fteqw/engine/client/view.h
Spoike 66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00

39 lines
1.3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// view.h
extern cvar_t v_gamma;
extern cvar_t lcd_x;
extern float v_blend[4];
extern int gl_ztrickdisabled;
extern qboolean r_secondaryview;
void V_Init (void);
void V_RenderView (void);
float V_CalcRoll (vec3_t angles, vec3_t velocity);
void GLV_UpdatePalette (qboolean force, double ftime);
void SWV_UpdatePalette (qboolean force, double ftime);
void V_ClearCShifts (void);
qboolean V_CheckGamma (void);
void V_AddEntity(entity_t *in);
void VQ2_AddLerpEntity(entity_t *in);
void V_AddAxisEntity(entity_t *in);
int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b);