9cd988a836
Fixed up cl_indepphysics. Sending is fully independent, bar sync points. Fixed so #if 0 works in qc code. Fixed up error conditions in qclib when features are not supported. The webpage generator will now refcount properly. Fixed error conditions when using glsl shaders. If MULTITHREAD is defined, r_loadlit will not light inside a separate thread. We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet. Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views). Fixed error conditions when attempting to download versioned csprogs. Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes. Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
434 lines
15 KiB
C
434 lines
15 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// comndef.h -- general definitions
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typedef unsigned char qbyte;
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// KJB Undefined true and false defined in SciTech's DEBUG.H header
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#undef true
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#undef false
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#ifdef __cplusplus
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typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined.
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#define true qtrue
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#define false qfalse
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#else
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typedef enum {false, true} qboolean;
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#endif
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#define MAX_INFO_STRING 196 //regular quakeworld. Sickening isn't it.
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#define EXTENDED_INFO_STRING 1024
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#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
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#define MAX_LOCALINFO_STRING 32768
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//============================================================================
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typedef enum {
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SZ_BAD,
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SZ_RAWBYTES,
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SZ_RAWBITS,
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SZ_HUFFMAN //q3 style packets are horrible.
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} sbpacking_t;
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typedef struct sizebuf_s
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{
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qboolean allowoverflow; // if false, do a Sys_Error
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qboolean overflowed; // set to true if the buffer size failed
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qbyte *data;
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int maxsize;
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int cursize;
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int packing;
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int currentbit;
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} sizebuf_t;
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void SZ_Clear (sizebuf_t *buf);
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void *SZ_GetSpace (sizebuf_t *buf, int length);
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void SZ_Write (sizebuf_t *buf, const void *data, int length);
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void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
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//============================================================================
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typedef struct link_s
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{
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struct link_s *prev, *next;
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} link_t;
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void ClearLink (link_t *l);
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void RemoveLink (link_t *l);
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void InsertLinkBefore (link_t *l, link_t *before);
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void InsertLinkAfter (link_t *l, link_t *after);
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// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
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// ent = STRUCT_FROM_LINK(link,entity_t,order)
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// FIXME: remove this mess!
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#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m)))
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//============================================================================
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#define Q_MAXCHAR ((char)0x7f)
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#define Q_MAXSHORT ((short)0x7fff)
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#define Q_MAXINT ((int)0x7fffffff)
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#define Q_MAXLONG ((int)0x7fffffff)
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#define Q_MAXFLOAT ((int)0x7fffffff)
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#define Q_MINCHAR ((char)0x80)
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#define Q_MINSHORT ((short)0x8000)
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#define Q_MININT ((int)0x80000000)
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#define Q_MINLONG ((int)0x80000000)
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#define Q_MINFLOAT ((int)0x7fffffff)
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//============================================================================
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extern qboolean bigendian;
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extern short (*BigShort) (short l);
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extern short (*LittleShort) (short l);
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extern int (*BigLong) (int l);
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extern int (*LittleLong) (int l);
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extern float (*BigFloat) (float l);
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extern float (*LittleFloat) (float l);
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short ShortSwap (short l);
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int LongSwap (int l);
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void COM_CharBias (signed char *c, int size);
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void COM_SwapLittleShortBlock (short *s, int size);
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//============================================================================
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struct usercmd_s;
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extern struct usercmd_s nullcmd;
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typedef union { //note: reading from packets can be misaligned
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char b[4];
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short b2;
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int b4;
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float f;
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} coorddata;
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extern int sizeofcoord;
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extern int sizeofangle;
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float MSG_FromCoord(coorddata c, int bytes);
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coorddata MSG_ToCoord(float f, int bytes);
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void MSG_WriteChar (sizebuf_t *sb, int c);
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void MSG_WriteByte (sizebuf_t *sb, int c);
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void MSG_WriteShort (sizebuf_t *sb, int c);
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void MSG_WriteLong (sizebuf_t *sb, int c);
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void MSG_WriteFloat (sizebuf_t *sb, float f);
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void MSG_WriteString (sizebuf_t *sb, const char *s);
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void MSG_WriteCoord (sizebuf_t *sb, float f);
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void MSG_WriteBigCoord (sizebuf_t *sb, float f);
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void MSG_WriteAngle (sizebuf_t *sb, float f);
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void MSG_WriteAngle8 (sizebuf_t *sb, float f);
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void MSG_WriteAngle16 (sizebuf_t *sb, float f);
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void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
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void MSG_WriteDir (sizebuf_t *sb, float *dir);
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extern int msg_readcount;
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extern qboolean msg_badread; // set if a read goes beyond end of message
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void MSG_BeginReading (void);
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int MSG_GetReadCount(void);
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int MSG_ReadChar (void);
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int MSG_ReadBits(int bits);
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int MSG_ReadByte (void);
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int MSG_ReadShort (void);
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int MSG_ReadLong (void);
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float MSG_ReadFloat (void);
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char *MSG_ReadString (void);
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char *MSG_ReadStringLine (void);
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float MSG_ReadCoord (void);
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void MSG_ReadPos (float *pos);
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float MSG_ReadAngle (void);
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float MSG_ReadAngle16 (void);
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void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd);
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void MSGQ2_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *move);
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void MSG_ReadData (void *data, int len);
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//============================================================================
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char *Q_strcpyline(char *out, const char *in, int maxlen); //stops at '\n' (and '\r')
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void Q_ftoa(char *str, float in);
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char *Q_strlwr(char *str);
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int wildcmp(const char *wild, const char *string); //1 if match
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#define Q_memset(d, f, c) memset((d), (f), (c))
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#define Q_memcpy(d, s, c) memcpy((d), (s), (c))
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#define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c))
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#define Q_strcpy(d, s) strcpy((d), (s))
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#define Q_strncpy(d, s, n) strncpy((d), (s), (n))
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#define Q_strlen(s) ((int)strlen(s))
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#define Q_strrchr(s, c) strrchr((s), (c))
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#define Q_strcat(d, s) strcat((d), (s))
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#define Q_strcmp(s1, s2) strcmp((s1), (s2))
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#define Q_strncmp(s1, s2, n) strncmp((s1), (s2), (n))
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void VARGS Q_snprintfz (char *dest, size_t size, char *fmt, ...);
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#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
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#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
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//#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
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#if 0
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#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
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#else
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void Q_strncpyz(char*d, const char*s, int n);
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#define Q_strncatz(dest, src, sizeofdest) \
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do { \
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strncat(dest, src, sizeofdest - strlen(dest) - 1); \
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dest[sizeofdest - 1] = 0; \
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} while (0)
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#define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest))
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#endif
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//#define Q_strncpy Please remove all strncpys
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/*#ifndef strncpy
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#define strncpy Q_strncpy
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#endif*/
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#ifdef _WIN32
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#define Q_strcasecmp(s1, s2) _stricmp((s1), (s2))
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#define Q_strncasecmp(s1, s2, n) _strnicmp((s1), (s2), (n))
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#else
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#define Q_strcasecmp(s1, s2) strcasecmp((s1), (s2))
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#define Q_strncasecmp(s1, s2, n) strncasecmp((s1), (s2), (n))
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#endif
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int Q_atoi (const char *str);
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float Q_atof (const char *str);
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//============================================================================
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extern char com_token[1024];
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typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING} com_tokentype_t;
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extern com_tokentype_t com_tokentype;
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extern qboolean com_eof;
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//these cast away the const for the return value.
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//char *COM_Parse (const char *data);
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#define COM_Parse(d) COM_ParseOut(d,com_token, sizeof(com_token))
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char *COM_ParseOut (const char *data, char *out, int outlen);
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char *COM_ParseStringSet (const char *data);
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char *COM_ParseCString (const char *data);
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char *COM_StringParse (const char *data, qboolean expandmacros, qboolean qctokenize);
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char *COM_ParseToken (const char *data, const char *punctuation);
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char *COM_TrimString(char *str);
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extern int com_argc;
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extern const char **com_argv;
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int COM_CheckParm (const char *parm);
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int COM_CheckNextParm (const char *parm, int last);
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void COM_AddParm (const char *parm);
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void COM_Init (void);
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void COM_InitArgv (int argc, const char **argv);
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void COM_ParsePlusSets (void);
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typedef unsigned int conchar_t;
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void COM_DeFunString(conchar_t *str, char *out, int outsize, qboolean ignoreflags);
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void COM_ParseFunString(conchar_t ext, char *str, conchar_t *out, int outsize); //ext is usually CON_WHITEMASK
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int COM_FunStringLength(unsigned char *str);
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char *COM_SkipPath (const char *pathname);
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void COM_StripExtension (const char *in, char *out, int outlen);
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void COM_FileBase (const char *in, char *out, int outlen);
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int COM_FileSize(const char *path);
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void COM_DefaultExtension (char *path, char *extension, int maxlen);
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char *COM_FileExtension (const char *in);
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void COM_CleanUpPath(char *str);
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char *VARGS va(char *format, ...);
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// does a varargs printf into a temp buffer
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//============================================================================
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extern qboolean com_file_copyprotected;
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extern int com_filesize;
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struct cache_user_s;
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extern char com_quakedir[MAX_OSPATH];
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extern char com_homedir[MAX_OSPATH];
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extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in
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//extern char *com_basedir;
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void COM_WriteFile (const char *filename, const void *data, int len);
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FILE *COM_WriteFileOpen (char *filename);
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typedef struct {
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struct searchpath_s *search;
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int index;
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char rawname[MAX_OSPATH];
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int offset;
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int len;
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} flocation_t;
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struct vfsfile_s;
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typedef enum {FSLFRT_IFFOUND, FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_ReturnType_e;
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//if loc is valid, loc->search is always filled in, the others are filled on success.
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//returns -1 if couldn't find.
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int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc);
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struct vfsfile_s *FS_OpenReadLocation(flocation_t *location);
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char *FS_WhichPackForLocation(flocation_t *loc);
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char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly);
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char *FS_GetPackNames(char *buffer, int buffersize, qboolean referencedonly);
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int COM_FOpenFile (const char *filename, FILE **file);
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int COM_FOpenWriteFile (const char *filename, FILE **file);
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//#ifdef _MSC_VER //this is enough to annoy me, without conflicting with other (more bizzare) platforms.
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//#define fopen dont_use_fopen
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//#endif
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void COM_CloseFile (FILE *h);
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#define COM_FDepthFile(filename,ignorepacks) FS_FLocateFile(filename,ignorepacks?FSLFRT_DEPTH_OSONLY:FSLFRT_DEPTH_ANYPATH, NULL)
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#define COM_FCheckExists(filename) FS_FLocateFile(filename,FSLFRT_IFFOUND, NULL)
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typedef struct vfsfile_s {
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int (*ReadBytes) (struct vfsfile_s *file, void *buffer, int bytestoread);
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int (*WriteBytes) (struct vfsfile_s *file, const void *buffer, int bytestoread);
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qboolean (*Seek) (struct vfsfile_s *file, unsigned long pos); //returns false for error
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unsigned long (*Tell) (struct vfsfile_s *file);
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unsigned long (*GetLen) (struct vfsfile_s *file); //could give some lag
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void (*Close) (struct vfsfile_s *file);
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void (*Flush) (struct vfsfile_s *file);
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qboolean seekingisabadplan;
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} vfsfile_t;
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#define VFS_CLOSE(vf) (vf->Close(vf))
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#define VFS_TELL(vf) (vf->Tell(vf))
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#define VFS_GETLEN(vf) (vf->GetLen(vf))
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#define VFS_SEEK(vf,pos) (vf->Seek(vf,pos))
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#define VFS_READ(vf,buffer,buflen) (vf->ReadBytes(vf,buffer,buflen))
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#define VFS_WRITE(vf,buffer,buflen) (vf->WriteBytes(vf,buffer,buflen))
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#define VFS_FLUSH(vf) do{if(vf->Flush)vf->Flush(vf);}while(0)
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#define VFS_PUTS(vf,s) do{const char *t=s;vf->WriteBytes(vf,t,strlen(t));}while(0)
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char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen);
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void VARGS VFS_PRINTF(vfsfile_t *vf, char *fmt, ...);
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enum fs_relative{
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FS_GAME, //standard search (not generally valid for save/rename/delete/etc)
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FS_ROOT, //./
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FS_GAMEONLY, //$gamedir/
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FS_CONFIGONLY, //fte/ (should still be part of the game path)
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FS_SKINS //qw/skins/
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};
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void FS_FlushFSHash(void);
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void FS_CreatePath(const char *pname, enum fs_relative relativeto);
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int FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto); //0 on success, non-0 on error
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int FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto);
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int FS_Remove(const char *fname, enum fs_relative relativeto); //0 on success, non-0 on error
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qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest);
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qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen); //if you really need to fopen yourself
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qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto);
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vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto);
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vfsfile_t *FS_OpenTemp(void);
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vfsfile_t *FS_OpenTCP(const char *name);
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void FS_UnloadPackFiles(void);
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void FS_ReloadPackFiles(void);
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char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum);
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int COM_filelength (FILE *f);
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qbyte *COM_LoadStackFile (const char *path, void *buffer, int bufsize);
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qbyte *COM_LoadTempFile (const char *path);
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qbyte *COM_LoadTempFile2 (const char *path); //allocates a little bit more without freeing old temp
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qbyte *COM_LoadHunkFile (const char *path);
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void COM_LoadCacheFile (const char *path, struct cache_user_s *cu);
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void COM_CreatePath (char *path);
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void COM_Gamedir (const char *dir);
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void FS_ForceToPure(const char *str, const char *crcs, int seed);
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char *COM_GetPathInfo (int i, int *crc);
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char *COM_NextPath (char *prevpath);
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void COM_FlushFSCache(void); //a file was written using fopen
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void COM_RefreshFSCache_f(void);
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int FS_LoadFile(char *name, void **file);
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void FS_FreeFile(void *file);
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qboolean COM_LoadMapPackFile(const char *name, int offset);
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void COM_FlushTempoaryPacks(void);
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void COM_EnumerateFiles (const char *match, int (*func)(const char *, int, void *), void *parm);
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extern struct cvar_s registered;
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extern qboolean standard_quake; //fixme: remove
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void COM_Effectinfo_Clear(void);
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unsigned int COM_Effectinfo_ForName(const char *efname);
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char *COM_Effectinfo_ForNumber(unsigned int efnum);
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#define MAX_INFO_KEY 64
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char *Info_ValueForKey (char *s, const char *key);
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void Info_RemoveKey (char *s, const char *key);
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char *Info_KeyForNumber (char *s, int num);
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void Info_RemovePrefixedKeys (char *start, char prefix);
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void Info_RemoveNonStarKeys (char *start);
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void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize);
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void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize);
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void Info_Print (char *s);
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void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags);
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unsigned int Com_BlockChecksum (void *buffer, int length);
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void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
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qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum);
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qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
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qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
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int build_number( void );
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void TL_InitLanguages(void);
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void T_FreeStrings(void);
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char *T_GetString(int num);
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//
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// log.c
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//
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typedef enum {
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LOG_CONSOLE,
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LOG_PLAYER,
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LOG_TYPES
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} logtype_t;
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void Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
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void Log_Name_Callback (struct cvar_s *var, char *oldvalue);
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void Log_String (logtype_t lognum, char *s);
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void Con_Log (char *s);
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void Log_Logfile_f (void);
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void Log_Init(void);
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