fteqw/engine/vk
Shpoike 7e9d138d5f Try to fix up some q2 protocol/ice quirks.
Add r_imagelist_wad command to show lumps in the current map's wad list.
Hide the gpu utilisation info unless developer. its misleading on account of power profiles.
Make the menu not flash/animate so much when something else has focus.
Add QTV streaming option when browsing servers (assuming servers are configured properly).
Show people's health+armour+weapons on the scoreboard, if we have that information.
"enemyskin solid; enemycolor 0x00ff00" will make enemies full green without needing any external texture files.
Add ENGINE_HAS_ZIP build option, to have the engine look for concated(self-extracter style) zips for use in single-file games.
Small speedup for hl2bsp load times.
ftemaster now supports bad-word filters. Basic, probably easy enough to hack around, but at least we tried, admins can extra words as needed. People should at least realise they're being naughty.
Misc fixes for ftemaster's html generation.
Add support for a couple of quirky hlbsps.
Don't attempt to auto-use setangles_delta when sv_nqplayerphysics is active, to avoid compat quirks with AD.
2024-12-28 16:24:00 +00:00
..
vk_backend.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
vk_init.c WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
vkrenderer.h Add vk_khr_ray_query support as an option instead of using shadowmaps. 2024-07-14 19:58:25 +01:00