fteqw/engine/shaders/glsl/drawflat_wall.glsl
Spoike 5b7a426afe Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
Enclosed mvd recording in ifdefs, so it can be disabled at compile-time for any mods that don't want to have to deal with it.
Removed the recorded players thing.
Allow csqc to use EF_FULLBRIGHT.
Fix cl_pure to attempt to actually download missing packages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-01 04:18:08 +00:00

32 lines
693 B
GLSL

!!cvard_srgb_b r_floorcolor
!!cvard_srgb_b r_wallcolor
!!permu FOG
//this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals.
#include "sys/fog.h"
varying vec4 col;
#ifdef VERTEX_SHADER
attribute vec3 v_normal;
attribute vec2 v_lmcoord;
varying vec2 lm;
uniform vec4 e_lmscale;
void main ()
{
#ifdef LM
col = vec4(1.0);
#else
col = vec4(e_lmscale.rgb * ((v_normal.z < 0.73)?r_wallcolor:r_floorcolor), e_lmscale.a);
#endif
lm = v_lmcoord;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
uniform sampler2D s_t0;
varying vec2 lm;
void main ()
{
gl_FragColor = fog4(col * texture2D(s_t0, lm));
}
#endif