.. |
altwater.glsl
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rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
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2017-02-19 00:15:42 +00:00 |
bloom_blur.glsl
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
bloom_filter.glsl
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random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
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2014-08-27 08:41:31 +00:00 |
bloom_final.glsl
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
colourtint.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
crepuscular_sky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
default2d.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
defaultadditivesprite.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultfill.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
defaultgammacb.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
defaultskin.glsl
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fix silly bug that allowed excessive darkening on models.
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2018-01-02 19:59:16 +00:00 |
defaultsky.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
defaultskybox.glsl
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
defaultsprite.glsl
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command argument completion for a few commands.
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2017-07-04 05:07:51 +00:00 |
defaultwall.glsl
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playdemo should now play older protocol versions.
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2017-10-12 12:02:25 +00:00 |
defaultwarp.glsl
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rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
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2017-02-19 00:15:42 +00:00 |
depthonly.glsl
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rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
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2017-02-19 00:15:42 +00:00 |
drawflat_wall.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
fixedemu.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
fxaa.glsl
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
itemtimer.glsl
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first version with dtls support. disabled for now.
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2017-05-18 10:24:09 +00:00 |
lpp_depthnorm.glsl
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Updated font code for freecs's benefit.
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2017-12-09 21:22:46 +00:00 |
lpp_light.glsl
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fix Q3BSP-without-Q2BSP bug.
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2017-10-31 22:52:58 +00:00 |
lpp_wall.glsl
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fixed crashy race condition when querying master servers.
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2017-11-15 12:38:20 +00:00 |
menutint.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
postproc_equirectangular.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
postproc_fisheye.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
postproc_laea.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_panorama.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_stereographic.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
rtlight.glsl
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fix Q3BSP-without-Q2BSP bug.
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2017-10-31 22:52:58 +00:00 |
terrain.glsl
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
underwaterwarp.glsl
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fix nq bob (also fixes show_speed in nq)
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2014-08-19 06:08:23 +00:00 |
wireframe.glsl
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fix wireframe.
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2017-03-06 14:06:12 +00:00 |