e8aa715763
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
948 lines
40 KiB
C
948 lines
40 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// comndef.h -- general definitions
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#include <stdio.h>
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//make shared
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#ifndef QDECL
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#ifdef _MSC_VER
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#define QDECL _cdecl
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#else
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#define QDECL
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#endif
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#endif
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#if __STDC_VERSION__ >= 199901L || defined(__GNUC__)
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//C99 has a stdint header which hopefully contains an intptr_t
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//its optional... but if its not in there then its unlikely you'll actually be able to get the engine to a stage where it *can* load anything
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#include <stdint.h>
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typedef intptr_t qintptr_t;
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typedef uintptr_t quintptr_t;
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#define qint16_t int16_t
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#define quint16_t uint16_t
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#define qint32_t int32_t
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#define quint32_t uint32_t
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#define qint64_t int64_t
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#define quint64_t uint64_t
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#else
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#define qint16_t short
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#define quint16_t unsigned short
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#define qint32_t int
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#define quint32_t unsigned qint32_t
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#if defined(_WIN64)
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#define qintptr_t __int64
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#define FTE_WORDSIZE 64
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#define quintptr_t unsigned qintptr_t
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#define qint64_t __int64
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#define quint64_t unsigned __int64
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#elif defined(_WIN32)
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#if !defined(_MSC_VER) || _MSC_VER < 1300
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#define __w64
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#endif
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typedef __int32 __w64 qintptr_t; //add __w64 if you need msvc to shut up about unsafe type conversions
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typedef unsigned __int32 __w64 quintptr_t;
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// #define qintptr_t __int32
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// #define quintptr_t unsigned qintptr_t
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#define qint64_t __int64
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#define quint64_t unsigned __int64
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#define FTE_WORDSIZE 32
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#else
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#ifdef __LP64__
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#define qintptr_t long int
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#define qint64_t long int
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#define FTE_WORDSIZE 64
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#elif __WORDSIZE == 64
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#define qintptr_t long long
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#define qint64_t long long
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#define FTE_WORDSIZE 64
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#else
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#define qintptr_t long
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#define qint64_t long long
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#define FTE_WORDSIZE 32
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#endif
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#define quintptr_t unsigned qintptr_t
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#define quint64_t unsigned qint64_t
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#endif
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#endif
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#ifndef FTE_WORDSIZE
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#ifdef __WORDSIZE
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#define FTE_WORDSIZE __WORDSIZE
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#elif defined(_WIN64)
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#define FTE_WORDSIZE 64
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#else
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#define FTE_WORDSIZE 32
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#endif
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#endif
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#ifdef _MSC_VER
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#if _MSC_VER >= 1900
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// MSVC 14 supports these
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#elif _MSC_VER >= 1310
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#define strtoull _strtoui64
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#define strtoll _strtoi64
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#else
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#define strtoull strtoul //hopefully this won't cause too many issues
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#define strtoll strtol //hopefully this won't cause too many issues
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#define DWORD_PTR DWORD //32bit only
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#define ULONG_PTR ULONG
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#endif
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#endif
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typedef unsigned char qbyte;
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// KJB Undefined true and false defined in SciTech's DEBUG.H header
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#undef true
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#undef false
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#ifdef __cplusplus
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typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined.
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//#define true qtrue
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//#define false qfalse
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#else
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typedef enum {qfalse, qtrue} qboolean;
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#define true qtrue
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#define false qfalse
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#endif
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#define STRINGIFY2(s) #s
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#define STRINGIFY(s) STRINGIFY2(s)
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#define BASIC_INFO_STRING 196 //regular quakeworld. Sickening isn't it.
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#define EXTENDED_INFO_STRING 1024
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#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
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#define MAX_LOCALINFO_STRING 32768
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#ifdef HAVE_LEGACY
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#define legacyval(_legval,_newval) _legval
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#else
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#define legacyval(_legval,_newval) _newval
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#endif
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#ifdef HAVE_CLIENT
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#define cls_state cls.state
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#else
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#define cls_state 0
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#endif
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#ifdef HAVE_SERVER
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#define sv_state sv.state
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#else
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#define sv_state 0
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#endif
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struct netprim_s
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{
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qbyte coordtype; //low 4 bits are the size, upper 4 are disambiguation...
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#define COORDTYPE_UNDEFINED 0 //invalid
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#define COORDTYPE_FIXED_13_3 2 //vanilla/etc
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#define COORDTYPE_FIXED_16_8 3 //rmq
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#define COORDTYPE_FIXED_28_4 4 //rmq, pointless
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#define COORDTYPE_FLOAT_32 (4|0x80) //fte/dp/rmq
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qbyte anglesize;
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qbyte flags;
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#define NPQ2_ANG16 (1u<<0)
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#define NPQ2_SOLID32 (1u<<1)
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#define NPQ2_R1Q2_UCMD (1u<<2)
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qbyte pad;
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};
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//============================================================================
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typedef enum {
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SZ_BAD,
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SZ_RAWBYTES,
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SZ_RAWBITS,
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SZ_HUFFMAN //q3 style packets are horrible.
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} sbpacking_t;
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typedef struct sizebuf_s
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{
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qboolean allowoverflow; // if false, do a Sys_Error
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qboolean overflowed; // set to true if the buffer size failed
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qbyte *data;
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int maxsize; //storage size of data
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int cursize; //assigned size of data
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sbpacking_t packing; //required for q3
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int currentbit; //ignored for rawbytes
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struct netprim_s prim; //for unsized write/read coord/angles
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} sizebuf_t;
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void SZ_Clear (sizebuf_t *buf);
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void *SZ_GetSpace (sizebuf_t *buf, int length);
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void SZ_Write (sizebuf_t *buf, const void *data, int length);
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void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
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//============================================================================
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typedef struct link_s
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{
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struct link_s *prev, *next;
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} link_t;
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#ifdef USEAREAGRID
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typedef struct
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{
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link_t l;
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void *ed;
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} areagridlink_t;
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#endif
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void ClearLink (link_t *l);
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void RemoveLink (link_t *l);
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void InsertLinkBefore (link_t *l, link_t *before);
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void InsertLinkAfter (link_t *l, link_t *after);
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// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
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// ent = STRUCT_FROM_LINK(link,entity_t,order)
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// FIXME: remove this mess!
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#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (qbyte*)&(((t *)0)->m)))
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#define FOR_EACH_LINK(l,node) for (l = node.next ; l != &node ; l = l->next)
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//============================================================================
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#define Q_MAXCHAR ((char)0x7f)
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#define Q_MAXSHORT ((short)0x7fff)
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#define Q_MAXINT ((int)0x7fffffff)
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#define Q_MAXLONG ((int)0x7fffffff)
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#define Q_MAXFLOAT ((int)0x7fffffff)
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#define Q_MINCHAR ((char)0x80)
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#define Q_MINSHORT ((short)0x8000)
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#define Q_MININT ((int)0x80000000)
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#define Q_MINLONG ((int)0x80000000)
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#define Q_MINFLOAT ((int)0x7fffffff)
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//============================================================================
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extern qboolean bigendian;
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extern short (*BigShort) (short l);
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extern short (*LittleShort) (short l);
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extern int (*BigLong) (int l);
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extern int (*LittleLong) (int l);
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extern float (*BigFloat) (float l);
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extern float (*LittleFloat) (float l);
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short ShortSwap (short l);
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int LongSwap (int l);
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void COM_CharBias (signed char *c, int size);
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void COM_SwapLittleShortBlock (short *s, int size);
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//============================================================================
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struct usercmd_s;
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extern struct usercmd_s nullcmd;
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typedef union { //note: reading from packets can be misaligned
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char b[4];
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short b2;
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int b4;
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float f;
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} coorddata;
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float MSG_FromCoord(coorddata c, int bytes);
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coorddata MSG_ToCoord(float f, int bytes);
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coorddata MSG_ToAngle(float f, int bytes);
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void MSG_WriteChar (sizebuf_t *sb, int c);
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void MSG_WriteByte (sizebuf_t *sb, int c);
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void MSG_WriteShort (sizebuf_t *sb, int c);
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void MSG_WriteLong (sizebuf_t *sb, int c);
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void MSG_WriteEntity (sizebuf_t *sb, unsigned int e);
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void MSG_WriteFloat (sizebuf_t *sb, float f);
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void MSG_WriteString (sizebuf_t *sb, const char *s);
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void MSG_WriteCoord (sizebuf_t *sb, float f);
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void MSG_WriteBigCoord (sizebuf_t *sb, float f);
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void MSG_WriteAngle (sizebuf_t *sb, float f);
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void MSG_WriteAngle8 (sizebuf_t *sb, float f);
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void MSG_WriteAngle16 (sizebuf_t *sb, float f);
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void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
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void MSG_WriteDir (sizebuf_t *sb, float *dir);
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extern int msg_readcount;
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extern qboolean msg_badread; // set if a read goes beyond end of message
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extern struct netprim_s msg_nullnetprim;
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void MSG_BeginReading (struct netprim_s prim);
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void MSG_ChangePrimitives(struct netprim_s prim);
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int MSG_GetReadCount(void);
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int MSG_ReadChar (void);
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int MSG_ReadBits(int bits);
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int MSG_ReadByte (void);
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int MSG_ReadShort (void);
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int MSG_ReadLong (void);
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struct client_s;
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unsigned int MSGSV_ReadEntity (struct client_s *fromclient);
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unsigned int MSGCL_ReadEntity (void);
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float MSG_ReadFloat (void);
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char *MSG_ReadStringBuffer (char *out, size_t outsize);
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char *MSG_ReadString (void);
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char *MSG_ReadStringLine (void);
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float MSG_ReadCoord (void);
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float MSG_ReadCoordFloat (void);
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void MSG_ReadPos (float *pos);
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float MSG_ReadAngle (void);
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float MSG_ReadAngle16 (void);
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void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd, int qwprotocolver);
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void MSGQ2_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *move);
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void MSG_ReadData (void *data, int len);
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void MSG_ReadSkip (int len);
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int MSG_ReadSize16 (sizebuf_t *sb);
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void MSG_WriteSize16 (sizebuf_t *sb, int sz);
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void COM_DecodeSize(int solid, float *mins, float *maxs);
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int COM_EncodeSize(float *mins, float *maxs);
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//============================================================================
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char *Q_strcpyline(char *out, const char *in, int maxlen); //stops at '\n' (and '\r')
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void Q_ftoa(char *str, float in);
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char *Q_strlwr(char *str);
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int wildcmp(const char *wild, const char *string); //1 if match
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#define Q_memset(d, f, c) memset((d), (f), (c))
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#define Q_memcpy(d, s, c) memcpy((d), (s), (c))
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#define Q_memmove(d, s, c) memmove((d), (s), (c))
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#define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c))
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#define Q_strcpy(d, s) strcpy((d), (s))
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#define Q_strncpy(d, s, n) strncpy((d), (s), (n))
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#define Q_strlen(s) ((int)strlen(s))
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#define Q_strrchr(s, c) strrchr((s), (c))
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#define Q_strcat(d, s) strcat((d), (s))
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#define Q_strcmp(s1, s2) strcmp((s1), (s2))
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#define Q_strncmp(s1, s2, n) strncmp((s1), (s2), (n))
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void VARGS Q_snprintfz (char *dest, size_t size, const char *fmt, ...) LIKEPRINTF(3);
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void VARGS Q_vsnprintfz (char *dest, size_t size, const char *fmt, va_list args);
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int VARGS Com_sprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
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#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
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//#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
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#if 0
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#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
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#else
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void QDECL Q_strncpyz(char*d, const char*s, int n);
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#define Q_strncatz(dest, src, sizeofdest) \
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do { \
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strncat(dest, src, sizeofdest - strlen(dest) - 1); \
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(dest)[sizeofdest - 1] = 0; \
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} while (0)
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#define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest))
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#endif
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//#define Q_strncpy Please remove all strncpys
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/*#ifndef strncpy
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#define strncpy Q_strncpy
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#endif*/
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/*replacement functions which do not care for locale in text formatting ('C' locale), or are non-standard*/
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char *Q_strcasestr(const char *haystack, const char *needle);
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int Q_strncasecmp (const char *s1, const char *s2, int n);
|
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int Q_strcasecmp (const char *s1, const char *s2);
|
|
int Q_strstopcasecmp(const char *s1start, const char *s1end, const char *s2);
|
|
int Q_atoi (const char *str);
|
|
float Q_atof (const char *str);
|
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void deleetstring(char *result, const char *leet);
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//============================================================================
|
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extern char com_token[65536];
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typedef enum com_tokentype_e {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING, TTP_RAWTOKEN, TTP_EOF, TTP_PUNCTUATION} com_tokentype_t;
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extern com_tokentype_t com_tokentype;
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//these cast away the const for the return value.
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//char *COM_Parse (const char *data);
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#define COM_Parse(d) COM_ParseOut(d,com_token, sizeof(com_token))
|
|
#define COM_ParseOut(d,o,l) COM_ParseType(d,o,l,NULL)
|
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char *COM_ParseType (const char *data, char *out, int outlen, com_tokentype_t *toktype);
|
|
char *COM_ParseStringSet (const char *data, char *out, size_t outlen); //whitespace or semi-colon separators
|
|
char *COM_ParseStringSetSep (const char *data, char sep, char *out, size_t outsize); //single-char-separator, no whitespace
|
|
char *COM_ParseCString (const char *data, char *out, size_t maxoutlen, size_t *writtenlen);
|
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char *COM_StringParse (const char *data, char *token, unsigned int tokenlen, qboolean expandmacros, qboolean qctokenize);
|
|
#define COM_ParseToken(data,punct) COM_ParseTokenOut(data, punct, com_token, sizeof(com_token), &com_tokentype)
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|
char *COM_ParseTokenOut (const char *data, const char *punctuation, char *token, size_t tokenlen, com_tokentype_t *tokentype); //note that line endings are a special type of token.
|
|
char *COM_TrimString(char *str, char *buffer, int buffersize);
|
|
const char *COM_QuotedString(const char *string, char *buf, int buflen, qboolean omitquotes); //inverse of COM_StringParse
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|
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|
|
extern int com_argc;
|
|
extern const char **com_argv;
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|
|
|
int COM_CheckParm (const char *parm); //WARNING: Legacy arguments should be listed in CL_ArgumentOverrides!
|
|
int COM_CheckNextParm (const char *parm, int last);
|
|
void COM_AddParm (const char *parm);
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|
|
|
void COM_Shutdown (void);
|
|
void COM_Init (void);
|
|
void COM_InitArgv (int argc, const char **argv);
|
|
void COM_ParsePlusSets (qboolean docbuf);
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|
|
typedef unsigned int conchar_t;
|
|
char *COM_DeFunString(conchar_t *str, conchar_t *stop, char *out, int outsize, qboolean ignoreflags, qboolean forceutf8);
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|
#define PFS_KEEPMARKUP 1 //leave markup in the final string (but do parse it)
|
|
#define PFS_FORCEUTF8 2 //force utf-8 decoding
|
|
#define PFS_NOMARKUP 4 //strip markup completely
|
|
#ifdef HAVE_LEGACY
|
|
#define PFS_EZQUAKEMARKUP 8 //aim for compat with ezquake instead of q3 compat
|
|
#endif
|
|
#define PFS_CENTERED 16 //flag used by console prints (text should remain centered)
|
|
#define PFS_NONOTIFY 32 //flag used by console prints (text won't be visible other than by looking at the console)
|
|
conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t *out, int outsize_bytes, int keepmarkup); //ext is usually CON_WHITEMASK, returns its null terminator
|
|
unsigned int utf8_decode(int *error, const void *in, char const**out);
|
|
unsigned int utf8_encode(void *out, unsigned int unicode, int maxlen);
|
|
unsigned int iso88591_encode(char *out, unsigned int unicode, int maxlen, qboolean markup);
|
|
unsigned int qchar_encode(char *out, unsigned int unicode, int maxlen, qboolean markup);
|
|
unsigned int COM_DeQuake(unsigned int unichar);
|
|
|
|
void COM_BiDi_Shutdown(void);
|
|
|
|
//small macro to tell COM_ParseFunString (and related functions like con_printf) that the input is a utf-8 string.
|
|
#define U8(s) "^`u8:"s"`="
|
|
|
|
//handles whatever charset is active, including ^U stuff.
|
|
unsigned int unicode_byteofsfromcharofs(const char *str, unsigned int charofs, qboolean markup);
|
|
unsigned int unicode_charofsfrombyteofs(const char *str, unsigned int byteofs, qboolean markup);
|
|
unsigned int unicode_encode(char *out, unsigned int unicode, int maxlen, qboolean markup);
|
|
unsigned int unicode_decode(int *error, const void *in, char const**out, qboolean markup);
|
|
size_t unicode_strtolower(const char *in, char *out, size_t outsize, qboolean markup);
|
|
size_t unicode_strtoupper(const char *in, char *out, size_t outsize, qboolean markup);
|
|
unsigned int unicode_charcount(const char *in, size_t buffersize, qboolean markup);
|
|
void unicode_strpad(char *out, size_t outsize, const char *in, qboolean leftalign, size_t minwidth, size_t maxwidth, qboolean markup);
|
|
|
|
char *COM_SkipPath (const char *pathname);
|
|
void QDECL COM_StripExtension (const char *in, char *out, int outlen);
|
|
void COM_StripAllExtensions (const char *in, char *out, int outlen);
|
|
void COM_FileBase (const char *in, char *out, int outlen);
|
|
int QDECL COM_FileSize(const char *path);
|
|
void COM_DefaultExtension (char *path, const char *extension, int maxlen);
|
|
qboolean COM_RequireExtension(char *path, const char *extension, int maxlen);
|
|
char *COM_FileExtension (const char *in, char *result, size_t sizeofresult); //copies the extension, without the dot
|
|
const char *COM_GetFileExtension (const char *in, const char *term); //returns the extension WITH the dot, allowing for scanning backwards.
|
|
void COM_CleanUpPath(char *str);
|
|
|
|
char *VARGS va(const char *format, ...) LIKEPRINTF(1);
|
|
// does a varargs printf into a temp buffer
|
|
|
|
//============================================================================
|
|
|
|
struct cache_user_s;
|
|
|
|
extern char com_gamepath[MAX_OSPATH];
|
|
extern char com_homepath[MAX_OSPATH];
|
|
//extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in
|
|
//extern char *com_basedir;
|
|
|
|
//qofs_Make is used to 'construct' a variable of qofs_t type. this is so the code can merge two 32bit ints on old systems and use a long long type internally without generating warnings about bit shifts when qofs_t is only 32bit instead.
|
|
//#if defined(__amd64__) || defined(_AMD64_) || __WORDSIZE == 64
|
|
#if !defined(FTE_TARGET_WEB) && !defined(NACL)
|
|
#if !defined(_MSC_VER) || _MSC_VER > 1200
|
|
#define FS_64BIT
|
|
#endif
|
|
#endif
|
|
#ifdef FS_64BIT
|
|
//we should probably use off_t here, but then we have fun as to whether its actually 64bit or not, which results in warnings and problems with printf etc.
|
|
typedef quint64_t qofs_t; //type to use for a file offset
|
|
#define qofs_Make(low,high) (low | (((qofs_t)(high))<<32))
|
|
#define qofs_Low(ofs) ((ofs)&0xffffffffu)
|
|
#define qofs_High(ofs) ((ofs)>>32)
|
|
#define qofs_Error(ofs) ((ofs) == ~(quint64_t)0u)
|
|
|
|
#define PRIxQOFS PRIx64
|
|
#define PRIuQOFS PRIu64
|
|
#else
|
|
typedef quint32_t qofs_t; //type to use for a file offset
|
|
#define qofs_Make(low,high) (low)
|
|
#define qofs_Low(ofs) (ofs)
|
|
#define qofs_High(ofs) (0)
|
|
#define qofs_Error(ofs) ((ofs) == ~0ul)
|
|
|
|
#define PRIxQOFS "x"
|
|
#define PRIuQOFS "u"
|
|
#endif
|
|
#define qofs_ErrorValue() (~(qofs_t)0u)
|
|
|
|
typedef struct searchpathfuncs_s searchpathfuncs_t;
|
|
typedef struct searchpath_s
|
|
{
|
|
searchpathfuncs_t *handle;
|
|
|
|
unsigned int flags; //SPF_*
|
|
|
|
char logicalpath[MAX_OSPATH]; //printable hunam-readable location of the package. generally includes a system path, including nested packages.
|
|
char purepath[256]; //server tracks the path used to load them so it can tell the client
|
|
char prefix[MAX_QPATH]; //prefix to add to each file within the archive. may also be ".." to mean ignore the top-level path.
|
|
int crc_check; //client sorts packs according to this checksum
|
|
int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded.
|
|
int orderkey; //used to check to see if the paths were actually changed or not.
|
|
|
|
struct searchpath_s *next;
|
|
struct searchpath_s *nextpure;
|
|
} searchpath_t;
|
|
typedef struct {
|
|
struct searchpath_s *search; //used to say which filesystem driver to open the file from
|
|
void *fhandle; //used by the filesystem driver as a simple reference to the file
|
|
char rawname[MAX_OSPATH]; //blank means not readable directly
|
|
qofs_t offset; //only usable if rawname is set.
|
|
qofs_t len; //uncompressed length
|
|
} flocation_t;
|
|
struct vfsfile_s;
|
|
|
|
#define FSLF_IFFOUND 0 //
|
|
#define FSLF_DEEPONFAILURE (1u<<0) //upon failure, report that the file is so far into the filesystem as to be irrelevant
|
|
#define FSLF_DEPTH_INEXPLICIT (1u<<1) //depth is incremented for EVERY package, not just system/explicit paths.
|
|
#define FSLF_IGNOREBASEDEPTH (1u<<3) //depth is incremented for explicit mod paths, but not id1/qw/fte/paks/pk3s
|
|
#define FSLF_SECUREONLY (1u<<4) //ignore files from downloaded packages (ie: configs)
|
|
#define FSLF_DONTREFERENCE (1u<<5) //don't add any reference flags to packages
|
|
#define FSLF_IGNOREPURE (1u<<6) //use only the client's package list, ignore any lists obtained from the server (including any reordering)
|
|
#define FSLF_IGNORELINKS (1u<<7) //ignore any pak/pk3 symlinks. system ones may still be followed.
|
|
#define FSLF_QUIET (1u<<8) //don't spam warnings about any dodgy paths.
|
|
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//standard return value is 0 on failure, or depth on success.
|
|
int FS_FLocateFile(const char *filename, unsigned int flags, flocation_t *loc);
|
|
struct vfsfile_s *FS_OpenReadLocation(flocation_t *location);
|
|
const char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced);
|
|
qboolean FS_GetLocMTime(flocation_t *location, time_t *modtime);
|
|
const char *FS_GetPackageDownloadFilename(flocation_t *loc); //returns only packages (or null)
|
|
const char *FS_GetRootPackagePath(flocation_t *loc); //favours packages, but falls back on gamedirs.
|
|
|
|
qboolean FS_GetPackageDownloadable(const char *package);
|
|
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly);
|
|
char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext);
|
|
qboolean FS_GenCachedPakName(const char *pname, const char *crc, char *local, int llen); //returns false if the name is invalid.
|
|
void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags);
|
|
|
|
#define FDEPTH_MISSING 0x7fffffff
|
|
#define COM_FDepthFile(filename,ignorepacks) FS_FLocateFile(filename,FSLF_DONTREFERENCE|FSLF_DEEPONFAILURE|(ignorepacks?0:FSLF_DEPTH_INEXPLICIT), NULL)
|
|
#define COM_FCheckExists(filename) FS_FLocateFile(filename,FSLF_IFFOUND, NULL)
|
|
|
|
typedef struct vfsfile_s
|
|
{
|
|
int (QDECL *ReadBytes) (struct vfsfile_s *file, void *buffer, int bytestoread);
|
|
int (QDECL *WriteBytes) (struct vfsfile_s *file, const void *buffer, int bytestowrite);
|
|
qboolean (QDECL *Seek) (struct vfsfile_s *file, qofs_t pos); //returns false for error
|
|
qofs_t (QDECL *Tell) (struct vfsfile_s *file);
|
|
qofs_t (QDECL *GetLen) (struct vfsfile_s *file); //could give some lag
|
|
qboolean (QDECL *Close) (struct vfsfile_s *file); //returns false if there was some error.
|
|
void (QDECL *Flush) (struct vfsfile_s *file);
|
|
enum
|
|
{
|
|
SS_SEEKABLE,
|
|
SS_SLOW, //probably readonly, its fine for an occasional seek, its just really. really. slow.
|
|
SS_PIPE, //read can be seeked, write appends only.
|
|
SS_UNSEEKABLE
|
|
} seekstyle;
|
|
|
|
#ifdef _DEBUG
|
|
char dbgname[MAX_QPATH];
|
|
#endif
|
|
} vfsfile_t;
|
|
|
|
#define VFS_CLOSE(vf) ((vf)->Close(vf))
|
|
#define VFS_TELL(vf) ((vf)->Tell(vf))
|
|
#define VFS_GETLEN(vf) ((vf)->GetLen(vf))
|
|
#define VFS_SEEK(vf,pos) ((vf)->Seek(vf,pos))
|
|
#define VFS_READ(vf,buffer,buflen) ((vf)->ReadBytes(vf,buffer,buflen))
|
|
#define VFS_WRITE(vf,buffer,buflen) ((vf)->WriteBytes(vf,buffer,buflen))
|
|
#define VFS_FLUSH(vf) do{if((vf)->Flush)(vf)->Flush(vf);}while(0)
|
|
#define VFS_PUTS(vf,s) do{const char *t=s;(vf)->WriteBytes(vf,t,strlen(t));}while(0)
|
|
char *VFS_GETS(vfsfile_t *vf, char *buffer, size_t buflen);
|
|
void VARGS VFS_PRINTF(vfsfile_t *vf, const char *fmt, ...) LIKEPRINTF(2);
|
|
|
|
enum fs_relative{
|
|
//note that many of theses paths can map to multiple system locations. FS_NativePath can vary somewhat in terms of what it returns, generally favouring writable locations rather then the path that actually contains a file.
|
|
FS_BINARYPATH, //where the 'exe' is located. we'll check here for dlls too.
|
|
FS_LIBRARYPATH, //for system dlls and stuff
|
|
FS_ROOT, //either homedir or basedir,
|
|
FS_SYSTEM, //a system path. absolute paths are explicitly allowed and expected, but not required.
|
|
|
|
//after this point, all types must be relative to a gamedir
|
|
FS_GAME, //standard search (not generally valid for writing/save/rename/delete/etc)
|
|
FS_GAMEONLY, //$gamedir/
|
|
FS_BASEGAMEONLY, //fte/
|
|
FS_PUBGAMEONLY, //$gamedir/ or qw/ but not fte/
|
|
FS_PUBBASEGAMEONLY //qw/ (fixme: should be the last non-private basedir)
|
|
};
|
|
|
|
qboolean COM_WriteFile (const char *filename, enum fs_relative fsroot, const void *data, int len);
|
|
|
|
void FS_FlushFSHashWritten(const char *fname);
|
|
void FS_FlushFSHashRemoved(const char *fname);
|
|
void FS_FlushFSHashFull(void); //too much/unknown changed...
|
|
void FS_CreatePath(const char *pname, enum fs_relative relativeto);
|
|
qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto); //0 on success, non-0 on error
|
|
qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto);
|
|
qboolean FS_Remove(const char *fname, enum fs_relative relativeto); //0 on success, non-0 on error
|
|
qboolean FS_RemoveTree(searchpathfuncs_t *pathhandle, const char *fname);
|
|
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest);
|
|
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen); //if you really need to fopen yourself
|
|
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto);
|
|
void *FS_MallocFile(const char *filename, enum fs_relative relativeto, qofs_t *filesize);
|
|
vfsfile_t *QDECL FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto);
|
|
vfsfile_t *FS_OpenTemp(void);
|
|
vfsfile_t *FS_OpenTCP(const char *name, int defaultport);
|
|
|
|
vfsfile_t *FS_OpenWithFriends(const char *fname, char *sysname, size_t sysnamesize, int numfriends, ...);
|
|
|
|
#define countof(array) (sizeof(array)/sizeof(array[0]))
|
|
#ifdef _WIN32
|
|
//windows doesn't support utf-8. Which is a shame really, because that's the charset we expect from everything.
|
|
char *narrowen(char *out, size_t outlen, wchar_t *wide);
|
|
wchar_t *widen(wchar_t *out, size_t outbytes, const char *utf8);
|
|
#define __L(x) L ## x
|
|
#define _L(x) __L(x)
|
|
int MyRegGetIntValue(void *base, const char *keyname, const char *valuename, int defaultval);
|
|
qboolean MyRegGetStringValue(void *base, const char *keyname, const char *valuename, void *data, size_t datalen); //data is utf8
|
|
qboolean MyRegGetStringValueMultiSz(void *base, const char *keyname, const char *valuename, void *data, int datalen);
|
|
qboolean MyRegSetValue(void *base, const char *keyname, const char *valuename, int type, const void *data, int datalen); //string values are utf8
|
|
void MyRegDeleteKeyValue(void *base, const char *keyname, const char *valuename);
|
|
#endif
|
|
|
|
void FS_UnloadPackFiles(void);
|
|
void FS_ReloadPackFiles(void);
|
|
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum);
|
|
void FS_PureMode(int mode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int seed); //implies an fs_restart. ref package names are optional, for q3 where pure names don't contain usable paths
|
|
int FS_PureOkay(void);
|
|
|
|
//recursively tries to open files until it can get a zip.
|
|
vfsfile_t *CL_OpenFileInPackage(searchpathfuncs_t *search, char *name);
|
|
qboolean CL_ListFilesInPackage(searchpathfuncs_t *search, char *name, int (QDECL *func)(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath), void *parm, void *recursioninfo);
|
|
|
|
qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize, size_t *fsize);
|
|
qbyte *COM_LoadTempFile (const char *path, unsigned int locateflags, size_t *fsize);
|
|
qbyte *COM_LoadTempMoreFile (const char *path, size_t *fsize); //allocates a little bit more without freeing old temp
|
|
//qbyte *COM_LoadHunkFile (const char *path);
|
|
|
|
searchpathfuncs_t *COM_IteratePaths (void **iterator, char *pathbuffer, int pathbuffersize, char *dirname, int dirnamesize);
|
|
void COM_FlushFSCache(qboolean purge, qboolean domutex); //a file was written using fopen
|
|
qboolean FS_Restarted(unsigned int *since);
|
|
|
|
enum manifestdeptype_e
|
|
{
|
|
mdt_invalid,
|
|
mdt_singlepackage, //regular package, versioned.
|
|
mdt_installation //allowed to install to the root, only downloaded as part of an initial install.
|
|
};
|
|
typedef struct
|
|
{
|
|
char *filename; //filename the manifest was read from. not necessarily writable... NULL when the manifest is synthesised or from http.
|
|
enum
|
|
{
|
|
MANIFEST_SECURITY_NOT, //don't trust it, don't even allow downloadsurl.
|
|
MANIFEST_SECURITY_DEFAULT, //the default.fmf file may suggest packages
|
|
MANIFEST_SECURITY_INSTALLER //built-in fmf files can force packages
|
|
} security; //manifest was embedded in the engine. don't assume its already installed, but ask to install it (also, enable some extra permissions for writing dlls)
|
|
|
|
enum
|
|
{
|
|
MANIFEST_UNSPECIFIED=0,
|
|
MANIFEST_CURRENTVER
|
|
} parsever;
|
|
int minver; //if the engine svn revision is lower than this, the manifest will not be used as an 'upgrade'.
|
|
int maxver; //if not 0, the manifest will not be used
|
|
enum
|
|
{
|
|
MANIFEST_HOMEDIRWHENREADONLY=0,
|
|
MANIFEST_NOHOMEDIR,
|
|
MANIFEST_FORCEHOMEDIR,
|
|
} homedirtype;
|
|
char *mainconfig; //eg "fte.cfg", reducing conflicts with other engines, but can be other values...
|
|
char *updateurl; //url to download an updated manifest file from.
|
|
qboolean blockupdate; //set to block the updateurl from being used this session. this avoids recursive updates when manifests contain the same update url.
|
|
char *installation; //optional hardcoded commercial name, used for scanning the registry to find existing installs.
|
|
char *formalname; //the commercial name of the game. you'll get FULLENGINENAME otherwise.
|
|
#ifdef PACKAGEMANAGER
|
|
char *downloadsurl; //optional installable files (menu)
|
|
char *installupd; //which download/updated package to install.
|
|
#endif
|
|
char *protocolname; //the name used for purposes of dpmaster
|
|
char *defaultexec; //execed after cvars are reset, to give game-specific engine-defaults.
|
|
char *defaultoverrides; //execed after default.cfg, to give usable defaults even when the mod the user is running is shit.
|
|
char *eula; //when running as an installer, the user will be presented with this as a prompt
|
|
char *rtcbroker; //the broker to use for webrtc connections.
|
|
char *basedir; //this is where we expect to find the data.
|
|
char *iconname; //path we can find the icon (relative to the fmf's location)
|
|
struct
|
|
{
|
|
enum
|
|
{
|
|
GAMEDIR_DEFAULTFLAGS=0, //forgotten on gamedir switches (and a higher priority)
|
|
GAMEDIR_BASEGAME=1u<<0, //not forgotten on gamedir switches (and a lower priority)
|
|
GAMEDIR_PRIVATE=1u<<1, //don't report as the gamedir on networks.
|
|
GAMEDIR_READONLY=1u<<2, //don't write here...
|
|
GAMEDIR_USEBASEDIR=1u<<3, //packages will be read from the basedir (and homedir), but not other files. path is an empty string.
|
|
GAMEDIR_STEAMGAME=1u<<4, //finds the game via steam. must also be private+readonly.
|
|
|
|
GAMEDIR_SPECIAL=GAMEDIR_USEBASEDIR|GAMEDIR_STEAMGAME, //if one of these flags, then the gamedir cannot be simply concatenated to the basedir/homedir.
|
|
} flags;
|
|
char *path;
|
|
} gamepath[8];
|
|
struct manpack_s //FIXME: this struct should be replaced with packagemanager info instead.
|
|
{
|
|
int type;
|
|
char *path; //the 'pure' name
|
|
char *prefix;
|
|
qboolean crcknown; //if the crc was specified
|
|
unsigned int crc; //the public crc
|
|
char *mirrors[8]; //a randomized (prioritized-on-load) list of mirrors to use. (may be 'prompt:game,package', 'unzip:file,url', 'xz:url', 'gz:url'
|
|
char *condition; //only downloaded if this cvar is set | delimited allows multiple cvars.
|
|
int mirrornum; //the index we last tried to download from, so we still work even if mirrors are down.
|
|
} package[64];
|
|
} ftemanifest_t;
|
|
extern ftemanifest_t *fs_manifest; //currently active manifest.
|
|
void FS_Manifest_Free(ftemanifest_t *man);
|
|
ftemanifest_t *FS_Manifest_ReadMem(const char *fname, const char *basedir, const char *data);
|
|
ftemanifest_t *FS_Manifest_ReadSystem(const char *fname, const char *basedir);
|
|
void PM_Shutdown(qboolean soft);
|
|
void PM_Command_f(void);
|
|
qboolean PM_CanInstall(const char *packagename);
|
|
|
|
void COM_InitFilesystem (void); //does not set up any gamedirs.
|
|
qboolean FS_DownloadingPackage(void);
|
|
void FS_CreateBasedir(const char *path);
|
|
qboolean FS_ChangeGame(ftemanifest_t *newgame, qboolean allowreloadconfigs, qboolean allowbasedirchange);
|
|
qboolean FS_GameIsInitialised(void);
|
|
void FS_Shutdown(void);
|
|
struct gamepacks
|
|
{
|
|
char *path;
|
|
char *url;
|
|
char *subpath; //within the package (for zips)
|
|
};
|
|
void COM_Gamedir (const char *dir, const struct gamepacks *packagespaths);
|
|
qboolean FS_GamedirIsOkay(const char *path);
|
|
char *FS_GetGamedir(qboolean publicpathonly);
|
|
char *FS_GetManifestArgs(void);
|
|
int FS_GetManifestArgv(char **argv, int maxargs);
|
|
|
|
struct zonegroup_s;
|
|
void *FS_LoadMallocGroupFile(struct zonegroup_s *ctx, char *path, size_t *fsize, qboolean filters);
|
|
qbyte *FS_LoadMallocFile (const char *path, size_t *fsize);
|
|
qofs_t FS_LoadFile(const char *name, void **file);
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void FS_FreeFile(void *file);
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qbyte *COM_LoadFile (const char *path, unsigned int locateflags, int usehunk, size_t *filesize);
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qboolean COM_LoadMapPackFile(const char *name, qofs_t offset);
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void COM_FlushTempoaryPacks(void);
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void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath), void *parm);
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extern qboolean com_installer; //says that the engine is running in an 'installer' mode, and that the correct basedir is not yet known.
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extern struct cvar_s registered;
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extern qboolean standard_quake; //fixme: remove
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#ifdef NQPROT
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void COM_Effectinfo_Enumerate(int (*cb)(const char *pname));
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#endif
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struct model_s;
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unsigned int COM_RemapMapChecksum(struct model_s *model, unsigned int checksum);
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#define MAX_INFO_KEY 256
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char *Info_ValueForKey (const char *s, const char *key);
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void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize);
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void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize);
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void Info_RemovePrefixedKeys (char *start, char prefix);
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void Info_RemoveKey (char *s, const char *key);
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char *Info_KeyForNumber (const char *s, int num);
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void Info_Print (const char *s, const char *lineprefix);
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/*
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void Info_RemoveNonStarKeys (char *start);
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void Info_Enumerate (const char *s, void *ctx, void(*cb)(void *ctx, const char *key, const char *value));
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void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags);
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*/
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/*
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Info Buffers
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Keynames are still length limited, and may not contain nulls, but neither restriction applies to values.
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Using base64 encoding, we're able to encode problematic chars like quotes and newlines (and nulls).
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This allows mods to store image files inside userinfo.
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*/
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typedef struct
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{
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struct infokey_s
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{
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qbyte partial:1; //partial values read as "".
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qbyte large:1; //requires partial/encoded transmission
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char *name;
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size_t size;
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size_t buffersize; //to avoid excessive reallocs
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char *value;
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} *keys;
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size_t numkeys;
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size_t totalsize; //so we can limit userinfo abuse.
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void (*ChangeCB)(void *context, const char *key); //usually calls InfoSync_Add on all the interested parties.
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void *ChangeCTX;
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} infobuf_t;
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typedef struct
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|
{
|
|
struct
|
|
{
|
|
void *context;
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|
char *name;
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|
size_t syncpos; //reset to 0 when dirty.
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|
} *keys;
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|
size_t numkeys;
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} infosync_t;
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void InfoSync_Remove(infosync_t *sync, size_t k);
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void InfoSync_Add(infosync_t *sync, void *context, const char *name);
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void InfoSync_Clear(infosync_t *sync); //wipes all memory etc.
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|
void InfoSync_Strip(infosync_t *sync, void *context); //Clears away all infos from that context.
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|
extern const char *basicuserinfos[]; //note: has a leading *
|
|
extern const char *privateuserinfos[]; //key names that are not broadcast from the server
|
|
qboolean InfoBuf_FindKey (infobuf_t *info, const char *key, size_t *idx);
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|
const char *InfoBuf_KeyForNumber (infobuf_t *info, int num);
|
|
const char *InfoBuf_BlobForKey (infobuf_t *info, const char *key, size_t *blobsize, qboolean *large);
|
|
char *InfoBuf_ReadKey (infobuf_t *info, const char *key, char *outbuf, size_t outsize);
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|
char *InfoBuf_ValueForKey (infobuf_t *info, const char *key);
|
|
qboolean InfoBuf_RemoveKey (infobuf_t *info, const char *key);
|
|
qboolean InfoBuf_SetKey (infobuf_t *info, const char *key, const char *val); //refuses to set *keys.
|
|
qboolean InfoBuf_SetStarKey (infobuf_t *info, const char *key, const char *val);
|
|
qboolean InfoBuf_SetStarBlobKey (infobuf_t *info, const char *key, const char *val, size_t valsize);
|
|
#define InfoBuf_SetValueForKey InfoBuf_SetKey
|
|
#define InfoBuf_SetValueForStarKey InfoBuf_SetStarKey
|
|
void InfoBuf_Clear(infobuf_t *info, qboolean all);
|
|
void InfoBuf_Clone(infobuf_t *dest, infobuf_t *src);
|
|
void InfoBuf_FromString(infobuf_t *info, const char *infostring, qboolean append);
|
|
char *InfoBuf_DecodeString(const char *instart, const char *inend, size_t *sz);
|
|
qboolean InfoBuf_EncodeString(const char *n, size_t s, char *out, size_t outsize);
|
|
size_t InfoBuf_ToString(infobuf_t *info, char *infostring, size_t maxsize, const char **priority, const char **ignore, const char **exclusive, infosync_t *sync, void *synccontext); //_ and * can be used to indicate ALL such keys.
|
|
qboolean InfoBuf_SyncReceive (infobuf_t *info, const char *key, size_t keysize, const char *val, size_t valsize, size_t offset, qboolean final);
|
|
void InfoBuf_Print(infobuf_t *info, const char *prefix);
|
|
void InfoBuf_WriteToFile(vfsfile_t *f, infobuf_t *info, const char *commandname, int cvarflags);
|
|
void InfoBuf_Enumerate (infobuf_t *info, void *ctx, void(*cb)(void *ctx, const char *key, const char *value));
|
|
|
|
|
|
void Com_BlocksChecksum (int blocks, void **buffer, int *len, unsigned char *outbuf);
|
|
unsigned int Com_BlockChecksum (const void *buffer, int length);
|
|
void Com_BlockFullChecksum (const void *buffer, int len, unsigned char *outbuf);
|
|
qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum);
|
|
qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
|
|
qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
|
|
|
|
size_t Base64_EncodeBlock(const qbyte *in, size_t length, char *out, size_t outsize); //tries to null terminate, but returns length without termination.
|
|
size_t Base64_DecodeBlock(const char *in, const char *in_end, qbyte *out, size_t outsize); // +/ and =
|
|
size_t Base16_EncodeBlock(const char *in, size_t length, qbyte *out, size_t outsize);
|
|
size_t Base16_DecodeBlock(const char *in, qbyte *out, size_t outsize);
|
|
|
|
#define DIGEST_MAXSIZE (512/8) //largest valid digest size, in bytes
|
|
typedef struct
|
|
{
|
|
unsigned int digestsize;
|
|
unsigned int contextsize; //you need to alloca(te) this much memory...
|
|
void (*init) (void *context);
|
|
void (*process) (void *context, const void *data, size_t datasize);
|
|
void (*terminate) (unsigned char *digest, void *context);
|
|
} hashfunc_t;
|
|
extern hashfunc_t hash_sha1;
|
|
extern hashfunc_t hash_sha224;
|
|
extern hashfunc_t hash_sha256;
|
|
extern hashfunc_t hash_sha384;
|
|
extern hashfunc_t hash_sha512;
|
|
#define HMAC HMAC_quake //stop conflicts...
|
|
size_t CalcHash(hashfunc_t *hash, unsigned char *digest, size_t maxdigestsize, const unsigned char *string, size_t stringlen);
|
|
size_t HMAC(hashfunc_t *hashfunc, unsigned char *digest, size_t maxdigestsize, const unsigned char *data, size_t datalen, const unsigned char *key, size_t keylen);
|
|
|
|
int version_number(void);
|
|
char *version_string(void);
|
|
|
|
|
|
void TL_InitLanguages(const char *langpath); //langpath is where the .po files can be found
|
|
void TL_Shutdown(void);
|
|
void T_FreeStrings(void);
|
|
char *T_GetString(int num);
|
|
void T_FreeInfoStrings(void);
|
|
char *T_GetInfoString(int num);
|
|
|
|
struct po_s;
|
|
struct po_s *PO_Create(void);
|
|
void PO_Merge(struct po_s *po, vfsfile_t *file);
|
|
const char *PO_GetText(struct po_s *po, const char *msg);
|
|
void PO_Close(struct po_s *po);
|
|
|
|
//
|
|
// log.c
|
|
//
|
|
typedef enum {
|
|
LOG_CONSOLE,
|
|
LOG_PLAYER,
|
|
LOG_RCON,
|
|
LOG_TYPES
|
|
} logtype_t;
|
|
void Log_String (logtype_t lognum, const char *s);
|
|
void Con_Log (const char *s);
|
|
void Log_Logfile_f (void);
|
|
void Log_Init(void);
|
|
void Log_ShutDown(void);
|
|
#ifdef IPLOG
|
|
void IPLog_Add(const char *ip, const char *name); //for associating player ip addresses with names.
|
|
qboolean IPLog_Merge_File(const char *fname);
|
|
#endif
|
|
qboolean CertLog_ConnectOkay(const char *hostname, void *cert, size_t certsize);
|
|
|
|
#if defined(HAVE_SERVER) && defined(HAVE_CLIENT)
|
|
qboolean Log_CheckMapCompletion(const char *packagename, const char *mapname, float *besttime, float *fulltime, float *bestkills, float *bestsecrets);
|
|
void Log_MapNowCompleted(void);
|
|
#endif
|
|
|
|
|
|
/*used by and for botlib and q3 gamecode*/
|
|
#define MAX_TOKENLENGTH 1024
|
|
typedef struct pc_token_s
|
|
{
|
|
int type;
|
|
int subtype;
|
|
int intvalue;
|
|
float floatvalue;
|
|
char string[MAX_TOKENLENGTH];
|
|
} pc_token_t;
|
|
#define fileHandle_t int
|
|
#define fsMode_t int
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int sec;
|
|
int min;
|
|
int hour;
|
|
int day;
|
|
int mon;
|
|
int year;
|
|
char str[128];
|
|
} date_t;
|
|
void COM_TimeOfDay(date_t *date);
|