fteqw/engine/client/m_multi.c
Spoike c6c3d3f4e0 Trimmed some dead files.
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00

934 lines
32 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
extern cvar_t maxclients;
menutext_t *MC_AddWhiteText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
/* MULTIPLAYER MENU */
void M_Menu_MultiPlayer_f (void)
{
menubutton_t *b;
menu_t *menu;
mpic_t *p;
int mgt;
p = NULL;
key_dest = key_menu;
m_state = m_complex;
mgt = M_GameType();
menu = M_CreateMenu(0);
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_multiplayer");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 40, "Join network server", "menu_slist\n");
MC_AddConsoleCommand (menu, 64, 40, "Quick Connect", "quickconnect qw\n");
MC_AddConsoleCommand (menu, 64, 48, "Start network server", "menu_newmulti\n");
MC_AddConsoleCommand (menu, 64, 56, "Player setup", "menu_setup\n");
MC_AddConsoleCommand (menu, 64, 64, "Demos", "menu_demo\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 40, NULL, false);
return;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title4.lmp");
mgt=64;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Server List ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, 48, 64);
return;
}
else if (QBigFontWorks())
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
mgt=32;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Server List ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Quick Connect", "quickconnect qw\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
return;
}
else
{
p = R2D_SafeCachePic("gfx/mp_menu.lmp");
if (p)
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
MC_AddPicture(menu, 72, 32, 232, 64, "gfx/mp_menu.lmp");
}
}
b = MC_AddConsoleCommand(menu, 72, 32, "", "menu_slist\n");
menu->selecteditem = (menuoption_t*)b;
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 52, "", "menu_newmulti\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 72, "", "menu_setup\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 92, "", "menu_demo\n");
MC_AddWhiteText(menu, 72, 92+20/2-6, "Demos", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 112, "", "quickconnect qw\n");
MC_AddWhiteText(menu, 72, 112+20/2-6, "Quick Connect", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
}
extern cvar_t team, skin;
extern cvar_t topcolor;
extern cvar_t bottomcolor;
extern cvar_t skill;
typedef struct {
menuedit_t *nameedit;
menuedit_t *teamedit;
menuedit_t *skinedit;
menucombo_t *classedit;
menucombo_t *modeledit;
int topcolour;
int lowercolour;
int ticlass;
int tiwidth, tiheight;
qbyte translationimage[128*128];
} setupmenu_t;
qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
if (key != K_ENTER)
return false;
Cvar_Set(&name, info->nameedit->text);
Cvar_Set(&team, info->teamedit->text);
if (info->skinedit)
Cvar_Set(&skin, info->skinedit->text);
if (info->classedit)
Cvar_SetValue(Cvar_FindVar("cl_playerclass"), info->classedit->selectedoption+1);
Cbuf_AddText(va("color %i %i\n", info->lowercolour, info->topcolour), RESTRICT_LOCAL);
S_LocalSound ("misc/menu2.wav");
M_RemoveMenu(menu);
return true;
}
qboolean SetupMenuColour (union menuoption_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
if (*option->button.text == 'T')
{
if (key == K_ENTER || key == K_RIGHTARROW)
{
info->topcolour ++;
if (info->topcolour>=14)
info->topcolour=0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
info->topcolour --;
if (info->topcolour<=0)
info->topcolour=13;
S_LocalSound ("misc/menu2.wav");
return true;
}
}
else
{
if (key == K_ENTER || key == K_RIGHTARROW)
{
info->lowercolour ++;
if (info->lowercolour>=14)
info->lowercolour=0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
info->lowercolour --;
if (info->lowercolour<=0)
info->lowercolour=13;
S_LocalSound ("misc/menu2.wav");
return true;
}
}
return false;
}
typedef struct {
char **names;
int entries;
int match;
} q2skinsearch_t;
int q2skin_enumerate(const char *name, int fsize, void *parm)
{
char blah[MAX_QPATH];
q2skinsearch_t *s = parm;
COM_StripExtension(name+8, blah, sizeof(blah));
if (strlen(blah) < 2)
return false; //this should never happen
blah[strlen(blah)-2] = 0;
s->names = BZ_Realloc(s->names, ((s->entries+64)&~63) * sizeof(char*));
s->names[s->entries] = BZ_Malloc(strlen(blah)+1);
strcpy(s->names[s->entries], blah);
if (!strcmp(blah, skin.string))
s->match = s->entries;
s->entries++;
return true;
}
void q2skin_destroy(q2skinsearch_t *s)
{
int i;
for (i = 0; i < s->entries; i++)
{
BZ_Free(s->names[i]);
}
BZ_Free(s);
}
qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (key == K_ENTER || key == K_RIGHTARROW)
{
s->match ++;
if (s->match>=s->entries)
s->match=0;
}
else if (key == K_LEFTARROW)
{
s->match --;
if (s->match<=0)
s->match=s->entries-1;
}
else
{
q2skin_destroy(s);
return false;
}
if (s->entries)
Cvar_Set(&skin, s->names[s->match]);
S_LocalSound ("misc/menu2.wav");
q2skin_destroy(s);
return true;
}
void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
setupmenu_t *info = menu->data;
mpic_t *p;
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
if (!p)
{
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (s->entries)
Cvar_Set(&skin, s->names[rand()%s->entries]);
q2skin_destroy(s);
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
}
if (p)
R2D_ScalePic (x-12, y-8, p->width, p->height, p);
}
void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
qbyte translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
void *f;
qboolean reloadtimage = false;
if (info->skinedit && info->skinedit->modified)
{
info->skinedit->modified = false;
reloadtimage = true;
}
if (info->classedit && info->classedit->selectedoption != info->ticlass)
{
info->ticlass = info->classedit->selectedoption;
reloadtimage = true;
}
if (reloadtimage)
{
if (info->classedit) //quake2 main menu.
{
FS_LoadFile(va("gfx/menu/netp%i.lmp", info->ticlass+1), &f);
}
else
{
FS_LoadFile(va("gfx/player/%s.lmp", info->skinedit->text), &f);
if (!f)
FS_LoadFile("gfx/menuplyr.lmp", &f);
}
if (f)
{
info->tiwidth = ((int*)f)[0];
info->tiheight = ((int*)f)[1];
if (info->tiwidth * info->tiheight > sizeof(info->translationimage))
info->tiwidth = info->tiheight = 0;
memcpy(info->translationimage, (char*)f+8, info->tiwidth*info->tiheight);
FS_FreeFile(f);
}
}
p = R2D_SafeCachePic ("gfx/bigbox.lmp");
if (p)
R2D_ScalePic (x-12, y-8, 72, 72, p);
M_BuildTranslationTable(info->topcolour, info->lowercolour, translationTable);
R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}
void M_Menu_Setup_f (void)
{
int mgt;
setupmenu_t *info;
menu_t *menu;
menucustom_t *ci;
menubutton_t *b;
static const char *classnames[] =
{
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness",
NULL
};
mgt = M_GameType();
if (mgt == MGT_QUAKE2) //quake2 main menu.
{
if (R2D_SafeCachePic("pics/m_banner_plauer_setup"))
{
static const char *modeloptions[] =
{
"male",
"female",
NULL
};
mpic_t *p;
menucustom_t *cu;
m_state = m_complex;
key_dest = key_menu;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
// menu->key = MC_Main_Key;
MC_AddPicture(menu, 0, 4, 38, 166, "pics/m_main_plaque");
p = R2D_SafeCachePic("pics/m_main_logo");
if (!p)
return;
MC_AddPicture(menu, 0, 173, 36, 42, "pics/m_main_logo");
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
(info->modeledit = MC_AddCvarCombo(menu, 64, 72, "model", &skin, (const char **)modeloptions, (const char **)modeloptions));
info->modeledit->selectedoption = !strncmp(skin.string, "female", 6);
cu = MC_AddCustom(menu, 172-16, 88+16, NULL);
cu->draw = MSetupQ2_TransDraw;
cu->key = MSetupQ2_ChangeSkin;
/* MC_AddSelectablePicture(mainm, 68, 13, "pics/m_main_game");
MC_AddSelectablePicture(mainm, 68, 53, "pics/m_main_multiplayer");
MC_AddSelectablePicture(mainm, 68, 93, "pics/m_main_options");
MC_AddSelectablePicture(mainm, 68, 133, "pics/m_main_video");
MC_AddSelectablePicture(mainm, 68, 173, "pics/m_main_quit");
b = MC_AddConsoleCommand (mainm, 68, 13, "", "menu_single\n");
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 53, "", "menu_multi\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 93, "", "menu_options\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 133, "", "menu_video\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 173, "", "menu_quit\n");
b->common.width = 12*20;
b->common.height = 20;
*/
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
}
return;
}
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
(info->teamedit = MC_AddEdit(menu, 64, 56, "Your team", team.string));
if (mgt == MGT_HEXEN2)
{
cvar_t *pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
(info->classedit = MC_AddCombo(menu, 64, 72, "Your class", (const char **)classnames, pc->ival-1));
}
else
(info->skinedit = MC_AddEdit(menu, 64, 72, "Your skin", skin.string));
ci = MC_AddCustom(menu, 172+32, 88, NULL);
ci->draw = MSetup_TransDraw;
ci->key = NULL;
MC_AddCommand(menu, 64, 96, "Top colour", SetupMenuColour);
MC_AddCommand(menu, 64, 120, "Lower colour", SetupMenuColour);
MC_AddCommand(menu, 64, 152, "Accept changes", ApplySetupMenu);
b = MC_AddConsoleCommand(menu, 64, 168, "Network Settings", "menu_network\n");
b->common.tooltip = "Change network and client prediction settings.";
b = MC_AddConsoleCommand(menu, 64, 176, "Teamplay Settings", "menu_teamplay\n");
b->common.tooltip = "Change teamplay macro settings.";
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
if (info->skinedit)
info->skinedit->modified = true;
info->ticlass = -1;
}
#ifdef CLIENTONLY
void M_Menu_GameOptions_f (void)
{
}
#else
typedef struct {
menuedit_t *hostnameedit;
menucombo_t *deathmatch;
menucombo_t *numplayers;
menucombo_t *teamplay;
menucombo_t *skill;
menucombo_t *timelimit;
menucombo_t *fraglimit;
menuedit_t *mapnameedit;
menucheck_t *rundedicated;
int topcolour;
int lowercolour;
} newmultimenu_t;
static const char *numplayeroptions[] = {
"2",
"3",
"4",
"8",
"12",
"16",
"20",
"24",
"32",
NULL
};
qboolean MultiBeginGame (union menuoption_s *option,struct menu_s *menu, int key)
{
newmultimenu_t *info = menu->data;
if (key != K_ENTER)
return false;
if (cls.state)
Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
if (info->rundedicated->value)
Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
if (!info->deathmatch->selectedoption)
Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
else
Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
if (info->rundedicated->value)
{
Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
}
M_RemoveAllMenus();
return true;
}
void M_Menu_GameOptions_f (void)
{
extern cvar_t pr_maxedicts;
static const char *deathmatchoptions[] = {
"Cooperative",
"Deathmatch 1",
"Deathmatch 2",
"Deathmatch 3",
"Deathmatch 4",
"Deathmatch 5",
NULL
};
static const char *teamplayoptions[] = {
"off",
"friendly fire",
"no friendly fire",
NULL
};
static const char *skilloptions[] = {
"Easy",
"Medium",
"Hard",
"NIGHTMARE",
NULL
};
static const char *timelimitoptions[] = {
"no limit",
"5 minutes",
"10 minutes",
"15 minutes",
"20 minutes",
"25 minutes",
"30 minutes",
"35 minutes",
"40 minutes",
"45 minutes",
"50 minutes",
"55 minutes",
"1 hour",
NULL
};
static const char *fraglimitoptions[] = {
"no limit",
"10 frags",
"20 frags",
"30 frags",
"40 frags",
"50 frags",
"60 frags",
"70 frags",
"80 frags",
"90 frags",
"100 frags",
NULL
};
newmultimenu_t *info;
menu_t *menu;
int y = 40;
int mgt;
int players;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(newmultimenu_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_start_server");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
}
// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
MC_AddCommand (menu, 64, y, " Start game", MultiBeginGame);y+=16;
info->hostnameedit = MC_AddEdit (menu, 64, y, " Hostname", name.string);y+=16;
for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
{
if (atoi(numplayeroptions[players]) >= maxclients.value)
break;
}
info->numplayers = MC_AddCombo (menu, 64, y, "Max players", (const char **)numplayeroptions, players);y+=8;
info->deathmatch = MC_AddCombo (menu, 64, y, " Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
info->teamplay = MC_AddCombo (menu, 64, y, " Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
info->skill = MC_AddCombo (menu, 64, y, " Skill", (const char **)skilloptions, skill.value);y+=8;
info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL, 0);y+=8;
y+=8;
info->timelimit = MC_AddCombo (menu, 64, y, " Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
info->fraglimit = MC_AddCombo (menu, 64, y, " Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
y+=8;
MC_AddSlider (menu, 64-7*8, y, "Extra edict support", &pr_maxedicts, 512, 2047, 256);y+=8;
y+=8;
if (mgt == MGT_QUAKE2)
info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "base1");
else
info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "start");
y += 16;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
}
#endif
void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enabled",
"Disabled",
"No Download",
NULL
};
static const char *noskinsvalues[] =
{
"0",
"1",
"2",
NULL
};
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_COMBOCVAR("Skins", noskins, noskinsoptions, noskinsvalues, "Enable or disable player skin usage. No download will use skins but will not download them from the server."),
MB_EDITCVARTIP("Enemy Skin", "cl_enemyskin", "Override enemy skin with this."),
MB_EDITCVARTIP("Team Skin", "cl_teamskin", "Override teammate skin with this."),
MB_EDITCVARTIP("Fake Name", "cl_fakename", "Name that appears in teamplay messages"),
MB_CHECKBOXCVARTIP("Parse Fun Chars", cl_parseFunChars, 0, "Whether to parse fun characters"),
MB_CHECKBOXCVARTIP("Parse Macros", cl_parseSay, 0, "Whether to parse teamplay macros like %l etc."),
MB_CHECKBOXCVARTIP("Load Locs", tp_loadlocs, 0, "Whether to load teamplay locations from .loc files"),
MB_CHECKBOXCVARTIP("No Blink", cl_noblink, 0, "No blinking characters"),
MB_EDITCVARTIP("Sound Trigger", "tp_soundtrigger", "Character that indicates the following text is a wav file.\nExample:\nsay_team ~location.wav$\\me: I'm at %l #a"),
MB_EDITCVARTIP("Weapon Order", "tp_weapon_order","Weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
MB_CHECKBOXCVARTIP("Teamplay Triggers", cl_triggers, 0, "Enable or disable teamplay triggers"),
MB_CHECKBOXCVARTIP("Force Triggers", tp_forceTriggers, 0, "Whether to force teamplay triggers in non-teamplay play like in a 1 on 1 situation"),
MB_SPACING(4),
MB_CONSOLECMD("Location Names", "menu_teamplay_locations\n", "Modify team play location settings."),
MB_CONSOLECMD("Item Needs", "menu_teamplay_needs\n", "Modify messages for item needs in team play macros."),
MB_CONSOLECMD("Item Names", "menu_teamplay_items\n", "Modify messages for items in team play macros."),
MB_END()
};
menu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Locations_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Location Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Separator", "loc_name_separator", "Location name seperator character(s)"),
MB_SPACING(4),
MB_EDITCVARSLIM("Super Shotgun", "loc_name_ssg", "Short name for Super Shotgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Nailgun", "loc_name_ng", "Short name for Nailgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Super Nailgun", "loc_name_sng", "Short name for Super Nailgun in teamplay location 'reports'"),
MB_EDITCVARSLIM("Grenade Launcher", "loc_name_gl", "Short name for Grenade Launcher in teamplay location 'reports'"),
MB_EDITCVARSLIM("Rocket Launcher", "loc_name_rl", "Short name for Rocket Launcher in teamplay location 'reports'"),
MB_EDITCVARSLIM("Lightning Gun", "loc_name_lg", "Short name for Lightning Gun in teamplay location 'reports'"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quad Damage", "loc_name_quad", "Short name for Quad Damage in teamplay location 'reports'"),
MB_EDITCVARSLIM("Pentagram", "loc_name_pent", "Short name for Pentagram of Protection in teamplay location 'reports'"),
MB_EDITCVARSLIM("Ring of Invis", "loc_name_ring", "Short name for Ring of Invisibility in teamplay location 'reports'"),
MB_EDITCVARSLIM("Suit", "loc_name_suit", "Short name for Environment Suit in teamplay location 'reports'"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "loc_name_ga", "Short name for Green Armor in teamplay location 'reports'"),
MB_EDITCVARSLIM("Yellow Armor", "loc_name_ya", "Short name for Yellow Armor in teamplay location 'reports'" ),
MB_EDITCVARSLIM("Red Armor", "loc_name_ra", "Short name for Red Armor in teamplay location 'reports'"),
// TODO: we probably need an actual back button or some such
//MB_SPACING(4),
//MB_CONSOLECMD("\x7f Teamplay", "menu_teamplay\n", "Return to the teamplay menu."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Needs_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Needed Items", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Shells", "tp_need_shells", "Short name for Shotgun Shells in teamplay 'need' reports"),
MB_EDITCVARSLIM("Nails", "tp_need_nails", "Short name for Nails in teamplay 'need' reports"),
MB_EDITCVARSLIM("Rockets", "tp_need_rockets", "Short name for Rockets/Grenades in teamplay 'need' reports"),
MB_EDITCVARSLIM("Cells", "tp_need_cells", "Short name for Power Cells in teamplay 'need' reports"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_need_rl", "Short name for Rocket Launcher in teamplay 'need' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_need_ga", "Short name for Green Armor in teamplay 'need' reports"),
MB_EDITCVARSLIM("Yellow Armor", "tp_need_ya", "Short name for Yellow Armor in teamplay 'need' reports"),
MB_EDITCVARSLIM("Red Armor", "tp_need_ra", "Short name for Red Armor in teamplay 'need' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Health", "tp_need_health", "Short name for Health in teamplay 'need' reports"),
MB_EDITCVARSLIM("Weapon", "tp_need_weapon", "Need weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Item Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_CONSOLECMD("Armor", "menu_teamplay_armor\n", "Modify team play macro armor names."),
MB_CONSOLECMD("Weapon", "menu_teamplay_weapons\n", "Modify team play macro weapon names."),
MB_CONSOLECMD("Powerups", "menu_teamplay_powerups\n", "Modify team play macro powerup names."),
MB_CONSOLECMD("Ammo/Health", "menu_teamplay_ammo_health\n", "Modify team play macro ammo and health names."),
MB_CONSOLECMD("Team Fortress", "menu_teamplay_team_fortress\n", "Modify Team Fortress exclusive team play macro names."),
MB_CONSOLECMD("Status/Location/Misc", "menu_teamplay_status_location_misc\n", "Modify status, location, and miscellaneous team play macro names."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 224, y);
}
void M_Menu_Teamplay_Items_Armor_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Armor Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Armor", "tp_name_armor", "Short name for Armor type"),
MB_EDITCVARSLIM("Green Type -", "tp_name_armortype_ga", "Short name for Green Armor type"),
MB_EDITCVARSLIM("Yellow Type -", "tp_name_armortype_ya", "Short name for Yellow Armor type"),
MB_EDITCVARSLIM("Red Type -", "tp_name_armortype_ra", "Short name for Red Armor type"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_name_ga", "Short name for Green Armor"),
MB_EDITCVARSLIM("Yellow Armor", "tp_name_ya", "Short name for Yellow Armor"),
MB_EDITCVARSLIM("Red Armor", "tp_name_ra", "Short name for Red Armor"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Weapons_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Weapon Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Weapon", "tp_name_weapon", "Short name for Weapon"),
MB_SPACING(4),
MB_EDITCVARSLIM("Axe", "tp_name_axe", "Short name for Weapon"),
MB_EDITCVARSLIM("Shotgun", "tp_name_sg", "Short name for Shotgun"),
MB_EDITCVARSLIM("Super Shotgun", "tp_name_ssg", "Short name for Super Shotgun"),
MB_EDITCVARSLIM("Nailgun", "tp_name_ng", "Short name for Nailgun"),
MB_EDITCVARSLIM("Super Nailgun", "tp_name_sng", "Short name for Super Nailgun"),
MB_EDITCVARSLIM("Grenade Launcher", "tp_name_gl", "Short name for Grenade Launcher"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_name_rl", "Short name for Rocket Launcher"),
MB_EDITCVARSLIM("Lightning Gun", "tp_name_lg", "Short name for Lightning Gun"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Powerups_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Powerup Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Quad Damage", "tp_name_quad", "Short name for Quad Damage"),
MB_EDITCVARSLIM("Pentagram", "tp_name_pent", "Short name for Pentgram of Protection"),
MB_EDITCVARSLIM("Ring of Invis", "tp_name_ring", "Short name for Ring Of Invisibilty"),
MB_EDITCVARSLIM("Suit", "tp_name_suit", "Short name for Environment Suit"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quaded", "tp_name_quaded", "Short name for reporting being 'Quaded'. Dying by another player who has Quad Damage"),
MB_EDITCVARSLIM("Pented", "tp_name_pented", "Short name for reporting being 'Pented'. Dying by another player who has the Pentagram"),
MB_EDITCVARSLIM("Eyes (Ringed)", "tp_name_eyes", "Short name for reporting being 'Ringed', Dying by another player who has Eyes (Invisibility)"),
MB_SPACING(4),
MB_EDITCVARSLIM("Resistance Rune", "tp_name_rune_1", "Short name for Resistance Rune"),
MB_EDITCVARSLIM("Strength Rune", "tp_name_rune_2", "Short name for Strength Rune"),
MB_EDITCVARSLIM("Haste Rune", "tp_name_rune_3", "Short name for Haste Rune"),
MB_EDITCVARSLIM("Regen Rune", "tp_name_rune_4", "Short name for Regeneration Rune"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Ammo/Health", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Shells", "tp_name_shells", "Short name for Shells"),
MB_EDITCVARSLIM("Nails", "tp_name_nails", "Short name for Nails"),
MB_EDITCVARSLIM("Rockets", "tp_name_rockets", "Short name for Rockets"),
MB_EDITCVARSLIM("Cells", "tp_name_cells", "Short name for Cells"),
MB_SPACING(4),
MB_EDITCVARSLIM("Backpack", "tp_name_backpack", "Short name for Backpack"),
MB_EDITCVARSLIM("Health", "tp_name_health", "Short name for Health"),
MB_EDITCVARSLIM("Mega Health", "tp_name_mh", "Short name for Mega Health"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Team Fortress", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Sentry Gun", "tp_name_sentry", "Short name for the Engineer's Sentry Gun"),
MB_EDITCVARSLIM("Dispenser", "tp_name_disp", "Short name for the Engineer's Ammo Dispenser"),
MB_EDITCVARSLIM("Flag", "tp_name_flag", "Short name for Flag"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Misc", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Enemy", "tp_name_enemy", "Short for Enemy in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Teammate", "tp_name_teammate", "Short for Enemy in teamplay 'status' & 'location' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("At (Location)", "tp_name_at", "Short for @ (Location) in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("None", "tp_name_none", "Short for None in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Nothing", "tp_name_nothing", "Short for Nothing in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Separator", "tp_name_separator", "Seperator character(s) in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Some place", "tp_name_someplace", "Short for Someplace in teamplay 'status' & 'location' reports"),
MB_SPACING(4),
MB_EDITCVARSLIM("Red Status", "tp_name_status_red", "Macro for Status Red in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Green Status", "tp_name_status_green", "Macro for Status Green in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Blue Status", "tp_name_status_blue", "Macro for Status Blue in teamplay 'status' & 'location' reports"),
MB_EDITCVARSLIM("Yellow Status", "tp_name_status_yellow", "Macro for Status Yellow in teamplay 'status' & 'location' reports"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Network_f (void)
{
static const char *splitopts[] = {
"Disabled",
"2 Screens",
"3 Screens",
"4 Screens",
NULL
};
static const char *splitvalues[] = {"0", "1", "2", "3", NULL};
extern cvar_t cl_download_csprogs, cl_download_redirection, requiredownloads, cl_solid_players;
extern cvar_t cl_splitscreen, cl_predict_players;
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Network Settings", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Network FPS", "cl_netfps", "Sets ammount of FPS used to communicate with server (sent and received)"),
MB_EDITCVARSLIM("Rate", "rate", "Maximum bytes per second that the server should send to the client"),
MB_EDITCVARSLIM("Download Rate", "drate", "Maximum bytes per second that the server should send maps and demos to the client"),
MB_SPACING(4),
MB_CHECKBOXCVARTIP("Require Download", requiredownloads, 0, "Ignore downloaded content sent to the client and connect immediatly"),
MB_CHECKBOXCVARTIP("Redirect Download", cl_download_redirection, 0, "Whether the client will ignore download redirection from servers"),
MB_CHECKBOXCVARTIP("Download CSQC", cl_download_csprogs, 0, "Whether to allow the client to download CSQC (client-side QuakeC) progs from servers"),
MB_SPACING(4),
MB_CHECKBOXCVARTIP("Predict Other Players", cl_predict_players, 0, "Toggle player prediction"),
MB_CHECKBOXCVARTIP("Solid Players", cl_solid_players, 0, "When running/clipping into other players, ON make it appear they are solid, OFF will make it appear like running into a marshmellon."),
MB_COMBOCVAR("Split-screen", cl_splitscreen, splitopts, splitvalues, "Enables split screen with a number of clients. This feature requires server support."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}