fteqw/engine/common/fs.c
Spoike b937bb8161 server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
fixed an angle size issue with fitzquake. this was not an issue when only the rmq protocol was used as the server forced all angles to 16bit anyway, but does matter if the server is using the same basic protocol without angle extensions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-01 14:29:44 +00:00

2916 lines
68 KiB
C

#include "quakedef.h"
#include "netinc.h"
//#define com_gamedir com__gamedir
#include <ctype.h>
#include <limits.h>
#include "fs.h"
#include "shader.h"
#if defined(MINGW) && defined(_SDL)
#include "./mingw-libs/SDL_syswm.h" // mingw sdl cross binary complains off sys_parentwindow
#endif
hashtable_t filesystemhash;
qboolean com_fschanged = true;
static unsigned int fs_restarts;
extern cvar_t com_fs_cache;
int active_fs_cachetype;
static int fs_referencetype;
int fs_finds;
int fs_switchgame = -1;
struct
{
const char *extension;
searchpathfuncs_t *funcs;
qboolean loadscan;
} searchpathformats[64];
int FS_RegisterFileSystemType(const char *extension, searchpathfuncs_t *funcs, qboolean loadscan)
{
unsigned int i;
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension))
break; //extension match always replaces
if (!searchpathformats[i].extension && !searchpathformats[i].funcs)
break;
}
if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0]))
return 0;
searchpathformats[i].extension = extension;
searchpathformats[i].funcs = funcs;
searchpathformats[i].loadscan = loadscan;
com_fschanged = true;
return i+1;
}
void FS_UnRegisterFileSystemType(int idx)
{
if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0]))
return;
searchpathformats[idx-1].funcs = NULL;
com_fschanged = true;
//FS_Restart will be needed
}
vfsfile_t *FS_OpenVFSLoc(flocation_t *loc, char *mode);
char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen)
{
char in;
char *out = buffer;
int len;
len = buflen-1;
if (len == 0)
return NULL;
while (len > 0)
{
if (VFS_READ(vf, &in, 1) != 1)
{
if (len == buflen-1)
return NULL;
*out = '\0';
return buffer;
}
if (in == '\n')
break;
*out++ = in;
len--;
}
*out = '\0';
return buffer;
}
void VARGS VFS_PRINTF(vfsfile_t *vf, char *format, ...)
{
va_list argptr;
char string[1024];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
VFS_PUTS(vf, string);
}
char gamedirfile[MAX_OSPATH];
//the various COM_LoadFiles set these on return
int com_filesize;
qboolean com_file_copyprotected;
//char *com_basedir; //obsolete
char com_quakedir[MAX_OSPATH];
char com_homedir[MAX_OSPATH];
char com_configdir[MAX_OSPATH]; //homedir/fte/configs
int fs_hash_dups;
int fs_hash_files;
static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
void FS_RegisterDefaultFileSystems(void);
static void COM_CreatePath (char *path);
#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
//======================================================================================================
typedef struct searchpath_s
{
const searchpathfuncs_t *funcs;
qboolean copyprotected; //don't allow downloads from here.
qboolean istemporary;
qboolean isexplicit; //explicitly loaded (ie: id1|qw|$gamedir|fte)
qboolean referenced;
void *handle;
char purepath[256]; //server tracks the path used to load them so it can tell the client
int crc_check; //client sorts packs according to this checksum
int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded.
struct searchpath_s *next;
struct searchpath_s *nextpure;
} searchpath_t;
searchpath_t *com_searchpaths;
searchpath_t *com_purepaths;
searchpath_t *com_base_searchpaths; // without gamedirs
/*
================
COM_filelength
================
*/
int COM_filelength (FILE *f)
{
int pos;
int end;
pos = ftell (f);
fseek (f, 0, SEEK_END);
end = ftell (f);
fseek (f, pos, SEEK_SET);
return end;
}
/*
static int COM_FileOpenRead (char *path, FILE **hndl)
{
FILE *f;
f = fopen(path, "rb");
if (!f)
{
*hndl = NULL;
return -1;
}
*hndl = f;
return COM_filelength(f);
}
*/
int COM_FileSize(const char *path)
{
int len;
flocation_t loc;
len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
return len;
}
/*
============
COM_Path_f
============
*/
void COM_Path_f (void)
{
searchpath_t *s;
Con_TPrintf (TL_CURRENTSEARCHPATH);
if (com_purepaths)
{
Con_Printf ("Pure paths:\n");
for (s=com_purepaths ; s ; s=s->nextpure)
{
if (s->referenced)
Con_Printf("*");
s->funcs->PrintPath(s->handle);
}
Con_Printf ("----------\n");
Con_Printf ("Impure paths:\n");
}
for (s=com_searchpaths ; s ; s=s->next)
{
if (s == com_base_searchpaths)
Con_Printf ("----------\n");
if (s->referenced)
Con_Printf("*");
s->funcs->PrintPath(s->handle);
}
}
/*
============
COM_Dir_f
============
*/
static int COM_Dir_List(const char *name, int size, void *parm)
{
Con_Printf("%s (%i)\n", name, size);
return 1;
}
void COM_Dir_f (void)
{
char match[MAX_QPATH];
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
if (Cmd_Argc()>2)
{
strncat(match, "/*.", sizeof(match)-1);
match[sizeof(match)-1] = '\0';
strncat(match, Cmd_Argv(2), sizeof(match)-1);
match[sizeof(match)-1] = '\0';
}
else
strncat(match, "/*", sizeof(match)-1);
COM_EnumerateFiles(match, COM_Dir_List, NULL);
}
/*
============
COM_Locate_f
============
*/
void COM_Locate_f (void)
{
flocation_t loc;
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0)
{
if (!*loc.rawname)
{
Con_Printf("File is %i bytes compressed inside ", loc.len);
loc.search->funcs->PrintPath(loc.search->handle);
}
else
{
Con_Printf("Inside %s (%i bytes)\n", loc.rawname, loc.len);
loc.search->funcs->PrintPath(loc.search->handle);
}
}
else
Con_Printf("Not found\n");
}
/*
============
COM_WriteFile
The filename will be prefixed by the current game directory
============
*/
void COM_WriteFile (const char *filename, const void *data, int len)
{
vfsfile_t *vfs;
Sys_Printf ("COM_WriteFile: %s\n", filename);
FS_CreatePath(filename, FS_GAMEONLY);
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
if (vfs)
{
VFS_WRITE(vfs, data, len);
VFS_CLOSE(vfs);
}
com_fschanged=true;
}
FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths.
{
FILE *f;
char name[MAX_OSPATH];
if (!FS_NativePath(filename, FS_GAMEONLY, name, sizeof(name)))
return NULL;
COM_CreatePath(name);
f = fopen (name, "wb");
return f;
}
/*
============
COM_CreatePath
Only used for CopyFile and download
============
*/
static void COM_CreatePath (char *path)
{
char *ofs;
for (ofs = path+1 ; *ofs ; ofs++)
{
if (*ofs == '/')
{ // create the directory
*ofs = 0;
Sys_mkdir (path);
*ofs = '/';
}
}
}
/*
===========
COM_CopyFile
Copies a file over from the net to the local cache, creating any directories
needed. This is for the convenience of developers using ISDN from home.
===========
*/
/*
static void COM_CopyFile (char *netpath, char *cachepath)
{
FILE *in, *out;
int remaining, count;
char buf[4096];
remaining = COM_FileOpenRead (netpath, &in);
COM_CreatePath (cachepath); // create directories up to the cache file
out = fopen(cachepath, "wb");
if (!out)
Sys_Error ("Error opening %s", cachepath);
while (remaining)
{
if (remaining < sizeof(buf))
count = remaining;
else
count = sizeof(buf);
fread (buf, 1, count, in);
fwrite (buf, 1, count, out);
remaining -= count;
}
fclose (in);
fclose (out);
}
//*/
int fs_hash_dups;
int fs_hash_files;
void FS_FlushFSHashReally(void)
{
if (filesystemhash.numbuckets)
{
int i;
fsbucket_t *bucket, *next;
for (i = 0; i < filesystemhash.numbuckets; i++)
{
bucket = (fsbucket_t*)filesystemhash.bucket[i];
filesystemhash.bucket[i] = NULL;
while(bucket)
{
next = (fsbucket_t*)bucket->buck.next;
/*if the string starts right after the bucket, free it*/
if (bucket->depth < 0)
Z_Free(bucket);
bucket = next;
}
}
}
com_fschanged = true;
}
void FS_FlushFSHashWritten(void)
{
/*automatically handled*/
}
void FS_FlushFSHashRemoved(void)
{
FS_FlushFSHashReally();
}
void FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle)
{
fsbucket_t *old;
old = Hash_GetInsensativeBucket(&filesystemhash, fname);
if (old)
{
fs_hash_dups++;
if (depth >= ((old->depth<0)?(-old->depth-1):old->depth))
{
return;
}
//remove the old version
Hash_RemoveBucket(&filesystemhash, fname, &old->buck);
if (old->depth < 0)
Z_Free(old);
}
if (!filehandle)
{
filehandle = Z_Malloc(sizeof(*filehandle) + strlen(fname)+1);
if (!filehandle)
return; //eep!
strcpy((char*)(filehandle+1), fname);
fname = (char*)(filehandle+1);
filehandle->depth = -depth-1;
}
else filehandle->depth = depth;
Hash_AddInsensative(&filesystemhash, fname, pathhandle, &filehandle->buck);
fs_hash_files++;
}
void FS_RebuildFSHash(void)
{
int depth = 1;
searchpath_t *search;
if (!filesystemhash.numbuckets)
{
filesystemhash.numbuckets = 1024;
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
}
else
{
FS_FlushFSHashRemoved();
}
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
fs_hash_dups = 0;
fs_hash_files = 0;
if (com_purepaths)
{ //go for the pure paths first.
for (search = com_purepaths; search; search = search->nextpure)
{
search->funcs->BuildHash(search->handle, depth++);
}
}
for (search = com_searchpaths ; search ; search = search->next)
{
search->funcs->BuildHash(search->handle, depth++);
}
com_fschanged = false;
Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
}
/*
===========
COM_FindFile
Finds the file in the search path.
Sets com_filesize and one of handle or file
===========
*/
//if loc is valid, loc->search is always filled in, the others are filled on success.
//returns -1 if couldn't find.
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
{
int depth=0, len;
searchpath_t *search;
char cleanpath[MAX_QPATH];
void *pf;
filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath));
if (!filename)
{
pf = NULL;
goto fail;
}
if (com_fs_cache.ival)
{
if (com_fschanged)
FS_RebuildFSHash();
pf = Hash_GetInsensative(&filesystemhash, filename);
if (!pf)
goto fail;
}
else
pf = NULL;
if (com_purepaths)
{
for (search = com_purepaths ; search ; search = search->nextpure)
{
fs_finds++;
if (search->funcs->FindFile(search->handle, loc, filename, pf))
{
if (loc)
{
search->referenced |= fs_referencetype;
loc->search = search;
len = loc->len;
}
else
len = 0;
com_file_copyprotected = search->copyprotected;
goto out;
}
depth += (search->isexplicit || returntype == FSLFRT_DEPTH_ANYPATH);
}
}
//
// search through the path, one element at a time
//
for (search = com_searchpaths ; search ; search = search->next)
{
fs_finds++;
if (search->funcs->FindFile(search->handle, loc, filename, pf))
{
search->referenced |= fs_referencetype;
if (loc)
{
loc->search = search;
len = loc->len;
}
else
len = 1;
com_file_copyprotected = search->copyprotected;
goto out;
}
depth += (search->isexplicit || returntype == FSLFRT_DEPTH_ANYPATH);
}
fail:
if (loc)
loc->search = NULL;
depth = 0x7fffffff;
len = -1;
out:
/* if (len>=0)
{
if (loc)
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
else
Con_Printf("Found %s\n", filename);
}
else
Con_Printf("Failed\n");
*/
if (returntype == FSLFRT_IFFOUND)
return len != -1;
else if (returntype == FSLFRT_LENGTH)
return len;
else
return depth;
}
char *FS_WhichPackForLocation(flocation_t *loc)
{
char *ret;
if (!loc->search)
return NULL; //huh? not a valid location.
ret = strchr(loc->search->purepath, '/');
if (!ret)
return NULL;
ret++;
if (strchr(ret, '/'))
return NULL;
return ret;
}
/*requires extension*/
qboolean FS_GetPackageDownloadable(const char *package)
{
searchpath_t *search;
for (search = com_purepaths ; search ; search = search->nextpure)
{
if (!strcmp(package, search->purepath))
return !search->copyprotected;
}
return false;
}
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
{
searchpath_t *search;
buffersize--;
*buffer = 0;
if (com_purepaths)
{
for (search = com_purepaths ; search ; search = search->nextpure)
{
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
}
return buffer;
}
else
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (!search->crc_check && search->funcs->GeneratePureCRC)
search->crc_check = search->funcs->GeneratePureCRC(search->handle, 0, 0);
if (search->crc_check)
{
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
}
}
return buffer;
}
}
/*
referencedonly=0: show all paks
referencedonly=1: show only paks that are referenced (q3-compat)
referencedonly=2: show all paks, but paks that are referenced are prefixed with a star
ext=0: hide extensions (q3-compat)
ext=1: show extensions.
*/
char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext)
{
char temp[MAX_OSPATH];
searchpath_t *search;
buffersize--;
*buffer = 0;
if (com_purepaths)
{
for (search = com_purepaths ; search ; search = search->nextpure)
{
if (referencedonly == 0 && !search->referenced)
continue;
if (referencedonly == 2 && search->referenced)
Q_strncatz(buffer, "*", buffersize);
if (!ext)
{
COM_StripExtension(search->purepath, temp, sizeof(temp));
Q_strncatz(buffer, va("%s ", temp), buffersize);
}
else
{
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
}
}
return buffer;
}
else
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (!search->crc_check && search->funcs->GeneratePureCRC)
search->crc_check = search->funcs->GeneratePureCRC(search->handle, 0, 0);
if (search->crc_check)
{
if (referencedonly == 0 && !search->referenced)
continue;
if (referencedonly == 2 && search->referenced)
Q_strncatz(buffer, "*", buffersize);
if (!ext)
{
COM_StripExtension(search->purepath, temp, sizeof(temp));
Q_strncatz(buffer, va("%s ", temp), buffersize);
}
else
{
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
}
}
}
return buffer;
}
}
void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags)
{
searchpath_t *s;
if (resetflags)
{
for (s=com_searchpaths ; s ; s=s->next)
{
s->referenced &= ~resetflags;
}
}
fs_referencetype = refflag;
}
#if 0
int COM_FOpenLocationFILE(flocation_t *loc, FILE **file)
{
if (!*loc->rawname)
{
if (!loc->len)
{
*file = NULL;
return -1;
}
if (loc->search->funcs->ReadFile)
{//create a new, temp file, bung the contents of the compressed file into it, then continue.
char *buf;
FILE *f = tmpfile();
buf = BZ_Malloc(loc->len);
loc->search->funcs->ReadFile(loc->search->handle, loc, buf);
fwrite(buf, 1, loc->len, f);
BZ_Free(buf);
fseek(f, 0, SEEK_SET);
*file = f;
com_pathforfile = loc->search;
return loc->len;
}
return -1;
}
// Con_Printf("Opening %s\n", loc->rawname);
*file = fopen(loc->rawname, "rb");
if (!*file)
return -1;
fseek(*file, loc->offset, SEEK_SET);
com_pathforfile = loc->search;
return loc->len;
}
int COM_FOpenFile(char *filename, FILE **file)
{
flocation_t loc;
Con_Printf(CON_ERROR "COM_FOpenFile is obsolete\n");
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
com_filesize = -1;
if (loc.search)
{
com_file_copyprotected = loc.search->copyprotected;
com_filesize = COM_FOpenLocationFILE(&loc, file);
}
else
*file = NULL;
return com_filesize;
}
/*
int COM_FOpenWriteFile(char *filename, FILE **file)
{
COM_CreatePath(filename);
*file = fopen(filename, "wb");
return !!*file;
}
*/
#endif
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
//outbuf might not be written into
static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen)
{
char *s;
if (strchr(pattern, '\\'))
{
Q_strncpyz(outbuf, pattern, outlen);
pattern = outbuf;
Con_Printf("Warning: \\ characters in filename %s\n", pattern);
while((s = strchr(pattern, '\\')))
{
*s = '/';
}
}
if (strstr(pattern, "//"))
{
//amiga uses // as equivelent to /../
//so strip those out
//any other system ignores the extras
Q_strncpyz(outbuf, pattern, outlen);
pattern = outbuf;
Con_DPrintf("Warning: // characters in filename %s\n", pattern);
while ((s=strstr(pattern, "//")))
{
s++;
while (*s)
{
*s = *(s+1);
s++;
}
}
}
if (*pattern == '/')
{
/*'fix up' and ignore, compat with q3*/
Con_DPrintf("Error: absolute path in filename %s\n", pattern);
pattern++;
}
if (strstr(pattern, ".."))
Con_Printf("Error: '..' characters in filename %s\n", pattern);
else if (strstr(pattern, ":")) //win32 drive seperator (or mac path seperator, but / works there and they're used to it) (or amiga device separator)
Con_Printf("Error: absolute path in filename %s\n", pattern);
else
{
return pattern;
}
return NULL;
}
vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
{
// char *ext;
if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files
return handle;
// ext = COM_FileExtension (filename);
#ifdef AVAIL_ZLIB
// if (!stricmp(ext, ".gz"))
{
return FS_DecompressGZip(handle);
}
#endif
return handle;
}
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen)
{
char cleanname[MAX_QPATH];
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
if (!fname)
return false;
switch (relativeto)
{
case FS_GAMEONLY:
case FS_GAME:
if (*com_homedir)
snprintf(out, outlen, "%s%s/%s", com_homedir, gamedirfile, fname);
else
snprintf(out, outlen, "%s%s/%s", com_quakedir, gamedirfile, fname);
break;
case FS_SKINS:
if (*com_homedir)
snprintf(out, outlen, "%sqw/skins/%s", com_homedir, fname);
else
snprintf(out, outlen, "%sqw/skins/%s", com_quakedir, fname);
break;
case FS_ROOT:
if (*com_homedir)
snprintf(out, outlen, "%s%s", com_homedir, fname);
else
snprintf(out, outlen, "%s%s", com_quakedir, fname);
break;
case FS_CONFIGONLY:
if (*com_homedir)
snprintf(out, outlen, "%sfte/%s", com_homedir, fname);
else
snprintf(out, outlen, "%sfte/%s", com_quakedir, fname);
break;
default:
Sys_Error("FS_Rename case not handled\n");
}
return true;
}
/*locates and opens a file*/
vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto)
{
char cleanname[MAX_QPATH];
char fullname[MAX_OSPATH];
flocation_t loc;
vfsfile_t *vfs;
//eventually, this function will be the *ONLY* way to get at files
//blanket-bans
filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname));
if (!filename)
return NULL;
if (strcmp(mode, "rb"))
if (strcmp(mode, "r+b"))
if (strcmp(mode, "wb"))
if (strcmp(mode, "w+b"))
if (strcmp(mode, "ab"))
return NULL; //urm, unable to write/append
//if there can only be one file (eg: write access) find out where it is.
switch (relativeto)
{
case FS_GAMEONLY: //OS access only, no paks
if (*com_homedir)
{
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename);
vfs = VFSOS_Open(fullname, mode);
if (vfs)
return vfs;
}
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename);
return VFSOS_Open(fullname, mode);
case FS_GAME:
if (*com_homedir)
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename);
else
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename);
break;
case FS_SKINS:
if (*com_homedir)
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_homedir, filename);
else
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_quakedir, filename);
break;
case FS_ROOT:
if (*com_homedir)
{
snprintf(fullname, sizeof(fullname), "%s%s", com_homedir, filename);
vfs = VFSOS_Open(fullname, mode);
if (vfs)
return vfs;
}
snprintf(fullname, sizeof(fullname), "%s%s", com_quakedir, filename);
return VFSOS_Open(fullname, mode);
case FS_CONFIGONLY:
if (*com_homedir)
{
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homedir, filename);
vfs = VFSOS_Open(fullname, mode);
if (vfs)
return vfs;
}
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_quakedir, filename);
return VFSOS_Open(fullname, mode);
default:
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
break;
}
FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);
if (loc.search)
{
com_file_copyprotected = loc.search->copyprotected;
return VFS_Filter(filename, loc.search->funcs->OpenVFS(loc.search->handle, &loc, mode));
}
//if we're meant to be writing, best write to it.
if (strchr(mode , 'w') || strchr(mode , 'a'))
{
COM_CreatePath(fullname);
return VFSOS_Open(fullname, mode);
}
return NULL;
}
/*opens a vfsfile from an already discovered location*/
vfsfile_t *FS_OpenReadLocation(flocation_t *location)
{
if (location->search)
{
com_file_copyprotected = location->search->copyprotected;
return VFS_Filter(NULL, location->search->funcs->OpenVFS(location->search->handle, location, "rb"));
}
return NULL;
}
qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto)
{
char oldfullname[MAX_OSPATH];
char newfullname[MAX_OSPATH];
if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname)))
return false;
if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname)))
return false;
FS_CreatePath(newf, newrelativeto);
return Sys_Rename(oldfullname, newfullname);
}
qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto)
{
return FS_Rename2(oldf, newf, relativeto, relativeto);
}
qboolean FS_Remove(const char *fname, enum fs_relative relativeto)
{
char fullname[MAX_OSPATH];
if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname)))
return false;
return Sys_remove (fullname);
}
//create a path for the given filename (dir-only must have trailing slash)
void FS_CreatePath(const char *pname, enum fs_relative relativeto)
{
char fullname[MAX_OSPATH];
if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname)))
return;
COM_CreatePath(fullname);
}
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
{
vfsfile_t *f;
FS_CreatePath(filename, relativeto);
f = FS_OpenVFS(filename, "wb", relativeto);
if (!f)
return false;
VFS_WRITE(f, data, len);
VFS_CLOSE(f);
return true;
}
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest)
{
vfsfile_t *d, *s;
char buffer[8192*8];
int read;
qboolean result = false;
FS_CreatePath(dest, relativedest);
s = FS_OpenVFS(source, "rb", relativesource);
if (s)
{
d = FS_OpenVFS(dest, "wb", relativedest);
if (d)
{
result = true;
for (;;)
{
read = VFS_READ(s, buffer, sizeof(buffer));
if (read <= 0)
break;
if (VFS_WRITE(d, buffer, read) != read)
{
result = false;
break;
}
}
VFS_CLOSE(d);
if (!result)
FS_Remove(dest, relativedest);
}
VFS_CLOSE(s);
}
return result;
}
static cache_user_t *loadcache;
static qbyte *loadbuf;
static int loadsize;
/*
============
COM_LoadFile
Filename are reletive to the quake directory.
Always appends a 0 qbyte to the loaded data.
============
*/
qbyte *COM_LoadFile (const char *path, int usehunk)
{
vfsfile_t *f;
qbyte *buf;
int len;
char base[MAX_OSPATH];
flocation_t loc;
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
if (!loc.search)
return NULL; //wasn't found
f = loc.search->funcs->OpenVFS(loc.search->handle, &loc, "rb");
if (!f)
return NULL;
com_filesize = len = VFS_GETLEN(f);
// extract the filename base name for hunk tag
COM_FileBase (path, base, sizeof(base));
if (usehunk == 0)
buf = (qbyte*)Z_Malloc (len+1);
else if (usehunk == 1)
buf = (qbyte*)Hunk_AllocName (len+1, base);
else if (usehunk == 2)
buf = (qbyte*)Hunk_TempAlloc (len+1);
else if (usehunk == 3)
buf = (qbyte*)Cache_Alloc (loadcache, len+1, base);
else if (usehunk == 4)
{
if (len+1 > loadsize)
buf = (qbyte*)Hunk_TempAlloc (len+1);
else
buf = loadbuf;
}
else if (usehunk == 5)
buf = (qbyte*)BZ_Malloc(len+1);
else if (usehunk == 6)
buf = (qbyte*)Hunk_TempAllocMore (len+1);
else
{
Sys_Error ("COM_LoadFile: bad usehunk");
buf = NULL;
}
if (!buf)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((qbyte *)buf)[len] = 0;
VFS_READ(f, buf, len);
VFS_CLOSE(f);
return buf;
}
qbyte *FS_LoadMallocFile (const char *path)
{
return COM_LoadFile (path, 5);
}
qbyte *COM_LoadHunkFile (const char *path)
{
return COM_LoadFile (path, 1);
}
qbyte *COM_LoadTempFile (const char *path)
{
return COM_LoadFile (path, 2);
}
qbyte *COM_LoadTempMoreFile (const char *path)
{
return COM_LoadFile (path, 6);
}
void COM_LoadCacheFile (const char *path, struct cache_user_s *cu)
{
loadcache = cu;
COM_LoadFile (path, 3);
}
// uses temp hunk if larger than bufsize
qbyte *COM_LoadStackFile (const char *path, void *buffer, int bufsize)
{
qbyte *buf;
loadbuf = (qbyte *)buffer;
loadsize = bufsize;
buf = COM_LoadFile (path, 4);
return buf;
}
/*warning: at some point I'll change this function to return only read-only buffers*/
int FS_LoadFile(char *name, void **file)
{
*file = FS_LoadMallocFile(name);
if (!*file)
return -1;
return com_filesize;
}
void FS_FreeFile(void *file)
{
BZ_Free(file);
}
void COM_EnumerateFiles (const char *match, int (*func)(const char *, int, void *), void *parm)
{
searchpath_t *search;
for (search = com_searchpaths; search ; search = search->next)
{
// is the element a pak file?
if (!search->funcs->EnumerateFiles(search->handle, match, func, parm))
break;
}
}
void COM_FlushTempoaryPacks(void)
{
searchpath_t *sp, **link;
link = &com_searchpaths;
while (*link)
{
sp = *link;
if (sp->istemporary)
{
FS_FlushFSHashReally();
*link = sp->next;
sp->funcs->ClosePath(sp->handle);
Z_Free (sp);
}
else
link = &sp->next;
}
com_purepaths = NULL;
}
qboolean COM_LoadMapPackFile (const char *filename, int ofs)
{
return false;
/*
dpackheader_t header;
int i;
packfile_t *newfiles;
int numpackfiles;
pack_t *pack;
FILE *packhandle;
dpackfile_t info;
int fstart;
char *ballsup;
flocation_t loc;
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
if (!loc.search)
{
Con_Printf("Couldn't refind file\n");
return false;
}
if (!*loc.rawname)
{
Con_Printf("File %s is compressed\n");
return false;
}
packhandle = fopen(loc.rawname, "rb");
if (!packhandle)
{
Con_Printf("Couldn't reopen file\n");
return false;
}
fseek(packhandle, loc.offset, SEEK_SET);
fstart = loc.offset;
fseek(packhandle, ofs+fstart, SEEK_SET);
fread (&header, 1, sizeof(header), packhandle);
if (header.id[0] != 'P' || header.id[1] != 'A'
|| header.id[2] != 'C' || header.id[3] != 'K')
{
return false;
}
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
numpackfiles = header.dirlen / sizeof(dpackfile_t);
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
// parse the directory
for (i=0 ; i<numpackfiles ; i++)
{
fread (&info, 1, sizeof(info), packhandle);
strcpy (newfiles[i].name, info.name);
Q_strlwr(newfiles[i].name);
while ((ballsup = strchr(newfiles[i].name, '\\')))
*ballsup = '/';
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
newfiles[i].filelen = LittleLong(info.filelen);
}
strcpy (pack->filename, loc.rawname);
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
COM_AddPathHandle(&packfilefuncs, pack, true, true);
return true;
*/
}
static searchpath_t *FS_AddPathHandle(const char *purepath, const char *probablepath, const searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary, qboolean isexplicit, unsigned int loadstuff);
typedef struct {
const searchpathfuncs_t *funcs;
searchpath_t *parentpath;
const char *parentdesc;
const char *puredesc;
} wildpaks_t;
static int FS_AddWildDataFiles (const char *descriptor, int size, void *vparam)
{
wildpaks_t *param = vparam;
vfsfile_t *vfs;
const searchpathfuncs_t *funcs = param->funcs;
searchpath_t *search;
void *pak;
char pakfile[MAX_OSPATH];
char purefile[MAX_OSPATH];
flocation_t loc;
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
for (search = com_searchpaths; search; search = search->next)
{
if (search->funcs != funcs)
continue;
if (!stricmp((char*)search->handle, pakfile)) //assumption: first member of structure is a char array
return true; //already loaded (base paths?)
}
search = param->parentpath;
fs_finds++;
if (!search->funcs->FindFile(search->handle, &loc, descriptor, NULL))
return true; //not found..
vfs = search->funcs->OpenVFS(search->handle, &loc, "rb");
if (!vfs)
return true;
pak = funcs->OpenNew (vfs, pakfile);
if (!pak)
{
VFS_CLOSE(vfs);
return true;
}
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s/", param->parentdesc, descriptor);
if (*param->puredesc)
snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor);
else
Q_strncpyz(purefile, descriptor, sizeof(purefile));
FS_AddPathHandle(purefile, pakfile, funcs, pak, true, false, false, (unsigned int)-1);
return true;
}
static void FS_AddDataFiles(const char *purepath, const char *pathto, searchpath_t *search, const char *extension, searchpathfuncs_t *funcs)
{
//search is the parent
int i;
void *handle;
char pakfile[MAX_OSPATH];
char purefile[MAX_OSPATH];
vfsfile_t *vfs;
flocation_t loc;
wildpaks_t wp;
//first load all the numbered pak files
for (i=0 ; ; i++)
{
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
fs_finds++;
if (!search->funcs->FindFile(search->handle, &loc, pakfile, NULL))
break; //not found..
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", pathto, i, extension);
vfs = search->funcs->OpenVFS(search->handle, &loc, "r");
if (!vfs)
break;
handle = funcs->OpenNew (vfs, pakfile);
if (!handle)
break;
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s/", pathto, i, extension);
snprintf (purefile, sizeof(pakfile), "%s/pak%i.%s", purepath, i, extension);
FS_AddPathHandle(purefile, pakfile, funcs, handle, true, false, false, (unsigned int)-1);
}
//now load the random ones
Q_snprintfz (pakfile, sizeof(pakfile), "*.%s", extension);
wp.funcs = funcs;
wp.parentdesc = pathto;
wp.parentpath = search;
wp.puredesc = purepath;
search->funcs->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp);
}
static searchpath_t *FS_AddPathHandle(const char *purepath, const char *probablepath, const searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary, qboolean isexplicit, unsigned int loadstuff)
{
unsigned int i;
searchpath_t *search, **link;
if (!funcs)
{
Con_Printf("COM_AddPathHandle: %s format not supported in this build\n", probablepath);
return NULL;
}
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->copyprotected = copyprotect;
search->istemporary = istemporary;
search->isexplicit = isexplicit;
search->handle = handle;
search->funcs = funcs;
if (funcs == &osfilefuncs)
Q_strncpyz(search->purepath, probablepath, sizeof(search->purepath));
else
Q_strncpyz(search->purepath, purepath, sizeof(search->purepath));
if (istemporary)
{
//add at end. pureness will reorder if needed.
link = &com_searchpaths;
while(*link)
{
link = &(*link)->next;
}
*link = search;
}
else
{
search->next = com_searchpaths;
com_searchpaths = search;
}
com_fschanged = true;
//temp packages also do not nest
if (!istemporary)
{
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].funcs || !searchpathformats[i].funcs->OpenNew || !searchpathformats[i].loadscan)
continue;
if (loadstuff & (1<<i))
{
FS_AddDataFiles(purepath, probablepath, search, searchpathformats[i].extension, searchpathformats[i].funcs);
}
}
}
return search;
}
void COM_RefreshFSCache_f(void)
{
com_fschanged=true;
}
void COM_FlushFSCache(void)
{
searchpath_t *search;
if (com_fs_cache.ival != 2)
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (search->funcs->PollChanges)
com_fschanged |= search->funcs->PollChanges(search->handle);
}
}
}
/*since should start as 0, otherwise this can be used to poll*/
qboolean FS_Restarted(unsigned int *since)
{
if (*since < fs_restarts)
{
*since = fs_restarts;
return true;
}
return false;
}
/*
================
FS_AddGameDirectory
Sets com_gamedir, adds the directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
================
*/
void FS_AddGameDirectory (const char *puredir, const char *dir, unsigned int loadstuff)
{
searchpath_t *search;
char *p;
void *handle;
fs_restarts++;
if ((p = strrchr(dir, '/')) != NULL)
strcpy(gamedirfile, ++p);
else
strcpy(gamedirfile, dir);
for (search = com_searchpaths; search; search = search->next)
{
if (search->funcs != &osfilefuncs)
continue;
if (!stricmp(search->handle, dir))
return; //already loaded (base paths?)
}
//
// add the directory to the search path
//
handle = osfilefuncs.OpenNew(NULL, dir);
FS_AddPathHandle((*dir?puredir:""), va("%s/", dir), &osfilefuncs, handle, false, false, true, loadstuff);
}
char *COM_NextPath (char *prevpath)
{
searchpath_t *s;
char *prev;
prev = NULL;
for (s=com_searchpaths ; s ; s=s->next)
{
if (s->funcs != &osfilefuncs)
continue;
if (prevpath == prev)
return s->purepath;
prev = s->purepath;
}
return NULL;
}
#ifndef CLIENTONLY
char *COM_GetPathInfo (int i, int *crc)
{
//#ifdef WEBSERVER
// extern cvar_t httpserver;
//#endif
searchpath_t *s;
static char name[MAX_OSPATH];
// char adr[MAX_ADR_SIZE];
char *protocol;
for (s=com_searchpaths ; s ; s=s->next)
{
i--;
if (!i)
break;
}
if (i) //too high.
return NULL;
/*
#ifdef WEBSERVER
if (httpserver.value)
protocol = va("http://%s/", NET_AdrToString(adr, sizeof(adr), net_local_sv_ipadr));
else
#endif
*/
protocol = "qw://";
*crc = 0;//s->crc;
strcpy(name, "FIXME");
// Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name));
return name;
}
#endif
char *FS_GetGamedir(void)
{
return gamedirfile;
}
/*unsafe - provided only for gamecode compat, should not be used for internal features*/
char *FS_GetBasedir(void)
{
return com_quakedir;
}
void FS_CleanDir(char *in, char *out, int outlen)
{
char *end;
if (!outlen)
return;
end = in + strlen(in);
//skip over any trailing slashes
while (end > in)
{
if (end[-1] == '/' || end[-1] == '\\')
end--;
else
break;
}
//skip over the path
while (end > in)
{
if (end[-1] != '/' && end[-1] != '\\')
end--;
else
break;
}
//copy string into the dest
while (--outlen)
{
if (*end == '/' || *end == '\\' || !*end)
break;
*out++ = *end++;
}
*out = 0;
}
/*
================
COM_Gamedir
Sets the gamedir and path to a different directory.
================
*/
void COM_Gamedir (const char *dir)
{
char thispath[64];
searchpath_t *next;
int dlen;
qboolean isbase;
if (!*dir || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_TPrintf (TL_GAMEDIRAINTPATH);
return;
}
isbase = false;
dlen = strlen(dir);
for (next = com_searchpaths; next; next = next->next)
{
if (next == com_base_searchpaths)
isbase = true;
if (next->funcs == &osfilefuncs)
{
FS_CleanDir(next->purepath, thispath, sizeof(thispath));
if (!strcmp(dir, thispath))
{
if (isbase && com_searchpaths == com_base_searchpaths)
{
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
return;
}
if (!isbase)
return;
break;
}
}
}
FS_ForceToPure(NULL, NULL, 0);
#ifndef SERVERONLY
// Host_WriteConfiguration(); //before we change anything.
#endif
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
#ifndef CLIENTONLY
sv.gamedirchanged = true;
#endif
#ifndef SERVERONLY
cl.gamedirchanged = true;
#endif
FS_FlushFSHashReally();
//
// free up any current game dir info
//
while (com_searchpaths != com_base_searchpaths)
{
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
next = com_searchpaths->next;
Z_Free (com_searchpaths);
com_searchpaths = next;
}
com_fschanged = true;
//
// flush all data, so it will be forced to reload
//
Cache_Flush ();
if (strchr(dir, ';'))
{
//separate case because parsestringset splits by whitespace too
while ((dir = COM_ParseStringSet(dir)))
{
if (!strcmp(dir, ";"))
continue;
if (!*dir)
continue;
FS_AddGameDirectory(dir, va("%s%s", com_quakedir, com_token), ~0);
if (*com_homedir)
FS_AddGameDirectory(dir, va("%s%s", com_homedir, com_token), ~0);
}
}
else
{
FS_AddGameDirectory(dir, va("%s%s", com_quakedir, dir), ~0);
if (*com_homedir)
FS_AddGameDirectory(dir, va("%s%s", com_homedir, dir), ~0);
}
#ifndef SERVERONLY
if (!isDedicated)
{
// if (qrenderer != QR_NONE) //only do this if we have already started the renderer
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
if (COM_FDepthFile("config.cfg", true) <= (*com_homedir?1:0))
{
Cbuf_InsertText("cl_warncmd 0\n"
"exec config.cfg\n"
"exec fte.cfg\n"
"cl_warncmd 1\n", RESTRICT_LOCAL, false);
}
}
Shader_Init(); //FIXME!
COM_Effectinfo_Clear();
Validation_FlushFileList(); //prevent previous hacks from making a difference.
//FIXME: load new palette, if different cause a vid_restart.
#endif
}
/*stuff that makes dp-only mods work a bit better*/
#define DPCOMPAT "set _cl_playermodel \"\"\n set dpcompat_set 1\n set dpcompat_trailparticles 1\nset dpcompat_corruptglobals 1\nset vid_pixelheight 1\n"
/*nexuiz/xonotic has a few quirks...*/
#define NEXCFG DPCOMPAT "set r_particlesdesc effectinfo\nset sv_maxairspeed \"400\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\n"
/*some modern non-compat settings*/
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n"
/*set some stuff so our regular qw client appears more like hexen2*/
#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset r_particlesdesc \"spikeset tsshaft h2part\"\nset sv_maxspeed 640\nset watervis 1\nset r_wateralpha 0.5\nset sv_pupglow 1\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
#define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\n"
#define RMQCFG "sv_bigcoords 1\n"
typedef struct {
const char *argname; //used if this was used as a parameter.
const char *exename; //used if the exe name contains this
const char *protocolname; //sent to the master server when this is the current gamemode (Typically set for DP compat).
const char *auniquefile[4]; //used if this file is relative from the gamedir. needs just one file
const char *customexec;
const char *dir[4];
const char *poshname; //Full name for the game.
} gamemode_info_t;
const gamemode_info_t gamemode_info[] = {
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
//this is to avoid having too many gamemodes anyway.
//rogue/hipnotic have no special files - the detection conflicts and stops us from running regular quake
//cmdline switch exename protocol name(dpmaster) identifying file exec dir1 dir2 dir3 dir(fte) full name
{"-quake", "q1", "DarkPlaces-Quake", {"id1/pak0.pak"
"id1/quake.rc"}, NULL, {"id1", "qw", "fte"}, "Quake"},
{"-hipnotic", "hipnotic", "Darkplaces-Hipnotic", {NULL}, NULL, {"id1", "qw", "hipnotic", "fte"}, "Quake: Scourge of Armagon"},
{"-rogue", "rogue", "Darkplaces-Rogue", {NULL}, NULL, {"id1", "qw", "rogue", "fte"}, "Quake: Dissolution of Eternity"},
{"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "ftedata"}, "Nexuiz"},
{"-xonotic", "xonotic", "Xonotic", {"xonotic.exe"}, NEXCFG, {"data", "ftedata"}, "Xonotic"},
{"-spark", "spark", "Spark", {"base/src/progs.src",
"base/qwprogs.dat",
"base/pak0.pak"}, DMFCFG, {"base", }, "Spark"},
{"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "fte"}, "Remake Quake"},
//supported commercial mods (some are currently only partially supported)
{"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc",
"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "fteh2"}, "Hexen II MP"},
{"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "fteh2"}, "Hexen II"},
{"-q2", "q2", "FTE-Quake2", {"baseq2/pak0.pak"}, NULL, {"baseq2", "fteq2"}, "Quake II"},
{"-q3", "q3", "FTE-Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "fteq3"}, "Quake III Arena"},
//can run in windows, needs
{"-halflife", "hl", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "ftehl"}, "Half-Life"},
//the rest are not supported in any real way. maps-only mostly, if that
{"-q4", "q4", "FTE-Quake4", {"q4base/pak00.pk4"}, NULL, {"q4base", "fteq4"}, "Quake 4"},
{"-et", "et", "FTE-EnemyTerritory", {"etmain/pak0.pk3"}, NULL, {"etmain", "fteet"}, "Wolfenstein - Enemy Territory"},
{"-jk2", "jk2", "FTE-JK2", {"base/assets0.pk3"}, NULL, {"base", "fte"}, "Jedi Knight II: Jedi Outcast"},
{"-warsow", "warsow", "FTE-Warsow", {"basewsw/pak0.pk3"}, NULL, {"basewsw", "fte"}, "Warsow"},
{"-doom", "doom", "FTE-Doom", {"doom.wad"}, NULL, {"*doom.wad", "ftedoom"}, "Doom"},
{"-doom2", "doom2", "FTE-Doom2", {"doom2.wad"}, NULL, {"*doom2.wad", "ftedoom"}, "Doom2"},
{NULL}
};
void FS_GenCachedPakName(char *pname, char *crc, char *local, int llen)
{
char *fn;
unsigned int h;
if (strstr(pname, "dlcache"))
{
Q_strncpyz(local, pname, llen);
return;
}
fn = COM_SkipPath(pname);
Q_strncpyz(local, pname, min((fn - pname) + 1, llen));
Q_strncatz(local, "dlcache/", llen);
Q_strncatz(local, fn, llen);
if (*crc)
{
Q_strncatz(local, ".", llen);
h = atoi(crc);
Q_strncatz(local, va("%x", h), llen);
}
}
//if a server is using private pak files then load the same version of those, but deprioritise them
//crcs are not used, but matched only if the server has a different version from a previous file
void FS_ImpurePacks(const char *names, const char *crcs)
{
int crc;
searchpath_t *sp;
char *pname;
while(names)
{
crcs = COM_Parse(crcs);
crc = atoi(com_token);
names = COM_Parse(names);
if (!crc)
continue;
pname = com_token;
if (*pname == '*')
pname++;
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (!stricmp(sp->purepath, pname))
{
break;
}
}
if (!sp)
{
char local[MAX_OSPATH];
vfsfile_t *vfs;
char *ext = COM_FileExtension(pname);
void *handle;
int i;
FS_GenCachedPakName(pname, va("%i", crc), local, sizeof(local));
vfs = FS_OpenVFS(local, "rb", FS_ROOT);
if (vfs)
{
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].funcs || !searchpathformats[i].funcs->OpenNew)
continue;
if (!strcmp(ext, searchpathformats[i].extension))
{
handle = searchpathformats[i].funcs->OpenNew (vfs, local);
if (!handle)
break;
sp = FS_AddPathHandle(pname, local, searchpathformats[i].funcs, handle, true, true, false, (unsigned int)-1);
FS_FlushFSHashReally();
break;
}
}
}
if (!sp)
Con_DPrintf("Unable to load matching package file %s\n", pname);
}
}
FS_ForceToPure(NULL, NULL, 0);
}
//space-seperate pk3 names followed by space-seperated crcs
//note that we'll need to reorder and filter out files that don't match the crc.
void FS_ForceToPure(const char *names, const char *crcs, int seed)
{
//pure files are more important than non-pure.
searchpath_t *sp;
searchpath_t *lastpure = NULL;
int crc;
qboolean waspure = com_purepaths != NULL;
char *pname;
if (!crcs || !*crcs)
{ //pure isn't in use.
if (com_purepaths)
{
Con_Printf("Pure FS deactivated\n");
com_purepaths = NULL;
FS_FlushFSHashReally();
}
return;
}
com_purepaths = NULL;
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (sp->funcs->GeneratePureCRC)
{
sp->nextpure = (void*)0x1;
sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0);
sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1);
}
else
{
sp->nextpure = NULL;
sp->crc_check = 0;
sp->crc_reply = 0;
}
}
while(crcs)
{
crcs = COM_Parse(crcs);
crc = atoi(com_token);
names = COM_Parse(names);
if (!crc)
continue;
pname = com_token;
if (*pname == '*')
pname++;
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (sp->nextpure == (void*)0x1) //don't add twice.
if (sp->crc_check == crc)
{
if (lastpure)
lastpure->nextpure = sp;
else
com_purepaths = sp;
sp->nextpure = NULL;
lastpure = sp;
break;
}
}
if (!sp)
{
char local[MAX_OSPATH];
vfsfile_t *vfs;
char *ext = COM_FileExtension(pname);
void *handle;
int i;
FS_GenCachedPakName(pname, va("%i", crc), local, sizeof(local));
vfs = FS_OpenVFS(local, "rb", FS_ROOT);
if (vfs)
{
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].funcs || !searchpathformats[i].funcs->OpenNew)
continue;
if (!strcmp(ext, searchpathformats[i].extension))
{
handle = searchpathformats[i].funcs->OpenNew (vfs, local);
if (!handle)
break;
sp = FS_AddPathHandle(pname, local, searchpathformats[i].funcs, handle, true, true, false, (unsigned int)-1);
sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0);
sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1);
if (sp->crc_check == crc)
{
if (lastpure)
lastpure->nextpure = sp;
else
com_purepaths = sp;
sp->nextpure = NULL;
lastpure = sp;
}
break;
}
}
}
if (!sp)
Con_DPrintf("Pure crc %i wasn't found\n", crc);
}
}
FS_FlushFSHashReally();
if (com_purepaths && !waspure)
Con_Printf("Pure FS activated\n");
}
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
{ //this is for q3 compatibility.
flocation_t loc;
int numpaks = 0;
searchpath_t *sp;
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
basechecksum ^= loc.search->crc_reply;
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
basechecksum ^= loc.search->crc_reply;
Q_strncatz(buffer, "@ ", maxlen);
for (sp = com_purepaths; sp; sp = sp->nextpure)
{
if (sp->crc_reply)
{
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
basechecksum ^= sp->crc_reply;
numpaks++;
}
}
basechecksum ^= numpaks;
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
return buffer;
}
/*
================
FS_ReloadPackFiles
================
Called when the client has downloaded a new pak/pk3 file
*/
void FS_ReloadPackFilesFlags(unsigned int reloadflags)
{
searchpath_t *oldpaths;
searchpath_t *oldbase;
searchpath_t *next;
//a lame way to fix pure paks (securitywise, the rest of the engine doesn't care if the filesystem changes too much)
#ifndef SERVERONLY
if (cls.state && com_purepaths)
{
CL_Disconnect_f();
CL_Reconnect_f();
}
#endif
FS_FlushFSHashReally();
oldpaths = com_searchpaths;
com_searchpaths = NULL;
com_purepaths = NULL;
oldbase = com_base_searchpaths;
com_base_searchpaths = NULL;
//invert the order
next = NULL;
while(oldpaths)
{
oldpaths->nextpure = next;
next = oldpaths;
oldpaths = oldpaths->next;
}
oldpaths = next;
com_base_searchpaths = NULL;
while(oldpaths)
{
next = oldpaths->nextpure;
if (oldbase == oldpaths)
com_base_searchpaths = com_searchpaths;
if (oldpaths->isexplicit)
{
if (oldpaths->funcs == &osfilefuncs)
{
char pure[64];
FS_CleanDir(oldpaths->purepath, pure, sizeof(pure));
FS_AddPathHandle(pure, oldpaths->purepath, oldpaths->funcs, oldpaths->handle, oldpaths->copyprotected, false, true, reloadflags);
}
else
FS_AddPathHandle(oldpaths->purepath, oldpaths->purepath, oldpaths->funcs, oldpaths->handle, oldpaths->copyprotected, false, true, reloadflags);
}
else
oldpaths->funcs->ClosePath(oldpaths->handle);
Z_Free(oldpaths);
oldpaths = next;
}
if (!com_base_searchpaths)
com_base_searchpaths = com_searchpaths;
/*sv_pure: Reload pure paths*/
}
void FS_UnloadPackFiles(void)
{
FS_ReloadPackFilesFlags(1);
}
void FS_ReloadPackFiles(void)
{
FS_ReloadPackFilesFlags(~0);
}
void FS_ReloadPackFiles_f(void)
{
if (atoi(Cmd_Argv(1)))
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
else
FS_ReloadPackFilesFlags(~0);
}
#ifdef _WIN32
#include <windows.h>
#ifdef MINGW
#define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile.
#endif
#include <shlobj.h>
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
{
/*
Find where Valve's Steam distribution platform is installed.
Then take a look at that location for the relevent installed app.
*/
FILE *f;
DWORD resultlen;
HKEY key = NULL;
if (!FAILED(RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen);
RegCloseKey(key);
Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
{
fclose(f);
return true;
}
}
return false;
}
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
{
DWORD resultlen;
HKEY key = NULL;
#ifndef INVALID_FILE_ATTRIBUTES
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
#endif
//first, try and find it in our game paths location
if (!FAILED(RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
if (!RegQueryValueEx(key, gamename, NULL, NULL, basepath, &resultlen))
{
if (GetFileAttributes(basepath) != INVALID_FILE_ATTRIBUTES)
{
RegCloseKey(key);
return true;
}
}
RegCloseKey(key);
}
if (!strcmp(gamename, "q1"))
{
FILE *f;
//try and find it via steam
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
//append SteamApps\common\quake
//use it if we find winquake.exe there
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe"))
return true;
//well, okay, so they don't have quake installed from steam.
//quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
if ((f = fopen("c:/quake/quake.exe", "rb")))
{
//HAHAHA! Found it!
fclose(f);
Q_strncpyz(basepath, "c:/quake", basepathlen);
return true;
}
}
if (!strcmp(gamename, "q2"))
{
FILE *f;
DWORD resultlen;
HKEY key = NULL;
//look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
RegCloseKey(key);
if ((f = fopen(va("%s/quake2.exe", basepath), "rb")))
{
fclose(f);
return true;
}
}
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe"))
return true;
}
if (!strcmp(gamename, "et"))
{
FILE *f;
DWORD resultlen;
HKEY key = NULL;
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
RegCloseKey(key);
if ((f = fopen(va("%s/ET.exe", basepath), "rb")))
{
fclose(f);
return true;
}
return true;
}
}
if (!strcmp(gamename, "q3"))
{
FILE *f;
DWORD resultlen;
HKEY key = NULL;
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
RegCloseKey(key);
if ((f = fopen(va("%s/quake3.exe", basepath), "rb")))
{
fclose(f);
return true;
}
}
if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe"))
return true;
}
if (!strcmp(gamename, "wop"))
{
DWORD resultlen;
HKEY key = NULL;
//reads HKEY_LOCAL_MACHINE\SOFTWARE\World Of Padman\Path
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
RegCloseKey(key);
return true;
}
}
/*
if (!strcmp(gamename, "d3"))
{
DWORD resultlen;
HKEY key = NULL;
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath
if (!FAILED(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Doom 3", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key)))
{
resultlen = basepathlen;
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
RegCloseKey(key);
return true;
}
}
*/
if (!strcmp(gamename, "hexen2"))
{
//append SteamApps\common\hexen 2
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe"))
return true;
}
#if !defined(NPFTE) && !defined(SERVERONLY) //this is *really* unfortunate, but doing this crashes the browser
if (poshname)
{
char resultpath[MAX_PATH];
BROWSEINFO bi;
LPITEMIDLIST il;
memset(&bi, 0, sizeof(bi));
#if defined(_SDL) && defined (WIN32) && defined (MINGW) // mingw32 sdl cross compiled binary, code completely untested, doesn't crash so good sign ~moodles
SDL_SysWMinfo wmInfo;
SDL_GetWMInfo(&wmInfo);
HWND sys_parentwindow = wmInfo.window;
if (sys_parentwindow)
bi.hwndOwner = sys_parentwindow; //note that this is usually still null
else
#endif
bi.hwndOwner = mainwindow; //note that this is usually still null
bi.pidlRoot = NULL;
bi.pszDisplayName = resultpath;
bi.lpszTitle = va("Please locate your existing %s installation", poshname);
bi.ulFlags = BIF_RETURNONLYFSDIRS;
bi.lpfn = NULL;
bi.lParam = 0;
bi.iImage = 0;
il = SHBrowseForFolder(&bi);
if (il)
{
SHGetPathFromIDList(il, resultpath);
CoTaskMemFree(il);
Q_strncpyz(basepath, resultpath, basepathlen-1);
//and save it into the windows registry
if (!FAILED(RegCreateKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths",
0, NULL,
REG_OPTION_NON_VOLATILE,
KEY_WRITE,
NULL,
&key,
NULL)))
{
RegSetValueEx(key, gamename, 0, REG_SZ, basepath, strlen(basepath));
RegCloseKey(key);
}
return true;
}
}
#endif
return false;
}
#else
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
{
return false;
}
#endif
void FS_Shutdown(void)
{
searchpath_t *next;
FS_FlushFSHashReally();
//
// free up any current game dir info
//
while (com_searchpaths)
{
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
next = com_searchpaths->next;
Z_Free (com_searchpaths);
com_searchpaths = next;
}
com_fschanged = true;
if (filesystemhash.numbuckets)
{
BZ_Free(filesystemhash.bucket);
filesystemhash.bucket = NULL;
filesystemhash.numbuckets = 0;
}
}
void FS_AddGamePack(const char *pakname)
{
int j;
char *ext = COM_FileExtension(pakname);
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
void *pak;
if (!vfs)
Con_Printf("Unable to open %s - missing?\n", pakname);
else
{
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
{
if (!searchpathformats[j].extension || !searchpathformats[j].funcs || !searchpathformats[j].funcs->OpenNew)
continue;
if (!strcmp(ext, searchpathformats[j].extension))
{
pak = searchpathformats[j].funcs->OpenNew(vfs, pakname);
if (pak)
{
FS_AddPathHandle("", pakname, searchpathformats[j].funcs, pak, true, false, true, (unsigned int)-1);
}
else
{
Con_Printf("Unable to open %s - corrupt?\n", pakname);
VFS_CLOSE(vfs);
}
vfs = NULL;
break;
}
}
if (vfs)
{
VFS_CLOSE(vfs);
Con_Printf("Unable to open %s - unsupported?\n", pakname);
}
}
}
void FS_StartupWithGame(int gamenum)
{
int i;
#ifdef AVAIL_ZLIB
LibZ_Init();
#endif
Cvar_Set(&com_protocolname, gamemode_info[gamenum].protocolname);
Cvar_ForceSet(&fs_gamename, gamemode_info[gamenum].poshname);
i = COM_CheckParm ("-basepack");
while (i && i < com_argc-1)
{
// Con_Printf("found -basepack: %s\n", com_argv[i+1]);
FS_AddGamePack(com_argv[i+1]);
i = COM_CheckNextParm ("-basepack", i);
}
//
// start up with id1 by default
//
i = COM_CheckParm ("-basegame");
if (i && i < com_argc-1)
{
do //use multiple -basegames
{
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_quakedir, com_argv[i+1]), ~0);
if (*com_homedir)
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_homedir, com_argv[i+1]), ~0);
i = COM_CheckNextParm ("-basegame", i);
}
while (i && i < com_argc-1);
}
else
{
for (i = 0; i < sizeof(gamemode_info[gamenum].dir)/sizeof(gamemode_info[gamenum].dir[0]); i++)
{
if (gamemode_info[gamenum].dir[i] && *gamemode_info[gamenum].dir[i] == '*')
{
char buf[MAX_OSPATH];
snprintf(buf, sizeof(buf), "%s%s", com_quakedir, gamemode_info[gamenum].dir[i]+1);
FS_AddGamePack(buf);
}
else if (gamemode_info[gamenum].dir[i])
{
FS_AddGameDirectory (gamemode_info[gamenum].dir[i], va("%s%s", com_quakedir, gamemode_info[gamenum].dir[i]), ~0);
if (*com_homedir)
FS_AddGameDirectory (gamemode_info[gamenum].dir[i], va("%s%s", com_homedir, gamemode_info[gamenum].dir[i]), ~0);
}
}
}
i = COM_CheckParm ("-addbasegame");
while (i && i < com_argc-1) //use multiple -addbasegames (this is so the basic dirs don't die)
{
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_quakedir, com_argv[i+1]), ~0);
if (*com_homedir)
FS_AddGameDirectory (com_argv[i+1], va("%s%s", com_homedir, com_argv[i+1]), ~0);
i = COM_CheckNextParm ("-addbasegame", i);
}
// any set gamedirs will be freed up to here
com_base_searchpaths = com_searchpaths;
//-game specifies the mod gamedir to use in NQ
i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
if (i && i < com_argc-1)
{
COM_Gamedir(com_argv[i+1]);
#ifndef CLIENTONLY
Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING);
#endif
}
//+gamedir specifies the mod gamedir to use in QW
//hack - we parse the commandline after the config so commandline always overrides
//but this means ktpro/server.cfg (for example) is not found
//so if they specify a gamedir on the commandline, let the default configs be loaded from that gamedir
//note that -game +gamedir will result in both being loaded. but hey, who cares
i = COM_CheckParm ("+gamedir"); //effectivly replace with +gamedir x (But overridable)
if (i && i < com_argc-1)
{
COM_Gamedir(com_argv[i+1]);
}
#if 1//def ANDROID
{
vfsfile_t *f;
//write a .nomedia file to avoid people from getting random explosion sounds etc intersperced with their music
f = FS_OpenVFS(".nomedia", "rb", FS_ROOT);
if (f)
VFS_CLOSE(f);
else
FS_WriteFile(".nomedia", NULL, 0, FS_ROOT);
}
#endif
if (gamemode_info[gamenum].customexec)
Cbuf_AddText(gamemode_info[gamenum].customexec, RESTRICT_LOCAL);
}
void FS_ChangeGame_f(void)
{
int i;
char *arg = Cmd_Argv(1);
for (i = 0; gamemode_info[i].argname; i++)
{
if (!stricmp(gamemode_info[i].argname+1, arg))
{
Con_Printf("Switching to %s\n", gamemode_info[i].argname+1);
fs_switchgame = i;
return;
}
}
Con_Printf("Game unknown\n");
}
/*
================
COM_InitFilesystem
================
*/
void COM_InitFilesystem (void)
{
vfsfile_t *f;
int i, j;
char *ev;
qboolean usehome;
qboolean autobasedir = true;
int gamenum=-1;
FS_RegisterDefaultFileSystems();
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
#ifdef _WIN32
Cmd_AddCommand("fs_changegame", FS_ChangeGame_f);
#endif
//
// -basedir <path>
// Overrides the system supplied base directory (under id1)
//
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
{
strcpy (com_quakedir, com_argv[i+1]);
autobasedir = false;
}
else
strcpy (com_quakedir, host_parms.basedir);
if (*com_quakedir)
{
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
com_quakedir[strlen(com_quakedir)-1] = '/';
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
{
com_quakedir[strlen(com_quakedir)+1] = '\0';
com_quakedir[strlen(com_quakedir)] = '/';
}
}
Cvar_Register(&fs_gamename, "FS");
Cvar_Register(&com_protocolname, "Server Info");
Cvar_Register(&com_modname, "Server Info");
//identify the game from a telling file
for (i = 0; gamemode_info[i].argname && gamenum==-1; i++)
{
for (j = 0; j < 4; j++)
{
if (!gamemode_info[i].auniquefile[j])
continue; //no more
f = VFSOS_Open(va("%s%s", com_quakedir, gamemode_info[i].auniquefile[j]), "rb");
if (f)
{
VFS_CLOSE(f);
gamenum = i;
break;
}
}
}
//use the game based on an exe name over the filesystem one (could easily have multiple fs path matches).
for (i = 0; gamemode_info[i].argname; i++)
{
ev = strstr(com_argv[0], gamemode_info[i].exename);
if (ev && (!strchr(ev, '\\') && !strchr(ev, '/')))
gamenum = i;
}
//use the game based on an parameter over all else.
for (i = 0; gamemode_info[i].argname; i++)
{
if ((fs_switchgame != -1 && i == fs_switchgame) || (fs_switchgame == -1 && COM_CheckParm(gamemode_info[i].argname)))
{
gamenum = i;
for (j = 0; j < 4; j++)
{
if (gamemode_info[gamenum].auniquefile[j])
{
f = VFSOS_Open(va("%s%s", com_quakedir, gamemode_info[i].auniquefile[j]), "rb");
if (f)
{
//we found it, its all okay
VFS_CLOSE(f);
break;
}
if (autobasedir)
{
#ifdef _WIN32
if (Sys_FindGameData(gamemode_info[i].poshname, gamemode_info[i].exename, com_quakedir, sizeof(com_quakedir)))
{
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
com_quakedir[strlen(com_quakedir)-1] = '/';
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
{
com_quakedir[strlen(com_quakedir)+1] = '\0';
com_quakedir[strlen(com_quakedir)] = '/';
}
}
else
#endif
{
Con_Printf("Couldn't find the gamedata for this game mode!\n");
}
}
break;
}
}
break;
}
}
fs_switchgame = -1;
//still failed? find quake and use that one by default
if (gamenum<0)
{
for (i = 0; gamemode_info[i].argname; i++)
{
if (!strcmp(gamemode_info[i].argname, "-quake"))
{
gamenum = i;
if (autobasedir)
{
if (Sys_FindGameData(gamemode_info[i].poshname, gamemode_info[i].exename, com_quakedir, sizeof(com_quakedir)))
{
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
com_quakedir[strlen(com_quakedir)-1] = '/';
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
{
com_quakedir[strlen(com_quakedir)+1] = '\0';
com_quakedir[strlen(com_quakedir)] = '/';
}
}
}
break;
}
}
}
usehome = false;
#ifdef _WIN32
{ //win32 sucks.
HMODULE shfolder = LoadLibrary("shfolder.dll");
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
if (shfolder)
{
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
if (dSHGetFolderPath)
{
char folder[MAX_PATH];
// 0x5 == CSIDL_PERSONAL
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Games/%s/", folder, FULLENGINENAME);
}
// FreeLibrary(shfolder);
}
if (!*com_homedir)
{
ev = getenv("USERPROFILE");
if (ev)
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
}
#ifdef NPFTE
if (!*com_homedir)
Q_snprintfz(com_homedir, sizeof(com_homedir), "/%s/", FULLENGINENAME);
//as a browser plugin, always use their home directory
usehome = true;
#else
/*would it not be better to just check to see if we have write permission to the basedir?*/
if (winver >= 0x6) // Windows Vista and above
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
else if (winver >= 0x5) // Windows 2000/XP/2003
{
HMODULE advapi32;
advapi32 = LoadLibrary("advapi32.dll");
if (advapi32)
{
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember);
dCheckTokenMembership = (void *)GetProcAddress(advapi32, "CheckTokenMembership");
if (dCheckTokenMembership)
{
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
BOOL isadmin, isonnetwork;
SID_IDENTIFIER_AUTHORITY ntauth = SECURITY_NT_AUTHORITY;
PSID adminSID, networkSID;
isadmin = AllocateAndInitializeSid(&ntauth,
2,
SECURITY_BUILTIN_DOMAIN_RID,
DOMAIN_ALIAS_RID_ADMINS,
0, 0, 0, 0, 0, 0,
&adminSID);
// just checking the network rid should be close enough to matching domain logins
isonnetwork = AllocateAndInitializeSid(&ntauth,
1,
SECURITY_NETWORK_RID,
0, 0, 0, 0, 0, 0, 0,
&networkSID);
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
isadmin = 0;
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
isonnetwork = 0;
usehome = isonnetwork || !isadmin;
FreeSid(networkSID);
FreeSid(adminSID);
}
FreeLibrary(advapi32);
}
}
#endif
}
#else
//yay for unix!.
ev = getenv("HOME");
if (ev && *ev)
{
if (ev[strlen(ev)-1] == '/')
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s.fte/", ev);
else
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/.fte/", ev);
usehome = true; // always use home on unix unless told not to
}
else
*com_homedir = '\0';
#endif
if (!usehome && !COM_CheckParm("-usehome"))
*com_homedir = '\0';
if (COM_CheckParm("-nohome"))
*com_homedir = '\0';
if (*com_homedir)
Con_Printf("Using home directory \"%s\"\n", com_homedir);
FS_StartupWithGame(gamenum);
}
//this is at the bottom of the file to ensure these globals are not used elsewhere
extern searchpathfuncs_t packfilefuncs;
extern searchpathfuncs_t zipfilefuncs;
extern searchpathfuncs_t doomwadfilefuncs;
void FS_RegisterDefaultFileSystems(void)
{
FS_RegisterFileSystemType("pak", &packfilefuncs, true);
#if !defined(_WIN32) && !defined(ANDROID)
/*for systems that have case sensitive paths, also include *.PAK */
FS_RegisterFileSystemType("PAK", &packfilefuncs, true);
#endif
#ifdef AVAIL_ZLIB
FS_RegisterFileSystemType("pk3", &zipfilefuncs, true);
FS_RegisterFileSystemType("pk4", &zipfilefuncs, true);
FS_RegisterFileSystemType("apk", &zipfilefuncs, false);
FS_RegisterFileSystemType("zip", &zipfilefuncs, false);
#endif
#ifdef DOOMWADS
FS_RegisterFileSystemType("wad", &doomwadfilefuncs, true);
#endif
}