fteqw/engine/web/sys_web.c
Spoike 9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00

413 lines
7.7 KiB
C

#include "quakedef.h"
#include <SDL.h>
#ifdef MULTITHREAD
#include <SDL_thread.h>
#endif
#include <SDL_loadso.h>
#include <emscripten/emscripten.h>
#include "ftejslib.h"
#ifndef isDedicated
qboolean isDedicated;
#endif
quakeparms_t parms;
void Sys_Error (const char *error, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,error);
vsnprintf (string, sizeof (string), error, argptr);
va_end (argptr);
Sys_Printf("Error: %s\n", string);
Con_Print ("Quake Error: ");
Con_Print (string);
Con_Print ("\n");
Host_Shutdown ();
emscriptenfte_alert(string);
exit (1);
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
}
qboolean Sys_RandomBytes(qbyte *string, int len)
{
return false;
}
//print into stdout
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
char buf[1024];
va_start (argptr,fmt);
vsnprintf (buf, sizeof(buf), fmt, argptr);
emscriptenfte_print(buf);
va_end (argptr);
}
unsigned int Sys_Milliseconds(void)
{
static int first = true;
static unsigned long oldtime = 0, curtime = 0;
unsigned long newtime;
newtime = emscriptenfte_ticks_ms(); //return Date.now()
if (first)
{
first = false;
oldtime = newtime;
}
if (newtime < oldtime)
Con_Printf("Sys_Milliseconds stepped backwards!\n");
else
curtime += newtime - oldtime;
oldtime = newtime;
return curtime;
}
//return the current time, in the form of a double
double Sys_DoubleTime (void)
{
return Sys_Milliseconds() / 1000.0;
}
//create a directory
void Sys_mkdir (const char *path)
{
}
qboolean Sys_rmdir (const char *path)
{
return true;
}
//unlink a file
qboolean Sys_remove (const char *path)
{
emscriptenfte_buf_delete(path);
return true;
}
qboolean Sys_Rename (const char *oldfname, const char *newfname)
{
return emscriptenfte_buf_rename(oldfname, newfname);
return false;
}
//someone used the 'quit' command
#include "glquake.h"
void Sys_Quit (void)
{
if (host_initialized)
{
qglClearColor(0,0,0,1);
qglClear(GL_COLOR_BUFFER_BIT);
Draw_FunString (0, 0, "Reload the page to restart");
Host_Shutdown();
}
exit (0);
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, qofs_t, time_t mtime, void *, searchpathfuncs_t *), void *parm, searchpathfuncs_t *spath)
{
Con_DPrintf("Warning: Sys_EnumerateFiles not implemented\n");
return true;
}
//blink window if possible (it's not)
void Sys_ServerActivity(void)
{
}
void Sys_CloseLibrary(dllhandle_t *lib)
{
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
return NULL;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
return NULL;
}
void Sys_BrowserRedirect_f(void)
{
emscriptenfte_window_location(Cmd_Argv(1));
}
void Sys_Init(void)
{
extern cvar_t vid_width, vid_height, vid_fullscreen;
//vid_fullscreen takes effect only on mouse clicks, any suggestion to do a vid_restart is pointless.
vid_fullscreen.flags &= ~CVAR_VIDEOLATCH;
//these are not really supported. so silence any spam that suggests we do something about something not even supported.
vid_width.flags &= ~CVAR_VIDEOLATCH;
vid_height.flags &= ~CVAR_VIDEOLATCH;
Cmd_AddCommand("sys_browserredirect", Sys_BrowserRedirect_f);
}
void Sys_Shutdown(void)
{
}
int VARGS Sys_DebugLog(char *file, char *fmt, ...)
{
return 0;
};
qboolean Sys_InitTerminal(void)
{
return true;
}
char *Sys_ConsoleInput(void)
{
return NULL;
}
void Sys_CloseTerminal (void)
{
}
int Sys_MainLoop(void)
{
extern cvar_t vid_vsync;
static float oldtime;
float newtime, time;
newtime = Sys_DoubleTime ();
if (!oldtime)
oldtime = newtime;
time = newtime - oldtime;
if (!host_initialized)
{
Sys_Printf ("Host_Init\n");
Host_Init (&parms);
return 1;
}
oldtime = newtime;
Host_Frame (time);
return vid_vsync.ival;
}
int QDECL main(int argc, char **argv)
{
memset(&parms, 0, sizeof(parms));
parms.basedir = "";
parms.argc = argc;
parms.argv = (const char**)argv;
#ifdef CONFIG_MANIFEST_TEXT
parms.manifest = CONFIG_MANIFEST_TEXT;
#endif
COM_InitArgv (parms.argc, parms.argv);
TL_InitLanguages("");
emscriptenfte_setupmainloop(Sys_MainLoop);
return 0;
}
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
{
return false;
}
static char *clipboard_buffer;
char *Sys_GetClipboard(void)
{
return clipboard_buffer;
}
void Sys_CloseClipboard(char *bf)
{
}
void Sys_SaveClipboard(char *text)
{
free(clipboard_buffer);
clipboard_buffer = strdup(text);
}
#ifdef MULTITHREAD
/* Thread creation calls */
void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize)
{
// SDL threads do not support setting thread stack size
return (void *)SDL_CreateThread(func, args);
}
void Sys_WaitOnThread(void *thread)
{
SDL_WaitThread((SDL_Thread *)thread, NULL);
}
/* Mutex calls */
// SDL mutexes don't have try-locks for mutexes in the spec so we stick with 1-value semaphores
void *Sys_CreateMutex(void)
{
return (void *)SDL_CreateSemaphore(1);
}
qboolean Sys_TryLockMutex(void *mutex)
{
return !SDL_SemTryWait(mutex);
}
qboolean Sys_LockMutex(void *mutex)
{
return !SDL_SemWait(mutex);
}
qboolean Sys_UnlockMutex(void *mutex)
{
return !SDL_SemPost(mutex);
}
void Sys_DestroyMutex(void *mutex)
{
SDL_DestroySemaphore(mutex);
}
/* Conditional wait calls */
typedef struct condvar_s
{
SDL_mutex *mutex;
SDL_cond *cond;
} condvar_t;
void *Sys_CreateConditional(void)
{
condvar_t *condv;
SDL_mutex *mutex;
SDL_cond *cond;
condv = (condvar_t *)malloc(sizeof(condvar_t));
if (!condv)
return NULL;
mutex = SDL_CreateMutex();
cond = SDL_CreateCond();
if (mutex)
{
if (cond)
{
condv->cond = cond;
condv->mutex = mutex;
return (void *)condv;
}
else
SDL_DestroyMutex(mutex);
}
free(condv);
return NULL;
}
qboolean Sys_LockConditional(void *condv)
{
return !SDL_mutexP(((condvar_t *)condv)->mutex);
}
qboolean Sys_UnlockConditional(void *condv)
{
return !SDL_mutexV(((condvar_t *)condv)->mutex);
}
qboolean Sys_ConditionWait(void *condv)
{
return !SDL_CondWait(((condvar_t *)condv)->cond, ((condvar_t *)condv)->mutex);
}
qboolean Sys_ConditionSignal(void *condv)
{
return !SDL_CondSignal(((condvar_t *)condv)->cond);
}
qboolean Sys_ConditionBroadcast(void *condv)
{
return !SDL_CondBroadcast(((condvar_t *)condv)->cond);
}
void Sys_DestroyConditional(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
SDL_DestroyCond(cv->cond);
SDL_DestroyMutex(cv->mutex);
free(cv);
}
#endif
void Sys_Sleep (double seconds)
{
SDL_Delay(seconds * 1000);
}
//emscripten does not support the full set of sdl functions, so we stub the extras.
int SDL_GetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable)
{
return -1;
}
int SDL_SetGammaRamp(const Uint16 *redtable, const Uint16 *greentable, const Uint16 *bluetable)
{
return -1;
}
//SDL_GL_GetAttribute
void SDL_UnloadObject(void *object)
{
}
void *SDL_LoadObject(const char *sofile)
{
return NULL;
}
void *SDL_LoadFunction(void *handle, const char *name)
{
return NULL;
}
Uint8 SDL_GetAppState(void)
{
return SDL_APPACTIVE;
}
#define socklen_t int
/*
int getsockname(int socket, struct sockaddr *address, socklen_t *address_len)
{
return -1;
}
int getpeername(int socket, struct sockaddr *address, socklen_t *address_len)
{
return -1;
}
ssize_t sendto(int socket, const void *message, size_t length, int flags, const struct sockaddr *dest_addr, socklen_t dest_len)
{
return -1;
}
*/