1f9484f93d
Wonder how much this breaks. Place your bets now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
73 lines
No EOL
3.9 KiB
C
73 lines
No EOL
3.9 KiB
C
#include "ddraw.h"
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#include "d3d.h"
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#include "d3dx.h"
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void *D3D_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags);
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void *D3D_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix);
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void *D3D_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette);
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/*
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#define D3D9_LoadTexture8Pal32(skinname,width,height,data,palette,usemips,alpha) (int)D3D9_LoadTexture_8_Pal32(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal)
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#define D3D9_LoadTexture(skinname,width,height,data,usemips,alpha) (int)D3D9_LoadTexture_8_Pal24(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal, 255)
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#define D3D9_LoadTexture32(skinname,width,height,data,usemips,alpha) (int)D3D9_LoadTexture_32(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP)
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#define D3D9_LoadTextureFB(skinname,width,height,data,usemips,alpha) 0
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#define D3D9_LoadTexture8Bump(skinname,width,height,data,usemips,alpha) 0
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#define D3D9_FindTexture(name) -1
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#define D3D9_LoadCompressed(name) 0
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*/
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void *D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags);
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void *D3D9_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix);
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void *D3D9_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette);
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#define D3D_LoadTexture8Pal32(skinname,width,height,data,palette,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_8_Pal32:D3D9_LoadTexture_8_Pal32)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, palette)
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#define D3D_LoadTexture8Pal24(skinname,width,height,data,palette,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_8_Pal24:D3D9_LoadTexture_8_Pal24)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, palette, 255)
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#define D3D_LoadTexture(skinname,width,height,data,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_8_Pal24:D3D9_LoadTexture_8_Pal24)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal, 255)
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#define D3D_LoadTexture32(skinname,width,height,data,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_32:D3D9_LoadTexture_32)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP)
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#define D3D_LoadTextureFB(skinname,width,height,data,usemips,alpha) 0
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#define D3D_LoadTexture8Bump(skinname,width,height,data,usemips,alpha) 0
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#define D3D_FindTexture(name) -1
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#define D3D_LoadCompressed(name) 0
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extern LPDIRECT3DDEVICE7 pD3DDev;
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extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
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#define lightmap_bytes 4
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extern int numlightmaps;
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extern mvertex_t *r_pcurrentvertbase;
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#ifndef LMBLOCK_WIDTH
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#define LMBLOCK_WIDTH 128
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#define LMBLOCK_HEIGHT LMBLOCK_WIDTH
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typedef struct glRect_s {
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unsigned char l,t,w,h;
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} glRect_t;
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typedef unsigned char stmap;
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typedef struct {
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qboolean modified;
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qboolean deluxmodified;
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glRect_t rectchange;
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glRect_t deluxrectchange;
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int allocated[LMBLOCK_WIDTH];
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qbyte lightmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT];
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qbyte deluxmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //fixme: make seperate structure for easy disabling with less memory usage.
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stmap stainmaps[3*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //rgb no a. added to lightmap for added (hopefully) speed.
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} lightmapinfo_t;
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#endif
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extern LPDIRECTDRAWSURFACE7 *lightmap_d3dtextures;
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extern LPDIRECTDRAWSURFACE7 *deluxmap_d3dtextures;
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extern lightmapinfo_t **lightmap;
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extern void *d3dexplosiontexture;
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extern void *d3dballtexture; |