53a7b3d47c
The ragdoll API is potentially usable now, but still really limited. Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it. Fixed nacl. NPFTE plugin now invokes an exe to run the game rather than running the game within the browser. externvalue builtin now accepts & prefix to return a pointer instead. Fixed vector autocvars. uri_get, bufstr_add, bufstr_free, now functional. QC debugger can now show asm if line numbers are not available. Added support for QC watchpoints. Use the watchpoint command. gl_specular now give specular even without rtlights, thankfully not as blatently, but its there. android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
710 lines
13 KiB
C
710 lines
13 KiB
C
#include "quakedef.h"
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#include <SDL.h>
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#ifdef MULTITHREAD
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#include <SDL_thread.h>
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#endif
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#include <SDL_loadso.h>
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#ifndef WIN32
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#include <fcntl.h>
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#else
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#include <direct.h>
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#endif
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#ifndef isDedicated
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qboolean isDedicated;
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#endif
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void Sys_Error (const char *error, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,error);
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vsnprintf (string, sizeof (string), error, argptr);
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va_end (argptr);
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fprintf(stderr, "Error: %s\n", string);
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Con_Print ("Quake Error: ");
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Con_Print (string);
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Con_Print ("\n");
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if (COM_CheckParm("-crashonerror"))
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*(int*)-3 = 0;
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Host_Shutdown ();
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exit (1);
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}
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void Sys_RecentServer(char *command, char *target, char *title, char *desc)
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{
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}
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qboolean Sys_RandomBytes(qbyte *string, int len)
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{
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return false;
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}
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//print into stdout
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void Sys_Printf (char *fmt, ...)
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{
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va_list argptr;
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va_start (argptr,fmt);
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vprintf (fmt,argptr);
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va_end (argptr);
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}
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unsigned int Sys_Milliseconds(void)
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{
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static int first = true;
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static unsigned long oldtime = 0, curtime = 0;
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unsigned long newtime;
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newtime = SDL_GetTicks();
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if (first)
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{
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first = false;
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oldtime = newtime;
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}
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if (newtime < oldtime)
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Con_Printf("Sys_Milliseconds stepped backwards!\n");
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else
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curtime += oldtime - newtime;
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oldtime = newtime;
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return curtime;
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}
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//return the current time, in the form of a double
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double Sys_DoubleTime (void)
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{
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static int first = true;
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static double oldtime = 0.0, curtime = 0.0;
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double newtime;
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newtime = (double) SDL_GetTicks() / 1000.0;
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if (first)
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{
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first = false;
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oldtime = newtime;
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}
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if (newtime < oldtime)
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{
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// warn if it's significant
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if (newtime - oldtime < -0.01)
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Con_Printf("Sys_DoubleTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, newtime - oldtime);
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}
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else
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curtime += newtime - oldtime;
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oldtime = newtime;
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return curtime;
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}
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//create a directory
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void Sys_mkdir (char *path)
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{
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#if WIN32
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_mkdir (path);
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#else
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mkdir (path, 0777); //WARNING: DO NOT RUN AS ROOT!
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#endif
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}
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//unlink a file
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qboolean Sys_remove (char *path)
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{
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remove(path);
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return true;
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}
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qboolean Sys_Rename (char *oldfname, char *newfname)
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{
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return !rename(oldfname, newfname);
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}
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//someone used the 'quit' command
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void Sys_Quit (void)
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{
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Host_Shutdown();
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exit (0);
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}
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//enumerate the files in a directory (of both gpath and match - match may not contain ..)
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//calls the callback for each one until the callback returns 0
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//SDL provides no file enumeration facilities.
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#if defined(_WIN32)
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#include <windows.h>
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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HANDLE r;
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WIN32_FIND_DATA fd;
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char apath[MAX_OSPATH];
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char apath2[MAX_OSPATH];
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char file[MAX_OSPATH];
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char *s;
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int go;
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if (!gpath)
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return 0;
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// strcpy(apath, match);
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Q_snprintfz(apath, sizeof(apath), "%s/%s", gpath, match);
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for (s = apath+strlen(apath)-1; s> apath; s--)
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{
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if (*s == '/')
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break;
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}
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*s = '\0';
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//this is what we ask windows for.
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Q_snprintfz(file, sizeof(file), "%s/*.*", apath);
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//we need to make apath contain the path in match but not gpath
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Q_strncpyz(apath2, match, sizeof(apath));
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match = s+1;
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for (s = apath2+strlen(apath2)-1; s> apath2; s--)
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{
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if (*s == '/')
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break;
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}
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*s = '\0';
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if (s != apath2)
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strcat(apath2, "/");
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r = FindFirstFile(file, &fd);
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if (r==(HANDLE)-1)
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return 1;
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go = true;
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do
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{
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if (*fd.cFileName == '.'); //don't ever find files with a name starting with '.'
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else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
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{
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if (wildcmp(match, fd.cFileName))
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{
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Q_snprintfz(file, sizeof(file), "%s%s/", apath2, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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else
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{
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if (wildcmp(match, fd.cFileName))
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{
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Q_snprintfz(file, sizeof(file), "%s%s", apath2, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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}
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while(FindNextFile(r, &fd) && go);
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FindClose(r);
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return go;
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}
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#elif defined(linux) || defined(__unix__)
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#include <dirent.h>
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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DIR *dir;
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char apath[MAX_OSPATH];
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char file[MAX_OSPATH];
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char truepath[MAX_OSPATH];
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char *s;
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struct dirent *ent;
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struct stat st;
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//printf("path = %s\n", gpath);
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//printf("match = %s\n", match);
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if (!gpath)
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gpath = "";
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*apath = '\0';
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Q_strncpyz(apath, match, sizeof(apath));
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for (s = apath+strlen(apath)-1; s >= apath; s--)
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{
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if (*s == '/')
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{
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s[1] = '\0';
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match += s - apath+1;
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break;
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}
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}
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if (s < apath) //didn't find a '/'
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*apath = '\0';
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Q_snprintfz(truepath, sizeof(truepath), "%s/%s", gpath, apath);
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//printf("truepath = %s\n", truepath);
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//printf("gamepath = %s\n", gpath);
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//printf("apppath = %s\n", apath);
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//printf("match = %s\n", match);
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dir = opendir(truepath);
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if (!dir)
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{
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Con_DPrintf("Failed to open dir %s\n", truepath);
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return true;
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}
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do
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{
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ent = readdir(dir);
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if (!ent)
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break;
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if (*ent->d_name != '.')
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{
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if (wildcmp(match, ent->d_name))
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{
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Q_snprintfz(file, sizeof(file), "%s/%s", truepath, ent->d_name);
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if (stat(file, &st) == 0)
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{
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Q_snprintfz(file, sizeof(file), "%s%s%s", apath, ent->d_name, S_ISDIR(st.st_mode)?"/":"");
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if (!func(file, st.st_size, parm))
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{
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closedir(dir);
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return false;
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}
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}
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else
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printf("Stat failed for \"%s\"\n", file);
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}
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}
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} while(1);
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closedir(dir);
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return true;
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}
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#else
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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Con_Printf("Warning: Sys_EnumerateFiles not implemented\n");
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return false;
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}
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#endif
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//blink window if possible (it's not)
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void Sys_ServerActivity(void)
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{
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}
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void Sys_CloseLibrary(dllhandle_t *lib)
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{
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SDL_UnloadObject((void*)lib);
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}
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
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{
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int i;
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void *lib;
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lib = SDL_LoadObject(name);
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if (!lib)
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return NULL;
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if (funcs)
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{
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for (i = 0; funcs[i].name; i++)
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{
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*funcs[i].funcptr = SDL_LoadFunction(lib, funcs[i].name);
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if (!*funcs[i].funcptr)
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break;
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}
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if (funcs[i].name)
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{
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Sys_CloseLibrary((dllhandle_t*)lib);
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lib = NULL;
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}
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}
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return (dllhandle_t*)lib;
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}
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
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{
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if (!module)
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return NULL;
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return SDL_LoadFunction((void *)module, exportname);
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}
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//Without these two we cannot run Q2 gamecode.
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dllhandle_t *q2gamedll;
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void Sys_UnloadGame (void)
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{
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if (q2gamedll)
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Sys_CloseLibrary(q2gamedll);
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q2gamedll = NULL;
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}
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void *Sys_GetGameAPI (void *parms)
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{
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void *(*GetGameAPI)(void *);
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dllfunction_t funcs[] =
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{
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{(void**)&GetGameAPI, "GetGameAPI"},
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{NULL,NULL}
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};
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char name[MAX_OSPATH];
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char curpath[MAX_OSPATH];
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char *searchpath;
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const char *gamename = "gamesdl.so";
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void *ret;
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Con_DPrintf("Searching for %s\n", gamename);
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getcwd(curpath, sizeof(curpath));
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searchpath = 0;
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while((searchpath = COM_NextPath(searchpath)))
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{
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if (searchpath[0] == '/')
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snprintf(name, sizeof(name), "%s/%s", searchpath, gamename);
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else
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snprintf(name, sizeof(name), "%s/%s/%s", curpath, searchpath, gamename);
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q2gamedll = Sys_LoadLibrary(name, funcs);
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if (q2gamedll && gamename)
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{
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ret = GetGameAPI(parms);
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if (ret)
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{
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return ret;
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}
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Sys_CloseLibrary(q2gamedll);
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q2gamedll = 0;
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}
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}
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return NULL;
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}
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//used to see if a file exists or not.
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int Sys_FileTime (char *path)
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{
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FILE *f;
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f = fopen(path, "rb");
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if (f)
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{
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fclose(f);
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return 1;
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}
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return -1;
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}
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void Sys_Init(void)
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{
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SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_CDROM | SDL_INIT_NOPARACHUTE);
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}
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void Sys_Shutdown(void)
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{
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SDL_Quit();
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}
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int VARGS Sys_DebugLog(char *file, char *fmt, ...)
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{
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FILE *fd;
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va_list argptr;
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static char data[1024];
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va_start(argptr, fmt);
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vsnprintf(data, sizeof(data)-1, fmt, argptr);
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va_end(argptr);
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#if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1
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{
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static int sock;
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if (!sock)
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{
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struct sockaddr_in sa;
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netadr_t na;
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int _true = true;
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int listip;
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listip = COM_CheckParm("-debugip");
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NET_StringToAdr(listip?com_argv[listip+1]:"127.0.0.1", &na);
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NetadrToSockadr(&na, (struct sockaddr_qstorage*)&sa);
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sa.sin_port = htons(10000);
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sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (-1==connect(sock, (struct sockaddr*)&sa, sizeof(sa)))
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Sys_Error("Couldn't send debug log lines\n");
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setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&_true, sizeof(_true));
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}
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send(sock, data, strlen(data), 0);
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}
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#endif
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fd = fopen(file, "wt");
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if (fd)
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{
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fwrite(data, 1, strlen(data), fd);
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fclose(fd);
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return 0;
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}
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return 1;
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};
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qboolean Sys_InitTerminal(void)
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{
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return true;
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}
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char *Sys_ConsoleInput(void)
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{
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return NULL;
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}
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void Sys_CloseTerminal (void)
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{
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}
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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int QDECL main(int argc, char **argv)
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{
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float time, newtime, oldtime;
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quakeparms_t parms;
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int t;
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int delay = 1;
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memset(&parms, 0, sizeof(parms));
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parms.argv = argv;
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parms.basedir = ".";
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parms.argc = argc;
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parms.argv = argv;
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#ifndef WIN32
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fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
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#endif
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COM_InitArgv (parms.argc, parms.argv);
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TL_InitLanguages();
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parms.memsize = 0x2000000;
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if (parms.memsize < 0x0800000)
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parms.memsize = 0x0800000;
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if (COM_CheckParm ("-heapsize"))
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{
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t = COM_CheckParm("-heapsize") + 1;
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if (t < com_argc)
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parms.memsize = Q_atoi (com_argv[t]) * 1024;
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}
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else if (COM_CheckParm ("-mem"))
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{
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t = COM_CheckParm("-mem") + 1;
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if (t < com_argc)
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parms.memsize = Q_atoi (com_argv[t]) * 1024*1024;
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}
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#ifdef _WIN32
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parms.membase = VirtualAlloc (NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS);
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#else
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parms.membase = malloc (parms.memsize);
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#endif
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Sys_Printf ("Host_Init\n");
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Host_Init (&parms);
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oldtime = Sys_DoubleTime ();
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//client console should now be initialized.
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/* main window message loop */
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while (1)
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{
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#ifndef CLIENTONLY
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if (isDedicated)
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{
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NET_Sleep(delay, false);
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// find time passed since last cycle
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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oldtime = newtime;
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delay = SV_Frame()*1000;
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}
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else
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#endif
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{
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double sleeptime;
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// yield the CPU for a little while when paused, minimized, or not the focus
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if (!(SDL_GetAppState() & SDL_APPACTIVE))
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SDL_Delay(1);
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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sleeptime = Host_Frame (time);
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oldtime = newtime;
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Sys_Sleep(sleeptime);
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}
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}
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return 0;
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}
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qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
char *Sys_GetClipboard(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
void Sys_CloseClipboard(char *bf)
|
|
{
|
|
}
|
|
void Sys_SaveClipboard(char *text)
|
|
{
|
|
}
|
|
|
|
#ifdef MULTITHREAD
|
|
/* Thread creation calls */
|
|
void *Sys_CreateThread(int (*func)(void *), void *args, int priority, int stacksize)
|
|
{
|
|
// SDL threads do not support setting thread stack size
|
|
return (void *)SDL_CreateThread(func, args);
|
|
}
|
|
|
|
void Sys_WaitOnThread(void *thread)
|
|
{
|
|
SDL_WaitThread((SDL_Thread *)thread, NULL);
|
|
}
|
|
|
|
|
|
/* Mutex calls */
|
|
// SDL mutexes don't have try-locks for mutexes in the spec so we stick with 1-value semaphores
|
|
void *Sys_CreateMutex(void)
|
|
{
|
|
return (void *)SDL_CreateSemaphore(1);
|
|
}
|
|
|
|
qboolean Sys_TryLockMutex(void *mutex)
|
|
{
|
|
return !SDL_SemTryWait(mutex);
|
|
}
|
|
|
|
qboolean Sys_LockMutex(void *mutex)
|
|
{
|
|
return !SDL_SemWait(mutex);
|
|
}
|
|
|
|
qboolean Sys_UnlockMutex(void *mutex)
|
|
{
|
|
return !SDL_SemPost(mutex);
|
|
}
|
|
|
|
void Sys_DestroyMutex(void *mutex)
|
|
{
|
|
SDL_DestroySemaphore(mutex);
|
|
}
|
|
|
|
/* Conditional wait calls */
|
|
typedef struct condvar_s
|
|
{
|
|
SDL_mutex *mutex;
|
|
SDL_cond *cond;
|
|
} condvar_t;
|
|
|
|
void *Sys_CreateConditional(void)
|
|
{
|
|
condvar_t *condv;
|
|
SDL_mutex *mutex;
|
|
SDL_cond *cond;
|
|
|
|
condv = (condvar_t *)malloc(sizeof(condvar_t));
|
|
if (!condv)
|
|
return NULL;
|
|
|
|
mutex = SDL_CreateMutex();
|
|
cond = SDL_CreateCond();
|
|
|
|
if (mutex)
|
|
{
|
|
if (cond)
|
|
{
|
|
condv->cond = cond;
|
|
condv->mutex = mutex;
|
|
|
|
return (void *)condv;
|
|
}
|
|
else
|
|
SDL_DestroyMutex(mutex);
|
|
}
|
|
|
|
free(condv);
|
|
return NULL;
|
|
}
|
|
|
|
qboolean Sys_LockConditional(void *condv)
|
|
{
|
|
return !SDL_mutexP(((condvar_t *)condv)->mutex);
|
|
}
|
|
|
|
qboolean Sys_UnlockConditional(void *condv)
|
|
{
|
|
return !SDL_mutexV(((condvar_t *)condv)->mutex);
|
|
}
|
|
|
|
qboolean Sys_ConditionWait(void *condv)
|
|
{
|
|
return !SDL_CondWait(((condvar_t *)condv)->cond, ((condvar_t *)condv)->mutex);
|
|
}
|
|
|
|
qboolean Sys_ConditionSignal(void *condv)
|
|
{
|
|
return !SDL_CondSignal(((condvar_t *)condv)->cond);
|
|
}
|
|
|
|
qboolean Sys_ConditionBroadcast(void *condv)
|
|
{
|
|
return !SDL_CondBroadcast(((condvar_t *)condv)->cond);
|
|
}
|
|
|
|
void Sys_DestroyConditional(void *condv)
|
|
{
|
|
condvar_t *cv = (condvar_t *)condv;
|
|
|
|
SDL_DestroyCond(cv->cond);
|
|
SDL_DestroyMutex(cv->mutex);
|
|
free(cv);
|
|
}
|
|
#endif
|
|
|
|
void Sys_Sleep (double seconds)
|
|
{
|
|
SDL_Delay(seconds * 1000);
|
|
}
|
|
|