fteqw/quakec/fallout2/csqc/main.qc
Spoike b973799d06 most warnings fixed.
inventory system now works a bit better.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-02 22:04:05 +00:00

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1.4 KiB
C++

entity viewentity;
float viewmodelindex;
.float lerptime;
void() DoThatViewModelThing =
{
float newframe, newmodel;
newframe = getstati(STAT_WEAPONFRAME);
newmodel = getstati(STAT_WEAPONMODEL);
if (newmodel != viewmodelindex)
{ //changed entirly.
viewmodelindex = newmodel;
self.frame2 = self.frame = newframe;
self.lerptime = time;
}
else if (newframe != self.frame)
{
self.frame2 = self.frame;
self.frame = newframe;
self.lerptime = time;
}
self.lerpfrac = 1-(time-self.lerptime)*10;
if (self.lerpfrac < 0) self.lerpfrac = 0;
self.modelindex = viewmodelindex;
};
void() CSQC_Init =
{
viewentity = spawn();
viewentity.predraw = DoThatViewModelThing;
viewentity.drawmask = MASK_NORMAL;
viewentity.renderflags = RF_VIEWMODEL | RF_DEPTHHACK;
FigureOutButtons();
};
void(float do2d) CSQC_UpdateView =
{
float width,height;
float usehud;
width = cvar("vid_conwidth");
height = cvar("vid_conheight");
clearscene();
if (0)//!cvar("cg_usehud"))
{
setviewprop(VF_DRAWENGINESBAR, 0);
usehud = true;
}
else
{
setviewprop(VF_DRAWENGINESBAR, 1);
}
setviewprop(VF_DRAWCROSSHAIR, 1);
//force fullscreen views.
setviewprop(VF_MIN, '0 0 0');
setviewprop(VF_SIZE_X, width);
setviewprop(VF_SIZE_Y, height);
addentities(MASK_ENGINE | MASK_NORMAL);
renderscene();
// if (usehud)
// Hud_Draw();
if (show_inventory)
Invent_Draw();
};