fteqw/engine/shaders/generatebuiltinsl.c
Spoike 46c63cbedb curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
device ids with rawinput and xinput are now assigned only on the first event. this means the ordering is easily controllable, thus helping splitscreen usability.
fix compile errors with the nolegacy builds.
client updates "chat" userinfo to match ezquake. does not display them still. server now forwards them correctly for ezquake.
android can now switch gles version. a bit crashy with it though.
android: gyroscope is now available to csqc.
android: added vid_dpi_x/y cvars. will be 0 on other platforms, for now.
added screenshot_vr command, for 360-degree stereoscopic screenshots.
fix a potential crash from frag parsing.
added m_accel_style and friends, for nicer mouse acceleration.
fixed const-correctness in a few places.
added friendly spectate button to the server browser
display a warning if an mdl has dodgy seam values. this won't affect fte, but can crash winquake.
qcc: fix struct fields to at least appear to work.
qcc: -I is finally implemented.
qccgui: options now has tooltips, so people might have a chance of actually figuring out what each option does.
menusys: game configs menu now scans for files rather than listing specific ones. should probably be tested more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-10 23:23:43 +00:00

159 lines
3.2 KiB
C

#include <stdio.h>
#include <string.h>
char shaders[][64] =
{
"altwater",
"bloom_blur",
"bloom_filter",
"bloom_final",
"colourtint",
"crepuscular_opaque",
"crepuscular_rays",
"crepuscular_sky",
"depthonly",
"default2d",
"defaultadditivesprite",
"defaultskin",
"defaultsky",
"defaultfill",
"defaultsprite",
"defaultwall",
"defaultwarp",
"defaultgammacb",
"drawflat_wall",
"lpp_depthnorm",
"lpp_light",
"lpp_wall",
"postproc_fisheye",
"postproc_panorama",
"postproc_laea",
"postproc_stereographic",
"postproc_equirectangular",
"fxaa",
"rtlight",
"underwaterwarp",
"menutint",
"terrain",
"fixedemu",
""
};
void dumpprogstring(FILE *out, FILE *src)
{
int j;
char line[1024];
while(fgets(line, sizeof(line), src))
{
j = 0;
while (line[j] == ' ' || line[j] == '\t')
j++;
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
{
while (line[j])
fputc(line[j++], out);
}
else
{
fputc('\"', out);
while (line[j] && line[j] != '\r' && line[j] != '\n')
{
if (line[j] == '\t')
fputc(' ', out);
else if (line[j] == '\"')
{
fputc('\\', out);
fputc(line[j], out);
}
else
fputc(line[j], out);
j++;
}
fputs("\\n\"\n", out);
}
}
}
struct shadertype_s
{
char *filepattern;
char *preprocessor;
char *rendererapi;
int apiversion;
} shadertype[] =
{
{"glsl/%s.glsl", "GLQUAKE", "QR_OPENGL", 110}, //gl2+
//{"gles/%s.glsl", "GLQUAKE", "QR_OPENGL", 100}, //gles
{"hlsl9/%s.hlsl", "D3D9QUAKE", "QR_DIRECT3D9", 9}, //d3d9
{"hlsl11/%s.hlsl", "D3D11QUAKE", "QR_DIRECT3D11", 11}, //d3d11
};
//tbh we should precompile the d3d shaders.
int main(void)
{
FILE *c, *s;
char line[1024];
int i, j, a;
c = fopen("../gl/r_bishaders.h", "wt");
if (!c)
{
printf("unable to open a file\n");
return;
}
fprintf(c, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
for (i = 0; *shaders[i]; i++)
{
for (a = 0; a < sizeof(shadertype)/sizeof(shadertype[0]); a++)
{
sprintf(line, shadertype[a].filepattern, shaders[i]);
s = fopen(line, "rt");
if (!s)
{
printf("unable to open %s\n", line);
continue;
}
fprintf(c, "#ifdef %s\n", shadertype[a].preprocessor);
fprintf(c, "{%s, %i, \"%s\",\n", shadertype[a].rendererapi, shadertype[a].apiversion, shaders[i]);
while(fgets(line, sizeof(line), s))
{
j = 0;
while (line[j] == ' ' || line[j] == '\t')
j++;
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
{
while (line[j])
fputc(line[j++], c);
}
else
{
fputc('\"', c);
while (line[j] && line[j] != '\r' && line[j] != '\n')
{
if (line[j] == '\t')
fputc(' ', c);
else if (line[j] == '\"')
{
fputc('\\', c);
fputc(line[j], c);
}
else
fputc(line[j], c);
j++;
}
fputs("\\n\"\n", c);
}
}
fputs("},\n", c);
fprintf(c, "#endif\n");
fclose(s);
}
}
fclose(c);
}