fteqw/engine/common/fs.h
Spoike 33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00

40 lines
2 KiB
C

#include "hash.h"
typedef struct
{
bucket_t buck;
int depth; /*shallower files will remove deeper files*/
} fsbucket_t;
extern hashtable_t filesystemhash; //this table is the one to build your hash references into
extern int fs_hash_dups; //for tracking efficiency. no functional use.
extern int fs_hash_files; //for tracking efficiency. no functional use.
typedef struct {
void (*PrintPath)(void *handle);
void (*ClosePath)(void *handle);
void (*BuildHash)(void *handle, int depth);
qboolean (*FindFile)(void *handle, flocation_t *loc, const char *name, void *hashedresult); //true if found (hashedresult can be NULL)
//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
//otherwise ReadFile will be called instead.
void (*ReadFile)(void *handle, flocation_t *loc, char *buffer); //reads the entire file in one go (size comes from loc, so make sure the loc is valid, this is for performance with compressed archives)
int (*EnumerateFiles)(void *handle, const char *match, int (*func)(const char *, int, void *), void *parm);
void *(*OpenNew)(vfsfile_t *file, const char *desc); //returns a handle to a new pak/path
int (*GeneratePureCRC) (void *handle, int seed, int usepure);
vfsfile_t *(*OpenVFS)(void *handle, flocation_t *loc, const char *mode);
qboolean (*PollChanges)(void *handle); //returns true if there were changes
} searchpathfuncs_t;
//the stdio filesystem is special as that's the starting point of the entire filesystem
//warning: the handle is known to be a string pointer to the dir name
extern searchpathfuncs_t osfilefuncs;
vfsfile_t *VFSOS_Open(const char *osname, const char *mode);
vfsfile_t *FS_DecompressGZip(vfsfile_t *infile);
void FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle); //called inside the BuildHash function
int FS_RegisterFileSystemType(const char *extension, searchpathfuncs_t *funcs, qboolean loadscan);
void FS_UnRegisterFileSystemType(int idx);