.. |
gl_alias.c
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fix mingl
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2012-10-08 05:30:46 +00:00 |
gl_backend.c
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Added console-links support.
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2012-10-13 00:56:31 +00:00 |
gl_bloom.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_draw.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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Added console-links support.
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2012-10-13 00:56:31 +00:00 |
gl_heightmap.c
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Make shared object errors more debuggable.
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2012-10-08 01:30:41 +00:00 |
gl_hlmdl.c
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r_wireframe. requires cheats.
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2012-08-04 01:35:52 +00:00 |
gl_model.c
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audio on android is now configurable, hopefully.
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2012-10-08 04:36:10 +00:00 |
gl_model.h
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audio on android is now configurable, hopefully.
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2012-10-08 04:36:10 +00:00 |
gl_ngraph.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_rlight.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_rmain.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_rmisc.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_rsurf.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_screen.c
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Unified input subsystems. Should now all act the same.
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2012-10-14 09:00:49 +00:00 |
gl_shader.c
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couple of fixes for q2 + berkelium.
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2012-10-10 22:58:51 +00:00 |
gl_shadow.c
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avoid potential crash
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2012-10-18 10:10:11 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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validate that we actually have a proper implementation of GL_ARB_vertex_array_object, to avoid virtualbox crashes
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2012-10-14 10:55:09 +00:00 |
gl_viddroid.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_videgl.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
gl_videgl.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidlinuxglx.c
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make the linux port act a bit more like the windows port, for better or worse
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2012-10-14 10:57:11 +00:00 |
gl_vidmacos.c
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couple of compile fixes.
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2012-10-14 11:20:14 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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Unified input subsystems. Should now all act the same.
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2012-10-14 09:00:49 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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Unified input subsystems. Should now all act the same.
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2012-10-14 09:00:49 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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random fixes.
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2012-08-04 11:28:39 +00:00 |
glsupp.h
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implement ripplemaps. currently requires explicit mod support to use properly.
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2012-05-14 01:41:08 +00:00 |
ltface.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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fix a small issue.
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2012-10-08 04:42:18 +00:00 |
shader.h
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audio on android is now configurable, hopefully.
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2012-10-08 04:36:10 +00:00 |