2201b920c8
added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
201 lines
4.7 KiB
C
201 lines
4.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_ngraph.c
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#include "quakedef.h"
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#include "shader.h"
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extern qbyte *draw_chars; // 8*8 graphic characters
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static texid_t netgraphtexture; // netgraph texture
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static shader_t *netgraphshader;
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static int timehistory[NET_TIMINGS];
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static int findex;
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#define NET_GRAPHHEIGHT 32
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static qbyte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];
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static void R_LineGraph (int x, int h)
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{
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int i;
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int s;
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int color;
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s = NET_GRAPHHEIGHT;
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if (h == 10000)
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color = 0x6f; // yellow
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else if (h == 9999)
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color = 0x4f; // red
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else if (h == 9998)
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color = 0xd0; // blue
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else
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color = 0xfe; // white
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if (h>s)
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h = s;
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for (i=0 ; i<h ; i++)
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if (i & 1)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff;
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else
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)color;
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for ( ; i<s ; i++)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)0xff;
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}
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/*
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static void Draw_CharToNetGraph (int x, int y, int num)
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{
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int row, col;
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qbyte *source;
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int drawline;
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int nx;
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if (!draw_chars)
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return;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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for (drawline = 8; drawline; drawline--, y++)
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{
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for (nx=0 ; nx<8 ; nx++)
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if (source[nx] != 255)
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ngraph_texels[y][nx+x] = 0x60 + source[nx];
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source += 128;
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}
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}
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*/
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/*
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==============
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R_NetGraph
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==============
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*/
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void R_NetGraph (void)
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{
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int a, x, i, y;
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int lost;
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char st[80];
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unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
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float pi, po, bi, bo;
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x = 0;
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if (r_netgraph.value < 0)
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{
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lost = -1;
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if (!cl.paused)
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timehistory[++findex&NET_TIMINGSMASK] = (cl.currentpackentities?(cl.currentpackentities->servertime - cl.servertime)*NET_GRAPHHEIGHT*5:0);
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (findex-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, timehistory[i]<0?10000:timehistory[i]);
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}
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}
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else
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{
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lost = CL_CalcNet(r_netgraph.value);
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (cl.movesequence-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, packet_latency[i]);
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}
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}
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// now load the netgraph texture into gl and draw it
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for (y = 0; y < NET_GRAPHHEIGHT; y++)
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for (x = 0; x < NET_TIMINGS; x++)
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ngraph_pixels[y][x] = d_8to24rgbtable[ngraph_texels[y][x]];
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x = ((vid.width - 320)>>1);
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x=-x;
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y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 2*8;
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M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 3);
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y += 8;
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sprintf(st, "%3i%% packet loss", lost);
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Draw_FunString(8, y, st);
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y += 8;
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if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
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{
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Draw_FunString(8, y+0, va("in: %g %g\n", pi, bi)); //not relevent as a limit.
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Draw_FunString(8, y+8, va("out: %g %g\n", po, bo)); //not relevent as a limit.
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}
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y += 16;
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Image_Upload(netgraphtexture, TF_RGBA32, ngraph_pixels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
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x=8;
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R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
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}
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void R_FrameTimeGraph (int frametime)
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{
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int a, x, i, y;
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unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
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timehistory[findex++&NET_TIMINGSMASK] = frametime;
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x = 0;
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (findex-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, timehistory[i]);
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}
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// now load the netgraph texture into gl and draw it
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for (y = 0; y < NET_GRAPHHEIGHT; y++)
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for (x = 0; x < NET_TIMINGS; x++)
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ngraph_pixels[y][x] = d_8to24rgbtable[ngraph_texels[y][x]];
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x = ((vid.width - 320)>>1);
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x=-x;
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y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;
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M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1);
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y += 8;
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y += 8;
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Image_Upload(netgraphtexture, TF_RGBA32, ngraph_pixels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
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x=8;
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R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
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}
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void R_NetgraphInit(void)
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{
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TEXASSIGN(netgraphtexture, Image_CreateTexture("***netgraph***", NULL, IF_UIPIC|IF_NOMIPMAP));
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netgraphshader = R_RegisterShader("netgraph", SUF_NONE,
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"{\n"
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"program default2d\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"}\n"
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"}\n"
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);
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netgraphshader->defaulttextures.base = netgraphtexture;
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}
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