6ed36fa5a9
Fix saving of infoblobs (larger than 48000 bytes will not be saved). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5477 fc73d0e0-1445-4013-8a0c-d673dee63da5
4269 lines
120 KiB
C
4269 lines
120 KiB
C
//read menu.h
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#include "quakedef.h"
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#include "winquake.h"
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static const char *res4x3[] =
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{
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"640x480",
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"800x600",
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"960x720",
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"1024x768",
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"1152x864",
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"1280x960",
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"1440x1080",
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"1600x1200",
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// "1792x1344",
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// "1856x1392",
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"1920x1440",
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"2048x1536",
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NULL
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};
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static const char *res5x4[] =
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{
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"1280x1024",
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"1800x1440",
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"2560x2048",
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NULL
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};
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static const char *res16x9[] =
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{
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"856x480",
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"1024x576",
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"1280x720",
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"1366x768",
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"1600x900",
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"1920x1080",
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"2048x1152",
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"2560x1440",
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"3840x2160",
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"4096x2304",
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NULL
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};
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static const char *res16x10[] =
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{
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"1024x640",
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"1152x720",
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"1280x800",
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"1440x900",
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"1680x1050",
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"1920x1200",
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"2304x1440",
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"2560x1600",
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NULL
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};
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#define ASPECT_RATIOS 4
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static const char **resaspects[ASPECT_RATIOS] =
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{
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res4x3,
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res5x4,
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res16x9,
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res16x10
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};
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#define ASPECT_LIST "4:3", "5:4", "16:9", "16:10",
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enum
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{
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ASPECT3D_DESKTOP = ASPECT_RATIOS,
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ASPECT3D_CUSTOM,
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};
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enum
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{
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ASPECT2D_AUTO = ASPECT_RATIOS,
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ASPECT2D_HEIGHT,
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ASPECT2D_SCALED,
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ASPECT2D_CUSTOM,
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};
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qboolean M_Vid_GetMode(qboolean forfullscreen, int num, int *w, int *h)
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{
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int i;
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for (i = 0; i < 4; i++)
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{
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const char **v = resaspects[i];
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while (*v && num)
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{
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v++;
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num--;
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}
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if (*v)
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{
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const char *c = *v;
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const char *s = strchr(c, 'x');
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if (s)
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{
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*w = atoi(c);
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*h = atoi(s + 1);
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return true;
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}
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return false;
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}
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}
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return false;
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}
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#ifndef NOBUILTINMENUS
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extern qboolean forcesaveprompt;
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extern cvar_t pr_debugger;
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menu_t *M_Options_Title(int *y, int infosize)
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{
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struct menu_s *menu;
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*y = 32;
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Key_Dest_Add(kdm_emenu);
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menu = M_CreateMenu(infosize);
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switch(M_GameType())
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{
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case MGT_QUAKE2: //q2...
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
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break;
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#ifdef HEXEN2
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case MGT_HEXEN2://h2
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MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title3.lmp");
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*y += 32;
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break;
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#endif
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default: //q1
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
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break;
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}
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return menu;
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}
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//these are awkward/strange
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qboolean M_Options_AlwaysRun (menucheck_t *option, struct menu_s *menu, chk_set_t set)
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{
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if (M_GameType() == MGT_QUAKE2)
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{
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extern cvar_t cl_run;
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//quake2 mods have a nasty tendancy to hack at the various cvars, which breaks everything
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if (set != CHK_CHECKED)
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Cvar_SetValue(&cl_run, !cl_run.ival);
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return cl_run.ival;
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}
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else
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{
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//for better compat with other quake engines, we just ignore the cl_run cvar, at least for the menu.
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if (set == CHK_CHECKED)
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return cl_forwardspeed.value > 200;
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else if (cl_forwardspeed.value > 200)
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{
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Cvar_SetValue (&cl_forwardspeed, 200);
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if (*cl_backspeed.string)
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Cvar_SetValue (&cl_backspeed, 200);
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return false;
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}
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else
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{
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Cvar_SetValue (&cl_forwardspeed, 400);
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if (*cl_backspeed.string)
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Cvar_SetValue (&cl_backspeed, 400);
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return true;
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}
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}
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}
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qboolean M_Options_InvertMouse (menucheck_t *option, struct menu_s *menu, chk_set_t set)
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{
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if (set == CHK_CHECKED)
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return m_pitch.value < 0;
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else
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{
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Cvar_SetValue (&m_pitch, -m_pitch.value);
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return m_pitch.value < 0;
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}
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}
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//options menu.
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void M_Menu_Options_f (void)
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{
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extern cvar_t crosshair, r_projection;
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int y;
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static const char *projections[] = {
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"Regular",
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"Stereographic",
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"Fisheye",
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"Panoramic",
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"Lambert Azimuthal Equal-Area",
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"Equirectangular",
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NULL
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};
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static const char *projectionvalues[] = {
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"0",
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"1",
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"2",
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"3",
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"4",
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"5",
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NULL
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};
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#if !defined(CLIENTONLY) && defined(SAVEDGAMES)
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extern cvar_t sv_autosave;
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static const char *autosaveopts[] = {
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"Off",
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"30 secs",
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"60 secs",
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"90 secs",
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"120 secs",
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"5 mins",
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NULL
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};
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static const char *autosavevals[] = {
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"0",
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"0.5",
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"1",
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"1.5",
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"2",
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"5",
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NULL
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};
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#endif
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#if !defined(CLIENTONLY) && defined(MVD_RECORDING)
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extern cvar_t sv_demoAutoRecord;
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static const char *autorecordopts[] = {
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"Off",
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"Clientside Only",
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"Prefer Serverside",
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NULL
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};
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static const char *autorecordvals[] = {
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"0",
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"-1",
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"1",
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NULL
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};
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extern cvar_t cl_loopbackprotocol;
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static const char *lprotopts[] = {
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"Vanilla QW",
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"FTE QW (recommended)",
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#ifdef NQPROT
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"FTE NQ",
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"666",
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"BJP3",
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// "DP6",
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// "DP7",
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"Automatic (FTE NQ/QW)",
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"Vanilla NQ",
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#endif
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NULL
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};
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static const char *lprotvals[] = {
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"qwid",
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"qw",
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#ifdef NQPROT
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"nq",
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"fitz",
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"bjp3",
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// "dp6",
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// "dp7",
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"auto",
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"nqid",
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#endif
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NULL
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};
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#endif
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extern cvar_t scr_fov_mode;
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static const char *fovmodes[] = {
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"Major-",
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"Minor+",
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"Horizontal",
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"Vertical",
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"4:3 stretched",
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NULL
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};
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static const char *fovmodevalues[] = {
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"0",
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"1",
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"2",
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"3",
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"4",
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NULL
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};
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extern cvar_t cfg_save_auto;
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menubulk_t bulk[] = {
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MB_CONSOLECMD("Customize controls", "menu_keys\n", "Modify keyboard and mouse inputs."),
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#ifdef PACKAGEMANAGER
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MB_CONSOLECMD("Updates and Packages", "menu_download\n", "Configure additional content and plugins."),
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#endif
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MB_CONSOLECMD("Go to console", "toggleconsole\nplay misc/menu2.wav\n", "Open up the engine console."),
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MB_CONSOLECMD("Reset to defaults", "cvarreset *\nexec default.cfg\nplay misc/menu2.wav\n", "Reloads the default configuration."),
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MB_CONSOLECMD("Save all settings", "cfg_save\n", "Writes changed settings out to a config file."),
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MB_CHECKBOXCVARTIP("Auto-save Settings", cfg_save_auto, 1, "If this is disabled, you will need to explicitly save your settings."),
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MB_SPACING(4),
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MB_COMBOCVAR("View Projection", r_projection, projections, projectionvalues, NULL),
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MB_COMBOCVAR("FOV Mode", scr_fov_mode, fovmodes, fovmodevalues, NULL),
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MB_SLIDER("Field of View", scr_fov, 70, 360, 5, NULL),
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MB_SLIDER("Mouse Speed", sensitivity, 1, 10, 0.2, NULL),
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MB_SLIDER("Crosshair", crosshair, 0, 22, 1, NULL), // move this to hud setup?
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MB_CHECKBOXFUNC("Always Run", M_Options_AlwaysRun, 0, "Set movement to run at fastest speed by default."),
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MB_CHECKBOXFUNC("Invert Mouse", M_Options_InvertMouse, 0, "Invert vertical mouse movement."),
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MB_CHECKBOXCVAR("Lookspring", lookspring, 0),
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MB_CHECKBOXCVAR("Lookstrafe", lookstrafe, 0),
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MB_CHECKBOXCVAR("Windowed Mouse", in_windowed_mouse, 0),
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#if !defined(CLIENTONLY) && defined(SAVEDGAMES)
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MB_COMBOCVAR("Auto Save", sv_autosave, autosaveopts, autosavevals, NULL),
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#endif
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#if !defined(CLIENTONLY) && defined(MVD_RECORDING)
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MB_COMBOCVAR("Auto Record", sv_demoAutoRecord, autorecordopts, autorecordvals, NULL),
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MB_COMBOCVAR("Force Protocol", cl_loopbackprotocol, lprotopts, lprotvals, "Some protocols may impose additional limitations/breakages, and are listed only for potential demo-recording compat."),
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#endif
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MB_SPACING(4),
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// removed hud options (cl_sbar, cl_hudswap, old-style chat, old-style msg)
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MB_CONSOLECMD("Video Options", "menu_video\n", "Set video resolution, color depth, refresh rate, and anti-aliasing options."),
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MB_CONSOLECMD("Graphics Presets", "fps_preset\n", "Choose a different graphical preset to use."),
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MB_CONSOLECMD("Audio Options", "menu_audio\n", "Set audio quality and speaker setup options."),
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MB_SPACING(4),
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MB_CONSOLECMD("FPS Options", "menu_fps\n", "Set model filtering and graphical profile options."),
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MB_CONSOLECMD("Rendering Options", "menu_render\n", "Set rendering options such as water warp and tinting effects."),
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MB_CONSOLECMD("Lighting Options", "menu_lighting\n", "Set options for level lighting and dynamic lights."),
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MB_CONSOLECMD("Texture Options", "menu_textures\n", "Set options for texture detail and effects."),
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#ifndef MINIMAL
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MB_CONSOLECMD("Particle Options", "menu_particles\n", "Set particle effect options."),
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#endif
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#ifdef TEXTEDITOR
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//this option is a bit strange in q2.
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// MB_CHECKBOXCVAR("QC Debugger", pr_debugger, 0),
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#endif
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// removed downloads (is this still appropriate?)
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// removed teamplay
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// removed singleplayer cheats (move this to single player menu)
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MB_END()
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};
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menu_t *menu = M_Options_Title(&y, 0);
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static menuresel_t resel;
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int framey = y;
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MC_AddFrameStart(menu, framey);
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y = MC_AddBulk(menu, &resel, bulk, 16, 216, y);
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#ifdef PLUGINS
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if (Cmd_Exists("ezhud_nquake"))
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{
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extern cvar_t plug_sbar;
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static const char *hudplugopts[] = {
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"Never",
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"Deathmatch",
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"Single Player/Coop",
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"Always",
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NULL
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};
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static const char *hudplugvalues[] = {
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"0",
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"1",
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"2",
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"3",
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NULL
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};
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MC_AddCvarCombo(menu, 16, 216, y, "Use Hud Plugin", &plug_sbar, hudplugopts, hudplugvalues); y += 8;
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}
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#endif
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MC_AddFrameEnd(menu, framey);
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}
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#ifndef __CYGWIN__
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typedef struct {
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int cursorpos;
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menuoption_t *cursoritem;
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menutext_t *speaker[MAXSOUNDCHANNELS];
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menutext_t *testsoundsource;
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soundcardinfo_t *card;
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} audiomenuinfo_t;
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qboolean M_Audio_Key (int key, struct menu_s *menu)
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{
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int i;
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audiomenuinfo_t *info = menu->data;
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soundcardinfo_t *sc;
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for (sc = sndcardinfo; sc; sc = sc->next)
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{
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if (sc == info->card)
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break;
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}
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if (!sc)
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{
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M_RemoveMenu(menu);
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return true;
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}
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if (key == K_DOWNARROW || key == K_KP_DOWNARROW || key == K_GP_DPAD_DOWN)
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{
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info->testsoundsource->common.posy+=10;
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}
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if (key == K_UPARROW || key == K_KP_UPARROW || key == K_GP_DPAD_UP)
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{
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info->testsoundsource->common.posy-=10;
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}
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if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW || key == K_GP_DPAD_RIGHT)
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{
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info->testsoundsource->common.posx+=10;
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}
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if (key == K_LEFTARROW || key == K_KP_LEFTARROW || key == K_GP_DPAD_LEFT)
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{
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info->testsoundsource->common.posx-=10;
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}
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if (key >= '0' && key <= '5')
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{
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i = key - '0';
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sc->speakerdir[i][0] = (info->testsoundsource->common.posy-200/2)/-50.0;
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sc->speakerdir[i][1] = (info->testsoundsource->common.posx-320/2)/-50.0;
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sc->speakerdir[i][2] = 0;
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sc->dist[i] = VectorLength(sc->speakerdir[i]);
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}
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menu->selecteditem = NULL;
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return false;
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}
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void M_Audio_StartSound (struct menu_s *menu)
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{
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int i;
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vec3_t org;
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audiomenuinfo_t *info = menu->data;
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soundcardinfo_t *sc;
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vec3_t mat[4];
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static float lasttime;
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for (sc = sndcardinfo; sc; sc = sc->next)
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{
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if (sc == info->card)
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break;
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}
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if (!sc)
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{
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M_RemoveMenu(menu);
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return;
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}
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for (i = 0; i < sc->sn.numchannels; i++)
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{
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info->speaker[i]->common.posx = 320/2 + sc->speakerdir[i][1] * 50;
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info->speaker[i]->common.posy = 200/2 - sc->speakerdir[i][0] * 50;
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}
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for (; i < 6; i++)
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info->speaker[i]->common.posy = -100;
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if (lasttime+0.5 < Sys_DoubleTime())
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{
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S_GetListenerInfo(0, mat[0], mat[1], mat[2], mat[3]);
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lasttime = Sys_DoubleTime();
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org[0] = mat[0][0] + 2*(mat[2][0]*(info->testsoundsource->common.posx-320/2) - mat[1][0]*(info->testsoundsource->common.posy-200/2));
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org[1] = mat[0][1] + 2*(mat[2][1]*(info->testsoundsource->common.posx-320/2) - mat[1][1]*(info->testsoundsource->common.posy-200/2));
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org[2] = mat[0][2] + 2*(mat[2][2]*(info->testsoundsource->common.posx-320/2) - mat[1][2]*(info->testsoundsource->common.posy-200/2));
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S_StartSound(0, 0, S_PrecacheSound("player/pain3.wav"), org, NULL, 1, 4, 0, 0, 0);
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}
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}
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void M_Menu_Audio_Speakers_f (void)
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{
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int i;
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audiomenuinfo_t *info;
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menu_t *menu;
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Key_Dest_Add(kdm_emenu);
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menu = M_CreateMenu(sizeof(audiomenuinfo_t));
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info = menu->data;
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menu->key = M_Audio_Key;
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menu->predraw = M_Audio_StartSound;
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for (i = 0; i < 6; i++)
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info->speaker[i] = MC_AddBufferedText(menu, 0, 0, 0, va("%i", i), false, true);
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info->testsoundsource = MC_AddBufferedText(menu, 320/2, 320/2, 200/2, "X", false, true);
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info->card = sndcardinfo;
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menu->selecteditem = NULL;
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}
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struct audiomenuinfo
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{
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char **outdevnames;
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char **outdevdescs;
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#ifdef VOICECHAT
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char **capdevnames;
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char **capdevdescs;
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#endif
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};
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void M_Menu_Audio_Remove(menu_t *menu)
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{
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int i;
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struct audiomenuinfo *info = menu->data;
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for (i = 0; info->outdevnames[i]; i++)
|
|
Z_Free(info->outdevnames[i]);
|
|
Z_Free(info->outdevnames);
|
|
for (i = 0; info->outdevdescs[i]; i++)
|
|
Z_Free(info->outdevdescs[i]);
|
|
Z_Free(info->outdevdescs);
|
|
#ifdef VOICECHAT
|
|
for (i = 0; info->capdevnames[i]; i++)
|
|
Z_Free(info->capdevnames[i]);
|
|
Z_Free(info->capdevnames);
|
|
for (i = 0; info->capdevdescs[i]; i++)
|
|
Z_Free(info->capdevdescs[i]);
|
|
Z_Free(info->capdevdescs);
|
|
#endif
|
|
}
|
|
struct audiomenuinfo *M_Menu_Audio_Setup(menu_t *menu)
|
|
{
|
|
#ifdef VOICECHAT
|
|
extern cvar_t snd_voip_capturedevice_opts;
|
|
#endif
|
|
extern cvar_t snd_device_opts;
|
|
int pairs, i;
|
|
struct audiomenuinfo *info = menu->data;
|
|
menu->remove = M_Menu_Audio_Remove;
|
|
|
|
Cmd_TokenizeString(snd_device_opts.string?snd_device_opts.string:"", false, false);
|
|
pairs = Cmd_Argc()/2;
|
|
info->outdevnames = BZ_Malloc((pairs+1)*sizeof(char*));
|
|
info->outdevdescs = BZ_Malloc((pairs+1)*sizeof(char*));
|
|
for (i = 0; i < pairs; i++)
|
|
{
|
|
info->outdevnames[i] = Z_StrDup(Cmd_Argv(i*2+0));
|
|
info->outdevdescs[i] = Z_StrDup(Cmd_Argv(i*2+1));
|
|
}
|
|
info->outdevnames[i] = NULL;
|
|
info->outdevdescs[i] = NULL;
|
|
#ifdef VOICECHAT
|
|
Cmd_TokenizeString(snd_voip_capturedevice_opts.string?snd_voip_capturedevice_opts.string:"", false, false);
|
|
pairs = Cmd_Argc()/2;
|
|
info->capdevnames = BZ_Malloc((pairs+1)*sizeof(char*));
|
|
info->capdevdescs = BZ_Malloc((pairs+1)*sizeof(char*));
|
|
for (i = 0; i < pairs; i++)
|
|
{
|
|
info->capdevnames[i] = Z_StrDup(Cmd_Argv(i*2+0));
|
|
info->capdevdescs[i] = Z_StrDup(Cmd_Argv(i*2+1));
|
|
}
|
|
info->capdevnames[i] = NULL;
|
|
info->capdevdescs[i] = NULL;
|
|
#endif
|
|
return info;
|
|
}
|
|
|
|
void M_Menu_Audio_f (void)
|
|
{
|
|
int y;
|
|
menu_t *menu = M_Options_Title(&y, sizeof(struct audiomenuinfo));
|
|
struct audiomenuinfo *info = M_Menu_Audio_Setup(menu);
|
|
extern cvar_t nosound, snd_leftisright, snd_device, snd_khz, snd_speakers, ambient_level, bgmvolume, snd_playersoundvolume, ambient_fade, cl_staticsounds, snd_inactive, _snd_mixahead, snd_doppler;
|
|
// extern cvar_t snd_noextraupdate, snd_eax, precache;
|
|
#ifdef VOICECHAT
|
|
extern cvar_t snd_voip_capturedevice, snd_voip_play, snd_voip_send, snd_voip_test, snd_voip_micamp, snd_voip_vad_threshhold, snd_voip_ducking, snd_voip_noisefilter, snd_voip_codec;
|
|
#endif
|
|
|
|
static const char *soundqualityoptions[] = {
|
|
"11025 Hz",
|
|
"22050 Hz",
|
|
"44100 Hz",
|
|
"48000 Hz",
|
|
NULL
|
|
};
|
|
|
|
static const char *soundqualityvalues[] = {
|
|
"11",
|
|
"22",
|
|
"44",
|
|
"48",
|
|
NULL
|
|
};
|
|
|
|
static const char *speakeroptions[] = {
|
|
"Mono",
|
|
"Stereo",
|
|
"Quad",
|
|
"5.1",
|
|
NULL
|
|
};
|
|
|
|
static const char *speakervalues[] = {
|
|
"1",
|
|
"2",
|
|
"4",
|
|
"6",
|
|
NULL
|
|
};
|
|
#ifdef VOICECHAT
|
|
static const char *voipcodecoptions[] = {
|
|
#ifdef HAVE_OPUS
|
|
"Opus",
|
|
#endif
|
|
#ifdef HAVE_SPEEX
|
|
#ifdef HAVE_LEGACY
|
|
"Speex (ez-compat)",
|
|
#endif
|
|
"Speex (Narrow)",
|
|
"Speex (Wide)",
|
|
// "Speex (UltraWide)",
|
|
#endif
|
|
// "Raw16 (11025)",
|
|
// "PCM A-Law",
|
|
// "PCM U-Law",
|
|
NULL
|
|
};
|
|
static const char *voipcodecvalue[] = {
|
|
#ifdef HAVE_OPUS
|
|
"2", //opus
|
|
#endif
|
|
#ifdef HAVE_SPEEX
|
|
#ifdef HAVE_LEGACY
|
|
"0", //speex non-standard (outdated)
|
|
#endif
|
|
"3", //speex narrow
|
|
"4", //speex wide
|
|
// "5", //speex UW
|
|
#endif
|
|
// "1", //pcm16 sucks
|
|
// "6", //pcma
|
|
// "7", //pcmu
|
|
NULL
|
|
};
|
|
|
|
static const char *voipsendoptions[] = {
|
|
"Push To Talk",
|
|
"Voice Activation",
|
|
"Continuous",
|
|
NULL
|
|
};
|
|
static const char *voipsendvalue[] = {
|
|
"0",
|
|
"1",
|
|
"2",
|
|
NULL
|
|
};
|
|
#endif
|
|
menubulk_t bulk[] = {
|
|
MB_REDTEXT("Sound Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_SPACING(8),
|
|
MB_CONSOLECMD("Restart Sound", "snd_restart\n", "Restart audio systems and apply set options."),
|
|
MB_SPACING(4),
|
|
MB_COMBOCVAR("Output Device", snd_device, (const char**)info->outdevdescs, (const char**)info->outdevnames, "Choose which audio driver and device to use."),
|
|
MB_SLIDER("Volume", volume, 0, 1, 0.1, NULL),
|
|
MB_COMBOCVAR("Speaker Setup", snd_speakers, speakeroptions, speakervalues, NULL),
|
|
MB_COMBOCVAR("Frequency", snd_khz, soundqualityoptions, soundqualityvalues, NULL),
|
|
MB_CHECKBOXCVAR("Low Quality (8-bit)", loadas8bit, 0),
|
|
MB_CHECKBOXCVAR("Flip Speakers", snd_leftisright, 0),
|
|
MB_SLIDER("Mixahead", _snd_mixahead, 0, 1, 0.05, NULL),
|
|
MB_CHECKBOXCVAR("Disable All Sounds", nosound, 0),
|
|
MB_SPACING(4),
|
|
|
|
MB_SLIDER("Player Sound Volume", snd_playersoundvolume, 0, 1, 0.1, NULL),
|
|
MB_SLIDER("Ambient Volume", ambient_level, 0, 1, 0.1, NULL),
|
|
MB_SLIDER("Ambient Fade", ambient_fade, 0, 1000, 1, NULL),
|
|
MB_CHECKBOXCVAR("Static Sounds", cl_staticsounds, 0),
|
|
MB_SLIDER("Music Volume", bgmvolume, 0, 1, 0.1, NULL),
|
|
MB_SLIDER("Doppler Factor", snd_doppler, 0, 10, 0.1, NULL),
|
|
// removed music buffer
|
|
// removed precache
|
|
// removed eax2
|
|
// remove no extra update
|
|
MB_CHECKBOXCVAR("Sound While Inactive", snd_inactive, 0),
|
|
MB_SPACING(4),
|
|
|
|
#ifdef VOICECHAT
|
|
MB_REDTEXT("Voice Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_COMBOCVAR("Microphone Device", snd_voip_capturedevice, (const char**)info->capdevdescs, (const char**)info->capdevnames, NULL),
|
|
MB_SLIDER("Voice Volume", snd_voip_play, 0, 2, 0.1, NULL),
|
|
MB_CHECKBOXCVAR("Microphone Test", snd_voip_test, 0),
|
|
MB_SLIDER("Microphone Volume", snd_voip_micamp, 0, 2, 0.1, NULL),
|
|
MB_COMBOCVAR("Activation Mode", snd_voip_send, voipsendoptions, voipsendvalue, NULL),
|
|
MB_SLIDER("Act. Threshhold", snd_voip_vad_threshhold, 0, 30, 1, NULL),
|
|
MB_CHECKBOXCVAR("Audio Ducking", snd_voip_ducking, 0),
|
|
MB_CHECKBOXCVAR("Noise Cancelation", snd_voip_noisefilter, 0),
|
|
MB_COMBOCVAR("Codec", snd_voip_codec, voipcodecoptions, voipcodecvalue, NULL),
|
|
#endif
|
|
|
|
//MB_CONSOLECMD("Speaker Test", "menu_speakers\n", "Test speaker setup output."),
|
|
MB_END()
|
|
};
|
|
static menuresel_t resel;
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 216, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
|
|
#else
|
|
void M_Menu_Audio_f (void)
|
|
{
|
|
Con_Printf("No sound in cygwin\n");
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
void M_Menu_Particles_f (void)
|
|
{
|
|
menu_t *menu;
|
|
extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame, r_grenadetrail, r_rockettrail, r_part_rain_quantity, r_particledesc, r_particle_tracelimit, r_part_contentswitch, r_bloodstains;
|
|
// extern cvar_t r_part_sparks_trifan, r_part_sparks_textured, r_particlesystem;
|
|
|
|
/* static const char *psystemopts[] =
|
|
{
|
|
"Classic",
|
|
"Script",
|
|
"None",
|
|
NULL
|
|
};
|
|
static const char *psystemvals[] =
|
|
{
|
|
"classic",
|
|
"script",
|
|
"null",
|
|
NULL
|
|
};
|
|
*/
|
|
static const char *pdescopts[] =
|
|
{
|
|
"Classic",
|
|
"Faithful",
|
|
"High FPS",
|
|
"Fancy",
|
|
"Fancy+LG",
|
|
"Snazzy",
|
|
"Bare bones",
|
|
NULL
|
|
};
|
|
static const char *pdescvals[] =
|
|
{
|
|
"classic",
|
|
"faithful",
|
|
"highfps",
|
|
"spikeset",
|
|
"spikeset tsshaft",
|
|
"spikeset high tsshaft",
|
|
"minimal",
|
|
NULL
|
|
};
|
|
|
|
static const char *trailopts[] =
|
|
{
|
|
"Disable",
|
|
"Default",
|
|
"Swap",
|
|
"Alternate",
|
|
"Blood",
|
|
"Zombie",
|
|
"Scrag",
|
|
"Knight",
|
|
"Vore",
|
|
"Rail",
|
|
NULL
|
|
};
|
|
static const char *trailvals[] = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", NULL };
|
|
|
|
int y;
|
|
menubulk_t bulk[] = {
|
|
MB_REDTEXT("Particle Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
// MB_COMBOCVAR("Particle System", r_particlesystem, psystemopts, psystemvals, "Selects particle system to use. Classic is standard Quake particles, script is FTE style scripted particles, and none disables particles entirely."),
|
|
MB_COMBOCVAR("Particle Set", r_particledesc, pdescopts, pdescvals, "Selects particle set to use with the scripted particle system."),
|
|
MB_SPACING(4),
|
|
MB_COMBOCVAR("Rocket Trail", r_rockettrail, trailopts, trailvals, "Chooses effect to replace rocket trails."),
|
|
MB_COMBOCVAR("Grenade Trail", r_grenadetrail, trailopts, trailvals, "Chooses effect to replace grenade trails."),
|
|
MB_SPACING(4),
|
|
// removed texture sparks
|
|
// removed trifan sparks
|
|
MB_CHECKBOXCVAR("Particle Physics", r_bouncysparks, 0),
|
|
MB_CHECKBOXCVAR("Particle Stains", r_bloodstains, 0),
|
|
MB_CHECKBOXCVAR("Content Switching", r_part_contentswitch, 0),
|
|
MB_CHECKBOXCVAR("Surface Emitting", r_part_rain, 0),
|
|
MB_SLIDER("Surface Quantity", r_part_rain_quantity, 0, 10, 1, NULL),
|
|
MB_CHECKBOXCVAR("Model Emitting", gl_part_flame, 0),
|
|
MB_SLIDER("Trace Limit", r_particle_tracelimit, 0, 2000, 100, NULL),
|
|
// removed particle beams
|
|
MB_END()
|
|
};
|
|
static menuresel_t resel;
|
|
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
|
|
const char *presetname[] =
|
|
{
|
|
"286", //everything turned off to make it as fast as possible, even if you're crippled without it
|
|
"Fast", //typical deathmatch settings.
|
|
"Spasm", //faithful NQ aesthetics (fairly strict, but not all out).
|
|
"Vanilla", //vanilla effects enabled, no content replacement.
|
|
"Normal", //content replacement enabled
|
|
"Nice", //potentially expensive, but not painful
|
|
"Realtime", //everything on
|
|
NULL
|
|
};
|
|
#define PRESET_NUM (countof(presetname)-1)
|
|
|
|
// this is structured like this for a possible future feature
|
|
// also don't include cvars that need a restart here
|
|
const char *presetexec[] =
|
|
{
|
|
// 286 options (also the first commands to be execed in the chain)
|
|
"seta m_preset_chosen 1;"
|
|
"seta gl_texturemode nn;"
|
|
"seta gl_texturemode2d n;"
|
|
"seta gl_blendsprites 0;"
|
|
"seta r_particlesystem null;"
|
|
"seta r_particledesc \"\";"
|
|
"seta r_part_classic_square 0;"
|
|
"seta r_part_classic_expgrav 10;"
|
|
"seta r_part_classic_opaque 0;"
|
|
"seta cl_expsprite 1;"
|
|
"seta r_stains 0;"
|
|
"seta r_drawflat 1;"
|
|
"seta r_lightmap 0;"
|
|
"seta r_nolerp 1;"
|
|
"seta r_noframegrouplerp 1;"
|
|
"seta r_nolightdir 1;"
|
|
"seta r_dynamic 0;"
|
|
"seta r_bloom 0;"
|
|
"seta r_softwarebanding 0;"
|
|
"seta d_mipcap 0 1000;"
|
|
"seta gl_affinemodels 0;"
|
|
"seta gl_polyblend 0;"
|
|
"seta gl_flashblend 0;"
|
|
"seta gl_specular 0;"
|
|
"seta r_deluxemapping 0;"
|
|
"seta r_loadlit 0;"
|
|
"seta r_fastsky 1;"
|
|
"seta r_drawflame 0;"
|
|
"seta r_waterstyle 1;"
|
|
"seta r_lavastyle 1;" //defer to water
|
|
// "seta r_slimestyle \"\";" //defer to water
|
|
"seta r_coronas 0;"
|
|
"seta r_shadow_realtime_dlight 0;"
|
|
"seta r_shadow_realtime_world 0;"
|
|
"seta r_glsl_offsetmapping 0;"
|
|
"seta vid_hardwaregamma 3;" //people benchmarking against other engines with fte using glsl gamma and the other not is annoying as fuck.
|
|
// "seta gl_detail 0;"
|
|
"seta gl_load24bit 0;"
|
|
"seta r_replacemodels \"\";"
|
|
"seta r_waterwarp 0;"
|
|
"seta r_lightstylesmooth 0;"
|
|
"seta r_part_density 0.25;"
|
|
"seta cl_nolerp 1;"
|
|
"seta r_lerpmuzzlehack 0;"
|
|
"seta v_gunkick 0;"
|
|
"seta v_viewmodel_quake 0;"
|
|
"seta cl_rollangle 0;"
|
|
"seta cl_bob 0;"
|
|
"seta cl_sbar 0;"
|
|
"cvarreset sv_nqplayerphysics;" //server settings in a preset might be bad.
|
|
"seta cl_demoreel 0;"
|
|
"seta cl_gibfilter 1;"
|
|
"if cl_deadbodyfilter == 0 then seta cl_deadbodyfilter 1;" //as useful as 2 is, some mods use death frames for crouching etc.
|
|
"seta gl_simpleitems 1;"
|
|
"seta cl_fullpitch 1;seta maxpitch \"\";seta minpitch \"\";" //mimic quakespasm where possible.
|
|
"seta r_graphics 1;"
|
|
"seta r_renderscale 1;"
|
|
|
|
, // fast options (for deathmatch)
|
|
"gl_texturemode ln;"
|
|
"gl_texturemode2d n;"
|
|
#ifdef MINIMAL
|
|
"r_particlesystem classic;"
|
|
#else
|
|
"r_particlesystem script;"
|
|
#endif
|
|
"r_particledesc classic;"
|
|
"r_drawflat 0;"
|
|
"r_nolerp 0;"
|
|
"gl_flashblend 1;"
|
|
"r_loadlit 1;"
|
|
"r_fastsky 0;"
|
|
"r_waterstyle 1;"
|
|
"r_lavastyle 1;"
|
|
"r_nolightdir 0;"
|
|
"seta gl_simpleitems 0;"
|
|
|
|
, //quakespasm-esque options (for singleplayer faithful).
|
|
"r_part_density 1;"
|
|
"gl_polyblend 1;"
|
|
"r_dynamic 2;"
|
|
"gl_flashblend 0;"
|
|
"cl_nolerp 0;" //projectiles lerped at least.
|
|
"r_noframegrouplerp 1;" //flames won't lerp
|
|
"r_waterwarp 1;"
|
|
"r_drawflame 1;"
|
|
"v_gunkick 1;"
|
|
"cl_rollangle 2.0;"
|
|
"cl_bob 0.02;"
|
|
"vid_hardwaregamma 1;" //auto hardware gamma, for fast fullscreen and usable windowed.
|
|
"r_part_classic_expgrav 1;" //vanillaery
|
|
"r_part_classic_opaque 1;"
|
|
// "r_particlesystem script;" //q2 or hexen2 particle effects need to be loadable
|
|
"cl_sbar 2;" //its a style thing
|
|
"sv_nqplayerphysics 1;" //gb wanted this, should give nq physics to people who want nq settings. note that this disables prediction.
|
|
"cl_demoreel 1;" //yup, arcadey
|
|
//"d_mipcap \"0 3\";" //logically correct, but will fuck up on ATI drivers if increased mid-map, because ATI will just ignore any levels that are not currently enabled.
|
|
"cl_gibfilter 0;"
|
|
"seta cl_deadbodyfilter 0;"
|
|
"cl_fullpitch 1;maxpitch 90;seta minpitch -90;" //QS has cheaty viewpitch range. some maps require it.
|
|
|
|
, //vanilla-esque options (for purists).
|
|
"cl_fullpitch 0;maxpitch \"\";seta minpitch \"\";" //quakespasm is not vanilla
|
|
"gl_texturemode nll;" //yup, we went there.
|
|
"gl_texturemode2d n.l;" //yeah, 2d too.
|
|
"r_nolerp 1;"
|
|
"cl_sbar 1;"
|
|
"d_mipcap 0 2;" //gl without anisotropic filtering favours too-distant mips too often, so lets just pretend it doesn't exist. should probably mess with lod instead or something
|
|
"v_viewmodel_quake 1;"
|
|
"r_loadlit 0;"
|
|
"gl_affinemodels 1;"
|
|
"r_softwarebanding 1;" //ugly software banding.
|
|
"r_part_classic_square 1;" //blocky baby!
|
|
|
|
, // normal (faithful) options, but with content replacement thrown in
|
|
//#ifdef MINIMAL
|
|
// "r_particlesystem classic;"
|
|
//#else
|
|
// "r_particlesystem script;"
|
|
// "r_particledesc classic;"
|
|
//#endif
|
|
"r_part_classic_square 0;"
|
|
"r_part_classic_expgrav 10;" //gives a slightly more dynamic feel to them
|
|
"r_part_classic_opaque 0;"
|
|
"gl_load24bit 1;"
|
|
"r_replacemodels \"md3 md2\";"
|
|
"r_coronas 1;"
|
|
"r_dynamic 1;"
|
|
"r_softwarebanding 0;"
|
|
"d_mipcap 0 1000;"
|
|
"gl_affinemodels 0;"
|
|
"r_lerpmuzzlehack 1;"
|
|
"gl_texturemode ln;"
|
|
"gl_texturemode2d l;"
|
|
"cl_sbar 0;"
|
|
"v_viewmodel_quake 0;" //don't move the gun around weirdly.
|
|
"cvarreset sv_nqplayerphysics;"
|
|
"cl_demoreel 0;"
|
|
"r_loadlit 1;"
|
|
"r_nolerp 0;"
|
|
"r_noframegrouplerp 0;"
|
|
"cl_fullpitch 1;maxpitch 90;seta minpitch -90;"
|
|
|
|
, // nice options
|
|
// "r_stains 0.75;"
|
|
"gl_texturemode lll;"
|
|
#ifndef MINIMAL
|
|
// "r_particlesystem script;"
|
|
"r_particledesc \"high tsshaft\";"
|
|
#endif
|
|
"gl_specular 1;"
|
|
// "r_loadlit 2;"
|
|
"r_waterstyle 2;"
|
|
"gl_blendsprites 1;"
|
|
// "r_fastsky -1;"
|
|
"r_dynamic 0;"
|
|
"r_shadow_realtime_dlight 1;"
|
|
// "gl_detail 1;"
|
|
"r_lightstylesmooth 1;"
|
|
"r_deluxemapping 2;"
|
|
"gl_texture_anisotropic_filtering 4;"
|
|
|
|
, // realtime options
|
|
"r_bloom 1;"
|
|
"r_deluxemapping 0;" //won't be seen anyway
|
|
"r_particledesc \"high tsshaft\";"
|
|
// "r_waterstyle 3;" //too expensive.
|
|
"r_glsl_offsetmapping 1;"
|
|
"r_shadow_realtime_world 1;"
|
|
"gl_texture_anisotropic_filtering 16;"
|
|
"vid_hardwaregamma 4;" //scene gamma
|
|
};
|
|
|
|
typedef struct fpsmenuinfo_s
|
|
{
|
|
menucombo_t *preset;
|
|
} fpsmenuinfo_t;
|
|
|
|
static void ApplyPreset (int presetnum)
|
|
{
|
|
int i;
|
|
//this function is written backwards, to ensure things work properly in configs etc.
|
|
|
|
// TODO: work backwards and only set cvars once
|
|
Cbuf_InsertText("\nfs_restart\nvid_reload\n", RESTRICT_LOCAL, true);
|
|
for (i = presetnum; i >= 0; i--)
|
|
{
|
|
Cbuf_InsertText(presetexec[i], RESTRICT_LOCAL, true);
|
|
}
|
|
forcesaveprompt = true;
|
|
}
|
|
|
|
void M_Menu_Preset_f (void)
|
|
{
|
|
extern cvar_t cfg_save_auto;
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Please Choose Preset", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_CONSOLECMD("simple (untextured)", "fps_preset 286;menupop\n", "Lacks textures, particles, pretty much everything."),
|
|
MB_CONSOLECMD("fast (deathmatch)", "fps_preset fast;menupop\n", "Fullscreen effects off to give consistant framerates"),
|
|
MB_CONSOLECMD("spasm (nq compat)", "fps_preset spasm;menupop\n", "Aims for visual compatibility with common NQ engines. Also affects mods slightly."),
|
|
MB_CONSOLECMD("vanilla (softwarey)", "fps_preset vanilla;menupop\n", "This is for purists! Party like its 1995! No sanity spared!"),
|
|
MB_CONSOLECMD("normal (qw faithful)", "fps_preset normal;menupop\n", "An updated but still faithful appearance, using content replacements where applicable"),
|
|
MB_CONSOLECMD("nice (dynamic)", "fps_preset nice;menupop\n", "For people who like nice things, but still want to actually play"),
|
|
#ifdef RTLIGHTS
|
|
MB_CONSOLECMD("realtime (all on)", "fps_preset realtime;menupop\n", "For people who value pretty over fast/smooth. Not viable for deathmatch."),
|
|
#endif
|
|
MB_SPACING(16),
|
|
MB_CHECKBOXCVARTIP("Auto-save Settings", cfg_save_auto, 1, "If this is disabled, you will need to explicitly save your settings."),
|
|
MB_END()
|
|
};
|
|
static menuresel_t resel;
|
|
int item, bias = 0;
|
|
extern cvar_t r_drawflat;
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 216, y);
|
|
menu->selecteditem = menu->options;
|
|
//bottoms up!
|
|
#ifdef RTLIGHTS
|
|
if (r_shadow_realtime_world.ival)
|
|
item = 1; //realtime
|
|
else
|
|
#else
|
|
bias = 1;
|
|
#endif
|
|
if (r_deluxemapping_cvar.ival)
|
|
item = 2; //nice
|
|
else if (gl_load24bit.ival)
|
|
item = 3; //normal
|
|
else if (r_softwarebanding_cvar.ival)
|
|
item = 4; //vanilla
|
|
else if (cl_sbar.ival == 2)
|
|
item = 5; //spasm
|
|
else if (!r_drawflat.ival)
|
|
item = 6; //fast
|
|
else
|
|
item = 7; //simple
|
|
item++; //the autosave option
|
|
item -= bias;
|
|
while (item --> 0)
|
|
menu->selecteditem = menu->selecteditem->common.next;
|
|
menu->cursoritem->common.posy = menu->selecteditem->common.posy;
|
|
}
|
|
|
|
void FPS_Preset_f (void)
|
|
{
|
|
char *presetfname;
|
|
char *arg = Cmd_Argv(1);
|
|
int i;
|
|
|
|
if (!*arg)
|
|
{
|
|
M_Menu_Preset_f();
|
|
return;
|
|
}
|
|
|
|
presetfname = va("configs/preset_%s.cfg", arg);
|
|
if (COM_FCheckExists(presetfname))
|
|
{
|
|
char buffer[MAX_OSPATH];
|
|
COM_QuotedString(presetfname, buffer, sizeof(buffer), false);
|
|
Cbuf_InsertText(va("\nexec %s\nfs_restart\n", buffer), RESTRICT_LOCAL, false);
|
|
return;
|
|
}
|
|
|
|
if (!stricmp("hdr", arg))
|
|
{
|
|
Cbuf_InsertText(
|
|
"set vid_srgb 2\n"
|
|
"set r_hdr_irisadaptation 1\n"
|
|
, RESTRICT_LOCAL, false);
|
|
return;
|
|
}
|
|
|
|
if (!stricmp("dp", arg))
|
|
{
|
|
#ifdef HAVE_SERVER
|
|
if (sv.state)
|
|
Cbuf_InsertText("echo Be sure to restart your server\n", RESTRICT_LOCAL, false);
|
|
#endif
|
|
Cbuf_InsertText(
|
|
//these are for smc+derived mods
|
|
"sv_listen_dp 1\n" //awkward, but forces the server to load the effectinfo.txt in advance.
|
|
"sv_bigcoords 1\n" //for viewmodel lep precision (would be better to use csqc)
|
|
"r_particledesc \"effectinfo high\"\n" //blurgh.
|
|
"dpcompat_noretouchground 1\n" //don't call touch functions on entities that already appear onground. this also changes the order that the onground flag is set relative to touch functions.
|
|
"cl_nopred 1\n" //DP doesn't predict by default, and DP mods have a nasty habit of clearing .solid values during prethinks, which screws up prediction. so play safe.
|
|
"r_dynamic 0\nr_shadow_realtime_dlight 1\n" //fte has separate cvars for everything. which kinda surprises people and makes stuff twice as bright as it should be.
|
|
"r_coronas_intensity 0.25\n"
|
|
"con_logcenterprint 0\n" //kinda annoying....
|
|
"scr_fov_mode 4\n" //for fairer framerate comparisons
|
|
|
|
//general compat stuff
|
|
"dpcompat_console 1\n" //
|
|
"dpcompat_findradiusarealinks 1\n" //faster findradiuses (but that require things are setorigined properly)
|
|
"dpcompat_makeshitup 2\n" //flatten shaders to a single pass, then add new specular etc passes.
|
|
//"dpcompat_nopremulpics 1\n" //don't use premultiplied alpha (solving issues with compressed image formats)
|
|
"dpcompat_psa_ungroup 1\n" //don't use framegroups with psk models at all.
|
|
"dpcompat_set 1\n" //handle 3-arg sets differently
|
|
"dpcompat_stats 1\n" //truncate float stats
|
|
"dpcompat_strcat_limit 16383\n" //xonotic compat. maximum length of strcat strings.
|
|
|
|
// "sv_listen_dp 1\nsv_listen_nq 0\nsv_listen_qw 0\ncl_loopbackprotocol dpp7\ndpcompat_nopreparse 1\n"
|
|
, RESTRICT_LOCAL, false);
|
|
return;
|
|
}
|
|
|
|
if (!stricmp("tenebrae", arg))
|
|
{ //for the luls. combine with the tenebrae mod for maximum effect.
|
|
Cbuf_InsertText(
|
|
"set r_shadow_realtime_world 1\n"
|
|
"set r_shadow_realtime_dlight 1\n"
|
|
"set r_shadow_bumpscale_basetexture 4\n"
|
|
"set r_shadow_shadowmapping 0\n"
|
|
"set gl_specular 1\n"
|
|
"set gl_specular_power 16\n"
|
|
"set gl_specular_fallback 1\n"
|
|
"set mod_litsprites_force 1\n"
|
|
"set r_nolerp 1\n" //well, that matches tenebrae. for the luls, right?
|
|
, RESTRICT_LOCAL, false);
|
|
return;
|
|
}
|
|
|
|
if (!stricmp("timedemo", arg))
|
|
{
|
|
//some extra things to pwn timedemos.
|
|
Cbuf_InsertText(
|
|
"fps_preset fast\n"
|
|
"set r_renderscale 1\n"
|
|
"set contrast 1\n"
|
|
"set gamma 1\n"
|
|
"set brightness 0\n"
|
|
"set scr_autoid 0\n"
|
|
"set scr_autoid_team 0\n"
|
|
"set r_dynamic 0\n"
|
|
"set sbar_teamstatus 2\n"
|
|
"set gl_polyblend 0\n"
|
|
#if 1
|
|
//these are cheaty settings.
|
|
"set gl_flashblend 0\n"
|
|
"set cl_predict_players 0\n" //very cheaty. you won't realise its off, but noone would disable it for actual play.
|
|
#else
|
|
//to make things fair
|
|
"set gl_flashblend 1\n"
|
|
"set r_part_density 1\n"
|
|
#endif
|
|
, RESTRICT_LOCAL, false);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < PRESET_NUM; i++)
|
|
{
|
|
if (!stricmp(presetname[i], arg))
|
|
{
|
|
ApplyPreset(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Con_Printf("Preset %s not recognised\n", arg);
|
|
Con_Printf("Valid presests:\n");
|
|
for (i = 0; i < PRESET_NUM; i++)
|
|
Con_Printf("%s\n", presetname[i]);
|
|
}
|
|
|
|
qboolean M_PresetApply (union menuoption_s *op, struct menu_s *menu, int key)
|
|
{
|
|
fpsmenuinfo_t *info = (fpsmenuinfo_t*)menu->data;
|
|
|
|
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
|
|
return false;
|
|
|
|
Cbuf_AddText("fps_preset ", RESTRICT_LOCAL);
|
|
Cbuf_AddText(info->preset->options[info->preset->selectedoption], RESTRICT_LOCAL);
|
|
Cbuf_AddText("\n", RESTRICT_LOCAL);
|
|
|
|
return true;
|
|
}
|
|
|
|
void M_Menu_FPS_f (void)
|
|
{
|
|
static const char *fpsopts[] =
|
|
{
|
|
"Disabled",
|
|
"Average FPS",
|
|
"Worst FPS",
|
|
"Best FPS",
|
|
"Immediate FPS",
|
|
"Average MSEC",
|
|
"Worst MSEC",
|
|
"Best MSEC",
|
|
"Immediate MSEC",
|
|
NULL
|
|
};
|
|
static const char *fpsvalues[] = {"0", "1", "2", "3", "4", "-1", "-2", "-3", "-4", NULL};
|
|
static const char *entlerpopts[] =
|
|
{
|
|
"Enabled (always)",
|
|
"Disabled",
|
|
"Enabled (SP only)",
|
|
NULL
|
|
};
|
|
static const char *playerlerpopts[] =
|
|
{
|
|
"Disabled",
|
|
"Enabled",
|
|
NULL
|
|
};
|
|
static const char *bodyopts[] =
|
|
{
|
|
"Disabled",
|
|
"Ground",
|
|
"All",
|
|
NULL
|
|
};
|
|
static const char *values_0_1_2[] = {"0", "1", "2", NULL};
|
|
static const char *values_0_1[] = {"0", "1", NULL};
|
|
|
|
menu_t *menu;
|
|
fpsmenuinfo_t *info;
|
|
|
|
extern cvar_t v_contentblend, show_fps, cl_r2g, cl_gibfilter, cl_expsprite, cl_deadbodyfilter, cl_lerp_players, cl_nolerp, cl_maxfps, cl_yieldcpu;
|
|
static menuresel_t resel;
|
|
int y;
|
|
menu = M_Options_Title(&y, sizeof(fpsmenuinfo_t));
|
|
info = (fpsmenuinfo_t *)menu->data;
|
|
|
|
/*lerping is here because I'm not sure where else to put it. if they care about framerate that much then they'll want to disable interpolation to get as up-to-date stuff as possible*/
|
|
|
|
{
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("FPS Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_COMBORETURN("Preset", presetname, 2, info->preset, "Select a builtin configuration of graphical settings."),
|
|
MB_CMD("Apply", M_PresetApply, "Applies selected preset."),
|
|
MB_SPACING(4),
|
|
MB_COMBOCVAR("Show FPS", show_fps, fpsopts, fpsvalues, "Display FPS or frame millisecond values on screen. Settings except immediate are for values across 1 second."),
|
|
MB_EDITCVARSLIM("Framerate Limiter", cl_maxfps.name, "Limits the maximum framerate. Set to 0 for none."),
|
|
MB_CHECKBOXCVARTIP("Yield CPU", cl_yieldcpu, 1, "Reduce CPU usage between frames.\nShould probably be off when using vsync."),
|
|
MB_COMBOCVAR("Player lerping", cl_lerp_players, playerlerpopts, values_0_1, "Smooth movement of other players, but will increase effective latency. Does not affect all network protocols."),
|
|
MB_COMBOCVAR("Entity lerping", cl_nolerp, entlerpopts, values_0_1_2, "Smooth movement of entities, but will increase effective latency."),
|
|
MB_CHECKBOXCVAR("Content Blend", v_contentblend, 0),
|
|
MB_CHECKBOXCVAR("Gib Filter", cl_gibfilter, 0),
|
|
MB_COMBOCVAR("Dead Body Filter", cl_deadbodyfilter, bodyopts, values_0_1_2, "Selects which dead player frames to filter out in rendering. Ground frames are those of the player lying on the ground, and all frames include all used in the player dying animation."),
|
|
MB_CHECKBOXCVAR("Explosion Sprite", cl_expsprite, 0),
|
|
MB_CHECKBOXCVAR("Rockets to Grenades", cl_r2g, 0),
|
|
MB_EDITCVAR("Skybox", "r_skybox"),
|
|
MB_END()
|
|
};
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 216, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
}
|
|
|
|
void M_Menu_Render_f (void)
|
|
{
|
|
static const char *warpopts[] =
|
|
{
|
|
"Disabled",
|
|
"FOV Warp",
|
|
"Shader",
|
|
NULL
|
|
};
|
|
static const char *warpvalues[] =
|
|
{
|
|
"0",
|
|
"-1",
|
|
"1",
|
|
NULL
|
|
};
|
|
static const char *logcenteropts[] = {"Off", "Singleplayer", "Always", NULL};
|
|
static const char *logcentervalues[] = {"0", "1", "2", NULL};
|
|
|
|
static const char *cshiftopts[] = {"Off", "Fullscreen", "Edges", NULL};
|
|
static const char *cshiftvalues[] = {"0", "1", "2", NULL};
|
|
|
|
menu_t *menu;
|
|
extern cvar_t r_novis, cl_item_bobbing, r_waterwarp, r_nolerp, r_noframegrouplerp, r_fastsky, gl_nocolors, gl_lerpimages, r_wateralpha, r_drawviewmodel, gl_cshiftenabled, r_hdr_irisadaptation, scr_logcenterprint, r_fxaa, r_graphics;
|
|
#ifdef GLQUAKE
|
|
extern cvar_t r_bloom;
|
|
#endif
|
|
static menuresel_t resel;
|
|
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Rendering Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_CHECKBOXCVAR("Graphics", r_graphics, 0), //graphics on / off. Its a general dig at modern games not having any real options.
|
|
MB_CHECKBOXCVAR("Disable VIS", r_novis, 0),
|
|
MB_CHECKBOXCVAR("Fast Sky", r_fastsky, 0),
|
|
MB_CHECKBOXCVAR("Disable Model Lerp", r_nolerp, 0),
|
|
MB_CHECKBOXCVAR("Disable Framegroup Lerp", r_noframegrouplerp, 0),
|
|
MB_CHECKBOXCVAR("Lerp Images", gl_lerpimages, 0),
|
|
MB_COMBOCVAR("Water Warp", r_waterwarp, warpopts, warpvalues, NULL),
|
|
MB_SLIDER("Water Alpha", r_wateralpha, 0, 1, 0.1, NULL),
|
|
MB_SLIDER("Viewmodel Alpha", r_drawviewmodel, 0, 1, 0.1, NULL),
|
|
MB_COMBOCVAR("Screen Tints", gl_cshiftenabled, cshiftopts, cshiftvalues, "Changes how screen flashes should be displayed (otherwise known as polyblends)."),
|
|
#ifdef QWSKINS
|
|
MB_CHECKBOXCVAR("Disable Colormap", gl_nocolors, 0),
|
|
#endif
|
|
MB_COMBOCVAR("Log Centerprints", scr_logcenterprint, logcenteropts, logcentervalues, "Display centerprints in the console also."),
|
|
MB_CHECKBOXCVAR("FXAA", r_fxaa, 0),
|
|
#ifdef GLQUAKE
|
|
MB_CHECKBOXCVAR("Bloom", r_bloom, 0),
|
|
#endif
|
|
MB_CHECKBOXCVAR("HDR", r_hdr_irisadaptation, 0),
|
|
MB_CHECKBOXCVAR("Model Bobbing", cl_item_bobbing, 0),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 216, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
|
|
void M_Menu_Textures_f (void)
|
|
{
|
|
static const char *texturefilternames[] =
|
|
{
|
|
"Nearest",
|
|
"Bilinear",
|
|
"Trilinear",
|
|
NULL
|
|
};
|
|
static const char *texturefiltervalues[] =
|
|
{
|
|
"GL_NEAREST_MIPMAP_NEAREST",
|
|
"GL_LINEAR_MIPMAP_NEAREST",
|
|
"GL_LINEAR_MIPMAP_LINEAR",
|
|
NULL
|
|
};
|
|
|
|
static const char *texture2dfilternames[] =
|
|
{
|
|
"Nearest",
|
|
"Linear",
|
|
NULL
|
|
};
|
|
static const char *texture2dfiltervalues[] =
|
|
{
|
|
"GL_NEAREST",
|
|
"GL_LINEAR",
|
|
NULL
|
|
};
|
|
|
|
|
|
static const char *anisotropylevels[] =
|
|
{
|
|
"Off",
|
|
"2x",
|
|
"4x",
|
|
"8x",
|
|
"16x",
|
|
NULL
|
|
};
|
|
static const char *anisotropyvalues[] =
|
|
{
|
|
"1",
|
|
"2",
|
|
"4",
|
|
"8",
|
|
"16",
|
|
NULL
|
|
};
|
|
|
|
static const char *texturesizeoptions[] =
|
|
{
|
|
"128",
|
|
// "192",
|
|
"256",
|
|
// "384",
|
|
"512",
|
|
// "768",
|
|
"1024",
|
|
"2048",
|
|
"4096",
|
|
"8192",
|
|
NULL
|
|
};
|
|
|
|
extern cvar_t gl_load24bit, gl_specular, gl_compress, gl_picmip, gl_picmip2d, gl_max_size, r_drawflat, r_glsl_offsetmapping;
|
|
extern cvar_t gl_texture_anisotropic_filtering, gl_texturemode, gl_texturemode2d, gl_mipcap;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Texture Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_CHECKBOXCVAR("Load Replacements", gl_load24bit, 0),
|
|
MB_CHECKBOXCVAR("Simple Texturing", r_drawflat, 0),
|
|
MB_COMBOCVAR("3D Filter Mode", gl_texturemode, texturefilternames, texturefiltervalues, "Chooses the texture filtering method used for 3D objects."),
|
|
MB_COMBOCVAR("2D Filter Mode", gl_texturemode2d, texture2dfilternames, texture2dfiltervalues, "Chooses the texture filtering method used for HUD, menus, and other 2D assets."),
|
|
MB_COMBOCVAR("Anisotropy", gl_texture_anisotropic_filtering, anisotropylevels, anisotropyvalues, NULL),
|
|
MB_SPACING(4),
|
|
#ifdef GLQUAKE
|
|
MB_CHECKBOXCVAR("Software-style Rendering", r_softwarebanding_cvar, 0),
|
|
#endif
|
|
MB_CHECKBOXCVAR("Specular Highlights", gl_specular, 0),
|
|
// MB_CHECKBOXCVAR("Detail Textures", gl_detail, 0),
|
|
MB_CHECKBOXCVAR("offsetmapping", r_glsl_offsetmapping, 0),
|
|
MB_SPACING(4),
|
|
MB_CHECKBOXCVAR("Texture Compression", gl_compress, 0), // merge the save compressed tex options into here?
|
|
MB_SLIDER("3D Picmip", gl_picmip, 0, 16, 1, NULL),
|
|
MB_SLIDER("2D Picmip", gl_picmip2d, 0, 16, 1, NULL),
|
|
MB_SLIDER("World Mipcap", gl_mipcap, 0, 3, 1, NULL),
|
|
MB_COMBOCVAR("Max Texture Size", gl_max_size, texturesizeoptions, texturesizeoptions, NULL),
|
|
MB_END()
|
|
};
|
|
menu_t *menu = M_Options_Title(&y, 0);
|
|
static menuresel_t resel;
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 216, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
|
|
typedef struct {
|
|
menucombo_t *lightcombo;
|
|
menucombo_t *dlightcombo;
|
|
} lightingmenuinfo_t;
|
|
|
|
qboolean M_VideoApplyShadowLighting (union menuoption_s *op,struct menu_s *menu,int key)
|
|
{
|
|
lightingmenuinfo_t *info = (lightingmenuinfo_t*)menu->data;
|
|
|
|
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
|
|
return false;
|
|
|
|
#ifdef RTLIGHTS
|
|
{
|
|
char *cvarsrw = "0";
|
|
char *cvarsrws = "0";
|
|
char *cvarv = "0";
|
|
switch (info->lightcombo->selectedoption)
|
|
{
|
|
case 1:
|
|
cvarsrw = "1";
|
|
break;
|
|
case 2:
|
|
cvarsrw = "1";
|
|
cvarsrws = "1";
|
|
break;
|
|
case 3:
|
|
cvarv = "1";
|
|
break;
|
|
}
|
|
#ifdef MINIMAL
|
|
(void)cvarv;
|
|
Cbuf_AddText(va("r_shadow_realtime_world %s;r_shadow_realtime_world_shadows %s\n", cvarsrw, cvarsrws), RESTRICT_LOCAL);
|
|
#else
|
|
Cbuf_AddText(va("r_vertexlight %s;r_shadow_realtime_world %s;r_shadow_realtime_world_shadows %s\n", cvarv, cvarsrw, cvarsrws), RESTRICT_LOCAL);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
{
|
|
char *cvard = "0";
|
|
char *cvarvd = "0";
|
|
char *cvarsrd = "0";
|
|
char *cvarsrds = "0";
|
|
switch (info->dlightcombo->selectedoption)
|
|
{
|
|
case 1:
|
|
cvard = "1";
|
|
break;
|
|
case 2:
|
|
cvarsrd = "1";
|
|
break;
|
|
case 3:
|
|
cvarsrd = "1";
|
|
cvarsrds = "1";
|
|
break;
|
|
case 4:
|
|
cvard = "-1";
|
|
break;
|
|
case 5:
|
|
cvard = "1";
|
|
cvarvd = "1";
|
|
break;
|
|
}
|
|
#ifdef RTLIGHTS
|
|
#ifdef MINIMAL
|
|
Cbuf_AddText(va("r_shadow_realtime_dlight %s;r_shadow_realtime_dlight_shadows %s;r_dynamic %s\n", cvarsrd, cvarsrds, cvard), RESTRICT_LOCAL);
|
|
#else
|
|
Cbuf_AddText(va("r_shadow_realtime_dlight %s;r_shadow_realtime_dlight_shadows %s;r_dynamic %s;r_vertexdlight %s\n", cvarsrd, cvarsrds, cvard, cvarvd), RESTRICT_LOCAL);
|
|
#endif
|
|
#else
|
|
#ifdef MINIMAL
|
|
Cbuf_AddText(va("r_dynamic %s\n", cvard), RESTRICT_LOCAL);
|
|
#else
|
|
Cbuf_AddText(va("r_dynamic %s;r_vertexdlight %s\n", cvard, cvarvd), RESTRICT_LOCAL);
|
|
#endif
|
|
#endif
|
|
(void)cvarsrd, (void)cvarsrds, (void)cvard, (void)cvarvd;
|
|
}
|
|
|
|
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
|
|
|
|
M_RemoveMenu(menu);
|
|
Cbuf_AddText("menu_lighting\n", RESTRICT_LOCAL);
|
|
return true;
|
|
}
|
|
|
|
void M_Menu_Lighting_f (void)
|
|
{
|
|
#ifndef MINIMAL
|
|
extern cvar_t r_vertexlight;
|
|
#endif
|
|
extern cvar_t r_stains, r_shadows, r_loadlits, r_lightmap_format;
|
|
extern cvar_t r_lightstylesmooth, r_nolightdir;
|
|
#ifdef RTLIGHTS
|
|
extern cvar_t r_dynamic, r_shadow_realtime_world, r_shadow_realtime_dlight, r_shadow_realtime_dlight_shadows;
|
|
#ifndef MINIMAL
|
|
extern cvar_t r_vertexdlights;
|
|
#endif
|
|
#endif
|
|
extern cvar_t r_fb_models, r_rocketlight, r_powerupglow;
|
|
extern cvar_t v_powerupshell, r_explosionlight;
|
|
//extern cvar_t r_fb_bmodels, r_shadow_realtime_world_lightmaps, r_lightstylespeed;
|
|
|
|
static const char *lightingopts[] =
|
|
{
|
|
"Standard",
|
|
#ifdef RTLIGHTS
|
|
"Realtime",
|
|
"RT+Shadows",
|
|
#ifndef MINIMAL
|
|
"Vertex",
|
|
#endif
|
|
#endif
|
|
NULL
|
|
};
|
|
static const char *dlightopts[] =
|
|
{
|
|
"None",
|
|
"Standard",
|
|
#ifdef RTLIGHTS
|
|
"Realtime",
|
|
"RT+Shadows",
|
|
"Threaded Lightmaps",
|
|
#ifndef MINIMAL
|
|
"Vertex",
|
|
#endif
|
|
#endif
|
|
NULL
|
|
};
|
|
|
|
static const char *loadlitopts[] =
|
|
{
|
|
"Disabled",
|
|
"Enabled",
|
|
"Generate",
|
|
NULL
|
|
};
|
|
static const char *loadlitvalues[] =
|
|
{
|
|
"0",
|
|
"1",
|
|
"2",
|
|
NULL
|
|
};
|
|
|
|
static const char *fbopts[] =
|
|
{
|
|
"Disabled",
|
|
"Enabled",
|
|
"Traced",
|
|
NULL
|
|
};
|
|
static const char *fbvalues[] =
|
|
{
|
|
"0",
|
|
"1",
|
|
"2",
|
|
NULL
|
|
};
|
|
|
|
static const char *powerupopts[] =
|
|
{
|
|
"Disabled",
|
|
"Enabled",
|
|
"Non-Self",
|
|
NULL
|
|
};
|
|
static const char *powerupvalues[] =
|
|
{
|
|
"0",
|
|
"1",
|
|
"2",
|
|
NULL
|
|
};
|
|
|
|
static const char *fb_models_opts[] =
|
|
{
|
|
"Disabled",
|
|
"Entire model",
|
|
"If textured",
|
|
NULL
|
|
};
|
|
static const char *fb_models_values[] =
|
|
{
|
|
"0",
|
|
"1",
|
|
"2",
|
|
NULL
|
|
};
|
|
|
|
static const char *lightmapformatopts[] =
|
|
{
|
|
"Automatic",
|
|
"8bit (Greyscale)",
|
|
"8bit (Misaligned)",
|
|
"8bit (Aligned)",
|
|
"10bit",
|
|
"9bit (HDR)",
|
|
"Half-Float (HDR)",
|
|
"Float (HDR)",
|
|
NULL
|
|
};
|
|
static const char *lightmapformatvalues[] =
|
|
{
|
|
"",
|
|
"l8",
|
|
"rgb8",
|
|
"bgrx8",
|
|
"rgb10",
|
|
"rgb9e5",
|
|
"rgba16f",
|
|
"rgba32f",
|
|
// "rgb4",
|
|
// "rgb565",
|
|
// "rgba5551",
|
|
NULL
|
|
};
|
|
|
|
int y;
|
|
menu_t *menu = M_Options_Title(&y, sizeof(lightingmenuinfo_t));
|
|
|
|
int lightselect, dlightselect;
|
|
|
|
#ifdef RTLIGHTS
|
|
if (r_shadow_realtime_world.ival)
|
|
{
|
|
if (r_shadow_realtime_world_shadows.ival)
|
|
lightselect = 2;
|
|
else
|
|
lightselect = 1;
|
|
}
|
|
else
|
|
#endif
|
|
#ifndef MINIMAL
|
|
if (r_vertexlight.ival)
|
|
lightselect = 3;
|
|
else
|
|
#endif
|
|
lightselect = 0;
|
|
|
|
#ifdef RTLIGHTS
|
|
if (r_shadow_realtime_dlight.ival)
|
|
{
|
|
if (r_shadow_realtime_dlight_shadows.ival)
|
|
dlightselect = 3;
|
|
else
|
|
dlightselect = 2;
|
|
}
|
|
else if (r_dynamic.ival < 0)
|
|
dlightselect = 4;
|
|
#ifndef MINIMAL
|
|
else if (r_vertexdlights.ival)
|
|
dlightselect = 5;
|
|
#endif
|
|
else
|
|
#endif
|
|
if (r_dynamic.ival > 0)
|
|
dlightselect = 1;
|
|
else
|
|
dlightselect = 0;
|
|
|
|
{
|
|
lightingmenuinfo_t *info = menu->data;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Lighting Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
MB_COMBORETURN("Lighting Mode", lightingopts, lightselect, info->lightcombo, "Selects method used for world lighting. Realtime lighting requires appropriate realtime lighting files for maps."),
|
|
MB_COMBORETURN("Dynamic Lighting Mode", dlightopts, dlightselect, info->dlightcombo, "Selects method used for dynamic lighting such as explosion lights and muzzle flashes."),
|
|
#ifdef RTLIGHTS
|
|
MB_CHECKBOXCVARTIP("Soft Shadows", r_shadow_shadowmapping, 0, "Enables softer shadows instead of course-edged pixelated shadows."),
|
|
MB_CMD("Apply Lighting", M_VideoApplyShadowLighting, "Applies set lighting modes and restarts video."),
|
|
MB_SPACING(4),
|
|
#endif
|
|
MB_COMBOCVAR("Lightmap Format", r_lightmap_format, lightmapformatopts, lightmapformatvalues, "Selects which format to use for lightmaps."),
|
|
MB_COMBOCVAR("LIT Loading", r_loadlits, loadlitopts, loadlitvalues, "Determines if the engine should use external colored lighting for maps. The generated setting will cause the engine to generate colored lighting for maps that don't have the associated data."),
|
|
MB_COMBOCVAR("Deluxemapping", r_deluxemapping_cvar, loadlitopts, loadlitvalues, "Controls whether static lighting should respond to lighting directions."),
|
|
MB_CHECKBOXCVAR("Lightstyle Lerp", r_lightstylesmooth, 0),
|
|
MB_SPACING(4),
|
|
MB_COMBOCVAR("Flash Blend", r_flashblend, fbopts, fbvalues, "Disables or enables the spherical light effect for dynamic lights. Traced means the sphere effect will be line of sight checked before displaying the effect."),
|
|
MB_SLIDER("Explosion Light", r_explosionlight, 0, 1, 0.1, NULL),
|
|
MB_SLIDER("Rocket Light", r_rocketlight, 0, 1, 0.1, NULL),
|
|
MB_COMBOCVAR("Powerup Glow", r_powerupglow, powerupopts, powerupvalues, "Disables or enables the dynamic light effect for powerups. Non-self will disable the light only for the current player."),
|
|
MB_CHECKBOXCVAR("Powerup Shell", v_powerupshell, 0),
|
|
MB_SPACING(4),
|
|
MB_SLIDER("Blob Shadows", r_shadows, 0, 1, 0.05, "Small blobs underneath monsters and players, to add depth to the scene without excessive rendering."),
|
|
MB_SLIDER("Stains", r_stains, 0, 1, 0.05, "Allows discolouration of world surfaces, commonly used for blood trails."),
|
|
MB_CHECKBOXCVARTIP("No Light Direction", r_nolightdir, 0, "Disables shading calculations for uniform light levels on models from all directions."),
|
|
MB_COMBOCVAR("Model Fullbrights", r_fb_models, fb_models_opts, fb_models_values, "Affects loading of fullbrights on models/polymeshes."),
|
|
MB_END()
|
|
};
|
|
static menuresel_t resel;
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 216, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
}
|
|
|
|
|
|
typedef struct {
|
|
menucombo_t *skillcombo;
|
|
menucombo_t *mapcombo;
|
|
} singleplayerinfo_t;
|
|
|
|
#ifndef CLIENTONLY
|
|
static const char *maplist_q1[] =
|
|
{
|
|
"start",
|
|
"e1m1",
|
|
"e1m2",
|
|
"e1m3",
|
|
"e1m4",
|
|
"e1m5",
|
|
"e1m6",
|
|
"e1m7",
|
|
"e1m8",
|
|
"e2m1",
|
|
"e2m2",
|
|
"e2m3",
|
|
"e2m4",
|
|
"e2m5",
|
|
"e2m6",
|
|
"e2m7",
|
|
"e3m1",
|
|
"e3m2",
|
|
"e3m3",
|
|
"e3m4",
|
|
"e3m5",
|
|
"e3m6",
|
|
"e3m7",
|
|
"e4m1",
|
|
"e4m2",
|
|
"e4m3",
|
|
"e4m4",
|
|
"e4m5",
|
|
"e4m6",
|
|
"e4m7",
|
|
"e4m8",
|
|
"end"
|
|
};
|
|
static const char *mapoptions_q1[] =
|
|
{
|
|
"Start (Introduction)",
|
|
"E1M1 (The Slipgate Complex)",
|
|
"E1M2 (Castle Of The Damned)",
|
|
"E1M3 (The Necropolis)",
|
|
"E1M4 (The Grisly Grotto)",
|
|
"E1M5 (Gloom Keep)",
|
|
"E1M6 (The Door To Chthon)",
|
|
"E1M7 (The House Of Chthon)",
|
|
"E1M8 (Ziggarat Vertigo)",
|
|
"E2M1 (The Installation)",
|
|
"E2M2 (The Ogre Citadel)",
|
|
"E2M3 (The Crypt Of Decay)",
|
|
"E2M4 (The Ebon Fortress)",
|
|
"E2M5 (The Wizard's Manse)",
|
|
"E2M6 (The Dismal Oubliette",
|
|
"E2M7 (The Underearth)",
|
|
"E3M1 (Termination Central)",
|
|
"E3M2 (The Vaults Of Zin)",
|
|
"E3M3 (The Tomb Of Terror)",
|
|
"E3M4 (Satan's Dark Delight)",
|
|
"E3M5 (The Wind Tunnels)",
|
|
"E3M6 (Chambers Of Torment)",
|
|
"E3M7 (Tha Haunted Halls)",
|
|
"E4M1 (The Sewage System)",
|
|
"E4M2 (The Tower Of Despair)",
|
|
"E4M3 (The Elder God Shrine)",
|
|
"E4M4 (The Palace Of Hate)",
|
|
"E4M5 (Hell's Atrium)",
|
|
"E4M6 (The Pain Maze)",
|
|
"E4M7 (Azure Agony)",
|
|
"E4M8 (The Nameless City)",
|
|
"End (Shub-Niggurath's Pit)",
|
|
NULL
|
|
};
|
|
|
|
#ifdef Q2CLIENT
|
|
static const char *maplist_q2[] =
|
|
{
|
|
"base1",
|
|
"base2",
|
|
"base3",
|
|
"train",
|
|
"bunk1",
|
|
"ware1",
|
|
"ware2",
|
|
"jail1",
|
|
"jail2",
|
|
"jail3",
|
|
"jail4",
|
|
"jail5",
|
|
"security",
|
|
"mintro",
|
|
"mine1",
|
|
"mine2",
|
|
"mine3",
|
|
"mine4",
|
|
"fact1",
|
|
"fact3",
|
|
"fact2",
|
|
"power1",
|
|
"power2",
|
|
"cool1",
|
|
"waste1",
|
|
"waste2",
|
|
"waste3",
|
|
"biggun",
|
|
"hangar1",
|
|
"space",
|
|
"lab",
|
|
"hangar2",
|
|
"command",
|
|
"strike",
|
|
"city1",
|
|
"city2",
|
|
"city3",
|
|
"boss1",
|
|
"boss2",
|
|
NULL
|
|
};
|
|
static const char *mapoptions_q2[] =
|
|
{
|
|
"base1 (Unit 1 Base Unit: Outer Base)",
|
|
"base2 (Unit 1 Base Unit: Installation)",
|
|
"base3 (Unit 1 Base Unit: Comm Center)",
|
|
"train (Unit 1 Base Unit: Lost Station)",
|
|
"bunk1 (Unit 2 Warehouse Unit: Ammo Depot)",
|
|
"ware1 (Unit 2 Warehouse Unit: Supply Station)",
|
|
"ware2 (Unit 2 Warehouse Unit: Warehouse)",
|
|
"jail1 (Unit 3 Jail Unit: Main Gate)",
|
|
"jail2 (Unit 3 Jail Unit: Destination Center)",
|
|
"jail3 (Unit 3 Jail Unit: Security Compex)",
|
|
"jail4 (Unit 3 Jail Unit: Torture Chambers)",
|
|
"jail5 (Unit 3 Jail Unit: Guard House)",
|
|
"security (Unit 3 Jail Unit: Grid Control)",
|
|
"mintro (Unit 4 Mine Unit: Mine Entrance)",
|
|
"mine1 (Unit 4 Mine Unit: Upper Mines)",
|
|
"mine2 (Unit 4 Mine Unit: Borehole)",
|
|
"mine3 (Unit 4 Mine Unit: Drilling Area)",
|
|
"mine4 (Unit 4 Mine Unit: Lower Mines)",
|
|
"fact1 (Unit 5 Factory Unit: Receiving Center)",
|
|
"fact3 (Unit 5 Factory Unit: Sudden Death)",
|
|
"fact2 (Unit 5 Factory Unit: Processing Plant)",
|
|
"power1 (Unit 6 Power Unit/Big Gun: Power Plant)",
|
|
"power2 (Unit 6 Power Unit/Big Gun: The Reactor)",
|
|
"cool1 (Unit 6 Power Unit/Big Gun: Cooling Facility)",
|
|
"waste1 (Unit 6 Power Unit/Big Gun: Toxic Waste Dump)",
|
|
"waste2 (Unit 6 Power Unit/Big Gun: Pumping Station 1)",
|
|
"waste3 (Unit 6 Power Unit/Big Gun: Pumping Station 2)",
|
|
"biggun (Unit 6 Power Unit/Big Gun: Big Gun)",
|
|
"hangar1 (Unit 7 Hangar Unit: Outer Hangar)",
|
|
"space (Unit 7 Hangar Unit: Comm Satelite)",
|
|
"lab (Unit 7 Hangar Unit: Research Lab)",
|
|
"hangar2 (Unit 7 Hangar Unit: Inner Hangar)",
|
|
"command (Unit 7 Hangar Unit: Launch Command)",
|
|
"strike (Unit 7 Hangar Unit: Outlands)",
|
|
"city1 (Unit 8 City Unit: Outer Courts)",
|
|
"city2 (Unit 8 City Unit: Lower Palace)",
|
|
"city3 (Unit 8 City Unit: Upper Palace)",
|
|
"boss1 (Unit 9 Boss Levels: Inner Chamber)",
|
|
"boss2 (Unit 9 Boss Levels: Final Showdown)",
|
|
NULL
|
|
};
|
|
#endif
|
|
#endif
|
|
|
|
qboolean M_Apply_SP_Cheats (union menuoption_s *op,struct menu_s *menu,int key)
|
|
{
|
|
singleplayerinfo_t *info = menu->data;
|
|
|
|
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
|
|
return false;
|
|
|
|
switch(info->skillcombo->selectedoption)
|
|
{
|
|
case 0:
|
|
Cbuf_AddText("skill 0\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 1:
|
|
Cbuf_AddText("skill 1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 2:
|
|
Cbuf_AddText("skill 2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 3:
|
|
Cbuf_AddText("skill 3\n", RESTRICT_LOCAL);
|
|
break;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
if ((unsigned int)info->mapcombo->selectedoption < countof(maplist_q1)-1)
|
|
Cbuf_AddText(va("map %s\n", maplist_q1[info->mapcombo->selectedoption]), RESTRICT_LOCAL);
|
|
#endif
|
|
|
|
M_RemoveMenu(menu);
|
|
Cbuf_AddText("menu_spcheats\n", RESTRICT_LOCAL);
|
|
return true;
|
|
}
|
|
|
|
|
|
void M_Menu_Singleplayer_Cheats_Quake (void)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
static const char *skilloptions[] =
|
|
{
|
|
"Easy",
|
|
"Normal",
|
|
"Hard",
|
|
"Nightmare",
|
|
"None Set",
|
|
NULL
|
|
};
|
|
int currentskill;
|
|
int currentmap;
|
|
extern cvar_t sv_gravity, sv_cheats, sv_maxspeed, skill;
|
|
extern cvar_t host_mapname;
|
|
#endif
|
|
singleplayerinfo_t *info;
|
|
int cursorpositionY;
|
|
int y;
|
|
menu_t *menu = M_Options_Title(&y, sizeof(*info));
|
|
info = menu->data;
|
|
|
|
cursorpositionY = (y + 24);
|
|
|
|
#ifndef CLIENTONLY
|
|
if ( !*skill.string )
|
|
currentskill = 4; // no skill selected
|
|
else
|
|
currentskill = skill.value;
|
|
|
|
for (currentmap = countof(maplist_q1); currentmap --> 0; )
|
|
if (!strcmp(host_mapname.string, maplist_q1[currentmap]))
|
|
break;
|
|
/*anything that doesn't match will end up with 0*/
|
|
#endif
|
|
|
|
MC_AddRedText(menu, 16, 170, y, " Quake Singleplayer Cheats", false); y+=8;
|
|
MC_AddWhiteText(menu, 16, 170, y, " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 ", false); y+=8;
|
|
y+=8;
|
|
#ifndef CLIENTONLY
|
|
info->skillcombo = MC_AddCombo(menu,16,170, y, "Difficulty", skilloptions, currentskill); y+=8;
|
|
info->mapcombo = MC_AddCombo(menu,16,170, y, "Map", mapoptions_q1, currentmap); y+=8;
|
|
MC_AddCheckBox(menu, 16, 170, y, "Cheats", &sv_cheats,0); y+=8;
|
|
#endif
|
|
#ifdef TEXTEDITOR
|
|
MC_AddCheckBox(menu, 16, 170, y, "Debugger", &pr_debugger, 0); y+=8;
|
|
#endif
|
|
MC_AddConsoleCommand(menu, 16, 170, y, " Toggle Godmode", "god\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, " Toggle Flymode", "fly\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, " Toggle Noclip", "noclip\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, " Quad Damage", "impulse 255\n"); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddSlider(menu, 16, 170, y, "Gravity", &sv_gravity,0,800,25); y+=8;
|
|
#endif
|
|
MC_AddSlider(menu, 16, 170, y, "Forward Speed", &cl_forwardspeed,0,1000,50); y+=8;
|
|
MC_AddSlider(menu, 16, 170, y, "Side Speed", &cl_sidespeed,0,1000,50); y+=8;
|
|
MC_AddSlider(menu, 16, 170, y, "Back Speed", &cl_backspeed,0,1000,50); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddSlider(menu, 16, 170, y, "Max Movement Speed", &sv_maxspeed,0,1000,50); y+=8;
|
|
#endif
|
|
MC_AddConsoleCommand(menu, 16, 170, y, " Silver & Gold Keys", "impulse 13\nimpulse 14\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "All Weapons & Items", "impulse 9\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "No Enemy Targetting", "notarget\n"); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Restart Map", "restart\n"); y+=8;
|
|
#else
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Suicide", "kill\n"); y+=8;
|
|
#endif
|
|
|
|
y+=8;
|
|
MC_AddCommand(menu, 16, 170, y, "Apply Changes", M_Apply_SP_Cheats); y+=8;
|
|
|
|
menu->selecteditem = (union menuoption_s *)info->skillcombo;
|
|
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 170, 0, cursorpositionY, NULL, false);
|
|
}
|
|
|
|
#ifdef Q2SERVER
|
|
// Quake 2
|
|
|
|
typedef struct {
|
|
menucombo_t *skillcombo;
|
|
menucombo_t *mapcombo;
|
|
} singleplayerq2info_t;
|
|
|
|
qboolean M_Apply_SP_Cheats_Q2 (union menuoption_s *op,struct menu_s *menu,int key)
|
|
{
|
|
singleplayerq2info_t *info = menu->data;
|
|
|
|
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
|
|
return false;
|
|
|
|
switch(info->skillcombo->selectedoption)
|
|
{
|
|
case 0:
|
|
Cbuf_AddText("skill 0\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 1:
|
|
Cbuf_AddText("skill 1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 2:
|
|
Cbuf_AddText("skill 2\n", RESTRICT_LOCAL);
|
|
break;
|
|
}
|
|
|
|
if ((unsigned int)info->mapcombo->selectedoption < countof(maplist_q2)-1)
|
|
Cbuf_AddText(va("map %s\n", maplist_q2[info->mapcombo->selectedoption]), RESTRICT_LOCAL);
|
|
|
|
M_RemoveMenu(menu);
|
|
Cbuf_AddText("menu_spcheats\n", RESTRICT_LOCAL);
|
|
return true;
|
|
}
|
|
|
|
void M_Menu_Singleplayer_Cheats_Quake2 (void)
|
|
{
|
|
|
|
static const char *skilloptions[] =
|
|
{
|
|
"Easy",
|
|
"Normal",
|
|
"Hard",
|
|
"None Set",
|
|
NULL
|
|
};
|
|
|
|
singleplayerq2info_t *info;
|
|
int cursorpositionY;
|
|
#ifndef CLIENTONLY
|
|
int currentskill;
|
|
int currentmap;
|
|
extern cvar_t sv_gravity, sv_cheats, sv_maxspeed, skill;
|
|
extern cvar_t host_mapname;
|
|
#endif
|
|
int y;
|
|
menu_t *menu = M_Options_Title(&y, sizeof(*info));
|
|
info = menu->data;
|
|
|
|
cursorpositionY = (y + 24);
|
|
|
|
#ifndef CLIENTONLY
|
|
if ( !*skill.string )
|
|
currentskill = 3; // no skill selected
|
|
else
|
|
currentskill = skill.value;
|
|
|
|
for (currentmap = countof(maplist_q2); currentmap --> 0; )
|
|
if (!strcmp(host_mapname.string, maplist_q2[currentmap]))
|
|
break;
|
|
/*anything that doesn't match will end up with 0*/
|
|
#endif
|
|
|
|
MC_AddRedText(menu, 16, 170, y, "Quake2 Singleplayer Cheats", false); y+=8;
|
|
MC_AddWhiteText(menu, 16, 170, y, "^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", false); y+=8;
|
|
y+=8;
|
|
#ifndef CLIENTONLY
|
|
info->skillcombo = MC_AddCombo(menu,16,170, y, "Difficulty", skilloptions, currentskill); y+=8;
|
|
info->mapcombo = MC_AddCombo(menu,16,170, y, "Map", mapoptions_q2, currentmap); y+=8;
|
|
MC_AddCheckBox(menu, 16, 170, y, "Cheats", &sv_cheats,0); y+=8;
|
|
#endif
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Toggle Godmode", "god\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Toggle Noclip", "noclip\n"); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddSlider(menu, 16, 170, y, "Gravity", &sv_gravity,0,850,25); y+=8;
|
|
#endif
|
|
MC_AddSlider(menu, 16, 170, y, "Forward Speed", &cl_forwardspeed,0,1000,50); y+=8;
|
|
MC_AddSlider(menu, 16, 170, y, "Side Speed", &cl_sidespeed,0,1000,50); y+=8;
|
|
MC_AddSlider(menu, 16, 170, y, "Back Speed", &cl_backspeed,0,1000,50); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddSlider(menu, 16, 170, y, "Max Movement Speed", &sv_maxspeed,0,1000,50); y+=8;
|
|
#endif
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Unlimited Ammo", "dmflags 8192\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Quad Damage", "give quad damage\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Blue & Red Key", "give blue key\ngive red key\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Pyramid Key", "give pyramid key\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "All Weapons & Items", "give all\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Data Spinner", "give data spinner\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Power Cube", "give power cube\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Data CD", "give data cd\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Ammo Pack", "give ammo pack\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Bandolier", "give bandolier\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Adrenaline", "give adrenaline\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Ancient Head", "give ancient head\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Environment Suit", "give environment suit\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Rebreather", "give rebreather\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Invulnerability", "give invulnerability\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Silencer", "give silencer\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Power Shield", "give power shield\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Commander's Head", "give commander's head\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Security Pass", "give security pass\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Airstrike Marker", "give airstrike marker\n"); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Restart Map", va("restart\n")); y+=8;
|
|
#endif
|
|
|
|
y+=8;
|
|
MC_AddCommand(menu, 16, 170, y, "Apply Changes", M_Apply_SP_Cheats_Q2); y+=8;
|
|
|
|
menu->selecteditem = (union menuoption_s *)info->skillcombo;
|
|
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 170, 0, cursorpositionY, NULL, false);
|
|
}
|
|
#endif // Quake 2
|
|
|
|
#ifdef HEXEN2 // Hexen 2
|
|
typedef struct {
|
|
menucombo_t *skillcombo;
|
|
menucombo_t *mapcombo;
|
|
} singleplayerh2info_t;
|
|
|
|
qboolean M_Apply_SP_Cheats_H2 (union menuoption_s *op,struct menu_s *menu,int key)
|
|
{
|
|
singleplayerh2info_t *info = menu->data;
|
|
|
|
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
|
|
return false;
|
|
|
|
switch(info->skillcombo->selectedoption)
|
|
{
|
|
case 0:
|
|
Cbuf_AddText("skill 0\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 1:
|
|
Cbuf_AddText("skill 1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 2:
|
|
Cbuf_AddText("skill 2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 3:
|
|
Cbuf_AddText("skill 3\n", RESTRICT_LOCAL);
|
|
break;
|
|
}
|
|
|
|
switch(info->mapcombo->selectedoption)
|
|
{
|
|
case 0:
|
|
Cbuf_AddText("map demo1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 1:
|
|
Cbuf_AddText("map demo2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 2:
|
|
Cbuf_AddText("map demo3\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 3:
|
|
Cbuf_AddText("map village1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 4:
|
|
Cbuf_AddText("map village2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 5:
|
|
Cbuf_AddText("map village3\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 6:
|
|
Cbuf_AddText("map village4\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 7:
|
|
Cbuf_AddText("map village5\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 8:
|
|
Cbuf_AddText("map rider1a\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 9:
|
|
Cbuf_AddText("map meso1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 10:
|
|
Cbuf_AddText("map meso2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 11:
|
|
Cbuf_AddText("map meso3\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 12:
|
|
Cbuf_AddText("map meso4\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 13:
|
|
Cbuf_AddText("map meso5\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 14:
|
|
Cbuf_AddText("map meso6\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 15:
|
|
Cbuf_AddText("map meso8\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 16:
|
|
Cbuf_AddText("map meso9\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 17:
|
|
Cbuf_AddText("map egypt1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 18:
|
|
Cbuf_AddText("map egypt2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 19:
|
|
Cbuf_AddText("map egypt3\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 20:
|
|
Cbuf_AddText("map egypt4\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 21:
|
|
Cbuf_AddText("map egypt5\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 22:
|
|
Cbuf_AddText("map egypt6\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 23:
|
|
Cbuf_AddText("map egypt7\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 24:
|
|
Cbuf_AddText("map rider2c\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 25:
|
|
Cbuf_AddText("map romeric1\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 26:
|
|
Cbuf_AddText("map romeric2\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 27:
|
|
Cbuf_AddText("map romeric3\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 28:
|
|
Cbuf_AddText("map romeric4\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 29:
|
|
Cbuf_AddText("map romeric5\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 30:
|
|
Cbuf_AddText("map romeric6\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 31:
|
|
Cbuf_AddText("map romeric7\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 32:
|
|
Cbuf_AddText("map castle4\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 33:
|
|
Cbuf_AddText("map castle5\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 34:
|
|
Cbuf_AddText("map cath\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 35:
|
|
Cbuf_AddText("map tower\n", RESTRICT_LOCAL);
|
|
break;
|
|
case 36:
|
|
Cbuf_AddText("map eidolon\n", RESTRICT_LOCAL);
|
|
break;
|
|
}
|
|
|
|
M_RemoveMenu(menu);
|
|
Cbuf_AddText("menu_spcheats\n", RESTRICT_LOCAL);
|
|
return true;
|
|
}
|
|
|
|
|
|
void M_Menu_Singleplayer_Cheats_Hexen2 (void)
|
|
{
|
|
|
|
static const char *skilloptions[] =
|
|
{
|
|
"Easy",
|
|
"Normal",
|
|
"Hard",
|
|
"Nightmare",
|
|
"None Set",
|
|
NULL
|
|
};
|
|
|
|
static const char *mapoptions[] =
|
|
{
|
|
"demo1 (Blackmarsh: Hub 1 Blackmarsh)",
|
|
"demo2 (Barbican: Hub 1 Blackmarsh)",
|
|
"demo3 (The Mill: Hub 1 Blackmarsh)",
|
|
"village1 (King's Court: Hub 1 Blackmarsh)",
|
|
"village3 (Stables: Hub 1 Blackmarsh)",
|
|
"village2 (Inner Courtyard: Hub 1 Blackmarsh)",
|
|
"village4 (Palance Entrance: Hub 1 Blackmarsh)",
|
|
"village5 (The Forgotten Chapel: Hub 1 Blackmarsh)",
|
|
"rider1a (Famine's Domain: Hub 1 Blackmarsh)",
|
|
"meso1 (Palance of Columns: Hub 2 Mazaera)",
|
|
"meso2 (Plaza of the Sun: Hub 2 Mazaera)",
|
|
"meso3 (Square of the Stream: Hub 2 Mazaera)",
|
|
"meso4 (Tomb of the High Priest: Hub 2 Mazaera)",
|
|
"meso5 (Obelisk of the Moon: Hub 2 Mazaera)",
|
|
"meso6 (Court of 1000 Warriors: Hub 2 Mazaera)",
|
|
"meso8 (Bridge of Stars: Hub 2 Mazaera)",
|
|
"meso9 (Well of Souls: Hub 2 Mazaera)",
|
|
"egypt1 (Temple of Horus: Hub 3 Thysis)",
|
|
"egypt2 (Ancient Tempor of Nefertum: Hub 3 Thysis)",
|
|
"egypt3 (Tempor of Nefertum: Hub 3 Thysis)",
|
|
"egypt4 (Palace of the Pharaoh: Hub 3 Thysis",
|
|
"egypt5 (Pyramid of Anubus: Hub 3 Thysis)",
|
|
"egypt6 (Temple of Light: Hub 3 Thysis)",
|
|
"egypt7 (Shrine of Naos: Hub 3 Thysis)",
|
|
"rider2c (Pestilence's Lair: Hub 3 Thysis)",
|
|
"romeric1 (The Hall of Heroes: Hub 4 Septimus)",
|
|
"romeric2 (Gardens of Athena: Hub 4 Septimus)",
|
|
"romeric3 (Forum of Zeus: Hub 4 Septimus)",
|
|
"romeric4 (Baths of Demetrius: Hub 4 Septimus)",
|
|
"romeric5 (Temple of Mars: Hub 4 Septimus)",
|
|
"romeric6 (Coliseum of War: Hub 4 Septimus)",
|
|
"romeric7 (Reflecting Pool: Hub 4 Septimus)",
|
|
"castle4 (The Underhalls: Hub 5 Return to Blackmarsh)",
|
|
"castle5 (Eidolon's Ordeal: Hub 5 Return to Blackmarsh)",
|
|
"cath (Cathedral: Hub 5 Return to Blackmarsh)",
|
|
"tower (Tower of the Dark Mage: Hub 5 Return to Blackmarsh)",
|
|
"eidolon (Eidolon's Lair: Hub 5 Return to Blackmarsh)",
|
|
NULL
|
|
};
|
|
|
|
singleplayerh2info_t *info;
|
|
int cursorpositionY;
|
|
int currentmap;
|
|
#ifndef CLIENTONLY
|
|
int currentskill;
|
|
extern cvar_t sv_gravity, sv_cheats, sv_maxspeed, skill;
|
|
#endif
|
|
extern cvar_t host_mapname;
|
|
int y;
|
|
menu_t *menu = M_Options_Title(&y, sizeof(*info));
|
|
info = menu->data;
|
|
|
|
cursorpositionY = (y + 24);
|
|
|
|
#ifndef CLIENTONLY
|
|
if ( !*skill.string )
|
|
currentskill = 4; // no skill selected
|
|
else
|
|
currentskill = skill.value;
|
|
#endif
|
|
|
|
if ( strcmp ( host_mapname.string, "" ) == 0)
|
|
currentmap = 0;
|
|
else if ( stricmp ( host_mapname.string, "demo1" ) == 0 )
|
|
currentmap = 0;
|
|
else if ( stricmp ( host_mapname.string, "demo2" ) == 0 )
|
|
currentmap = 1;
|
|
else if ( stricmp ( host_mapname.string, "demo3" ) == 0 )
|
|
currentmap = 2;
|
|
else if ( stricmp ( host_mapname.string, "village1" ) == 0 )
|
|
currentmap = 3;
|
|
else if ( stricmp ( host_mapname.string, "village2" ) == 0 )
|
|
currentmap = 4;
|
|
else if ( stricmp ( host_mapname.string, "village3" ) == 0 )
|
|
currentmap = 5;
|
|
else if ( stricmp ( host_mapname.string, "village4" ) == 0 )
|
|
currentmap = 6;
|
|
else if ( stricmp ( host_mapname.string, "village5" ) == 0 )
|
|
currentmap = 7;
|
|
else if ( stricmp ( host_mapname.string, "rider1a" ) == 0 )
|
|
currentmap = 8;
|
|
else if ( stricmp ( host_mapname.string, "meso1" ) == 0 )
|
|
currentmap = 9;
|
|
else if ( stricmp ( host_mapname.string, "meso2" ) == 0 )
|
|
currentmap = 10;
|
|
else if ( stricmp ( host_mapname.string, "meso3" ) == 0 )
|
|
currentmap = 11;
|
|
else if ( stricmp ( host_mapname.string, "meso4" ) == 0 )
|
|
currentmap = 12;
|
|
else if ( stricmp ( host_mapname.string, "meso5" ) == 0 )
|
|
currentmap = 13;
|
|
else if ( stricmp ( host_mapname.string, "meso6" ) == 0 )
|
|
currentmap = 14;
|
|
else if ( stricmp ( host_mapname.string, "meso8" ) == 0 )
|
|
currentmap = 15;
|
|
else if ( stricmp ( host_mapname.string, "meso9" ) == 0 )
|
|
currentmap = 16;
|
|
else if ( stricmp ( host_mapname.string, "egypt1" ) == 0 )
|
|
currentmap = 17;
|
|
else if ( stricmp ( host_mapname.string, "egypt2" ) == 0 )
|
|
currentmap = 18;
|
|
else if ( stricmp ( host_mapname.string, "egypt3" ) == 0 )
|
|
currentmap = 19;
|
|
else if ( stricmp ( host_mapname.string, "egypt4" ) == 0 )
|
|
currentmap = 20;
|
|
else if ( stricmp ( host_mapname.string, "egypt5" ) == 0 )
|
|
currentmap = 21;
|
|
else if ( stricmp ( host_mapname.string, "egypt6" ) == 0 )
|
|
currentmap = 22;
|
|
else if ( stricmp ( host_mapname.string, "egypt7" ) == 0 )
|
|
currentmap = 23;
|
|
else if ( stricmp ( host_mapname.string, "rider2c" ) == 0 )
|
|
currentmap = 24;
|
|
else if ( stricmp ( host_mapname.string, "romeric1" ) == 0 )
|
|
currentmap = 25;
|
|
else if ( stricmp ( host_mapname.string, "romeric2" ) == 0 )
|
|
currentmap = 26;
|
|
else if ( stricmp ( host_mapname.string, "romeric3" ) == 0 )
|
|
currentmap = 27;
|
|
else if ( stricmp ( host_mapname.string, "romeric4" ) == 0 )
|
|
currentmap = 28;
|
|
else if ( stricmp ( host_mapname.string, "romeric5" ) == 0 )
|
|
currentmap = 29;
|
|
else if ( stricmp ( host_mapname.string, "romeric6" ) == 0 )
|
|
currentmap = 30;
|
|
else if ( stricmp ( host_mapname.string, "romeric7" ) == 0 )
|
|
currentmap = 31;
|
|
else if ( stricmp ( host_mapname.string, "castle4" ) == 0 )
|
|
currentmap = 32;
|
|
else if ( stricmp ( host_mapname.string, "castle5" ) == 0 )
|
|
currentmap = 33;
|
|
else if ( stricmp ( host_mapname.string, "cath" ) == 0 )
|
|
currentmap = 34;
|
|
else if ( stricmp ( host_mapname.string, "tower" ) == 0 )
|
|
currentmap = 35;
|
|
else if ( stricmp ( host_mapname.string, "eidolon" ) == 0 )
|
|
currentmap = 36;
|
|
else
|
|
currentmap = 0;
|
|
|
|
MC_AddRedText(menu, 16, 170, y, "Hexen2 Singleplayer Cheats", false); y+=8;
|
|
MC_AddWhiteText(menu, 16, 170, y, "^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 ", false); y+=8;
|
|
y+=8;
|
|
#ifndef CLIENTONLY
|
|
info->skillcombo = MC_AddCombo(menu,16,170, y, "Difficulty", skilloptions, currentskill); y+=8;
|
|
#endif
|
|
info->mapcombo = MC_AddCombo(menu,16,170, y, "Map", mapoptions, currentmap); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddCheckBox(menu, 16, 170, y, "Cheats", &sv_cheats,0); y+=8;
|
|
#endif
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Toggle Godmode", "god\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Toggle Flymode", "fly\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Toggle Noclip", "noclip\n"); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddSlider(menu, 16, 170, y, "Gravity", &sv_gravity,0,800,25); y+=8;
|
|
#endif
|
|
MC_AddSlider(menu, 16, 170, y, "Forward Speed", &cl_forwardspeed,0,1000,50); y+=8;
|
|
MC_AddSlider(menu, 16, 170, y, "Side Speed", &cl_sidespeed,0,1000,50); y+=8;
|
|
MC_AddSlider(menu, 16, 170, y, "Back Speed", &cl_backspeed,0,1000,50); y+=8;
|
|
#ifndef CLIENTONLY
|
|
MC_AddSlider(menu, 16, 170, y, "Max Movement Speed", &sv_maxspeed,0,1000,50); y+=8;
|
|
#endif
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Sheep Transformation", "impulse 14\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Change To Paladin (lvl3+)", "impulse 171\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Change To Crusader (lvl3+)", "impulse 172\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Change to Necromancer (lvl3+)", "impulse 173\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Change to Assassin (lvl3+)", "impulse 174\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Remove Monsters", "impulse 35\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Freeze Monsters", "impulse 36\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Unfreeze Monsters", "impulse 37\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Increase Level By 1", "impulse 40\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Increase Experience", "impulse 41\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Display Co-ordinates", "impulse 42\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "All Weapons & Mana", "impulse 9\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "All Weapons & Mana & Items", "impulse 43\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "No Enemy Targetting", "notarget\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Enable Crosshair", "crosshair 1\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "20 Of Each Artifact", "impulse 299\n"); y+=8;
|
|
MC_AddConsoleCommand(menu, 16, 170, y, "Restart Map", "impulse 99\n"); y+=8;
|
|
|
|
y+=8;
|
|
MC_AddCommand(menu, 16, 170, y, "Apply Changes", M_Apply_SP_Cheats_H2); y+=8;
|
|
|
|
menu->selecteditem = (union menuoption_s *)info->skillcombo;
|
|
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 250, 0, cursorpositionY, NULL, false);
|
|
}
|
|
#endif
|
|
|
|
void M_Menu_Singleplayer_Cheats_f (void)
|
|
{
|
|
switch(M_GameType())
|
|
{
|
|
case MGT_QUAKE1:
|
|
M_Menu_Singleplayer_Cheats_Quake();
|
|
break;
|
|
#ifdef Q2SERVER
|
|
case MGT_QUAKE2:
|
|
M_Menu_Singleplayer_Cheats_Quake2();
|
|
break;
|
|
#endif
|
|
#ifdef HEXEN2
|
|
case MGT_HEXEN2:
|
|
M_Menu_Singleplayer_Cheats_Hexen2();
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// video mode options
|
|
#if defined(D3DQUAKE) && defined(GLQUAKE)
|
|
#define MULTIRENDERER // allow options for selecting renderer
|
|
#endif
|
|
|
|
typedef struct {
|
|
menucombo_t *dispmode;
|
|
menucombo_t *resmode;
|
|
menuedit_t *width;
|
|
menuedit_t *height;
|
|
menuedit_t *bpp;
|
|
menuedit_t *hz;
|
|
menucombo_t *bppfixed;
|
|
menucombo_t *hzfixed;
|
|
menucombo_t *res2dmode;
|
|
menucombo_t *scale;
|
|
menuedit_t *width2d;
|
|
menuedit_t *height2d;
|
|
menucombo_t *ressize[ASPECT_RATIOS];
|
|
menucombo_t *res2dsize[ASPECT_RATIOS];
|
|
} videomenuinfo_t;
|
|
|
|
void CheckCustomMode(struct menu_s *menu)
|
|
{
|
|
int i, sel;
|
|
videomenuinfo_t *info = (videomenuinfo_t*)menu->data;
|
|
|
|
// hide all display controls
|
|
info->resmode->common.ishidden = true;
|
|
info->width->common.ishidden = true;
|
|
info->height->common.ishidden = true;
|
|
info->bpp->common.ishidden = true;
|
|
info->hz->common.ishidden = true;
|
|
info->bppfixed->common.ishidden = true;
|
|
info->hzfixed->common.ishidden = true;
|
|
for (i = 0; i < ASPECT_RATIOS; i++)
|
|
info->ressize[i]->common.ishidden = true;
|
|
if (!info->dispmode || info->dispmode->selectedoption != 2)
|
|
{
|
|
info->resmode->common.ishidden = false;
|
|
sel = info->resmode->selectedoption;
|
|
if (sel == ASPECT3D_CUSTOM)
|
|
{ // unhide custom entries for custom option
|
|
info->width->common.ishidden = false;
|
|
info->height->common.ishidden = false;
|
|
info->bpp->common.ishidden = false;
|
|
info->hz->common.ishidden = false;
|
|
}
|
|
else if (sel != ASPECT3D_DESKTOP)
|
|
{
|
|
// unhide appropriate aspect ratio combo and restricted bpp/hz combos
|
|
info->bppfixed->common.ishidden = false;
|
|
info->hzfixed->common.ishidden = false;
|
|
info->ressize[sel]->common.ishidden = false;
|
|
}
|
|
}
|
|
// hide all 2d display controls
|
|
info->width2d->common.ishidden = true;
|
|
info->height2d->common.ishidden = true;
|
|
info->scale->common.ishidden = true;
|
|
for (i = 0; i < ASPECT_RATIOS; i++)
|
|
info->res2dsize[i]->common.ishidden = true;
|
|
sel = info->res2dmode->selectedoption;
|
|
if (sel == ASPECT2D_SCALED) // unhide scale option
|
|
info->scale->common.ishidden = false;
|
|
else if (sel == ASPECT2D_HEIGHT) // unhide custom entries for height-only option
|
|
info->height2d->common.ishidden = false;
|
|
else if (sel == ASPECT2D_CUSTOM) // unhide custom entries for custom option
|
|
{
|
|
info->width2d->common.ishidden = false;
|
|
info->height2d->common.ishidden = false;
|
|
}
|
|
else if (sel != ASPECT2D_AUTO) // unhide appropriate aspect ratio combo
|
|
info->res2dsize[sel]->common.ishidden = false;
|
|
}
|
|
|
|
int M_MatchModes(int width, int height, int *outres)
|
|
{
|
|
int i;
|
|
int ratio = -1;
|
|
|
|
// find closest resolution for each ratio
|
|
for (i = 0; i < ASPECT_RATIOS; i++)
|
|
{
|
|
const char **v = resaspects[i];
|
|
outres[i] = 0;
|
|
// search through each string in ratio array
|
|
while (*v)
|
|
{
|
|
const char *c = *v;
|
|
int w = atoi(c);
|
|
if (width <= w)
|
|
{
|
|
if (width == w)
|
|
{
|
|
// if we match height as well we have a direct resolution match
|
|
// so record ratio index
|
|
const char *s = strchr(c, 'x');
|
|
if (s)
|
|
{
|
|
int h = atoi(s + 1);
|
|
if (height == h)
|
|
ratio = i;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
outres[i]++;
|
|
v++;
|
|
}
|
|
}
|
|
|
|
return ratio;
|
|
}
|
|
|
|
qboolean M_VideoApply (union menuoption_s *op, struct menu_s *menu, int key)
|
|
{
|
|
extern cvar_t vid_desktopsettings;
|
|
videomenuinfo_t *info = (videomenuinfo_t*)menu->data;
|
|
|
|
if (key != K_ENTER && key != K_KP_ENTER && key != K_GP_START && key != K_MOUSE1)
|
|
return false;
|
|
|
|
// force update display options
|
|
{
|
|
int w = 0, h = 0;
|
|
const char *wc = NULL;
|
|
const char *hc = NULL;
|
|
const char *bc = "32";
|
|
const char *fc = "0";
|
|
const char *dc = "0";
|
|
|
|
switch (info->resmode->selectedoption)
|
|
{
|
|
case ASPECT3D_DESKTOP: // Desktop
|
|
dc = "1";
|
|
break;
|
|
case ASPECT3D_CUSTOM: // Custom
|
|
wc = info->width->text;
|
|
hc = info->height->text;
|
|
bc = info->bpp->text;
|
|
fc = info->hz->text;
|
|
break;
|
|
default: // Aspects
|
|
{
|
|
menucombo_t *c = info->ressize[info->resmode->selectedoption];
|
|
const char *res = c->options[c->selectedoption];
|
|
const char *x = strchr(res, 'x');
|
|
|
|
w = atoi(res);
|
|
h = atoi(x + 1);
|
|
|
|
bc = info->bppfixed->values[info->bppfixed->selectedoption];
|
|
fc = info->hzfixed->values[info->hzfixed->selectedoption];
|
|
}
|
|
}
|
|
|
|
if (!wc)
|
|
Cvar_SetValue(info->width->cvar, w);
|
|
else
|
|
Cvar_Set(info->width->cvar, wc);
|
|
if (!hc)
|
|
Cvar_SetValue(info->height->cvar, h);
|
|
else
|
|
Cvar_Set(info->height->cvar, hc);
|
|
Cvar_Set(info->bpp->cvar, bc);
|
|
Cvar_Set(info->hz->cvar, fc);
|
|
Cvar_Set(&vid_desktopsettings, dc);
|
|
}
|
|
|
|
// force update 2d options
|
|
{
|
|
int w = 0, h = 0;
|
|
const char *wc = NULL;
|
|
const char *hc = NULL;
|
|
const char *sc = "0";
|
|
|
|
switch (info->res2dmode->selectedoption)
|
|
{
|
|
case ASPECT_RATIOS: // Default
|
|
break;
|
|
case ASPECT2D_SCALED: // Scale
|
|
sc = info->scale->values[info->scale->selectedoption];
|
|
break;
|
|
case ASPECT2D_HEIGHT:
|
|
wc = "0";
|
|
hc = info->height2d->text;
|
|
break;
|
|
case ASPECT2D_CUSTOM: // Custom
|
|
wc = info->width2d->text;
|
|
hc = info->height2d->text;
|
|
break;
|
|
default: // Aspects
|
|
{
|
|
menucombo_t *c = info->res2dsize[info->res2dmode->selectedoption];
|
|
const char *res = c->options[c->selectedoption];
|
|
const char *x = strchr(res, 'x');
|
|
|
|
w = atoi(res);
|
|
h = atoi(x + 1);
|
|
}
|
|
}
|
|
|
|
if (!wc)
|
|
Cvar_SetValue(info->width2d->cvar, w);
|
|
else
|
|
Cvar_Set(info->width2d->cvar, wc);
|
|
if (!hc)
|
|
Cvar_SetValue(info->height2d->cvar, h);
|
|
else
|
|
Cvar_Set(info->height2d->cvar, hc);
|
|
Cvar_Set(info->scale->cvar, sc);
|
|
}
|
|
|
|
// restart video to apply latched cvars
|
|
M_RemoveMenu(menu);
|
|
Cbuf_AddText("vid_restart\nmenu_video\n", RESTRICT_LOCAL);
|
|
return true;
|
|
}
|
|
|
|
void M_Menu_Video_f (void)
|
|
{
|
|
extern cvar_t v_contrast, vid_conwidth, vid_conheight;
|
|
// extern cvar_t vid_width, vid_height, vid_preservegamma, vid_hardwaregamma, vid_desktopgamma;
|
|
extern cvar_t vid_desktopsettings, vid_conautoscale;
|
|
extern cvar_t vid_bpp, vid_refreshrate, vid_multisample, vid_srgb;
|
|
|
|
static const char *gammamodeopts[] = {
|
|
"Off",
|
|
"Auto",
|
|
"GLSL",
|
|
"Hardware",
|
|
"Scene-Only",
|
|
NULL
|
|
};
|
|
static const char *gammamodevalues[] = {
|
|
"0",
|
|
"1",
|
|
"2",
|
|
"3",
|
|
"4",
|
|
NULL
|
|
};
|
|
|
|
static const char *srgbopts[] = {
|
|
"Non-Linear",
|
|
"sRGB-Aware (PBR)",
|
|
"Linear (HDR)",
|
|
"Linearised", //-1
|
|
NULL
|
|
};
|
|
static const char *srgbvalues[] = { "0", "1", "2", "-1", NULL};
|
|
|
|
|
|
#ifdef ANDROID
|
|
extern cvar_t sys_orientation;
|
|
static const char *orientationopts[] = {
|
|
"Auto",
|
|
"Landscape",
|
|
"Portrait",
|
|
"Reverse Landscape",
|
|
"Reverse Portrait",
|
|
NULL
|
|
};
|
|
static const char *orientationvalues[] = {
|
|
"",
|
|
"landscape",
|
|
"portrait",
|
|
"reverselandscape",
|
|
"reverseportrait",
|
|
NULL
|
|
};
|
|
#else
|
|
extern cvar_t vid_renderer;
|
|
static const char *rendererops[] =
|
|
{
|
|
#ifdef GLQUAKE
|
|
"OpenGL",
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
"Vulkan (Experimental)",
|
|
#endif
|
|
#ifdef D3D8QUAKE
|
|
"Direct3D 8 (limited)",
|
|
#endif
|
|
#ifdef D3D9QUAKE
|
|
"Direct3D 9 (limited)",
|
|
#endif
|
|
#ifdef D3D11QUAKE
|
|
"Direct3D 11 Hardware (Experimental)",
|
|
"Direct3D 11 Software (Experimental)",
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
"Software Rendering (unusable)",
|
|
#endif
|
|
#if defined(_WIN32) && !defined(CLIENTONLY) //win32 because other systems probably won't display a console if started via some shortcut
|
|
"Dedicated Server",
|
|
#endif
|
|
#if 0
|
|
"Headless",
|
|
#endif
|
|
NULL
|
|
};
|
|
static const char *renderervalues[] =
|
|
{
|
|
#ifdef GLQUAKE
|
|
"gl",
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
"vk",
|
|
#endif
|
|
#ifdef D3D8QUAKE
|
|
"d3d8",
|
|
#endif
|
|
#ifdef D3D9QUAKE
|
|
"d3d9",
|
|
#endif
|
|
#ifdef D3D11QUAKE
|
|
"d3d11",
|
|
"d3d11 warp",
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
"sw",
|
|
#endif
|
|
#if defined(_WIN32) && !defined(CLIENTONLY)
|
|
"sv",
|
|
#endif
|
|
#if 0
|
|
"headless",
|
|
#endif
|
|
NULL
|
|
};
|
|
|
|
extern cvar_t vid_fullscreen;
|
|
static const char *fullscreenopts[] = {
|
|
"Windowed",
|
|
"Fullscreen",
|
|
"Borderless Windowed",
|
|
NULL
|
|
};
|
|
static const char *fullscreenvalues[] = {"0", "1", "2", NULL};
|
|
#endif
|
|
|
|
static const char *aaopts[] = {
|
|
"1x",
|
|
"2x",
|
|
"4x",
|
|
"6x",
|
|
"8x",
|
|
NULL
|
|
};
|
|
static const char *aavalues[] = {"0", "2", "4", "6", "8", NULL};
|
|
|
|
static const char *resmodeopts[] = {
|
|
ASPECT_LIST
|
|
"Desktop",
|
|
"Custom",
|
|
NULL
|
|
};
|
|
|
|
static const char *bppopts[] =
|
|
{
|
|
"16-bit",
|
|
"24-bit",
|
|
NULL
|
|
};
|
|
static const char *bppvalues[] = {"16", "24", NULL};
|
|
#ifdef _WIN32
|
|
extern int qwinvermaj, qwinvermin;
|
|
//on win8+, hide the 16bpp option - windows would just reject it.
|
|
int bppbias = ((qwinvermaj == 6 && qwinvermin >= 2) || qwinvermaj>6)?1:0;
|
|
#else
|
|
const int bppbias = 0;
|
|
#endif
|
|
|
|
static const char *refreshopts[] =
|
|
{
|
|
"Default",
|
|
"59Hz",
|
|
"60Hz",
|
|
"70Hz",
|
|
"72Hz",
|
|
"75Hz",
|
|
"85Hz",
|
|
"100Hz",
|
|
"120Hz",
|
|
"144Hz",
|
|
NULL
|
|
};
|
|
static const char *refreshvalues[] = {"", "59", "60", "70", "72", "75", "85", "100", "120", "144", NULL};
|
|
|
|
static const char *res2dmodeopts[] = {
|
|
ASPECT_LIST
|
|
"Default",
|
|
"Square (by height)",
|
|
"Scale",
|
|
"Custom",
|
|
NULL
|
|
};
|
|
|
|
static const char *scaleopts[] = {
|
|
"1x",
|
|
"1.5x",
|
|
"2x",
|
|
"2.5x",
|
|
"3x",
|
|
"4x",
|
|
"5x",
|
|
"6x",
|
|
NULL
|
|
};
|
|
static const char *scalevalues[] = { "1", "1.5", "2", "2.5", "3", "4", "5", "6", NULL};
|
|
|
|
static const char *vsyncopts[] =
|
|
{
|
|
"Off",
|
|
"Strict",
|
|
"Lax",
|
|
"Alternate Frames",
|
|
NULL
|
|
};
|
|
static const char *vsyncvalues[] = { "0", "1", "-1", "2", NULL};
|
|
extern cvar_t vid_vsync;
|
|
extern cvar_t cl_maxfps;
|
|
extern cvar_t cl_yieldcpu;
|
|
|
|
/*
|
|
static const char *vsyncoptions[] =
|
|
{
|
|
"Off",
|
|
"Wait for Vertical Sync",
|
|
"Wait for Display Enable",
|
|
NULL
|
|
};
|
|
extern cvar_t vid_vsync;
|
|
*/
|
|
videomenuinfo_t *info;
|
|
static char current3dres[32]; // enough to fit 1920x1200
|
|
|
|
static menuresel_t resel;
|
|
int y;
|
|
int resmodechoice, res2dmodechoice;
|
|
int reschoices[ASPECT_RATIOS], res2dchoices[ASPECT_RATIOS];
|
|
menu_t *menu;
|
|
|
|
//not calling M_Options_Title because of quake2's different banner.
|
|
y = 32;
|
|
Key_Dest_Add(kdm_emenu);
|
|
menu = M_CreateMenu(sizeof(videomenuinfo_t));
|
|
switch(M_GameType())
|
|
{
|
|
case MGT_QUAKE2: //q2...
|
|
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_video");
|
|
break;
|
|
#ifdef HEXEN2
|
|
case MGT_HEXEN2://h2
|
|
MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
|
|
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title3.lmp");
|
|
y += 32;
|
|
break;
|
|
#endif
|
|
default: //q1
|
|
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
|
|
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
|
|
break;
|
|
}
|
|
|
|
info = (videomenuinfo_t*)menu->data;
|
|
|
|
snprintf(current3dres, sizeof(current3dres), "Current: %ix%i", vid.pixelwidth, vid.pixelheight);
|
|
resmodechoice = M_MatchModes(vid.pixelwidth, vid.pixelheight, reschoices);
|
|
if (vid_desktopsettings.ival)
|
|
resmodechoice = ASPECT3D_DESKTOP;
|
|
else if (resmodechoice < 0)
|
|
resmodechoice = ASPECT3D_CUSTOM;
|
|
res2dmodechoice = M_MatchModes(vid.pixelwidth, vid.pixelheight, res2dchoices);
|
|
if (vid_conautoscale.value > 0)
|
|
res2dmodechoice = ASPECT2D_SCALED;
|
|
else if (!vid_conwidth.ival && !vid_conheight.ival)
|
|
res2dmodechoice = ASPECT2D_AUTO;
|
|
else if (!vid_conwidth.ival)
|
|
res2dmodechoice = ASPECT2D_HEIGHT;
|
|
else if (res2dmodechoice < 0)
|
|
res2dmodechoice = ASPECT2D_CUSTOM;
|
|
|
|
{
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Video Options", true),
|
|
MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
|
|
#ifdef ANDROID
|
|
MB_COMBOCVAR("Orientation", sys_orientation, orientationopts, orientationvalues, NULL),
|
|
#else
|
|
MB_COMBOCVAR("Renderer", vid_renderer, rendererops, renderervalues, NULL),
|
|
MB_COMBOCVARRETURN("Display Mode", vid_fullscreen, fullscreenopts, fullscreenvalues, info->dispmode, vid_fullscreen.description),
|
|
#endif
|
|
MB_COMBOCVAR("Anti-aliasing", vid_multisample, aaopts, aavalues, NULL),
|
|
MB_REDTEXT(current3dres, true),
|
|
MB_COMBORETURN("Aspect", resmodeopts, resmodechoice, info->resmode, "Select method for determining or configuring display options. The desktop option will attempt to use the width, height, color depth, and refresh from your operating system's desktop environment."),
|
|
// aspect entries
|
|
MB_COMBORETURN("Size", resaspects[0], reschoices[0], info->ressize[0], "Select resolution for display."),
|
|
MB_SPACING(-8),
|
|
MB_COMBORETURN("Size", resaspects[1], reschoices[1], info->ressize[1], "Select resolution for display."),
|
|
MB_SPACING(-8),
|
|
MB_COMBORETURN("Size", resaspects[2], reschoices[2], info->ressize[2], "Select resolution for display."),
|
|
MB_SPACING(-8),
|
|
MB_COMBORETURN("Size", resaspects[3], reschoices[3], info->ressize[3], "Select resolution for display."),
|
|
MB_COMBOCVARRETURN("Color Depth", vid_bpp, bppopts+bppbias, bppvalues+bppbias, info->bppfixed, vid_bpp.description),
|
|
MB_COMBOCVARRETURN("Refresh Rate", vid_refreshrate, refreshopts, refreshvalues, info->hzfixed, vid_refreshrate.description),
|
|
MB_SPACING(-24), // really hacky...
|
|
// custom entries
|
|
MB_EDITCVARSLIMRETURN("Width", "vid_width", info->width),
|
|
MB_EDITCVARSLIMRETURN("Height", "vid_height", info->height),
|
|
MB_EDITCVARSLIMRETURN("Color Depth", "vid_bpp", info->bpp),
|
|
MB_EDITCVARSLIMRETURN("Refresh Rate", "vid_displayfrequency", info->hz),
|
|
|
|
MB_SPACING(4),
|
|
MB_COMBORETURN("2D Mode", res2dmodeopts, res2dmodechoice, info->res2dmode, "Select method for determining or configuring 2D resolution and scaling. The default option matches the current display resolution, and the scale option scales by a factor of the display resolution."),
|
|
// scale entry
|
|
MB_COMBOCVARRETURN("Amount", vid_conautoscale, scaleopts, scalevalues, info->scale, NULL),
|
|
MB_SPACING(-8),
|
|
// 2d aspect entries
|
|
MB_COMBORETURN("Size", resaspects[0], res2dchoices[0], info->res2dsize[0], "Select resolution for 2D rendering."),
|
|
MB_SPACING(-8),
|
|
MB_COMBORETURN("Size", resaspects[1], res2dchoices[1], info->res2dsize[1], "Select resolution for 2D rendering."),
|
|
MB_SPACING(-8),
|
|
MB_COMBORETURN("Size", resaspects[2], res2dchoices[2], info->res2dsize[2], "Select resolution for 2D rendering."),
|
|
MB_SPACING(-8),
|
|
MB_COMBORETURN("Size", resaspects[3], res2dchoices[3], info->res2dsize[3], "Select resolution for 2D rendering."),
|
|
MB_SPACING(-8),
|
|
// 2d custom entries
|
|
MB_EDITCVARSLIMRETURN("Width", "vid_conwidth", info->width2d),
|
|
MB_EDITCVARSLIMRETURN("Height", "vid_conheight", info->height2d),
|
|
MB_SPACING(4),
|
|
MB_CMD("Apply Settings", M_VideoApply, "Restart video and apply renderer, display, and 2D resolution options."),
|
|
MB_SPACING(4),
|
|
MB_COMBOCVAR("sRGB", vid_srgb, srgbopts, srgbvalues, "Controls the colour space to try to use."),
|
|
MB_COMBOCVAR("Gamma Mode", v_gamma, gammamodeopts, gammamodevalues, "Controls how gamma is applied"),
|
|
MB_SLIDER("Gamma", v_gamma, 1.5, 0.25, -0.05, NULL),
|
|
MB_SLIDER("Contrast", v_contrast, 0.8, 3, 0.05, NULL),
|
|
MB_SLIDER("Brightness", v_brightness, 0.0, 0.5, 0.05, NULL),
|
|
MB_SPACING(4),
|
|
MB_SLIDER("View Size", scr_viewsize, 30, 120, 10, NULL),
|
|
MB_COMBOCVAR("VSync", vid_vsync, vsyncopts, vsyncvalues, "Controls whether to wait for rendering to finish."),
|
|
MB_EDITCVARSLIM("Framerate Limiter", cl_maxfps.name, "Limits the maximum framerate. Set to 0 for none."),
|
|
MB_CHECKBOXCVARTIP("Yield CPU", cl_yieldcpu, 1, "Reduce CPU usage between frames.\nShould probably be off when using vsync."),
|
|
|
|
MB_END()
|
|
};
|
|
MC_AddFrameStart(menu, y);
|
|
MC_AddBulk(menu, &resel, bulk, 16, 200, y);
|
|
MC_AddFrameEnd(menu, y);
|
|
}
|
|
|
|
/*
|
|
y += 8;
|
|
MC_AddRedText(menu, 200, y, current3dres, false); y+=8;
|
|
|
|
y+=8;
|
|
MC_AddRedText(menu, 0, y, " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 ", false); y+=8;
|
|
y+=8;
|
|
info->renderer = MC_AddCombo(menu, 16, y, " Renderer", rendererops, i); y+=8;
|
|
info->bppcombo = MC_AddCombo(menu, 16, y, " Color Depth", bppnames, currentbpp); y+=8;
|
|
info->refreshratecombo = MC_AddCombo(menu, 16, y, " Refresh Rate", refreshrates, currentrefreshrate); y+=8;
|
|
info->modecombo = MC_AddCombo(menu, 16, y, " Video Size", modenames, prefabmode+1); y+=8;
|
|
MC_AddWhiteText(menu, 16, y, " 3D Aspect Ratio", false); y+=8;
|
|
info->conscalecombo = MC_AddCombo(menu, 16, y, " 2D Size", modenames, prefab2dmode+1); y+=8;
|
|
MC_AddWhiteText(menu, 16, y, " 2D Aspect Ratio", false); y+=8;
|
|
MC_AddCheckBox(menu, 16, y, " Fullscreen", &vid_fullscreen,0); y+=8;
|
|
y+=4;info->customwidth = MC_AddEdit(menu, 16, y, " Custom width", vid_width.string); y+=8;
|
|
y+=4;info->customheight = MC_AddEdit(menu, 16, y, " Custom height", vid_height.string); y+=12;
|
|
info->vsynccombo = MC_AddCombo(menu, 16, y, " VSync", vsyncoptions, currentvsync); y+=8;
|
|
//MC_AddCheckBox(menu, 16, y, " Override VSync", &vid_vsync,0); y+=8;
|
|
MC_AddCheckBox(menu, 16, y, " Desktop Settings", &vid_desktopsettings,0); y+=8;
|
|
y+=8;
|
|
MC_AddCommand(menu, 16, y, "= Apply Changes =", M_VideoApply); y+=8;
|
|
y+=8;
|
|
MC_AddSlider(menu, 16, y, " Screen size", &scr_viewsize, 30, 120, 1);y+=8;
|
|
MC_AddSlider(menu, 16, y, "Console Autoscale",&vid_conautoscale, 0, 6, 0.25); y+=8;
|
|
MC_AddSlider(menu, 16, y, " Gamma", &v_gamma, 0.3, 1, 0.05); y+=8;
|
|
MC_AddCheckBox(menu, 16, y, " Desktop Gamma", &vid_desktopgamma,0); y+=8;
|
|
MC_AddCheckBox(menu, 16, y, " Hardware Gamma", &vid_hardwaregamma,0); y+=8;
|
|
MC_AddCheckBox(menu, 16, y, " Preserve Gamma", &vid_preservegamma,0); y+=8;
|
|
MC_AddSlider(menu, 16, y, " Contrast", &v_contrast, 1, 3, 0.05); y+=8;
|
|
y+=8;
|
|
MC_AddCheckBox(menu, 16, y, " Windowed Mouse", &in_windowed_mouse,0); y+=8;
|
|
|
|
menu->selecteditem = (union menuoption_s *)info->renderer;
|
|
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 152, menu->selecteditem->common.posy, NULL, false);
|
|
*/
|
|
menu->predraw = CheckCustomMode;
|
|
}
|
|
|
|
#ifndef MINIMAL
|
|
|
|
#ifdef RAGDOLL
|
|
#include "pr_common.h"
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
enum {
|
|
MV_NONE,
|
|
MV_BONES,
|
|
MV_SHADER,
|
|
MV_TEXTURE,
|
|
MV_COLLISION,
|
|
MV_EVENTS,
|
|
MV_NORMALS,
|
|
} mode;
|
|
int surfaceidx;
|
|
int skingroup;
|
|
int framegroup;
|
|
int boneidx;
|
|
int textype;
|
|
double framechangetime;
|
|
double skinchangetime;
|
|
float pitch;
|
|
float yaw;
|
|
float dist;
|
|
char modelname[MAX_QPATH];
|
|
char forceshader[MAX_QPATH];
|
|
|
|
char shaderfile[MAX_QPATH];
|
|
char *shadertext;
|
|
|
|
#ifdef RAGDOLL
|
|
lerpents_t ragent;
|
|
world_t ragworld;
|
|
wedict_t ragworldedict;
|
|
comentvars_t ragworldvars;
|
|
#ifdef VM_Q1
|
|
comextentvars_t ragworldextvars;
|
|
#endif
|
|
pubprogfuncs_t ragfuncs;
|
|
qboolean flop; //ragdoll flopping enabled.
|
|
float fixedrate;
|
|
#endif
|
|
} modelview_t;
|
|
|
|
static unsigned int genhsv(float h_, float s, float v)
|
|
{
|
|
float r=0, g=1, b=0;
|
|
|
|
float h = h_ - floor(h_);
|
|
|
|
int i = floor(h * 6);
|
|
float f = h * 6 - i;
|
|
float p = v * (1 - s);
|
|
float q = v * (1 - f * s);
|
|
float t = v * (1 - (1 - f) * s);
|
|
switch(i)
|
|
{
|
|
case 0: r = v, g = t, b = p; break;
|
|
case 1: r = q, g = v, b = p; break;
|
|
case 2: r = p, g = v, b = t; break;
|
|
case 3: r = p, g = q, b = v; break;
|
|
case 4: r = t, g = p, b = v; break;
|
|
case 5: r = v, g = p, b = q; break;
|
|
}
|
|
|
|
return 0xff000000 |
|
|
((int)(r*255)<<16) |
|
|
((int)(g*255)<<8) |
|
|
((int)(b*255)<<0);
|
|
}
|
|
|
|
#include "com_mesh.h"
|
|
#ifdef SKELETALMODELS
|
|
static void M_BoneDisplayLame(entity_t *e, int *y, int depth, int parent, int first, int last, int sel)
|
|
{
|
|
int i;
|
|
for (i = first; i < last; i++)
|
|
{
|
|
int p = Mod_GetBoneParent(e->model, i+1);
|
|
if (p == parent)
|
|
{
|
|
const char *bname = Mod_GetBoneName(e->model, i+1);
|
|
float result[12];
|
|
if (!bname)
|
|
bname = "NULL";
|
|
memset(result, 0, sizeof(result));
|
|
if (Mod_GetTag(e->model, i+1, &e->framestate, result))
|
|
{
|
|
#if 0//def _DEBUG
|
|
Draw_FunString(depth*16, *y, va("%s%i: %s (%g %g %g)", (i==sel)?"^1":"", i+1, bname, result[3], result[7], result[11]));
|
|
#else
|
|
Draw_FunString(depth*16, *y, va("%s%i: %s", (i==sel)?"^1":"", i+1, bname));
|
|
#endif
|
|
}
|
|
else
|
|
Draw_FunString(depth*16, *y, va("%s%i: %s (err)", (i==sel)?"^1":"", i, bname));
|
|
*y += 8;
|
|
M_BoneDisplayLame(e, y, depth+1, i+1, i+1, last, sel);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static unsigned int tobit(unsigned int bitmask)
|
|
{
|
|
unsigned int b;
|
|
for (b = 0; b < 32; b++)
|
|
{
|
|
if (bitmask & (1<<b))
|
|
return b;
|
|
}
|
|
return 0;
|
|
}
|
|
static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct menu_s *m)
|
|
{
|
|
static playerview_t pv;
|
|
entity_t ent;
|
|
vec3_t fwd, rgt, up;
|
|
const char *fname;
|
|
shader_t *shader;
|
|
vec2_t fs = {8,8};
|
|
// float bones[12*MAX_BONES];
|
|
vec3_t lightpos = {0, 1, 0};
|
|
|
|
modelview_t *mods = c->dptr;
|
|
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
memset(&pv, 0, sizeof(pv));
|
|
|
|
CL_DecayLights ();
|
|
CL_ClearEntityLists();
|
|
V_ClearRefdef(&pv);
|
|
r_refdef.drawsbar = false;
|
|
V_CalcRefdef(&pv);
|
|
r_refdef.grect.width = vid.width;
|
|
r_refdef.grect.height = vid.height;
|
|
r_refdef.grect.x = 0;
|
|
r_refdef.grect.y = 0;
|
|
r_refdef.time = realtime;
|
|
|
|
r_refdef.flags = RDF_NOWORLDMODEL;
|
|
|
|
r_refdef.afov = 60;
|
|
r_refdef.fov_x = 0;
|
|
r_refdef.fov_y = 0;
|
|
r_refdef.dirty |= RDFD_FOV;
|
|
|
|
VectorClear(r_refdef.viewangles);
|
|
r_refdef.viewangles[0] = mods->pitch;
|
|
r_refdef.viewangles[1] = mods->yaw;
|
|
AngleVectors(r_refdef.viewangles, fwd, rgt, up);
|
|
VectorScale(fwd, -mods->dist, r_refdef.vieworg);
|
|
|
|
memset(&ent, 0, sizeof(ent));
|
|
// ent.angles[1] = realtime*45;//mods->yaw;
|
|
// ent.angles[0] = realtime*23.4;//mods->pitch;
|
|
|
|
ent.angles[0]*=r_meshpitch.value;
|
|
AngleVectors(ent.angles, ent.axis[0], ent.axis[1], ent.axis[2]);
|
|
ent.angles[0]*=r_meshpitch.value;
|
|
VectorInverse(ent.axis[1]);
|
|
|
|
ent.model = Mod_ForName(mods->modelname, MLV_WARN);
|
|
if (!ent.model)
|
|
return; //panic!
|
|
ent.scale = max(max(fabs(ent.model->maxs[0]-ent.model->mins[0]), fabs(ent.model->maxs[1]-ent.model->mins[1])), fabs(ent.model->maxs[2]-ent.model->mins[2]));
|
|
ent.scale = ent.scale?64.0/ent.scale:1;
|
|
ent.origin[2] -= (ent.model->maxs[2]-ent.model->mins[2]) * 0.5;// + ent.model->mins[2];
|
|
ent.origin[2] *= ent.scale;
|
|
Vector4Set(ent.shaderRGBAf, 1, 1, 1, 1);
|
|
VectorSet(ent.glowmod, 1, 1, 1);
|
|
|
|
// VectorScale(ent.axis[0], ent.scale, ent.axis[0]);
|
|
// VectorScale(ent.axis[1], ent.scale, ent.axis[1]);
|
|
// VectorScale(ent.axis[2], ent.scale, ent.axis[2]);
|
|
// ent.scale = 1;
|
|
|
|
if (strstr(mods->modelname, "player"))
|
|
{
|
|
ent.bottomcolour = genhsv(realtime*0.1 + 0, 1, 1);
|
|
ent.topcolour = genhsv(realtime*0.1 + 0.5, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
ent.topcolour = TOP_DEFAULT;
|
|
ent.bottomcolour = BOTTOM_DEFAULT;
|
|
}
|
|
// ent.fatness = sin(realtime)*5;
|
|
ent.playerindex = -1;
|
|
ent.skinnum = mods->skingroup;
|
|
ent.shaderTime = 0;//realtime;
|
|
ent.framestate.g[FS_REG].lerpweight[0] = 1;
|
|
ent.framestate.g[FS_REG].frame[0] = mods->framegroup;
|
|
ent.framestate.g[FS_REG].frametime[0] = ent.framestate.g[FS_REG].frametime[1] = realtime - mods->framechangetime;
|
|
ent.framestate.g[FS_REG].endbone = 0x7fffffff;
|
|
ent.customskin = Mod_RegisterSkinFile(va("%s_0.skin", mods->modelname));
|
|
|
|
ent.light_avg[0] = ent.light_avg[1] = ent.light_avg[2] = 0.66;
|
|
ent.light_range[0] = ent.light_range[1] = ent.light_range[2] = 0.33;
|
|
|
|
V_ApplyRefdef();
|
|
/*
|
|
{
|
|
trace_t tr;
|
|
vec3_t worldmouse;
|
|
vec3_t mouse = {mousecursor_x/vid.width, 1-mousecursor_y/vid.height, 0.5};
|
|
float d;
|
|
Matrix4x4_CM_UnProject(mouse, worldmouse, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
|
|
|
|
d = DotProduct(worldmouse, fwd);
|
|
VectorMA(worldmouse, -d, fwd, worldmouse);
|
|
|
|
if (ent.model->funcs.NativeTrace && ent.model->funcs.NativeTrace(ent.model, 0, &ent.framestate, ent.axis, r_refdef.vieworg, worldmouse, vec3_origin, vec3_origin, false, ~0, &tr))
|
|
;
|
|
else
|
|
VectorCopy(worldmouse, tr.endpos);
|
|
|
|
VectorCopy(tr.endpos, lightpos);
|
|
}
|
|
*/
|
|
lightpos[0] = sin(realtime*0.1);
|
|
lightpos[1] = cos(realtime*0.1);
|
|
lightpos[2] = 0;
|
|
|
|
VectorNormalize(lightpos);
|
|
ent.light_dir[0] = DotProduct(lightpos, ent.axis[0]);
|
|
ent.light_dir[1] = DotProduct(lightpos, ent.axis[1]);
|
|
ent.light_dir[2] = DotProduct(lightpos, ent.axis[2]);
|
|
|
|
ent.light_known = 2;
|
|
|
|
if (ent.model->type == mod_dummy)
|
|
{
|
|
Draw_FunString(0, 0, va("model \"%s\" not loaded", ent.model->name));
|
|
return;
|
|
}
|
|
switch(ent.model->loadstate)
|
|
{
|
|
case MLS_LOADED:
|
|
break;
|
|
case MLS_NOTLOADED:
|
|
Draw_FunString(0, 0, va("\"%s\" not loaded", ent.model->name));
|
|
return;
|
|
case MLS_LOADING:
|
|
Draw_FunString(0, 0, va("\"%s\" still loading", ent.model->name));
|
|
return;
|
|
case MLS_FAILED:
|
|
Draw_FunString(0, 0, va("Unable to load \"%s\"", ent.model->name));
|
|
return;
|
|
}
|
|
|
|
|
|
#ifdef RAGDOLL
|
|
if (mods->flop)
|
|
ent.framestate.g[FS_REG].frame[0] |= 0x8000;
|
|
if (ent.model->dollinfo)
|
|
{
|
|
float rate = 1.0/60;
|
|
rag_doallanimations(&mods->ragworld);
|
|
mods->fixedrate += host_frametime;
|
|
if (mods->fixedrate > 1)
|
|
mods->fixedrate = 1;
|
|
while (mods->fixedrate >= rate)
|
|
{
|
|
mods->ragworld.rbe->RunFrame(&mods->ragworld, rate, 800);
|
|
mods->fixedrate -= rate;
|
|
}
|
|
|
|
rag_updatedeltaent(&mods->ragworld, &ent, &mods->ragent);
|
|
}
|
|
#endif
|
|
|
|
|
|
if (mods->mode == MV_NORMALS)
|
|
{
|
|
shader_t *s;
|
|
if (1)
|
|
{
|
|
s = R_RegisterShader("hitbox_nodepth", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepthtest\n"
|
|
"}\n"
|
|
"}\n");
|
|
Mod_AddSingleSurface(&ent, mods->surfaceidx, s, true);
|
|
}
|
|
}
|
|
if (mods->mode == MV_COLLISION)
|
|
{
|
|
shader_t *s;
|
|
|
|
#ifdef HALFLIFEMODELS
|
|
if (ent.model->type == mod_halflife)
|
|
HLMDL_DrawHitBoxes(&ent);
|
|
else
|
|
#endif
|
|
if (1)
|
|
{
|
|
s = R_RegisterShader("hitbox_nodepth", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepthtest\n"
|
|
"}\n"
|
|
"}\n");
|
|
Mod_AddSingleSurface(&ent, mods->surfaceidx, s, false);
|
|
}
|
|
else
|
|
{
|
|
vec3_t mins, maxs;
|
|
VectorAdd(ent.model->mins, ent.origin, mins);
|
|
VectorAdd(ent.model->maxs, ent.origin, maxs);
|
|
|
|
s = R_RegisterShader("bboxshader_nodepth", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepthtest\n"
|
|
"}\n"
|
|
"}\n");
|
|
CLQ1_AddOrientedCube(s, mins, maxs, NULL, 1, 1, 1, 0.2);
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
{
|
|
trace_t tr;
|
|
vec3_t v1, v2;
|
|
VectorSet(v1, 1000*sin(realtime*2*M_PI/180), 1000*cos(realtime*2*M_PI/180), -ent.origin[2]);
|
|
VectorScale(v1, -1, v2);
|
|
v2[2] = v1[2];
|
|
s = R_RegisterShader("bboxshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc gl_src_alpha gl_one\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
|
|
if (ent.model->funcs.NativeTrace && ent.model->funcs.NativeTrace(ent.model, 0, &ent.framestate, ent.axis, v1, v2, vec3_origin, vec3_origin, false, ~0, &tr))
|
|
{
|
|
vec3_t dir;
|
|
float f;
|
|
|
|
VectorAdd(v1, ent.origin, v1);
|
|
VectorAdd(v2, ent.origin, v2);
|
|
VectorAdd(tr.endpos, ent.origin, tr.endpos);
|
|
|
|
VectorSubtract(tr.endpos, v1, dir);
|
|
f = DotProduct(dir, tr.plane.normal) * -2;
|
|
VectorMA(dir, f, tr.plane.normal, v2);
|
|
VectorAdd(v2, tr.endpos, v2);
|
|
|
|
CLQ1_DrawLine(s, v1, tr.endpos, 0, 1, 0, 1);
|
|
CLQ1_DrawLine(s, tr.endpos, v2, 1, 0, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd(v1, ent.origin, v1);
|
|
VectorAdd(v2, ent.origin, v2);
|
|
CLQ1_DrawLine(s, v1, v2, 0, 1, 0, 1);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if (mods->mode == MV_BONES)
|
|
{
|
|
shader_t *lineshader;
|
|
int tags = Mod_GetNumBones(ent.model, true);
|
|
int b;
|
|
//if (ragdoll)
|
|
// ent->frame[] |= 0x8000;
|
|
//rag_updatedeltaent(&ent, le);
|
|
|
|
lineshader = R_RegisterShader("lineshader_nodepth", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"nodepthtest\n"
|
|
"}\n"
|
|
"}\n");
|
|
for (b = 1; b <= tags; b++)
|
|
{
|
|
int p = Mod_GetBoneParent(ent.model, b);
|
|
vec3_t start, end;
|
|
float boneinfo[12];
|
|
|
|
Mod_GetTag(ent.model, b, &ent.framestate, boneinfo);
|
|
//fixme: no axis transform
|
|
VectorSet(start, boneinfo[3], boneinfo[7], boneinfo[11]);
|
|
VectorAdd(start, ent.origin, start);
|
|
|
|
if (p)
|
|
{
|
|
Mod_GetTag(ent.model, p, &ent.framestate, boneinfo);
|
|
//fixme: no axis transform
|
|
VectorSet(end, boneinfo[3], boneinfo[7], boneinfo[11]);
|
|
VectorAdd(end, ent.origin, end);
|
|
CLQ1_DrawLine(lineshader, start, end, 1, (b-1 == mods->boneidx)?0:1, 1, 1);
|
|
}
|
|
if (b-1 == mods->boneidx)
|
|
{
|
|
VectorSet(end, start[0]+1, start[1], start[2]);
|
|
CLQ1_DrawLine(lineshader, start, end, 1, 0, 0, 1);
|
|
VectorSet(end, start[0], start[1]+1, start[2]);
|
|
CLQ1_DrawLine(lineshader, start, end, 0, 1, 0, 1);
|
|
VectorSet(end, start[0], start[1], start[2]+1);
|
|
CLQ1_DrawLine(lineshader, start, end, 0, 0, 1, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
V_AddEntity(&ent);
|
|
|
|
R_RenderView();
|
|
|
|
y = 0;
|
|
{
|
|
fname = Mod_SurfaceNameForNum(ent.model, mods->surfaceidx);
|
|
if (!fname)
|
|
fname = "Unknown Surface";
|
|
Draw_FunString(0, y, va("Surf %i: %s", mods->surfaceidx, fname));
|
|
y+=8;
|
|
}
|
|
{
|
|
fname = Mod_SkinNameForNum(ent.model, mods->surfaceidx, mods->skingroup);
|
|
if (!fname)
|
|
{
|
|
Draw_FunString(0, y, va("Skin %i: <invalid skin>", mods->skingroup));
|
|
}
|
|
else
|
|
{
|
|
shader = Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup);
|
|
Draw_FunString(0, y, va("Skin %i: \"%s\", material \"%s\"", mods->skingroup, fname, shader?shader->name:"NO SHADER"));
|
|
}
|
|
y+=8;
|
|
}
|
|
{
|
|
char *fname;
|
|
int numframes = 0;
|
|
float duration = 0;
|
|
qboolean loop = false;
|
|
if (!Mod_FrameInfoForNum(ent.model, mods->surfaceidx, mods->framegroup, &fname, &numframes, &duration, &loop))
|
|
fname = "Unknown Frame";
|
|
Draw_FunString(0, y, va("Frame%i: %s (%i poses, %f of %f secs, %s)", mods->framegroup, fname, numframes, ent.framestate.g[FS_REG].frametime[0], duration, loop?"looped":"unlooped"));
|
|
y+=8;
|
|
}
|
|
|
|
switch(mods->mode)
|
|
{
|
|
case MV_NONE:
|
|
R_DrawTextField(r_refdef.grect.x, r_refdef.grect.y+y, r_refdef.grect.width, r_refdef.grect.height-y,
|
|
va("arrows: pitch/rotate\n"
|
|
"w: zoom in\n"
|
|
"s: zoom out\n"
|
|
"m: mode\n"
|
|
"r: reset times\n"
|
|
"home: skin+=1\n"
|
|
"end: skin-=1\n"
|
|
"pgup: frame+=1\n"
|
|
"pgdn: frame-=1\n"
|
|
"mins: %g %g %g, maxs: %g %g %g\n"
|
|
"flags: %#x %#x\n",
|
|
ent.model->mins[0], ent.model->mins[1], ent.model->mins[2], ent.model->maxs[0], ent.model->maxs[1], ent.model->maxs[2],
|
|
ent.model->flags, ent.model->engineflags),
|
|
CON_WHITEMASK, CPRINT_TALIGN|CPRINT_LALIGN, font_default, fs);
|
|
break;
|
|
case MV_COLLISION:
|
|
if (!ent.model)
|
|
;
|
|
else if (ent.model->type == mod_alias)
|
|
{
|
|
galiasinfo_t *inf = Mod_Extradata(ent.model);
|
|
int surfnum = mods->surfaceidx;
|
|
while(inf && surfnum-->0)
|
|
inf = inf->nextsurf;
|
|
if (inf)
|
|
{
|
|
char contents[512];
|
|
unsigned int i;
|
|
char *contentnames[32] = {NULL};
|
|
contentnames[tobit(FTECONTENTS_SOLID)] = "solid";
|
|
contentnames[tobit(FTECONTENTS_LAVA)] = "lava";
|
|
contentnames[tobit(FTECONTENTS_SLIME)] = "slime";
|
|
contentnames[tobit(FTECONTENTS_WATER)] = "water";
|
|
contentnames[tobit(FTECONTENTS_LADDER)] = "ladder";
|
|
contentnames[tobit(FTECONTENTS_PLAYERCLIP)] = "playerclip";
|
|
contentnames[tobit(FTECONTENTS_MONSTERCLIP)] = "monsterclip";
|
|
contentnames[tobit(FTECONTENTS_BODY)] = "body";
|
|
contentnames[tobit(FTECONTENTS_CORPSE)] = "corpse";
|
|
contentnames[tobit(FTECONTENTS_SKY)] = "sky";
|
|
for (*contents = 0, i = 0; i < 32; i++)
|
|
{
|
|
if (inf->contents & (1<<i))
|
|
{
|
|
if (*contents)
|
|
Q_strncatz(contents, "|", sizeof(contents));
|
|
if (contentnames[i])
|
|
Q_strncatz(contents, contentnames[i], sizeof(contents));
|
|
else
|
|
Q_strncatz(contents, va("%#x", 1<<i), sizeof(contents));
|
|
}
|
|
}
|
|
if (!*contents)
|
|
Q_strncatz(contents, "non-solid", sizeof(contents));
|
|
R_DrawTextField(r_refdef.grect.x, r_refdef.grect.y+y, r_refdef.grect.width, r_refdef.grect.height-y,
|
|
va( "mins: %g %g %g, maxs: %g %g %g\n"
|
|
"contents: %s\n"
|
|
"surfflags: %#x\n"
|
|
"body: %i\n"
|
|
"geomset: %i %i%s\n"
|
|
"numverts: %i\nnumtris: %i\n"
|
|
#ifdef SKELETALMODELS
|
|
"numbones: %i\n"
|
|
#endif
|
|
, ent.model->mins[0], ent.model->mins[1], ent.model->mins[2], ent.model->maxs[0], ent.model->maxs[1], ent.model->maxs[2],
|
|
contents,
|
|
inf->csurface.flags,
|
|
inf->surfaceid,
|
|
inf->geomset>=MAX_GEOMSETS?-1:inf->geomset, inf->geomid, inf->geomset>=MAX_GEOMSETS?" (always)":"",
|
|
inf->numverts, inf->numindexes/3
|
|
#ifdef SKELETALMODELS
|
|
,inf->numbones
|
|
#endif
|
|
)
|
|
, CON_WHITEMASK, CPRINT_TALIGN|CPRINT_LALIGN, font_default, fs);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
R_DrawTextField(r_refdef.grect.x, r_refdef.grect.y+y, r_refdef.grect.width, r_refdef.grect.height-y,
|
|
va("mins: %g %g %g, maxs: %g %g %g\n", ent.model->mins[0], ent.model->mins[1], ent.model->mins[2], ent.model->maxs[0], ent.model->maxs[1], ent.model->maxs[2])
|
|
, CON_WHITEMASK, CPRINT_TALIGN|CPRINT_LALIGN, font_default, fs);
|
|
}
|
|
break;
|
|
case MV_NORMALS:
|
|
break;
|
|
case MV_BONES:
|
|
#ifdef SKELETALMODELS
|
|
{
|
|
int bonecount = Mod_GetNumBones(ent.model, true);
|
|
if (bonecount)
|
|
{
|
|
Draw_FunString(0, y, va("Bones: "));
|
|
y+=8;
|
|
M_BoneDisplayLame(&ent, &y, 0, 0, 0, bonecount, mods->boneidx);
|
|
}
|
|
else
|
|
R_DrawTextField(r_refdef.grect.x, r_refdef.grect.y+y, r_refdef.grect.width, r_refdef.grect.height-y, "No bones in model", CON_WHITEMASK, CPRINT_TALIGN|CPRINT_LALIGN, font_default, fs);
|
|
}
|
|
#endif
|
|
break;
|
|
case MV_EVENTS:
|
|
{
|
|
int i;
|
|
float timestamp = 0;
|
|
int code = 0;
|
|
char *data = NULL;
|
|
Draw_FunString(0, y, va("Events: "));
|
|
y+=8;
|
|
for (i = 0; Mod_GetModelEvent(ent.model, mods->framegroup, i, ×tamp, &code, &data); y+=8, i++)
|
|
{
|
|
Draw_FunString(0, y, va("%i %f: %i %s", i, timestamp, code, data));
|
|
}
|
|
Draw_FunString(0, y, va("%f: <end of animation>", Mod_GetFrameDuration(ent.model, 0, mods->framegroup)));
|
|
}
|
|
break;
|
|
case MV_SHADER:
|
|
{
|
|
if (!mods->shadertext)
|
|
{
|
|
char *body = Shader_GetShaderBody(Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup), mods->shaderfile, sizeof(mods->shaderfile));
|
|
if (!body)
|
|
break;
|
|
if (*mods->shaderfile)
|
|
mods->shadertext = Z_StrDup(va("\n\nPress space to view+edit the shader\n\n%s", body));
|
|
else
|
|
mods->shadertext = Z_StrDup(body);
|
|
}
|
|
R_DrawTextField(r_refdef.grect.x, r_refdef.grect.y+16, r_refdef.grect.width, r_refdef.grect.height-16, mods->shadertext, CON_WHITEMASK, CPRINT_TALIGN|CPRINT_LALIGN, font_default, fs);
|
|
|
|
//fixme: draw the shader's textures.
|
|
}
|
|
break;
|
|
case MV_TEXTURE:
|
|
{
|
|
shader_t *shader = Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup);
|
|
if (shader)
|
|
{
|
|
char *t;
|
|
texnums_t *skin = shader->defaulttextures;
|
|
shader = R_RegisterShader("modelviewertexturepreview", SUF_2D, "{\nprogram default2d\n{\nmap $diffuse\n}\n}\n");
|
|
|
|
switch(mods->textype)
|
|
{
|
|
case 1:
|
|
t = "Normalmap";
|
|
shader->defaulttextures->base = skin->bump;
|
|
break;
|
|
case 2:
|
|
t = "SpecularMap";
|
|
shader->defaulttextures->base = skin->specular; //specular lighting values.
|
|
break;
|
|
case 3:
|
|
t = "UpperMap";
|
|
shader->defaulttextures->base = skin->upperoverlay; //diffuse texture for the upper body(shirt colour). no alpha channel. added to base.rgb
|
|
break;
|
|
case 4:
|
|
t = "LowerMap";
|
|
shader->defaulttextures->base = skin->loweroverlay; //diffuse texture for the lower body(trouser colour). no alpha channel. added to base.rgb
|
|
break;
|
|
case 5:
|
|
t = "PalettedMap";
|
|
shader->defaulttextures->base = skin->paletted; //8bit paletted data, just because.
|
|
break;
|
|
case 6:
|
|
t = "FullbrightMap";
|
|
shader->defaulttextures->base = skin->fullbright;
|
|
break;
|
|
case 7:
|
|
t = "ReflectCube";
|
|
shader->defaulttextures->base = skin->reflectcube;
|
|
break;
|
|
case 8:
|
|
t = "ReflectMask";
|
|
shader->defaulttextures->base = skin->reflectmask;
|
|
break;
|
|
case 9:
|
|
t = "DisplacementMap";
|
|
shader->defaulttextures->base = skin->displacement;
|
|
break;
|
|
default:
|
|
mods->textype = 0;
|
|
t = "Diffusemap";
|
|
shader->defaulttextures->base = skin->base;
|
|
break;
|
|
}
|
|
if (shader->defaulttextures->base)
|
|
{
|
|
Draw_FunString(0, y, va("%s: %s (%s)", t, shader->defaulttextures->base->ident, shader->defaulttextures->base->subpath));
|
|
y+=8;
|
|
R2D_Image(0, y, shader->defaulttextures->base->width, shader->defaulttextures->base->height, 0, 0, 1, 1, shader);
|
|
}
|
|
else
|
|
Draw_FunString(0, y, va("%s: <NO TEXTURE>", t));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
static qboolean M_ModelViewerKey(struct menucustom_s *c, struct menu_s *m, int key, unsigned int unicode)
|
|
{
|
|
modelview_t *mods = c->dptr;
|
|
|
|
if (key == 'w')
|
|
{
|
|
mods->dist *= 0.9;
|
|
if (mods->dist < 1)
|
|
mods->dist = 1;
|
|
}
|
|
else if (key == 's')
|
|
mods->dist /= 0.9;
|
|
else if (key == 'm')
|
|
{
|
|
Z_Free(mods->shadertext);
|
|
mods->shadertext = NULL;
|
|
switch (mods->mode)
|
|
{
|
|
case MV_NONE: mods->mode = MV_BONES; break;
|
|
case MV_BONES: mods->mode = MV_SHADER; break;
|
|
case MV_SHADER: mods->mode = MV_TEXTURE; break;
|
|
case MV_TEXTURE: mods->mode = MV_COLLISION; break;
|
|
case MV_COLLISION: mods->mode = MV_EVENTS; break;
|
|
case MV_EVENTS: mods->mode = MV_NORMALS; break;
|
|
case MV_NORMALS: mods->mode = MV_NONE; break;
|
|
}
|
|
}
|
|
else if (key == 'r')
|
|
{
|
|
mods->framechangetime = realtime;
|
|
mods->skinchangetime = realtime;
|
|
}
|
|
#ifdef RAGDOLL
|
|
else if (key == 'f')
|
|
{
|
|
mods->flop ^= 1;
|
|
if (!mods->flop)
|
|
rag_removedeltaent(&mods->ragent);
|
|
}
|
|
#endif
|
|
else if (key == '[')
|
|
{
|
|
mods->boneidx--;
|
|
if (mods->boneidx < 0)
|
|
mods->boneidx = 0;
|
|
}
|
|
else if (key == ']')
|
|
mods->boneidx++;
|
|
else if (key == K_UPARROW || key == K_KP_UPARROW || key == K_GP_DPAD_UP)
|
|
mods->pitch += 5;
|
|
else if (key == K_DOWNARROW || key == K_KP_DOWNARROW || key == K_GP_DPAD_DOWN)
|
|
mods->pitch -= 5;
|
|
else if (key == K_LEFTARROW || key == K_KP_LEFTARROW || key == K_GP_DPAD_LEFT)
|
|
mods->yaw -= 5;
|
|
else if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW || key == K_GP_DPAD_RIGHT)
|
|
mods->yaw += 5;
|
|
else if (key == 't')
|
|
{
|
|
if (mods->mode == MV_TEXTURE)
|
|
mods->textype += 1;
|
|
else
|
|
mods->textype = 0;
|
|
mods->mode = MV_TEXTURE;
|
|
}
|
|
else if (key == K_END)
|
|
{
|
|
mods->skingroup = max(0, mods->skingroup-1);
|
|
mods->skinchangetime = realtime;
|
|
Z_Free(mods->shadertext);
|
|
mods->shadertext = NULL;
|
|
}
|
|
else if (key == K_HOME)
|
|
{
|
|
mods->skingroup += 1;
|
|
mods->skinchangetime = realtime;
|
|
Z_Free(mods->shadertext);
|
|
mods->shadertext = NULL;
|
|
}
|
|
else if (key == K_PGDN)
|
|
{
|
|
mods->framegroup = max(0, mods->framegroup-1);
|
|
mods->framechangetime = realtime;
|
|
Z_Free(mods->shadertext);
|
|
mods->shadertext = NULL;
|
|
}
|
|
else if (key == K_PGUP)
|
|
{
|
|
mods->framegroup += 1;
|
|
mods->framechangetime = realtime;
|
|
}
|
|
else if (key == K_DEL)
|
|
{
|
|
mods->surfaceidx = max(0, mods->surfaceidx-1);
|
|
Z_Free(mods->shadertext);
|
|
mods->shadertext = NULL;
|
|
}
|
|
else if (key == K_INS)
|
|
{
|
|
mods->surfaceidx += 1;
|
|
Z_Free(mods->shadertext);
|
|
mods->shadertext = NULL;
|
|
}
|
|
else if (key == K_SPACE)
|
|
{
|
|
if (*mods->shaderfile)
|
|
Cbuf_AddText(va("\nedit %s\n", mods->shaderfile), RESTRICT_LOCAL);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
#ifdef RAGDOLL
|
|
void M_Modelviewer_Shutdown(struct menu_s *menu)
|
|
{
|
|
modelview_t *mv = menu->data;
|
|
rag_removedeltaent(&mv->ragent);
|
|
skel_reset(&mv->ragworld);
|
|
World_RBE_Shutdown(&mv->ragworld);
|
|
}
|
|
//haxors, for skeletal objects+RBE
|
|
char *PDECL M_Modelviewer_AddString(pubprogfuncs_t *prinst, const char *val, int minlength, pbool demarkup)
|
|
{
|
|
return Z_Malloc(minlength);
|
|
}
|
|
struct edict_s *PDECL M_Modelviewer_ProgsToEdict(pubprogfuncs_t *prinst, int num)
|
|
{
|
|
return (struct edict_s*)prinst->edicttable[num];
|
|
}
|
|
#endif
|
|
|
|
void M_Menu_ModelViewer_f(void)
|
|
{
|
|
modelview_t *mv;
|
|
menucustom_t *c;
|
|
menu_t *menu;
|
|
|
|
Key_Dest_Add(kdm_emenu);
|
|
|
|
menu = M_CreateMenu(sizeof(*mv));
|
|
mv = menu->data;
|
|
c = MC_AddCustom(menu, 64, 32, mv, 0, NULL);
|
|
menu->cursoritem = (menuoption_t*)c;
|
|
c->draw = M_ModelViewerDraw;
|
|
c->key = M_ModelViewerKey;
|
|
|
|
mv->yaw = 180;// + crandom()*45;
|
|
mv->dist = 150;
|
|
Q_strncpyz(mv->modelname, Cmd_Argv(1), sizeof(mv->modelname));
|
|
Q_strncpyz(mv->forceshader, Cmd_Argv(2), sizeof(mv->forceshader));
|
|
|
|
#ifdef RAGDOLL
|
|
menu->remove = M_Modelviewer_Shutdown;
|
|
mv->ragworld.progs = &mv->ragfuncs;
|
|
mv->ragfuncs.AddString = M_Modelviewer_AddString;
|
|
mv->ragfuncs.ProgsToEdict = M_Modelviewer_ProgsToEdict;
|
|
mv->ragfuncs.edicttable = (edict_t**)&mv->ragworld.edicts;
|
|
mv->ragworld.edicts = &mv->ragworldedict;
|
|
mv->ragworld.edicts->v = &mv->ragworldvars;
|
|
#ifdef VM_Q1
|
|
mv->ragworld.edicts->xv = &mv->ragworldextvars;
|
|
#endif
|
|
mv->ragworld.num_edicts = 1;
|
|
mv->ragworld.edicts->v->solid = SOLID_BBOX;
|
|
VectorSet(mv->ragworld.edicts->v->mins, -1000, -1000, -101);
|
|
VectorSet(mv->ragworld.edicts->v->maxs, 1000, 1000, -100);
|
|
|
|
mv->ragworld.worldmodel = Mod_ForName("", MLV_SILENT);
|
|
World_RBE_Start(&mv->ragworld);
|
|
#endif
|
|
}
|
|
static int QDECL CompleteModelViewerList (const char *name, qofs_t flags, time_t mtime, void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
struct xcommandargcompletioncb_s *ctx = parm;
|
|
const char *ext = COM_GetFileExtension(name, NULL);
|
|
if (!strcmp(ext, ".mdl") || !strcmp(ext, ".md2") || !strcmp(ext, ".md3")
|
|
|| !strcmp(ext, ".iqm") || !strcmp(ext, ".dpm") || !strcmp(ext, ".zym")
|
|
|| !strcmp(ext, ".psk") || !strcmp(ext, ".md5mesh") || !strcmp(ext, ".md5anim")
|
|
|| !strcmp(ext, ".bsp") || !strcmp(ext, ".map") || !strcmp(ext, ".hmp")
|
|
|| !strcmp(ext, ".spr") || !strcmp(ext, ".sp2") || !strcmp(ext, ".spr32")
|
|
|| !strcmp(ext, ".gltf") || !strcmp(ext, ".glb") || !strcmp(ext, ".ase") || !strcmp(ext, ".lwo") || !strcmp(ext, ".obj"))
|
|
{
|
|
ctx->cb(name, NULL, NULL, ctx);
|
|
}
|
|
return true;
|
|
}
|
|
void M_Menu_ModelViewer_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
|
|
{
|
|
if (argn == 1)
|
|
{
|
|
COM_EnumerateFiles(va("%s*", partial), CompleteModelViewerList, ctx);
|
|
COM_EnumerateFiles(va("%s*/*", partial), CompleteModelViewerList, ctx);
|
|
COM_EnumerateFiles(va("%s*/*", partial), CompleteModelViewerList, ctx);
|
|
COM_EnumerateFiles(va("%s*/*/*", partial), CompleteModelViewerList, ctx);
|
|
}
|
|
}
|
|
#else
|
|
void M_Menu_ModelViewer_f(void)
|
|
{
|
|
Con_Printf("modelviewer: not in this build\n");
|
|
}
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
struct
|
|
{
|
|
ftemanifest_t *manifest;
|
|
char *gamedir;
|
|
} *mod;
|
|
size_t nummods;
|
|
int y;
|
|
} modmenu_t;
|
|
|
|
static void Mods_Draw(int x, int y, struct menucustom_s *c, struct menu_s *m)
|
|
{
|
|
modmenu_t *mods = c->dptr;
|
|
int i, ym;
|
|
c->common.height = vid.height - y;
|
|
ym = y+c->common.height;
|
|
|
|
mods->y = y;
|
|
|
|
if (!mods->nummods)
|
|
{
|
|
float scale[] = {8,8};
|
|
R_DrawTextField(0, y, vid.width, vid.height - y,
|
|
va(
|
|
"No games or mods known.\n"
|
|
#if defined(FTE_TARGET_WEB) || defined(NACL)
|
|
"Connection issue or bad server config.\n"
|
|
#else
|
|
#ifndef ANDROID
|
|
"You may need to use -basedir $PATHTOGAME on the commandline.\n"
|
|
#endif
|
|
"\nExpected data path:\n^a%s", com_gamepath
|
|
#endif
|
|
), CON_WHITEMASK, 0, font_console, scale);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; y+8 <= ym && i < mods->nummods; y+=8, i++)
|
|
{
|
|
if (mods->mod[i].manifest)
|
|
{
|
|
if (mousecursor_y >= y && mousecursor_y < y+8)
|
|
Draw_AltFunString(x, y, mods->mod[i].manifest->formalname);
|
|
else
|
|
Draw_FunString(x, y, mods->mod[i].manifest->formalname);
|
|
}
|
|
else
|
|
{
|
|
if (mousecursor_y >= y && mousecursor_y < y+8)
|
|
Draw_AltFunString(x, y, mods->mod[i].gamedir);
|
|
else
|
|
Draw_FunString(x, y, mods->mod[i].gamedir);
|
|
}
|
|
}
|
|
}
|
|
static qboolean Mods_Key(struct menucustom_s *c, struct menu_s *m, int key, unsigned int unicode)
|
|
{
|
|
modmenu_t *mods = c->dptr;
|
|
int i;
|
|
ftemanifest_t *man;
|
|
if (key == K_MOUSE1 || key == K_ENTER || key == K_GP_A)
|
|
{
|
|
qboolean wasgameless = !*FS_GetGamedir(false);
|
|
i = (mousecursor_y - mods->y)/8;
|
|
if (i < 0 || i > mods->nummods)
|
|
return false;
|
|
man = mods->mod[i].manifest;
|
|
mods->mod[i].manifest = NULL; //make sure the manifest survives the menu being closed.
|
|
M_RemoveMenu(m);
|
|
FS_ChangeGame(man, true, true);
|
|
|
|
if (wasgameless && !!*FS_GetGamedir(false))
|
|
{
|
|
//starting to a blank state generally means that the current(engine-default) config settings are utterly useless and windowed by default.
|
|
//so generally when switching to a *real* game, we want to restart video just so things like fullscreen etc are saved+used properly.
|
|
Cbuf_AddText("\nvid_restart\n", RESTRICT_LOCAL);
|
|
}
|
|
else
|
|
{
|
|
//if we're already running a game, this should probably just be a vid_reload instead to ensure that the conback etc is reloaded.
|
|
//(a full restart is annoying)
|
|
Cbuf_AddText("\nvid_reload\n", RESTRICT_LOCAL);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
static void Mods_Remove (struct menu_s *m)
|
|
{
|
|
modmenu_t *mods = m->data;
|
|
int i;
|
|
|
|
for (i = 0; i < mods->nummods; i++)
|
|
{
|
|
if (mods->mod[i].manifest)
|
|
FS_Manifest_Free(mods->mod[i].manifest);
|
|
Z_Free(mods->mod[i].gamedir);
|
|
}
|
|
Z_Free(mods->mod);
|
|
mods->mod = NULL;
|
|
}
|
|
|
|
static qboolean Mods_AddManifest(void *usr, ftemanifest_t *man)
|
|
{
|
|
modmenu_t *mods = usr;
|
|
int i = mods->nummods;
|
|
mods->mod = BZ_Realloc(mods->mod, (i+1) * sizeof(*mods->mod));
|
|
mods->mod[i].manifest = man;
|
|
mods->mod[i].gamedir = NULL;
|
|
mods->nummods = i+1;
|
|
return true;
|
|
}
|
|
static int QDECL Mods_AddGamedir(const char *fname, qofs_t fsize, time_t mtime, void *usr, searchpathfuncs_t *spath)
|
|
{
|
|
modmenu_t *mods = usr;
|
|
size_t l = strlen(fname);
|
|
int i, p;
|
|
char gamedir[MAX_QPATH];
|
|
if (l && fname[l-1] == '/' && l < countof(gamedir))
|
|
{
|
|
l--;
|
|
memcpy(gamedir, fname, l);
|
|
gamedir[l] = 0;
|
|
for (i = 0; i < mods->nummods; i++)
|
|
{
|
|
//don't add dupes (can happen from gamedir+homedir)
|
|
//if the gamedir was already included in one of the manifests, don't bother including it again.
|
|
//this generally removes id1.
|
|
if (mods->mod[i].manifest)
|
|
{
|
|
for (p = 0; p < countof(fs_manifest->gamepath); p++)
|
|
if (mods->mod[i].manifest->gamepath[p].path)
|
|
if (!Q_strcasecmp(mods->mod[i].manifest->gamepath[p].path, gamedir))
|
|
return true;
|
|
}
|
|
else if (mods->mod[i].gamedir)
|
|
{
|
|
if (!Q_strcasecmp(mods->mod[i].gamedir, gamedir))
|
|
return true;
|
|
}
|
|
}
|
|
mods->mod = BZ_Realloc(mods->mod, (i+1) * sizeof(*mods->mod));
|
|
mods->mod[i].manifest = NULL;
|
|
mods->mod[i].gamedir = Z_StrDup(gamedir);
|
|
mods->nummods = i+1;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#include "fs.h"
|
|
|
|
void M_Menu_Mods_f (void)
|
|
{
|
|
modmenu_t mods;
|
|
menucustom_t *c;
|
|
menu_t *menu;
|
|
extern qboolean com_homepathenabled;
|
|
|
|
memset(&mods, 0, sizeof(mods));
|
|
FS_EnumerateKnownGames(Mods_AddManifest, &mods);
|
|
|
|
if (com_homepathenabled)
|
|
Sys_EnumerateFiles(com_homepath, "*", Mods_AddGamedir, &mods, NULL);
|
|
Sys_EnumerateFiles(com_gamepath, "*", Mods_AddGamedir, &mods, NULL);
|
|
|
|
//FIXME: sort by mtime?
|
|
|
|
Key_Dest_Add(kdm_emenu);
|
|
|
|
menu = M_CreateMenu(sizeof(modmenu_t));
|
|
*(modmenu_t*)menu->data = mods;
|
|
if (COM_FCheckExists("gfx/p_option.lmp"))
|
|
{
|
|
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
|
|
MC_AddCenterPicture(menu, 0, 24, "gfx/p_option.lmp");
|
|
}
|
|
|
|
c = MC_AddCustom(menu, 64, 32, menu->data, 0, NULL);
|
|
menu->cursoritem = (menuoption_t*)c;
|
|
c->draw = Mods_Draw;
|
|
c->key = Mods_Key;
|
|
menu->remove = Mods_Remove;
|
|
}
|
|
|
|
#if 0
|
|
extern ftemanifest_t *fs_manifest; //currently active manifest.
|
|
struct installermenudata
|
|
{
|
|
menuedit_t *syspath;
|
|
};
|
|
static void Installer_Remove (struct menu_s *m)
|
|
{
|
|
Cbuf_AddText("quit force\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
|
|
void FS_CreateBasedir(const char *path);
|
|
#include <process.h>
|
|
static qboolean Installer_Go(menuoption_t *opt, menu_t *menu, int key)
|
|
{
|
|
struct installermenudata *md = menu->data;
|
|
|
|
if (key == K_MOUSE1 || key == K_ENTER || key == K_GP_START)
|
|
{
|
|
extern int startuppending;
|
|
vfsfile_t *f;
|
|
char path[MAX_OSPATH];
|
|
char exepath[MAX_OSPATH];
|
|
char newexepath[MAX_OSPATH];
|
|
|
|
Q_snprintfz(path, sizeof(path), "%s/", md->syspath->text);
|
|
|
|
Con_Printf("path %s\n", path);
|
|
|
|
menu->remove = NULL;
|
|
M_RemoveMenu(menu);
|
|
|
|
FS_CreateBasedir(path);
|
|
|
|
#ifdef _WIN32
|
|
GetModuleFileName(NULL, exepath, sizeof(exepath));
|
|
FS_NativePath(va("%s.exe", fs_manifest->installation), FS_ROOT, newexepath, sizeof(newexepath));
|
|
CopyFile(exepath, newexepath, FALSE);
|
|
|
|
// SetHookState(false);
|
|
Host_Shutdown ();
|
|
// CloseHandle (qwclsemaphore);
|
|
// SetHookState(false);
|
|
// _execv(newexepath, host_parms.argv);
|
|
{
|
|
PROCESS_INFORMATION childinfo;
|
|
STARTUPINFO startinfo = {sizeof(startinfo)};
|
|
CreateProcess(newexepath, va("\"%s\" +sys_register_file_associations %s", newexepath, COM_Parse(GetCommandLineA())), NULL, NULL, FALSE, 0, NULL, path, &startinfo, &childinfo);
|
|
}
|
|
exit(1);
|
|
#elif 0
|
|
#ifdef __linux__
|
|
if (readlink("/proc/self/exe", exepath, sizeof(exepath)-1) <= 0)
|
|
#endif
|
|
Q_strncpyz(exepath, host_parms.argv[0], sizeof(exepath));
|
|
|
|
int fd = creat(newexepath, S_IRWXU | S_IRGRP|S_IXGRP);
|
|
write(fd);
|
|
close(fd);
|
|
#endif
|
|
|
|
startuppending = 2;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void M_Menu_Installer(void)
|
|
{
|
|
menu_t *menu;
|
|
struct installermenudata *md;
|
|
|
|
Key_Dest_Add(kdm_menu);
|
|
|
|
menu = M_CreateMenu(sizeof(*md));
|
|
md = menu->data = (menu+1);
|
|
|
|
md->syspath = MC_AddEdit(menu, 0, 160, 64, "Path", "C:/Games/AfterQuake/testinstall/base");//va("c:/%s", fs_manifest->installation));
|
|
|
|
//FIXME: add path check display
|
|
|
|
MC_AddCommand (menu, 0, 160, 128, "Install", Installer_Go);
|
|
MC_AddConsoleCommand(menu, 0, 160, 136, "Cancel", "menu_quit\n");
|
|
|
|
menu->selecteditem = (menuoption_t*)md->syspath;
|
|
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 250, 0, menu->selecteditem->common.posy, NULL, false);
|
|
menu->remove = Installer_Remove;
|
|
}
|
|
#endif
|
|
#endif
|