.. |
bothdefs.h
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move ver info to bothdefs.h, work in resource script to get windows exe data to match
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2011-03-30 20:10:24 +00:00 |
bspfile.h
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
cmd.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
cmd.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
com_mesh.c
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new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
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2011-03-03 17:09:15 +00:00 |
com_mesh.h
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PSK (with implicit PSA) support.
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2010-09-15 09:06:31 +00:00 |
com_phys_ode.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
common.c
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TimeServ's SVNREVISION macro fix
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2011-04-01 12:55:38 +00:00 |
common.h
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move ver info to bothdefs.h, work in resource script to get windows exe data to match
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2011-03-30 20:10:24 +00:00 |
console.h
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Fix for gcc.
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2010-03-16 19:44:17 +00:00 |
crc.c
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Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved.
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2009-04-18 23:17:09 +00:00 |
crc.h
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Minor update...
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2008-11-09 22:29:28 +00:00 |
cvar.c
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
cvar.h
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code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit
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2011-04-20 23:05:45 +00:00 |
fs.c
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change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
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2011-03-31 01:14:01 +00:00 |
fs.h
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
fs_pak.c
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Stuff should compile a little better with GCC now.
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2009-04-02 22:25:54 +00:00 |
fs_stdio.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
fs_win32.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
fs_zip.c
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VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
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2010-12-23 08:53:23 +00:00 |
gl_q2bsp.c
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overbrights.
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2011-03-02 03:43:38 +00:00 |
huff.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
log.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
mathlib.c
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trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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2011-03-03 12:57:34 +00:00 |
mathlib.h
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
md4.c
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This fixes the 64bit sv_mapcheck issue
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2005-11-05 21:24:46 +00:00 |
net.h
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
net_chan.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
net_wins.c
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Fixed a couple of warnings.
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2011-01-29 21:01:40 +00:00 |
netinc.h
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
particles.h
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Playing with valgrind and hexen2.
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2011-01-30 01:32:30 +00:00 |
plugin.c
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change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
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2011-03-31 01:14:01 +00:00 |
pmove.c
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Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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2011-03-12 13:51:40 +00:00 |
pmove.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
pmovetst.c
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Fixed a couple of warnings.
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2011-01-29 21:01:40 +00:00 |
pr_bgcmd.c
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
pr_common.h
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Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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2011-03-12 13:51:40 +00:00 |
protocol.h
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remove bulleten support, rename vidgles -> videgl
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2011-03-24 14:35:24 +00:00 |
q1bsp.c
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trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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2011-03-03 12:57:34 +00:00 |
q2pmove.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q3common.c
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lots of useless stuff.
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2011-02-25 04:22:14 +00:00 |
qvm.c
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Fixed a couple of warnings.
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2011-01-29 21:01:40 +00:00 |
sys.h
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trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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2011-03-03 12:57:34 +00:00 |
tlout.h
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change out build number/version number logic, remove some unused variables
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2011-03-30 15:17:55 +00:00 |
translate.c
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
translate.h
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d3d now does fullbrights properly and skyboxes.
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2010-11-13 17:22:46 +00:00 |
ui_public.h
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
unzip.c
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
unzip.h
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Fixed 64bit compatability.
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2007-07-23 10:57:46 +00:00 |
vm.h
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Fix up msvc/win32 a bit.
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2011-02-02 00:41:01 +00:00 |
world.h
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csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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2010-11-21 03:39:12 +00:00 |
zone.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
zone.h
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removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway
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2009-01-29 02:55:08 +00:00 |