c6c3d3f4e0
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time. Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it. Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives. Tweaked networking to not overflow so much. Needs testing against other qw clients. Fixed an issue with surface numbers > 32k on limit-breaking maps. Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs. Support for the DP-variant of BSP2. The depricated RMQ variant is still supported. QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
934 lines
32 KiB
C
934 lines
32 KiB
C
//read menu.h
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#include "quakedef.h"
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#include "winquake.h"
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#include "shader.h"
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extern cvar_t maxclients;
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menutext_t *MC_AddWhiteText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
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/* MULTIPLAYER MENU */
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void M_Menu_MultiPlayer_f (void)
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{
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menubutton_t *b;
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menu_t *menu;
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mpic_t *p;
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int mgt;
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p = NULL;
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key_dest = key_menu;
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m_state = m_complex;
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mgt = M_GameType();
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menu = M_CreateMenu(0);
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if (mgt == MGT_QUAKE2)
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{
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_multiplayer");
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommand (menu, 64, 40, "Join network server", "menu_slist\n");
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MC_AddConsoleCommand (menu, 64, 40, "Quick Connect", "quickconnect qw\n");
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MC_AddConsoleCommand (menu, 64, 48, "Start network server", "menu_newmulti\n");
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MC_AddConsoleCommand (menu, 64, 56, "Player setup", "menu_setup\n");
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MC_AddConsoleCommand (menu, 64, 64, "Demos", "menu_demo\n");
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 40, NULL, false);
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return;
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}
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else if (mgt == MGT_HEXEN2)
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{
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title4.lmp");
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mgt=64;
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Server List ", "menu_slist\n");mgt+=20;
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MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
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MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Player Setup", "menu_setup\n");mgt+=20;
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MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Demos ", "menu_demo\n");mgt+=20;
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menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, 48, 64);
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return;
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}
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else if (QBigFontWorks())
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{
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
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mgt=32;
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Server List ", "menu_slist\n");mgt+=20;
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MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Quick Connect", "quickconnect qw\n");mgt+=20;
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MC_AddConsoleCommandQBigFont (menu, 72, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
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MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Player Setup", "menu_setup\n");mgt+=20;
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MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Demos ", "menu_demo\n");mgt+=20;
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menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
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return;
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}
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else
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{
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p = R2D_SafeCachePic("gfx/mp_menu.lmp");
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if (p)
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{
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
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MC_AddPicture(menu, 72, 32, 232, 64, "gfx/mp_menu.lmp");
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}
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}
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b = MC_AddConsoleCommand(menu, 72, 32, "", "menu_slist\n");
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menu->selecteditem = (menuoption_t*)b;
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b->common.height = 20;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 52, "", "menu_newmulti\n");
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b->common.height = 20;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 72, "", "menu_setup\n");
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b->common.height = 20;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 92, "", "menu_demo\n");
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MC_AddWhiteText(menu, 72, 92+20/2-6, "Demos", false);
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b->common.height = 20/2+2;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 112, "", "quickconnect qw\n");
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MC_AddWhiteText(menu, 72, 112+20/2-6, "Quick Connect", false);
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b->common.height = 20/2+2;
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b->common.width = p?p->width:320;
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menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
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}
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extern cvar_t team, skin;
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extern cvar_t topcolor;
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extern cvar_t bottomcolor;
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extern cvar_t skill;
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typedef struct {
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menuedit_t *nameedit;
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menuedit_t *teamedit;
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menuedit_t *skinedit;
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menucombo_t *classedit;
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menucombo_t *modeledit;
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int topcolour;
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int lowercolour;
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int ticlass;
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int tiwidth, tiheight;
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qbyte translationimage[128*128];
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} setupmenu_t;
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qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
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{
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setupmenu_t *info = menu->data;
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if (key != K_ENTER)
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return false;
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Cvar_Set(&name, info->nameedit->text);
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Cvar_Set(&team, info->teamedit->text);
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if (info->skinedit)
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Cvar_Set(&skin, info->skinedit->text);
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if (info->classedit)
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Cvar_SetValue(Cvar_FindVar("cl_playerclass"), info->classedit->selectedoption+1);
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Cbuf_AddText(va("color %i %i\n", info->lowercolour, info->topcolour), RESTRICT_LOCAL);
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S_LocalSound ("misc/menu2.wav");
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M_RemoveMenu(menu);
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return true;
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}
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qboolean SetupMenuColour (union menuoption_s *option,struct menu_s *menu, int key)
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{
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setupmenu_t *info = menu->data;
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if (*option->button.text == 'T')
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{
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if (key == K_ENTER || key == K_RIGHTARROW)
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{
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info->topcolour ++;
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if (info->topcolour>=14)
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info->topcolour=0;
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S_LocalSound ("misc/menu2.wav");
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return true;
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}
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if (key == K_LEFTARROW)
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{
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info->topcolour --;
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if (info->topcolour<=0)
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info->topcolour=13;
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S_LocalSound ("misc/menu2.wav");
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return true;
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}
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}
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else
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{
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if (key == K_ENTER || key == K_RIGHTARROW)
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{
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info->lowercolour ++;
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if (info->lowercolour>=14)
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info->lowercolour=0;
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S_LocalSound ("misc/menu2.wav");
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return true;
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}
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if (key == K_LEFTARROW)
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{
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info->lowercolour --;
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if (info->lowercolour<=0)
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info->lowercolour=13;
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S_LocalSound ("misc/menu2.wav");
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return true;
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}
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}
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return false;
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}
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typedef struct {
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char **names;
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int entries;
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int match;
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} q2skinsearch_t;
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int q2skin_enumerate(const char *name, int fsize, void *parm)
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{
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char blah[MAX_QPATH];
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q2skinsearch_t *s = parm;
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COM_StripExtension(name+8, blah, sizeof(blah));
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if (strlen(blah) < 2)
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return false; //this should never happen
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blah[strlen(blah)-2] = 0;
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s->names = BZ_Realloc(s->names, ((s->entries+64)&~63) * sizeof(char*));
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s->names[s->entries] = BZ_Malloc(strlen(blah)+1);
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strcpy(s->names[s->entries], blah);
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if (!strcmp(blah, skin.string))
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s->match = s->entries;
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s->entries++;
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return true;
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}
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void q2skin_destroy(q2skinsearch_t *s)
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{
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int i;
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for (i = 0; i < s->entries; i++)
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{
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BZ_Free(s->names[i]);
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}
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BZ_Free(s);
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}
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qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option,struct menu_s *menu, int key)
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{
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setupmenu_t *info = menu->data;
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q2skinsearch_t *s = Z_Malloc(sizeof(*s));
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COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
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if (key == K_ENTER || key == K_RIGHTARROW)
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{
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s->match ++;
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if (s->match>=s->entries)
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s->match=0;
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}
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else if (key == K_LEFTARROW)
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{
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s->match --;
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if (s->match<=0)
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s->match=s->entries-1;
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}
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else
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{
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q2skin_destroy(s);
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return false;
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}
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if (s->entries)
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Cvar_Set(&skin, s->names[s->match]);
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S_LocalSound ("misc/menu2.wav");
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q2skin_destroy(s);
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return true;
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}
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void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
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{
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setupmenu_t *info = menu->data;
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mpic_t *p;
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p = R2D_SafeCachePic (va("players/%s_i", skin.string));
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if (!p)
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{
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q2skinsearch_t *s = Z_Malloc(sizeof(*s));
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COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
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if (s->entries)
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Cvar_Set(&skin, s->names[rand()%s->entries]);
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q2skin_destroy(s);
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p = R2D_SafeCachePic (va("players/%s_i", skin.string));
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}
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if (p)
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R2D_ScalePic (x-12, y-8, p->width, p->height, p);
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}
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void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
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{
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qbyte translationTable[256];
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setupmenu_t *info = menu->data;
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mpic_t *p;
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void *f;
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qboolean reloadtimage = false;
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if (info->skinedit && info->skinedit->modified)
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{
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info->skinedit->modified = false;
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reloadtimage = true;
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}
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if (info->classedit && info->classedit->selectedoption != info->ticlass)
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{
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info->ticlass = info->classedit->selectedoption;
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reloadtimage = true;
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}
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if (reloadtimage)
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{
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if (info->classedit) //quake2 main menu.
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{
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FS_LoadFile(va("gfx/menu/netp%i.lmp", info->ticlass+1), &f);
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}
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else
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{
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FS_LoadFile(va("gfx/player/%s.lmp", info->skinedit->text), &f);
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if (!f)
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FS_LoadFile("gfx/menuplyr.lmp", &f);
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}
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if (f)
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{
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info->tiwidth = ((int*)f)[0];
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info->tiheight = ((int*)f)[1];
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if (info->tiwidth * info->tiheight > sizeof(info->translationimage))
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info->tiwidth = info->tiheight = 0;
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memcpy(info->translationimage, (char*)f+8, info->tiwidth*info->tiheight);
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FS_FreeFile(f);
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}
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}
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p = R2D_SafeCachePic ("gfx/bigbox.lmp");
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if (p)
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R2D_ScalePic (x-12, y-8, 72, 72, p);
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M_BuildTranslationTable(info->topcolour, info->lowercolour, translationTable);
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R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
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}
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void M_Menu_Setup_f (void)
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{
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int mgt;
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setupmenu_t *info;
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menu_t *menu;
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menucustom_t *ci;
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menubutton_t *b;
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static const char *classnames[] =
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{
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"Paladin",
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"Crusader",
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"Necromancer",
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"Assasin",
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"Demoness",
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NULL
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};
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mgt = M_GameType();
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if (mgt == MGT_QUAKE2) //quake2 main menu.
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{
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if (R2D_SafeCachePic("pics/m_banner_plauer_setup"))
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{
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static const char *modeloptions[] =
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{
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"male",
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"female",
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NULL
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};
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mpic_t *p;
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menucustom_t *cu;
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m_state = m_complex;
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key_dest = key_menu;
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menu = M_CreateMenu(sizeof(setupmenu_t));
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info = menu->data;
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// menu->key = MC_Main_Key;
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MC_AddPicture(menu, 0, 4, 38, 166, "pics/m_main_plaque");
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p = R2D_SafeCachePic("pics/m_main_logo");
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if (!p)
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return;
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MC_AddPicture(menu, 0, 173, 36, 42, "pics/m_main_logo");
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menu->selecteditem = (menuoption_t*)
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(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
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(info->modeledit = MC_AddCvarCombo(menu, 64, 72, "model", &skin, (const char **)modeloptions, (const char **)modeloptions));
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info->modeledit->selectedoption = !strncmp(skin.string, "female", 6);
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cu = MC_AddCustom(menu, 172-16, 88+16, NULL);
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cu->draw = MSetupQ2_TransDraw;
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cu->key = MSetupQ2_ChangeSkin;
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/* MC_AddSelectablePicture(mainm, 68, 13, "pics/m_main_game");
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MC_AddSelectablePicture(mainm, 68, 53, "pics/m_main_multiplayer");
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MC_AddSelectablePicture(mainm, 68, 93, "pics/m_main_options");
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MC_AddSelectablePicture(mainm, 68, 133, "pics/m_main_video");
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MC_AddSelectablePicture(mainm, 68, 173, "pics/m_main_quit");
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b = MC_AddConsoleCommand (mainm, 68, 13, "", "menu_single\n");
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mainm->selecteditem = (menuoption_t *)b;
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b->common.width = 12*20;
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b->common.height = 20;
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b = MC_AddConsoleCommand (mainm, 68, 53, "", "menu_multi\n");
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b->common.width = 12*20;
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b->common.height = 20;
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b = MC_AddConsoleCommand (mainm, 68, 93, "", "menu_options\n");
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b->common.width = 12*20;
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b->common.height = 20;
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b = MC_AddConsoleCommand (mainm, 68, 133, "", "menu_video\n");
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b->common.width = 12*20;
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b->common.height = 20;
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b = MC_AddConsoleCommand (mainm, 68, 173, "", "menu_quit\n");
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b->common.width = 12*20;
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b->common.height = 20;
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*/
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
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}
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return;
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}
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(sizeof(setupmenu_t));
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info = menu->data;
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
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// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
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menu->selecteditem = (menuoption_t*)
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(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
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(info->teamedit = MC_AddEdit(menu, 64, 56, "Your team", team.string));
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if (mgt == MGT_HEXEN2)
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{
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cvar_t *pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
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(info->classedit = MC_AddCombo(menu, 64, 72, "Your class", (const char **)classnames, pc->ival-1));
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}
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else
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(info->skinedit = MC_AddEdit(menu, 64, 72, "Your skin", skin.string));
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ci = MC_AddCustom(menu, 172+32, 88, NULL);
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ci->draw = MSetup_TransDraw;
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ci->key = NULL;
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MC_AddCommand(menu, 64, 96, "Top colour", SetupMenuColour);
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MC_AddCommand(menu, 64, 120, "Lower colour", SetupMenuColour);
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MC_AddCommand(menu, 64, 152, "Accept changes", ApplySetupMenu);
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b = MC_AddConsoleCommand(menu, 64, 168, "Network Settings", "menu_network\n");
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b->common.tooltip = "Change network and client prediction settings.";
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b = MC_AddConsoleCommand(menu, 64, 176, "Teamplay Settings", "menu_teamplay\n");
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b->common.tooltip = "Change teamplay macro settings.";
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
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info->lowercolour = bottomcolor.value;
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info->topcolour = topcolor.value;
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if (info->skinedit)
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info->skinedit->modified = true;
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info->ticlass = -1;
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}
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#ifdef CLIENTONLY
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void M_Menu_GameOptions_f (void)
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{
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}
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#else
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typedef struct {
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menuedit_t *hostnameedit;
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menucombo_t *deathmatch;
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menucombo_t *numplayers;
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menucombo_t *teamplay;
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menucombo_t *skill;
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menucombo_t *timelimit;
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menucombo_t *fraglimit;
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menuedit_t *mapnameedit;
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menucheck_t *rundedicated;
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int topcolour;
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int lowercolour;
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} newmultimenu_t;
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static const char *numplayeroptions[] = {
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"2",
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"3",
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"4",
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"8",
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"12",
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"16",
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"20",
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"24",
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"32",
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NULL
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};
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qboolean MultiBeginGame (union menuoption_s *option,struct menu_s *menu, int key)
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{
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newmultimenu_t *info = menu->data;
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if (key != K_ENTER)
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return false;
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if (cls.state)
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Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
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Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
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if (info->rundedicated->value)
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Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
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Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
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Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
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if (!info->deathmatch->selectedoption)
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Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
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else
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Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
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Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
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Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
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Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
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Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
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Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
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if (info->rundedicated->value)
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{
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Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
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}
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M_RemoveAllMenus();
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return true;
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}
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void M_Menu_GameOptions_f (void)
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{
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extern cvar_t pr_maxedicts;
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static const char *deathmatchoptions[] = {
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"Cooperative",
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"Deathmatch 1",
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"Deathmatch 2",
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"Deathmatch 3",
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"Deathmatch 4",
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"Deathmatch 5",
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NULL
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};
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static const char *teamplayoptions[] = {
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"off",
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"friendly fire",
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"no friendly fire",
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NULL
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};
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static const char *skilloptions[] = {
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"Easy",
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"Medium",
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"Hard",
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"NIGHTMARE",
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NULL
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};
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static const char *timelimitoptions[] = {
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"no limit",
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"5 minutes",
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"10 minutes",
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"15 minutes",
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"20 minutes",
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"25 minutes",
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"30 minutes",
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"35 minutes",
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"40 minutes",
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"45 minutes",
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"50 minutes",
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"55 minutes",
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"1 hour",
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NULL
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};
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static const char *fraglimitoptions[] = {
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"no limit",
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"10 frags",
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"20 frags",
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"30 frags",
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"40 frags",
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"50 frags",
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"60 frags",
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"70 frags",
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"80 frags",
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"90 frags",
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"100 frags",
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NULL
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};
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newmultimenu_t *info;
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menu_t *menu;
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int y = 40;
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int mgt;
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int players;
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(sizeof(newmultimenu_t));
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info = menu->data;
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mgt = M_GameType();
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if (mgt == MGT_QUAKE2)
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{
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_start_server");
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y += 8;
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}
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else if (mgt == MGT_HEXEN2)
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{
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}
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else
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{
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
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}
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// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
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menu->selecteditem = (menuoption_t*)
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MC_AddCommand (menu, 64, y, " Start game", MultiBeginGame);y+=16;
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info->hostnameedit = MC_AddEdit (menu, 64, y, " Hostname", name.string);y+=16;
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for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
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{
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if (atoi(numplayeroptions[players]) >= maxclients.value)
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break;
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}
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info->numplayers = MC_AddCombo (menu, 64, y, "Max players", (const char **)numplayeroptions, players);y+=8;
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info->deathmatch = MC_AddCombo (menu, 64, y, " Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
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info->teamplay = MC_AddCombo (menu, 64, y, " Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
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info->skill = MC_AddCombo (menu, 64, y, " Skill", (const char **)skilloptions, skill.value);y+=8;
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info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL, 0);y+=8;
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y+=8;
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info->timelimit = MC_AddCombo (menu, 64, y, " Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
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info->fraglimit = MC_AddCombo (menu, 64, y, " Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
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y+=8;
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MC_AddSlider (menu, 64-7*8, y, "Extra edict support", &pr_maxedicts, 512, 2047, 256);y+=8;
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y+=8;
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if (mgt == MGT_QUAKE2)
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info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "base1");
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else
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info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "start");
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y += 16;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
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|
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info->lowercolour = bottomcolor.value;
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info->topcolour = topcolor.value;
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}
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#endif
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void M_Menu_Teamplay_f (void)
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{
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static const char *noskinsoptions[] =
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{
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"Enabled",
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"Disabled",
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"No Download",
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NULL
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};
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static const char *noskinsvalues[] =
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{
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"0",
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"1",
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"2",
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NULL
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};
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extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
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int y;
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menubulk_t bulk[] =
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|
{
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MB_REDTEXT("Teamplay Options", false),
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MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
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MB_COMBOCVAR("Skins", noskins, noskinsoptions, noskinsvalues, "Enable or disable player skin usage. No download will use skins but will not download them from the server."),
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MB_EDITCVARTIP("Enemy Skin", "cl_enemyskin", "Override enemy skin with this."),
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MB_EDITCVARTIP("Team Skin", "cl_teamskin", "Override teammate skin with this."),
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MB_EDITCVARTIP("Fake Name", "cl_fakename", "Name that appears in teamplay messages"),
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MB_CHECKBOXCVARTIP("Parse Fun Chars", cl_parseFunChars, 0, "Whether to parse fun characters"),
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MB_CHECKBOXCVARTIP("Parse Macros", cl_parseSay, 0, "Whether to parse teamplay macros like %l etc."),
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MB_CHECKBOXCVARTIP("Load Locs", tp_loadlocs, 0, "Whether to load teamplay locations from .loc files"),
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MB_CHECKBOXCVARTIP("No Blink", cl_noblink, 0, "No blinking characters"),
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MB_EDITCVARTIP("Sound Trigger", "tp_soundtrigger", "Character that indicates the following text is a wav file.\nExample:\nsay_team ~location.wav$\\me: I'm at %l #a"),
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MB_EDITCVARTIP("Weapon Order", "tp_weapon_order","Weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
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MB_CHECKBOXCVARTIP("Teamplay Triggers", cl_triggers, 0, "Enable or disable teamplay triggers"),
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MB_CHECKBOXCVARTIP("Force Triggers", tp_forceTriggers, 0, "Whether to force teamplay triggers in non-teamplay play like in a 1 on 1 situation"),
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MB_SPACING(4),
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MB_CONSOLECMD("Location Names", "menu_teamplay_locations\n", "Modify team play location settings."),
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MB_CONSOLECMD("Item Needs", "menu_teamplay_needs\n", "Modify messages for item needs in team play macros."),
|
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MB_CONSOLECMD("Item Names", "menu_teamplay_items\n", "Modify messages for items in team play macros."),
|
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MB_END()
|
|
};
|
|
menu_t *menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
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void M_Menu_Teamplay_Locations_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
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MB_REDTEXT("Teamplay Location Names", false),
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MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Separator", "loc_name_separator", "Location name seperator character(s)"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Super Shotgun", "loc_name_ssg", "Short name for Super Shotgun in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Nailgun", "loc_name_ng", "Short name for Nailgun in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Super Nailgun", "loc_name_sng", "Short name for Super Nailgun in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Grenade Launcher", "loc_name_gl", "Short name for Grenade Launcher in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Rocket Launcher", "loc_name_rl", "Short name for Rocket Launcher in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Lightning Gun", "loc_name_lg", "Short name for Lightning Gun in teamplay location 'reports'"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Quad Damage", "loc_name_quad", "Short name for Quad Damage in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Pentagram", "loc_name_pent", "Short name for Pentagram of Protection in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Ring of Invis", "loc_name_ring", "Short name for Ring of Invisibility in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Suit", "loc_name_suit", "Short name for Environment Suit in teamplay location 'reports'"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Green Armor", "loc_name_ga", "Short name for Green Armor in teamplay location 'reports'"),
|
|
MB_EDITCVARSLIM("Yellow Armor", "loc_name_ya", "Short name for Yellow Armor in teamplay location 'reports'" ),
|
|
MB_EDITCVARSLIM("Red Armor", "loc_name_ra", "Short name for Red Armor in teamplay location 'reports'"),
|
|
// TODO: we probably need an actual back button or some such
|
|
//MB_SPACING(4),
|
|
//MB_CONSOLECMD("\x7f Teamplay", "menu_teamplay\n", "Return to the teamplay menu."),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Needs_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Needed Items", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
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MB_EDITCVARSLIM("Shells", "tp_need_shells", "Short name for Shotgun Shells in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Nails", "tp_need_nails", "Short name for Nails in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Rockets", "tp_need_rockets", "Short name for Rockets/Grenades in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Cells", "tp_need_cells", "Short name for Power Cells in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Rocket Launcher", "tp_need_rl", "Short name for Rocket Launcher in teamplay 'need' reports"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Green Armor", "tp_need_ga", "Short name for Green Armor in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Yellow Armor", "tp_need_ya", "Short name for Yellow Armor in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Red Armor", "tp_need_ra", "Short name for Red Armor in teamplay 'need' reports"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Health", "tp_need_health", "Short name for Health in teamplay 'need' reports"),
|
|
MB_EDITCVARSLIM("Weapon", "tp_need_weapon", "Need weapon preference order:\n8 = Lightning Gun\n7 = Rocket Launcher\n6 = Grenade Launcher\n5 = Super Nailgun\n4 = Nailgun\n3 = Super Shotgun\n2 = Shotgun\n1 = Axe"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Item Names", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_CONSOLECMD("Armor", "menu_teamplay_armor\n", "Modify team play macro armor names."),
|
|
MB_CONSOLECMD("Weapon", "menu_teamplay_weapons\n", "Modify team play macro weapon names."),
|
|
MB_CONSOLECMD("Powerups", "menu_teamplay_powerups\n", "Modify team play macro powerup names."),
|
|
MB_CONSOLECMD("Ammo/Health", "menu_teamplay_ammo_health\n", "Modify team play macro ammo and health names."),
|
|
MB_CONSOLECMD("Team Fortress", "menu_teamplay_team_fortress\n", "Modify Team Fortress exclusive team play macro names."),
|
|
MB_CONSOLECMD("Status/Location/Misc", "menu_teamplay_status_location_misc\n", "Modify status, location, and miscellaneous team play macro names."),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 224, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_Armor_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Armor Names", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Armor", "tp_name_armor", "Short name for Armor type"),
|
|
MB_EDITCVARSLIM("Green Type -", "tp_name_armortype_ga", "Short name for Green Armor type"),
|
|
MB_EDITCVARSLIM("Yellow Type -", "tp_name_armortype_ya", "Short name for Yellow Armor type"),
|
|
MB_EDITCVARSLIM("Red Type -", "tp_name_armortype_ra", "Short name for Red Armor type"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Green Armor", "tp_name_ga", "Short name for Green Armor"),
|
|
MB_EDITCVARSLIM("Yellow Armor", "tp_name_ya", "Short name for Yellow Armor"),
|
|
MB_EDITCVARSLIM("Red Armor", "tp_name_ra", "Short name for Red Armor"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_Weapons_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Weapon Names", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Weapon", "tp_name_weapon", "Short name for Weapon"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Axe", "tp_name_axe", "Short name for Weapon"),
|
|
MB_EDITCVARSLIM("Shotgun", "tp_name_sg", "Short name for Shotgun"),
|
|
MB_EDITCVARSLIM("Super Shotgun", "tp_name_ssg", "Short name for Super Shotgun"),
|
|
MB_EDITCVARSLIM("Nailgun", "tp_name_ng", "Short name for Nailgun"),
|
|
MB_EDITCVARSLIM("Super Nailgun", "tp_name_sng", "Short name for Super Nailgun"),
|
|
MB_EDITCVARSLIM("Grenade Launcher", "tp_name_gl", "Short name for Grenade Launcher"),
|
|
MB_EDITCVARSLIM("Rocket Launcher", "tp_name_rl", "Short name for Rocket Launcher"),
|
|
MB_EDITCVARSLIM("Lightning Gun", "tp_name_lg", "Short name for Lightning Gun"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_Powerups_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Powerup Names", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Quad Damage", "tp_name_quad", "Short name for Quad Damage"),
|
|
MB_EDITCVARSLIM("Pentagram", "tp_name_pent", "Short name for Pentgram of Protection"),
|
|
MB_EDITCVARSLIM("Ring of Invis", "tp_name_ring", "Short name for Ring Of Invisibilty"),
|
|
MB_EDITCVARSLIM("Suit", "tp_name_suit", "Short name for Environment Suit"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Quaded", "tp_name_quaded", "Short name for reporting being 'Quaded'. Dying by another player who has Quad Damage"),
|
|
MB_EDITCVARSLIM("Pented", "tp_name_pented", "Short name for reporting being 'Pented'. Dying by another player who has the Pentagram"),
|
|
MB_EDITCVARSLIM("Eyes (Ringed)", "tp_name_eyes", "Short name for reporting being 'Ringed', Dying by another player who has Eyes (Invisibility)"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Resistance Rune", "tp_name_rune_1", "Short name for Resistance Rune"),
|
|
MB_EDITCVARSLIM("Strength Rune", "tp_name_rune_2", "Short name for Strength Rune"),
|
|
MB_EDITCVARSLIM("Haste Rune", "tp_name_rune_3", "Short name for Haste Rune"),
|
|
MB_EDITCVARSLIM("Regen Rune", "tp_name_rune_4", "Short name for Regeneration Rune"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Ammo/Health", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Shells", "tp_name_shells", "Short name for Shells"),
|
|
MB_EDITCVARSLIM("Nails", "tp_name_nails", "Short name for Nails"),
|
|
MB_EDITCVARSLIM("Rockets", "tp_name_rockets", "Short name for Rockets"),
|
|
MB_EDITCVARSLIM("Cells", "tp_name_cells", "Short name for Cells"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Backpack", "tp_name_backpack", "Short name for Backpack"),
|
|
MB_EDITCVARSLIM("Health", "tp_name_health", "Short name for Health"),
|
|
MB_EDITCVARSLIM("Mega Health", "tp_name_mh", "Short name for Mega Health"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Team Fortress", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Sentry Gun", "tp_name_sentry", "Short name for the Engineer's Sentry Gun"),
|
|
MB_EDITCVARSLIM("Dispenser", "tp_name_disp", "Short name for the Engineer's Ammo Dispenser"),
|
|
MB_EDITCVARSLIM("Flag", "tp_name_flag", "Short name for Flag"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
|
|
{
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Teamplay Misc", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Enemy", "tp_name_enemy", "Short for Enemy in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Teammate", "tp_name_teammate", "Short for Enemy in teamplay 'status' & 'location' reports"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("At (Location)", "tp_name_at", "Short for @ (Location) in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("None", "tp_name_none", "Short for None in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Nothing", "tp_name_nothing", "Short for Nothing in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Separator", "tp_name_separator", "Seperator character(s) in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Some place", "tp_name_someplace", "Short for Someplace in teamplay 'status' & 'location' reports"),
|
|
MB_SPACING(4),
|
|
MB_EDITCVARSLIM("Red Status", "tp_name_status_red", "Macro for Status Red in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Green Status", "tp_name_status_green", "Macro for Status Green in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Blue Status", "tp_name_status_blue", "Macro for Status Blue in teamplay 'status' & 'location' reports"),
|
|
MB_EDITCVARSLIM("Yellow Status", "tp_name_status_yellow", "Macro for Status Yellow in teamplay 'status' & 'location' reports"),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|
|
|
|
void M_Menu_Network_f (void)
|
|
{
|
|
static const char *splitopts[] = {
|
|
"Disabled",
|
|
"2 Screens",
|
|
"3 Screens",
|
|
"4 Screens",
|
|
NULL
|
|
};
|
|
static const char *splitvalues[] = {"0", "1", "2", "3", NULL};
|
|
extern cvar_t cl_download_csprogs, cl_download_redirection, requiredownloads, cl_solid_players;
|
|
extern cvar_t cl_splitscreen, cl_predict_players;
|
|
menu_t *menu;
|
|
int y;
|
|
menubulk_t bulk[] =
|
|
{
|
|
MB_REDTEXT("Network Settings", false),
|
|
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
|
|
MB_EDITCVARSLIM("Network FPS", "cl_netfps", "Sets ammount of FPS used to communicate with server (sent and received)"),
|
|
MB_EDITCVARSLIM("Rate", "rate", "Maximum bytes per second that the server should send to the client"),
|
|
MB_EDITCVARSLIM("Download Rate", "drate", "Maximum bytes per second that the server should send maps and demos to the client"),
|
|
MB_SPACING(4),
|
|
MB_CHECKBOXCVARTIP("Require Download", requiredownloads, 0, "Ignore downloaded content sent to the client and connect immediatly"),
|
|
MB_CHECKBOXCVARTIP("Redirect Download", cl_download_redirection, 0, "Whether the client will ignore download redirection from servers"),
|
|
MB_CHECKBOXCVARTIP("Download CSQC", cl_download_csprogs, 0, "Whether to allow the client to download CSQC (client-side QuakeC) progs from servers"),
|
|
MB_SPACING(4),
|
|
MB_CHECKBOXCVARTIP("Predict Other Players", cl_predict_players, 0, "Toggle player prediction"),
|
|
MB_CHECKBOXCVARTIP("Solid Players", cl_solid_players, 0, "When running/clipping into other players, ON make it appear they are solid, OFF will make it appear like running into a marshmellon."),
|
|
MB_COMBOCVAR("Split-screen", cl_splitscreen, splitopts, splitvalues, "Enables split screen with a number of clients. This feature requires server support."),
|
|
MB_END()
|
|
};
|
|
menu = M_Options_Title(&y, 0);
|
|
MC_AddBulk(menu, bulk, 16, 200, y);
|
|
}
|