fteqw/engine/gl/gl_viddroid.c
Spoike 53a7b3d47c added support for external capture plugins - and using avcodec as a plugin.c.
The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00

225 lines
5.4 KiB
C

/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
extern int sys_glesversion;
static dllhandle_t *sys_gl_module = NULL;
void *GLES_GetSymbol(char *symname)
{
void *ret;
ret = Sys_GetAddressForName(sys_gl_module, symname);
if (!ret)
Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
return ret;
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned int r,g,b;
int i;
unsigned *table1;
extern qbyte gammatable[256];
pal = palette;
table1 = d_8to24rgbtable;
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
}
#if 1
void GL_BeginRendering(void)
{
}
void GL_EndRendering (void)
{
}
void GLVID_DeInit(void)
{
if (sys_gl_module)
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
/*
Android 2.2 does not provide EGL headers, thus the context was already created within java code.
This means that we cannot change width/height/bpp/etc.
But we still initialize everything as if we did.
Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
Cons: vid_restart cannot change width/height/bpp/rate/etc.
Mneh: you probably couldn't change width/height/rate anyway.
Cons: any gl objects which were not destroyed properly will leak.
Mneh: we should have cleaned them up properly in the first place.
Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
*/
if (!sys_glesversion)
return false;
if (sys_glesversion >= 2)
Sys_Printf("Loading GLES2 driver\n");
else
Sys_Printf("Loading GLES1 driver\n");
sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
GLVID_SetPalette (palette);
GL_Init(GLES_GetSymbol);
vid.recalc_refdef = 1;
return true;
}
#else
#include <EGL/egl.h>
extern void *sys_window;
static EGLDisplay sys_display = EGL_NO_DISPLAY;
static EGLSurface sys_surface = EGL_NO_SURFACE;
static EGLContext sys_context = EGL_NO_CONTEXT;
void GLVID_DeInit(void)
{
if (sys_display != EGL_NO_DISPLAY)
{
eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (sys_context != EGL_NO_CONTEXT)
eglDestroyContext(sys_display, sys_context);
if (sys_surface != EGL_NO_SURFACE)
eglDestroySurface(sys_display, sys_surface);
eglTerminate(sys_display);
sys_context = EGL_NO_CONTEXT;
sys_surface = EGL_NO_SURFACE;
sys_display = EGL_NO_DISPLAY;
}
if (sys_gl_module != NULL)
{
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
vid.pixelwidth = info->width;
vid.pixelheight = info->height;
vid.numpages = 3;
gl_canstencil = 0;
const EGLint attribs[] = {
EGL_RENDERABLE_TYPE, (sys_glesversion>=2)?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, (info->bpp==16)?5:8,
EGL_GREEN_SIZE, (info->bpp==16)?6:8,
EGL_RED_SIZE, (info->bpp==16)?5:8,
EGL_DEPTH_SIZE, 16,
// EGL_STENCIL_SIZE, 8,
EGL_NONE
};
EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, sys_glesversion, EGL_NONE};
EGLint w, h, dummy, format;
EGLint numConfigs;
EGLConfig config;
sys_gl_module = Sys_LoadLibrary((sys_glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (sys_display == EGL_NO_DISPLAY)
{
GLVID_DeInit();
return false;
}
if (!eglInitialize(sys_display, NULL, NULL))
{
GLVID_DeInit();
return false;
}
eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
return false;
eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
vid.pixelwidth = w;
vid.pixelheight = h;
GLVID_SetPalette (palette);
GL_Init(GLES_GetSymbol);
vid.recalc_refdef = 1;
return true;
}
void GL_BeginRendering(void)
{
}
void GL_EndRendering (void)
{
eglSwapBuffers(sys_display, sys_surface);
}
#endif
void GL_DoSwap(void)
{
}
void GLVID_ShiftPalette (unsigned char *palette)
{
// if (gammaworks)
{
}
}
void GLVID_SetCaption(char *caption)
{
}