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gltod3d
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_alias.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_backend.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
gl_bloom.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_draw.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
gl_draw.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_font.c
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Whoops, that fixed d3d, but broke GL. Anyway, here's a fix that works for both.
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2009-11-05 01:07:08 +00:00 |
gl_heightmap.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_hlmdl.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_model.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
gl_model.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_ngraph.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_rlight.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_rmain.c
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Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
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2009-11-04 23:20:50 +00:00 |
gl_rmisc.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_rsurf.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_screen.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_shader.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_shadow.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_vidcocoa.m
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Apparently it didn't compile.
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2009-07-12 15:01:18 +00:00 |
gl_vidcommon.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_vidlinuxglx.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
gl_vidmacos.c
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attempt fix other platforms
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2009-07-18 03:47:21 +00:00 |
gl_vidmorphos.c
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attempt fix other platforms
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2009-07-18 03:47:21 +00:00 |
gl_vidnt.c
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Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
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2009-11-04 23:20:50 +00:00 |
gl_vidnull.c
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Added csqc->ssqc requests.
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2009-05-24 10:11:17 +00:00 |
gl_vidsdl.c
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OpenGL SDL targets will build again
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2009-07-18 04:07:57 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
glquake.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
glsupp.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
ltface.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
shader.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |