c4d3497054
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes. r_showshaders cvar reports the wall texture being pointed at. improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff. fix q3bsp loader race condition. fix dpm loader multi-surface issue. remove limit on stringbuffer count. don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking. fixed splitscreen saved games. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
341 lines
12 KiB
C
341 lines
12 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// world.h
|
|
|
|
typedef struct plane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
} plane_t;
|
|
|
|
typedef struct csurface_s
|
|
{
|
|
char name[16];
|
|
int flags;
|
|
int value;
|
|
} q2csurface_t;
|
|
|
|
typedef struct cplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
qbyte type; // for fast side tests
|
|
qbyte signbits; // signx + (signy<<1) + (signz<<1)
|
|
qbyte pad[2];
|
|
} cplane_t;
|
|
|
|
/*
|
|
typedef struct trace_s
|
|
{
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
qboolean inopen, inwater;
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
plane_t plane; // surface normal at impact
|
|
edict_t *ent; // entity the surface is on
|
|
} trace_t;
|
|
*/
|
|
|
|
//these two structures must match (except for extra qw members)
|
|
typedef struct trace_s
|
|
{
|
|
//DON'T ADD ANYTHING BETWEEN THIS LINE
|
|
//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything (nudged closer to the start point to cover precision issues)
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact
|
|
q2csurface_t *surface; // q2-compat surface hit
|
|
int contents; // contents on other side of surface hit
|
|
void *ent; // not set by CM_*() functions
|
|
//AND THIS LINE
|
|
int entnum;
|
|
|
|
qboolean inopen, inwater;
|
|
float truefraction; //can be negative, also has floating point precision issues, etc.
|
|
int brush_id;
|
|
int brush_face;
|
|
int surface_id;
|
|
int triangle_id;
|
|
int bone_id;
|
|
} trace_t;
|
|
|
|
typedef struct q2trace_s
|
|
{
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact
|
|
q2csurface_t *surface; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
void *ent; // not set by CM_*() functions
|
|
} q2trace_t;
|
|
|
|
|
|
// edict->flags
|
|
#define FL_FLY (1<<0)
|
|
#define FL_SWIM (1<<1)
|
|
//#define FL_GLIMPSE (1<<2)
|
|
#define FL_CLIENT (1<<3)
|
|
#define FL_INWATER (1<<4)
|
|
#define FL_MONSTER (1<<5)
|
|
#define FL_GODMODE (1<<6)
|
|
#define FL_NOTARGET (1<<7)
|
|
#define FL_ITEM (1<<8)
|
|
#define FL_ONGROUND (1<<9)
|
|
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
|
|
#define FL_WATERJUMP (1<<11) // player jumping out of water
|
|
#define FL_JUMPRELEASED (1<<12)
|
|
//13
|
|
#define FL_FINDABLE_NONSOLID (1<<14) //a cpqwsv feature
|
|
#define FL_MOVECHAIN_ANGLE (1<<15) // hexen2 - when in a move chain, will update the angle
|
|
#define FLQW_LAGGEDMOVE (1<<16)
|
|
#define FLH2_HUNTFACE (1<<16)
|
|
#define FLH2_NOZ (1<<17)
|
|
//18
|
|
//19
|
|
#define FL_HUBSAVERESET (1<<20) //hexen2, ent is reverted to original state on map changes.
|
|
#define FL_CLASS_DEPENDENT (1<<21) //hexen2
|
|
|
|
|
|
|
|
#define MOVE_NORMAL 0
|
|
#define MOVE_NOMONSTERS (1<<0)
|
|
#define MOVE_MISSILE (1<<1)
|
|
#define MOVE_WORLDONLY (MOVE_NOMONSTERS|MOVE_MISSILE)
|
|
#define MOVE_HITMODEL (1<<2)
|
|
#define MOVE_RESERVED (1<<3) //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
|
|
#define MOVE_TRIGGERS (1<<4) //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
|
|
#define MOVE_EVERYTHING (1<<5) //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
|
|
#define MOVE_LAGGED (1<<6) //trace touches current last-known-state, instead of actual ents (just affects players for now)
|
|
#define MOVE_ENTCHAIN (1<<7) //chain of impacted ents, otherwise result shows only world
|
|
#define MOVE_OTHERONLY (1<<8) //test the trace against a single entity, ignoring non-solid/owner/etc flags (but respecting contents).
|
|
#define MOVE_IGNOREHULL (1u<<31) //used on tracelines etc to simplify the code a little
|
|
|
|
typedef struct areanode_s
|
|
{
|
|
int axis; // -1 = leaf node
|
|
float dist;
|
|
struct areanode_s *children[2];
|
|
link_t edicts;
|
|
} areanode_t;
|
|
|
|
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)
|
|
|
|
typedef struct wedict_s wedict_t;
|
|
#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
|
|
#define WEDICT_NUM (wedict_t *)EDICT_NUM
|
|
#define G_WEDICT (wedict_t *)G_EDICT
|
|
|
|
typedef struct
|
|
{
|
|
qboolean present;
|
|
vec3_t laggedpos;
|
|
} laggedentinfo_t;
|
|
|
|
#ifdef USERBE
|
|
typedef struct
|
|
{
|
|
void (QDECL *End)(struct world_s *world);
|
|
void (QDECL *RemoveJointFromEntity)(struct world_s *world, wedict_t *ed);
|
|
void (QDECL *RemoveFromEntity)(struct world_s *world, wedict_t *ed);
|
|
qboolean (QDECL *RagMatrixToBody)(rbebody_t *bodyptr, float *mat);
|
|
qboolean (QDECL *RagCreateBody)(struct world_s *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent);
|
|
void (QDECL *RagMatrixFromJoint)(rbejoint_t *joint, rbejointinfo_t *info, float *mat);
|
|
void (QDECL *RagMatrixFromBody)(struct world_s *world, rbebody_t *bodyptr, float *mat);
|
|
void (QDECL *RagEnableJoint)(rbejoint_t *joint, qboolean enabled);
|
|
void (QDECL *RagCreateJoint)(struct world_s *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3]);
|
|
void (QDECL *RagDestroyBody)(struct world_s *world, rbebody_t *bodyptr);
|
|
void (QDECL *RagDestroyJoint)(struct world_s *world, rbejoint_t *joint);
|
|
void (QDECL *RunFrame)(struct world_s *world, double frametime, double gravity);
|
|
void (QDECL *PushCommand)(struct world_s *world, rbecommandqueue_t *cmd);
|
|
} rigidbodyengine_t;
|
|
#endif
|
|
|
|
struct world_s
|
|
{
|
|
void (QDECL *Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
|
|
void (QDECL *Event_Think)(struct world_s *w, wedict_t *s);
|
|
void (QDECL *Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeoffset, unsigned int flags);
|
|
qboolean (QDECL *Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
|
|
model_t *(QDECL *Get_CModel)(struct world_s *w, int modelindex);
|
|
void (QDECL *Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);
|
|
|
|
unsigned int keydestmask; //menu:kdm_menu, csqc:kdm_game, server:0
|
|
unsigned int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
|
|
unsigned int num_edicts; // increases towards MAX_EDICTS
|
|
/*FTE_DEPRECATED*/ unsigned int edict_size; //still used in copyentity
|
|
wedict_t *edicts; // can NOT be array indexed.
|
|
struct pubprogfuncs_s *progs;
|
|
qboolean usesolidcorpse; //to disable SOLID_CORPSE when running hexen2 due to conflict.
|
|
model_t *worldmodel;
|
|
areanode_t *areanodes;
|
|
int areanodedepth;
|
|
int numareanodes;
|
|
areanode_t portallist;
|
|
|
|
double physicstime; // the last time global physics were run
|
|
unsigned int framenum;
|
|
int lastcheck; // used by PF_checkclient
|
|
double lastchecktime; // for monster ai
|
|
qbyte *lastcheckpvs; // for monster ai
|
|
|
|
/*antilag*/
|
|
float lagentsfrac;
|
|
laggedentinfo_t *lagents;
|
|
unsigned int maxlagents;
|
|
|
|
/*qc globals*/
|
|
struct {
|
|
int *self;
|
|
int *other;
|
|
int *newmis;
|
|
float *time;
|
|
float *frametime;
|
|
float *force_retouch;
|
|
float *physics_mode;
|
|
float *v_forward;
|
|
float *v_right;
|
|
float *v_up;
|
|
float *defaultgravitydir;
|
|
|
|
//used by menu+csqc.
|
|
float *drawfont;
|
|
float *drawfontscale;
|
|
} g;
|
|
|
|
#ifdef USERBE
|
|
qboolean rbe_hasphysicsents;
|
|
rigidbodyengine_t *rbe;
|
|
#endif
|
|
};
|
|
typedef struct world_s world_t;
|
|
|
|
void PF_Common_RegisterCvars(void);
|
|
|
|
|
|
|
|
|
|
qboolean QDECL World_RegisterPhysicsEngine(const char *enginename, void(QDECL*World_Bullet_Start)(world_t*world));
|
|
void QDECL World_UnregisterPhysicsEngine(const char *enginename);
|
|
qboolean QDECL World_GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter);
|
|
void QDECL World_ReleaseCollisionMesh(wedict_t *ed);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void World_Destroy (world_t *w);
|
|
void World_RBE_Start(world_t *world);
|
|
void World_RBE_Shutdown(world_t *world);
|
|
|
|
|
|
void World_ClearWorld (world_t *w, qboolean relink);
|
|
// called after the world model has been loaded, before linking any entities
|
|
|
|
void World_UnlinkEdict (wedict_t *ent);
|
|
// call before removing an entity, and before trying to move one,
|
|
// so it doesn't clip against itself
|
|
// flags ent->v.modified
|
|
|
|
void QDECL World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
|
|
// Needs to be called any time an entity changes origin, mins, maxs, or solid
|
|
// flags ent->v.modified
|
|
// sets ent->v.absmin and ent->v.absmax
|
|
// if touchtriggers, calls prog functions for the intersected triggers
|
|
|
|
void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);
|
|
|
|
int World_PointContents (world_t *w, vec3_t p);
|
|
// returns the CONTENTS_* value from the world at the given point.
|
|
// does not check any entities at all
|
|
|
|
wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent);
|
|
|
|
qboolean World_TransformedTrace (struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask);
|
|
|
|
/*
|
|
World_Move:
|
|
mins and maxs are reletive
|
|
|
|
if the entire move stays in a solid volume, trace.allsolid will be set
|
|
|
|
if the starting point is in a solid, it will be allowed to move out
|
|
to an open area
|
|
|
|
nomonsters is used for line of sight or edge testing, where mosnters
|
|
shouldn't be considered solid objects
|
|
|
|
passedict is explicitly excluded from clipping checks (normally NULL)
|
|
*/
|
|
trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);
|
|
|
|
|
|
#ifdef Q2SERVER
|
|
typedef struct q2edict_s q2edict_t;
|
|
|
|
void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
|
|
void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
|
|
int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
|
|
int maxcount, int areatype);
|
|
trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict);
|
|
#endif
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
unsigned int Q23BSP_FatPVS(model_t *mod, vec3_t org, pvsbuffer_t *buffer, qboolean merge);
|
|
qboolean Q23BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs);
|
|
void Q23BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs);
|
|
#endif
|
|
|
|
|
|
/*sv_move.c*/
|
|
#if defined(CSQC_DAT) || !defined(CLIENTONLY)
|
|
qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up);
|
|
qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, vec3_t axis[3], qboolean relink, qboolean noenemy, void (*set_move_trace)(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, trace_t *trace), struct globalvars_s *set_trace_globs);
|
|
qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);
|
|
qboolean World_GetEntGravityAxis(wedict_t *ent, vec3_t axis[3]);
|
|
#endif
|
|
|
|
//
|
|
// sv_phys.c
|
|
//
|
|
void WPhys_Init(void);
|
|
void World_Physics_Frame(world_t *w);
|
|
void SV_SetMoveVars(void);
|
|
void WPhys_RunNewmis (world_t *w);
|
|
qboolean SV_Physics (void);
|
|
void WPhys_CheckVelocity (world_t *w, wedict_t *ent);
|
|
trace_t WPhys_Trace_Toss (world_t *w, wedict_t *ent, wedict_t *ignore);
|
|
void SV_ProgStartFrame (void);
|
|
void WPhys_RunEntity (world_t *w, wedict_t *ent);
|
|
qboolean WPhys_RunThink (world_t *w, wedict_t *ent);
|