fteqw/engine/d3d
2017-03-21 17:51:34 +00:00
..
d3d8_backend.c small fixups for the d3d8 renderer, to give eukara the conflicts that he asked for. disabled by default, because I cba to deal with the dxsdk headers. 2017-03-21 17:35:27 +00:00
d3d8_image.c d3d8 renderer 2017-03-21 05:30:13 +00:00
d3d11_backend.c compile fixes 2017-02-27 09:53:59 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
d3d_backend.c dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
vid_d3d.c dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
vid_d3d8.c fix some warnings. d3d8 renderer builds with cygwin's mingw. 2017-03-21 17:51:34 +00:00
vid_d3d11.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00