fteqw/engine/gl
Spoike 559144cb05 Updated font code for freecs's benefit.
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-09 21:22:46 +00:00
..
gl_alias.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_backend.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
gl_bloom.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_draw.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
gl_heightmap.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_hlmdl.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_model.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_model.h fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_rmain.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_screen.c rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_shader.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
gl_shadow.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_terrain.h qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c added VF_USERDATA to set new w_user glsl uniform. 2017-12-03 08:27:27 +00:00
gl_viddroid.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_videgl.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
gl_videgl.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_vidmacos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
glsupp.h android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
ltface.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
shader.h Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00