fteqw/engine/server/sv_ents.c
Spoike 95948b35ec Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
cl_netfps has also had some work.
Added polling of http-based master servers (gameaholic).
Lots of darkplaces compatability things added, for nexuiz.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 12:55:34 +00:00

2439 lines
60 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#ifndef CLIENTONLY
void SV_CleanupEnts(void);
extern qboolean pr_udc_exteffect_enabled;
extern cvar_t sv_nailhack;
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int needcleanup;
int fatbytes;
qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
#ifdef Q2BSPS
void SV_Q2BSP_FatPVS (vec3_t org)
{
int leafs[64];
int i, j, count;
int longs;
qbyte *src;
vec3_t mins, maxs;
for (i=0 ; i<3 ; i++)
{
mins[i] = org[i] - 8;
maxs[i] = org[i] + 8;
}
count = CM_BoxLeafnums (mins, maxs, leafs, 64, NULL);
if (count < 1)
Sys_Error ("SV_Q2FatPVS: count < 1");
if (sv.worldmodel->fromgame == fg_quake3)
longs = CM_ClusterSize();
else
longs = (CM_NumClusters()+31)>>5;
// convert leafs to clusters
for (i=0 ; i<count ; i++)
leafs[i] = CM_LeafCluster(leafs[i]);
CM_ClusterPVS(leafs[0], fatpvs);
// memcpy (fatpvs, CM_ClusterPVS(leafs[0]), longs<<2);
// or in all the other leaf bits
for (i=1 ; i<count ; i++)
{
for (j=0 ; j<i ; j++)
if (leafs[i] == leafs[j])
break;
if (j != i)
continue; // already have the cluster we want
src = CM_ClusterPVS(leafs[i], NULL);
for (j=0 ; j<longs ; j++)
((long *)fatpvs)[j] |= ((long *)src)[j];
}
}
#endif
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
int nailcount = 0;
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
qboolean demonails;
#ifdef PEXT_LIGHTUPDATES
edict_t *light[MAX_NAILS];
int numlight;
extern int sv_lightningmodel;
#endif
static edict_t *csqcent[MAX_EDICTS];
static int csqcnuments;
qboolean SV_AddNailUpdate (edict_t *ent)
{
if (ent->v->modelindex != sv_nailmodel
&& ent->v->modelindex != sv_supernailmodel)
return false;
if (sv_nailhack.value)
return false;
demonails = false;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
qboolean SV_DemoNailUpdate (int i)
{
demonails = true;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = (edict_t *)i;
numnails++;
return true;
}
#ifdef PEXT_LIGHTUPDATES
qboolean SV_AddLightUpdate (edict_t *ent)
{
if (ent->v->modelindex != sv_lightningmodel)
return false;
if (numlight == MAX_NAILS)
return true;
light[numnails] = ent;
numlight++;
return true;
}
#endif
void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
{
qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
int n, i;
edict_t *ent;
int x, y, z, p, yaw;
#ifdef PEXT_LIGHTUPDATES
if (numlight)
{
MSG_WriteByte (msg, svc_lightnings);
MSG_WriteByte (msg, numlight);
for (n=0 ; n<numlight ; n++)
{
ent = light[n];
x = (int)(ent->v->origin[0]+4096)>>1;
y = (int)(ent->v->origin[1]+4096)>>1;
z = (int)(ent->v->origin[2]+4096)>>1;
p = (int)(16*ent->v->angles[0]/360)&15;
yaw = (int)(256*ent->v->angles[1]/360)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
#endif
if (!numnails)
return;
if (recorder)
MSG_WriteByte (msg, svc_nails2);
else
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
if (demonails)
{
for (n=0 ; n<numnails ; n++)
{
i = (int)(nails[n]);
if (recorder) {
if (!sv.demospikes[i].id) {
if (!((++nailcount)&255)) nailcount++;
sv.demospikes[i].id = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
}
x = (int)(sv.demospikes[i].org[0]+4096)>>1;
y = (int)(sv.demospikes[i].org[1]+4096)>>1;
z = (int)(sv.demospikes[i].org[2]+4096)>>1;
p = (int)(sv.demospikes[i].pitch)&15;
yaw = (int)(sv.demospikes[i].yaw)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
return;
}
for (n=0 ; n<numnails ; n++)
{
ent = nails[n];
if (recorder) {
if (!ent->v->colormap) {
if (!((++nailcount)&255)) nailcount++;
ent->v->colormap = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)ent->v->colormap);
}
x = (int)(ent->v->origin[0]+4096)>>1;
y = (int)(ent->v->origin[1]+4096)>>1;
z = (int)(ent->v->origin[2]+4096)>>1;
p = (int)(16*ent->v->angles[0]/360)&15;
yaw = (int)(256*ent->v->angles[1]/360)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
//this is the bit of the code that sends the csqc entity deltas out.
//whenever the entity in question has a newer version than we sent to the client, we need to resend.
//So, we track the outgoing sequence that an entity was sent in, and the version.
//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
//When an entities' last sent version doesn't match the current version, we send.
static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
{
#ifndef PEXT_CSQC
return false;
#else
if (!(client->csqcactive))
return false;
if (!ent->v->SendEntity)
return false;
csqcent[csqcnuments++] = ent;
return true;
#endif
}
sizebuf_t csqcmsgbuffer;
void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
{
#ifdef PEXT_CSQC
qbyte messagebuffer[1024];
int en;
int currentsequence = client->netchan.outgoing_sequence;
unsigned short mask;
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
edict_t *ent;
qboolean writtenheader = false;
// if (!csqcnuments)
// return;
if (!(client->csqcactive))
return;
//FIXME: prioritise the list of csqc ents somehow
csqcmsgbuffer.data = messagebuffer;
csqcmsgbuffer.maxsize = sizeof(messagebuffer);
csqcmsgbuffer.packing = msg->packing;
for (en = 0; en < csqcnuments; en++)
{
ent = csqcent[en];
//prevent mishaps with entities being respawned and things.
if ((int)ent->v->Version < sv.csqcentversion[ent->entnum])
ent->v->Version = sv.csqcentversion[ent->entnum];
else
sv.csqcentversion[ent->entnum] = (int)ent->v->Version;
//If it's not changed, don't send
if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
continue;
csqcmsgbuffer.cursize = 0;
csqcmsgbuffer.currentbit = 0;
//Ask CSQC to write a buffer for it.
G_INT(OFS_PARM0) = EDICT_TO_PROG(svprogfuncs, client->edict);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(svprogfuncs, ent->v->SendEntity);
if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
{
if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
{
if (csqcmsgbuffer.cursize < 32)
break;
continue;
}
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svc_csqcentities);
}
MSG_WriteShort(msg, ent->entnum);
if (sv.csqcdebug) //optional extra.
{
if (!csqcmsgbuffer.cursize)
Con_Printf("Warning: empty csqc packet on %s\n", svprogfuncs->stringtable+ent->v->classname);
MSG_WriteShort(msg, csqcmsgbuffer.cursize);
}
//FIXME: Add a developer mode to write the length of each entity.
SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
// Con_Printf("Sending update packet %i\n", ent->entnum);
}
else if (sv.csqcentversion[ent->entnum])
{ //Don't want to send.
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svc_csqcentities);
}
mask = (unsigned)ent->entnum | 0x8000;
MSG_WriteShort(msg, mask);
// Con_Printf("Sending remove 2 packet\n");
}
client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
client->csqcentsequence[ent->entnum] = currentsequence;
}
for (en = 1; en < sv.num_edicts; en++)
{
if (client->csqcentversions[en] && (client->csqcentversions[en] != sv.csqcentversion[en]))
{
ent = EDICT_NUM(svprogfuncs, en);
// if (!ent->isfree)
// continue;
if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
{
}
else
{
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svc_csqcentities);
}
// Con_Printf("Sending remove packet %i\n", en);
mask = (unsigned)en | 0x8000;
MSG_WriteShort(msg, mask);
client->csqcentversions[en] = 0;
client->csqcentsequence[en] = currentsequence;
}
}
}
if (writtenheader)
MSG_WriteShort(msg, 0); //a 0 means no more.
csqcnuments = 0;
//prevent the qc from trying to use it at inopertune times.
csqcmsgbuffer.maxsize = 0;
csqcmsgbuffer.data = NULL;
#endif
}
#ifdef PEXT_CSQC
void SV_CSQC_DroppedPacket(client_t *client, int sequence)
{
int i;
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
for (i = 0; i < sv.num_edicts; i++)
if (client->csqcentsequence[i] == sequence)
client->csqcentversions[i]--; //do that update thang (but later).
}
#endif
//=============================================================================
/*
==================
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
{
#ifdef PROTOCOLEXTENSIONS
int evenmorebits=0;
#endif
int bits;
int i;
float miss;
static entity_state_t defaultbaseline;
if (from == &((edict_t*)NULL)->baseline)
from = &defaultbaseline;
// send an update
bits = 0;
if (to->number >= 512)
{
if (to->number >= 1024)
{
if (to->number >= 1024+512)
evenmorebits |= U_ENTITYDBL;
evenmorebits |= U_ENTITYDBL2;
if (to->number >= 2048)
SV_Error ("Entity number >= 2048");
}
else
evenmorebits |= U_ENTITYDBL;
}
for (i=0 ; i<3 ; i++)
{
miss = to->origin[i] - from->origin[i];
if ( miss < -0.1 || miss > 0.1 )
{
bits |= U_ORIGIN1<<i;
}
}
if ( to->angles[0] != from->angles[0] )
bits |= U_ANGLE1;
if ( to->angles[1] != from->angles[1] )
bits |= U_ANGLE2;
if ( to->angles[2] != from->angles[2] )
bits |= U_ANGLE3;
if ( to->colormap != from->colormap )
bits |= U_COLORMAP;
if ( to->skinnum != from->skinnum )
bits |= U_SKIN;
if ( to->frame != from->frame )
bits |= U_FRAME;
if ( (to->effects&255) != (from->effects&255) )
bits |= U_EFFECTS;
if ( to->modelindex != from->modelindex )
{
bits |= U_MODEL;
if (to->modelindex > 255)
evenmorebits |= U_MODELDBL;
}
#ifdef PROTOCOLEXTENSIONS
#ifdef U_SCALE
if ( to->scale != from->scale && protext & PEXT_SCALE)
evenmorebits |= U_SCALE;
#endif
#ifdef U_TRANS
if ( to->trans != from->trans && protext & PEXT_TRANS)
evenmorebits |= U_TRANS;
#endif
#ifdef U_FATNESS
if ( to->fatness != from->fatness && protext & PEXT_FATNESS)
evenmorebits |= U_FATNESS;
#endif
if ( to->hexen2flags != from->hexen2flags && protext & PEXT_HEXEN2)
evenmorebits |= U_DRAWFLAGS;
if ( to->abslight != from->abslight && protext & PEXT_HEXEN2)
evenmorebits |= U_ABSLIGHT;
if (to->glowsize)
to->dpflags |= 4;
if (to->dpflags)
evenmorebits |= U_DPFLAGS;
if (evenmorebits&0xff00)
evenmorebits |= U_YETMORE;
if (evenmorebits&0x00ff)
bits |= U_EVENMORE;
if (bits & 511)
bits |= U_MOREBITS;
#endif
if (to->flags & U_SOLID)
bits |= U_SOLID;
if (msg->cursize + 40 > msg->maxsize)
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
*to = *from;
return;
}
//
// write the message
//
if (!to->number)
SV_Error ("Unset entity number");
if (!bits && !force)
return; // nothing to send!
i = (to->number&511) | (bits&~511);
if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits&255);
#ifdef PROTOCOLEXTENSIONS
if (bits & U_EVENMORE)
MSG_WriteByte (msg, evenmorebits&255);
if (evenmorebits & U_YETMORE)
MSG_WriteByte (msg, (evenmorebits>>8)&255);
#endif
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex&255);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, to->origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle(msg, to->angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, to->origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle(msg, to->angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, to->origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, to->angles[2]);
#ifdef U_SCALE
if (evenmorebits & U_SCALE)
MSG_WriteByte (msg, (qbyte)(to->scale*100.0));
#endif
#ifdef U_TRANS
if (evenmorebits & U_TRANS)
MSG_WriteByte (msg, (qbyte)(to->trans*255));
#endif
#ifdef U_FATNESS
if (evenmorebits & U_FATNESS)
MSG_WriteChar (msg, to->fatness*2);
#endif
if (evenmorebits & U_DRAWFLAGS)
MSG_WriteByte (msg, to->hexen2flags);
if (evenmorebits & U_ABSLIGHT)
MSG_WriteByte (msg, to->abslight);
if (evenmorebits & U_DPFLAGS)
MSG_WriteByte (msg, to->dpflags);
}
/*
=============
SV_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
=============
*/
void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
// this is the frame that we are going to delta update from
if (client->delta_sequence != -1)
{
fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
}
else
{
oldmax = 0; // no delta update
from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
#else
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
#endif
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline
ent = EDICT_NUM(svprogfuncs, newnum);
//Con_Printf ("baseline %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
#else
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
#endif
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
//Con_Printf ("remove %i\n", oldnum);
MSG_WriteShort (msg, oldnum | U_REMOVE);
oldindex++;
continue;
}
}
MSG_WriteShort (msg, 0); // end of packetentities
}
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
{
vec3_t size;
int diff;
int best;
int hullnum, i;
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
VectorSubtract (maxs, mins, size);
return size[2]; //clients are expected to decide themselves.
}
if (h2hull)
return h2hull-1;
hullnum = 0;
best = 8192;
//x/y pos/neg are assumed to be the same magnitute.
//y pos/height are assumed to be different from all the others.
for (i = 0; i < MAX_MAP_HULLSM; i++)
{
#define sq(x) ((x)*(x))
diff = sq(sv.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
sq(sv.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
sq(sv.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
sq(sv.worldmodel->hulls[i].clip_mins[0] - mins[0]);
if (diff < best)
{
best = diff;
hullnum=i;
}
}
return hullnum;
}
#if 1
typedef struct {
int playernum;
qboolean onladder;
usercmd_t *lastcmd;
int modelindex;
int modelindex2;
int frame;
int weaponframe;
float *angles;
float *origin;
float *velocity;
int effects;
int skin;
float *mins;
float *maxs;
float scale;
float transparency;
float fatness;
float localtime;
int health;
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
qboolean isself;
int fteext;
int zext;
int hull;
client_t *cl;
} clstate_t;
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
{
usercmd_t cmd;
int msec;
int hullnumber;
int i;
int pflags;
int pm_type, pm_code;
int zext = ent->zext;
pflags = PF_MSEC | PF_COMMAND;
if (ent->modelindex != sv_playermodel)
pflags |= PF_MODEL;
if (ent->velocity)
for (i=0 ; i<3 ; i++)
if (ent->velocity[i])
pflags |= PF_VELOCITY1<<i;
if (ent->effects)
pflags |= PF_EFFECTS;
if (ent->skin || ent->modelindex>=256)
pflags |= PF_SKINNUM;
if (ent->health <= 0)
pflags |= PF_DEAD;
if (progstype == PROG_QW)
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
else if (progstype == PROG_H2)
{
// if (ent->maxs[2] != 56)
// pflags |= PF_GIB;
}
else
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
if (ent->isself)
{
if (ent->spectator)
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
else
{ // don't send a lot of data on personal entity
pflags &= ~(PF_MSEC|PF_COMMAND);
if (ent->weaponframe)
pflags |= PF_WEAPONFRAME;
}
}
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
pflags |= PF_WEAPONFRAME;
if (!ent->isself || ent->fteext & PEXT_SPLITSCREEN)
{
#ifdef PEXT_SCALE //this is graphics, not physics
if (ent->fteext & PEXT_SCALE)
{
if (ent->scale) pflags |= (zext&Z_EXT_PM_TYPE)?PF_SCALE_Z:PF_SCALE_NOZ;
}
#endif
#ifdef PEXT_TRANS
if (ent->fteext & PEXT_TRANS)
{
if (ent->transparency) pflags |= (zext&Z_EXT_PM_TYPE)?PF_TRANS_Z:PF_TRANS_NOZ;
}
#endif
#ifdef PEXT_FATNESS
if (ent->fteext & PEXT_FATNESS)
{
if (ent->fatness) pflags |= (zext&Z_EXT_PM_TYPE)?PF_FATNESS_Z:PF_FATNESS_NOZ;
}
#endif
}
#ifdef PEXT_HULLSIZE
if (ent->fteext & PEXT_HULLSIZE)
{
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
if (hullnumber != 1)
pflags |= (zext&Z_EXT_PM_TYPE)?PF_HULLSIZE_Z:PF_HULLSIZE_NOZ;
}
else
hullnumber=1;
#endif
if (zext&Z_EXT_PM_TYPE)
{
if (ent->cl)
{
if (ent->cl->viewent)
pm_type = PMC_NONE;
else
pm_type = SV_PMTypeForClient (ent->cl);
switch (pm_type)
{
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
if (ent->cl->jump_held)
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
else
pm_code = PMC_NORMAL;
break;
case PM_OLD_SPECTATOR:
pm_code = PMC_OLD_SPECTATOR;
break;
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
pm_code = PMC_SPECTATOR;
break;
case PM_FLY:
pm_code = PMC_FLY;
break;
case PM_DEAD:
pm_code = PMC_NORMAL;
break;
case PM_NONE:
pm_code = PMC_NONE;
break;
default:
Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
pm_code=0;
}
}
else
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
pflags |= pm_code << PF_PMC_SHIFT;
}
if (pflags & 0xff0000)
pflags |= PF_EXTRA_PFS;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, ent->playernum);
MSG_WriteShort (msg, pflags&0xffff);
if (pflags & PF_EXTRA_PFS)
{
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
}
//we need to tell the client that it's moved, as it's own origin might not be natural
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, ent->origin[i]+(sv.demostatevalid?1:0));
MSG_WriteByte (msg, ent->frame);
if (pflags & PF_MSEC)
{
msec = 1000*(sv.time - ent->localtime);
if (msec < 0)
msec = 0;
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND)
{
if (ent->lastcmd)
cmd = *ent->lastcmd;
else
{
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ent->angles[0] * 65535/360.0f;
cmd.angles[1] = ent->angles[1] * 65535/360.0f;
cmd.angles[2] = ent->angles[2] * 65535/360.0f;
}
if (ent->health <= 0)
{ // don't show the corpse looking around...
cmd.angles[0] = 0;
cmd.angles[1] = ent->angles[1]*65535/360;
cmd.angles[0] = 0;
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
if (ent->velocity)
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, ent->velocity[i]);
}
else
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, 0);
}
if (pflags & PF_MODEL)
{
MSG_WriteByte (msg, ent->modelindex);
}
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->weaponframe);
if (zext&Z_EXT_PM_TYPE)
{
#ifdef PEXT_SCALE
if (pflags & PF_SCALE_Z)
MSG_WriteByte (msg, ent->scale*100);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS_Z)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS_Z)
MSG_WriteChar (msg, ent->fatness*2);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_Z)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
else
{
#ifdef PEXT_SCALE
if (pflags & PF_SCALE_NOZ)
MSG_WriteByte (msg, ent->scale*100);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS_NOZ)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS_NOZ)
MSG_WriteChar (msg, ent->fatness*2);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_NOZ)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
}
#endif
#ifdef PEXT_SEEF1
#define EFNQ_DARKLIGHT 16
#define EFNQ_DARKFIELD 32
#define EFNQ_LIGHT 64
#define EFQW_DARKLIGHT 256
#define EFQW_DARKFIELD 512
#define EFQW_LIGHT 1024
void SV_RemoveEffect(client_t *to, edict_t *ent, int seefmask)
{
specialenteffects_t *prev = NULL;
specialenteffects_t *ef;
int en = NUM_FOR_EDICT(svprogfuncs, ent);
for (ef = to->enteffects; ef; ef = ef->next)
{
if (ef->entnum == en && ef->efnum & seefmask)
{
if (prev)
prev->next = ef->next;
else
to->enteffects = ef->next;
Z_Free(ef);
if (ef->efnum & seefmask & 1>>SEEF_BRIGHTFIELD)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, TE_SEEF_BRIGHTFIELD);
ClientReliableWrite_Short(to, en|0x8000);
}
if (ef->efnum & seefmask & 1>>SEEF_DARKLIGHT)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, SEEF_DARKLIGHT);
ClientReliableWrite_Short(to, en|0x8000);
}
if (ef->efnum & seefmask & 1>>SEEF_DARKFIELD)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, SEEF_DARKFIELD);
ClientReliableWrite_Short(to, en|0x8000);
}
if (ef->efnum & seefmask & 1>>SEEF_LIGHT)
{
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
ClientReliableWrite_Byte(to, SEEF_LIGHT);
ClientReliableWrite_Short(to, en|0x8000);
}
return;
}
prev = ef;
}
}
void SV_AddEffect(client_t *to, edict_t *ent, int seefno)
{
specialenteffects_t *prev = NULL;
specialenteffects_t *ef;
int en = NUM_FOR_EDICT(svprogfuncs, ent);
for (ef = to->enteffects; ef; ef = ef->next)
{
if (ef->entnum == en && ef->efnum == 1<<seefno)
{
if (ef->colour != ent->v->seefcolour || ef->offset != ent->v->seefoffset || ef->size[0] != ent->v->seefsizex || ef->size[1] != ent->v->seefsizey || ef->size[2] != ent->v->seefsizez || ef->die < sv.time)
{
if (prev)
prev->next = ef->next;
else
to->enteffects = ef->next;
Z_Free(ef);
ef = NULL;
break;
}
return; //still the same state.
}
prev = ef;
}
ef = Z_Malloc(sizeof(specialenteffects_t));
ef->die = sv.time + 10;
ef->next = to->enteffects;
to->enteffects = ef;
ef->efnum = 1<<seefno;
ef->entnum = en;
ef->colour = ent->v->seefcolour;
if (!ef->colour)
ef->colour = 111;
ef->offset = ent->v->seefoffset;
ef->size[0] = ent->v->seefsizex;
if (!ef->size[0])
ef->offset = 64;
ef->size[1] = ent->v->seefsizey;
if (!ef->size[1])
ef->offset = 64;
ef->size[2] = ent->v->seefsizez;
if (!ef->size[2])
ef->offset = 64;
ClientReliableWrite_Begin(to, svc_temp_entity, 20);
ClientReliableWrite_Byte(to, TE_SEEF_BRIGHTFIELD+seefno);
ClientReliableWrite_Short(to, en);
switch(seefno)
{
case SEEF_BRIGHTFIELD:
ClientReliableWrite_Coord(to, ef->size[0]);
ClientReliableWrite_Coord(to, ef->size[1]);
ClientReliableWrite_Coord(to, ef->size[2]);
ClientReliableWrite_Char (to, ef->offset);
ClientReliableWrite_Byte (to, ef->colour);
break;
case SEEF_DARKFIELD:
ClientReliableWrite_Byte (to, ef->colour);
break;
case SEEF_DARKLIGHT:
case SEEF_LIGHT:
ClientReliableWrite_Coord(to, ef->size[0]);
ClientReliableWrite_Coord(to, ef->size[1]);
break;
}
}
#endif
void SV_SendExtraEntEffects(client_t *to, edict_t *ent)
{
#ifdef PEXT_SEEF1
int removeeffects = 0;
if (pr_udc_exteffect_enabled)
{
if (to->fteprotocolextensions & PEXT_SEEF1)
{
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & (EF_BRIGHTFIELD|EFNQ_DARKLIGHT|EFNQ_DARKFIELD|EFNQ_LIGHT) || to->enteffects)
{
if ((int)ent->v->effects & EF_BRIGHTFIELD)
SV_AddEffect(to, ent, SEEF_BRIGHTFIELD);
else
removeeffects |= 1<<SEEF_BRIGHTFIELD;
if ((int)ent->v->effects & EFNQ_DARKLIGHT)
SV_AddEffect(to, ent, SEEF_DARKLIGHT);
else
removeeffects |= 1<<SEEF_DARKLIGHT;
if ((int)ent->v->effects & EFNQ_DARKFIELD)
SV_AddEffect(to, ent, SEEF_DARKFIELD);
else
removeeffects |= 1<<SEEF_DARKFIELD;
if ((int)ent->v->effects & EFNQ_LIGHT)
SV_AddEffect(to, ent, SEEF_LIGHT);
else
removeeffects |= 1<<SEEF_LIGHT;
}
}
else
{
if ((int)ent->v->effects & (EF_BRIGHTFIELD|EFQW_DARKLIGHT|EFQW_DARKFIELD|EFQW_LIGHT) || to->enteffects)
{
if ((int)ent->v->effects & EF_BRIGHTFIELD)
SV_AddEffect(to, ent, SEEF_BRIGHTFIELD);
else
removeeffects |= 1<<SEEF_BRIGHTFIELD;
if ((int)ent->v->effects & EFQW_DARKLIGHT)
SV_AddEffect(to, ent, SEEF_DARKLIGHT);
else
removeeffects |= 1<<SEEF_DARKLIGHT;
if ((int)ent->v->effects & EFQW_DARKFIELD)
SV_AddEffect(to, ent, SEEF_DARKFIELD);
else
removeeffects |= 1<<SEEF_DARKFIELD;
if ((int)ent->v->effects & EFQW_LIGHT)
SV_AddEffect(to, ent, SEEF_LIGHT);
else
removeeffects |= 1<<SEEF_LIGHT;
}
}
if (to->enteffects)
SV_RemoveEffect(to, ent, removeeffects);
}
}
#endif
}
/*
=============
SV_WritePlayersToClient
=============
*/
void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, sizebuf_t *msg)
{
qboolean isbot;
int i, j;
client_t *cl;
edict_t *ent, *vent;
int pflags;
demo_frame_t *demo_frame;
demo_client_t *dcl;
#define DF_DEAD (1<<8)
#define DF_GIB (1<<9)
if (clent == NULL) //write to demo file. (no PVS)
{
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j<MAX_CLIENTS ; j++,cl++, dcl++)
{
if (cl->state != cs_spawned)
continue;
if (sv.demostatevalid)
{
if (client != cl)
continue;
}
ent = cl->edict;
if (cl->viewent && ent == clent)
vent = EDICT_NUM(svprogfuncs, cl->viewent);
else
vent = ent;
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, (j+1));
SV_Multicast(ent->v->origin, MULTICAST_PVS);
}
}
}
if (cl->spectator)
continue;
dcl->parsecount = demo.parsecount;
VectorCopy(vent->v->origin, dcl->info.origin);
VectorCopy(vent->v->angles, dcl->info.angles);
dcl->info.angles[0] *= -3;
dcl->info.angles[2] = 0; // no roll angle
if (ent->v->health <= 0)
{ // don't show the corpse looking around...
dcl->info.angles[0] = 0;
dcl->info.angles[1] = vent->v->angles[1];
dcl->info.angles[2] = 0;
}
if (ent != vent)
{
dcl->info.model = 0; //invisible.
dcl->info.effects = 0;
}
else
{
dcl->info.skinnum = ent->v->skin;
dcl->info.effects = ent->v->effects;
dcl->info.weaponframe = ent->v->weaponframe;
dcl->info.model = ent->v->modelindex;
}
dcl->sec = sv.time - cl->localtime;
dcl->frame = ent->v->frame;
dcl->flags = 0;
dcl->cmdtime = cl->localtime;
dcl->fixangle = demo.fixangle[j];
demo.fixangle[j] = 0;
if (ent->v->health <= 0)
dcl->flags |= DF_DEAD;
if (ent->v->mins[2] != -24)
dcl->flags |= DF_GIB;
continue;
}
return;
}
#ifdef NQPROT
if (!ISQWCLIENT(client))
return;
#endif
if (sv.demostatevalid) //this is a demo
{
usercmd_t cmd;
vec3_t ang;
vec3_t org;
vec3_t vel;
float lerp;
float a1, a2;
extern vec3_t player_mins, player_maxs;
clstate_t clst;
extern float olddemotime, nextdemotime;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
//FIXME: Add PVS stuff.
if (*sv.recordedplayer[i].userinfo) //if the client was active
{
clst.playernum = i;
clst.onladder = 0;
clst.lastcmd = &cmd;
clst.modelindex = sv.demostate[i+1].modelindex;
if (!clst.modelindex)
continue;
clst.modelindex2 = 0;
clst.frame = sv.demostate[i+1].frame;
clst.weaponframe = sv.recordedplayer[i].weaponframe;
clst.angles = ang;
clst.origin = org;
clst.hull = 1;
clst.velocity = vel;
clst.effects = sv.demostate[i+1].effects;
clst.skin = sv.demostate[i+1].skinnum;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.scale = sv.demostate[i+1].scale;
clst.transparency = sv.demostate[i+1].trans;
clst.fatness = sv.demostate[i+1].fatness;
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
clst.spectator = 2; //so that weaponframes work properly.
clst.isself = false;
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.cl = NULL;
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
if (lerp < 0)
lerp = 0;
if (lerp > 1)
lerp = 1;
for (j = 0; j < 3; j++)
{
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
a2 = a2 - a1;
if (a2 > 180)
a2-=360;
if (a2 < -180)
a2+=360;
ang[j] = (a1 + (a2)*lerp);
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
}
ang[0] *= -3;
// ang[0] = ang[1] = ang[2] = 0;
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ang[0]*65535/360.0f;
cmd.angles[1] = ang[1]*65535/360.0f;
cmd.angles[2] = ang[2]*65535/360.0f;
cmd.msec = 50;
{vec3_t f, r, u, v;
vec_t VectorNormalize2 (vec3_t, vec3_t);
AngleVectors(ang, f, r, u);
VectorCopy(vel, v);
cmd.forwardmove = DotProduct(f, v);
cmd.sidemove = DotProduct(r, v);
cmd.upmove = DotProduct(u, v);
}
clst.lastcmd=NULL;
SV_WritePlayerToClient(msg, &clst);
}
}
//now build the spectator's thingie
memset(&clst, 0, sizeof(clst));
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.playernum = MAX_CLIENTS-1;
clst.isself = true;
clst.modelindex = 0;
clst.hull = 1;
clst.frame = 0;
clst.localtime = sv.time;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
clst.origin = client->specorigin;
clst.velocity = client->specvelocity;
for (client = client; client; client = client->controller)
{
clst.health = 100;
if (client->spec_track)
{
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
clst.spectator = 2;
}
else
{
clst.weaponframe = 0;
clst.spectator = 1;
}
SV_WritePlayerToClient(msg, &clst);
clst.playernum--;
}
return;
}
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots ; j++,cl++)
{
isbot = !cl->state && cl->name[0];
if (cl->state != cs_spawned) //this includes bots
if (!isbot || progstype == PROG_QW) //unless they're NQ bots...
continue;
ent = cl->edict;
if (cl->viewent && ent == clent)
{
vent = EDICT_NUM(svprogfuncs, cl->viewent);
if (!vent)
vent = ent;
}
else
vent = ent;
if (progstype != PROG_QW)
{
if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
continue;
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, (j+1));
SV_Multicast(ent->v->origin, MULTICAST_PVS);
}
}
}
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j))
{
if (cl->spectator)
continue;
// ignore if not touching a PV leaf
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
{
continue; // not visible
}
if (!((int)clent->v->dimension_see & ((int)ent->v->dimension_seen | (int)ent->v->dimension_ghost)))
continue; //not in this dimension - sorry...
}
if (SV_AddCSQCUpdate(client, ent))
continue;
{
clstate_t clst;
clst.playernum = j;
clst.onladder = (int)ent->v->fteflags&FF_LADDER;
clst.lastcmd = &cl->lastcmd;
clst.modelindex = vent->v->modelindex;
clst.modelindex2 = vent->v->vweapmodelindex;
clst.frame = vent->v->frame;
clst.weaponframe = ent->v->weaponframe;
clst.angles = ent->v->angles;
clst.origin = vent->v->origin;
clst.velocity = vent->v->velocity;
clst.effects = ent->v->effects;
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
{
clst.effects = 0;
clst.modelindex = 0;
}
clst.skin = vent->v->skin;
clst.mins = vent->v->mins;
clst.hull = vent->v->hull;
clst.maxs = vent->v->maxs;
clst.scale = vent->v->scale;
clst.transparency = vent->v->alpha;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (((int)clent->v->dimension_see & (int)ent->v->dimension_ghost))
if (!((int)clent->v->dimension_see & ((int)ent->v->dimension_seen & ~(int)ent->v->dimension_ghost)) )
{
if (ent->v->dimension_ghost_alpha)
clst.transparency *= ent->v->dimension_ghost_alpha;
else
clst.transparency *= 0.5;
}
clst.fatness = vent->v->fatness;
clst.localtime = cl->localtime;
clst.health = ent->v->health;
clst.spectator = 0;
clst.fteext = client->fteprotocolextensions;
clst.zext = client->zquake_extensions;
clst.cl = cl;
if (ent != vent)
clst.modelindex = 0;
if (sv.demostatevalid)
clst.health = 100;
clst.isself = false;
if ((cl == client || cl->controller == client))
{
clst.isself = true;
clst.spectator = 0;
if (client->spectator)
{
if (client->spec_track)
{
clst.spectator = 2;
clst.mins = svs.clients[client->spec_track-1].edict->v->mins;
clst.maxs = svs.clients[client->spec_track-1].edict->v->maxs;
clst.health = svs.clients[client->spec_track-1].edict->v->health;
clst.weaponframe = svs.clients[client->spec_track-1].edict->v->weaponframe;
}
else
{
clst.spectator = 1;
clst.health = 1;
}
}
}
else if (client->spectator)
{
clst.health=100;
if (client->spec_track && ent == clent)
clst.spectator = 2;
else
clst.spectator = 1;
}
if (isbot)
{
clst.lastcmd = NULL;
clst.velocity = NULL;
}
SV_WritePlayerToClient(msg, &clst);
}
//FIXME: Name flags
//player is visible, now would be a good time to update what the player is like.
pflags = 0;
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->v->vweapmodelindex)
{
pflags |= 1;
client->otherclientsknown[j].vweap = ent->v->vweapmodelindex;
}
if (pflags)
{
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
ClientReliableWrite_Short(client, pflags);
if (pflags & 1)
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
ClientReliable_FinishWrite(client);
}
if (!sv.demostatevalid)
{
SV_SendExtraEntEffects(client, cl->edict);
}
}
}
void SVNQ_EmitEntity(sizebuf_t *msg, edict_t *ent, int entnum)
{
#define NQU_MOREBITS (1<<0)
#define NQU_ORIGIN1 (1<<1)
#define NQU_ORIGIN2 (1<<2)
#define NQU_ORIGIN3 (1<<3)
#define NQU_ANGLE2 (1<<4)
#define NQU_NOLERP (1<<5) // don't interpolate movement
#define NQU_FRAME (1<<6)
#define NQU_SIGNAL (1<<7) // just differentiates from other updates
// svc_update can pass all of the fast update bits, plus more
#define NQU_ANGLE1 (1<<8)
#define NQU_ANGLE3 (1<<9)
#define NQU_MODEL (1<<10)
#define NQU_COLORMAP (1<<11)
#define NQU_SKIN (1<<12)
#define NQU_EFFECTS (1<<13)
#define NQU_LONGENTITY (1<<14)
// LordHavoc's: protocol extension
#define DPU_EXTEND1 (1<<15)
// LordHavoc: first extend byte
#define DPU_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
#define DPU_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
#define DPU_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0
#define DPU_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
#define DPU_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
#define DPU_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
// LordHavoc: colormod feature has been removed, because no one used it
#define DPU_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
#define DPU_EXTEND2 (1<<23) // another byte to follow
// LordHavoc: second extend byte
#define DPU_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
#define DPU_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
#define DPU_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte)
#define DPU_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte)
#define DPU_EXTERIORMODEL (1<<28) // causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
#define DPU_UNUSED29 (1<<29) // future expansion
#define DPU_UNUSED30 (1<<30) // future expansion
#define DPU_EXTEND3 (1<<31) // another byte to follow, future expansion
int i, eff;
float miss;
unsigned int bits=0;
int glowsize, glowcolor;
for (i=0 ; i<3 ; i++)
{
miss = ent->v->origin[i] - ent->baseline.origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= NQU_ORIGIN1<<i;
}
if (ent->v->angles[0] != ent->baseline.angles[0] )
bits |= NQU_ANGLE1;
if (ent->v->angles[1] != ent->baseline.angles[1] )
bits |= NQU_ANGLE2;
if (ent->v->angles[2] != ent->baseline.angles[2] )
bits |= NQU_ANGLE3;
if ((ent->v->movetype == MOVETYPE_STEP || (ent->v->movetype == MOVETYPE_PUSH)) && (bits & (U_ANGLE1|U_ANGLE2|U_ANGLE3)))
bits |= NQU_NOLERP; // don't mess up the step animation
if (ent->baseline.colormap != ent->v->colormap && ent->v->colormap>=0)
bits |= NQU_COLORMAP;
if (ent->baseline.skinnum != ent->v->skin)
bits |= NQU_SKIN;
if (ent->baseline.frame != ent->v->frame)
bits |= NQU_FRAME;
eff = ent->v->effects;
if ((ent->baseline.effects & 0x00ff) != ((int)eff & 0x00ff))
bits |= NQU_EFFECTS;
if (ent->baseline.modelindex != ent->v->modelindex)
bits |= NQU_MODEL;
if (entnum >= 256)
bits |= NQU_LONGENTITY;
if (1)
{
if (ent->baseline.trans != ent->v->alpha)
if (!(ent->baseline.trans == 1 && !ent->v->alpha))
bits |= DPU_ALPHA;
if (ent->baseline.scale != ent->v->scale)
{
if (ent->v->scale != 0 || ent->baseline.scale != 1)
bits |= DPU_SCALE;
}
if (ent->v->modelindex >= 256) //as much as protocols can handle
bits |= DPU_MODEL2;
if ((ent->baseline.effects&0xff00) != ((int)eff & 0xff00))
bits |= DPU_EFFECTS2;
if (ent->v->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
bits |= DPU_EXTERIORMODEL;
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
bits |= DPU_VIEWMODEL;
glowsize = ent->v->glow_size*0.25f;
glowcolor = ent->v->glow_color;
if (0 != glowsize)
bits |= DPU_GLOWSIZE;
if (0 != glowcolor)
bits |= DPU_GLOWCOLOR;
}
else
{
if (ent->v->modelindex >= 256) //as much as protocols can handle
return;
if (entnum >= 768) //too many for a conventional nq client.
return;
}
if (bits & 0xFF000000)
bits |= DPU_EXTEND2;
if (bits & 0xFF0000)
bits |= DPU_EXTEND1;
if (bits & 0xFF00)
bits |= NQU_MOREBITS;
//
// write the message
//
#ifdef PARANOID
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
#else
MSG_WriteByte (msg,bits | NQU_SIGNAL);
#endif
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
if (bits & NQU_LONGENTITY)
MSG_WriteShort (msg,entnum);
else
MSG_WriteByte (msg,entnum);
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->v->modelindex);
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->v->frame);
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->v->colormap);
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->v->skin);
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->v->origin[0]);
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->v->angles[0]);
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->v->origin[1]);
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->v->angles[1]);
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->v->origin[2]);
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->v->angles[2]);
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->v->alpha*255);
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->v->scale*16);
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
// if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colormod);
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->v->frame >> 8);
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
}
typedef struct gibfilter_s {
struct gibfilter_s *next;
int modelindex;
int minframe;
int maxframe;
} gibfilter_t;
gibfilter_t *gibfilter;
void SV_GibFilterAdd(char *modelname, int min, int max)
{
int i;
gibfilter_t *gf;
for (i=1; *sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], modelname))
break;
if (!*sv.model_precache[i])
{
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
return; //model not in use.
}
gf = Z_Malloc(sizeof(gibfilter_t));
gf->modelindex = i;
gf->minframe = ((min==-1)?0:min);
gf->maxframe = ((max==-1)?255:max);
gf->next = gibfilter;
gibfilter = gf;
}
void SV_GibFilterInit(void)
{
char buffer[2048];
char *file;
int min, max;
gibfilter_t *gf;
while(gibfilter)
{
gf = gibfilter;
gibfilter = gibfilter->next;
Z_Free(gf);
}
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
if (!file)
{
Con_Printf("gibfiltr.cfg file was not found. The gib filter will be disabled\n");
return;
}
while(file)
{
file = COM_Parse(file);
if (!file)
{
return;
}
min = atoi(com_token);
file = COM_Parse(file); //handles nulls nicly
max = atoi(com_token);
file = COM_Parse(file);
if (!file)
{
Con_Printf("Sudden ending to gibfiltr.cfg\n");
return;
}
SV_GibFilterAdd(com_token, min, max);
}
}
qboolean SV_GibFilter(edict_t *ent)
{
int indx = ent->v->modelindex;
int frame = ent->v->frame;
gibfilter_t *gf;
for (gf = gibfilter; gf; gf=gf->next)
{
if (gf->modelindex == indx)
if (frame >= gf->minframe && frame <= gf->maxframe)
return true;
}
return false;
}
#ifdef Q2BSPS
static int clientarea;
void Q2BSP_FatPVS(vec3_t org, qboolean add)
{
int leafnum;
leafnum = CM_PointLeafnum (org);
clientarea = CM_LeafArea (leafnum);
SV_Q2BSP_FatPVS (org);
}
qboolean Q2BSP_EdictInFatPVS(edict_t *ent)
{
int i,l;
if (!CM_AreasConnected (clientarea, ent->areanum))
{ // doors can legally straddle two areas, so
// we may need to check another one
if (!ent->areanum2
|| !CM_AreasConnected (clientarea, ent->areanum2))
return false; // blocked by a door
}
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (ent->headnode, fatpvs))
return false;
}
else
{ // check individual leafs
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (fatpvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
return false; // not visible
}
return true;
}
#endif
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
{
#define DEPTHOPTIMISE
#ifdef DEPTHOPTIMISE
float distances[MAX_EXTENDED_PACKET_ENTITIES];
float dist;
#endif
int e, i;
qbyte *pvs;
vec3_t org;
edict_t *ent;
packet_entities_t *pack;
mvdentity_state_t *dement;
edict_t *clent;
client_frame_t *frame;
entity_state_t *state;
#ifdef NQPROT
int nqprot = !ISQWCLIENT(client);
#endif
client_t *split;
// this is the frame we are creating
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
// find the client's PVS
if (!ignorepvs)
{
clent = client->edict;
VectorAdd (clent->v->origin, clent->v->view_ofs, org);
sv.worldmodel->funcs.FatPVS(org, false);
#ifdef PEXT_VIEW2
if (clent->v->view2)
sv.worldmodel->funcs.FatPVS(PROG_TO_EDICT(svprogfuncs, clent->v->view2)->v->origin, true);
#endif
for (split = client->controlled; split; split = split->controlled)
sv.worldmodel->funcs.FatPVS(split->edict->v->origin, true);
/*
if (sv.worldmodel->fromgame == fg_doom)
{
}
else
#ifdef Q2BSPS
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
leafnum = CM_PointLeafnum (org);
clientarea = CM_LeafArea (leafnum);
clientcluster = CM_LeafCluster (leafnum);
SV_Q2BSP_FatPVS (org);
}
else
#endif
{
SV_Q1BSP_FatPVS (org);
#ifdef PEXT_VIEW2
if (clent->v->view2)
SV_Q1BSP_AddToFatPVS (PROG_TO_EDICT(svprogfuncs, clent->v->view2)->v->origin, sv.worldmodel->nodes); //add a little more...
#endif
for (split = client->controlled; split; split = split->controlled)
SV_Q1BSP_AddToFatPVS (split->edict->v->origin, sv.worldmodel->nodes); //add a little more...
}
*/
}
else
clent = NULL;
pvs = fatpvs;
host_client = client;
// send over the players in the PVS
SV_WritePlayersToClient (client, clent, pvs, msg);
// put other visible entities into either a packet_entities or a nails message
pack = &frame->entities;
pack->num_entities = 0;
numnails = 0;
#ifdef PEXT_LIGHTUPDATES
numlight = 0;
#endif
if (sv.demostatevalid) //generate info from demo stats
{
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
{
if (!dement->modelindex)
continue;
if (e >= 1 && e <= MAX_CLIENTS)
continue;
if (pack->num_entities == pack->max_entities)
continue; // all full
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
if (/*dement->modelindex >= 256 &&*/ !(client->fteprotocolextensions & PEXT_MODELDBL))
continue;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = EF_DIMLIGHT;
VectorCopy (dement->origin, state->origin);
state->angles[0] = dement->angles[0]*360.0f/256;
state->angles[1] = dement->angles[1]*360.0f/256;
state->angles[2] = dement->angles[2]*360.0f/256;
state->modelindex = dement->modelindex;
state->frame = dement->frame;
state->colormap = dement->colormap;
state->skinnum = dement->skinnum;
state->effects = dement->effects;
#ifdef PEXT_SCALE
state->scale = dement->scale;
#endif
#ifdef PEXT_TRANS
state->trans = dement->trans;
#endif
#ifdef PEXT_FATNESS
state->fatness = dement->fatness;
#endif
}
for (e = 0; e < sv.numdemospikes; e++)
{
if (SV_DemoNailUpdate (e))
continue;
}
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
return;
}
if (client->viewent
#ifdef NQPROT
&& !nqprot
#endif
) //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
{
distances[0] = 0;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = client - svs.clients + 1;
state->flags = 0;
VectorCopy (clent->v->origin, state->origin);
VectorCopy (clent->v->angles, state->angles);
state->modelindex = clent->v->modelindex;
state->frame = clent->v->frame;
state->colormap = clent->v->colormap;
state->skinnum = clent->v->skin;
state->effects = clent->v->effects;
state->hexen2flags = clent->v->drawflags;
state->abslight = clent->v->abslight;
#ifdef PEXT_SCALE
state->scale = clent->v->scale;
#endif
#ifdef PEXT_TRANS
state->trans = clent->v->alpha;
if (!state->trans)
state->trans = 1;
#endif
#ifdef PEXT_FATNESS
state->fatness = clent->v->fatness;
#endif
if (state->effects & QWEF_FLAG1)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++;
state->skinnum = 0;
}
else if (state->effects & QWEF_FLAG2)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++;
state->skinnum = 1;
}
}
#ifdef NQPROT
for (e=(nqprot?1:sv.allocated_client_slots+1) ; e<sv.num_edicts ; e++)
#else
for (e=sv.allocated_client_slots+1 ; e<sv.num_edicts ; e++)
#endif
{
ent = EDICT_NUM(svprogfuncs, e);
// ignore ents without visible models
if (!ent->v->SendEntity && (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)))
continue;
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < e)
{
needcleanup = e;
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, e);
SV_Multicast(ent->v->origin, MULTICAST_PVS);
}
}
}
if (!ignorepvs && ent != clent)
{
//branch out to the pvs testing.
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, client->edict))
{
//unconditional
}
else if (ent->tagent)
{
edict_t *p = ent;
int c = 10;
while(p->tagent&&c-->0)
{
p = EDICT_NUM(svprogfuncs, p->tagent);
}
if (!sv.worldmodel->funcs.EdictInFatPVS(p))
continue;
}
else
{
if (!sv.worldmodel->funcs.EdictInFatPVS(ent))
continue;
}
}
if (client->gibfilter && SV_GibFilter(ent))
continue;
// if (strstr(sv.model_precache[(int)ent->v->modelindex], "gib"))
// continue;
if (ent->v->nodrawtoclient) //DP extension.
if (ent->v->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
if (ent->v->drawonlytoclient)
if (ent->v->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
{
client_t *split;
for (split = client->controlled; split; split=split->controlled)
{
if (split->edict->v->view2 == EDICT_TO_PROG(svprogfuncs, ent))
break;
}
if (!split)
continue;
}
//QSG_DIMENSION_PLANES
if (client->edict)
if (!((int)client->edict->v->dimension_see & ((int)ent->v->dimension_seen | (int)ent->v->dimension_ghost)))
continue; //not in this dimension - sorry...
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
continue;
#ifdef NQPROT
if (nqprot)
{
if (msg->cursize + 32 > msg->maxsize)
break;
SVNQ_EmitEntity(msg, ent, e);
continue;
}
#endif
if (SV_AddNailUpdate (ent))
continue; // added to the special update list
#ifdef PEXT_LIGHTUPDATES
if (client->fteprotocolextensions & PEXT_LIGHTUPDATES)
if (SV_AddLightUpdate (ent))
continue;
#endif
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
if (ent->v->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
continue;
#ifdef DEPTHOPTIMISE
if (clent)
{
//find distance based upon absolute mins/maxs so bsps are treated fairly.
VectorAdd(ent->v->absmin, ent->v->absmax, org);
VectorMA(clent->v->origin, -0.5, org, org);
dist = Length(org);
// add to the packetentities
if (pack->num_entities == pack->max_entities)
{
float furthestdist = -1;
int best=-1;
for (i = 0; i < pack->max_entities; i++)
if (furthestdist < distances[i])
{
furthestdist = distances[i];
best = i;
}
if (furthestdist > dist && best != -1)
{
state = &pack->entities[best];
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
best = pack->num_entities-1;
distances[best] = dist;
state = &pack->entities[best];
}
else
continue; // all full
}
else
{
state = &pack->entities[pack->num_entities];
distances[pack->num_entities] = dist;
pack->num_entities++;
}
}
else
#endif
{
// add to the packetentities
if (pack->num_entities == pack->max_entities)
continue; // all full
else
{
state = &pack->entities[pack->num_entities];
pack->num_entities++;
}
}
// these are bits for the 'flags' field of the entity_state_t
#define RENDER_STEP 1
#define RENDER_GLOWTRAIL 2
#define RENDER_VIEWMODEL 4
#define RENDER_EXTERIORMODEL 8
#define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth
#define RENDER_COLORMAPPED 32
state->dpflags = 0;
if (ent->v->viewmodelforclient)
{
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, client->edict))
state->dpflags |= RENDER_VIEWMODEL;
// else
// { //noone else sees it.
// pack->num_entities--;
// continue;
// }
}
if (ent->v->exteriormodeltoclient)
{
if (ent->v->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
state->dpflags |= RENDER_VIEWMODEL;
//everyone else sees it normally.
}
state->number = e;
state->flags = 0;
VectorCopy (ent->v->origin, state->origin);
VectorCopy (ent->v->angles, state->angles);
state->modelindex = ent->v->modelindex;
state->frame = ent->v->frame;
state->colormap = ent->v->colormap;
state->skinnum = ent->v->skin;
state->effects = ent->v->effects;
state->hexen2flags = ent->v->drawflags;
state->abslight = (int)(ent->v->abslight*255) & 255;
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass)
{
char modname[MAX_QPATH];
Q_strncpyz(modname, sv.model_precache[state->modelindex], sizeof(modname));
if (strlen(modname)>5)
{
modname[strlen(modname)-5] = client->playerclass+'0';
state->modelindex = SV_ModelIndex(modname);
}
}
if (progstype == PROG_H2 && ent->v->solid == SOLID_BSP)
state->angles[0]*=-1;
if (state->effects & EF_FULLBRIGHT)
{
state->hexen2flags |= MLS_FULLBRIGHT;
}
if (progstype != PROG_QW && state->effects) //don't send extra nq effects to a qw client.
{
//EF_NODRAW doesn't draw the model.
//The client still needs to know about it though, as it might have other effects on it.
if (progstype == PROG_H2)
{
if (state->effects & H2EF_NODRAW)
state->modelindex = 0;
}
else
{
if (state->effects & NQEF_NODRAW)
state->modelindex = 0;
}
state->effects &= EF_BRIGHTLIGHT | EF_DIMLIGHT | NQEF_ADDATIVE | EF_RED | EF_BLUE;
}
#ifdef PEXT_SCALE
state->scale = ent->v->scale;
#endif
#ifdef PEXT_TRANS
state->trans = ent->v->alpha;
if (!ent->v->alpha)
state->trans = 1;
state->glowsize = ent->v->glow_size*0.25;
state->glowcolour = ent->v->glow_color;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (client->edict)
if (((int)client->edict->v->dimension_see & (int)ent->v->dimension_ghost))
if (!((int)client->edict->v->dimension_see & ((int)ent->v->dimension_seen & ~(int)ent->v->dimension_ghost)) )
{
if (ent->v->dimension_ghost_alpha)
state->trans *= ent->v->dimension_ghost_alpha;
else
state->trans *= 0.5;
}
#endif
#ifdef PEXT_FATNESS
state->fatness = ent->v->fatness;
#endif
}
#ifdef NQPROT
if (nqprot)
return;
#endif
if (!sv.demostatevalid)
{
for (i = 0; i < pack->num_entities; i++)
{
SV_SendExtraEntEffects(client, EDICT_NUM(svprogfuncs, pack->entities[i].number));
}
}
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
SV_EmitCSQCUpdate(client, msg);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
}
void SV_CleanupEnts(void)
{
int e;
edict_t *ent;
if (!needcleanup)
return;
for (e=1 ; e<=needcleanup ; e++)
{
ent = EDICT_NUM(svprogfuncs, e);
if ((int)ent->v->effects & EF_MUZZLEFLASH)
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
}
needcleanup=0;
}
#endif