4d528922fd
capture_codec tga/png/jpg Changed intensity of hud images so that high-gamma settings work... (maybe too much) Small progs changes that fixes hexenc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
257 lines
5.2 KiB
C
257 lines
5.2 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
// screen.c -- master for refresh, status bar, console, chat, notify, etc
|
|
|
|
#include "quakedef.h"
|
|
#include "glquake.h"
|
|
|
|
#include <time.h>
|
|
|
|
void GLSCR_UpdateScreen (void);
|
|
|
|
|
|
extern qboolean scr_drawdialog;
|
|
|
|
extern cvar_t gl_triplebuffer;
|
|
extern cvar_t scr_fov;
|
|
|
|
extern qboolean scr_initialized;
|
|
extern float oldsbar;
|
|
extern qboolean scr_drawloading;
|
|
|
|
extern float oldfov;
|
|
|
|
|
|
extern int scr_chatmode;
|
|
extern cvar_t scr_chatmodecvar;
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
|
|
void GLSCR_UpdateScreen (void)
|
|
{
|
|
extern cvar_t gl_2dscale;
|
|
static float old2dscale=1;
|
|
int uimenu;
|
|
#ifdef TEXTEDITOR
|
|
extern qboolean editormodal, editoractive;
|
|
#endif
|
|
if (block_drawing)
|
|
return;
|
|
|
|
if (gl_2dscale.modified)
|
|
{
|
|
gl_2dscale.modified=false;
|
|
if (gl_2dscale.value < 0) //lower would be wrong
|
|
Cvar_Set(&gl_2dscale, "0");
|
|
if (gl_2dscale.value > 2) //anything higher is unreadable.
|
|
Cvar_Set(&gl_2dscale, "2");
|
|
|
|
old2dscale = gl_2dscale.value;
|
|
vid.width = vid.conwidth = (glwidth - 320) * gl_2dscale.value + 320;
|
|
vid.height = vid.conheight = (glheight - 240) * gl_2dscale.value + 240;
|
|
|
|
//pretect against too small resolutions (possibly minimising task switches).
|
|
if (vid.width<320)
|
|
{
|
|
vid.width=320;
|
|
vid.conwidth=320;
|
|
}
|
|
if (vid.height<200)
|
|
{
|
|
vid.height=200;
|
|
vid.conheight=200;
|
|
}
|
|
|
|
vid.recalc_refdef = true;
|
|
Con_CheckResize();
|
|
|
|
Plug_ResChanged();
|
|
GL_Set2D();
|
|
}
|
|
|
|
vid.numpages = 2 + gl_triplebuffer.value;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading)
|
|
{
|
|
/* if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
}
|
|
else
|
|
*/ {
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
SCR_DrawLoading ();
|
|
GL_EndRendering ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
uimenu = UI_MenuState();
|
|
|
|
|
|
if (oldsbar != cl_sbar.value) {
|
|
oldsbar = cl_sbar.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
#ifdef TEXTEDITOR
|
|
if (editormodal)
|
|
{
|
|
Editor_Draw();
|
|
GLV_UpdatePalette ();
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
GLR_BrightenScreen();
|
|
GL_EndRendering ();
|
|
return;
|
|
}
|
|
#endif
|
|
if (Media_ShowFilm())
|
|
{
|
|
M_Draw(0);
|
|
GLV_UpdatePalette ();
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
GLR_BrightenScreen();
|
|
GL_EndRendering ();
|
|
return;
|
|
}
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (oldfov != scr_fov.value)
|
|
{
|
|
oldfov = scr_fov.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (scr_chatmode != scr_chatmodecvar.value)
|
|
vid.recalc_refdef = true;
|
|
|
|
if (vid.recalc_refdef || scr_viewsize.modified)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole ();
|
|
if (cl.worldmodel && uimenu != 1)
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
GLR_BrightenScreen();
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
SCR_TileClear ();
|
|
|
|
if (r_netgraph.value)
|
|
GLR_NetGraph ();
|
|
|
|
if (scr_drawdialog)
|
|
{
|
|
Plug_SBar ();
|
|
SCR_ShowPics_Draw();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
scr_copyeverything = true;
|
|
}
|
|
else if (scr_drawloading)
|
|
{
|
|
SCR_DrawLoading ();
|
|
Plug_SBar ();
|
|
SCR_ShowPics_Draw();
|
|
}
|
|
else if (cl.intermission == 1 && key_dest == key_game)
|
|
{
|
|
Sbar_IntermissionOverlay ();
|
|
M_Draw (uimenu);
|
|
}
|
|
else if (cl.intermission == 2 && key_dest == key_game)
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else
|
|
{
|
|
Draw_Crosshair();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawNet ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
Plug_SBar ();
|
|
SCR_ShowPics_Draw();
|
|
SCR_CheckDrawCenterString ();
|
|
glTexEnvi ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|
#ifdef TEXTEDITOR
|
|
if (editoractive)
|
|
Editor_Draw();
|
|
#endif
|
|
M_Draw (uimenu);
|
|
SCR_DrawConsole (false);
|
|
}
|
|
|
|
GLV_UpdatePalette ();
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
|
|
char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight)
|
|
{ //returns a BZ_Malloced array
|
|
qbyte *ret = BZ_Malloc(prepadbytes + glwidth*glheight*3);
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, ret + prepadbytes);
|
|
|
|
*truewidth = glwidth;
|
|
*trueheight = glheight;
|
|
|
|
return ret;
|
|
}
|