685404250f
reduced input latency. reworked how internal texture formats work,. added support for LIGHTING_E5BGR9 bspx lump for HDR lighting. updated support for srgb, no longer looks quite so weird. works on glx vid_srgb 3 attempts to use half-float swapchains, where possible. gl: use glTextureStorage where available. d3d11: gave up on using dxgi for fullscreen, was just too buggy. glx: updated gl context creation on linux. server: fix svc_updatefrags not being passed though (fixes frikbot scores) fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful). fixed restart_ents command (restarts the map, but preserving the players as they are) tw: removed 'QWSKINS' featureset from tw config git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
230 lines
4.3 KiB
C
230 lines
4.3 KiB
C
/*
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Copyright (C) 2001-2002 A Nourai
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Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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#include <dlfcn.h>
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//#include "vid_macos.h"
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// note: cocoa code is separated in vid_cocoa.m because of compilation pbs
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extern cvar_t vid_hardwaregamma;
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static void *agllibrary;
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static void *opengllibrary;
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void *AGL_GetProcAddress(char *functionname)
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{
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void *func;
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if (agllibrary)
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{
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func = dlsym(agllibrary, functionname);
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if (func)
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return func;
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}
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if (opengllibrary)
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{
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func = dlsym(opengllibrary, functionname);
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if (func)
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return func;
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}
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return NULL;
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}
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qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette)
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{
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int argnum;
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int i;
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agllibrary = dlopen("/System/Library/Frameworks/AGL.framework/AGL", RTLD_LAZY);
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if (!agllibrary)
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{
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Con_Printf("Couldn't load AGL framework\n");
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return false;
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}
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opengllibrary = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY);
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//don't care if opengl failed.
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vid.numpages = 2;
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// initialise the NSApplication and the screen
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initCocoa(info);
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// calculate the conwidth AFTER the screen has been opened
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if (vid.pixelwidth <= 640)
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{
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vid.width = vid.pixelwidth;
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vid.height = vid.pixelheight;
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}
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else
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{
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vid.width = vid.pixelwidth/2;
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vid.height = vid.pixelheight/2;
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}
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if ((i = COM_CheckParm("-conwidth")) && i + 1 < com_argc)
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{
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vid.width = Q_atoi(com_argv[i + 1]);
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// pick a conheight that matches with correct aspect
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vid.height = vid.width * 3 / 4;
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}
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vid.width &= 0xfff8; // make it a multiple of eight
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if ((i = COM_CheckParm("-conheight")) && i + 1 < com_argc)
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vid.height = Q_atoi(com_argv[i + 1]);
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if (vid.width < 320)
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vid.width = 320;
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if (vid.height < 200)
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vid.height = 200;
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GL_Init(info, AGL_GetProcAddress);
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GLVID_SetPalette(palette);
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return true;
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}
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void GLVID_DeInit(void)
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{
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killCocoa();
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}
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void GLVID_SetPalette (unsigned char *palette)
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{
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qbyte *pal;
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unsigned int r,g,b;
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int i;
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unsigned *table1;
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extern qbyte gammatable[256];
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Con_Printf("Converting 8to24\n");
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pal = palette;
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table1 = d_8to24rgbtable;
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if (vid_hardwaregamma.value)
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{
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
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}
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}
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else
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{
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for (i=0 ; i<256 ; i++)
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{
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r = gammatable[pal[0]];
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g = gammatable[pal[1]];
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b = gammatable[pal[2]];
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pal += 3;
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*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
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}
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}
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d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
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Con_Printf("Converted\n");
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}
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void Sys_SendKeyEvents(void)
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{
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}
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void GLVID_LockBuffer(void)
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{
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}
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void GLVID_UnlockBuffer(void)
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{
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}
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qboolean GLVID_IsLocked(void)
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{
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return 0;
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}
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void GLVID_SetCaption(const char *text)
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{
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}
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void GLVID_SwapBuffers(void)
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{
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flushCocoa();
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}
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void GLVID_SetDeviceGammaRamp(unsigned short *ramps)
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{
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cocoaGamma(ramps,ramps+256,ramps+512);
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}
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void GLVID_ShiftPalette(unsigned char *p)
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{
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extern unsigned short ramps[3][256];
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if (vid_hardwaregamma.value)
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GLVID_SetDeviceGammaRamp(ramps);
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}
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//I'm too lazy to put these stubs elsewhere.
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void INS_Init (void)
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{
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}
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void INS_ReInit(void)
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{
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}
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void INS_Shutdown (void)
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{
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}
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void INS_Commands (void)
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{
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}
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void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
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{
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}
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void INS_Move (void)
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{
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}
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#define SYS_CLIPBOARD_SIZE 256
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static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
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char *Sys_GetClipboard(void)
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{
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return clipboard_buffer;
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}
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void Sys_CloseClipboard(char *bf)
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{
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}
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void Sys_SaveClipboard(char *text)
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{
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Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
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}
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