fteqw/engine/client/clq2_cin.c
2013-05-31 01:22:03 +00:00

497 lines
9.6 KiB
C

#include "quakedef.h"
#ifndef NOMEDIA
typedef struct
{
qbyte *data;
int count;
} cblock_t;
typedef struct cinematics_s
{
qboolean restart_sound;
int s_rate;
int s_width;
int s_channels;
int width;
int height;
qbyte *pic;
qbyte *pic_pending;
// order 1 huffman stuff
int *hnodes1; // [256][256][2];
int numhnodes1[256];
int h_used[512];
int h_count[512];
int cinematictime;
qboolean cinematicpalette_active;
qbyte cinematicpalette[768];
vfsfile_t *cinematic_file;
int cinematicframe;
} cinematics_t;
void CIN_StopCinematic (cinematics_t *cin)
{
cin->cinematictime = 0; // done
if (cin->pic)
{
Z_Free (cin->pic);
cin->pic = NULL;
}
if (cin->pic_pending)
{
Z_Free (cin->pic_pending);
cin->pic_pending = NULL;
}
if (cin->cinematic_file)
{
VFS_CLOSE (cin->cinematic_file);
cin->cinematic_file = NULL;
}
if (cin->hnodes1)
{
Z_Free (cin->hnodes1);
cin->hnodes1 = NULL;
}
Z_Free(cin);
}
//==========================================================================
/*
==================
SmallestNode1
==================
*/
static int SmallestNode1 (cinematics_t *cin, int numhnodes)
{
int i;
int best, bestnode;
best = 99999999;
bestnode = -1;
for (i=0 ; i<numhnodes ; i++)
{
if (cin->h_used[i])
continue;
if (!cin->h_count[i])
continue;
if (cin->h_count[i] < best)
{
best = cin->h_count[i];
bestnode = i;
}
}
if (bestnode == -1)
return -1;
cin->h_used[bestnode] = true;
return bestnode;
}
/*
==================
Huff1TableInit
Reads the 64k counts table and initializes the node trees
==================
*/
static void Huff1TableInit (cinematics_t *cin)
{
int prev;
int j;
int *node, *nodebase;
qbyte counts[256];
int numhnodes;
cin->hnodes1 = Z_Malloc (256*256*2*4);
memset (cin->hnodes1, 0, 256*256*2*4);
for (prev=0 ; prev<256 ; prev++)
{
memset (cin->h_count,0,sizeof(cin->h_count));
memset (cin->h_used,0,sizeof(cin->h_used));
// read a row of counts
VFS_READ (cin->cinematic_file, counts, sizeof(counts));
for (j=0 ; j<256 ; j++)
cin->h_count[j] = counts[j];
// build the nodes
numhnodes = 256;
nodebase = cin->hnodes1 + prev*256*2;
while (numhnodes != 511)
{
node = nodebase + (numhnodes-256)*2;
// pick two lowest counts
node[0] = SmallestNode1 (cin, numhnodes);
if (node[0] == -1)
break; // no more
node[1] = SmallestNode1 (cin, numhnodes);
if (node[1] == -1)
break;
cin->h_count[numhnodes] = cin->h_count[node[0]] + cin->h_count[node[1]];
numhnodes++;
}
cin->numhnodes1[prev] = numhnodes-1;
}
}
/*
==================
Huff1Decompress
==================
*/
static cblock_t Huff1Decompress (cinematics_t *cin, cblock_t in)
{
qbyte *input;
qbyte *out_p;
int nodenum;
int count;
cblock_t out;
int inbyte;
int *hnodes, *hnodesbase;
//int i;
// get decompressed count
count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + (in.data[3]<<24);
input = in.data + 4;
out_p = out.data = Z_Malloc (count);
// read bits
hnodesbase = cin->hnodes1 - 256*2; // nodes 0-255 aren't stored
hnodes = hnodesbase;
nodenum = cin->numhnodes1[0];
while (count)
{
inbyte = *input++;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
}
if (input - in.data != in.count && input - in.data != in.count+1)
{
Con_Printf ("Decompression overread by %i\n", (int)(input - in.data) - in.count);
}
out.count = out_p - out.data;
return out;
}
/*
==================
SCR_ReadNextFrame
==================
*/
qbyte *CIN_ReadNextFrame (cinematics_t *cin)
{
int r;
int command;
qbyte samples[22050/14*4];
qbyte compressed[0x20000];
int size;
qbyte *pic;
cblock_t in, huf1;
int start, end, count;
// read the next frame
r = VFS_READ (cin->cinematic_file, &command, 4);
if (r == 0) // we'll give it one more chance
r = VFS_READ (cin->cinematic_file, &command, 4);
if (r != 4)
return NULL;
command = LittleLong(command);
if (command == 2)
return NULL; // last frame marker
if (command == 1)
{ // read palette
VFS_READ (cin->cinematic_file, cin->cinematicpalette, sizeof(cin->cinematicpalette));
}
// decompress the next frame
VFS_READ (cin->cinematic_file, &size, 4);
size = LittleLong(size);
if (size > sizeof(compressed) || size < 1)
Host_Error ("Bad compressed frame size");
VFS_READ (cin->cinematic_file, compressed, size);
// read sound
start = cin->cinematicframe*cin->s_rate/14;
end = (cin->cinematicframe+1)*cin->s_rate/14;
count = end - start;
VFS_READ (cin->cinematic_file, samples, count*cin->s_width*cin->s_channels);
if (cin->s_width == 1)
COM_CharBias(samples, count*cin->s_channels);
else if (cin->s_width == 2)
COM_SwapLittleShortBlock((short *)samples, count*cin->s_channels);
S_RawAudio (0, samples, cin->s_rate, count, cin->s_channels, cin->s_width, 1);
in.data = compressed;
in.count = size;
huf1 = Huff1Decompress (cin, in);
pic = huf1.data;
cin->cinematicframe++;
return pic;
}
/*
==================
SCR_RunCinematic
0 = error
1 = success
2 = success but nothing changed
==================
*/
int CIN_RunCinematic (cinematics_t *cin, qbyte **outdata, int *outwidth, int *outheight, qbyte **outpalette)
{
int frame;
if (cin->cinematictime <= 0)
{
cin->cinematictime = realtime;
cin->cinematicframe = -1;
}
if (cin->cinematictime-3 > realtime*1000)
cin->cinematictime = realtime*1000;
frame = (realtime*1000 - cin->cinematictime)*14/1000;
if (frame <= cin->cinematicframe)
{
*outdata = cin->pic;
*outwidth = cin->width;
*outheight = cin->height;
*outpalette = cin->cinematicpalette;
return 2;
}
if (frame > cin->cinematicframe+1)
{
Con_Printf ("Dropped frame: %i > %i\n", frame, cin->cinematicframe+1);
cin->cinematictime = realtime*1000 - cin->cinematicframe*1000/14;
}
if (cin->pic)
Z_Free (cin->pic);
cin->pic = CIN_ReadNextFrame (cin);
if (!cin->pic)
{
return 0;
}
*outdata = cin->pic;
*outwidth = cin->width;
*outheight = cin->height;
*outpalette = cin->cinematicpalette;
return 1;
}
/*
==================
SCR_DrawCinematic
Returns true if a cinematic is active, meaning the view rendering
should be skipped
==================
*/
/*
qboolean CIN_DrawCinematic (void)
{
if (cin->cinematictime <= 0)
{
return false;
}
if (key_dest == key_menu)
{ // blank screen and pause if menu is up
// re.CinematicSetPalette(NULL);
cin.cinematicpalette_active = false;
// return true;
}
if (!cin.cinematicpalette_active)
{
// re.CinematicSetPalette(cl.cinematicpalette);
cin.cinematicpalette_active = true;
}
if (!cin.pic)
return true;
Media_ShowFrame8bit(cin.pic, cin.width, cin.height, cin.cinematicpalette);
// re.DrawStretchRaw (0, 0, viddef.width, viddef.height,
// cin.width, cin.height, cin.pic);
return true;
}
*/
/*
==================
SCR_PlayCinematic
==================
*/
cinematics_t *CIN_PlayCinematic (char *arg)
{
int width, height;
char name[MAX_OSPATH];
// int old_khz;
vfsfile_t *file;
cinematics_t *cin = NULL;
file = FS_OpenVFS(arg, "rb", FS_GAME);
if (!file)
{
snprintf (name, sizeof(name), "video/%s", arg);
file = FS_OpenVFS(name, "rb", FS_GAME);
}
if (file)
cin = Z_Malloc(sizeof(*cin));
if (cin)
{
cin->cinematicframe = 0;
cin->cinematic_file = file;
VFS_READ (cin->cinematic_file, &width, 4);
VFS_READ (cin->cinematic_file, &height, 4);
cin->width = LittleLong(width);
cin->height = LittleLong(height);
VFS_READ (cin->cinematic_file, &cin->s_rate, 4);
cin->s_rate = LittleLong(cin->s_rate);
VFS_READ (cin->cinematic_file, &cin->s_width, 4);
cin->s_width = LittleLong(cin->s_width);
VFS_READ (cin->cinematic_file, &cin->s_channels, 4);
cin->s_channels = LittleLong(cin->s_channels);
Huff1TableInit (cin);
cin->cinematicframe = 0;
cin->pic = CIN_ReadNextFrame (cin);
cin->cinematictime = Sys_DoubleTime ()*1000+0.001;
}
else
{
Con_Printf(CON_WARNING "Cinematic %s not found.\n", name);
}
return cin;
}
#endif