4149c85ab6
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio. added windows acm code to decode mp3 files. audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples. sv_gamespeed no longer needs a map change. fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap. added support for rmqe's 24bit network precision. fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate). removed waterjumping when already dead. fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels. Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
226 lines
5.3 KiB
C
226 lines
5.3 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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#ifdef GL_ES_VERSION_2_0
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qboolean gles2 = true;
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#else
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qboolean gles2 = false;
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#endif
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static dllhandle_t *sys_gl_module = NULL;
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void *GLES_GetSymbol(char *symname)
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{
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void *ret;
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ret = Sys_GetAddressForName(sys_gl_module, symname);
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if (!ret)
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Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
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return ret;
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}
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void GLVID_SetPalette (unsigned char *palette)
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{
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qbyte *pal;
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unsigned int r,g,b;
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int i;
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unsigned *table1;
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extern qbyte gammatable[256];
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pal = palette;
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table1 = d_8to24rgbtable;
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for (i=0 ; i<256 ; i++)
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{
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r = gammatable[pal[0]];
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g = gammatable[pal[1]];
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b = gammatable[pal[2]];
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pal += 3;
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*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
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}
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d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
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}
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#if 1
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void GL_BeginRendering(void)
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{
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}
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void GL_EndRendering (void)
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{
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}
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void GLVID_DeInit(void)
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{
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if (sys_gl_module)
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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/*
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Android 2.2 does not provide EGL headers, thus the context was already created within java code.
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This means that we cannot change width/height/bpp/etc.
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But we still initialize everything as if we did.
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Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
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Cons: vid_restart cannot change width/height/bpp/rate/etc.
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Mneh: you probably couldn't change width/height/rate anyway.
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Cons: any gl objects which were not destroyed properly will leak.
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Mneh: we should have cleaned them up properly in the first place.
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Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
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*/
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if (gles2)
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Sys_Printf("Loading GLES2 driver\n");
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else
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Sys_Printf("Loading GLES1 driver\n");
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sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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GLVID_SetPalette (palette);
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GL_Init(GLES_GetSymbol);
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vid.recalc_refdef = 1;
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return true;
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}
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#else
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#include <EGL/egl.h>
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extern void *sys_window;
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static EGLDisplay sys_display = EGL_NO_DISPLAY;
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static EGLSurface sys_surface = EGL_NO_SURFACE;
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static EGLContext sys_context = EGL_NO_CONTEXT;
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void GLVID_DeInit(void)
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{
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if (sys_display != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (sys_context != EGL_NO_CONTEXT)
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eglDestroyContext(sys_display, sys_context);
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if (sys_surface != EGL_NO_SURFACE)
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eglDestroySurface(sys_display, sys_surface);
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eglTerminate(sys_display);
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sys_context = EGL_NO_CONTEXT;
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sys_surface = EGL_NO_SURFACE;
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sys_display = EGL_NO_DISPLAY;
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}
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if (sys_gl_module != NULL)
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{
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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vid.pixelwidth = info->width;
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vid.pixelheight = info->height;
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vid.numpages = 3;
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gl_canstencil = 0;
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, gles2?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, (info->bpp==16)?5:8,
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EGL_GREEN_SIZE, (info->bpp==16)?6:8,
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EGL_RED_SIZE, (info->bpp==16)?5:8,
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EGL_DEPTH_SIZE, 16,
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// EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, gles2?2:1, EGL_NONE};
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (sys_display == EGL_NO_DISPLAY)
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{
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GLVID_DeInit();
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return false;
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}
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if (!eglInitialize(sys_display, NULL, NULL))
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{
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GLVID_DeInit();
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return false;
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}
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eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
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eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
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sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
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sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
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if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
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return false;
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eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
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eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
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vid.pixelwidth = w;
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vid.pixelheight = h;
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GLVID_SetPalette (palette);
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GL_Init(GLES_GetSymbol);
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vid.recalc_refdef = 1;
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return true;
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}
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void GL_BeginRendering(void)
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{
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}
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void GL_EndRendering (void)
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{
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eglSwapBuffers(sys_display, sys_surface);
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}
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#endif
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void GL_DoSwap(void)
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{
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}
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void GLVID_ShiftPalette (unsigned char *palette)
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{
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// if (gammaworks)
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{
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}
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}
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void GLVID_SetCaption(char *caption)
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{
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}
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