8184225473
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
849 lines
18 KiB
C
849 lines
18 KiB
C
#include "qwsvdef.h"
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qboolean CMQ2_SetAreaPortalState (int portalnum, qboolean open);
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#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
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#ifndef Q2SERVER
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qboolean SVQ2_InitGameProgs(void)
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{
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return false;
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}
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#else
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game_export_t *ge;
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int SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list,
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int maxcount, int areatype);
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void SVQ2_LinkEdict(q2edict_t *ent);
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void SVQ2_UnlinkEdict(q2edict_t *ent);
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trace_t SVQ2_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, q2edict_t *passedict);
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#ifdef _WIN32 //FIXME
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#include <winquake.h>
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static HINSTANCE game_library;
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame (void)
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{
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if (!FreeLibrary (game_library))
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Sys_Error ("FreeLibrary failed for game library");
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game_library = NULL;
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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void *Sys_GetGameAPI (void *parms)
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{
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void *(*GetGameAPI) (void *);
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char name[MAX_OSPATH];
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char *path;
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char cwd[MAX_OSPATH];
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#if defined _M_IX86
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const char *gamename = "gamex86.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#else
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const char *debugdir = "debug";
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#endif
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#elif defined _M_ALPHA
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const char *gamename = "gameaxp.dll";
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#ifdef NDEBUG
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const char *debugdir = "releaseaxp";
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#else
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const char *debugdir = "debugaxp";
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#endif
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#endif
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if (game_library)
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Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
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// check the current debug directory first for development purposes
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#ifdef _WIN32
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GetCurrentDirectory(sizeof(cwd), cwd);
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#else
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_getcwd (cwd, sizeof(cwd));
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#endif
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_snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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{
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#ifdef DEBUG
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// check the current directory for other development purposes
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_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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#endif
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{
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// now run through the search paths
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path = NULL;
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while (1)
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{
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path = COM_NextPath (path);
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if (!path)
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return NULL; // couldn't find one anywhere
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_snprintf (name, sizeof(name), "%s/%s", path, gamename);
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game_library = LoadLibrary (name);
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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}
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}
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}
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}
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GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
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if (!GetGameAPI)
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{
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Sys_UnloadGame ();
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return NULL;
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}
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return GetGameAPI (parms);
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}
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#endif
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/*
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===============
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PF_Unicast
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Sends the contents of the mutlicast buffer to a single client
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===============
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*/
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static void PFQ2_Unicast (q2edict_t *ent, qboolean reliable)
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{
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int p;
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client_t *client;
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if (!ent)
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return;
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p = Q2NUM_FOR_EDICT(ent);
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if (p < 1 || p > MAX_CLIENTS)
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return;
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client = svs.clients + (p-1);
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if (client->state < cs_connected)
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return;
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if (reliable)
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SZ_Write (&client->netchan.message, sv.multicast.data, sv.multicast.cursize);
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else
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SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize);
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SZ_Clear (&sv.multicast);
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}
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/*
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===============
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PF_dprintf
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Debug print to server console
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===============
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*/
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static void VARGS PFQ2_dprintf (char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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Con_Printf ("%s", msg);
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}
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/*
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===============
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PF_cprintf
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Print to a single client
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===============
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*/
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static void VARGS PFQ2_cprintf (q2edict_t *ent, int level, char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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int n=0;
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if (ent)
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{
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n = Q2NUM_FOR_EDICT(ent);
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if (n < 1 || n > MAX_CLIENTS)
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{
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Sys_Error ("cprintf to a non-client");
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return;
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}
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if (svs.clients[n-1].state < cs_connected)
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{
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Sys_Error ("cprintf to a disconnected client");
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return;
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}
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}
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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if (ent)
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SV_ClientPrintf (svs.clients+(n-1), level, "%s", msg);
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else
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Con_Printf ("%s", msg);
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}
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/*
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===============
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PF_centerprintf
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centerprint to a single client
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===============
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*/
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static void VARGS PFQ2_centerprintf (q2edict_t *ent, char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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int n;
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n = Q2NUM_FOR_EDICT(ent);
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if (n < 1 || n > MAX_CLIENTS)
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return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
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if (svs.clients[n-1].state < cs_connected)
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return;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&sv.multicast,svcq2_centerprint);
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MSG_WriteString (&sv.multicast,msg);
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PFQ2_Unicast (ent, true);
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}
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/*
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===============
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PF_error
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Abort the server with a game error
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===============
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*/
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static void VARGS PFQ2_error (char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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Sys_Error ("Game Error: %s", msg);
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}
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/*
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===============
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PF_Configstring
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===============
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*/
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static void PFQ2_Configstring (int i, char *val)
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{
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int j;
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if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
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Sys_Error ("configstring: bad index %i\n", i);
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if (!val)
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val = "";
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//work out range
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if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
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{
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j = i - Q2CS_LIGHTS;
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if (j < MAX_LIGHTSTYLES)
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{
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if (sv.lightstyles[j])
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Z_Free(sv.lightstyles[j]);
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sv.lightstyles[j] = Z_Malloc(strlen(val)+1);
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strcpy(sv.lightstyles[j], val);
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}
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}
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else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
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{
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Q_strncpyS(sv.model_precache[i-Q2CS_MODELS], val, MAX_QPATH-1);
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}
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else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_SOUNDS)
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{
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Q_strncpyS(sv.sound_precache[i-Q2CS_SOUNDS], val, MAX_QPATH-1);
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}
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else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_IMAGES)
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{
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Q_strncpyS(sv.image_precache[i-Q2CS_IMAGES], val, MAX_QPATH-1);
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}
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else if (i == Q2CS_STATUSBAR)
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{
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if (sv.statusbar)
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Z_Free(sv.statusbar);
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sv.statusbar = Z_Malloc(strlen(val)+1);
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strcpy(sv.statusbar, val);
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}
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else if (i == Q2CS_NAME)
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{
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Q_strncpyz(sv.name, val, sizeof(sv.name));
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}
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else
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{
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/*
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#define Q2CS_NAME 0
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#define Q2CS_CDTRACK 1
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#define Q2CS_SKY 2
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#define Q2CS_SKYAXIS 3 // %f %f %f format
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#define Q2CS_SKYROTATE 4
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#define Q2CS_STATUSBAR 5 // display program string
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#define Q2CS_AIRACCEL 29 // air acceleration control
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#define Q2CS_MAXCLIENTS 30
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#define Q2CS_MAPCHECKSUM 31 // for catching cheater maps
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#define Q2CS_MODELS 32
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#define Q2CS_SOUNDS (Q2CS_MODELS +Q2MAX_MODELS)
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#define Q2CS_IMAGES (Q2CS_SOUNDS +Q2MAX_SOUNDS)
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#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES)
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#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES)
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#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS)
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#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS)
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*/
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Con_Printf("Ignoring configstring %i\n", i);
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}
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if (sv.state != ss_loading)
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{ // send the update to everyone
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SZ_Clear (&sv.multicast);
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MSG_WriteChar (&sv.multicast, svcq2_configstring);
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MSG_WriteShort (&sv.multicast, i);
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MSG_WriteString (&sv.multicast, val);
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SV_Multicast (vec3_origin, MULTICAST_ALL_R);
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}
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}
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static int SVQ2_FindIndex (char *name, int start, int max, char *strings, int stringlength, qboolean create)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<max && strings[0] ; i++, strings+=stringlength)
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if (!strcmp(strings, name))
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return i;
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if (!create)
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return 0;
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if (i == max)
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Sys_Error ("*Index: overflow");
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PFQ2_Configstring(start + i, name);
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return i;
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}
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static int SVQ2_ModelIndex (char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_MODELS, Q2MAX_MODELS, sv.model_precache[1], sizeof(sv.model_precache[0]), true);
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}
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static int SVQ2_SoundIndex (char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_SOUNDS, Q2MAX_SOUNDS, sv.sound_precache[1], sizeof(sv.sound_precache[0]), true);
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}
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static int SVQ2_ImageIndex (char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_IMAGES, Q2MAX_IMAGES, sv.image_precache[1], sizeof(sv.image_precache[0]), true);
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}
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/*
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=================
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PF_setmodel
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Also sets mins and maxs for inline bmodels
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=================
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*/
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static void PFQ2_setmodel (q2edict_t *ent, char *name)
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{
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int i;
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model_t *mod;
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if (!name)
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Sys_Error ("PF_setmodel: NULL");
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i = SVQ2_ModelIndex (name);
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// ent->model = name;
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ent->s.modelindex = i;
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// if it is an inline model, get the size information for it
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if (name[0] == '*')
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{
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mod = Mod_FindName (name);
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VectorCopy (mod->mins, ent->mins);
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VectorCopy (mod->maxs, ent->maxs);
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SVQ2_LinkEdict (ent);
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}
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}
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/*
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static qboolean PFQ2_Q1BSP_AreasConnected (int area1, int area2)
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{
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return true;
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}
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static qboolean CMQ2_Q1BSP_SetAreaPortalState (int portalnum, qboolean open)
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{
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return true;
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}*/
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static void PFQ2_WriteChar (int c) {MSG_WriteChar (&sv.multicast, c);}
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static void PFQ2_WriteByte (int c) {MSG_WriteByte (&sv.multicast, c);}
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static void PFQ2_WriteShort (int c) {MSG_WriteShort (&sv.multicast, c);}
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static void PFQ2_WriteLong (int c) {MSG_WriteLong (&sv.multicast, c);}
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static void PFQ2_WriteFloat (float f) {MSG_WriteFloat (&sv.multicast, f);}
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static void PFQ2_WriteString (char *s) {MSG_WriteString (&sv.multicast, s);}
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static void PFQ2_WriteAngle (float f) {MSG_WriteAngle (&sv.multicast, f);}
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static void PFQ2_WritePos (vec3_t pos) { MSG_WriteCoord (&sv.multicast, pos[0]);
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MSG_WriteCoord (&sv.multicast, pos[1]);
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MSG_WriteCoord (&sv.multicast, pos[2]);
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}
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static void PFQ2_WriteDir (vec3_t dir) {MSG_WriteDir (&sv.multicast, dir);}
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/*
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=================
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PF_inPVS
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Also checks portalareas so that doors block sight
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=================
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*/
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static qboolean PFQ2_inPVS (vec3_t p1, vec3_t p2)
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{
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int leafnum;
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int cluster;
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int area1, area2;
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qbyte *mask;
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leafnum = CM_PointLeafnum (p1);
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cluster = CM_LeafCluster (leafnum);
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area1 = CM_LeafArea (leafnum);
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mask = CM_ClusterPVS (cluster, NULL);
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leafnum = CM_PointLeafnum (p2);
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cluster = CM_LeafCluster (leafnum);
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area2 = CM_LeafArea (leafnum);
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if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
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return false;
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if (!CM_AreasConnected (area1, area2))
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return false; // a door blocks sight
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return true;
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}
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/*
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=================
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PF_inPHS
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Also checks portalareas so that doors block sound
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=================
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*/
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static qboolean PFQ2_inPHS (vec3_t p1, vec3_t p2)
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{
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int leafnum;
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int cluster;
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int area1, area2;
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qbyte *mask;
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leafnum = CM_PointLeafnum (p1);
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cluster = CM_LeafCluster (leafnum);
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area1 = CM_LeafArea (leafnum);
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mask = CM_ClusterPHS (cluster);
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leafnum = CM_PointLeafnum (p2);
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cluster = CM_LeafCluster (leafnum);
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area2 = CM_LeafArea (leafnum);
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if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
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return false; // more than one bounce away
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if (!CM_AreasConnected (area1, area2))
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return false; // a door blocks hearing
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return true;
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}
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#define Q2SND_VOLUME (1<<0) // a byte
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#define Q2SND_ATTENUATION (1<<1) // a byte
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#define Q2SND_POS (1<<2) // three coordinates
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#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
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#define Q2SND_OFFSET (1<<4) // a byte, msec offset from frame start
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#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
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#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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#define Q2ATTN_NONE 0 // full volume the entire level
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#define Q2ATTN_NORM 1/*
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#define Q2CHAN_AUTO 0
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#define Q2CHAN_WEAPON 1
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#define Q2CHAN_VOICE 2
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#define Q2CHAN_ITEM 3
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#define Q2CHAN_BODY 4*/
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#define Q2CHAN_RELIABLE 16
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void SVQ2_StartSound (vec3_t origin, q2edict_t *entity, int channel,
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int soundindex, float volume,
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float attenuation, float timeofs)
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{
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int sendchan;
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int flags;
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int i;
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int ent;
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vec3_t origin_v;
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qboolean use_phs;
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if (volume < 0 || volume > 1.0)
|
|
Sys_Error ("SV_StartSound: volume = %f", volume);
|
|
|
|
if (attenuation < 0 || attenuation > 4)
|
|
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
|
|
|
|
// if (channel < 0 || channel > 15)
|
|
// Sys_Error ("SV_StartSound: channel = %i", channel);
|
|
|
|
if (timeofs < 0 || timeofs > 0.255)
|
|
Sys_Error ("SV_StartSound: timeofs = %f", timeofs);
|
|
|
|
ent = Q2NUM_FOR_EDICT(entity);
|
|
|
|
if (channel & 8) // no PHS flag
|
|
{
|
|
use_phs = false;
|
|
channel &= 7;
|
|
}
|
|
else
|
|
use_phs = true;
|
|
|
|
sendchan = (ent<<3) | (channel&7);
|
|
|
|
flags = 0;
|
|
if (volume != Q2DEFAULT_SOUND_PACKET_VOLUME)
|
|
flags |= Q2SND_VOLUME;
|
|
if (attenuation != Q2DEFAULT_SOUND_PACKET_ATTENUATION)
|
|
flags |= Q2SND_ATTENUATION;
|
|
|
|
// the client doesn't know that bmodels have weird origins
|
|
// the origin can also be explicitly set
|
|
if ( (entity->svflags & SVF_NOCLIENT)
|
|
|| (entity->solid == Q2SOLID_BSP)
|
|
|| origin )
|
|
flags |= Q2SND_POS;
|
|
|
|
// always send the entity number for channel overrides
|
|
flags |= Q2SND_ENT;
|
|
|
|
if (timeofs)
|
|
flags |= Q2SND_OFFSET;
|
|
|
|
// use the entity origin unless it is a bmodel or explicitly specified
|
|
if (!origin)
|
|
{
|
|
origin = origin_v;
|
|
if (entity->solid == Q2SOLID_BSP)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (entity->s.origin, origin_v);
|
|
}
|
|
}
|
|
|
|
MSG_WriteByte (&sv.multicast, svcq2_sound);
|
|
MSG_WriteByte (&sv.multicast, flags);
|
|
MSG_WriteByte (&sv.multicast, soundindex);
|
|
|
|
if (flags & Q2SND_VOLUME)
|
|
MSG_WriteByte (&sv.multicast, volume*255);
|
|
if (flags & Q2SND_ATTENUATION)
|
|
MSG_WriteByte (&sv.multicast, attenuation*64);
|
|
if (flags & Q2SND_OFFSET)
|
|
MSG_WriteByte (&sv.multicast, timeofs*1000);
|
|
|
|
if (flags & Q2SND_ENT)
|
|
MSG_WriteShort (&sv.multicast, sendchan);
|
|
|
|
if (flags & Q2SND_POS)
|
|
{
|
|
MSG_WriteCoord (&sv.multicast, origin[0]);
|
|
MSG_WriteCoord (&sv.multicast, origin[1]);
|
|
MSG_WriteCoord (&sv.multicast, origin[2]);
|
|
}
|
|
|
|
// if the sound doesn't attenuate,send it to everyone
|
|
// (global radio chatter, voiceovers, etc)
|
|
if (attenuation == Q2ATTN_NONE)
|
|
use_phs = false;
|
|
|
|
if (channel & Q2CHAN_RELIABLE)
|
|
{
|
|
if (use_phs)
|
|
SV_Multicast (origin, MULTICAST_PHS_R);
|
|
else
|
|
SV_Multicast (origin, MULTICAST_ALL_R);
|
|
}
|
|
else
|
|
{
|
|
if (use_phs)
|
|
SV_Multicast (origin, MULTICAST_PHS);
|
|
else
|
|
SV_Multicast (origin, MULTICAST_ALL);
|
|
}
|
|
}
|
|
|
|
static void PFQ2_StartSound (q2edict_t *entity, int channel, int sound_num, float volume,
|
|
float attenuation, float timeofs)
|
|
{
|
|
if (!entity)
|
|
return;
|
|
SVQ2_StartSound (NULL, entity, channel, sound_num, volume, attenuation, timeofs);
|
|
}
|
|
|
|
static q2trace_t SVQ2_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, q2edict_t *passedict, int contentmask)
|
|
{
|
|
q2trace_t ret;
|
|
trace_t tr;
|
|
static vec3_t nullvec;
|
|
if (!mins)
|
|
mins = nullvec;
|
|
if (!maxs)
|
|
maxs = nullvec;
|
|
tr = SVQ2_Move(start, mins, maxs, end, contentmask, passedict);
|
|
memcpy(&ret, &tr, sizeof(q2trace_t));
|
|
return ret;
|
|
}
|
|
|
|
static int SVQ2_PointContents (vec3_t p)
|
|
{
|
|
q2trace_t tr = SVQ2_Trace(p, NULL, NULL, p, NULL, ~0);
|
|
return tr.contents;
|
|
// return CM_PointContents(p, 0);
|
|
}
|
|
|
|
static cvar_t *Q2Cvar_Get (char *var_name, char *value, int flags)
|
|
{
|
|
return Cvar_Get(var_name, value, flags, "Quake2 game variables");
|
|
}
|
|
|
|
cvar_t *Q2Cvar_Set (char *var_name, char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_Set(var, value);
|
|
}
|
|
cvar_t *Q2Cvar_ForceSet (char *var_name, char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var);
|
|
return NULL;
|
|
}
|
|
return Cvar_ForceSet(var, value);
|
|
}
|
|
|
|
//==============================================
|
|
|
|
/*
|
|
===============
|
|
SV_ShutdownGameProgs
|
|
|
|
Called when either the entire server is being killed, or
|
|
it is changing to a different game directory.
|
|
===============
|
|
*/
|
|
void SVQ2_ShutdownGameProgs (void)
|
|
{
|
|
if (!ge)
|
|
return;
|
|
ge->Shutdown ();
|
|
Sys_UnloadGame ();
|
|
ge = NULL;
|
|
}
|
|
|
|
static void AddCommandString(char *command)
|
|
{
|
|
Cbuf_AddText(command, RESTRICT_LOCAL);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_InitGameProgs
|
|
|
|
Init the game subsystem for a new map
|
|
===============
|
|
*/
|
|
|
|
void Q2SCR_DebugGraph(float value, int color)
|
|
{return;}
|
|
|
|
void Q2_Pmove (q2pmove_t *pmove);
|
|
|
|
qboolean SVQ2_InitGameProgs(void)
|
|
{
|
|
static game_import_t import;
|
|
|
|
if (COM_CheckParm("-noq2dll"))
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
// unload anything we have now
|
|
if (sv.worldmodel->fromgame == fg_quake || sv.worldmodel->fromgame == fg_halflife) //we don't support q1 or hl maps yet... If ever.
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
if (ge)
|
|
return true;
|
|
|
|
// calc the imports.
|
|
import.multicast = SV_Multicast;
|
|
import.unicast = PFQ2_Unicast;
|
|
import.bprintf = SV_BroadcastPrintf;
|
|
import.dprintf = PFQ2_dprintf;
|
|
import.cprintf = PFQ2_cprintf;
|
|
import.centerprintf = PFQ2_centerprintf;
|
|
import.error = PFQ2_error;
|
|
|
|
import.linkentity = SVQ2_LinkEdict;
|
|
import.unlinkentity = SVQ2_UnlinkEdict;
|
|
import.BoxEdicts = SVQ2_AreaEdicts;
|
|
import.trace = SVQ2_Trace;
|
|
import.pointcontents = SVQ2_PointContents;
|
|
import.setmodel = PFQ2_setmodel;
|
|
import.inPVS = PFQ2_inPVS;
|
|
import.inPHS = PFQ2_inPHS;
|
|
import.Pmove = Q2_Pmove;
|
|
|
|
import.modelindex = SVQ2_ModelIndex;
|
|
import.soundindex = SVQ2_SoundIndex;
|
|
import.imageindex = SVQ2_ImageIndex;
|
|
|
|
import.configstring = PFQ2_Configstring;
|
|
import.sound = PFQ2_StartSound;
|
|
import.positioned_sound = SVQ2_StartSound;
|
|
|
|
import.WriteChar = PFQ2_WriteChar;
|
|
import.WriteByte = PFQ2_WriteByte;
|
|
import.WriteShort = PFQ2_WriteShort;
|
|
import.WriteLong = PFQ2_WriteLong;
|
|
import.WriteFloat = PFQ2_WriteFloat;
|
|
import.WriteString = PFQ2_WriteString;
|
|
import.WritePosition = PFQ2_WritePos;
|
|
import.WriteDir = PFQ2_WriteDir;
|
|
import.WriteAngle = PFQ2_WriteAngle;
|
|
|
|
import.TagMalloc = Z_TagMalloc;
|
|
import.TagFree = Z_Free;
|
|
import.FreeTags = Z_FreeTags;
|
|
|
|
import.cvar = Q2Cvar_Get;
|
|
import.cvar_set = Q2Cvar_Set;
|
|
import.cvar_forceset = Q2Cvar_ForceSet;
|
|
|
|
import.argc = Cmd_Argc;
|
|
import.argv = Cmd_Argv;
|
|
import.args = Cmd_Args;
|
|
import.AddCommandString = AddCommandString;
|
|
|
|
import.DebugGraph = Q2SCR_DebugGraph;
|
|
import.SetAreaPortalState = CMQ2_SetAreaPortalState;
|
|
import.AreasConnected = CM_AreasConnected;
|
|
|
|
if (sv.worldmodel->fromgame == fg_quake || sv.worldmodel->fromgame == fg_halflife)
|
|
{
|
|
return false;
|
|
/*
|
|
import.linkentity = SVQ2_Q1BSP_LinkEdict;
|
|
import.unlinkentity = SVQ2_Q1BSP_UnlinkEdict;
|
|
import.BoxEdicts = SVQ2_Q1BSP_AreaEdicts;
|
|
import.trace = SVQ2_Q1BSP_Trace;
|
|
import.pointcontents = SVQ2_Q1BSP_PointContents;
|
|
import.setmodel = PFQ2_Q1BSP_setmodel;
|
|
import.inPVS = PFQ2_Q1BSP_inPVS;
|
|
import.inPHS = PFQ2_Q1BSP_inPHS;
|
|
import.Pmove = Q2_Pmove;
|
|
|
|
import.AreasConnected = PFQ2_Q1BSP_AreasConnected;
|
|
import.SetAreaPortalState = CMQ2_Q1BSP_SetAreaPortalState;
|
|
*/
|
|
}
|
|
|
|
ge = (game_export_t *)Sys_GetGameAPI (&import);
|
|
|
|
if (!ge)
|
|
return false;
|
|
if (ge->apiversion != GAME_API_VERSION)
|
|
{
|
|
Con_Printf("game is version %i, not %i", ge->apiversion, GAME_API_VERSION);
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
ge->Init ();
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|