fteqw/engine/gl/gl_videgl.h
Spoike 8c02fb26b3 removed old scr_chatmode
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-25 09:36:14 +00:00

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925 B
C

#ifndef __GL_VIDEGL_H__
#define __GL_VIDEGL_H__
#include "quakedef.h"
#define NativeWindowType EGLNativeWindowType //for old egl versions
#include <EGL/egl.h>
#ifndef _WIN32
#include <dlfcn.h>
#endif
#ifndef EGL_PLATFORM_X11_KHR
#define EGL_PLATFORM_X11_KHR 0x31D5 //EGL_KHR_platform_x11
#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 //an attrib
#endif
#ifndef EGL_PLATFORM_WAYLAND_KHR
#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 //EGL_KHR_platform_wayland
#endif
#ifndef EGL_PLATFORM_WIN32
#define EGL_PLATFORM_WIN32 0 //no meaningful value.
#endif
void *EGL_Proc(char *f);
void EGL_UnloadLibrary(void);
qboolean EGL_LoadLibrary(char *driver);
void EGL_Shutdown(void);
void EGL_SwapBuffers (void);
qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, int eglplatform, void *nwindow, void *ndpy, EGLNativeWindowType owindow, EGLNativeDisplayType odpy);
#endif