q3->rotation;
if (q3->customSkin)
ent.skinnum = Mod_SkinForName(ent.model, VM_FROMSTRCACHE(q3->customSkin));
ent.shaderRGBAf[0] = q3->shaderRGBA[0]/255.0f;
ent.shaderRGBAf[1] = q3->shaderRGBA[1]/255.0f;
ent.shaderRGBAf[2] = q3->shaderRGBA[2]/255.0f;
ent.shaderRGBAf[3] = q3->shaderRGBA[3]/255.0f;
// if (ent.shaderRGBAf[3] <= 0)
// return;
#ifdef Q3SHADERS
ent.forcedshader = VM_FROMSHANDLE(q3->customShader);
ent.shaderTime = q3->shaderTime;
#endif
if (q3->renderfx & Q3RF_FIRST_PERSON)
ent.flags |= Q2RF_WEAPONMODEL;
if (q3->renderfx & Q3RF_DEPTHHACK)
ent.flags |= Q2RF_DEPTHHACK;
if (q3->renderfx & Q3RF_THIRD_PERSON)
ent.flags |= Q2RF_VIEWERMODEL;
VectorCopy(q3->origin, ent.origin);
VectorCopy(q3->oldorigin, ent.oldorigin);
V_AddAxisEntity(&ent);
}
int VM_LerpTag(void *out, model_t *model, int f1, int f2, float l2, char *tagname)
{
int tagnum;
float *ang;
float *org;
float tr[12];
qboolean found;
org = (float*)out;
ang = ((float*)out+3);
tagnum = Mod_TagNumForName(model, tagname);
found = Mod_GetTag(model, tagnum, f1, f2, l2, 0, 0, tr);
if (found)
{
ang[0] = tr[0];
ang[1] = tr[1];
ang[2] = tr[2];
org[0] = tr[3];
ang[3] = tr[4];
ang[4] = tr[5];
ang[5] = tr[6];
org[1] = tr[7];
ang[6] = tr[8];
ang[7] = tr[9];
ang[8] = tr[10];
org[2] = tr[11];
return true;
}
else
{
org[0] = 0;
org[1] = 0;
org[2] = 0;
ang[0] = 1;
ang[1] = 0;
ang[2] = 0;
ang[3] = 0;
ang[4] = 1;
ang[5] = 0;
ang[6] = 0;
ang[7] = 0;
ang[8] = 1;
return false;
}
}
#define MAX_RENDER_STRINGS 8
#define MAX_RENDER_STRING_LENGTH 32
typedef struct q3refdef_s {
int x, y, width, height;
float fov_x, fov_y;
vec3_t vieworg;
vec3_t viewaxis[3]; // transformation matrix
// time in milliseconds for shader effects and other time dependent rendering issues
int time;
int rdflags; // RDF_NOWORLDMODEL, etc
// 1 bits will prevent the associated area from rendering at all
qbyte areamask[MAX_MAP_AREA_BYTES];
// text messages for deform text shaders
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
} q3refdef_t;
void VQ3_RenderView(const q3refdef_t *ref)
{
VectorCopy(ref->vieworg, r_refdef.vieworg);
r_refdef.viewangles[0] = -(atan2(ref->viewaxis[0][2], sqrt(ref->viewaxis[0][1]*ref->viewaxis[0][1]+ref->viewaxis[0][0]*ref->viewaxis[0][0])) * 180 / M_PI);
r_refdef.viewangles[1] = (atan2(ref->viewaxis[0][1], ref->viewaxis[0][0]) * 180 / M_PI);
r_refdef.viewangles[2] = 0;
if (ref->rdflags & 1)
r_refdef.flags |= Q2RDF_NOWORLDMODEL;
else
r_refdef.flags &= ~Q2RDF_NOWORLDMODEL;
r_refdef.fov_x = ref->fov_x;
r_refdef.fov_y = ref->fov_y;
r_refdef.vrect.x = ref->x;
r_refdef.vrect.y = ref->y;
r_refdef.vrect.width = ref->width;
r_refdef.vrect.height = ref->height;
r_refdef.time = ref->time/1000.0f;
r_refdef.useperspective = true;
r_refdef.currentplayernum = -1;
memcpy(cl.q2frame.areabits, ref->areamask, sizeof(cl.q2frame.areabits));
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
gl_ztrickdisabled|=16;
qglDisable(GL_ALPHA_TEST);
qglDisable(GL_BLEND);
}
#endif
R_RenderView();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
gl_ztrickdisabled&=~16;
GL_Set2D ();
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_TexEnv(GL_MODULATE);
}
#endif
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
qglDisable(GL_ALPHA_TEST);
qglEnable(GL_BLEND);
}
#endif
vid.recalc_refdef = 1;
r_refdef.time = 0;
}
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font)
{
union
{
char *c;
int *i;
float *f;
} in;
int i;
char name[MAX_QPATH];
#define readInt() LittleLong(*in.i++)
#define readFloat() LittleFloat(*in.f++)
snprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
in.c = COM_LoadTempFile(name);
if (com_filesize == sizeof(fontInfo_t))
{
for(i=0; i<GLYPHS_PER_FONT; i++)
{
font->glyphs[i].height = readInt();
font->glyphs[i].top = readInt();
font->glyphs[i].bottom = readInt();
font->glyphs[i].pitch = readInt();
font->glyphs[i].xSkip = readInt();
font->glyphs[i].imageWidth = readInt();
font->glyphs[i].imageHeight = readInt();
font->glyphs[i].s = readFloat();
font->glyphs[i].t = readFloat();
font->glyphs[i].s2 = readFloat();
font->glyphs[i].t2 = readFloat();
font->glyphs[i].glyph = readInt();
memcpy(font->glyphs[i].shaderName, in.i, 32);
in.c += 32;
}
font->glyphScale = readFloat();
memcpy(font->name, in.i, MAX_QPATH);
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
Q_strncpyz(font->name, name, sizeof(font->name));
for (i = GLYPH_START; i < GLYPH_END; i++)
{
font->glyphs[i].glyph = VM_TOSHANDLE(R_RegisterPic(font->glyphs[i].shaderName));
}
}
}
#define VALIDATEPOINTER(o,l) if ((int)o + l >= mask || VM_POINTER(o) < offset) SV_Error("Call to ui trap %i passes invalid pointer\n", fn); //out of bounds.
#ifndef _DEBUG
static
#endif
int UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const int *arg)
{
int ret=0;
char adrbuf[MAX_ADR_SIZE];
//Remember to range check pointers.
//The QVM must not be allowed to write to anything outside it's memory.
//This includes getting the exe to copy it for it.
//don't bother with reading, as this isn't a virus risk.
//could be a cheat risk, but hey.
//make sure that any called functions are also range checked.
//like reading from files copies names into alternate buffers, allowing stack screwups.
switch((uiImport_t)fn)
{
case UI_ERROR:
Con_Printf("%s", VM_POINTER(arg[0]));
break;
case UI_PRINT:
Con_Printf("%s", VM_POINTER(arg[0]));
break;
case UI_MILLISECONDS:
VM_LONG(ret) = Sys_Milliseconds();
break;
case UI_ARGC:
VM_LONG(ret) = Cmd_Argc();
break;
case UI_ARGV:
// VALIDATEPOINTER(arg[1], arg[2]);
Q_strncpyz(VM_POINTER(arg[1]), Cmd_Argv(VM_LONG(arg[0])), VM_LONG(arg[2]));
break;
/* case UI_ARGS:
VALIDATEPOINTER(arg[0], arg[1]);
Q_strncpyz(VM_POINTER(arg[0]), Cmd_Args(), VM_LONG(arg[1]));
break;
*/
case UI_CVAR_SET:
{
cvar_t *var;
if (!strcmp(VM_POINTER(arg[0]), "fs_game"))
{
Cbuf_AddText(va("gamedir %s\nui_restart\n", VM_POINTER(arg[1])), RESTRICT_SERVER);
}
else
{
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (var)
Cvar_Set(var, VM_POINTER(arg[1])); //set it
else
Cvar_Get(VM_POINTER(arg[0]), VM_POINTER(arg[1]), 0, "UI created"); //create one
}
}
break;
case UI_CVAR_VARIABLEVALUE:
{
cvar_t *var;
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (var)
VM_FLOAT(ret) = var->value;
else
VM_FLOAT(ret) = 0;
}
break;
case UI_CVAR_VARIABLESTRINGBUFFER:
{
cvar_t *var;
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (!VM_LONG(arg[2]))
VM_LONG(ret) = 0;
else if (!var)
{
*(char *)VM_POINTER(arg[1]) = '\0';
VM_LONG(ret) = -1;
}
else
{
if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset)
VM_LONG(ret) = -2; //out of bounds.
else
Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2]));
}
}
break;
case UI_CVAR_SETVALUE:
Cvar_SetValue(Cvar_FindVar(VM_POINTER(arg[0])), VM_FLOAT(arg[1]));
break;
case UI_CVAR_RESET: //cvar reset
{
cvar_t *var;
var = Cvar_FindVar((char *)VM_POINTER(arg[0]));
if (var)
Cvar_Set(var, var->defaultstr);
}
break;
case UI_CMD_EXECUTETEXT:
if (!strncmp(VM_POINTER(arg[1]), "ping ", 5))
{
int i;
for (i = 0; i < MAX_PINGREQUESTS; i++)
if (ui_pings[i].type == NA_INVALID)
{
serverinfo_t *info;
NET_StringToAdr((char *)VM_POINTER(arg[1]) + 5, &ui_pings[i]);
info = Master_InfoForServer(ui_pings[i]);
if (info)
{
info->special |= SS_KEEPINFO;
Master_QueryServer(info);
}
break;
}
}
else if (!strncmp(VM_POINTER(arg[1]), "localservers", 12))
{
MasterInfo_Begin();
}
/* else if (!strncmp(VM_POINTER(arg[1]), "r_vidmode", 12))
{
MasterInfo_Begin();
}
*/ else
Cbuf_AddText(VM_POINTER(arg[1]), RESTRICT_SERVER);
break;
case UI_FS_FOPENFILE: //fopen
if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
VM_LONG(ret) = VM_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0);
break;
case UI_FS_READ: //fread
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
VM_LONG(ret) = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
break;
case UI_FS_WRITE: //fwrite
break;
case UI_FS_FCLOSEFILE: //fclose
VM_fclose(VM_LONG(arg[0]), 0);
break;
case UI_FS_GETFILELIST: //fs listing
if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset)
break; //out of bounds.
return VM_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
case UI_R_REGISTERMODEL: //precache model
{
char *name = VM_POINTER(arg[0]);
VM_LONG(ret) = VM_TOMHANDLE(Mod_ForName(name, false));
}
break;
case UI_R_MODELBOUNDS:
{
VALIDATEPOINTER(arg[1], sizeof(vec3_t));
VALIDATEPOINTER(arg[2], sizeof(vec3_t));
{
model_t *mod = VM_FROMMHANDLE(arg[0]);
if (mod)
{
VectorCopy(mod->mins, ((float*)VM_POINTER(arg[1])));
VectorCopy(mod->maxs, ((float*)VM_POINTER(arg[2])));
}
else
{
VectorClear(((float*)VM_POINTER(arg[1])));
VectorClear(((float*)VM_POINTER(arg[2])));
}
}
}
break;
case UI_R_REGISTERSKIN:
VM_LONG(ret) = VM_TOSTRCACHE(arg[0]);
break;
case UI_R_REGISTERFONT: //register font
UI_RegisterFont(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]));
break;
case UI_R_REGISTERSHADERNOMIP:
if (!*(char*)VM_POINTER(arg[0]))
VM_LONG(ret) = 0;
else if (qrenderer == QR_OPENGL)
VM_LONG(ret) = VM_TOSHANDLE(R_RegisterPic(VM_POINTER(arg[0])));
//FIXME: 64bit else
// VM_LONG(ret) = (long)Draw_SafeCachePic(VM_POINTER(arg[0]));
break;
case UI_R_CLEARSCENE: //clear scene
cl_numvisedicts=0;
break;
case UI_R_ADDREFENTITYTOSCENE: //add ent to scene
VQ3_AddEntity(VM_POINTER(arg[0]));
break;
case UI_R_ADDLIGHTTOSCENE: //add light to scene.
break;
case UI_R_RENDERSCENE: //render scene
VQ3_RenderView(VM_POINTER(arg[0]));
break;
case UI_R_SETCOLOR: //setcolour float*
if (Draw_ImageColours)
{
float *fl =VM_POINTER(arg[0]);
if (!fl)
Draw_ImageColours(1, 1, 1, 1);
else
Draw_ImageColours(fl[0], fl[1], fl[2], fl[3]);
}
break;
case UI_R_DRAWSTRETCHPIC:
// qglDisable(GL_ALPHA_TEST);
// qglEnable(GL_BLEND);
// GL_TexEnv(GL_MODULATE);
if (qrenderer == QR_OPENGL)
GLDraw_ShaderImage(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), VM_FROMSHANDLE(arg[8]));
// else
// Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), (mpic_t *)VM_LONG(arg[8]));
break;
case UI_CM_LERPTAG: //Lerp tag...
// tag, model, startFrame, endFrame, frac, tagName
if ((int)arg[0] + sizeof(float)*12 >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
VM_LerpTag(VM_POINTER(arg[0]), VM_FROMMHANDLE(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_FLOAT(arg[4]), VM_POINTER(arg[5]));
break;
case UI_S_REGISTERSOUND:
{
sfx_t *sfx;
sfx = S_PrecacheSound(va("../%s", VM_POINTER(arg[0])));
if (sfx)
VM_LONG(ret) = VM_TOSTRCACHE(arg[0]); //return handle is the parameter they just gave
else
VM_LONG(ret) = -1;
}
break;
case UI_S_STARTLOCALSOUND:
if (VM_LONG(arg[0]) != -1 && arg[0])
S_LocalSound(VM_FROMSTRCACHE(arg[0])); //now we can fix up the sound name
break;
case UI_KEY_GETOVERSTRIKEMODE:
return true;
case UI_KEY_KEYNUMTOSTRINGBUF:
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
break; //out of bounds.
Q_strncpyz(VM_POINTER(arg[1]), Key_KeynumToString(VM_LONG(arg[0])), VM_LONG(arg[2]));
break;
case UI_KEY_GETBINDINGBUF:
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
break; //out of bounds.
if (keybindings[VM_LONG(arg[0])][0])
Q_strncpyz(VM_POINTER(arg[1]), keybindings[VM_LONG(arg[0])][0], VM_LONG(arg[2]));
else
*(char *)VM_POINTER(arg[1]) = '\0';
break;
case UI_KEY_SETBINDING:
Key_SetBinding(VM_LONG(arg[0]), ~0, VM_POINTER(arg[1]), RESTRICT_LOCAL);
break;
case UI_KEY_ISDOWN:
{
extern qboolean keydown[256];
if (keydown[VM_LONG(arg[0])])
VM_LONG(ret) = 1;
else
VM_LONG(ret) = 0;
}
break;
case UI_KEY_CLEARSTATES:
Key_ClearStates();
break;
case UI_KEY_GETCATCHER:
if (key_dest == key_console)
VM_LONG(ret) = keycatcher | 1;
else
VM_LONG(ret) = keycatcher;
break;
case UI_KEY_SETCATCHER:
keycatcher = VM_LONG(arg[0]);
break;
case UI_GETGLCONFIG: //get glconfig
if ((int)arg[0] + 11332/*sizeof(glconfig_t)*/ >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
//do any needed work
memset(VM_POINTER(arg[0]), 0, 11304);
*(int *)VM_POINTER(arg[0]+11304) = vid.width;
*(int *)VM_POINTER(arg[0]+11308) = vid.height;
*(float *)VM_POINTER(arg[0]+11312) = (float)vid.width/vid.height;
memset(VM_POINTER(arg[0]+11316), 0, 11332-11316);
break;
case UI_GETCLIENTSTATE: //get client state
//fixme: we need to fill in a structure.
break;
case UI_GETCONFIGSTRING:
if (arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
{
VM_LONG(ret) = 0;
break; //out of bounds.
}
#ifdef VM_CG
Q_strncpyz(VM_POINTER(arg[1]), CG_GetConfigString(VM_LONG(arg[0])), VM_LONG(arg[2]));
#endif
break;
case UI_LAN_GETPINGQUEUECOUNT: //these four are master server polling.
{
int i;
for (i = 0; i < MAX_PINGREQUESTS; i++)
if (ui_pings[i].type != NA_INVALID)
VM_LONG(ret)++;
}
break;
case UI_LAN_CLEARPING: //clear ping
//void (int pingnum)
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
ui_pings[VM_LONG(arg[0])].type = NA_INVALID;
break;
case UI_LAN_GETPING:
//void (int pingnum, char *buffer, int buflen, int *ping)
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset)
break; //out of bounds.
NET_CheckPollSockets();
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
{
char *buf = VM_POINTER(arg[1]);
char *adr;
serverinfo_t *info = Master_InfoForServer(ui_pings[VM_LONG(arg[0])]);
if (info)
{
adr = NET_AdrToString(adrbuf, sizeof(adrbuf), info->adr);
if (strlen(adr) < VM_LONG(arg[2]))
{
strcpy(buf, adr);
VM_LONG(ret) = true;
*(int *)VM_POINTER(arg[3]) = info->ping;
}
}
else
strcpy(buf, "");
}
break;
case UI_LAN_GETPINGINFO:
//void (int pingnum, char *buffer, int buflen, )
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset)
break; //out of bounds.
NET_CheckPollSockets();
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
{
char *buf = VM_POINTER(arg[1]);
char *adr;
serverinfo_t *info = Master_InfoForServer(ui_pings[VM_LONG(arg[0])]);
if (info)
{
adr = info->moreinfo->info;
if (!adr)
adr = "";
if (strlen(adr) < VM_LONG(arg[2]))
{
strcpy(buf, adr);
if (!*Info_ValueForKey(buf, "mapname"))
{
Info_SetValueForKey(buf, "mapname", Info_ValueForKey(buf, "map"), VM_LONG(arg[2]));
Info_RemoveKey(buf, "map");
}
Info_SetValueForKey(buf, "sv_maxclients", va("%i", info->maxplayers), VM_LONG(arg[2]));
Info_SetValueForKey(buf, "clients", va("%i", info->players), VM_LONG(arg[2]));
VM_LONG(ret) = true;
}
}
else
strcpy(buf, "");
}
break;
case UI_CVAR_REGISTER:
if (VM_OOB(arg[0], sizeof(vmcvar_t)))
break; //out of bounds.
return VMQ3_Cvar_Register(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
case UI_CVAR_UPDATE:
if (VM_OOB(arg[0], sizeof(vmcvar_t)))
break; //out of bounds.
return VMQ3_Cvar_Update(VM_POINTER(arg[0]));
case UI_MEMORY_REMAINING:
VM_LONG(ret) = Hunk_LowMemAvailable();
break;
case UI_GET_CDKEY: //get cd key
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
strncpy(VM_POINTER(arg[0]), Cvar_VariableString("cl_cdkey"), VM_LONG(arg[1]));
break;
case UI_SET_CDKEY: //set cd key
if ((int)arg[0] + strlen(VM_POINTER(arg[0])) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
{
cvar_t *cvar;
cvar = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth");
Cvar_Set(cvar, VM_POINTER(arg[0]));
}
break;
case UI_REAL_TIME:
VM_FLOAT(ret) = realtime;
break;
case UI_LAN_GETSERVERCOUNT: //LAN Get server count
//int (int source)
VM_LONG(ret) = Master_TotalCount();
break;
case UI_LAN_GETSERVERADDRESSSTRING: //LAN get server address
//void (int source, int svnum, char *buffer, int buflen)
if ((int)arg[2] + VM_LONG(arg[3]) >= mask || VM_POINTER(arg[2]) < offset)
break; //out of bounds.
{
char *buf = VM_POINTER(arg[2]);
char *adr;
serverinfo_t *info = Master_InfoForNum(VM_LONG(arg[1]));
if (info)
{
adr = NET_AdrToString(adrbuf, sizeof(adrbuf), info->adr);
if (strlen(adr) < VM_LONG(arg[3]))
{
strcpy(buf, adr);
VM_LONG(ret) = true;
}
}
else
strcpy(buf, "");
}
break;
case UI_LAN_LOADCACHEDSERVERS:
break;
case UI_LAN_SAVECACHEDSERVERS:
break;
case UI_LAN_GETSERVERPING:
return 50;
case UI_LAN_GETSERVERINFO:
break;
case UI_LAN_SERVERISVISIBLE:
return 1;
break;
case UI_VERIFY_CDKEY:
VM_LONG(ret) = true;
break;
case UI_SET_PBCLSTATUS:
break;
// standard Q3
case UI_MEMSET:
if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
memset(VM_POINTER(arg[0]), arg[1], arg[2]);
break;
case UI_MEMCPY:
if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
memcpy(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
break;
case UI_STRNCPY:
if (arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
Q_strncpyS(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
break;
case UI_SIN:
VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0]));
break;
case UI_COS:
VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0]));
break;
case UI_ATAN2:
VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
break;
case UI_SQRT:
VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0]));
break;
case UI_FLOOR:
VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0]));
break;
case UI_CEIL:
VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0]));
break;
/*
case UI_CACHE_PIC:
if (!Draw_SafeCachePic)
VM_LONG(ret) = 0;
else
{
VM_LONG(ret) = 0;//FIXME: 64bit (long)R_RegisterPic(VM_POINTER(arg[0]));
}
break;
case UI_PICFROMWAD:
if (!Draw_SafePicFromWad)
VM_LONG(ret) = 0;
else
{
VM_LONG(ret) = 0;//FIXME: 64bit (long)R_RegisterPic(VM_POINTER(arg[0]));
}
break;
case UI_GETPLAYERINFO:
if (arg[1] + sizeof(vmuiclientinfo_t) >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
if (VM_LONG(arg[0]) < -1 || VM_LONG(arg[0] ) >= MAX_CLIENTS)
break;
{
int i = VM_LONG(arg[0]);
vmuiclientinfo_t *vci = VM_POINTER(arg[1]);
if (i == -1)
{
i = cl.playernum[0];
if (i < 0)
{
memset(vci, 0, sizeof(*vci));
return 0;
}
}
vci->bottomcolour = cl.players[i].rbottomcolor;
vci->frags = cl.players[i].frags;
Q_strncpyz(vci->name, cl.players[i].name, UIMAX_SCOREBOARDNAME);
vci->ping = cl.players[i].ping;
vci->pl = cl.players[i].pl;
vci->starttime = cl.players[i].entertime;
vci->topcolour = cl.players[i].rtopcolor;
vci->userid = cl.players[i].userid;
Q_strncpyz(vci->userinfo, cl.players[i].userinfo, sizeof(vci->userinfo));
}
break;
case UI_GETSTAT:
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) >= MAX_CL_STATS)
VM_LONG(ret) = 0; //invalid stat num.
else
VM_LONG(ret) = cl.stats[0][VM_LONG(arg[0])];
break;
case UI_GETVIDINFO:
{
vidinfo_t *vi;
if (arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[1]) < offset)
{
VM_LONG(ret) = 0;
break; //out of bounds.
}
vi = VM_POINTER(arg[0]);
if (VM_LONG(arg[1]) < sizeof(vidinfo_t))
{
VM_LONG(ret) = 0;
break;
}
VM_LONG(ret) = sizeof(vidinfo_t);
vi->width = vid.width;
vi->height = vid.height;
#ifdef SWQUAKE
vi->bpp = r_pixbytes;
#endif
vi->refreshrate = 60;
vi->fullscreen = 1;
Q_strncpyz(vi->renderername, q_renderername, sizeof(vi->renderername));
}
break;
case UI_GET_STRING:
{
char *str = NULL;
switch (arg[0])
{
case SID_Q2STATUSBAR:
str = cl.q2statusbar;
break;
case SID_Q2LAYOUT:
str = cl.q2layout;
break;
case SID_CENTERPRINTTEXT:
str = scr_centerstring;
break;
case SID_SERVERNAME:
str = cls.servername;
break;
default:
str = Get_Q2ConfigString(arg[0]);
break;
}
if (!str)
return -1;
if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset)
return -1; //out of bounds.
if (strlen(str)>= arg[2])
return -1;
strcpy(VM_POINTER(arg[1]), str); //already made sure buffer is big enough
return strlen(str);
}
*/
case UI_PC_ADD_GLOBAL_DEFINE:
Con_Printf("UI_PC_ADD_GLOBAL_DEFINE not supported\n");
break;
case UI_PC_SOURCE_FILE_AND_LINE:
Script_Get_File_And_Line(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]));
break;
case UI_PC_LOAD_SOURCE:
return Script_LoadFile(VM_POINTER(arg[0]));
case UI_PC_FREE_SOURCE:
Script_Free(arg[0]);
break;
case UI_PC_READ_TOKEN:
//fixme: memory protect.
return Script_Read(arg[0], VM_POINTER(arg[1]));
case UI_CIN_PLAYCINEMATIC:
//handle(name, x, y, w, h, looping)
case UI_CIN_STOPCINEMATIC:
//(handle)
case UI_CIN_RUNCINEMATIC:
//(handle)
case UI_CIN_DRAWCINEMATIC:
//(handle)
case UI_CIN_SETEXTENTS:
//(handle, x, y, w, h)
break;
default:
Con_Printf("Q3UI: Not implemented system trap: %d\n", fn);
return 0;
}
return ret;
}
#ifdef _DEBUG
static int UI_SystemCallsExWrapper(void *offset, unsigned int mask, int fn, const int *arg)
{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
return UI_SystemCallsEx(offset, mask, fn, arg);
}
#define UI_SystemCallsEx UI_SystemCallsExWrapper
#endif
//I'm not keen on this.
//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
static int EXPORT_FN UI_SystemCalls(int arg, ...)
{
int args[9];
va_list argptr;
va_start(argptr, arg);
args[0]=va_arg(argptr, int);
args[1]=va_arg(argptr, int);
args[2]=va_arg(argptr, int);
args[3]=va_arg(argptr, int);
args[4]=va_arg(argptr, int);
args[5]=va_arg(argptr, int);
args[6]=va_arg(argptr, int);
args[7]=va_arg(argptr, int);
args[8]=va_arg(argptr, int);
va_end(argptr);
return UI_SystemCallsEx(NULL, ~0, arg, args);
}
qboolean UI_DrawStatusBar(int scores)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_DRAWSTATUSBAR, scores);
*/
}
qboolean UI_DrawFinale(void)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_FINALE);
*/
}
qboolean UI_DrawIntermission(void)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_INTERMISSION);
*/
}
void UI_DrawMenu(void)
{
if (uivm)
{
VM_Call(uivm, UI_REFRESH, (int)(realtime * 1000));
if (keycatcher&2 && key_dest != key_console)
key_dest = key_game;
}
}
qboolean UI_CenterPrint(char *text, qboolean finale)
{
scr_centerstring = text;
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_STRINGCHANGED, SID_CENTERPRINTTEXT);
*/
}
qboolean UI_Q2LayoutChanged(void)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_STRINGCHANGED, SID_CENTERPRINTTEXT);
*/
}
void UI_StringChanged(int num)
{
/* if (uivm)
VM_Call(uivm, UI_STRINGCHANGED, num);
*/
}
void UI_Reset(void)
{
keycatcher &= ~2;
if (!Draw_SafeCachePic || qrenderer != QR_OPENGL) //no renderer loaded
UI_Stop();
else if (uivm)
VM_Call(uivm, UI_INIT);
}
int UI_MenuState(void)
{
if (key_dest == key_menu)
{
return false;
}
if (!uivm)
return false;
if (VM_Call(uivm, UI_IS_FULLSCREEN))
return 2;
else if (keycatcher&2)
return 3;
else
return 0;
}
qboolean UI_KeyPress(int key, qboolean down)
{
extern qboolean keydown[256];
extern int keyshift[256]; // key to map to if shift held down in console
// qboolean result;
if (!uivm)
return false;
// if (key_dest == key_menu)
// return false;
if (!(keycatcher&2))
{
if (key == K_ESCAPE && down)
{
if (Media_PlayingFullScreen())
{
Media_PlayFilm("");
}
if (cls.state)
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
else
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
scr_conlines = 0;
return true;
}
return false;
}
if (keydown[K_SHIFT])
key = keyshift[key];
if (key < K_BACKSPACE && key >= ' ')
key |= 1024;
/*result = */VM_Call(uivm, UI_KEY_EVENT, key, down);
/*
if (!keycatcher && !cls.state && key == K_ESCAPE && down)
{
M_Menu_Main_f();
return true;
}*/
return true;
// return result;
}
void UI_MousePosition(int xpos, int ypos)
{
if (uivm && (ox != xpos || oy != ypos))
{
if (xpos < 0)
xpos = 0;
if (ypos < 0)
ypos = 0;
if (xpos > vid.width)
xpos = vid.width;
if (ypos > vid.height)
ypos = vid.height;
ox=0;oy=0;
//force a cap
VM_Call(uivm, UI_MOUSE_EVENT, -32767, -32767);
VM_Call(uivm, UI_MOUSE_EVENT, (xpos-ox)*640/vid.width, (ypos-oy)*480/vid.height);
ox = xpos;
oy = ypos;
}
}
void UI_Stop (void)
{
keycatcher &= ~2;
if (uivm)
{
VM_Call(uivm, UI_SHUTDOWN);
VM_Destroy(uivm);
VM_fcloseall(0);
uivm = NULL;
}
}
void UI_Start (void)
{
int apiversion;
if (!Draw_SafeCachePic) //no renderer loaded
return;
if (qrenderer != QR_OPENGL && qrenderer != QR_DIRECT3D)
return;
uivm = VM_Create(NULL, "vm/ui", UI_SystemCalls, UI_SystemCallsEx);
if (uivm)
{
apiversion = VM_Call(uivm, UI_GETAPIVERSION, 6);
if (apiversion != 4 && apiversion != 6) //make sure we can run the thing
{
Con_Printf("User-Interface VM uses incompatible API version (%i)\n", apiversion);
VM_Destroy(uivm);
VM_fcloseall(0);
uivm = NULL;
return;
}
VM_Call(uivm, UI_INIT);
VM_Call(uivm, UI_MOUSE_EVENT, -32767, -32767);
ox = 0;
oy = 0;
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
}
}
void UI_Restart_f(void)
{
UI_Stop();
UI_Start();
if (uivm)
{
if (cls.state)
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
else
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
}
}
qboolean UI_Command(void)
{
if (uivm)
return VM_Call(uivm, UI_CONSOLE_COMMAND);
return false;
}
void UI_Init (void)
{
Cmd_AddRemCommand("ui_restart", UI_Restart_f);
UI_Start();
}
#endif