fteqw/engine/gl/gl_ngraph.c
Spoike 31506617f0 Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
Fixed openal linux .so name, now usable in linux.
sdl audio code now uses sdl2 audio, and thus can support multiple devices simultaneously.
linux non-sdl builds now dynamically link to SDL2 for audio. This is now the default audio system in ALL non-android linux builds. This is the only real option to cope with the mess that is alsa.
Fix netgraph when running q2. No longer makes palette assumptions.
Fixed q2 ping values.
Tweaked a load of windows code to use wide chars, because microsoft do not support utf-8.
fixed an issue with winsspi where data from large packets could get lost.
now tries to read .lit2 files (although still refuses to read them for now).
Fixed motionblur. To make Shpuld happy... :P

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-14 03:06:58 +00:00

232 lines
5.3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_ngraph.c
#include "quakedef.h"
#include "shader.h"
extern qbyte *draw_chars; // 8*8 graphic characters
static texid_t netgraphtexture; // netgraph texture
static shader_t *netgraphshader;
static int timehistory[NET_TIMINGS];
static int findex;
#define NET_GRAPHHEIGHT 32
static qbyte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];
static void R_LineGraph (int x, int h)
{
int i;
int s;
int color, color2 = 0xff;
s = NET_GRAPHHEIGHT;
if (h == 10000 || h<0)
{
color = 0; // yellow
color2 = 1;
h=abs(h);
}
else if (h == 9999)
{
color = 2; // red
color2 = 3;
}
else if (h == 9998)
{
color = 4; // blue
color2 = 5;
}
else
{
color = 6; // white
color2 = 7;
}
if (h>s)
h = s;
for (i=0 ; i<h ; i++)
if (i & 1)
ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)color2;
else
ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)color;
for ( ; i<s ; i++)
ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)8;
}
/*
static void Draw_CharToNetGraph (int x, int y, int num)
{
int row, col;
qbyte *source;
int drawline;
int nx;
if (!draw_chars)
return;
row = num>>4;
col = num&15;
source = draw_chars + (row<<10) + (col<<3);
for (drawline = 8; drawline; drawline--, y++)
{
for (nx=0 ; nx<8 ; nx++)
if (source[nx] != 255)
ngraph_texels[y][nx+x] = 0x60 + source[nx];
source += 128;
}
}
*/
/*
==============
R_NetGraph
==============
*/
//instead of assuming the quake palette, we should use a predictable lookup table. it makes the docs much easier.
static unsigned ngraph_palette[] =
{
0xff00ffff, //yellow
0xff00efef, //yellow2
0xff0000ff, //red
0xff0000ef, //red2
0xffff0000, //blue
0xffef0000, //blue2
0xffffffff, //white
0xffefefef, //white2
0x00000000 //invisible.
};
void R_NetGraph (void)
{
int a, x, i, y;
int lost;
char st[80];
unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
float pi, po, bi, bo;
x = 0;
if (r_netgraph.value < 0)
{
lost = -1;
if (!cl.paused)
timehistory[++findex&NET_TIMINGSMASK] = (cl.currentpackentities?(cl.currentpackentities->servertime - cl.servertime)*NET_GRAPHHEIGHT*5:0);
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (findex-a) & NET_TIMINGSMASK;
R_LineGraph (NET_TIMINGS-1-a, timehistory[i]<0?10000:timehistory[i]);
}
}
else
{
int last = 10000;
lost = CL_CalcNet(r_netgraph.value);
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (cl.movesequence-a) & NET_TIMINGSMASK;
if (packet_latency[i] != 10000)
last = packet_latency[i];
else if (last >= 0)
last = -last;
R_LineGraph (NET_TIMINGS-1-a, last);
}
}
// now load the netgraph texture into gl and draw it
for (y = 0; y < NET_GRAPHHEIGHT; y++)
for (x = 0; x < NET_TIMINGS; x++)
ngraph_pixels[y][x] = ngraph_palette[ngraph_texels[y][x]];
x = ((vid.width - 320)>>1);
x=-x;
y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 2*8;
M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 3);
y += 8;
sprintf(st, "%3i%% packet loss", lost);
Draw_FunString(8, y, st);
y += 8;
if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
{
Draw_FunString(8, y+0, va("in: %g %g\n", pi, bi)); //not relevent as a limit.
Draw_FunString(8, y+8, va("out: %g %g\n", po, bo)); //not relevent as a limit.
}
y += 16;
Image_Upload(netgraphtexture, TF_RGBA32, ngraph_pixels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
x=8;
R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
}
void R_FrameTimeGraph (int frametime)
{
int a, x, i, y;
unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
timehistory[findex++&NET_TIMINGSMASK] = frametime;
x = 0;
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (findex-a) & NET_TIMINGSMASK;
R_LineGraph (NET_TIMINGS-1-a, timehistory[i]);
}
// now load the netgraph texture into gl and draw it
for (y = 0; y < NET_GRAPHHEIGHT; y++)
for (x = 0; x < NET_TIMINGS; x++)
ngraph_pixels[y][x] = d_8to24rgbtable[ngraph_texels[y][x]];
x = ((vid.width - 320)>>1);
x=-x;
y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;
M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1);
y += 8;
y += 8;
Image_Upload(netgraphtexture, TF_RGBA32, ngraph_pixels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
x=8;
R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
}
void R_NetgraphInit(void)
{
TEXASSIGN(netgraphtexture, Image_CreateTexture("***netgraph***", NULL, IF_UIPIC|IF_NOMIPMAP));
netgraphshader = R_RegisterShader("netgraph", SUF_NONE,
"{\n"
"program default2d\n"
"{\n"
"map $diffuse\n"
"blendfunc blend\n"
"}\n"
"}\n"
);
netgraphshader->defaulttextures->base = netgraphtexture;
}