fteqw/engine/d3d/d3dquake.h
Spoike 1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00

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3.9 KiB
C

#include "ddraw.h"
#include "d3d.h"
#include "d3dx.h"
void *D3D_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags);
void *D3D_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix);
void *D3D_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette);
/*
#define D3D9_LoadTexture8Pal32(skinname,width,height,data,palette,usemips,alpha) (int)D3D9_LoadTexture_8_Pal32(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal)
#define D3D9_LoadTexture(skinname,width,height,data,usemips,alpha) (int)D3D9_LoadTexture_8_Pal24(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal, 255)
#define D3D9_LoadTexture32(skinname,width,height,data,usemips,alpha) (int)D3D9_LoadTexture_32(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP)
#define D3D9_LoadTextureFB(skinname,width,height,data,usemips,alpha) 0
#define D3D9_LoadTexture8Bump(skinname,width,height,data,usemips,alpha) 0
#define D3D9_FindTexture(name) -1
#define D3D9_LoadCompressed(name) 0
*/
void *D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags);
void *D3D9_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix);
void *D3D9_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette);
#define D3D_LoadTexture8Pal32(skinname,width,height,data,palette,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_8_Pal32:D3D9_LoadTexture_8_Pal32)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, palette)
#define D3D_LoadTexture8Pal24(skinname,width,height,data,palette,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_8_Pal24:D3D9_LoadTexture_8_Pal24)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, palette, 255)
#define D3D_LoadTexture(skinname,width,height,data,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_8_Pal24:D3D9_LoadTexture_8_Pal24)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal, 255)
#define D3D_LoadTexture32(skinname,width,height,data,usemips,alpha) (int)(pD3DDev?D3D_LoadTexture_32:D3D9_LoadTexture_32)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP)
#define D3D_LoadTextureFB(skinname,width,height,data,usemips,alpha) 0
#define D3D_LoadTexture8Bump(skinname,width,height,data,usemips,alpha) 0
#define D3D_FindTexture(name) -1
#define D3D_LoadCompressed(name) 0
extern LPDIRECT3DDEVICE7 pD3DDev;
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
#define lightmap_bytes 4
extern int numlightmaps;
extern mvertex_t *r_pcurrentvertbase;
#ifndef LMBLOCK_WIDTH
#define LMBLOCK_WIDTH 128
#define LMBLOCK_HEIGHT LMBLOCK_WIDTH
typedef struct glRect_s {
unsigned char l,t,w,h;
} glRect_t;
typedef unsigned char stmap;
typedef struct {
qboolean modified;
qboolean deluxmodified;
glRect_t rectchange;
glRect_t deluxrectchange;
int allocated[LMBLOCK_WIDTH];
qbyte lightmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT];
qbyte deluxmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //fixme: make seperate structure for easy disabling with less memory usage.
stmap stainmaps[3*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //rgb no a. added to lightmap for added (hopefully) speed.
} lightmapinfo_t;
#endif
extern LPDIRECTDRAWSURFACE7 *lightmap_d3dtextures;
extern LPDIRECTDRAWSURFACE7 *deluxmap_d3dtextures;
extern lightmapinfo_t **lightmap;
extern void *d3dexplosiontexture;
extern void *d3dballtexture;