cd97d1fff3
fix q3 looping sounds fix q3sv bug that was kicking clients on map changes attempt to resize q3ui if the window changes size added some more disconnect reasons (for menuqc/q3ui to report). reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken... drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod. added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs. added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods. added cvar to disable the q1mdl floodfill, which caused problems for yet another person. internal editor now attempts to support debugging asm, if no source is available. fix 64bit icon bug in x11. FINALLY fix high's te_teleport effect. load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick. load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
271 lines
7.6 KiB
C
271 lines
7.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_ngraph.c
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#include "quakedef.h"
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#include "shader.h"
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void Draw_ExpandedString(struct font_s *font, float x, float y, conchar_t *str);
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static float timehistory[NET_TIMINGS];
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static int findex;
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#define NET_GRAPHHEIGHT 32
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//#define GRAPHTEX
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#ifdef GRAPHTEX
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static texid_t netgraphtexture; // netgraph texture
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static shader_t *netgraphshader;
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static unsigned int ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];
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#else
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static struct
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{
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unsigned int col;
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float height;
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} ngraph[NET_TIMINGS];
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#endif
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static void R_LineGraph (int x, float h)
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{
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int s;
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unsigned color;
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s = NET_GRAPHHEIGHT;
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if (h == 10000 || h<0)
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{
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color = 0xff00ffff; // yellow
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h=fabs(h);
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}
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else if (h == 9999)
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color = 0xff0000ff; // red
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else if (h == 9998)
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color = 0xffff0000; // blue
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else
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color = 0xffffffff; // white
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#ifdef GRAPHTEX
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if (h>s)
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h = s;
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for (i=0 ; i<h ; i++)
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if (i & 1)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = color&0xffefefef;
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else
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = color;
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for ( ; i<s ; i++)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0x00000000;
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#else
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ngraph[x].col = color;
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if (h > s)
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ngraph[x].height = 1;
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else
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ngraph[x].height = h/(float)s;
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#endif
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}
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/*
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==============
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R_NetGraph
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==============
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*/
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void R_NetGraph (void)
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{
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int a, x, i;
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float y;
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float pi, po, bi, bo;
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vec2_t p[4];
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vec2_t tc[4];
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vec4_t rgba[4];
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extern shader_t *shader_draw_fill;
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conchar_t line[2048];
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float textheight, graphtop;
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float pings, pings_min, pings_max, pingms_stddev, pingfr, dropped, choked, invalid;
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int pingfr_min, pingfr_max;
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x = 0;
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if (r_netgraph.value < 0)
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{
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if (!cl.paused)
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timehistory[++findex&NET_TIMINGSMASK] = (cl.currentpackentities?(cl.currentpackentities->servertime - cl.servertime)*NET_GRAPHHEIGHT*5:0);
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (findex-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, timehistory[i]<0?10000:timehistory[i]);
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}
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}
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else
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{
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float last = 10000;
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CL_CalcNet(r_netgraph.value);
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (cl.movesequence-a) & NET_TIMINGSMASK;
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if (packet_latency[i] != 10000)
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last = packet_latency[i];
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else if (last >= 0)
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last = -last;
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R_LineGraph (NET_TIMINGS-1-a, last);
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}
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}
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textheight = 4;
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#ifdef HAVE_SERVER
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if (sv.state && sv.allocated_client_slots != 1)
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textheight+=2;
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#endif
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textheight = ceil(textheight*Font_CharVHeight(font_console)/8)*8; //might have a small gap underneath
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x = ((vid.width - 320)>>1); //eww
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x=-x;
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y = vid.height - sb_lines - textheight - NET_GRAPHHEIGHT - 2*8/*box borders*/;
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M_DrawTextBox (x, y, NET_TIMINGS/8, (NET_GRAPHHEIGHT + textheight)/8);
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x = 8;
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if (r_netgraph.ival > 1)
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CL_ShowTrafficUsage(x + NET_TIMINGS + 8, y);
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y += 8; //top border
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graphtop = y+textheight;
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CL_CalcNet2(&pings, &pings_min, &pings_max, &pingms_stddev, &pingfr, &pingfr_min, &pingfr_max, &dropped, &choked, &invalid);
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{
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COM_ParseFunString(CON_WHITEMASK, va("%3.0f%% lost, %3.0f%% choked, %3.0f%% bad", dropped*100, choked*100, invalid*100), line, sizeof(line), false);
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Draw_ExpandedString(font_console, x, y, line);
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y += Font_CharVHeight(font_console);
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COM_ParseFunString(CON_WHITEMASK, va(" ping: %4.1fms %6.2f (%.1f-%.1f)\n", pings*1000, pingms_stddev, pings_min*1000, pings_max*1000), line, sizeof(line), false);
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Draw_ExpandedString(font_console, x, y, line);
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y += Font_CharVHeight(font_console);
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}
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if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
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{
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COM_ParseFunString(CON_WHITEMASK, va(" in: %.1f %.0fb\n", pi, bi), line, sizeof(line), false);
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Draw_ExpandedString(font_console, x, y, line);
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y += Font_CharVHeight(font_console);
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COM_ParseFunString(CON_WHITEMASK, va(" out: %.1f %.0fb\n", po, bo), line, sizeof(line), false);
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Draw_ExpandedString(font_console, x, y, line);
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y += Font_CharVHeight(font_console);
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}
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#ifdef HAVE_SERVER
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if (sv.state && sv.allocated_client_slots != 1 && NET_GetRates(svs.sockets, &pi, &po, &bi, &bo))
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{
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COM_ParseFunString(CON_WHITEMASK, va("sv in: %.1f %.0fb\n", pi, bi), line, sizeof(line), false);
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Draw_ExpandedString(font_console, x, y, line);
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y += Font_CharVHeight(font_console);
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COM_ParseFunString(CON_WHITEMASK, va("svout: %.1f %.0fb\n", po, bo), line, sizeof(line), false);
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Draw_ExpandedString(font_console, x, y, line);
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y += Font_CharVHeight(font_console);
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}
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#endif
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y = graphtop; //rounding makes it ugly.
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#ifdef GRAPHTEX
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Image_Upload(netgraphtexture, TF_RGBA32, ngraph_texels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
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R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
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#else
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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Vector2Copy(p[3], p[0]); Vector4Copy(rgba[3], rgba[0]);
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Vector2Copy(p[2], p[1]); Vector4Copy(rgba[2], rgba[1]);
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Vector2Set(p[2+0], x+a, y+(1-ngraph[a].height)*NET_GRAPHHEIGHT);
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Vector2Set(p[2+1], x+a, y+NET_GRAPHHEIGHT);
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Vector2Set(tc[2+0], x/(float)NET_TIMINGS, (1-ngraph[a].height));
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Vector2Set(tc[2+1], x/(float)NET_TIMINGS, 1);
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Vector4Set(rgba[2+0], ((ngraph[a].col>>0)&0xff)/255.0, ((ngraph[a].col>>8)&0xff)/255.0, ((ngraph[a].col>>16)&0xff)/255.0, ((ngraph[a].col>>24)&0xff)/255.0);
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Vector4Copy(rgba[2+0], rgba[2+1]);
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if (a)
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R2D_Image2dQuad(p, tc, rgba, shader_draw_fill);
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}
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#endif
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}
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void R_FrameTimeGraph (float frametime)
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{
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int a, x, i, y;
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vec2_t p[4];
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vec2_t tc[4];
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vec4_t rgba[4];
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extern shader_t *shader_draw_fill;
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timehistory[findex++&NET_TIMINGSMASK] = frametime;
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x = 0;
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (findex-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, timehistory[i]);
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}
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x = ((vid.width - 320)>>1);
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x=-x;
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y = vid.height - sb_lines - 16 - NET_GRAPHHEIGHT;
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M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8);
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x=8;
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y += 8;
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#ifdef GRAPHTEX
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Image_Upload(netgraphtexture, TF_RGBA32, ngraph_texels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
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x=8;
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R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
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#else
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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Vector2Copy(p[3], p[0]); Vector4Copy(rgba[3], rgba[0]);
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Vector2Copy(p[2], p[1]); Vector4Copy(rgba[2], rgba[1]);
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Vector2Set(p[2+0], x+a, y+(1-ngraph[a].height)*NET_GRAPHHEIGHT);
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Vector2Set(p[2+1], x+a, y+NET_GRAPHHEIGHT);
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Vector2Set(tc[2+0], x/(float)NET_TIMINGS, (1-ngraph[a].height));
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Vector2Set(tc[2+1], x/(float)NET_TIMINGS, 1);
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Vector4Set(rgba[2+0], ((ngraph[a].col>>0)&0xff)/255.0, ((ngraph[a].col>>8)&0xff)/255.0, ((ngraph[a].col>>16)&0xff)/255.0, ((ngraph[a].col>>24)&0xff)/255.0);
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Vector4Copy(rgba[2+0], rgba[2+1]);
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if (a)
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R2D_Image2dQuad(p, tc, rgba, shader_draw_fill);
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}
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#endif
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}
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void R_NetgraphInit(void)
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{
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#ifdef GRAPHTEX
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TEXASSIGN(netgraphtexture, Image_CreateTexture("***netgraph***", NULL, IF_UIPIC|IF_NOMIPMAP|IF_CLAMP));
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netgraphshader = R_RegisterShader("netgraph", SUF_NONE,
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"{\n"
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"program default2d\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"}\n"
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"}\n"
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);
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netgraphshader->defaulttextures->base = netgraphtexture;
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#endif
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}
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